diff --git a/agent/actor.py b/agent/actor.py index 474f967..00f6e68 100644 --- a/agent/actor.py +++ b/agent/actor.py @@ -2,13 +2,14 @@ from agent.agent.agent import Agent import datetime + class Actor: """ agent: init -> QA -> plan plan -> building -> moving - moving -> act -> use / chat - use -> critic ? plan : act + moving -> act -> use(trade) / chat + use(trade) -> critic ? plan : act chat -> set maxInteraction to 5 -> storeMemory -> plan critic true -> pack act to experience timetick -> storeMemory -> memory_store -> Memory @@ -16,16 +17,16 @@ class Actor: def __init__(self, name: str, bio: str, goal: str, model: str, memorySystem: str, planSystem: str, buildings: List[str], cash: int, start_time: float) -> None: self.using = False self.agent = Agent(name, bio, goal, model, memorySystem, planSystem, buildings, cash, start_time) - + # def _init(self): # self.agent.plan() def from_json(self, obj: Dict[str, Any]): self.agent.from_json(obj) return self - + def to_json(self) -> Dict[str, Any]: return self.agent.to_json() - + async def react(self, observation: Dict[str, Any]) -> Dict[str, Any]: """_summary_ @@ -40,14 +41,17 @@ async def react(self, observation: Dict[str, Any]) -> Dict[str, Any]: """ ret_dict = {"status": 500, "message": "", "data": dict()} if self.using: - ret_dict["message"] = "still using" # to avoid message overwhelming - if observation['source'] != 'chatted': - return ret_dict + ret_dict["message"] = "still using" + return ret_dict self.using = True self.agent.state.equipments = observation.get("data", dict()).get("equipments", list()) self.agent.state.people = observation.get("data", dict()).get("people", list()) self.agent.state.cash = observation.get("data", dict()).get("cash", list()) - self.agent.state.game_time = datetime.datetime.fromtimestamp(observation.get("data", dict()).get("game_time", datetime.datetime.now().timestamp() * 1000) / 1000) + # self.agent.state.equipments_items = observation.get("data", dict()).get("equipments_items", list()) + self.agent.state.npc_items = observation.get("data", dict()).get("npc_items", list()) + self.agent.state.all_trade_items = observation.get("data", dict()).get("all_trade_items", list()) + self.agent.state.game_time = datetime.datetime.fromtimestamp( + observation.get("data", dict()).get("game_time", datetime.datetime.now().timestamp() * 1000) / 1000) if observation['source'] == 'timetick-finishMoving': ret_dict["data"] = await self._act() elif observation['source'] == 'timetick-finishUse': @@ -78,7 +82,7 @@ async def react(self, observation: Dict[str, Any]) -> Dict[str, Any]: async def _critic(self) -> Dict[str, Any]: # ret_dict = dict() - if self.agent.cache.experience_cache: + if self.agent.cache.experience_cache: # if previous act not finish yet, finish first acts = self.agent.cache.experience_cache act = dict() if acts: @@ -104,7 +108,7 @@ async def _critic(self) -> Dict[str, Any]: # ret_dict["newPlan": self.agent.state.plan] else: return await self._act() - + async def _plan(self) -> Dict[str, Any]: ret_dict = dict() await self.agent.plan() @@ -119,19 +123,34 @@ async def _act(self) -> Dict[str, Any]: # target = self.agent.state.act.get("target", "") if action == "use": equipment = self.agent.state.act.get("equipment", "") + # equipmentId = self.agent.state.get("equipmentId", "") operation = self.agent.state.act.get("operation", "") description = "" - menu = dict() # TODO: find nearest + equipmentId = False for e in self.agent.state.equipments: if equipment in e["name"]: description = e["description"] - menu = e["menu"] + equipmentId = e["id"] break - await self.agent.use(equipment, operation, description, menu) - if self.agent.state.use["bought_thing"] in menu and isinstance(self.agent.state.use["amount"], int): - self.agent.state.use["cost"] = self.agent.state.use["amount"] * menu[self.agent.state.use["bought_thing"]] - return {"use": self.agent.state.use, "equipment": equipment, "operation": operation} + + # 设置当前equipment的所有物品 + if equipmentId: + self.agent.state.equipments_items = [x for x in self.agent.state.all_trade_items if + x["belongUid"] == equipmentId] + + + await self.agent.use(equipment, operation, description) # trade combined in this step + # if self.agent.state.use["bought_thing"] in menu and isinstance(self.agent.state.use["amount"], int): + # self.agent.state.use["cost"] = self.agent.state.use["amount"] * menu[ + # self.agent.state.use["bought_thing"]] + return { + "use": self.agent.state.use, + "equipment": equipment, + "operation": operation, + "trade": self.agent.state.trade + } + elif action == "chat": person = self.agent.state.act.get("person", "") topic = self.agent.state.act.get("topic", "") @@ -149,21 +168,21 @@ async def _act(self) -> Dict[str, Any]: if acts: act = acts.pop(0) print(act) - self.agent.cache.experience_cache = acts + self.agent.cache.experience_cache = acts # inhibit critic, trigger a sew of acts # if acts: if not act: return {"use": {"continue_time": 0, "result": "fail", "cost": 0, "earn": 0}, "equipment": "", "operation": "nothing to do"} self.agent.state.execute_experience = True print(act) return {"use": {"continue_time": act["continue_time"], "result": act["result"], "cost": act.get("cost", 0), "earn": act.get("earn", 0)}, "equipment": act['equipment'], "operation": act['operation']} - + async def _chat(self, person: str, topic: str) -> Dict[str, Any]: await self.agent.chat(person, topic) return {"chat": self.agent.state.chat, "person": person, "topic": topic} def _addBuilding(self, building_name: str): self.agent.state.buildings.append(building_name) - + async def _store_memory(self): await self.agent.memory_store() if self.agent.state.memory: diff --git a/agent/agent/agent.py b/agent/agent/agent.py index ff28ab3..a704b0c 100644 --- a/agent/agent/agent.py +++ b/agent/agent/agent.py @@ -6,6 +6,7 @@ from agent.agent.components.prompt import Prompts from agent.agent.components.controller import Controller from agent.utils.llm import LLMCaller +from agent.prompt.utils import TradeFailure_NoMoney import re import os @@ -14,6 +15,7 @@ abs_path = os.path.dirname(os.path.realpath(__file__)) + class Agent: def __init__(self, name: str, bio: str, goal: str, model: str, memorySystem: str, planSystem: str, buildings: List[str], cash: int, start_time: float) -> None: self.memory_data = MemoryData() @@ -21,6 +23,8 @@ def __init__(self, name: str, bio: str, goal: str, model: str, memorySystem: str self.start_time = datetime.datetime.fromtimestamp(start_time / 1000) self.state.buildings = buildings self.state.cash = cash + # todo set the profession from param + self.state.profession = "" self.cache = Cache() self.name = name self.bio = bio @@ -30,12 +34,13 @@ def __init__(self, name: str, bio: str, goal: str, model: str, memorySystem: str self.prompt_log_path = os.path.join(abs_path, "..", "..", "logs", f"{name}_prompt.txt") self.prompts = Prompts() self.controller = Controller(memorySystem, planSystem) - - def log_prompt(self, input: Any): + + def log_prompt(self, input: Any, sperate_signal:str ='\n'): + if not sperate_signal.endswith('\n'): sperate_signal += '\n' if not isinstance(input, str): input = json.dumps(input, ensure_ascii=False, separators=(",", ":")) with open(self.prompt_log_path, "a", encoding="utf-8") as log_file: - log_file.write(f"{input}\n") + log_file.write(f"{sperate_signal}{input}\n") async def plan(self) -> None: # QAFramework Experience @@ -51,16 +56,22 @@ async def plan(self) -> None: "{buildings}": self.state.buildings, "{question}": self.state.question, "{answer}": self.state.answer, + "{npc_items}": self.state.npc_items, }) - self.log_prompt(self.state.plan_prompt) + self.log_prompt(self.state.plan_prompt, '[**Plan_Prompt**]\n') # {"building": "xxx", "purpose": "xxx"} self.state.plan = await self.caller.ask(self.state.plan_prompt) - self.log_prompt(self.state.plan) + self.log_prompt(self.state.plan,'[**Plan_Res**]\n') - async def use(self, equipment: str, operation: str, description: str, menu: str) -> None: + async def use( + self, + equipment: str, + act_operation: str, + description: str, + # menu: str + ) -> None: # can fail - # TODO: make use more robust - # equipment returns usage information + # equipment returns usage infomation self.state.use_prompt = self.prompts.get_text("use", { "{bio}": self.bio, "{goal}": self.goal, @@ -68,15 +79,28 @@ async def use(self, equipment: str, operation: str, description: str, menu: str) "{plan}": self.state.plan, "{act}": self.state.act, "{equipment}": equipment, - "{operation}": operation, + "{operation}": act_operation, "{description}": description, - "{menu}": menu, "{act_cache}": self.cache.act_cache, + "{equipment_items}": self.state.equipments_items, + "{npc_items}": self.state.npc_items }) - self.log_prompt(self.state.use_prompt) - # {"continue_time": xxx, "result": xxx, "cost": 0, "earn": 0} - self.state.use = await self.caller.ask(self.state.use_prompt) - self.log_prompt(self.state.use) + # act plan 都需要输入个人身上物品333 + if 'counter' in equipment: + if 'buy' in act_operation: + results = self.state.equipments_items # when 'buy', results contains commodities for selling + self.state.use = {"continue_time" : 6480000000, + "result" : results + } + elif 'sell' in act_operation: + self.state.use = {"continue_time": 6480000000, + "result": self.state.npc_items + } + else: + self.log_prompt(self.state.use_prompt, '[**Use_Prompt**]') + self.state.use = await self.caller.ask(self.state.use_prompt) + self.log_prompt(self.state.use, '[**Use_Res**]') + if "continue_time" in self.state.use and isinstance(self.state.use["continue_time"], str): if re.findall(r"\d+?", self.state.use["continue_time"], re.DOTALL): time_string = self.state.use["continue_time"] @@ -132,13 +156,61 @@ async def use(self, equipment: str, operation: str, description: str, menu: str) self.state.use["earn"] = int(self.state.use["earn"]) except Exception: self.state.use["earn"] = 200 - self.log_prompt(self.state.use) + self.log_prompt(self.state.use, '[**Use_Res**]') + + # 判断是否要进行交易 + if "buy" in act_operation or "sell" in act_operation: + await self.trade() + self.cache.act_cache.append({ "equipment": equipment, - "operation": operation, + "operation": act_operation, "continue_time": self.state.use['continue_time'], "result": self.state.use['result'], + "tradeResult": self.state.trade + }) + + # 交易 + async def trade(self): + """ + transaction_records参数格式:[ + {"price": price, + "fromUid": fromUid, + "toUid": toUid, + "time": time, + "actionType": actionType} + ] + + 输出:买{"actionType": "buy","itemid" : "xxx"} + 卖{"actionType": "sell","itemid" : "xxx","price" : "xxx"} + """ + ## give all equipment_item info to the agent for decision + equipment_items = self.state.use['result'] # all relavent items info [{'id': 1, 'name': 'ice_cream_1', 'price': '50', 'belongUid': 1}, {...}] + + self.state.trade_prompt = self.prompts.get_text("trade", { + "{bio}": self.bio, + "{goal}": self.goal, + "{memory}": self.state.memory, + "{plan}": self.state.plan, + "{equipment_items}": equipment_items, + "{npc_items}": self.state.npc_items, + # "{transaction_records}": transaction_records }) + self.log_prompt(self.state.trade_prompt, '[**Trade_Prompt**]') + self.state.trade = await self.caller.ask(self.state.trade_prompt) + if self.state.trade['actionType'] == 'buy': + item_price = -1 + for itm in equipment_items: + if itm['id'] == int(self.state.trade['itemid']): + item_price = int(itm['price']) + break + assert item_price > 0, f' item to buy not found, target itemid: {int(self.state.trade["itemid"])}, item list:\n {equipment_items}' + self.state.trade['price'] = item_price + if self.state.cash - item_price < 0: + self.state.trade['actionType'] = TradeFailure_NoMoney + + self.log_prompt(self.state.trade, '[**Trade_Res**]') + async def memory_store(self) -> None: # memory cache -> memory data @@ -153,13 +225,13 @@ async def memory_store(self) -> None: "{chatCache}": self.cache.chat_cache, "{issuccess}": self.state.critic.get("result", "fail"), }) - self.log_prompt(self.state.memory_prompt) + self.log_prompt(self.state.memory_prompt,"[**Mem_Prompt**]") # { # "people": {"John": {"impression": "xxx", "newEpisodicMemory": "xxx"}}, # "building": {"School": {"impression": "xxx", "newEpisodicMemory": "xxx"}}, # } self.state.memory = await self.caller.ask(self.state.memory_prompt) - self.log_prompt(self.state.memory) + self.log_prompt(self.state.memory, "[**Mem_Res**]") def to_json(self) -> Dict[str, Any]: return { @@ -174,7 +246,7 @@ def to_json(self) -> Dict[str, Any]: "bio": self.bio, "goal": self.goal, } - + def from_json(self, obj: Dict[str, Any]): self.start_time = datetime.datetime.fromtimestamp(obj.get("start_time", 0)) self.memory_data.from_json(obj.get("memory_data", dict())) @@ -186,7 +258,7 @@ def from_json(self, obj: Dict[str, Any]): self.name = obj.get("name", "") self.bio = obj.get("bio", "") self.goal = obj.get("goal", "") - + def cover_prompt(self, prompt_type: str, text: str) -> None: self.prompts.prompts[prompt_type].cover(text) @@ -201,9 +273,9 @@ async def _qa_framework(self) -> None: "{memory}": self.memory_data.get_impression_memory(), "{buildings}": self.state.buildings, }) - self.log_prompt(self.state.question_prompt) + self.log_prompt(self.state.question_prompt, "[**Ques_Prompt**]") self.state.question = await self.caller.ask(self.state.question_prompt) - self.log_prompt(self.state.question) + self.log_prompt(self.state.question, "[**Ques_Res**]") self.state.answer_prompt = self.prompts.get_text("qa_framework_answer", { "{bio}": self.bio, "{goal}": self.goal, @@ -211,31 +283,34 @@ async def _qa_framework(self) -> None: "{buildings}": self.state.buildings, "{question}": self.state.question, }) - self.log_prompt(self.state.answer_prompt) + self.log_prompt(self.state.answer_prompt, "[**Ans_Prompt**]") self.state.answer = await self.caller.ask(self.state.answer_prompt) - self.log_prompt(self.state.answer) - + self.log_prompt(self.state.answer, "[**Ans_Res**]") + async def act(self) -> None: memory = { "people": {k: {"name": v["name"], "relationShip": v["relationShip"], "impression": v["impression"]} for k, v in self.memory_data.people.items()}, "building": self.memory_data.get_building_memory(self.state.plan.get("building", "")), - "experience": self.memory_data.experience, + # "experience": self.memory_data.experience, } # peopleInVision equipmentInVision self.state.act_prompt = self.prompts.get_text("act", { "{bio}": self.bio, "{goal}": self.goal, "{memory}": memory, - "{equipments}": [f["name"] for f in self.state.equipments], + # todo Haoran + "{equipments}": [{"name": f["name"], "equipmentId": f["id"]} for f in self.state.equipments], "{people}": self.state.people, "{plan}": self.state.plan, "{act_cache}": self.cache.act_cache, + "{npc_items}": self.state.npc_items, + "{experience}": self.memory_data.experience, }) - self.log_prompt(self.state.act_prompt) - # {"action": "use/chat/experience", "equipment": "ifUse", "operation": "ifUse", "person": "ifChat", "topic": "ifChat", "experienceID": "id"} + self.log_prompt(self.state.act_prompt, "[**Act_Prompt**]") + # {"action": "use/chat/experience", "equipment": "ifUse",equipmentId:"1", "operation": "ifUse", "person": "ifChat", "topic": "ifChat", "experienceID": "id"} self.state.act = await self.caller.ask(self.state.act_prompt) - self.log_prompt(self.state.act) - + self.log_prompt(self.state.act,"[**Act_Res**]") + async def chat(self, person: str, topic: str) -> None: self.state.chat_prompt = self.prompts.get_text("chat", { "{name}": self.name, @@ -250,10 +325,10 @@ async def chat(self, person: str, topic: str) -> None: "{chats}": self.cache.chat_cache, }) # {"context": "xxx"} - self.log_prompt(self.state.chat_prompt) + self.log_prompt(self.state.chat_prompt,"[**Chat_Prompt**]") self.state.chat = await self.caller.ask(self.state.chat_prompt) - self.log_prompt(self.state.chat) - + self.log_prompt(self.state.chat, "[**Chat_Res**]") + async def critic(self) -> None: # _use: usage infomation plan # decides whether plan finished @@ -268,27 +343,32 @@ async def critic(self) -> None: "{act}": self.state.act, "{use}": self.state.use, "{act_cache}": self.cache.act_cache, + "{num_acts}": len(self.cache.act_cache) }) - self.log_prompt(self.state.critic_prompt) + self.log_prompt(self.state.critic_prompt, "[**Crit_Prompt**]") # {"result": "success", "fitScore": 0-10} # {"result": "fail", "needToDo": "xxx"} # {"result": "not_finished_yet"} self.state.critic = await self.caller.ask(self.state.critic_prompt) - self.log_prompt(self.state.critic) - + self.log_prompt(self.state.critic, "[**Crit_Res**]") + def experience(self) -> None: # packing act caches & plan to experience # self.cache.experienceCache.append({"plan": self.state.plan, "acts": self.cache.act_cache}) if self.cache.act_cache: print(self.cache.act_cache) eid = str(len(self.memory_data.experience) + 1) - self.memory_data.experience[eid] = {"experienceID": eid, "plan": self.state.plan, "acts": self.cache.act_cache.copy()} + self.memory_data.experience[eid] = {"experienceID": eid, "plan": self.state.plan, + "acts": self.cache.act_cache.copy()} print(self.memory_data.experience[eid]) self.cache.act_cache = list() print(self.cache.act_cache) + print(self.memory_data.experience[eid]) # self.cache.plan_cache.append({"time": self.get_game_time(), "plan": self.state.plan}) - + def get_game_time(self): game_time = self.state.game_time - self.start_time return f"day {game_time.days} {self.state.game_time.strftime('%H:%M')}" - \ No newline at end of file + + + diff --git a/agent/agent/components/prompt.py b/agent/agent/components/prompt.py index eda6882..f7a908c 100644 --- a/agent/agent/components/prompt.py +++ b/agent/agent/components/prompt.py @@ -12,6 +12,7 @@ def __init__(self) -> None: "chat": Prompt("chat"), "critic": Prompt("critic"), "memory_store": Prompt("memory_store"), + "trade": Prompt('trade'), } def get_text(self, part: str, params: Dict[str, Any]) -> str: diff --git a/agent/agent/components/state.py b/agent/agent/components/state.py index 4b08229..cf99d72 100644 --- a/agent/agent/components/state.py +++ b/agent/agent/components/state.py @@ -1,6 +1,7 @@ from typing import List, Dict, Any import datetime + class State: def __init__(self) -> None: # Buildings in scene @@ -13,6 +14,10 @@ def __init__(self) -> None: self.cash = 10000 self.execute_experience = False self.game_time = datetime.datetime.now() + self.profession = '' + self.equipments_items = list() # items belong to a specific equipment when using + self.npc_items = list() + self.all_trade_items = list() # rename all_items to all_trade_items self.question = {} self.question_prompt = "" @@ -30,7 +35,9 @@ def __init__(self) -> None: self.critic_prompt = "" self.memory = {} self.memory_prompt = "" - + self.trade = {} + self.trade_prompt = "" + def get_prompts(self) -> Dict[str, Any]: return { "question": self.question, @@ -50,7 +57,7 @@ def get_prompts(self) -> Dict[str, Any]: "memory": self.memory, "memory_prompt": self.memory_prompt, } - + def to_json(self) -> Dict[str, Any]: return { "buildings": self.buildings, @@ -76,7 +83,7 @@ def to_json(self) -> Dict[str, Any]: "memory": self.memory, "memory_prompt": self.memory_prompt, } - + def from_json(self, obj: Dict[str, Any]): self.buildings = obj.get("buildings", list()) self.equipments = obj.get("equipments", list()) diff --git a/agent/agent/mayor.py b/agent/agent/mayor.py index c626f57..be57718 100644 --- a/agent/agent/mayor.py +++ b/agent/agent/mayor.py @@ -50,6 +50,7 @@ async def get_mayor_info(self, ws) -> None: msg = await ws.recv() if msg: info = json.loads(msg) + print(msg) if info["code"] == 200: self.mayor_info = info["data"] @@ -100,7 +101,7 @@ async def decision(self) -> None: self.result = {"result": "fail", "msg": "goal is blank"} home_building = self.mayor["home_building"] home_building_to_id = {x["name"]: x["id"] for x in self.mayor_info.get("buildings", list())} - + print(home_building, home_building_to_id) if home_building not in home_building_to_id: self.result = {"result": "fail", "msg": "home_building not in choices"} else: diff --git a/agent/prompt/act.txt b/agent/prompt/act.txt index e63fdaa..5bf69e3 100644 --- a/agent/prompt/act.txt +++ b/agent/prompt/act.txt @@ -9,6 +9,8 @@ The plan is : {plan} The game character's bio : {bio} The game character's ultimate goal : {goal} The game character's Long-Term Memory: {memory} +The game character's Life Experience set: {experience} +There are these items in the game character's bag: {npc_items} Equipments around the character : {equipments} Other chatacters around the character : {people} Acts finished in this loop : {act_cache} @@ -16,8 +18,8 @@ Acts finished in this loop : {act_cache} If there are some acts finished in this loop, you can only decide to use an equipment. If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . +You must follow the following criteria: + 1) If your life experience is not empty and you decide to use one of experience, choose an experienceID in Life Experience set. Return in JSON format . {"action":"experience", "experienceID":"..." } @@ -33,8 +35,8 @@ If you decide to use the experience in the Long-Term Memory, You must follow the "equipment" : "...", "operation" : "..." } - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") +It should be noted that the counter is the place responsible for trading goods. If you want to buy or sell something, choose the counter equipment, then select the buy or sell operation. If so, you can tell me buy XXX or sell XX. + 6)If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") {"action": "chat", "person" : "...", "topic" : "..." diff --git a/agent/prompt/critic.txt b/agent/prompt/critic.txt index 574efee..31c806c 100644 --- a/agent/prompt/critic.txt +++ b/agent/prompt/critic.txt @@ -10,6 +10,7 @@ The game character's bio : {bio} The game character's ultimate goal : {goal} The game character's Long-Term Memory: {memory} Acts finished in this loop : {act_cache} +Number of acts finished in this loop: {num_acts} You must follow the following criteria: diff --git a/agent/prompt/plan.txt b/agent/prompt/plan.txt index 3e8e30d..b9d7680 100644 --- a/agent/prompt/plan.txt +++ b/agent/prompt/plan.txt @@ -12,6 +12,7 @@ The plans that the game character has finished: {plan_cache} The game character's bio : {bio} The game character's ultimate goal : {goal} The game character's Long-Term Memory: {memory} +There are these items in the game character's bag: {npc_items} Buildings in the small town : {buildings} diff --git a/agent/prompt/trade.txt b/agent/prompt/trade.txt new file mode 100644 index 0000000..3eabd56 --- /dev/null +++ b/agent/prompt/trade.txt @@ -0,0 +1,31 @@ +You are a helpful assistant that helps a game character decide what items to buy or what items to sell. If deciding what to sell, you also need to determine the price. All purchase and sale decisions should be based on the character's bio, goal, memory, and plan. Particularly need to pay attention to pricing according to the provided history of past transaction records. Can only buy items from the counter equipment or sell items the game character currently possesses. +Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. However, you should just tell me the result, do not explain the reason. + + +I will give you the following information: + +The game character's bio : {bio} +The game character's ultimate goal : {goal} +The game character's Long-Term Memory: {memory} +The game character's plan : {plan} +There are these items in the game character's bag: {npc_items} +There are these items in the counter equipment: {equipment_items} +Transaction records for relevant items are: {transaction_records} + + + You must follow the following criteria: + 1) If you decide to buy something in the counter equipment, you should just tell the id of the item you want to buy in the JSON format: +{"actionType": "buy", +"itemid" : "xxx" +} + 2) If you decide to sell something from the game character's bag, you should just tell the id of the item you want to sell and the price you set in the JSON format: +{"actionType": "sell", +"itemid" : "xxx", +"price" : "xxx" +} +3) If you think it is not the best time for trading, you can give up by returning : +{ + "actionType": "No ideal goods. Giveup." +} + +4) You must return in json format. diff --git a/agent/prompt/use.txt b/agent/prompt/use.txt index 989bdd2..f5ad4af 100644 --- a/agent/prompt/use.txt +++ b/agent/prompt/use.txt @@ -1,23 +1,22 @@ You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". What the character has/knows is determined by "Acts finished in this loop". If "Acts finished in this loop" is none, the character has nothing. I will give you the following information: +There are these items in the game character's bag: {npc_items} The name of the equipment : {equipment} +There are these items in the equipment / on the menu: {equipment_items} The description of the equipment : {description} -The menu of the equipment : {menu} The operation the game character took : {operation} Acts finished in this loop before : {act_cache} + You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". + 1) You should just tell me in JSON format. {"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." +"result" : "..." } 2) no more than 30 words. 3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: @@ -26,4 +25,4 @@ You must follow the following criteria: "earn" : "..." } 4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. \ No newline at end of file +5) The unit of continue_time is seconds. \ No newline at end of file diff --git a/agent/prompt/utils.py b/agent/prompt/utils.py new file mode 100644 index 0000000..cd5a3e0 --- /dev/null +++ b/agent/prompt/utils.py @@ -0,0 +1,9 @@ +''' +String varibles to unify the expression of different prompts + +Jiaju +Oct.11 2023 + +''' + +TradeFailure_NoMoney = 'The currency is not enough. Giveup' \ No newline at end of file diff --git a/agent/utils/llm.py b/agent/utils/llm.py index 97523b3..50d70b0 100644 --- a/agent/utils/llm.py +++ b/agent/utils/llm.py @@ -5,7 +5,7 @@ from agent.utils.llmExpends.BasicCaller import BasicCaller from agent.utils.llmExpends.gpt4 import GPT4Caller from agent.utils.llmExpends.gpt35 import GPT35Caller -# TODO: make the LLMCaller more general + choices = { 'gpt-4': GPT4Caller, 'gpt-3.5': GPT35Caller @@ -20,17 +20,22 @@ def __init__(self, model: str) -> None: self.caller = get_caller(model)() async def ask(self, prompt: str) -> Dict[str, Any]: - result = await self.caller.ask(prompt) - try: - result = json.loads(result) - except Exception: + for i in range(2): # retry times + result = await self.caller.ask(prompt) try: - info = re.findall(r"\{.*\}", result, re.DOTALL) - if info: - info = info[-1] - result = json.loads(info) - else: - result = {"response": result} - except Exception: + result = json.loads(result) + return result + except: + continue + + try: + info = re.findall(r"\{.*\}", result, re.DOTALL) + if info: + info = info[-1] + result = json.loads(info) + else: result = {"response": result} + except Exception: + result = {"response": result} + return result diff --git a/agent/utils/llmExpends/gpt35.py b/agent/utils/llmExpends/gpt35.py index 85c4c64..dbb4ed3 100644 --- a/agent/utils/llmExpends/gpt35.py +++ b/agent/utils/llmExpends/gpt35.py @@ -9,7 +9,7 @@ class GPT35Caller(BasicCaller): def __init__(self) -> None: - self.model = "gpt-3.5-turbo" + self.model = "gpt-3.5" self.api_key = "" with open(os.path.join(abs_path, "..", "..", "..", "config", "api_key.json"), "r", encoding="utf-8") as api_file: api_keys = json.loads(api_file.read()) diff --git a/app.py b/app.py index 936b640..6895b48 100644 --- a/app.py +++ b/app.py @@ -4,8 +4,9 @@ import importlib import json from agent.actor import Actor -from config import Config, BuildingConfig, NPCConfig, EquipmentConfig, FrameworkConfig, EconomicConfig, EvalConfig +from config import Config, BuildingConfig, NPCConfig, EquipmentConfig, FrameworkConfig, EconomicConfig from utils import utils +from model.TradeItemModel import TradeItemModel abs_path = os.path.dirname(os.path.realpath(__file__)) @@ -20,7 +21,7 @@ def __init__(self) -> None: self.cache = list() # {uid(NPC-xxx): Actor} self.actors = dict() - self.evals = {} + self.trade_model: TradeItemModel = None self.start_time = self.get_nowtime() self.last_real_time = self.get_nowtime() self.last_game_time = self.get_nowtime() @@ -41,10 +42,15 @@ def __init__(self) -> None: self.load_framework_configs(os.path.join(abs_path, 'config', 'framework.json')) self.load_equipment_configs(os.path.join(abs_path, 'config', 'equipments.json')) self.load_economic_configs(os.path.join(abs_path, 'config', 'economics.json')) - self.load_eval_configs(os.path.join(abs_path, 'config', 'eval.json')) + self.load_item_configs(os.path.join(abs_path, 'config', 'items.json')) self.snapshot_path = os.path.join(abs_path, 'snapshot', 'app.json') self.load_snapshot() + @property + def trade_sys(self): + assert self.trade_model is not None, "trade model haven't inited yet, which is inited in login_base." + return self.trade_model + def load_snapshot(self): if os.path.exists(self.snapshot_path): with open(self.snapshot_path, "r", encoding="utf-8") as snapshot: @@ -160,20 +166,19 @@ async def execute(self, ws, message): self.log(f"{uid} send: {message}") if uid.startswith("Mayor") and "uri" in info and "ping" != info["uri"]: mayor_uid = uid - uid = mayor_uid.replace("Mayor", "Player") # mayor mode works as player mode + uid = mayor_uid.replace("Mayor", "Player") info["uid"] = uid - info["mayor"] = True # log marker + info["mayor"] = True print("uid", uid) print("mayor_uid:", mayor_uid) print(info) if "uri" in info and "method" in info: - # "method": 处理服务器请求,此处无用 - if "ping" == info["uri"]: # ping , for linkage websocket connection + if "ping" == info["uri"]: ret_data["uid"] = info.get("uid") ret_data["code"] = 200 ret_data["data"]["ping"] = True ret_data["msg"] = "" - elif info["uri"].startswith("command."): # {'uri': 'command.building.Create', "data": {'uid': , 'building_type': }} + elif info["uri"].startswith("command."): # Import module. module = importlib.import_module(info["uri"]) # Get class. @@ -237,14 +242,6 @@ def get_nowtime_seconds(self): def get_game_time(self): return self.last_game_time - def load_eval_configs(self, path): - self.eval_configs = {} - objs = utils.load_json_file(path) - # Read data. - for obj in objs: - config = EvalConfig(obj) - self.eval_configs[config.id] = config - def load_building_configs(self, path): self.building_configs = {} # Load json file. @@ -268,7 +265,16 @@ def load_equipment_configs(self, path): def get_equipment_config(self, id): return self.equipment_configs[id] - + + def load_item_configs(self, path): + self.item_configs = {} + # Load json file. + objs = utils.load_json_file(path) + # Read data. + for obj in objs: + config = obj # dict TODO: define a class + self.item_configs[config['id']] = config + def load_economic_configs(self, path): self.economic_configs = {} # Load json file. diff --git a/base.py b/base.py index 061fa50..c6eeb38 100644 --- a/base.py +++ b/base.py @@ -12,24 +12,20 @@ def __init__(self, app, cmd): # Get a single user model object. # create: Create a new object or not when data doesn't exist. - def get_single_model(self, name, id=None, create=True, *args, **kwargs): - # name: NPC, Map, Building - # id: 4 digit number + def get_single_model(self, name, id=None, create=True): if id is None: id = self.get_id() - if id is None or ( type(id) is int and id <= 0): + if id is None or id <= 0: return None - cache_key = f"{name}_{id}" if cache_key not in self.cmd.model_cache: # Import module. - # TODO: too vulnerable module = importlib.import_module(f"model.{name}Model") # Get class. cls = getattr(module, f"{name.split('.')[-1]}Model") # Create model. - model = cls(self.app, self.cmd, id, *args, **kwargs) + model = cls(self.app, self.cmd, id) if not model.retrieve(): if create: diff --git a/client.py b/client.py index dd2429f..88f87b7 100644 --- a/client.py +++ b/client.py @@ -15,21 +15,18 @@ "command.map.GetMapScene": {}, "command.map.GetMapTown": {}, "command.map.Navigate": {"x": int, "y": int}, - "command.npc.Create": {"asset": str, "model": str, "memorySystem": str, "planSystem": str, "nickname": str, - "bio": str, "goal": str, "cash": int}, + "command.npc.Create": {"asset": str, "model": str, "memorySystem": str, "planSystem": str, "nickname": str, "bio": str, "goal": str, "cash": int}, "command.npc.GetNPCInfo": {"NPCID": int}, "command.npc.GetNPCs": {}, "command.player.GetPlayerInfo": {}, "command.timetick.Tick": {}, } - async def listen_server(websocket): while True: msg = await websocket.recv() print(f"Received: {msg}") - async def send_input(websocket): # info = json.dumps({"uri": "command.auth.Register", "method": "POST", "data": {"nickname": "fisher", "email": "abc@def.com", "cryptoPWD": "WWW"}}, ensure_ascii=False, separators=(",", ":")) # await websocket.send(info) @@ -44,29 +41,23 @@ async def send_input(websocket): for key, func in commands[command].items(): param = func(input(f"Enter param {key}: ")) data[key] = param - request = json.dumps({"uid": uid, "uri": command, "data": data, "method": "POST"}, ensure_ascii=False, - separators=(",", ":")) + request = json.dumps({"uid": uid, "uri": command, "data": data, "method": "POST"}, ensure_ascii=False, separators=(",", ":")) print(f"Send: {request}") await websocket.send(request) - async def ping(websocket): # info = json.dumps({"uri": "command.auth.Register", "method": "POST", "data": {"nickname": "fisher", "email": "abc@def.com", "cryptoPWD": "WWW"}}, ensure_ascii=False, separators=(",", ":")) # await websocket.send(info) uid = "Player-10001" while True: - info = json.dumps({"uid": uid, "uri": "ping", "method": "GET", "data": {}}, ensure_ascii=False, - separators=(",", ":")) + info = json.dumps({"uid": uid, "uri": "ping", "method": "GET", "data": {}}, ensure_ascii=False, separators=(",", ":")) print(f"Send: {info}") await websocket.send(info) await asyncio.sleep(10) - async def debug(websocket): # register - info = json.dumps({"uri": "command.auth.Register", "method": "POST", - "data": {"nickname": "Lixing", "email": "Lixing@163.com", "cryptoPWD": "123456"}}, - ensure_ascii=False, separators=(",", ":")) + info = json.dumps({"uri": "command.auth.Register", "method": "POST", "data": {"nickname": "Lixing", "email": "Lixing@163.com", "cryptoPWD": "123456"}}, ensure_ascii=False, separators=(",", ":")) print(f"Send: {info}") await websocket.send(info) msg = await websocket.recv() @@ -259,9 +250,7 @@ async def debug(websocket): # # time.sleep(3) npc_id = 10001 content = "Hi, how do you feel abount the town?" - chat = json.dumps({"uid": uid, "uri": "command.chat.ChatWithNPC", "method": "POST", - "data": {"NPCID": f"NPC-{npc_id}", "content": content}}, ensure_ascii=False, - separators=(",", ":")) + chat = json.dumps({"uid": uid, "uri": "command.chat.ChatWithNPC", "method": "POST", "data": {"NPCID": f"NPC-{npc_id}", "content": content}}, ensure_ascii=False, separators=(",", ":")) print(f"Send: {chat}") await websocket.send(chat) msg = await websocket.recv() @@ -269,7 +258,6 @@ async def debug(websocket): server_task = asyncio.create_task(listen_server(websocket)) await server_task - async def main(): async with websockets.connect("ws://localhost:8000/ws", ping_interval=None) as websocket: msg = await websocket.recv() @@ -278,11 +266,10 @@ async def main(): debug_task = asyncio.create_task(debug(websocket)) # input_task = asyncio.create_task(send_input(websocket)) ping_task = asyncio.create_task(ping(websocket)) - + # await server_task await debug_task # await input_task await ping_task - asyncio.run(main()) \ No newline at end of file diff --git a/client/Build/localhost_8000.data b/client/Build/localhost_8000.data new file mode 100644 index 0000000..47e9e6a Binary files /dev/null and b/client/Build/localhost_8000.data differ diff --git a/client/Build/localhost_8000.framework.js b/client/Build/localhost_8000.framework.js new file mode 100644 index 0000000..26b4272 --- /dev/null +++ b/client/Build/localhost_8000.framework.js @@ -0,0 +1,22 @@ + +var unityFramework = (() => { + var _scriptDir = typeof document !== 'undefined' && document.currentScript ? document.currentScript.src : undefined; + if (typeof __filename !== 'undefined') _scriptDir = _scriptDir || __filename; + return ( +function(unityFramework) { + unityFramework = unityFramework || {}; + +var Module=typeof unityFramework!="undefined"?unityFramework:{};var readyPromiseResolve,readyPromiseReject;Module["ready"]=new Promise(function(resolve,reject){readyPromiseResolve=resolve;readyPromiseReject=reject}); +function Pointer_stringify(s,len){warnOnce("The JavaScript function 'Pointer_stringify(ptrToSomeCString)' is obsoleted and will be removed in a future Unity version. 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preMain(){callRuntimeCallbacks(__ATMAIN__)}function postRun(){if(Module["postRun"]){if(typeof Module["postRun"]=="function")Module["postRun"]=[Module["postRun"]];while(Module["postRun"].length){addOnPostRun(Module["postRun"].shift())}}callRuntimeCallbacks(__ATPOSTRUN__)}function addOnPreRun(cb){__ATPRERUN__.unshift(cb)}function addOnInit(cb){__ATINIT__.unshift(cb)}function addOnPostRun(cb){__ATPOSTRUN__.unshift(cb)}var runDependencies=0;var runDependencyWatcher=null;var dependenciesFulfilled=null;function getUniqueRunDependency(id){return id}function addRunDependency(id){runDependencies++;if(Module["monitorRunDependencies"]){Module["monitorRunDependencies"](runDependencies)}}function removeRunDependency(id){runDependencies--;if(Module["monitorRunDependencies"]){Module["monitorRunDependencies"](runDependencies)}if(runDependencies==0){if(runDependencyWatcher!==null){clearInterval(runDependencyWatcher);runDependencyWatcher=null}if(dependenciesFulfilled){var callback=dependenciesFulfilled;dependenciesFulfilled=null;callback()}}}Module["preloadedImages"]={};Module["preloadedAudios"]={};function abort(what){{if(Module["onAbort"]){Module["onAbort"](what)}}what="Aborted("+what+")";err(what);ABORT=true;EXITSTATUS=1;what+=". Build with -s ASSERTIONS=1 for more info.";var e=new WebAssembly.RuntimeError(what);readyPromiseReject(e);throw e}var dataURIPrefix="data:application/octet-stream;base64,";function isDataURI(filename){return filename.startsWith(dataURIPrefix)}function isFileURI(filename){return filename.startsWith("file://")}var wasmBinaryFile;wasmBinaryFile="build.wasm";if(!isDataURI(wasmBinaryFile)){wasmBinaryFile=locateFile(wasmBinaryFile)}function getBinary(file){try{if(file==wasmBinaryFile&&wasmBinary){return new Uint8Array(wasmBinary)}if(readBinary){return readBinary(file)}else{throw"both async and sync fetching of the wasm failed"}}catch(err){abort(err)}}function getBinaryPromise(){if(!wasmBinary&&(ENVIRONMENT_IS_WEB||ENVIRONMENT_IS_WORKER)){if(typeof fetch=="function"&&!isFileURI(wasmBinaryFile)){return fetch(wasmBinaryFile,{credentials:"same-origin"}).then(function(response){if(!response["ok"]){throw"failed to load wasm binary file at '"+wasmBinaryFile+"'"}return response["arrayBuffer"]()}).catch(function(){return getBinary(wasmBinaryFile)})}else{if(readAsync){return new Promise(function(resolve,reject){readAsync(wasmBinaryFile,function(response){resolve(new Uint8Array(response))},reject)})}}}return Promise.resolve().then(function(){return getBinary(wasmBinaryFile)})}function createWasm(){var info={"env":asmLibraryArg,"wasi_snapshot_preview1":asmLibraryArg};function receiveInstance(instance,module){var exports=instance.exports;Module["asm"]=exports;wasmMemory=Module["asm"]["memory"];updateGlobalBufferAndViews(wasmMemory.buffer);wasmTable=Module["asm"]["__indirect_function_table"];addOnInit(Module["asm"]["__wasm_call_ctors"]);removeRunDependency("wasm-instantiate")}addRunDependency("wasm-instantiate");function receiveInstantiationResult(result){receiveInstance(result["instance"])}function instantiateArrayBuffer(receiver){return getBinaryPromise().then(function(binary){return WebAssembly.instantiate(binary,info)}).then(function(instance){return instance}).then(receiver,function(reason){err("failed to asynchronously prepare wasm: "+reason);abort(reason)})}function instantiateAsync(){if(!wasmBinary&&typeof WebAssembly.instantiateStreaming=="function"&&!isDataURI(wasmBinaryFile)&&!isFileURI(wasmBinaryFile)&&typeof fetch=="function"){return fetch(wasmBinaryFile,{credentials:"same-origin"}).then(function(response){var result=WebAssembly.instantiateStreaming(response,info);return result.then(receiveInstantiationResult,function(reason){err("wasm streaming compile failed: "+reason);err("falling back to ArrayBuffer instantiation");return instantiateArrayBuffer(receiveInstantiationResult)})})}else{return instantiateArrayBuffer(receiveInstantiationResult)}}if(Module["instantiateWasm"]){try{var exports=Module["instantiateWasm"](info,receiveInstance);return exports}catch(e){err("Module.instantiateWasm callback failed with error: "+e);return false}}instantiateAsync().catch(readyPromiseReject);return{}}var tempDouble;var tempI64;var ASM_CONSTS={3650772:function(){return Module.webglContextAttributes.premultipliedAlpha},3650833:function(){return Module.webglContextAttributes.preserveDrawingBuffer},3650897:function(){return Module.webglContextAttributes.powerPreference}};function callRuntimeCallbacks(callbacks){while(callbacks.length>0){var callback=callbacks.shift();if(typeof callback=="function"){callback(Module);continue}var func=callback.func;if(typeof func=="number"){if(callback.arg===undefined){(function(){dynCall_v.call(null,func)})()}else{(function(a1){dynCall_vi.apply(null,[func,a1])})(callback.arg)}}else{func(callback.arg===undefined?null:callback.arg)}}}function withStackSave(f){var stack=stackSave();var ret=f();stackRestore(stack);return ret}function demangle(func){return func}function demangleAll(text){var regex=/\b_Z[\w\d_]+/g;return text.replace(regex,function(x){var y=demangle(x);return x===y?x:y+" ["+x+"]"})}function dynCallLegacy(sig,ptr,args){var f=Module["dynCall_"+sig];return args&&args.length?f.apply(null,[ptr].concat(args)):f.call(null,ptr)}var wasmTableMirror=[];function getWasmTableEntry(funcPtr){var func=wasmTableMirror[funcPtr];if(!func){if(funcPtr>=wasmTableMirror.length)wasmTableMirror.length=funcPtr+1;wasmTableMirror[funcPtr]=func=wasmTable.get(funcPtr)}return func}function dynCall(sig,ptr,args){return dynCallLegacy(sig,ptr,args)}function handleException(e){if(e instanceof ExitStatus||e=="unwind"){return EXITSTATUS}quit_(1,e)}function jsStackTrace(){var error=new Error;if(!error.stack){try{throw new Error}catch(e){error=e}if(!error.stack){return"(no stack trace available)"}}return error.stack.toString()}function setWasmTableEntry(idx,func){wasmTable.set(idx,func);wasmTableMirror[idx]=func}function stackTrace(){var js=jsStackTrace();if(Module["extraStackTrace"])js+="\n"+Module["extraStackTrace"]();return demangleAll(js)}function _GetJSMemoryInfo(totalJSptr,usedJSptr){if(performance.memory){HEAPF64[totalJSptr>>3]=performance.memory.totalJSHeapSize;HEAPF64[usedJSptr>>3]=performance.memory.usedJSHeapSize}else{HEAPF64[totalJSptr>>3]=NaN;HEAPF64[usedJSptr>>3]=NaN}}var JS_Accelerometer=null;var JS_Accelerometer_callback=0;function _JS_Accelerometer_IsRunning(){return JS_Accelerometer&&JS_Accelerometer.activated||JS_Accelerometer_callback!=0}var JS_Accelerometer_multiplier=1;var JS_Accelerometer_lastValue={x:0,y:0,z:0};function JS_Accelerometer_eventHandler(){JS_Accelerometer_lastValue={x:JS_Accelerometer.x*JS_Accelerometer_multiplier,y:JS_Accelerometer.y*JS_Accelerometer_multiplier,z:JS_Accelerometer.z*JS_Accelerometer_multiplier};if(JS_Accelerometer_callback!=0)dynCall_vfff(JS_Accelerometer_callback,JS_Accelerometer_lastValue.x,JS_Accelerometer_lastValue.y,JS_Accelerometer_lastValue.z)}var JS_Accelerometer_frequencyRequest=0;var JS_Accelerometer_frequency=0;var JS_LinearAccelerationSensor_callback=0;var JS_GravitySensor_callback=0;var JS_Gyroscope_callback=0;function JS_ComputeGravity(accelerometerValue,linearAccelerationValue){var difference={x:accelerometerValue.x-linearAccelerationValue.x,y:accelerometerValue.y-linearAccelerationValue.y,z:accelerometerValue.z-linearAccelerationValue.z};var differenceMagnitudeSq=difference.x*difference.x+difference.y*difference.y+difference.z*difference.z;var sum={x:accelerometerValue.x+linearAccelerationValue.x,y:accelerometerValue.y+linearAccelerationValue.y,z:accelerometerValue.z+linearAccelerationValue.z};var sumMagnitudeSq=sum.x*sum.x+sum.y*sum.y+sum.z*sum.z;return differenceMagnitudeSq<=sumMagnitudeSq?difference:sum}function JS_DeviceMotion_eventHandler(event){var accelerometerValue={x:event.accelerationIncludingGravity.x*JS_Accelerometer_multiplier,y:event.accelerationIncludingGravity.y*JS_Accelerometer_multiplier,z:event.accelerationIncludingGravity.z*JS_Accelerometer_multiplier};if(JS_Accelerometer_callback!=0)dynCall_vfff(JS_Accelerometer_callback,accelerometerValue.x,accelerometerValue.y,accelerometerValue.z);var linearAccelerationValue={x:event.acceleration.x*JS_Accelerometer_multiplier,y:event.acceleration.y*JS_Accelerometer_multiplier,z:event.acceleration.z*JS_Accelerometer_multiplier};if(JS_LinearAccelerationSensor_callback!=0)dynCall_vfff(JS_LinearAccelerationSensor_callback,linearAccelerationValue.x,linearAccelerationValue.y,linearAccelerationValue.z);if(JS_GravitySensor_callback!=0){var gravityValue=JS_ComputeGravity(accelerometerValue,linearAccelerationValue);dynCall_vfff(JS_GravitySensor_callback,gravityValue.x,gravityValue.y,gravityValue.z)}if(JS_Gyroscope_callback!=0){var degToRad=Math.PI/180;dynCall_vfff(JS_Gyroscope_callback,event.rotationRate.alpha*degToRad,event.rotationRate.beta*degToRad,event.rotationRate.gamma*degToRad)}}var JS_DeviceSensorPermissions=0;function JS_RequestDeviceSensorPermissions(permissions){if(permissions&1){if(typeof DeviceOrientationEvent.requestPermission==="function"){DeviceOrientationEvent.requestPermission().then(function(permissionState){if(permissionState==="granted"){JS_DeviceSensorPermissions&=~1}else{warnOnce("DeviceOrientationEvent permission not granted")}}).catch(function(err){warnOnce(err);JS_DeviceSensorPermissions|=1})}}if(permissions&2){if(typeof DeviceMotionEvent.requestPermission==="function"){DeviceMotionEvent.requestPermission().then(function(permissionState){if(permissionState==="granted"){JS_DeviceSensorPermissions&=~2}else{warnOnce("DeviceMotionEvent permission not granted")}}).catch(function(err){warnOnce(err);JS_DeviceSensorPermissions|=2})}}}function JS_DeviceMotion_add(){if(JS_Accelerometer_callback==0&&JS_LinearAccelerationSensor_callback==0&&JS_GravitySensor_callback==0&&JS_Gyroscope_callback==0){JS_RequestDeviceSensorPermissions(2);window.addEventListener("devicemotion",JS_DeviceMotion_eventHandler)}}function JS_DefineAccelerometerMultiplier(){var g=9.80665;JS_Accelerometer_multiplier=/(iPhone|iPad|Macintosh)/i.test(navigator.userAgent)?1/g:-1/g}function _JS_Accelerometer_Start(callback,frequency){JS_DefineAccelerometerMultiplier();if(typeof Accelerometer==="undefined"){JS_DeviceMotion_add();if(callback!=0)JS_Accelerometer_callback=callback;return}if(callback!=0)JS_Accelerometer_callback=callback;function InitializeAccelerometer(frequency){JS_Accelerometer=new Accelerometer({frequency:frequency,referenceFrame:"device"});JS_Accelerometer.addEventListener("reading",JS_Accelerometer_eventHandler);JS_Accelerometer.addEventListener("error",function(e){warnOnce(e.error?e.error:e)});JS_Accelerometer.start();JS_Accelerometer_frequency=frequency}if(JS_Accelerometer){if(JS_Accelerometer_frequency!=frequency){JS_Accelerometer.stop();JS_Accelerometer.removeEventListener("reading",JS_Accelerometer_eventHandler);InitializeAccelerometer(frequency)}}else if(JS_Accelerometer_frequencyRequest!=0){JS_Accelerometer_frequencyRequest=frequency}else{JS_Accelerometer_frequencyRequest=frequency;navigator.permissions.query({name:"accelerometer"}).then(function(result){if(result.state==="granted"){InitializeAccelerometer(JS_Accelerometer_frequencyRequest)}else{warnOnce("No permission to use Accelerometer.")}JS_Accelerometer_frequencyRequest=0})}}function JS_DeviceMotion_remove(){if(JS_Accelerometer_callback==0&&JS_LinearAccelerationSensor_callback==0&&JS_GravitySensor_callback==0&&JS_Gyroscope_callback==0){window.removeEventListener("devicemotion",JS_DeviceOrientation_eventHandler)}}function _JS_Accelerometer_Stop(){if(JS_Accelerometer){if(typeof GravitySensor!=="undefined"||JS_GravitySensor_callback==0){JS_Accelerometer.stop();JS_Accelerometer.removeEventListener("reading",JS_Accelerometer_eventHandler);JS_Accelerometer=null}JS_Accelerometer_callback=0;JS_Accelerometer_frequency=0}else if(JS_Accelerometer_callback!=0){JS_Accelerometer_callback=0;JS_DeviceMotion_remove()}}function _JS_Cursor_SetImage(ptr,length){var binary="";for(var i=0;i>2]=viewportX-(rect?rect.left:0);HEAPU32[targetY>>2]=viewportY-(rect?rect.top:0)}function stringToNewUTF8(jsString){var length=lengthBytesUTF8(jsString)+1;var cString=_malloc(length);stringToUTF8(jsString,cString,length);return cString}function _JS_DOM_UnityCanvasSelector(){var canvasSelector=jsCanvasSelector();if(_JS_DOM_UnityCanvasSelector.selector!=canvasSelector){_free(_JS_DOM_UnityCanvasSelector.ptr);_JS_DOM_UnityCanvasSelector.ptr=stringToNewUTF8(canvasSelector);_JS_DOM_UnityCanvasSelector.selector=canvasSelector}return _JS_DOM_UnityCanvasSelector.ptr}function _JS_Eval_OpenURL(ptr){var str=UTF8ToString(ptr);window.open(str,"_blank","")}var fs={numPendingSync:0,syncInternal:1e3,syncInProgress:false,sync:function(onlyPendingSync){if(onlyPendingSync){if(fs.numPendingSync==0)return}else if(fs.syncInProgress){fs.numPendingSync++;return}fs.syncInProgress=true;FS.syncfs(false,function(err){fs.syncInProgress=false});fs.numPendingSync=0}};function _JS_FileSystem_Initialize(){Module.setInterval(function(){fs.sync(true)},fs.syncInternal)}function _JS_FileSystem_Sync(){fs.sync(false)}var JS_GravitySensor=null;function _JS_GravitySensor_IsRunning(){return typeof GravitySensor!=="undefined"?JS_GravitySensor&&JS_GravitySensor.activated:JS_GravitySensor_callback!=0}function JS_GravitySensor_eventHandler(){if(JS_GravitySensor_callback!=0)dynCall_vfff(JS_GravitySensor_callback,JS_GravitySensor.x*JS_Accelerometer_multiplier,JS_GravitySensor.y*JS_Accelerometer_multiplier,JS_GravitySensor.z*JS_Accelerometer_multiplier)}var JS_GravitySensor_frequencyRequest=0;var JS_LinearAccelerationSensor=null;function JS_LinearAccelerationSensor_eventHandler(){var linearAccelerationValue={x:JS_LinearAccelerationSensor.x*JS_Accelerometer_multiplier,y:JS_LinearAccelerationSensor.y*JS_Accelerometer_multiplier,z:JS_LinearAccelerationSensor.z*JS_Accelerometer_multiplier};if(JS_LinearAccelerationSensor_callback!=0)dynCall_vfff(JS_LinearAccelerationSensor_callback,linearAccelerationValue.x,linearAccelerationValue.y,linearAccelerationValue.z);if(JS_GravitySensor_callback!=0&&typeof GravitySensor==="undefined"){var gravityValue=JS_ComputeGravity(JS_Accelerometer_lastValue,linearAccelerationValue);dynCall_vfff(JS_GravitySensor_callback,gravityValue.x,gravityValue.y,gravityValue.z)}}var JS_LinearAccelerationSensor_frequencyRequest=0;var JS_LinearAccelerationSensor_frequency=0;function _JS_LinearAccelerationSensor_Start(callback,frequency){JS_DefineAccelerometerMultiplier();if(typeof LinearAccelerationSensor==="undefined"){JS_DeviceMotion_add();if(callback!=0)JS_LinearAccelerationSensor_callback=callback;return}if(callback!=0)JS_LinearAccelerationSensor_callback=callback;function InitializeLinearAccelerationSensor(frequency){JS_LinearAccelerationSensor=new LinearAccelerationSensor({frequency:frequency,referenceFrame:"device"});JS_LinearAccelerationSensor.addEventListener("reading",JS_LinearAccelerationSensor_eventHandler);JS_LinearAccelerationSensor.addEventListener("error",function(e){warnOnce(e.error?e.error:e)});JS_LinearAccelerationSensor.start();JS_LinearAccelerationSensor_frequency=frequency}if(JS_LinearAccelerationSensor){if(JS_LinearAccelerationSensor_frequency!=frequency){JS_LinearAccelerationSensor.stop();JS_LinearAccelerationSensor.removeEventListener("reading",JS_LinearAccelerationSensor_eventHandler);InitializeLinearAccelerationSensor(frequency)}}else if(JS_LinearAccelerationSensor_frequencyRequest!=0){JS_LinearAccelerationSensor_frequencyRequest=frequency}else{JS_LinearAccelerationSensor_frequencyRequest=frequency;navigator.permissions.query({name:"accelerometer"}).then(function(result){if(result.state==="granted"){InitializeLinearAccelerationSensor(JS_LinearAccelerationSensor_frequencyRequest)}else{warnOnce("No permission to use LinearAccelerationSensor.")}JS_LinearAccelerationSensor_frequencyRequest=0})}}function _JS_GravitySensor_Start(callback,frequency){if(typeof GravitySensor==="undefined"){_JS_Accelerometer_Start(0,Math.max(frequency,JS_Accelerometer_frequency));_JS_LinearAccelerationSensor_Start(0,Math.max(frequency,JS_LinearAccelerationSensor_frequency));JS_GravitySensor_callback=callback;return}JS_DefineAccelerometerMultiplier();JS_GravitySensor_callback=callback;function InitializeGravitySensor(frequency){JS_GravitySensor=new GravitySensor({frequency:frequency,referenceFrame:"device"});JS_GravitySensor.addEventListener("reading",JS_GravitySensor_eventHandler);JS_GravitySensor.addEventListener("error",function(e){warnOnce(e.error?e.error:e)});JS_GravitySensor.start()}if(JS_GravitySensor){JS_GravitySensor.stop();JS_GravitySensor.removeEventListener("reading",JS_GravitySensor_eventHandler);InitializeGravitySensor(frequency)}else if(JS_GravitySensor_frequencyRequest!=0){JS_GravitySensor_frequencyRequest=frequency}else{JS_GravitySensor_frequencyRequest=frequency;navigator.permissions.query({name:"accelerometer"}).then(function(result){if(result.state==="granted"){InitializeGravitySensor(JS_GravitySensor_frequencyRequest)}else{warnOnce("No permission to use GravitySensor.")}JS_GravitySensor_frequencyRequest=0})}}function _JS_LinearAccelerationSensor_Stop(){if(JS_LinearAccelerationSensor){if(typeof GravitySensor!=="undefined"||JS_GravitySensor_callback==0){JS_LinearAccelerationSensor.stop();JS_LinearAccelerationSensor.removeEventListener("reading",JS_LinearAccelerationSensor_eventHandler);JS_LinearAccelerationSensor=null}JS_LinearAccelerationSensor_callback=0;JS_LinearAccelerationSensor_frequency=0}else if(JS_LinearAccelerationSensor_callback!=0){JS_LinearAccelerationSensor_callback=0;JS_DeviceMotion_remove()}}function _JS_GravitySensor_Stop(){JS_GravitySensor_callback=0;if(typeof GravitySensor==="undefined"){if(JS_Accelerometer_callback==0)_JS_Accelerometer_Stop();if(JS_LinearAccelerationSensor_callback==0)_JS_LinearAccelerationSensor_Stop();return}if(JS_GravitySensor){JS_GravitySensor.stop();JS_GravitySensor.removeEventListener("reading",JS_GravitySensor_eventHandler);JS_GravitySensor=null}}function _JS_GuardAgainstJsExceptions(cb){try{(function(){dynCall_v.call(null,cb)})()}catch(e){console.warn(e)}}var JS_Gyroscope=null;function _JS_Gyroscope_IsRunning(){return JS_Gyroscope&&JS_Gyroscope.activated||JS_Gyroscope_callback!=0}function JS_Gyroscope_eventHandler(){if(JS_Gyroscope_callback!=0)dynCall_vfff(JS_Gyroscope_callback,JS_Gyroscope.x,JS_Gyroscope.y,JS_Gyroscope.z)}var JS_Gyroscope_frequencyRequest=0;function _JS_Gyroscope_Start(callback,frequency){if(typeof Gyroscope==="undefined"){JS_DeviceMotion_add();JS_Gyroscope_callback=callback;return}JS_Gyroscope_callback=callback;function InitializeGyroscope(frequency){JS_Gyroscope=new Gyroscope({frequency:frequency,referenceFrame:"device"});JS_Gyroscope.addEventListener("reading",JS_Gyroscope_eventHandler);JS_Gyroscope.addEventListener("error",function(e){warnOnce(e.error?e.error:e)});JS_Gyroscope.start()}if(JS_Gyroscope){JS_Gyroscope.stop();JS_Gyroscope.removeEventListener("reading",JS_Gyroscope_eventHandler);InitializeGyroscope(frequency)}else if(JS_Gyroscope_frequencyRequest!=0){JS_Gyroscope_frequencyRequest=frequency}else{JS_Gyroscope_frequencyRequest=frequency;navigator.permissions.query({name:"gyroscope"}).then(function(result){if(result.state==="granted"){InitializeGyroscope(JS_Gyroscope_frequencyRequest)}else{warnOnce("No permission to use Gyroscope.")}JS_Gyroscope_frequencyRequest=0})}}function _JS_Gyroscope_Stop(){if(JS_Gyroscope){JS_Gyroscope.stop();JS_Gyroscope.removeEventListener("reading",JS_Gyroscope_eventHandler);JS_Gyroscope=null;JS_Gyroscope_callback=0}else if(JS_Gyroscope_callback!=0){JS_Gyroscope_callback=0;JS_DeviceMotion_remove()}}function _JS_LinearAccelerationSensor_IsRunning(){return JS_LinearAccelerationSensor&&JS_LinearAccelerationSensor.activated||JS_LinearAccelerationSensor_callback!=0}function _JS_Log_Dump(ptr,type){var str=UTF8ToString(ptr);if(typeof dump=="function")dump(str);switch(type){case 0:case 1:case 4:console.error(str);return;case 2:console.warn(str);return;case 3:case 5:console.log(str);return;default:console.error("Unknown console message type!");console.error(str)}}function _JS_Log_StackTrace(buffer,bufferSize){var trace=stackTrace();if(buffer)stringToUTF8(trace,buffer,bufferSize);return lengthBytesUTF8(trace)}var mobile_input_hide_delay=null;var mobile_input_text=null;var mobile_input=null;var mobile_input_ignore_blur_event=false;function _JS_MobileKeybard_GetIgnoreBlurEvent(){return mobile_input_ignore_blur_event}function _JS_MobileKeyboard_GetKeyboardStatus(){var kKeyboardStatusVisible=0;var kKeyboardStatusDone=1;if(!mobile_input)return kKeyboardStatusDone;return kKeyboardStatusVisible}function _JS_MobileKeyboard_GetText(buffer,bufferSize){var text=mobile_input&&mobile_input.input?mobile_input.input.value:mobile_input_text?mobile_input_text:"";if(buffer)stringToUTF8(text,buffer,bufferSize);return lengthBytesUTF8(text)}function _JS_MobileKeyboard_GetTextSelection(outStart,outLength){if(!mobile_input){HEAP32[outStart>>2]=0;HEAP32[outLength>>2]=0;return}HEAP32[outStart>>2]=mobile_input.input.selectionStart;HEAP32[outLength>>2]=mobile_input.input.selectionEnd-mobile_input.input.selectionStart}function _JS_MobileKeyboard_Hide(delay){if(mobile_input_hide_delay)return;mobile_input_ignore_blur_event=true;function hideMobileKeyboard(){if(mobile_input&&mobile_input.input){mobile_input_text=mobile_input.input.value;mobile_input.input=null;if(mobile_input.parentNode&&mobile_input.parentNode){mobile_input.parentNode.removeChild(mobile_input)}}mobile_input=null;mobile_input_hide_delay=null;setTimeout(function(){mobile_input_ignore_blur_event=false},100)}if(delay){var hideDelay=200;mobile_input_hide_delay=setTimeout(hideMobileKeyboard,hideDelay)}else{hideMobileKeyboard()}}function _JS_MobileKeyboard_SetCharacterLimit(limit){if(!mobile_input)return;mobile_input.input.maxLength=limit}function _JS_MobileKeyboard_SetText(text){if(!mobile_input)return;text=UTF8ToString(text);mobile_input.input.value=text}function _JS_MobileKeyboard_SetTextSelection(start,length){if(!mobile_input)return;mobile_input.input.setSelectionRange(start,start+length)}function _JS_MobileKeyboard_Show(text,keyboardType,autocorrection,multiline,secure,alert,placeholder,characterLimit){if(mobile_input_hide_delay){clearTimeout(mobile_input_hide_delay);mobile_input_hide_delay=null}text=UTF8ToString(text);mobile_input_text=text;placeholder=UTF8ToString(placeholder);var container=document.body;var hasExistingMobileInput=!!mobile_input;var input_type;var KEYBOARD_TYPE_NUMBERS_AND_PUNCTUATION=2;var KEYBOARD_TYPE_URL=3;var KEYBOARD_TYPE_NUMBER_PAD=4;var KEYBOARD_TYPE_PHONE_PAD=5;var KEYBOARD_TYPE_EMAIL_ADDRESS=7;if(!secure){switch(keyboardType){case KEYBOARD_TYPE_EMAIL_ADDRESS:input_type="email";break;case KEYBOARD_TYPE_URL:input_type="url";break;case KEYBOARD_TYPE_NUMBERS_AND_PUNCTUATION:case KEYBOARD_TYPE_NUMBER_PAD:case KEYBOARD_TYPE_PHONE_PAD:input_type="number";break;default:input_type="text";break}}else{input_type="password"}if(hasExistingMobileInput){if(mobile_input.multiline!=multiline){_JS_MobileKeyboard_Hide(false);return}}var inputContainer=mobile_input||document.createElement("div");if(!hasExistingMobileInput){inputContainer.style="width:100%; position:fixed; bottom:0px; margin:0px; padding:0px; left:0px; border: 1px solid #000; border-radius: 5px; background-color:#fff; font-size:14pt;";container.appendChild(inputContainer);mobile_input=inputContainer}var input=hasExistingMobileInput?mobile_input.input:document.createElement(multiline?"textarea":"input");mobile_input.multiline=multiline;mobile_input.secure=secure;mobile_input.keyboardType=keyboardType;mobile_input.inputType=input_type;input.type=input_type;input.style="width:calc(100% - 85px); "+(multiline?"height:100px;":"")+"vertical-align:top; border-radius: 5px; outline:none; cursor:default; resize:none; border:0px; padding:10px 0px 10px 10px;";input.spellcheck=autocorrection?true:false;input.maxLength=characterLimit>0?characterLimit:524288;input.value=text;input.placeholder=placeholder;if(!hasExistingMobileInput){inputContainer.appendChild(input);inputContainer.input=input}if(!hasExistingMobileInput){var okButton=document.createElement("button");okButton.innerText="OK";okButton.style="border:0; position:absolute; left:calc(100% - 75px); top:0px; width:75px; height:100%; margin:0; padding:0; border-radius: 5px; background-color:#fff";okButton.addEventListener("touchend",function(){_JS_MobileKeyboard_Hide(true)});inputContainer.appendChild(okButton);inputContainer.okButton=okButton;input.addEventListener("keyup",function(e){if(input.parentNode.multiline)return;if(e.code=="Enter"||e.which==13||e.keyCode==13){_JS_MobileKeyboard_Hide(true)}});input.addEventListener("blur",function(e){_JS_MobileKeyboard_Hide(true);e.stopPropagation();e.preventDefault()});input.select();input.focus()}else{input.select()}}var JS_OrientationSensor=null;var JS_OrientationSensor_callback=0;function _JS_OrientationSensor_IsRunning(){return JS_OrientationSensor&&JS_OrientationSensor.activated||JS_OrientationSensor_callback!=0}function JS_OrientationSensor_eventHandler(){if(JS_OrientationSensor_callback!=0)dynCall_vffff(JS_OrientationSensor_callback,JS_OrientationSensor.quaternion[0],JS_OrientationSensor.quaternion[1],JS_OrientationSensor.quaternion[2],JS_OrientationSensor.quaternion[3])}var JS_OrientationSensor_frequencyRequest=0;function JS_DeviceOrientation_eventHandler(event){if(JS_OrientationSensor_callback){var degToRad=Math.PI/180;var x=event.beta*degToRad;var y=event.gamma*degToRad;var z=event.alpha*degToRad;var cx=Math.cos(x/2);var sx=Math.sin(x/2);var cy=Math.cos(y/2);var sy=Math.sin(y/2);var cz=Math.cos(z/2);var sz=Math.sin(z/2);var qx=sx*cy*cz-cx*sy*sz;var qy=cx*sy*cz+sx*cy*sz;var qz=cx*cy*sz+sx*sy*cz;var qw=cx*cy*cz-sx*sy*sz;dynCall_vffff(JS_OrientationSensor_callback,qx,qy,qz,qw)}}function _JS_OrientationSensor_Start(callback,frequency){if(typeof RelativeOrientationSensor==="undefined"){if(JS_OrientationSensor_callback==0){JS_OrientationSensor_callback=callback;JS_RequestDeviceSensorPermissions(1);window.addEventListener("deviceorientation",JS_DeviceOrientation_eventHandler)}return}JS_OrientationSensor_callback=callback;function InitializeOrientationSensor(frequency){JS_OrientationSensor=new RelativeOrientationSensor({frequency:frequency,referenceFrame:"device"});JS_OrientationSensor.addEventListener("reading",JS_OrientationSensor_eventHandler);JS_OrientationSensor.addEventListener("error",function(e){warnOnce(e.error?e.error:e)});JS_OrientationSensor.start()}if(JS_OrientationSensor){JS_OrientationSensor.stop();JS_OrientationSensor.removeEventListener("reading",JS_OrientationSensor_eventHandler);InitializeOrientationSensor(frequency)}else if(JS_OrientationSensor_frequencyRequest!=0){JS_OrientationSensor_frequencyRequest=frequency}else{JS_OrientationSensor_frequencyRequest=frequency;Promise.all([navigator.permissions.query({name:"accelerometer"}),navigator.permissions.query({name:"gyroscope"})]).then(function(results){if(results.every(function(result){return result.state==="granted"})){InitializeOrientationSensor(JS_OrientationSensor_frequencyRequest)}else{warnOnce("No permissions to use RelativeOrientationSensor.")}JS_OrientationSensor_frequencyRequest=0})}}function _JS_OrientationSensor_Stop(){if(JS_OrientationSensor){JS_OrientationSensor.stop();JS_OrientationSensor.removeEventListener("reading",JS_OrientationSensor_eventHandler);JS_OrientationSensor=null}else if(JS_OrientationSensor_callback!=0){window.removeEventListener("deviceorientation",JS_DeviceOrientation_eventHandler)}JS_OrientationSensor_callback=0}function _JS_RequestDeviceSensorPermissionsOnTouch(){if(JS_DeviceSensorPermissions==0)return;JS_RequestDeviceSensorPermissions(JS_DeviceSensorPermissions)}function _JS_RunQuitCallbacks(){Module.QuitCleanup()}var JS_ScreenOrientation_callback=0;function JS_ScreenOrientation_eventHandler(){if(JS_ScreenOrientation_callback)dynCall_viii(JS_ScreenOrientation_callback,window.innerWidth,window.innerHeight,screen.orientation?screen.orientation.angle:window.orientation)}function _JS_ScreenOrientation_DeInit(){JS_ScreenOrientation_callback=0;window.removeEventListener("resize",JS_ScreenOrientation_eventHandler);if(screen.orientation){screen.orientation.removeEventListener("change",JS_ScreenOrientation_eventHandler)}}function _JS_ScreenOrientation_Init(callback){if(!JS_ScreenOrientation_callback){if(screen.orientation){screen.orientation.addEventListener("change",JS_ScreenOrientation_eventHandler)}window.addEventListener("resize",JS_ScreenOrientation_eventHandler);JS_ScreenOrientation_callback=callback;setTimeout(JS_ScreenOrientation_eventHandler,0)}}var JS_ScreenOrientation_requestedLockType=-1;var JS_ScreenOrientation_appliedLockType=-1;var JS_ScreenOrientation_timeoutID=-1;function _JS_ScreenOrientation_Lock(orientationLockType){if(!screen.orientation){return}function applyLock(){JS_ScreenOrientation_appliedLockType=JS_ScreenOrientation_requestedLockType;var screenOrientations=["any",0,"landscape","portrait","portrait-primary","portrait-secondary","landscape-primary","landscape-secondary"];var type=screenOrientations[JS_ScreenOrientation_appliedLockType];screen.orientation.lock(type).then(function(){if(JS_ScreenOrientation_requestedLockType!=JS_ScreenOrientation_appliedLockType){JS_ScreenOrientation_timeoutID=setTimeout(applyLock,0)}else{JS_ScreenOrientation_timeoutID=-1}}).catch(function(err){warnOnce(err);JS_ScreenOrientation_timeoutID=-1})}JS_ScreenOrientation_requestedLockType=orientationLockType;if(JS_ScreenOrientation_timeoutID==-1&&orientationLockType!=JS_ScreenOrientation_appliedLockType){JS_ScreenOrientation_timeoutID=setTimeout(applyLock,0)}}var WEBAudio={audioInstanceIdCounter:0,audioInstances:{},audioContext:null,audioWebEnabled:0,audioCache:[],pendingAudioSources:{}};function jsAudioMixinSetPitch(source){source.estimatePlaybackPosition=function(){var t=(WEBAudio.audioContext.currentTime-source.playbackStartTime)*source.playbackRate.value;if(source.loop&&t>=source.loopStart){t=(t-source.loopStart)%(source.loopEnd-source.loopStart)+source.loopStart}return t};source.setPitch=function(newPitch){var curPosition=source.estimatePlaybackPosition();if(curPosition>=0){source.playbackStartTime=WEBAudio.audioContext.currentTime-curPosition/newPitch}if(source.playbackRate.value!==newPitch)source.playbackRate.value=newPitch}}function jsAudioCreateUncompressedSoundClip(buffer,error){var soundClip={buffer:buffer,error:error};soundClip.release=function(){};soundClip.getLength=function(){if(!this.buffer){console.log("Trying to get length of sound which is not loaded.");return 0}var sampleRateRatio=44100/this.buffer.sampleRate;return this.buffer.length*sampleRateRatio};soundClip.getData=function(ptr,length){if(!this.buffer){console.log("Trying to get data of sound which is not loaded.");return 0}var startOutputBuffer=ptr>>2;var output=HEAPF32.subarray(startOutputBuffer,startOutputBuffer+(length>>2));var numMaxSamples=Math.floor((length>>2)/this.buffer.numberOfChannels);var numReadSamples=Math.min(this.buffer.length,numMaxSamples);for(var i=0;i>2]=0;HEAPU32[(metaData>>2)+1]=0;return false}var soundClip=WEBAudio.audioInstances[bufferInstance];if(!soundClip){HEAPU32[metaData>>2]=0;HEAPU32[(metaData>>2)+1]=0;return false}HEAPU32[metaData>>2]=soundClip.getNumberOfChannels();HEAPU32[(metaData>>2)+1]=soundClip.getFrequency();return true}function jsAudioPlayPendingBlockedAudio(soundId){var pendingAudio=WEBAudio.pendingAudioSources[soundId];pendingAudio.sourceNode._startPlayback(pendingAudio.offset);delete WEBAudio.pendingAudioSources[soundId]}function jsAudioPlayBlockedAudios(){Object.keys(WEBAudio.pendingAudioSources).forEach(function(audioId){jsAudioPlayPendingBlockedAudio(audioId)})}function _JS_Sound_Init(){try{window.AudioContext=window.AudioContext||window.webkitAudioContext;WEBAudio.audioContext=new AudioContext;var tryToResumeAudioContext=function(){if(WEBAudio.audioContext.state==="suspended")WEBAudio.audioContext.resume().catch(function(error){console.warn("Could not resume audio context. Exception: "+error)});else Module.clearInterval(resumeInterval)};var resumeInterval=Module.setInterval(tryToResumeAudioContext,400);WEBAudio.audioWebEnabled=1;var _userEventCallback=function(){try{if(WEBAudio.audioContext.state!=="running"&&WEBAudio.audioContext.state!=="closed"){WEBAudio.audioContext.resume().catch(function(error){console.warn("Could not resume audio context. Exception: "+error)})}jsAudioPlayBlockedAudios();var audioCacheSize=20;while(WEBAudio.audioCache.lengthstartDelayThresholdMS){source.playTimeout=setTimeout(function(){source.playTimeout=null;source._startPlayback(offset)},startDelayMS)}else{source._startPlayback(offset)}};source.stop=function(stopTime){if(typeof stopTime==="undefined"){stopTime=WEBAudio.audioContext.currentTime}var stopDelayThresholdMS=4;var stopDelayMS=(stopTime-WEBAudio.audioContext.currentTime)*1e3;if(stopDelayMS>stopDelayThresholdMS){setTimeout(function(){source._pauseMediaElement();source.isStopped=true},stopDelayMS)}else{source._pauseMediaElement();source.isStopped=true}};jsAudioMixinSetPitch(source);return source};return soundClip}function _JS_Sound_Load(ptr,length,decompress,fmodSoundType){if(WEBAudio.audioWebEnabled==0)return 0;var audioData=HEAPU8.buffer.slice(ptr,ptr+length);if(length<131072)decompress=1;var sound;if(decompress){sound=jsAudioCreateUncompressedSoundClipFromCompressedAudio(audioData)}else{sound=jsAudioCreateCompressedSoundClip(audioData,fmodSoundType)}WEBAudio.audioInstances[++WEBAudio.audioInstanceIdCounter]=sound;return WEBAudio.audioInstanceIdCounter}function jsAudioCreateUncompressedSoundClipFromPCM(channels,length,sampleRate,ptr){var buffer=WEBAudio.audioContext.createBuffer(channels,length,sampleRate);for(var i=0;i>2)+length*i;var copyToChannel=buffer["copyToChannel"]||function(source,channelNumber,startInChannel){var clipped=source.subarray(0,Math.min(source.length,this.length-(startInChannel|0)));this.getChannelData(channelNumber|0).set(clipped,startInChannel|0)};copyToChannel.apply(buffer,[HEAPF32.subarray(offs,offs+length),i,0])}return jsAudioCreateUncompressedSoundClip(buffer,false)}function _JS_Sound_Load_PCM(channels,length,sampleRate,ptr){if(WEBAudio.audioWebEnabled==0)return 0;var sound=jsAudioCreateUncompressedSoundClipFromPCM(channels,length,sampleRate,ptr);WEBAudio.audioInstances[++WEBAudio.audioInstanceIdCounter]=sound;return WEBAudio.audioInstanceIdCounter}function _JS_Sound_Play(bufferInstance,channelInstance,offset,delay){if(WEBAudio.audioWebEnabled==0)return;_JS_Sound_Stop(channelInstance,0);var soundClip=WEBAudio.audioInstances[bufferInstance];var channel=WEBAudio.audioInstances[channelInstance];if(!soundClip){console.log("Trying to play sound which is not loaded.");return}try{channel.playSoundClip(soundClip,WEBAudio.audioContext.currentTime+delay,offset)}catch(error){console.error("playSoundClip error. Exception: "+e)}}function _JS_Sound_ReleaseInstance(instance){var object=WEBAudio.audioInstances[instance];if(object){object.release()}delete WEBAudio.audioInstances[instance]}function _JS_Sound_ResumeIfNeeded(){if(WEBAudio.audioWebEnabled==0)return;if(WEBAudio.audioContext.state==="suspended")WEBAudio.audioContext.resume().catch(function(error){console.warn("Could not resume audio context. Exception: "+error)})}function _JS_Sound_Set3D(channelInstance,threeD){var channel=WEBAudio.audioInstances[channelInstance];channel.set3D(threeD)}function _JS_Sound_SetListenerOrientation(x,y,z,xUp,yUp,zUp){if(WEBAudio.audioWebEnabled==0)return;x=-x;y=-y;z=-z;var l=WEBAudio.audioContext.listener;if(l.forwardX){if(l.forwardX.value!==x)l.forwardX.value=x;if(l.forwardY.value!==y)l.forwardY.value=y;if(l.forwardZ.value!==z)l.forwardZ.value=z;if(l.upX.value!==xUp)l.upX.value=xUp;if(l.upY.value!==yUp)l.upY.value=yUp;if(l.upZ.value!==zUp)l.upZ.value=zUp}else if(l._forwardX!==x||l._forwardY!==y||l._forwardZ!==z||l._upX!==xUp||l._upY!==yUp||l._upZ!==zUp){l.setOrientation(x,y,z,xUp,yUp,zUp);l._forwardX=x;l._forwardY=y;l._forwardZ=z;l._upX=xUp;l._upY=yUp;l._upZ=zUp}}function _JS_Sound_SetListenerPosition(x,y,z){if(WEBAudio.audioWebEnabled==0)return;var l=WEBAudio.audioContext.listener;if(l.positionX){if(l.positionX.value!==x)l.positionX.value=x;if(l.positionY.value!==y)l.positionY.value=y;if(l.positionZ.value!==z)l.positionZ.value=z}else if(l._positionX!==x||l._positionY!==y||l._positionZ!==z){l.setPosition(x,y,z);l._positionX=x;l._positionY=y;l._positionZ=z}}function _JS_Sound_SetLoop(channelInstance,loop){if(WEBAudio.audioWebEnabled==0)return;var channel=WEBAudio.audioInstances[channelInstance];channel.setLoop(loop)}function _JS_Sound_SetLoopPoints(channelInstance,loopStart,loopEnd){if(WEBAudio.audioWebEnabled==0)return;var channel=WEBAudio.audioInstances[channelInstance];channel.setLoopPoints(loopStart,loopEnd)}function _JS_Sound_SetPaused(channelInstance,paused){if(WEBAudio.audioWebEnabled==0)return;var channel=WEBAudio.audioInstances[channelInstance];if(paused!=channel.isPaused()){if(paused)channel.pause();else channel.resume()}}function _JS_Sound_SetPitch(channelInstance,v){if(WEBAudio.audioWebEnabled==0)return;try{var channel=WEBAudio.audioInstances[channelInstance];channel.setPitch(v)}catch(e){console.error("JS_Sound_SetPitch(channel="+channelInstance+", pitch="+v+") threw an exception: "+e)}}function _JS_Sound_SetPosition(channelInstance,x,y,z){if(WEBAudio.audioWebEnabled==0)return;var channel=WEBAudio.audioInstances[channelInstance];channel.setPosition(x,y,z)}function _JS_Sound_SetVolume(channelInstance,v){if(WEBAudio.audioWebEnabled==0)return;try{var channel=WEBAudio.audioInstances[channelInstance];channel.setVolume(v)}catch(e){console.error("JS_Sound_SetVolume(channel="+channelInstance+", volume="+v+") threw an exception: "+e)}}function _JS_Sound_Stop(channelInstance,delay){if(WEBAudio.audioWebEnabled==0)return;var channel=WEBAudio.audioInstances[channelInstance];channel.stop(delay)}function _JS_SystemInfo_GetBrowserName(buffer,bufferSize){var browser=Module.SystemInfo.browser;if(buffer)stringToUTF8(browser,buffer,bufferSize);return lengthBytesUTF8(browser)}function _JS_SystemInfo_GetBrowserVersionString(buffer,bufferSize){var browserVer=Module.SystemInfo.browserVersion;if(buffer)stringToUTF8(browserVer,buffer,bufferSize);return lengthBytesUTF8(browserVer)}function _JS_SystemInfo_GetCanvasClientSize(domElementSelector,outWidth,outHeight){var selector=UTF8ToString(domElementSelector);var canvas=selector=="#canvas"?Module["canvas"]:document.querySelector(selector);var w=0,h=0;if(canvas){var size=canvas.getBoundingClientRect();w=size.width;h=size.height}HEAPF64[outWidth>>3]=w;HEAPF64[outHeight>>3]=h}function _JS_SystemInfo_GetDocumentURL(buffer,bufferSize){if(buffer)stringToUTF8(document.URL,buffer,bufferSize);return lengthBytesUTF8(document.URL)}function _JS_SystemInfo_GetGPUInfo(buffer,bufferSize){var gpuinfo=Module.SystemInfo.gpu;if(buffer)stringToUTF8(gpuinfo,buffer,bufferSize);return lengthBytesUTF8(gpuinfo)}function _JS_SystemInfo_GetLanguage(buffer,bufferSize){var language=Module.SystemInfo.language;if(buffer)stringToUTF8(language,buffer,bufferSize);return lengthBytesUTF8(language)}function _JS_SystemInfo_GetMatchWebGLToCanvasSize(){return Module.matchWebGLToCanvasSize||Module.matchWebGLToCanvasSize===undefined}function _JS_SystemInfo_GetMemory(){return HEAPU8.length/(1024*1024)}function _JS_SystemInfo_GetOS(buffer,bufferSize){var browser=Module.SystemInfo.os+" "+Module.SystemInfo.osVersion;if(buffer)stringToUTF8(browser,buffer,bufferSize);return lengthBytesUTF8(browser)}function _JS_SystemInfo_GetPreferredDevicePixelRatio(){return Module.matchWebGLToCanvasSize==false?1:Module.devicePixelRatio||window.devicePixelRatio||1}function _JS_SystemInfo_GetScreenSize(outWidth,outHeight){HEAPF64[outWidth>>3]=Module.SystemInfo.width;HEAPF64[outHeight>>3]=Module.SystemInfo.height}function _JS_SystemInfo_HasAstcHdr(){var ext=GLctx.getExtension("WEBGL_compressed_texture_astc");if(ext&&ext.getSupportedProfiles){return ext.getSupportedProfiles().includes("hdr")}return false}function _JS_SystemInfo_HasCursorLock(){return Module.SystemInfo.hasCursorLock}function _JS_SystemInfo_HasFullscreen(){return Module.SystemInfo.hasFullscreen}function _JS_SystemInfo_HasWebGL(){return Module.SystemInfo.hasWebGL}function _JS_UnityEngineShouldQuit(){return!!Module.shouldQuit}var wr={requests:{},responses:{},abortControllers:{},timer:{},nextRequestId:1};function _JS_WebRequest_Abort(requestId){var abortController=wr.abortControllers[requestId];if(!abortController||abortController.signal.aborted){return}abortController.abort()}function _JS_WebRequest_Create(url,method){var _url=UTF8ToString(url);var _method=UTF8ToString(method);var abortController=new AbortController;var requestOptions={url:_url,init:{method:_method,signal:abortController.signal,headers:{},enableStreamingDownload:true},tempBuffer:null,tempBufferSize:0};wr.abortControllers[wr.nextRequestId]=abortController;wr.requests[wr.nextRequestId]=requestOptions;return wr.nextRequestId++}function jsWebRequestGetResponseHeaderString(requestId){var response=wr.responses[requestId];if(!response){return""}if(response.headerString){return response.headerString}var headers="";var entries=response.headers.entries();for(var result=entries.next();!result.done;result=entries.next()){headers+=result.value[0]+": "+result.value[1]+"\r\n"}response.headerString=headers;return headers}function _JS_WebRequest_GetResponseMetaData(requestId,headerBuffer,headerSize,responseUrlBuffer,responseUrlSize){var response=wr.responses[requestId];if(!response){stringToUTF8("",headerBuffer,headerSize);stringToUTF8("",responseUrlBuffer,responseUrlSize);return}if(headerBuffer){var headers=jsWebRequestGetResponseHeaderString(requestId);stringToUTF8(headers,headerBuffer,headerSize)}if(responseUrlBuffer){stringToUTF8(response.url,responseUrlBuffer,responseUrlSize)}}function _JS_WebRequest_GetResponseMetaDataLengths(requestId,buffer){var response=wr.responses[requestId];if(!response){HEAPU32[buffer>>2]=0;HEAPU32[(buffer>>2)+1]=0;return}var headers=jsWebRequestGetResponseHeaderString(requestId);HEAPU32[buffer>>2]=lengthBytesUTF8(headers);HEAPU32[(buffer>>2)+1]=lengthBytesUTF8(response.url)}function _JS_WebRequest_Release(requestId){if(wr.timer[requestId]){clearTimeout(wr.timer[requestId])}delete wr.requests[requestId];delete wr.responses[requestId];delete wr.abortControllers[requestId];delete wr.timer[requestId]}function _JS_WebRequest_Send(requestId,ptr,length,arg,onresponse,onprogress){var requestOptions=wr.requests[requestId];var abortController=wr.abortControllers[requestId];function getTempBuffer(size){if(!requestOptions.tempBuffer){const initialSize=Math.max(size,1024);requestOptions.tempBuffer=_malloc(initialSize);requestOptions.tempBufferSize=initialSize}if(requestOptions.tempBufferSize0){var postData=HEAPU8.subarray(ptr,ptr+length);requestOptions.init.body=new Blob([postData])}if(requestOptions.timeout){wr.timer[requestId]=setTimeout(function(){requestOptions.isTimedOut=true;abortController.abort()},requestOptions.timeout)}var fetchImpl=Module.fetchWithProgress;requestOptions.init.onProgress=HandleProgress;if(Module.companyName&&Module.productName&&Module.cachedFetch){fetchImpl=Module.cachedFetch;requestOptions.init.companyName=Module.companyName;requestOptions.init.productName=Module.productName;requestOptions.init.productVersion=Module.productVersion;requestOptions.init.control=Module.cacheControl(requestOptions.url)}fetchImpl(requestOptions.url,requestOptions.init).then(function(response){wr.responses[requestId]=response;HandleSuccess(response,response.parsedBody)}).catch(function(error){var kWebErrorUnknown=2;var kWebErrorAborted=17;var kWebErrorTimeout=14;if(requestOptions.isTimedOut){HandleError("Connection timed out.",kWebErrorTimeout)}else if(abortController.signal.aborted){HandleError("Aborted.",kWebErrorAborted)}else{HandleError(error.message,kWebErrorUnknown)}})}catch(error){var kWebErrorUnknown=2;HandleError(error.message,kWebErrorUnknown)}}function _JS_WebRequest_SetRedirectLimit(request,redirectLimit){var requestOptions=wr.requests[request];if(!requestOptions){return}requestOptions.init.redirect=redirectLimit===0?"error":"follow"}function _JS_WebRequest_SetRequestHeader(requestId,header,value){var requestOptions=wr.requests[requestId];if(!requestOptions){return}var _header=UTF8ToString(header);var _value=UTF8ToString(value);requestOptions.init.headers[_header]=_value}function _JS_WebRequest_SetTimeout(requestId,timeout){var requestOptions=wr.requests[requestId];if(!requestOptions){return}requestOptions.timeout=timeout}var webSocketState={instances:{},lastId:0,onOpen:null,onMesssage:null,onError:null,onClose:null,debug:false};function _WebSocketAllocate(url){var urlStr=UTF8ToString(url);var id=webSocketState.lastId++;webSocketState.instances[id]={subprotocols:[],url:urlStr,ws:null};return id}function _WebSocketClose(instanceId,code,reasonPtr){var instance=webSocketState.instances[instanceId];if(!instance)return-1;if(!instance.ws)return-3;if(instance.ws.readyState===2)return-4;if(instance.ws.readyState===3)return-5;var reason=reasonPtr?UTF8ToString(reasonPtr):undefined;try{instance.ws.close(code,reason)}catch(err){return-7}return 0}function _WebSocketConnect(instanceId){var instance=webSocketState.instances[instanceId];if(!instance)return-1;if(instance.ws!==null)return-2;instance.ws=new WebSocket(instance.url,instance.subprotocols);instance.ws.binaryType="arraybuffer";instance.ws.onopen=function(){if(webSocketState.debug)console.log("[JSLIB WebSocket] Connected.");if(webSocketState.onOpen)Module.dynCall_vi(webSocketState.onOpen,instanceId)};instance.ws.onmessage=function(ev){if(webSocketState.debug)console.log("[JSLIB WebSocket] Received message:",ev.data);if(webSocketState.onMessage===null)return;if(ev.data instanceof ArrayBuffer){var dataBuffer=new Uint8Array(ev.data);var buffer=_malloc(dataBuffer.length);HEAPU8.set(dataBuffer,buffer);try{Module.dynCall_viii(webSocketState.onMessage,instanceId,buffer,dataBuffer.length)}finally{_free(buffer)}}else{var dataBuffer=(new TextEncoder).encode(ev.data);var buffer=_malloc(dataBuffer.length);HEAPU8.set(dataBuffer,buffer);try{Module.dynCall_viii(webSocketState.onMessage,instanceId,buffer,dataBuffer.length)}finally{_free(buffer)}}};instance.ws.onerror=function(ev){if(webSocketState.debug)console.log("[JSLIB WebSocket] Error occured.");if(webSocketState.onError){var msg="WebSocket error.";var length=lengthBytesUTF8(msg)+1;var buffer=_malloc(length);stringToUTF8(msg,buffer,length);try{Module.dynCall_vii(webSocketState.onError,instanceId,buffer)}finally{_free(buffer)}}};instance.ws.onclose=function(ev){if(webSocketState.debug)console.log("[JSLIB WebSocket] Closed.");if(webSocketState.onClose)Module.dynCall_vii(webSocketState.onClose,instanceId,ev.code);delete instance.ws};return 0}function _WebSocketFree(instanceId){var instance=webSocketState.instances[instanceId];if(!instance)return 0;if(instance.ws&&instance.ws.readyState<2)instance.ws.close();delete webSocketState.instances[instanceId];return 0}function _WebSocketGetState(instanceId){var instance=webSocketState.instances[instanceId];if(!instance)return-1;if(instance.ws)return instance.ws.readyState;else return 3}function _WebSocketSendText(instanceId,message){var instance=webSocketState.instances[instanceId];if(!instance)return-1;if(!instance.ws)return-3;if(instance.ws.readyState!==1)return-6;instance.ws.send(UTF8ToString(message));return 0}function _WebSocketSetOnClose(callback){webSocketState.onClose=callback}function _WebSocketSetOnError(callback){webSocketState.onError=callback}function _WebSocketSetOnMessage(callback){webSocketState.onMessage=callback}function _WebSocketSetOnOpen(callback){webSocketState.onOpen=callback}function ___cxa_allocate_exception(size){return _malloc(size+16)+16}function ExceptionInfo(excPtr){this.excPtr=excPtr;this.ptr=excPtr-16;this.set_type=function(type){HEAP32[this.ptr+4>>2]=type};this.get_type=function(){return HEAP32[this.ptr+4>>2]};this.set_destructor=function(destructor){HEAP32[this.ptr+8>>2]=destructor};this.get_destructor=function(){return HEAP32[this.ptr+8>>2]};this.set_refcount=function(refcount){HEAP32[this.ptr>>2]=refcount};this.set_caught=function(caught){caught=caught?1:0;HEAP8[this.ptr+12>>0]=caught};this.get_caught=function(){return HEAP8[this.ptr+12>>0]!=0};this.set_rethrown=function(rethrown){rethrown=rethrown?1:0;HEAP8[this.ptr+13>>0]=rethrown};this.get_rethrown=function(){return HEAP8[this.ptr+13>>0]!=0};this.init=function(type,destructor){this.set_type(type);this.set_destructor(destructor);this.set_refcount(0);this.set_caught(false);this.set_rethrown(false)};this.add_ref=function(){var value=HEAP32[this.ptr>>2];HEAP32[this.ptr>>2]=value+1};this.release_ref=function(){var prev=HEAP32[this.ptr>>2];HEAP32[this.ptr>>2]=prev-1;return prev===1}}function CatchInfo(ptr){this.free=function(){_free(this.ptr);this.ptr=0};this.set_base_ptr=function(basePtr){HEAP32[this.ptr>>2]=basePtr};this.get_base_ptr=function(){return HEAP32[this.ptr>>2]};this.set_adjusted_ptr=function(adjustedPtr){HEAP32[this.ptr+4>>2]=adjustedPtr};this.get_adjusted_ptr_addr=function(){return this.ptr+4};this.get_adjusted_ptr=function(){return HEAP32[this.ptr+4>>2]};this.get_exception_ptr=function(){var isPointer=___cxa_is_pointer_type(this.get_exception_info().get_type());if(isPointer){return HEAP32[this.get_base_ptr()>>2]}var adjusted=this.get_adjusted_ptr();if(adjusted!==0)return adjusted;return this.get_base_ptr()};this.get_exception_info=function(){return new ExceptionInfo(this.get_base_ptr())};if(ptr===undefined){this.ptr=_malloc(8);this.set_adjusted_ptr(0)}else{this.ptr=ptr}}var exceptionCaught=[];function exception_addRef(info){info.add_ref()}var uncaughtExceptionCount=0;function ___cxa_begin_catch(ptr){var catchInfo=new CatchInfo(ptr);var info=catchInfo.get_exception_info();if(!info.get_caught()){info.set_caught(true);uncaughtExceptionCount--}info.set_rethrown(false);exceptionCaught.push(catchInfo);exception_addRef(info);return catchInfo.get_exception_ptr()}var exceptionLast=0;function ___cxa_free_exception(ptr){return _free(new ExceptionInfo(ptr).ptr)}function exception_decRef(info){if(info.release_ref()&&!info.get_rethrown()){var destructor=info.get_destructor();if(destructor){(function(a1){return dynCall_ii.apply(null,[destructor,a1])})(info.excPtr)}___cxa_free_exception(info.excPtr)}}function ___cxa_end_catch(){_setThrew(0);var catchInfo=exceptionCaught.pop();exception_decRef(catchInfo.get_exception_info());catchInfo.free();exceptionLast=0}function ___resumeException(catchInfoPtr){var catchInfo=new CatchInfo(catchInfoPtr);var ptr=catchInfo.get_base_ptr();if(!exceptionLast){exceptionLast=ptr}catchInfo.free();throw ptr}function ___cxa_find_matching_catch_2(){var thrown=exceptionLast;if(!thrown){setTempRet0(0);return 0|0}var info=new ExceptionInfo(thrown);var thrownType=info.get_type();var catchInfo=new CatchInfo;catchInfo.set_base_ptr(thrown);catchInfo.set_adjusted_ptr(thrown);if(!thrownType){setTempRet0(0);return catchInfo.ptr|0}var typeArray=Array.prototype.slice.call(arguments);for(var i=0;i=0;i--){var last=parts[i];if(last==="."){parts.splice(i,1)}else if(last===".."){parts.splice(i,1);up++}else if(up){parts.splice(i,1);up--}}if(allowAboveRoot){for(;up;up--){parts.unshift("..")}}return parts},normalize:function(path){var isAbsolute=path.charAt(0)==="/",trailingSlash=path.substr(-1)==="/";path=PATH.normalizeArray(path.split("/").filter(function(p){return!!p}),!isAbsolute).join("/");if(!path&&!isAbsolute){path="."}if(path&&trailingSlash){path+="/"}return(isAbsolute?"/":"")+path},dirname:function(path){var result=PATH.splitPath(path),root=result[0],dir=result[1];if(!root&&!dir){return"."}if(dir){dir=dir.substr(0,dir.length-1)}return root+dir},basename:function(path){if(path==="/")return"/";path=PATH.normalize(path);path=path.replace(/\/$/,"");var lastSlash=path.lastIndexOf("/");if(lastSlash===-1)return path;return path.substr(lastSlash+1)},extname:function(path){return PATH.splitPath(path)[3]},join:function(){var paths=Array.prototype.slice.call(arguments,0);return PATH.normalize(paths.join("/"))},join2:function(l,r){return PATH.normalize(l+"/"+r)}};function getRandomDevice(){if(typeof crypto=="object"&&typeof crypto["getRandomValues"]=="function"){var randomBuffer=new Uint8Array(1);return function(){crypto.getRandomValues(randomBuffer);return randomBuffer[0]}}else if(ENVIRONMENT_IS_NODE){try{var crypto_module=require("crypto");return function(){return crypto_module["randomBytes"](1)[0]}}catch(e){}}return function(){abort("randomDevice")}}var PATH_FS={resolve:function(){var resolvedPath="",resolvedAbsolute=false;for(var i=arguments.length-1;i>=-1&&!resolvedAbsolute;i--){var path=i>=0?arguments[i]:FS.cwd();if(typeof path!="string"){throw new TypeError("Arguments to path.resolve must be strings")}else if(!path){return""}resolvedPath=path+"/"+resolvedPath;resolvedAbsolute=path.charAt(0)==="/"}resolvedPath=PATH.normalizeArray(resolvedPath.split("/").filter(function(p){return!!p}),!resolvedAbsolute).join("/");return(resolvedAbsolute?"/":"")+resolvedPath||"."},relative:function(from,to){from=PATH_FS.resolve(from).substr(1);to=PATH_FS.resolve(to).substr(1);function trim(arr){var start=0;for(;start=0;end--){if(arr[end]!=="")break}if(start>end)return[];return arr.slice(start,end-start+1)}var fromParts=trim(from.split("/"));var toParts=trim(to.split("/"));var length=Math.min(fromParts.length,toParts.length);var samePartsLength=length;for(var i=0;i0){result=buf.slice(0,bytesRead).toString("utf-8")}else{result=null}}else if(typeof window!="undefined"&&typeof window.prompt=="function"){result=window.prompt("Input: ");if(result!==null){result+="\n"}}else if(typeof readline=="function"){result=readline();if(result!==null){result+="\n"}}if(!result){return null}tty.input=intArrayFromString(result,true)}return tty.input.shift()},put_char:function(tty,val){if(val===null||val===10){out(UTF8ArrayToString(tty.output,0));tty.output=[]}else{if(val!=0)tty.output.push(val)}},flush:function(tty){if(tty.output&&tty.output.length>0){out(UTF8ArrayToString(tty.output,0));tty.output=[]}}},default_tty1_ops:{put_char:function(tty,val){if(val===null||val===10){err(UTF8ArrayToString(tty.output,0));tty.output=[]}else{if(val!=0)tty.output.push(val)}},flush:function(tty){if(tty.output&&tty.output.length>0){err(UTF8ArrayToString(tty.output,0));tty.output=[]}}}};function zeroMemory(address,size){HEAPU8.fill(0,address,address+size)}function alignMemory(size,alignment){return Math.ceil(size/alignment)*alignment}function mmapAlloc(size){size=alignMemory(size,65536);var ptr=_emscripten_builtin_memalign(65536,size);if(!ptr)return 0;zeroMemory(ptr,size);return ptr}var MEMFS={ops_table:null,mount:function(mount){return MEMFS.createNode(null,"/",16384|511,0)},createNode:function(parent,name,mode,dev){if(FS.isBlkdev(mode)||FS.isFIFO(mode)){throw new FS.ErrnoError(63)}if(!MEMFS.ops_table){MEMFS.ops_table={dir:{node:{getattr:MEMFS.node_ops.getattr,setattr:MEMFS.node_ops.setattr,lookup:MEMFS.node_ops.lookup,mknod:MEMFS.node_ops.mknod,rename:MEMFS.node_ops.rename,unlink:MEMFS.node_ops.unlink,rmdir:MEMFS.node_ops.rmdir,readdir:MEMFS.node_ops.readdir,symlink:MEMFS.node_ops.symlink},stream:{llseek:MEMFS.stream_ops.llseek}},file:{node:{getattr:MEMFS.node_ops.getattr,setattr:MEMFS.node_ops.setattr},stream:{llseek:MEMFS.stream_ops.llseek,read:MEMFS.stream_ops.read,write:MEMFS.stream_ops.write,allocate:MEMFS.stream_ops.allocate,mmap:MEMFS.stream_ops.mmap,msync:MEMFS.stream_ops.msync}},link:{node:{getattr:MEMFS.node_ops.getattr,setattr:MEMFS.node_ops.setattr,readlink:MEMFS.node_ops.readlink},stream:{}},chrdev:{node:{getattr:MEMFS.node_ops.getattr,setattr:MEMFS.node_ops.setattr},stream:FS.chrdev_stream_ops}}}var node=FS.createNode(parent,name,mode,dev);if(FS.isDir(node.mode)){node.node_ops=MEMFS.ops_table.dir.node;node.stream_ops=MEMFS.ops_table.dir.stream;node.contents={}}else if(FS.isFile(node.mode)){node.node_ops=MEMFS.ops_table.file.node;node.stream_ops=MEMFS.ops_table.file.stream;node.usedBytes=0;node.contents=null}else if(FS.isLink(node.mode)){node.node_ops=MEMFS.ops_table.link.node;node.stream_ops=MEMFS.ops_table.link.stream}else if(FS.isChrdev(node.mode)){node.node_ops=MEMFS.ops_table.chrdev.node;node.stream_ops=MEMFS.ops_table.chrdev.stream}node.timestamp=Date.now();if(parent){parent.contents[name]=node;parent.timestamp=node.timestamp}return node},getFileDataAsTypedArray:function(node){if(!node.contents)return new Uint8Array(0);if(node.contents.subarray)return node.contents.subarray(0,node.usedBytes);return new Uint8Array(node.contents)},expandFileStorage:function(node,newCapacity){var prevCapacity=node.contents?node.contents.length:0;if(prevCapacity>=newCapacity)return;var CAPACITY_DOUBLING_MAX=1024*1024;newCapacity=Math.max(newCapacity,prevCapacity*(prevCapacity>>0);if(prevCapacity!=0)newCapacity=Math.max(newCapacity,256);var oldContents=node.contents;node.contents=new Uint8Array(newCapacity);if(node.usedBytes>0)node.contents.set(oldContents.subarray(0,node.usedBytes),0)},resizeFileStorage:function(node,newSize){if(node.usedBytes==newSize)return;if(newSize==0){node.contents=null;node.usedBytes=0}else{var oldContents=node.contents;node.contents=new Uint8Array(newSize);if(oldContents){node.contents.set(oldContents.subarray(0,Math.min(newSize,node.usedBytes)))}node.usedBytes=newSize}},node_ops:{getattr:function(node){var attr={};attr.dev=FS.isChrdev(node.mode)?node.id:1;attr.ino=node.id;attr.mode=node.mode;attr.nlink=1;attr.uid=0;attr.gid=0;attr.rdev=node.rdev;if(FS.isDir(node.mode)){attr.size=4096}else if(FS.isFile(node.mode)){attr.size=node.usedBytes}else if(FS.isLink(node.mode)){attr.size=node.link.length}else{attr.size=0}attr.atime=new Date(node.timestamp);attr.mtime=new Date(node.timestamp);attr.ctime=new Date(node.timestamp);attr.blksize=4096;attr.blocks=Math.ceil(attr.size/attr.blksize);return attr},setattr:function(node,attr){if(attr.mode!==undefined){node.mode=attr.mode}if(attr.timestamp!==undefined){node.timestamp=attr.timestamp}if(attr.size!==undefined){MEMFS.resizeFileStorage(node,attr.size)}},lookup:function(parent,name){throw FS.genericErrors[44]},mknod:function(parent,name,mode,dev){return MEMFS.createNode(parent,name,mode,dev)},rename:function(old_node,new_dir,new_name){if(FS.isDir(old_node.mode)){var new_node;try{new_node=FS.lookupNode(new_dir,new_name)}catch(e){}if(new_node){for(var i in new_node.contents){throw new FS.ErrnoError(55)}}}delete old_node.parent.contents[old_node.name];old_node.parent.timestamp=Date.now();old_node.name=new_name;new_dir.contents[new_name]=old_node;new_dir.timestamp=old_node.parent.timestamp;old_node.parent=new_dir},unlink:function(parent,name){delete parent.contents[name];parent.timestamp=Date.now()},rmdir:function(parent,name){var node=FS.lookupNode(parent,name);for(var i in node.contents){throw new FS.ErrnoError(55)}delete parent.contents[name];parent.timestamp=Date.now()},readdir:function(node){var entries=[".",".."];for(var key in node.contents){if(!node.contents.hasOwnProperty(key)){continue}entries.push(key)}return entries},symlink:function(parent,newname,oldpath){var node=MEMFS.createNode(parent,newname,511|40960,0);node.link=oldpath;return node},readlink:function(node){if(!FS.isLink(node.mode)){throw new FS.ErrnoError(28)}return node.link}},stream_ops:{read:function(stream,buffer,offset,length,position){var contents=stream.node.contents;if(position>=stream.node.usedBytes)return 0;var size=Math.min(stream.node.usedBytes-position,length);if(size>8&&contents.subarray){buffer.set(contents.subarray(position,position+size),offset)}else{for(var i=0;i0||position+length{if(typeof indexedDB!="undefined")return indexedDB;var ret=null;if(typeof window=="object")ret=window.indexedDB||window.mozIndexedDB||window.webkitIndexedDB||window.msIndexedDB;assert(ret,"IDBFS used, but indexedDB not supported");return ret},DB_VERSION:21,DB_STORE_NAME:"FILE_DATA",mount:function(mount){return MEMFS.mount.apply(null,arguments)},syncfs:(mount,populate,callback)=>{IDBFS.getLocalSet(mount,(err,local)=>{if(err)return callback(err);IDBFS.getRemoteSet(mount,(err,remote)=>{if(err)return callback(err);var src=populate?remote:local;var dst=populate?local:remote;IDBFS.reconcile(src,dst,callback)})})},getDB:(name,callback)=>{var db=IDBFS.dbs[name];if(db){return callback(null,db)}var req;try{req=IDBFS.indexedDB().open(name,IDBFS.DB_VERSION)}catch(e){return callback(e)}if(!req){return callback("Unable to connect to IndexedDB")}req.onupgradeneeded=(e=>{var db=e.target.result;var transaction=e.target.transaction;var fileStore;if(db.objectStoreNames.contains(IDBFS.DB_STORE_NAME)){fileStore=transaction.objectStore(IDBFS.DB_STORE_NAME)}else{fileStore=db.createObjectStore(IDBFS.DB_STORE_NAME)}if(!fileStore.indexNames.contains("timestamp")){fileStore.createIndex("timestamp","timestamp",{unique:false})}});req.onsuccess=(()=>{db=req.result;IDBFS.dbs[name]=db;callback(null,db)});req.onerror=(e=>{callback(this.error);e.preventDefault()})},getLocalSet:(mount,callback)=>{var entries={};function isRealDir(p){return p!=="."&&p!==".."}function toAbsolute(root){return p=>{return PATH.join2(root,p)}}var check=FS.readdir(mount.mountpoint).filter(isRealDir).map(toAbsolute(mount.mountpoint));while(check.length){var path=check.pop();var stat;try{stat=FS.stat(path)}catch(e){return callback(e)}if(FS.isDir(stat.mode)){check.push.apply(check,FS.readdir(path).filter(isRealDir).map(toAbsolute(path)))}entries[path]={"timestamp":stat.mtime}}return callback(null,{type:"local",entries:entries})},getRemoteSet:(mount,callback)=>{var entries={};IDBFS.getDB(mount.mountpoint,(err,db)=>{if(err)return callback(err);try{var transaction=db.transaction([IDBFS.DB_STORE_NAME],"readonly");transaction.onerror=(e=>{callback(this.error);e.preventDefault()});var store=transaction.objectStore(IDBFS.DB_STORE_NAME);var index=store.index("timestamp");index.openKeyCursor().onsuccess=(event=>{var cursor=event.target.result;if(!cursor){return callback(null,{type:"remote",db:db,entries:entries})}entries[cursor.primaryKey]={"timestamp":cursor.key};cursor.continue()})}catch(e){return callback(e)}})},loadLocalEntry:(path,callback)=>{var stat,node;try{var lookup=FS.lookupPath(path);node=lookup.node;stat=FS.stat(path)}catch(e){return callback(e)}if(FS.isDir(stat.mode)){return callback(null,{"timestamp":stat.mtime,"mode":stat.mode})}else if(FS.isFile(stat.mode)){node.contents=MEMFS.getFileDataAsTypedArray(node);return callback(null,{"timestamp":stat.mtime,"mode":stat.mode,"contents":node.contents})}else{return callback(new Error("node type not supported"))}},storeLocalEntry:(path,entry,callback)=>{try{if(FS.isDir(entry["mode"])){FS.mkdirTree(path,entry["mode"])}else if(FS.isFile(entry["mode"])){FS.writeFile(path,entry["contents"],{canOwn:true})}else{return callback(new Error("node type not supported"))}FS.chmod(path,entry["mode"]);FS.utime(path,entry["timestamp"],entry["timestamp"])}catch(e){return callback(e)}callback(null)},removeLocalEntry:(path,callback)=>{try{var lookup=FS.lookupPath(path);var stat=FS.stat(path);if(FS.isDir(stat.mode)){FS.rmdir(path)}else if(FS.isFile(stat.mode)){FS.unlink(path)}}catch(e){return callback(e)}callback(null)},loadRemoteEntry:(store,path,callback)=>{var req=store.get(path);req.onsuccess=(event=>{callback(null,event.target.result)});req.onerror=(e=>{callback(this.error);e.preventDefault()})},storeRemoteEntry:(store,path,entry,callback)=>{try{var req=store.put(entry,path)}catch(e){callback(e);return}req.onsuccess=(()=>{callback(null)});req.onerror=(e=>{callback(this.error);e.preventDefault()})},removeRemoteEntry:(store,path,callback)=>{var req=store.delete(path);req.onsuccess=(()=>{callback(null)});req.onerror=(e=>{callback(this.error);e.preventDefault()})},reconcile:(src,dst,callback)=>{var total=0;var create=[];Object.keys(src.entries).forEach(function(key){var e=src.entries[key];var e2=dst.entries[key];if(!e2||e["timestamp"].getTime()!=e2["timestamp"].getTime()){create.push(key);total++}});var remove=[];Object.keys(dst.entries).forEach(function(key){if(!src.entries[key]){remove.push(key);total++}});if(!total){return callback(null)}var errored=false;var db=src.type==="remote"?src.db:dst.db;var transaction=db.transaction([IDBFS.DB_STORE_NAME],"readwrite");var store=transaction.objectStore(IDBFS.DB_STORE_NAME);function done(err){if(err&&!errored){errored=true;return callback(err)}}transaction.onerror=(e=>{done(this.error);e.preventDefault()});transaction.oncomplete=(e=>{if(!errored){callback(null)}});create.sort().forEach(path=>{if(dst.type==="local"){IDBFS.loadRemoteEntry(store,path,(err,entry)=>{if(err)return done(err);IDBFS.storeLocalEntry(path,entry,done)})}else{IDBFS.loadLocalEntry(path,(err,entry)=>{if(err)return done(err);IDBFS.storeRemoteEntry(store,path,entry,done)})}});remove.sort().reverse().forEach(path=>{if(dst.type==="local"){IDBFS.removeLocalEntry(path,done)}else{IDBFS.removeRemoteEntry(store,path,done)}})}};var FS={root:null,mounts:[],devices:{},streams:[],nextInode:1,nameTable:null,currentPath:"/",initialized:false,ignorePermissions:true,ErrnoError:null,genericErrors:{},filesystems:null,syncFSRequests:0,lookupPath:(path,opts={})=>{path=PATH_FS.resolve(FS.cwd(),path);if(!path)return{path:"",node:null};var defaults={follow_mount:true,recurse_count:0};opts=Object.assign(defaults,opts);if(opts.recurse_count>8){throw new FS.ErrnoError(32)}var parts=PATH.normalizeArray(path.split("/").filter(p=>!!p),false);var current=FS.root;var current_path="/";for(var i=0;i40){throw new FS.ErrnoError(32)}}}}return{path:current_path,node:current}},getPath:node=>{var path;while(true){if(FS.isRoot(node)){var mount=node.mount.mountpoint;if(!path)return mount;return mount[mount.length-1]!=="/"?mount+"/"+path:mount+path}path=path?node.name+"/"+path:node.name;node=node.parent}},hashName:(parentid,name)=>{var hash=0;for(var i=0;i>>0)%FS.nameTable.length},hashAddNode:node=>{var hash=FS.hashName(node.parent.id,node.name);node.name_next=FS.nameTable[hash];FS.nameTable[hash]=node},hashRemoveNode:node=>{var hash=FS.hashName(node.parent.id,node.name);if(FS.nameTable[hash]===node){FS.nameTable[hash]=node.name_next}else{var current=FS.nameTable[hash];while(current){if(current.name_next===node){current.name_next=node.name_next;break}current=current.name_next}}},lookupNode:(parent,name)=>{var errCode=FS.mayLookup(parent);if(errCode){throw new FS.ErrnoError(errCode,parent)}var hash=FS.hashName(parent.id,name);for(var node=FS.nameTable[hash];node;node=node.name_next){var nodeName=node.name;if(node.parent.id===parent.id&&nodeName===name){return node}}return FS.lookup(parent,name)},createNode:(parent,name,mode,rdev)=>{var node=new FS.FSNode(parent,name,mode,rdev);FS.hashAddNode(node);return node},destroyNode:node=>{FS.hashRemoveNode(node)},isRoot:node=>{return node===node.parent},isMountpoint:node=>{return!!node.mounted},isFile:mode=>{return(mode&61440)===32768},isDir:mode=>{return(mode&61440)===16384},isLink:mode=>{return(mode&61440)===40960},isChrdev:mode=>{return(mode&61440)===8192},isBlkdev:mode=>{return(mode&61440)===24576},isFIFO:mode=>{return(mode&61440)===4096},isSocket:mode=>{return(mode&49152)===49152},flagModes:{"r":0,"r+":2,"w":577,"w+":578,"a":1089,"a+":1090},modeStringToFlags:str=>{var flags=FS.flagModes[str];if(typeof flags=="undefined"){throw new Error("Unknown file open mode: "+str)}return flags},flagsToPermissionString:flag=>{var perms=["r","w","rw"][flag&3];if(flag&512){perms+="w"}return perms},nodePermissions:(node,perms)=>{if(FS.ignorePermissions){return 0}if(perms.includes("r")&&!(node.mode&292)){return 2}else if(perms.includes("w")&&!(node.mode&146)){return 2}else if(perms.includes("x")&&!(node.mode&73)){return 2}return 0},mayLookup:dir=>{var errCode=FS.nodePermissions(dir,"x");if(errCode)return errCode;if(!dir.node_ops.lookup)return 2;return 0},mayCreate:(dir,name)=>{try{var node=FS.lookupNode(dir,name);return 20}catch(e){}return FS.nodePermissions(dir,"wx")},mayDelete:(dir,name,isdir)=>{var node;try{node=FS.lookupNode(dir,name)}catch(e){return e.errno}var errCode=FS.nodePermissions(dir,"wx");if(errCode){return errCode}if(isdir){if(!FS.isDir(node.mode)){return 54}if(FS.isRoot(node)||FS.getPath(node)===FS.cwd()){return 10}}else{if(FS.isDir(node.mode)){return 31}}return 0},mayOpen:(node,flags)=>{if(!node){return 44}if(FS.isLink(node.mode)){return 32}else if(FS.isDir(node.mode)){if(FS.flagsToPermissionString(flags)!=="r"||flags&512){return 31}}return FS.nodePermissions(node,FS.flagsToPermissionString(flags))},MAX_OPEN_FDS:4096,nextfd:(fd_start=0,fd_end=FS.MAX_OPEN_FDS)=>{for(var fd=fd_start;fd<=fd_end;fd++){if(!FS.streams[fd]){return fd}}throw new FS.ErrnoError(33)},getStream:fd=>FS.streams[fd],createStream:(stream,fd_start,fd_end)=>{if(!FS.FSStream){FS.FSStream=function(){};FS.FSStream.prototype={object:{get:function(){return this.node},set:function(val){this.node=val}},isRead:{get:function(){return(this.flags&2097155)!==1}},isWrite:{get:function(){return(this.flags&2097155)!==0}},isAppend:{get:function(){return this.flags&1024}}}}stream=Object.assign(new FS.FSStream,stream);var fd=FS.nextfd(fd_start,fd_end);stream.fd=fd;FS.streams[fd]=stream;return stream},closeStream:fd=>{FS.streams[fd]=null},chrdev_stream_ops:{open:stream=>{var device=FS.getDevice(stream.node.rdev);stream.stream_ops=device.stream_ops;if(stream.stream_ops.open){stream.stream_ops.open(stream)}},llseek:()=>{throw new FS.ErrnoError(70)}},major:dev=>dev>>8,minor:dev=>dev&255,makedev:(ma,mi)=>ma<<8|mi,registerDevice:(dev,ops)=>{FS.devices[dev]={stream_ops:ops}},getDevice:dev=>FS.devices[dev],getMounts:mount=>{var mounts=[];var check=[mount];while(check.length){var m=check.pop();mounts.push(m);check.push.apply(check,m.mounts)}return mounts},syncfs:(populate,callback)=>{if(typeof populate=="function"){callback=populate;populate=false}FS.syncFSRequests++;if(FS.syncFSRequests>1){err("warning: "+FS.syncFSRequests+" FS.syncfs operations in flight at once, probably just doing extra work")}var mounts=FS.getMounts(FS.root.mount);var completed=0;function doCallback(errCode){FS.syncFSRequests--;return callback(errCode)}function done(errCode){if(errCode){if(!done.errored){done.errored=true;return doCallback(errCode)}return}if(++completed>=mounts.length){doCallback(null)}}mounts.forEach(mount=>{if(!mount.type.syncfs){return done(null)}mount.type.syncfs(mount,populate,done)})},mount:(type,opts,mountpoint)=>{var root=mountpoint==="/";var pseudo=!mountpoint;var node;if(root&&FS.root){throw new FS.ErrnoError(10)}else if(!root&&!pseudo){var lookup=FS.lookupPath(mountpoint,{follow_mount:false});mountpoint=lookup.path;node=lookup.node;if(FS.isMountpoint(node)){throw new FS.ErrnoError(10)}if(!FS.isDir(node.mode)){throw new FS.ErrnoError(54)}}var mount={type:type,opts:opts,mountpoint:mountpoint,mounts:[]};var mountRoot=type.mount(mount);mountRoot.mount=mount;mount.root=mountRoot;if(root){FS.root=mountRoot}else if(node){node.mounted=mount;if(node.mount){node.mount.mounts.push(mount)}}return mountRoot},unmount:mountpoint=>{var lookup=FS.lookupPath(mountpoint,{follow_mount:false});if(!FS.isMountpoint(lookup.node)){throw new FS.ErrnoError(28)}var node=lookup.node;var mount=node.mounted;var mounts=FS.getMounts(mount);Object.keys(FS.nameTable).forEach(hash=>{var current=FS.nameTable[hash];while(current){var next=current.name_next;if(mounts.includes(current.mount)){FS.destroyNode(current)}current=next}});node.mounted=null;var idx=node.mount.mounts.indexOf(mount);node.mount.mounts.splice(idx,1)},lookup:(parent,name)=>{return parent.node_ops.lookup(parent,name)},mknod:(path,mode,dev)=>{var lookup=FS.lookupPath(path,{parent:true});var parent=lookup.node;var name=PATH.basename(path);if(!name||name==="."||name===".."){throw new FS.ErrnoError(28)}var errCode=FS.mayCreate(parent,name);if(errCode){throw new FS.ErrnoError(errCode)}if(!parent.node_ops.mknod){throw new FS.ErrnoError(63)}return parent.node_ops.mknod(parent,name,mode,dev)},create:(path,mode)=>{mode=mode!==undefined?mode:438;mode&=4095;mode|=32768;return FS.mknod(path,mode,0)},mkdir:(path,mode)=>{mode=mode!==undefined?mode:511;mode&=511|512;mode|=16384;return FS.mknod(path,mode,0)},mkdirTree:(path,mode)=>{var dirs=path.split("/");var d="";for(var i=0;i{if(typeof dev=="undefined"){dev=mode;mode=438}mode|=8192;return FS.mknod(path,mode,dev)},symlink:(oldpath,newpath)=>{if(!PATH_FS.resolve(oldpath)){throw new FS.ErrnoError(44)}var lookup=FS.lookupPath(newpath,{parent:true});var parent=lookup.node;if(!parent){throw new FS.ErrnoError(44)}var newname=PATH.basename(newpath);var errCode=FS.mayCreate(parent,newname);if(errCode){throw new FS.ErrnoError(errCode)}if(!parent.node_ops.symlink){throw new FS.ErrnoError(63)}return parent.node_ops.symlink(parent,newname,oldpath)},rename:(old_path,new_path)=>{var old_dirname=PATH.dirname(old_path);var new_dirname=PATH.dirname(new_path);var old_name=PATH.basename(old_path);var new_name=PATH.basename(new_path);var lookup,old_dir,new_dir;lookup=FS.lookupPath(old_path,{parent:true});old_dir=lookup.node;lookup=FS.lookupPath(new_path,{parent:true});new_dir=lookup.node;if(!old_dir||!new_dir)throw new FS.ErrnoError(44);if(old_dir.mount!==new_dir.mount){throw new FS.ErrnoError(75)}var old_node=FS.lookupNode(old_dir,old_name);var relative=PATH_FS.relative(old_path,new_dirname);if(relative.charAt(0)!=="."){throw new FS.ErrnoError(28)}relative=PATH_FS.relative(new_path,old_dirname);if(relative.charAt(0)!=="."){throw new FS.ErrnoError(55)}var new_node;try{new_node=FS.lookupNode(new_dir,new_name)}catch(e){}if(old_node===new_node){return}var isdir=FS.isDir(old_node.mode);var errCode=FS.mayDelete(old_dir,old_name,isdir);if(errCode){throw new FS.ErrnoError(errCode)}errCode=new_node?FS.mayDelete(new_dir,new_name,isdir):FS.mayCreate(new_dir,new_name);if(errCode){throw new FS.ErrnoError(errCode)}if(!old_dir.node_ops.rename){throw new FS.ErrnoError(63)}if(FS.isMountpoint(old_node)||new_node&&FS.isMountpoint(new_node)){throw new FS.ErrnoError(10)}if(new_dir!==old_dir){errCode=FS.nodePermissions(old_dir,"w");if(errCode){throw new FS.ErrnoError(errCode)}}FS.hashRemoveNode(old_node);try{old_dir.node_ops.rename(old_node,new_dir,new_name)}catch(e){throw e}finally{FS.hashAddNode(old_node)}},rmdir:path=>{var lookup=FS.lookupPath(path,{parent:true});var parent=lookup.node;var name=PATH.basename(path);var node=FS.lookupNode(parent,name);var errCode=FS.mayDelete(parent,name,true);if(errCode){throw new FS.ErrnoError(errCode)}if(!parent.node_ops.rmdir){throw new FS.ErrnoError(63)}if(FS.isMountpoint(node)){throw new FS.ErrnoError(10)}parent.node_ops.rmdir(parent,name);FS.destroyNode(node)},readdir:path=>{var lookup=FS.lookupPath(path,{follow:true});var node=lookup.node;if(!node.node_ops.readdir){throw new FS.ErrnoError(54)}return node.node_ops.readdir(node)},unlink:path=>{var lookup=FS.lookupPath(path,{parent:true});var parent=lookup.node;if(!parent){throw new FS.ErrnoError(44)}var name=PATH.basename(path);var node=FS.lookupNode(parent,name);var errCode=FS.mayDelete(parent,name,false);if(errCode){throw new FS.ErrnoError(errCode)}if(!parent.node_ops.unlink){throw new FS.ErrnoError(63)}if(FS.isMountpoint(node)){throw new FS.ErrnoError(10)}parent.node_ops.unlink(parent,name);FS.destroyNode(node)},readlink:path=>{var lookup=FS.lookupPath(path);var link=lookup.node;if(!link){throw new FS.ErrnoError(44)}if(!link.node_ops.readlink){throw new FS.ErrnoError(28)}return PATH_FS.resolve(FS.getPath(link.parent),link.node_ops.readlink(link))},stat:(path,dontFollow)=>{var lookup=FS.lookupPath(path,{follow:!dontFollow});var node=lookup.node;if(!node){throw new FS.ErrnoError(44)}if(!node.node_ops.getattr){throw new FS.ErrnoError(63)}return node.node_ops.getattr(node)},lstat:path=>{return FS.stat(path,true)},chmod:(path,mode,dontFollow)=>{var node;if(typeof path=="string"){var lookup=FS.lookupPath(path,{follow:!dontFollow});node=lookup.node}else{node=path}if(!node.node_ops.setattr){throw new FS.ErrnoError(63)}node.node_ops.setattr(node,{mode:mode&4095|node.mode&~4095,timestamp:Date.now()})},lchmod:(path,mode)=>{FS.chmod(path,mode,true)},fchmod:(fd,mode)=>{var stream=FS.getStream(fd);if(!stream){throw new FS.ErrnoError(8)}FS.chmod(stream.node,mode)},chown:(path,uid,gid,dontFollow)=>{var node;if(typeof path=="string"){var lookup=FS.lookupPath(path,{follow:!dontFollow});node=lookup.node}else{node=path}if(!node.node_ops.setattr){throw new FS.ErrnoError(63)}node.node_ops.setattr(node,{timestamp:Date.now()})},lchown:(path,uid,gid)=>{FS.chown(path,uid,gid,true)},fchown:(fd,uid,gid)=>{var stream=FS.getStream(fd);if(!stream){throw new FS.ErrnoError(8)}FS.chown(stream.node,uid,gid)},truncate:(path,len)=>{if(len<0){throw new FS.ErrnoError(28)}var node;if(typeof path=="string"){var lookup=FS.lookupPath(path,{follow:true});node=lookup.node}else{node=path}if(!node.node_ops.setattr){throw new FS.ErrnoError(63)}if(FS.isDir(node.mode)){throw new FS.ErrnoError(31)}if(!FS.isFile(node.mode)){throw new FS.ErrnoError(28)}var errCode=FS.nodePermissions(node,"w");if(errCode){throw new FS.ErrnoError(errCode)}node.node_ops.setattr(node,{size:len,timestamp:Date.now()})},ftruncate:(fd,len)=>{var stream=FS.getStream(fd);if(!stream){throw new FS.ErrnoError(8)}if((stream.flags&2097155)===0){throw new FS.ErrnoError(28)}FS.truncate(stream.node,len)},utime:(path,atime,mtime)=>{var lookup=FS.lookupPath(path,{follow:true});var node=lookup.node;node.node_ops.setattr(node,{timestamp:Math.max(atime,mtime)})},open:(path,flags,mode,fd_start,fd_end)=>{if(path===""){throw new FS.ErrnoError(44)}flags=typeof flags=="string"?FS.modeStringToFlags(flags):flags;mode=typeof mode=="undefined"?438:mode;if(flags&64){mode=mode&4095|32768}else{mode=0}var node;if(typeof path=="object"){node=path}else{path=PATH.normalize(path);try{var lookup=FS.lookupPath(path,{follow:!(flags&131072)});node=lookup.node}catch(e){}}var created=false;if(flags&64){if(node){if(flags&128){throw new FS.ErrnoError(20)}}else{node=FS.mknod(path,mode,0);created=true}}if(!node){throw new FS.ErrnoError(44)}if(FS.isChrdev(node.mode)){flags&=~512}if(flags&65536&&!FS.isDir(node.mode)){throw new FS.ErrnoError(54)}if(!created){var errCode=FS.mayOpen(node,flags);if(errCode){throw new FS.ErrnoError(errCode)}}if(flags&512){FS.truncate(node,0)}flags&=~(128|512|131072);var stream=FS.createStream({node:node,path:FS.getPath(node),flags:flags,seekable:true,position:0,stream_ops:node.stream_ops,ungotten:[],error:false},fd_start,fd_end);if(stream.stream_ops.open){stream.stream_ops.open(stream)}if(Module["logReadFiles"]&&!(flags&1)){if(!FS.readFiles)FS.readFiles={};if(!(path in FS.readFiles)){FS.readFiles[path]=1}}return stream},close:stream=>{if(FS.isClosed(stream)){throw new FS.ErrnoError(8)}if(stream.getdents)stream.getdents=null;try{if(stream.stream_ops.close){stream.stream_ops.close(stream)}}catch(e){throw e}finally{FS.closeStream(stream.fd)}stream.fd=null},isClosed:stream=>{return stream.fd===null},llseek:(stream,offset,whence)=>{if(FS.isClosed(stream)){throw new FS.ErrnoError(8)}if(!stream.seekable||!stream.stream_ops.llseek){throw new FS.ErrnoError(70)}if(whence!=0&&whence!=1&&whence!=2){throw new FS.ErrnoError(28)}stream.position=stream.stream_ops.llseek(stream,offset,whence);stream.ungotten=[];return stream.position},read:(stream,buffer,offset,length,position)=>{if(length<0||position<0){throw new FS.ErrnoError(28)}if(FS.isClosed(stream)){throw new FS.ErrnoError(8)}if((stream.flags&2097155)===1){throw new FS.ErrnoError(8)}if(FS.isDir(stream.node.mode)){throw new FS.ErrnoError(31)}if(!stream.stream_ops.read){throw new FS.ErrnoError(28)}var seeking=typeof position!="undefined";if(!seeking){position=stream.position}else if(!stream.seekable){throw new FS.ErrnoError(70)}var bytesRead=stream.stream_ops.read(stream,buffer,offset,length,position);if(!seeking)stream.position+=bytesRead;return bytesRead},write:(stream,buffer,offset,length,position,canOwn)=>{if(length<0||position<0){throw new FS.ErrnoError(28)}if(FS.isClosed(stream)){throw new FS.ErrnoError(8)}if((stream.flags&2097155)===0){throw new FS.ErrnoError(8)}if(FS.isDir(stream.node.mode)){throw new FS.ErrnoError(31)}if(!stream.stream_ops.write){throw new FS.ErrnoError(28)}if(stream.seekable&&stream.flags&1024){FS.llseek(stream,0,2)}var seeking=typeof position!="undefined";if(!seeking){position=stream.position}else if(!stream.seekable){throw new FS.ErrnoError(70)}var bytesWritten=stream.stream_ops.write(stream,buffer,offset,length,position,canOwn);if(!seeking)stream.position+=bytesWritten;return bytesWritten},allocate:(stream,offset,length)=>{if(FS.isClosed(stream)){throw new FS.ErrnoError(8)}if(offset<0||length<=0){throw new FS.ErrnoError(28)}if((stream.flags&2097155)===0){throw new FS.ErrnoError(8)}if(!FS.isFile(stream.node.mode)&&!FS.isDir(stream.node.mode)){throw new FS.ErrnoError(43)}if(!stream.stream_ops.allocate){throw new FS.ErrnoError(138)}stream.stream_ops.allocate(stream,offset,length)},mmap:(stream,address,length,position,prot,flags)=>{if((prot&2)!==0&&(flags&2)===0&&(stream.flags&2097155)!==2){throw new FS.ErrnoError(2)}if((stream.flags&2097155)===1){throw new FS.ErrnoError(2)}if(!stream.stream_ops.mmap){throw new FS.ErrnoError(43)}return stream.stream_ops.mmap(stream,address,length,position,prot,flags)},msync:(stream,buffer,offset,length,mmapFlags)=>{if(!stream||!stream.stream_ops.msync){return 0}return stream.stream_ops.msync(stream,buffer,offset,length,mmapFlags)},munmap:stream=>0,ioctl:(stream,cmd,arg)=>{if(!stream.stream_ops.ioctl){throw new FS.ErrnoError(59)}return stream.stream_ops.ioctl(stream,cmd,arg)},readFile:(path,opts={})=>{opts.flags=opts.flags||0;opts.encoding=opts.encoding||"binary";if(opts.encoding!=="utf8"&&opts.encoding!=="binary"){throw new Error('Invalid encoding type "'+opts.encoding+'"')}var ret;var stream=FS.open(path,opts.flags);var stat=FS.stat(path);var length=stat.size;var buf=new Uint8Array(length);FS.read(stream,buf,0,length,0);if(opts.encoding==="utf8"){ret=UTF8ArrayToString(buf,0)}else if(opts.encoding==="binary"){ret=buf}FS.close(stream);return ret},writeFile:(path,data,opts={})=>{opts.flags=opts.flags||577;var stream=FS.open(path,opts.flags,opts.mode);if(typeof data=="string"){var buf=new Uint8Array(lengthBytesUTF8(data)+1);var actualNumBytes=stringToUTF8Array(data,buf,0,buf.length);FS.write(stream,buf,0,actualNumBytes,undefined,opts.canOwn)}else if(ArrayBuffer.isView(data)){FS.write(stream,data,0,data.byteLength,undefined,opts.canOwn)}else{throw new Error("Unsupported data type")}FS.close(stream)},cwd:()=>FS.currentPath,chdir:path=>{var lookup=FS.lookupPath(path,{follow:true});if(lookup.node===null){throw new FS.ErrnoError(44)}if(!FS.isDir(lookup.node.mode)){throw new FS.ErrnoError(54)}var errCode=FS.nodePermissions(lookup.node,"x");if(errCode){throw new FS.ErrnoError(errCode)}FS.currentPath=lookup.path},createDefaultDirectories:()=>{FS.mkdir("/tmp");FS.mkdir("/home");FS.mkdir("/home/web_user")},createDefaultDevices:()=>{FS.mkdir("/dev");FS.registerDevice(FS.makedev(1,3),{read:()=>0,write:(stream,buffer,offset,length,pos)=>length});FS.mkdev("/dev/null",FS.makedev(1,3));TTY.register(FS.makedev(5,0),TTY.default_tty_ops);TTY.register(FS.makedev(6,0),TTY.default_tty1_ops);FS.mkdev("/dev/tty",FS.makedev(5,0));FS.mkdev("/dev/tty1",FS.makedev(6,0));var random_device=getRandomDevice();FS.createDevice("/dev","random",random_device);FS.createDevice("/dev","urandom",random_device);FS.mkdir("/dev/shm");FS.mkdir("/dev/shm/tmp")},createSpecialDirectories:()=>{FS.mkdir("/proc");var proc_self=FS.mkdir("/proc/self");FS.mkdir("/proc/self/fd");FS.mount({mount:()=>{var node=FS.createNode(proc_self,"fd",16384|511,73);node.node_ops={lookup:(parent,name)=>{var fd=+name;var stream=FS.getStream(fd);if(!stream)throw new FS.ErrnoError(8);var ret={parent:null,mount:{mountpoint:"fake"},node_ops:{readlink:()=>stream.path}};ret.parent=ret;return ret}};return node}},{},"/proc/self/fd")},createStandardStreams:()=>{if(Module["stdin"]){FS.createDevice("/dev","stdin",Module["stdin"])}else{FS.symlink("/dev/tty","/dev/stdin")}if(Module["stdout"]){FS.createDevice("/dev","stdout",null,Module["stdout"])}else{FS.symlink("/dev/tty","/dev/stdout")}if(Module["stderr"]){FS.createDevice("/dev","stderr",null,Module["stderr"])}else{FS.symlink("/dev/tty1","/dev/stderr")}var stdin=FS.open("/dev/stdin",0);var stdout=FS.open("/dev/stdout",1);var stderr=FS.open("/dev/stderr",1)},ensureErrnoError:()=>{if(FS.ErrnoError)return;FS.ErrnoError=function ErrnoError(errno,node){this.node=node;this.setErrno=function(errno){this.errno=errno};this.setErrno(errno);this.message="FS error"};FS.ErrnoError.prototype=new Error;FS.ErrnoError.prototype.constructor=FS.ErrnoError;[44].forEach(code=>{FS.genericErrors[code]=new FS.ErrnoError(code);FS.genericErrors[code].stack=""})},staticInit:()=>{FS.ensureErrnoError();FS.nameTable=new Array(4096);FS.mount(MEMFS,{},"/");FS.createDefaultDirectories();FS.createDefaultDevices();FS.createSpecialDirectories();FS.filesystems={"MEMFS":MEMFS,"IDBFS":IDBFS}},init:(input,output,error)=>{FS.init.initialized=true;FS.ensureErrnoError();Module["stdin"]=input||Module["stdin"];Module["stdout"]=output||Module["stdout"];Module["stderr"]=error||Module["stderr"];FS.createStandardStreams()},quit:()=>{FS.init.initialized=false;for(var i=0;i{var mode=0;if(canRead)mode|=292|73;if(canWrite)mode|=146;return mode},findObject:(path,dontResolveLastLink)=>{var ret=FS.analyzePath(path,dontResolveLastLink);if(ret.exists){return ret.object}else{return null}},analyzePath:(path,dontResolveLastLink)=>{try{var lookup=FS.lookupPath(path,{follow:!dontResolveLastLink});path=lookup.path}catch(e){}var ret={isRoot:false,exists:false,error:0,name:null,path:null,object:null,parentExists:false,parentPath:null,parentObject:null};try{var lookup=FS.lookupPath(path,{parent:true});ret.parentExists=true;ret.parentPath=lookup.path;ret.parentObject=lookup.node;ret.name=PATH.basename(path);lookup=FS.lookupPath(path,{follow:!dontResolveLastLink});ret.exists=true;ret.path=lookup.path;ret.object=lookup.node;ret.name=lookup.node.name;ret.isRoot=lookup.path==="/"}catch(e){ret.error=e.errno}return ret},createPath:(parent,path,canRead,canWrite)=>{parent=typeof parent=="string"?parent:FS.getPath(parent);var parts=path.split("/").reverse();while(parts.length){var part=parts.pop();if(!part)continue;var current=PATH.join2(parent,part);try{FS.mkdir(current)}catch(e){}parent=current}return current},createFile:(parent,name,properties,canRead,canWrite)=>{var path=PATH.join2(typeof parent=="string"?parent:FS.getPath(parent),name);var mode=FS.getMode(canRead,canWrite);return FS.create(path,mode)},createDataFile:(parent,name,data,canRead,canWrite,canOwn)=>{var path=name;if(parent){parent=typeof parent=="string"?parent:FS.getPath(parent);path=name?PATH.join2(parent,name):parent}var mode=FS.getMode(canRead,canWrite);var node=FS.create(path,mode);if(data){if(typeof data=="string"){var arr=new Array(data.length);for(var i=0,len=data.length;i{var path=PATH.join2(typeof parent=="string"?parent:FS.getPath(parent),name);var mode=FS.getMode(!!input,!!output);if(!FS.createDevice.major)FS.createDevice.major=64;var dev=FS.makedev(FS.createDevice.major++,0);FS.registerDevice(dev,{open:stream=>{stream.seekable=false},close:stream=>{if(output&&output.buffer&&output.buffer.length){output(10)}},read:(stream,buffer,offset,length,pos)=>{var bytesRead=0;for(var i=0;i{for(var i=0;i{if(obj.isDevice||obj.isFolder||obj.link||obj.contents)return true;if(typeof XMLHttpRequest!="undefined"){throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread.")}else if(read_){try{obj.contents=intArrayFromString(read_(obj.url),true);obj.usedBytes=obj.contents.length}catch(e){throw new FS.ErrnoError(29)}}else{throw new Error("Cannot load without read() or XMLHttpRequest.")}},createLazyFile:(parent,name,url,canRead,canWrite)=>{function LazyUint8Array(){this.lengthKnown=false;this.chunks=[]}LazyUint8Array.prototype.get=function LazyUint8Array_get(idx){if(idx>this.length-1||idx<0){return undefined}var chunkOffset=idx%this.chunkSize;var chunkNum=idx/this.chunkSize|0;return this.getter(chunkNum)[chunkOffset]};LazyUint8Array.prototype.setDataGetter=function LazyUint8Array_setDataGetter(getter){this.getter=getter};LazyUint8Array.prototype.cacheLength=function LazyUint8Array_cacheLength(){var xhr=new XMLHttpRequest;xhr.open("HEAD",url,false);xhr.send(null);if(!(xhr.status>=200&&xhr.status<300||xhr.status===304))throw new Error("Couldn't load "+url+". Status: "+xhr.status);var datalength=Number(xhr.getResponseHeader("Content-length"));var header;var hasByteServing=(header=xhr.getResponseHeader("Accept-Ranges"))&&header==="bytes";var usesGzip=(header=xhr.getResponseHeader("Content-Encoding"))&&header==="gzip";var chunkSize=1024*1024;if(!hasByteServing)chunkSize=datalength;var doXHR=(from,to)=>{if(from>to)throw new Error("invalid range ("+from+", "+to+") or no bytes requested!");if(to>datalength-1)throw new Error("only "+datalength+" bytes available! programmer error!");var xhr=new XMLHttpRequest;xhr.open("GET",url,false);if(datalength!==chunkSize)xhr.setRequestHeader("Range","bytes="+from+"-"+to);xhr.responseType="arraybuffer";if(xhr.overrideMimeType){xhr.overrideMimeType("text/plain; charset=x-user-defined")}xhr.send(null);if(!(xhr.status>=200&&xhr.status<300||xhr.status===304))throw new Error("Couldn't load "+url+". Status: "+xhr.status);if(xhr.response!==undefined){return new Uint8Array(xhr.response||[])}else{return intArrayFromString(xhr.responseText||"",true)}};var lazyArray=this;lazyArray.setDataGetter(chunkNum=>{var start=chunkNum*chunkSize;var end=(chunkNum+1)*chunkSize-1;end=Math.min(end,datalength-1);if(typeof lazyArray.chunks[chunkNum]=="undefined"){lazyArray.chunks[chunkNum]=doXHR(start,end)}if(typeof lazyArray.chunks[chunkNum]=="undefined")throw new Error("doXHR failed!");return lazyArray.chunks[chunkNum]});if(usesGzip||!datalength){chunkSize=datalength=1;datalength=this.getter(0).length;chunkSize=datalength;out("LazyFiles on gzip forces download of the whole file when length is accessed")}this._length=datalength;this._chunkSize=chunkSize;this.lengthKnown=true};if(typeof XMLHttpRequest!="undefined"){if(!ENVIRONMENT_IS_WORKER)throw"Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc";var lazyArray=new LazyUint8Array;Object.defineProperties(lazyArray,{length:{get:function(){if(!this.lengthKnown){this.cacheLength()}return this._length}},chunkSize:{get:function(){if(!this.lengthKnown){this.cacheLength()}return this._chunkSize}}});var properties={isDevice:false,contents:lazyArray}}else{var properties={isDevice:false,url:url}}var node=FS.createFile(parent,name,properties,canRead,canWrite);if(properties.contents){node.contents=properties.contents}else if(properties.url){node.contents=null;node.url=properties.url}Object.defineProperties(node,{usedBytes:{get:function(){return this.contents.length}}});var stream_ops={};var keys=Object.keys(node.stream_ops);keys.forEach(key=>{var fn=node.stream_ops[key];stream_ops[key]=function forceLoadLazyFile(){FS.forceLoadFile(node);return fn.apply(null,arguments)}});stream_ops.read=((stream,buffer,offset,length,position)=>{FS.forceLoadFile(node);var contents=stream.node.contents;if(position>=contents.length)return 0;var size=Math.min(contents.length-position,length);if(contents.slice){for(var i=0;i{var fullname=name?PATH_FS.resolve(PATH.join2(parent,name)):parent;var dep=getUniqueRunDependency("cp "+fullname);function processData(byteArray){function finish(byteArray){if(preFinish)preFinish();if(!dontCreateFile){FS.createDataFile(parent,name,byteArray,canRead,canWrite,canOwn)}if(onload)onload();removeRunDependency(dep)}if(Browser.handledByPreloadPlugin(byteArray,fullname,finish,()=>{if(onerror)onerror();removeRunDependency(dep)})){return}finish(byteArray)}addRunDependency(dep);if(typeof url=="string"){asyncLoad(url,byteArray=>processData(byteArray),onerror)}else{processData(url)}},indexedDB:()=>{return window.indexedDB||window.mozIndexedDB||window.webkitIndexedDB||window.msIndexedDB},DB_NAME:()=>{return"EM_FS_"+window.location.pathname},DB_VERSION:20,DB_STORE_NAME:"FILE_DATA",saveFilesToDB:(paths,onload,onerror)=>{onload=onload||(()=>{});onerror=onerror||(()=>{});var indexedDB=FS.indexedDB();try{var openRequest=indexedDB.open(FS.DB_NAME(),FS.DB_VERSION)}catch(e){return onerror(e)}openRequest.onupgradeneeded=(()=>{out("creating db");var db=openRequest.result;db.createObjectStore(FS.DB_STORE_NAME)});openRequest.onsuccess=(()=>{var db=openRequest.result;var transaction=db.transaction([FS.DB_STORE_NAME],"readwrite");var files=transaction.objectStore(FS.DB_STORE_NAME);var ok=0,fail=0,total=paths.length;function finish(){if(fail==0)onload();else onerror()}paths.forEach(path=>{var putRequest=files.put(FS.analyzePath(path).object.contents,path);putRequest.onsuccess=(()=>{ok++;if(ok+fail==total)finish()});putRequest.onerror=(()=>{fail++;if(ok+fail==total)finish()})});transaction.onerror=onerror});openRequest.onerror=onerror},loadFilesFromDB:(paths,onload,onerror)=>{onload=onload||(()=>{});onerror=onerror||(()=>{});var indexedDB=FS.indexedDB();try{var openRequest=indexedDB.open(FS.DB_NAME(),FS.DB_VERSION)}catch(e){return onerror(e)}openRequest.onupgradeneeded=onerror;openRequest.onsuccess=(()=>{var db=openRequest.result;try{var transaction=db.transaction([FS.DB_STORE_NAME],"readonly")}catch(e){onerror(e);return}var files=transaction.objectStore(FS.DB_STORE_NAME);var ok=0,fail=0,total=paths.length;function finish(){if(fail==0)onload();else onerror()}paths.forEach(path=>{var getRequest=files.get(path);getRequest.onsuccess=(()=>{if(FS.analyzePath(path).exists){FS.unlink(path)}FS.createDataFile(PATH.dirname(path),PATH.basename(path),getRequest.result,true,true,true);ok++;if(ok+fail==total)finish()});getRequest.onerror=(()=>{fail++;if(ok+fail==total)finish()})});transaction.onerror=onerror});openRequest.onerror=onerror}};var SYSCALLS={DEFAULT_POLLMASK:5,calculateAt:function(dirfd,path,allowEmpty){if(path[0]==="/"){return path}var dir;if(dirfd===-100){dir=FS.cwd()}else{var dirstream=FS.getStream(dirfd);if(!dirstream)throw new FS.ErrnoError(8);dir=dirstream.path}if(path.length==0){if(!allowEmpty){throw new FS.ErrnoError(44)}return dir}return PATH.join2(dir,path)},doStat:function(func,path,buf){try{var stat=func(path)}catch(e){if(e&&e.node&&PATH.normalize(path)!==PATH.normalize(FS.getPath(e.node))){return-54}throw e}HEAP32[buf>>2]=stat.dev;HEAP32[buf+4>>2]=0;HEAP32[buf+8>>2]=stat.ino;HEAP32[buf+12>>2]=stat.mode;HEAP32[buf+16>>2]=stat.nlink;HEAP32[buf+20>>2]=stat.uid;HEAP32[buf+24>>2]=stat.gid;HEAP32[buf+28>>2]=stat.rdev;HEAP32[buf+32>>2]=0;tempI64=[stat.size>>>0,(tempDouble=stat.size,+Math.abs(tempDouble)>=1?tempDouble>0?(Math.min(+Math.floor(tempDouble/4294967296),4294967295)|0)>>>0:~~+Math.ceil((tempDouble-+(~~tempDouble>>>0))/4294967296)>>>0:0)],HEAP32[buf+40>>2]=tempI64[0],HEAP32[buf+44>>2]=tempI64[1];HEAP32[buf+48>>2]=4096;HEAP32[buf+52>>2]=stat.blocks;HEAP32[buf+56>>2]=stat.atime.getTime()/1e3|0;HEAP32[buf+60>>2]=0;HEAP32[buf+64>>2]=stat.mtime.getTime()/1e3|0;HEAP32[buf+68>>2]=0;HEAP32[buf+72>>2]=stat.ctime.getTime()/1e3|0;HEAP32[buf+76>>2]=0;tempI64=[stat.ino>>>0,(tempDouble=stat.ino,+Math.abs(tempDouble)>=1?tempDouble>0?(Math.min(+Math.floor(tempDouble/4294967296),4294967295)|0)>>>0:~~+Math.ceil((tempDouble-+(~~tempDouble>>>0))/4294967296)>>>0:0)],HEAP32[buf+80>>2]=tempI64[0],HEAP32[buf+84>>2]=tempI64[1];return 0},doMsync:function(addr,stream,len,flags,offset){var buffer=HEAPU8.slice(addr,addr+len);FS.msync(stream,buffer,offset,len,flags)},doMkdir:function(path,mode){path=PATH.normalize(path);if(path[path.length-1]==="/")path=path.substr(0,path.length-1);FS.mkdir(path,mode,0);return 0},doMknod:function(path,mode,dev){switch(mode&61440){case 32768:case 8192:case 24576:case 4096:case 49152:break;default:return-28}FS.mknod(path,mode,dev);return 0},doReadlink:function(path,buf,bufsize){if(bufsize<=0)return-28;var ret=FS.readlink(path);var len=Math.min(bufsize,lengthBytesUTF8(ret));var endChar=HEAP8[buf+len];stringToUTF8(ret,buf,bufsize+1);HEAP8[buf+len]=endChar;return len},doAccess:function(path,amode){if(amode&~7){return-28}var lookup=FS.lookupPath(path,{follow:true});var node=lookup.node;if(!node){return-44}var perms="";if(amode&4)perms+="r";if(amode&2)perms+="w";if(amode&1)perms+="x";if(perms&&FS.nodePermissions(node,perms)){return-2}return 0},doReadv:function(stream,iov,iovcnt,offset){var ret=0;for(var i=0;i>2];var len=HEAP32[iov+(i*8+4)>>2];var curr=FS.read(stream,HEAP8,ptr,len,offset);if(curr<0)return-1;ret+=curr;if(curr>2];var len=HEAP32[iov+(i*8+4)>>2];var curr=FS.write(stream,HEAP8,ptr,len,offset);if(curr<0)return-1;ret+=curr}return ret},varargs:undefined,get:function(){SYSCALLS.varargs+=4;var ret=HEAP32[SYSCALLS.varargs-4>>2];return ret},getStr:function(ptr){var ret=UTF8ToString(ptr);return ret},getStreamFromFD:function(fd){var stream=FS.getStream(fd);if(!stream)throw new FS.ErrnoError(8);return stream},get64:function(low,high){return low}};function ___syscall__newselect(nfds,readfds,writefds,exceptfds,timeout){try{var total=0;var srcReadLow=readfds?HEAP32[readfds>>2]:0,srcReadHigh=readfds?HEAP32[readfds+4>>2]:0;var srcWriteLow=writefds?HEAP32[writefds>>2]:0,srcWriteHigh=writefds?HEAP32[writefds+4>>2]:0;var srcExceptLow=exceptfds?HEAP32[exceptfds>>2]:0,srcExceptHigh=exceptfds?HEAP32[exceptfds+4>>2]:0;var dstReadLow=0,dstReadHigh=0;var dstWriteLow=0,dstWriteHigh=0;var dstExceptLow=0,dstExceptHigh=0;var allLow=(readfds?HEAP32[readfds>>2]:0)|(writefds?HEAP32[writefds>>2]:0)|(exceptfds?HEAP32[exceptfds>>2]:0);var allHigh=(readfds?HEAP32[readfds+4>>2]:0)|(writefds?HEAP32[writefds+4>>2]:0)|(exceptfds?HEAP32[exceptfds+4>>2]:0);var check=function(fd,low,high,val){return fd<32?low&val:high&val};for(var fd=0;fd>2]=dstReadLow;HEAP32[readfds+4>>2]=dstReadHigh}if(writefds){HEAP32[writefds>>2]=dstWriteLow;HEAP32[writefds+4>>2]=dstWriteHigh}if(exceptfds){HEAP32[exceptfds>>2]=dstExceptLow;HEAP32[exceptfds+4>>2]=dstExceptHigh}return total}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_chmod(path,mode){try{path=SYSCALLS.getStr(path);FS.chmod(path,mode);return 0}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}var SOCKFS={mount:function(mount){Module["websocket"]=Module["websocket"]&&"object"===typeof Module["websocket"]?Module["websocket"]:{};Module["websocket"]._callbacks={};Module["websocket"]["on"]=function(event,callback){if("function"===typeof callback){this._callbacks[event]=callback}return this};Module["websocket"].emit=function(event,param){if("function"===typeof this._callbacks[event]){this._callbacks[event].call(this,param)}};return FS.createNode(null,"/",16384|511,0)},createSocket:function(family,type,protocol){type&=~526336;var streaming=type==1;if(streaming&&protocol&&protocol!=6){throw new FS.ErrnoError(66)}var sock={family:family,type:type,protocol:protocol,server:null,error:null,peers:{},pending:[],recv_queue:[],sock_ops:SOCKFS.websocket_sock_ops};var name=SOCKFS.nextname();var node=FS.createNode(SOCKFS.root,name,49152,0);node.sock=sock;var stream=FS.createStream({path:name,node:node,flags:2,seekable:false,stream_ops:SOCKFS.stream_ops});sock.stream=stream;return sock},getSocket:function(fd){var stream=FS.getStream(fd);if(!stream||!FS.isSocket(stream.node.mode)){return null}return stream.node.sock},stream_ops:{poll:function(stream){var sock=stream.node.sock;return sock.sock_ops.poll(sock)},ioctl:function(stream,request,varargs){var sock=stream.node.sock;return sock.sock_ops.ioctl(sock,request,varargs)},read:function(stream,buffer,offset,length,position){var sock=stream.node.sock;var msg=sock.sock_ops.recvmsg(sock,length);if(!msg){return 0}buffer.set(msg.buffer,offset);return msg.buffer.length},write:function(stream,buffer,offset,length,position){var sock=stream.node.sock;return sock.sock_ops.sendmsg(sock,buffer,offset,length)},close:function(stream){var sock=stream.node.sock;sock.sock_ops.close(sock)}},nextname:function(){if(!SOCKFS.nextname.current){SOCKFS.nextname.current=0}return"socket["+SOCKFS.nextname.current+++"]"},websocket_sock_ops:{createPeer:function(sock,addr,port){var ws;if(typeof addr=="object"){ws=addr;addr=null;port=null}if(ws){if(ws._socket){addr=ws._socket.remoteAddress;port=ws._socket.remotePort}else{var result=/ws[s]?:\/\/([^:]+):(\d+)/.exec(ws.url);if(!result){throw new Error("WebSocket URL must be in the format ws(s)://address:port")}addr=result[1];port=parseInt(result[2],10)}}else{try{var runtimeConfig=Module["websocket"]&&"object"===typeof Module["websocket"];var url="ws:#".replace("#","//");if(runtimeConfig){if("string"===typeof Module["websocket"]["url"]){url=Module["websocket"]["url"]}}if(url==="ws://"||url==="wss://"){var parts=addr.split("/");url=url+parts[0]+":"+port+"/"+parts.slice(1).join("/")}var subProtocols="binary";if(runtimeConfig){if("string"===typeof Module["websocket"]["subprotocol"]){subProtocols=Module["websocket"]["subprotocol"]}}var opts=undefined;if(subProtocols!=="null"){subProtocols=subProtocols.replace(/^ +| +$/g,"").split(/ *, */);opts=ENVIRONMENT_IS_NODE?{"protocol":subProtocols.toString()}:subProtocols}if(runtimeConfig&&null===Module["websocket"]["subprotocol"]){subProtocols="null";opts=undefined}var WebSocketConstructor;if(ENVIRONMENT_IS_NODE){WebSocketConstructor=require("ws")}else{WebSocketConstructor=WebSocket}ws=new WebSocketConstructor(url,opts);ws.binaryType="arraybuffer"}catch(e){throw new FS.ErrnoError(23)}}var peer={addr:addr,port:port,socket:ws,dgram_send_queue:[]};SOCKFS.websocket_sock_ops.addPeer(sock,peer);SOCKFS.websocket_sock_ops.handlePeerEvents(sock,peer);if(sock.type===2&&typeof sock.sport!="undefined"){peer.dgram_send_queue.push(new Uint8Array([255,255,255,255,"p".charCodeAt(0),"o".charCodeAt(0),"r".charCodeAt(0),"t".charCodeAt(0),(sock.sport&65280)>>8,sock.sport&255]))}return peer},getPeer:function(sock,addr,port){return sock.peers[addr+":"+port]},addPeer:function(sock,peer){sock.peers[peer.addr+":"+peer.port]=peer},removePeer:function(sock,peer){delete sock.peers[peer.addr+":"+peer.port]},handlePeerEvents:function(sock,peer){var first=true;var handleOpen=function(){Module["websocket"].emit("open",sock.stream.fd);try{var queued=peer.dgram_send_queue.shift();while(queued){peer.socket.send(queued);queued=peer.dgram_send_queue.shift()}}catch(e){peer.socket.close()}};function handleMessage(data){if(typeof data=="string"){var encoder=new TextEncoder;data=encoder.encode(data)}else{assert(data.byteLength!==undefined);if(data.byteLength==0){return}else{data=new Uint8Array(data)}}var wasfirst=first;first=false;if(wasfirst&&data.length===10&&data[0]===255&&data[1]===255&&data[2]===255&&data[3]===255&&data[4]==="p".charCodeAt(0)&&data[5]==="o".charCodeAt(0)&&data[6]==="r".charCodeAt(0)&&data[7]==="t".charCodeAt(0)){var newport=data[8]<<8|data[9];SOCKFS.websocket_sock_ops.removePeer(sock,peer);peer.port=newport;SOCKFS.websocket_sock_ops.addPeer(sock,peer);return}sock.recv_queue.push({addr:peer.addr,port:peer.port,data:data});Module["websocket"].emit("message",sock.stream.fd)}if(ENVIRONMENT_IS_NODE){peer.socket.on("open",handleOpen);peer.socket.on("message",function(data,flags){if(!flags.binary){return}handleMessage(new Uint8Array(data).buffer)});peer.socket.on("close",function(){Module["websocket"].emit("close",sock.stream.fd)});peer.socket.on("error",function(error){sock.error=14;Module["websocket"].emit("error",[sock.stream.fd,sock.error,"ECONNREFUSED: Connection refused"])})}else{peer.socket.onopen=handleOpen;peer.socket.onclose=function(){Module["websocket"].emit("close",sock.stream.fd)};peer.socket.onmessage=function peer_socket_onmessage(event){handleMessage(event.data)};peer.socket.onerror=function(error){sock.error=14;Module["websocket"].emit("error",[sock.stream.fd,sock.error,"ECONNREFUSED: Connection refused"])}}},poll:function(sock){if(sock.type===1&&sock.server){return sock.pending.length?64|1:0}var mask=0;var dest=sock.type===1?SOCKFS.websocket_sock_ops.getPeer(sock,sock.daddr,sock.dport):null;if(sock.recv_queue.length||!dest||dest&&dest.socket.readyState===dest.socket.CLOSING||dest&&dest.socket.readyState===dest.socket.CLOSED){mask|=64|1}if(!dest||dest&&dest.socket.readyState===dest.socket.OPEN){mask|=4}if(dest&&dest.socket.readyState===dest.socket.CLOSING||dest&&dest.socket.readyState===dest.socket.CLOSED){mask|=16}return mask},ioctl:function(sock,request,arg){switch(request){case 21531:var bytes=0;if(sock.recv_queue.length){bytes=sock.recv_queue[0].data.length}HEAP32[arg>>2]=bytes;return 0;default:return 28}},close:function(sock){if(sock.server){try{sock.server.close()}catch(e){}sock.server=null}var peers=Object.keys(sock.peers);for(var i=0;i>2]=value;return value}function inetNtop4(addr){return(addr&255)+"."+(addr>>8&255)+"."+(addr>>16&255)+"."+(addr>>24&255)}function inetNtop6(ints){var str="";var word=0;var longest=0;var lastzero=0;var zstart=0;var len=0;var i=0;var parts=[ints[0]&65535,ints[0]>>16,ints[1]&65535,ints[1]>>16,ints[2]&65535,ints[2]>>16,ints[3]&65535,ints[3]>>16];var hasipv4=true;var v4part="";for(i=0;i<5;i++){if(parts[i]!==0){hasipv4=false;break}}if(hasipv4){v4part=inetNtop4(parts[6]|parts[7]<<16);if(parts[5]===-1){str="::ffff:";str+=v4part;return str}if(parts[5]===0){str="::";if(v4part==="0.0.0.0")v4part="";if(v4part==="0.0.0.1")v4part="1";str+=v4part;return str}}for(word=0;word<8;word++){if(parts[word]===0){if(word-lastzero>1){len=0}lastzero=word;len++}if(len>longest){longest=len;zstart=word-longest+1}}for(word=0;word<8;word++){if(longest>1){if(parts[word]===0&&word>=zstart&&word>1];var port=_ntohs(HEAPU16[sa+2>>1]);var addr;switch(family){case 2:if(salen!==16){return{errno:28}}addr=HEAP32[sa+4>>2];addr=inetNtop4(addr);break;case 10:if(salen!==28){return{errno:28}}addr=[HEAP32[sa+8>>2],HEAP32[sa+12>>2],HEAP32[sa+16>>2],HEAP32[sa+20>>2]];addr=inetNtop6(addr);break;default:return{errno:5}}return{family:family,addr:addr,port:port}}function inetPton4(str){var b=str.split(".");for(var i=0;i<4;i++){var tmp=Number(b[i]);if(isNaN(tmp))return null;b[i]=tmp}return(b[0]|b[1]<<8|b[2]<<16|b[3]<<24)>>>0}function jstoi_q(str){return parseInt(str)}function inetPton6(str){var words;var w,offset,z;var valid6regx=/^((?=.*::)(?!.*::.+::)(::)?([\dA-F]{1,4}:(:|\b)|){5}|([\dA-F]{1,4}:){6})((([\dA-F]{1,4}((?!\3)::|:\b|$))|(?!\2\3)){2}|(((2[0-4]|1\d|[1-9])?\d|25[0-5])\.?\b){4})$/i;var parts=[];if(!valid6regx.test(str)){return null}if(str==="::"){return[0,0,0,0,0,0,0,0]}if(str.startsWith("::")){str=str.replace("::","Z:")}else{str=str.replace("::",":Z:")}if(str.indexOf(".")>0){str=str.replace(new RegExp("[.]","g"),":");words=str.split(":");words[words.length-4]=jstoi_q(words[words.length-4])+jstoi_q(words[words.length-3])*256;words[words.length-3]=jstoi_q(words[words.length-2])+jstoi_q(words[words.length-1])*256;words=words.slice(0,words.length-2)}else{words=str.split(":")}offset=0;z=0;for(w=0;w>1]=2;return 0}case 6:case 7:return 0;case 16:case 8:return-28;case 9:setErrNo(28);return-1;default:{return-28}}}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_fstat64(fd,buf){try{var stream=SYSCALLS.getStreamFromFD(fd);return SYSCALLS.doStat(FS.stat,stream.path,buf)}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_ftruncate64(fd,low,high){try{var length=SYSCALLS.get64(low,high);FS.ftruncate(fd,length);return 0}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_getcwd(buf,size){try{if(size===0)return-28;var cwd=FS.cwd();var cwdLengthInBytes=lengthBytesUTF8(cwd);if(size>>0,(tempDouble=id,+Math.abs(tempDouble)>=1?tempDouble>0?(Math.min(+Math.floor(tempDouble/4294967296),4294967295)|0)>>>0:~~+Math.ceil((tempDouble-+(~~tempDouble>>>0))/4294967296)>>>0:0)],HEAP32[dirp+pos>>2]=tempI64[0],HEAP32[dirp+pos+4>>2]=tempI64[1];tempI64=[(idx+1)*struct_size>>>0,(tempDouble=(idx+1)*struct_size,+Math.abs(tempDouble)>=1?tempDouble>0?(Math.min(+Math.floor(tempDouble/4294967296),4294967295)|0)>>>0:~~+Math.ceil((tempDouble-+(~~tempDouble>>>0))/4294967296)>>>0:0)],HEAP32[dirp+pos+8>>2]=tempI64[0],HEAP32[dirp+pos+12>>2]=tempI64[1];HEAP16[dirp+pos+16>>1]=280;HEAP8[dirp+pos+18>>0]=type;stringToUTF8(name,dirp+pos+19,256);pos+=struct_size;idx+=1}FS.llseek(stream,idx*struct_size,0);return pos}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_ioctl(fd,op,varargs){SYSCALLS.varargs=varargs;try{var stream=SYSCALLS.getStreamFromFD(fd);switch(op){case 21509:case 21505:{if(!stream.tty)return-59;return 0}case 21510:case 21511:case 21512:case 21506:case 21507:case 21508:{if(!stream.tty)return-59;return 0}case 21519:{if(!stream.tty)return-59;var argp=SYSCALLS.get();HEAP32[argp>>2]=0;return 0}case 21520:{if(!stream.tty)return-59;return-28}case 21531:{var argp=SYSCALLS.get();return FS.ioctl(stream,op,argp)}case 21523:{if(!stream.tty)return-59;return 0}case 21524:{if(!stream.tty)return-59;return 0}default:abort("bad ioctl syscall "+op)}}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_lstat64(path,buf){try{path=SYSCALLS.getStr(path);return SYSCALLS.doStat(FS.lstat,path,buf)}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_mkdir(path,mode){try{path=SYSCALLS.getStr(path);return SYSCALLS.doMkdir(path,mode)}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_newfstatat(dirfd,path,buf,flags){try{path=SYSCALLS.getStr(path);var nofollow=flags&256;var allowEmpty=flags&4096;flags=flags&~4352;path=SYSCALLS.calculateAt(dirfd,path,allowEmpty);return SYSCALLS.doStat(nofollow?FS.lstat:FS.stat,path,buf)}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_openat(dirfd,path,flags,varargs){SYSCALLS.varargs=varargs;try{path=SYSCALLS.getStr(path);path=SYSCALLS.calculateAt(dirfd,path);var mode=varargs?SYSCALLS.get():0;return FS.open(path,flags,mode).fd}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_readlinkat(dirfd,path,buf,bufsize){try{path=SYSCALLS.getStr(path);path=SYSCALLS.calculateAt(dirfd,path);return SYSCALLS.doReadlink(path,buf,bufsize)}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function writeSockaddr(sa,family,addr,port,addrlen){switch(family){case 2:addr=inetPton4(addr);zeroMemory(sa,16);if(addrlen){HEAP32[addrlen>>2]=16}HEAP16[sa>>1]=family;HEAP32[sa+4>>2]=addr;HEAP16[sa+2>>1]=_htons(port);break;case 10:addr=inetPton6(addr);zeroMemory(sa,28);if(addrlen){HEAP32[addrlen>>2]=28}HEAP32[sa>>2]=family;HEAP32[sa+8>>2]=addr[0];HEAP32[sa+12>>2]=addr[1];HEAP32[sa+16>>2]=addr[2];HEAP32[sa+20>>2]=addr[3];HEAP16[sa+2>>1]=_htons(port);break;default:return 5}return 0}function ___syscall_recvfrom(fd,buf,len,flags,addr,addrlen){try{var sock=getSocketFromFD(fd);var msg=sock.sock_ops.recvmsg(sock,len);if(!msg)return 0;if(addr){var errno=writeSockaddr(addr,sock.family,DNS.lookup_name(msg.addr),msg.port,addrlen)}HEAPU8.set(msg.buffer,buf);return msg.buffer.byteLength}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_renameat(olddirfd,oldpath,newdirfd,newpath){try{oldpath=SYSCALLS.getStr(oldpath);newpath=SYSCALLS.getStr(newpath);oldpath=SYSCALLS.calculateAt(olddirfd,oldpath);newpath=SYSCALLS.calculateAt(newdirfd,newpath);FS.rename(oldpath,newpath);return 0}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_rmdir(path){try{path=SYSCALLS.getStr(path);FS.rmdir(path);return 0}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_sendto(fd,message,length,flags,addr,addr_len){try{var sock=getSocketFromFD(fd);var dest=getSocketAddress(addr,addr_len,true);if(!dest){return FS.write(sock.stream,HEAP8,message,length)}else{return sock.sock_ops.sendmsg(sock,HEAP8,message,length,dest.addr,dest.port)}}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_socket(domain,type,protocol){try{var sock=SOCKFS.createSocket(domain,type,protocol);return sock.stream.fd}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_stat64(path,buf){try{path=SYSCALLS.getStr(path);return SYSCALLS.doStat(FS.stat,path,buf)}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_statfs64(path,size,buf){try{path=SYSCALLS.getStr(path);HEAP32[buf+4>>2]=4096;HEAP32[buf+40>>2]=4096;HEAP32[buf+8>>2]=1e6;HEAP32[buf+12>>2]=5e5;HEAP32[buf+16>>2]=5e5;HEAP32[buf+20>>2]=FS.nextInode;HEAP32[buf+24>>2]=1e6;HEAP32[buf+28>>2]=42;HEAP32[buf+44>>2]=2;HEAP32[buf+36>>2]=255;return 0}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_symlink(target,linkpath){try{target=SYSCALLS.getStr(target);linkpath=SYSCALLS.getStr(linkpath);FS.symlink(target,linkpath);return 0}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_truncate64(path,low,high){try{path=SYSCALLS.getStr(path);var length=SYSCALLS.get64(low,high);FS.truncate(path,length);return 0}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_unlinkat(dirfd,path,flags){try{path=SYSCALLS.getStr(path);path=SYSCALLS.calculateAt(dirfd,path);if(flags===0){FS.unlink(path)}else if(flags===512){FS.rmdir(path)}else{abort("Invalid flags passed to unlinkat")}return 0}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function ___syscall_utimensat(dirfd,path,times,flags){try{path=SYSCALLS.getStr(path);path=SYSCALLS.calculateAt(dirfd,path,true);if(!times){var atime=Date.now();var mtime=atime}else{var seconds=HEAP32[times>>2];var nanoseconds=HEAP32[times+4>>2];atime=seconds*1e3+nanoseconds/(1e3*1e3);times+=8;seconds=HEAP32[times>>2];nanoseconds=HEAP32[times+4>>2];mtime=seconds*1e3+nanoseconds/(1e3*1e3)}FS.utime(path,atime,mtime);return 0}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}var dlopen_main_init=0;function __dlopen_js(handle){var ret=!dlopen_main_init;dlopen_main_init=1;return ret}function __dlsym_js(handle,symbol){return 0}function __emscripten_date_now(){return Date.now()}var nowIsMonotonic=true;function __emscripten_get_now_is_monotonic(){return nowIsMonotonic}function __emscripten_throw_longjmp(){throw Infinity}function __gmtime_js(time,tmPtr){var date=new Date(HEAP32[time>>2]*1e3);HEAP32[tmPtr>>2]=date.getUTCSeconds();HEAP32[tmPtr+4>>2]=date.getUTCMinutes();HEAP32[tmPtr+8>>2]=date.getUTCHours();HEAP32[tmPtr+12>>2]=date.getUTCDate();HEAP32[tmPtr+16>>2]=date.getUTCMonth();HEAP32[tmPtr+20>>2]=date.getUTCFullYear()-1900;HEAP32[tmPtr+24>>2]=date.getUTCDay();var start=Date.UTC(date.getUTCFullYear(),0,1,0,0,0,0);var yday=(date.getTime()-start)/(1e3*60*60*24)|0;HEAP32[tmPtr+28>>2]=yday}function __localtime_js(time,tmPtr){var date=new Date(HEAP32[time>>2]*1e3);HEAP32[tmPtr>>2]=date.getSeconds();HEAP32[tmPtr+4>>2]=date.getMinutes();HEAP32[tmPtr+8>>2]=date.getHours();HEAP32[tmPtr+12>>2]=date.getDate();HEAP32[tmPtr+16>>2]=date.getMonth();HEAP32[tmPtr+20>>2]=date.getFullYear()-1900;HEAP32[tmPtr+24>>2]=date.getDay();var start=new Date(date.getFullYear(),0,1);var yday=(date.getTime()-start.getTime())/(1e3*60*60*24)|0;HEAP32[tmPtr+28>>2]=yday;HEAP32[tmPtr+36>>2]=-(date.getTimezoneOffset()*60);var summerOffset=new Date(date.getFullYear(),6,1).getTimezoneOffset();var winterOffset=start.getTimezoneOffset();var dst=(summerOffset!=winterOffset&&date.getTimezoneOffset()==Math.min(winterOffset,summerOffset))|0;HEAP32[tmPtr+32>>2]=dst}function __mktime_js(tmPtr){var date=new Date(HEAP32[tmPtr+20>>2]+1900,HEAP32[tmPtr+16>>2],HEAP32[tmPtr+12>>2],HEAP32[tmPtr+8>>2],HEAP32[tmPtr+4>>2],HEAP32[tmPtr>>2],0);var dst=HEAP32[tmPtr+32>>2];var guessedOffset=date.getTimezoneOffset();var start=new Date(date.getFullYear(),0,1);var summerOffset=new Date(date.getFullYear(),6,1).getTimezoneOffset();var winterOffset=start.getTimezoneOffset();var dstOffset=Math.min(winterOffset,summerOffset);if(dst<0){HEAP32[tmPtr+32>>2]=Number(summerOffset!=winterOffset&&dstOffset==guessedOffset)}else if(dst>0!=(dstOffset==guessedOffset)){var nonDstOffset=Math.max(winterOffset,summerOffset);var trueOffset=dst>0?dstOffset:nonDstOffset;date.setTime(date.getTime()+(trueOffset-guessedOffset)*6e4)}HEAP32[tmPtr+24>>2]=date.getDay();var yday=(date.getTime()-start.getTime())/(1e3*60*60*24)|0;HEAP32[tmPtr+28>>2]=yday;HEAP32[tmPtr>>2]=date.getSeconds();HEAP32[tmPtr+4>>2]=date.getMinutes();HEAP32[tmPtr+8>>2]=date.getHours();HEAP32[tmPtr+12>>2]=date.getDate();HEAP32[tmPtr+16>>2]=date.getMonth();return date.getTime()/1e3|0}function __mmap_js(addr,len,prot,flags,fd,off,allocated,builtin){try{var info=FS.getStream(fd);if(!info)return-8;var res=FS.mmap(info,addr,len,off,prot,flags);var ptr=res.ptr;HEAP32[allocated>>2]=res.allocated;return ptr}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function __munmap_js(addr,len,prot,flags,fd,offset){try{var stream=FS.getStream(fd);if(stream){if(prot&2){SYSCALLS.doMsync(addr,stream,len,flags,offset)}FS.munmap(stream)}}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return-e.errno}}function _tzset_impl(timezone,daylight,tzname){var currentYear=(new Date).getFullYear();var winter=new Date(currentYear,0,1);var summer=new Date(currentYear,6,1);var winterOffset=winter.getTimezoneOffset();var summerOffset=summer.getTimezoneOffset();var stdTimezoneOffset=Math.max(winterOffset,summerOffset);HEAP32[timezone>>2]=stdTimezoneOffset*60;HEAP32[daylight>>2]=Number(winterOffset!=summerOffset);function extractZone(date){var match=date.toTimeString().match(/\(([A-Za-z ]+)\)$/);return match?match[1]:"GMT"}var winterName=extractZone(winter);var summerName=extractZone(summer);var winterNamePtr=allocateUTF8(winterName);var summerNamePtr=allocateUTF8(summerName);if(summerOffset>2]=winterNamePtr;HEAP32[tzname+4>>2]=summerNamePtr}else{HEAP32[tzname>>2]=summerNamePtr;HEAP32[tzname+4>>2]=winterNamePtr}}function __tzset_js(timezone,daylight,tzname){if(__tzset_js.called)return;__tzset_js.called=true;_tzset_impl(timezone,daylight,tzname)}function _abort(){abort("")}var readAsmConstArgsArray=[];function readAsmConstArgs(sigPtr,buf){readAsmConstArgsArray.length=0;var ch;buf>>=2;while(ch=HEAPU8[sigPtr++]){var readAsmConstArgsDouble=ch<105;if(readAsmConstArgsDouble&&buf&1)buf++;readAsmConstArgsArray.push(readAsmConstArgsDouble?HEAPF64[buf++>>1]:HEAP32[buf]);++buf}return readAsmConstArgsArray}function mainThreadEM_ASM(code,sigPtr,argbuf,sync){var args=readAsmConstArgs(sigPtr,argbuf);return ASM_CONSTS[code].apply(null,args)}function _emscripten_asm_const_int_sync_on_main_thread(code,sigPtr,argbuf){return mainThreadEM_ASM(code,sigPtr,argbuf,1)}function _emscripten_set_main_loop_timing(mode,value){Browser.mainLoop.timingMode=mode;Browser.mainLoop.timingValue=value;if(!Browser.mainLoop.func){return 1}if(!Browser.mainLoop.running){Browser.mainLoop.running=true}if(mode==0){Browser.mainLoop.scheduler=function Browser_mainLoop_scheduler_setTimeout(){var timeUntilNextTick=Math.max(0,Browser.mainLoop.tickStartTime+value-_emscripten_get_now())|0;setTimeout(Browser.mainLoop.runner,timeUntilNextTick)};Browser.mainLoop.method="timeout"}else if(mode==1){Browser.mainLoop.scheduler=function Browser_mainLoop_scheduler_rAF(){Browser.requestAnimationFrame(Browser.mainLoop.runner)};Browser.mainLoop.method="rAF"}else if(mode==2){if(typeof setImmediate=="undefined"){var setImmediates=[];var emscriptenMainLoopMessageId="setimmediate";var Browser_setImmediate_messageHandler=function(event){if(event.data===emscriptenMainLoopMessageId||event.data.target===emscriptenMainLoopMessageId){event.stopPropagation();setImmediates.shift()()}};addEventListener("message",Browser_setImmediate_messageHandler,true);setImmediate=function Browser_emulated_setImmediate(func){setImmediates.push(func);if(ENVIRONMENT_IS_WORKER){if(Module["setImmediates"]===undefined)Module["setImmediates"]=[];Module["setImmediates"].push(func);postMessage({target:emscriptenMainLoopMessageId})}else postMessage(emscriptenMainLoopMessageId,"*")}}Browser.mainLoop.scheduler=function Browser_mainLoop_scheduler_setImmediate(){setImmediate(Browser.mainLoop.runner)};Browser.mainLoop.method="immediate"}return 0}var _emscripten_get_now;if(ENVIRONMENT_IS_NODE){_emscripten_get_now=(()=>{var t=process["hrtime"]();return t[0]*1e3+t[1]/1e6})}else _emscripten_get_now=(()=>performance.now());function _exit(status){exit(status)}function maybeExit(){}function setMainLoop(browserIterationFunc,fps,simulateInfiniteLoop,arg,noSetTiming){assert(!Browser.mainLoop.func,"emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.");Browser.mainLoop.func=browserIterationFunc;Browser.mainLoop.arg=arg;var thisMainLoopId=Browser.mainLoop.currentlyRunningMainloop;function checkIsRunning(){if(thisMainLoopId0){var start=Date.now();var blocker=Browser.mainLoop.queue.shift();blocker.func(blocker.arg);if(Browser.mainLoop.remainingBlockers){var remaining=Browser.mainLoop.remainingBlockers;var next=remaining%1==0?remaining-1:Math.floor(remaining);if(blocker.counted){Browser.mainLoop.remainingBlockers=next}else{next=next+.5;Browser.mainLoop.remainingBlockers=(8*remaining+next)/9}}out('main loop blocker "'+blocker.name+'" took '+(Date.now()-start)+" ms");Browser.mainLoop.updateStatus();if(!checkIsRunning())return;setTimeout(Browser.mainLoop.runner,0);return}if(!checkIsRunning())return;Browser.mainLoop.currentFrameNumber=Browser.mainLoop.currentFrameNumber+1|0;if(Browser.mainLoop.timingMode==1&&Browser.mainLoop.timingValue>1&&Browser.mainLoop.currentFrameNumber%Browser.mainLoop.timingValue!=0){Browser.mainLoop.scheduler();return}else if(Browser.mainLoop.timingMode==0){Browser.mainLoop.tickStartTime=_emscripten_get_now()}GL.newRenderingFrameStarted();Browser.mainLoop.runIter(browserIterationFunc);if(!checkIsRunning())return;if(typeof SDL=="object"&&SDL.audio&&SDL.audio.queueNewAudioData)SDL.audio.queueNewAudioData();Browser.mainLoop.scheduler()};if(!noSetTiming){if(fps&&fps>0)_emscripten_set_main_loop_timing(0,1e3/fps);else _emscripten_set_main_loop_timing(1,1);Browser.mainLoop.scheduler()}if(simulateInfiniteLoop){throw"unwind"}}function callUserCallback(func,synchronous){if(ABORT){return}if(synchronous){func();return}try{func()}catch(e){handleException(e)}}function safeSetTimeout(func,timeout){return setTimeout(function(){callUserCallback(func)},timeout)}var Browser={mainLoop:{running:false,scheduler:null,method:"",currentlyRunningMainloop:0,func:null,arg:0,timingMode:0,timingValue:0,currentFrameNumber:0,queue:[],pause:function(){Browser.mainLoop.scheduler=null;Browser.mainLoop.currentlyRunningMainloop++},resume:function(){Browser.mainLoop.currentlyRunningMainloop++;var timingMode=Browser.mainLoop.timingMode;var timingValue=Browser.mainLoop.timingValue;var func=Browser.mainLoop.func;Browser.mainLoop.func=null;setMainLoop(func,0,false,Browser.mainLoop.arg,true);_emscripten_set_main_loop_timing(timingMode,timingValue);Browser.mainLoop.scheduler()},updateStatus:function(){if(Module["setStatus"]){var message=Module["statusMessage"]||"Please wait...";var remaining=Browser.mainLoop.remainingBlockers;var expected=Browser.mainLoop.expectedBlockers;if(remaining){if(remaining{assert(img.complete,"Image "+name+" could not be decoded");var canvas=document.createElement("canvas");canvas.width=img.width;canvas.height=img.height;var ctx=canvas.getContext("2d");ctx.drawImage(img,0,0);Module["preloadedImages"][name]=canvas;Browser.URLObject.revokeObjectURL(url);if(onload)onload(byteArray)});img.onerror=(event=>{out("Image "+url+" could not be decoded");if(onerror)onerror()});img.src=url};Module["preloadPlugins"].push(imagePlugin);var audioPlugin={};audioPlugin["canHandle"]=function audioPlugin_canHandle(name){return!Module.noAudioDecoding&&name.substr(-4)in{".ogg":1,".wav":1,".mp3":1}};audioPlugin["handle"]=function audioPlugin_handle(byteArray,name,onload,onerror){var done=false;function finish(audio){if(done)return;done=true;Module["preloadedAudios"][name]=audio;if(onload)onload(byteArray)}function fail(){if(done)return;done=true;Module["preloadedAudios"][name]=new Audio;if(onerror)onerror()}if(Browser.hasBlobConstructor){try{var b=new Blob([byteArray],{type:Browser.getMimetype(name)})}catch(e){return fail()}var url=Browser.URLObject.createObjectURL(b);var audio=new Audio;audio.addEventListener("canplaythrough",function(){finish(audio)},false);audio.onerror=function audio_onerror(event){if(done)return;out("warning: browser could not fully decode audio "+name+", trying slower base64 approach");function encode64(data){var BASE="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";var PAD="=";var ret="";var leftchar=0;var leftbits=0;for(var i=0;i=6){var curr=leftchar>>leftbits-6&63;leftbits-=6;ret+=BASE[curr]}}if(leftbits==2){ret+=BASE[(leftchar&3)<<4];ret+=PAD+PAD}else if(leftbits==4){ret+=BASE[(leftchar&15)<<2];ret+=PAD}return ret}audio.src="data:audio/x-"+name.substr(-3)+";base64,"+encode64(byteArray);finish(audio)};audio.src=url;safeSetTimeout(function(){finish(audio)},1e4)}else{return fail()}};Module["preloadPlugins"].push(audioPlugin);function pointerLockChange(){Browser.pointerLock=document["pointerLockElement"]===Module["canvas"]||document["mozPointerLockElement"]===Module["canvas"]||document["webkitPointerLockElement"]===Module["canvas"]||document["msPointerLockElement"]===Module["canvas"]}var canvas=Module["canvas"];if(canvas){canvas.requestPointerLock=canvas["requestPointerLock"]||canvas["mozRequestPointerLock"]||canvas["webkitRequestPointerLock"]||canvas["msRequestPointerLock"]||function(){};canvas.exitPointerLock=document["exitPointerLock"]||document["mozExitPointerLock"]||document["webkitExitPointerLock"]||document["msExitPointerLock"]||function(){};canvas.exitPointerLock=canvas.exitPointerLock.bind(document);document.addEventListener("pointerlockchange",pointerLockChange,false);document.addEventListener("mozpointerlockchange",pointerLockChange,false);document.addEventListener("webkitpointerlockchange",pointerLockChange,false);document.addEventListener("mspointerlockchange",pointerLockChange,false);if(Module["elementPointerLock"]){canvas.addEventListener("click",function(ev){if(!Browser.pointerLock&&Module["canvas"].requestPointerLock){Module["canvas"].requestPointerLock();ev.preventDefault()}},false)}}},handledByPreloadPlugin:function(byteArray,fullname,finish,onerror){Browser.init();var handled=false;Module["preloadPlugins"].forEach(function(plugin){if(handled)return;if(plugin["canHandle"](fullname)){plugin["handle"](byteArray,fullname,finish,onerror);handled=true}});return handled},createContext:function(canvas,useWebGL,setInModule,webGLContextAttributes){if(useWebGL&&Module.ctx&&canvas==Module.canvas)return Module.ctx;var ctx;var contextHandle;if(useWebGL){var contextAttributes={antialias:false,alpha:false,majorVersion:typeof WebGL2RenderingContext!="undefined"?2:1};if(webGLContextAttributes){for(var attribute in webGLContextAttributes){contextAttributes[attribute]=webGLContextAttributes[attribute]}}if(typeof GL!="undefined"){contextHandle=GL.createContext(canvas,contextAttributes);if(contextHandle){ctx=GL.getContext(contextHandle).GLctx}}}else{ctx=canvas.getContext("2d")}if(!ctx)return null;if(setInModule){if(!useWebGL)assert(typeof GLctx=="undefined","cannot set in module if GLctx is used, but we are a non-GL context that would replace it");Module.ctx=ctx;if(useWebGL)GL.makeContextCurrent(contextHandle);Module.useWebGL=useWebGL;Browser.moduleContextCreatedCallbacks.forEach(function(callback){callback()});Browser.init()}return ctx},destroyContext:function(canvas,useWebGL,setInModule){},fullscreenHandlersInstalled:false,lockPointer:undefined,resizeCanvas:undefined,requestFullscreen:function(lockPointer,resizeCanvas){Browser.lockPointer=lockPointer;Browser.resizeCanvas=resizeCanvas;if(typeof Browser.lockPointer=="undefined")Browser.lockPointer=true;if(typeof Browser.resizeCanvas=="undefined")Browser.resizeCanvas=false;var canvas=Module["canvas"];function fullscreenChange(){Browser.isFullscreen=false;var canvasContainer=canvas.parentNode;if((document["fullscreenElement"]||document["mozFullScreenElement"]||document["msFullscreenElement"]||document["webkitFullscreenElement"]||document["webkitCurrentFullScreenElement"])===canvasContainer){canvas.exitFullscreen=Browser.exitFullscreen;if(Browser.lockPointer)canvas.requestPointerLock();Browser.isFullscreen=true;if(Browser.resizeCanvas){Browser.setFullscreenCanvasSize()}else{Browser.updateCanvasDimensions(canvas)}}else{canvasContainer.parentNode.insertBefore(canvas,canvasContainer);canvasContainer.parentNode.removeChild(canvasContainer);if(Browser.resizeCanvas){Browser.setWindowedCanvasSize()}else{Browser.updateCanvasDimensions(canvas)}}if(Module["onFullScreen"])Module["onFullScreen"](Browser.isFullscreen);if(Module["onFullscreen"])Module["onFullscreen"](Browser.isFullscreen)}if(!Browser.fullscreenHandlersInstalled){Browser.fullscreenHandlersInstalled=true;document.addEventListener("fullscreenchange",fullscreenChange,false);document.addEventListener("mozfullscreenchange",fullscreenChange,false);document.addEventListener("webkitfullscreenchange",fullscreenChange,false);document.addEventListener("MSFullscreenChange",fullscreenChange,false)}var canvasContainer=document.createElement("div");canvas.parentNode.insertBefore(canvasContainer,canvas);canvasContainer.appendChild(canvas);canvasContainer.requestFullscreen=canvasContainer["requestFullscreen"]||canvasContainer["mozRequestFullScreen"]||canvasContainer["msRequestFullscreen"]||(canvasContainer["webkitRequestFullscreen"]?function(){canvasContainer["webkitRequestFullscreen"](Element["ALLOW_KEYBOARD_INPUT"])}:null)||(canvasContainer["webkitRequestFullScreen"]?function(){canvasContainer["webkitRequestFullScreen"](Element["ALLOW_KEYBOARD_INPUT"])}:null);canvasContainer.requestFullscreen()},exitFullscreen:function(){if(!Browser.isFullscreen){return false}var CFS=document["exitFullscreen"]||document["cancelFullScreen"]||document["mozCancelFullScreen"]||document["msExitFullscreen"]||document["webkitCancelFullScreen"]||function(){};CFS.apply(document,[]);return true},nextRAF:0,fakeRequestAnimationFrame:function(func){var now=Date.now();if(Browser.nextRAF===0){Browser.nextRAF=now+1e3/60}else{while(now+2>=Browser.nextRAF){Browser.nextRAF+=1e3/60}}var delay=Math.max(Browser.nextRAF-now,0);setTimeout(func,delay)},requestAnimationFrame:function(func){if(typeof requestAnimationFrame=="function"){requestAnimationFrame(func);return}var RAF=Browser.fakeRequestAnimationFrame;RAF(func)},safeSetTimeout:function(func){return safeSetTimeout(func)},safeRequestAnimationFrame:function(func){return Browser.requestAnimationFrame(function(){callUserCallback(func)})},getMimetype:function(name){return{"jpg":"image/jpeg","jpeg":"image/jpeg","png":"image/png","bmp":"image/bmp","ogg":"audio/ogg","wav":"audio/wav","mp3":"audio/mpeg"}[name.substr(name.lastIndexOf(".")+1)]},getUserMedia:function(func){if(!window.getUserMedia){window.getUserMedia=navigator["getUserMedia"]||navigator["mozGetUserMedia"]}window.getUserMedia(func)},getMovementX:function(event){return event["movementX"]||event["mozMovementX"]||event["webkitMovementX"]||0},getMovementY:function(event){return event["movementY"]||event["mozMovementY"]||event["webkitMovementY"]||0},getMouseWheelDelta:function(event){var delta=0;switch(event.type){case"DOMMouseScroll":delta=event.detail/3;break;case"mousewheel":delta=event.wheelDelta/120;break;case"wheel":delta=event.deltaY;switch(event.deltaMode){case 0:delta/=100;break;case 1:delta/=3;break;case 2:delta*=80;break;default:throw"unrecognized mouse wheel delta mode: "+event.deltaMode}break;default:throw"unrecognized mouse wheel event: "+event.type}return delta},mouseX:0,mouseY:0,mouseMovementX:0,mouseMovementY:0,touches:{},lastTouches:{},calculateMouseEvent:function(event){if(Browser.pointerLock){if(event.type!="mousemove"&&"mozMovementX"in event){Browser.mouseMovementX=Browser.mouseMovementY=0}else{Browser.mouseMovementX=Browser.getMovementX(event);Browser.mouseMovementY=Browser.getMovementY(event)}if(typeof SDL!="undefined"){Browser.mouseX=SDL.mouseX+Browser.mouseMovementX;Browser.mouseY=SDL.mouseY+Browser.mouseMovementY}else{Browser.mouseX+=Browser.mouseMovementX;Browser.mouseY+=Browser.mouseMovementY}}else{var rect=Module["canvas"].getBoundingClientRect();var cw=Module["canvas"].width;var ch=Module["canvas"].height;var scrollX=typeof window.scrollX!="undefined"?window.scrollX:window.pageXOffset;var scrollY=typeof window.scrollY!="undefined"?window.scrollY:window.pageYOffset;if(event.type==="touchstart"||event.type==="touchend"||event.type==="touchmove"){var touch=event.touch;if(touch===undefined){return}var adjustedX=touch.pageX-(scrollX+rect.left);var adjustedY=touch.pageY-(scrollY+rect.top);adjustedX=adjustedX*(cw/rect.width);adjustedY=adjustedY*(ch/rect.height);var coords={x:adjustedX,y:adjustedY};if(event.type==="touchstart"){Browser.lastTouches[touch.identifier]=coords;Browser.touches[touch.identifier]=coords}else if(event.type==="touchend"||event.type==="touchmove"){var last=Browser.touches[touch.identifier];if(!last)last=coords;Browser.lastTouches[touch.identifier]=last;Browser.touches[touch.identifier]=coords}return}var x=event.pageX-(scrollX+rect.left);var y=event.pageY-(scrollY+rect.top);x=x*(cw/rect.width);y=y*(ch/rect.height);Browser.mouseMovementX=x-Browser.mouseX;Browser.mouseMovementY=y-Browser.mouseY;Browser.mouseX=x;Browser.mouseY=y}},resizeListeners:[],updateResizeListeners:function(){var canvas=Module["canvas"];Browser.resizeListeners.forEach(function(listener){listener(canvas.width,canvas.height)})},setCanvasSize:function(width,height,noUpdates){var canvas=Module["canvas"];Browser.updateCanvasDimensions(canvas,width,height);if(!noUpdates)Browser.updateResizeListeners()},windowedWidth:0,windowedHeight:0,setFullscreenCanvasSize:function(){if(typeof SDL!="undefined"){var flags=HEAPU32[SDL.screen>>2];flags=flags|8388608;HEAP32[SDL.screen>>2]=flags}Browser.updateCanvasDimensions(Module["canvas"]);Browser.updateResizeListeners()},setWindowedCanvasSize:function(){if(typeof SDL!="undefined"){var flags=HEAPU32[SDL.screen>>2];flags=flags&~8388608;HEAP32[SDL.screen>>2]=flags}Browser.updateCanvasDimensions(Module["canvas"]);Browser.updateResizeListeners()},updateCanvasDimensions:function(canvas,wNative,hNative){if(wNative&&hNative){canvas.widthNative=wNative;canvas.heightNative=hNative}else{wNative=canvas.widthNative;hNative=canvas.heightNative}var w=wNative;var h=hNative;if(Module["forcedAspectRatio"]&&Module["forcedAspectRatio"]>0){if(w/h=0;--i){JSEvents._removeHandler(i)}JSEvents.eventHandlers=[];JSEvents.deferredCalls=[]},registerRemoveEventListeners:function(){if(!JSEvents.removeEventListenersRegistered){__ATEXIT__.push(JSEvents.removeAllEventListeners);JSEvents.removeEventListenersRegistered=true}},deferredCalls:[],deferCall:function(targetFunction,precedence,argsList){function arraysHaveEqualContent(arrA,arrB){if(arrA.length!=arrB.length)return false;for(var i in arrA){if(arrA[i]!=arrB[i])return false}return true}for(var i in JSEvents.deferredCalls){var call=JSEvents.deferredCalls[i];if(call.targetFunction==targetFunction&&arraysHaveEqualContent(call.argsList,argsList)){return}}JSEvents.deferredCalls.push({targetFunction:targetFunction,precedence:precedence,argsList:argsList});JSEvents.deferredCalls.sort(function(x,y){return x.precedence2?UTF8ToString(cString):cString}var specialHTMLTargets=[0,typeof document!="undefined"?document:0,typeof window!="undefined"?window:0];function findEventTarget(target){target=maybeCStringToJsString(target);var domElement=specialHTMLTargets[target]||(typeof document!="undefined"?document.querySelector(target):undefined);return domElement}function findCanvasEventTarget(target){return findEventTarget(target)}function _emscripten_get_canvas_element_size(target,width,height){var canvas=findCanvasEventTarget(target);if(!canvas)return-4;HEAP32[width>>2]=canvas.width;HEAP32[height>>2]=canvas.height}function getCanvasElementSize(target){return withStackSave(function(){var w=stackAlloc(8);var h=w+4;var targetInt=stackAlloc(target.id.length+1);stringToUTF8(target.id,targetInt,target.id.length+1);var ret=_emscripten_get_canvas_element_size(targetInt,w,h);var size=[HEAP32[w>>2],HEAP32[h>>2]];return size})}function _emscripten_set_canvas_element_size(target,width,height){var canvas=findCanvasEventTarget(target);if(!canvas)return-4;canvas.width=width;canvas.height=height;return 0}function setCanvasElementSize(target,width,height){if(!target.controlTransferredOffscreen){target.width=width;target.height=height}else{withStackSave(function(){var targetInt=stackAlloc(target.id.length+1);stringToUTF8(target.id,targetInt,target.id.length+1);_emscripten_set_canvas_element_size(targetInt,width,height)})}}function registerRestoreOldStyle(canvas){var canvasSize=getCanvasElementSize(canvas);var oldWidth=canvasSize[0];var oldHeight=canvasSize[1];var oldCssWidth=canvas.style.width;var oldCssHeight=canvas.style.height;var oldBackgroundColor=canvas.style.backgroundColor;var oldDocumentBackgroundColor=document.body.style.backgroundColor;var oldPaddingLeft=canvas.style.paddingLeft;var oldPaddingRight=canvas.style.paddingRight;var oldPaddingTop=canvas.style.paddingTop;var oldPaddingBottom=canvas.style.paddingBottom;var oldMarginLeft=canvas.style.marginLeft;var oldMarginRight=canvas.style.marginRight;var oldMarginTop=canvas.style.marginTop;var oldMarginBottom=canvas.style.marginBottom;var oldDocumentBodyMargin=document.body.style.margin;var oldDocumentOverflow=document.documentElement.style.overflow;var oldDocumentScroll=document.body.scroll;var oldImageRendering=canvas.style.imageRendering;function restoreOldStyle(){var fullscreenElement=document.fullscreenElement||document.webkitFullscreenElement||document.msFullscreenElement;if(!fullscreenElement){document.removeEventListener("fullscreenchange",restoreOldStyle);document.removeEventListener("webkitfullscreenchange",restoreOldStyle);setCanvasElementSize(canvas,oldWidth,oldHeight);canvas.style.width=oldCssWidth;canvas.style.height=oldCssHeight;canvas.style.backgroundColor=oldBackgroundColor;if(!oldDocumentBackgroundColor)document.body.style.backgroundColor="white";document.body.style.backgroundColor=oldDocumentBackgroundColor;canvas.style.paddingLeft=oldPaddingLeft;canvas.style.paddingRight=oldPaddingRight;canvas.style.paddingTop=oldPaddingTop;canvas.style.paddingBottom=oldPaddingBottom;canvas.style.marginLeft=oldMarginLeft;canvas.style.marginRight=oldMarginRight;canvas.style.marginTop=oldMarginTop;canvas.style.marginBottom=oldMarginBottom;document.body.style.margin=oldDocumentBodyMargin;document.documentElement.style.overflow=oldDocumentOverflow;document.body.scroll=oldDocumentScroll;canvas.style.imageRendering=oldImageRendering;if(canvas.GLctxObject)canvas.GLctxObject.GLctx.viewport(0,0,oldWidth,oldHeight);if(currentFullscreenStrategy.canvasResizedCallback){(function(a1,a2,a3){return dynCall_iiii.apply(null,[currentFullscreenStrategy.canvasResizedCallback,a1,a2,a3])})(37,0,currentFullscreenStrategy.canvasResizedCallbackUserData)}}}document.addEventListener("fullscreenchange",restoreOldStyle);document.addEventListener("webkitfullscreenchange",restoreOldStyle);return restoreOldStyle}function setLetterbox(element,topBottom,leftRight){element.style.paddingLeft=element.style.paddingRight=leftRight+"px";element.style.paddingTop=element.style.paddingBottom=topBottom+"px"}function getBoundingClientRect(e){return specialHTMLTargets.indexOf(e)<0?e.getBoundingClientRect():{"left":0,"top":0}}function _JSEvents_resizeCanvasForFullscreen(target,strategy){var restoreOldStyle=registerRestoreOldStyle(target);var cssWidth=strategy.softFullscreen?innerWidth:screen.width;var cssHeight=strategy.softFullscreen?innerHeight:screen.height;var rect=getBoundingClientRect(target);var windowedCssWidth=rect.width;var windowedCssHeight=rect.height;var canvasSize=getCanvasElementSize(target);var windowedRttWidth=canvasSize[0];var windowedRttHeight=canvasSize[1];if(strategy.scaleMode==3){setLetterbox(target,(cssHeight-windowedCssHeight)/2,(cssWidth-windowedCssWidth)/2);cssWidth=windowedCssWidth;cssHeight=windowedCssHeight}else if(strategy.scaleMode==2){if(cssWidth*windowedRttHeight>2]=isFullscreen;HEAP32[eventStruct+4>>2]=JSEvents.fullscreenEnabled();var reportedElement=isFullscreen?fullscreenElement:JSEvents.previousFullscreenElement;var nodeName=JSEvents.getNodeNameForTarget(reportedElement);var id=reportedElement&&reportedElement.id?reportedElement.id:"";stringToUTF8(nodeName,eventStruct+8,128);stringToUTF8(id,eventStruct+136,128);HEAP32[eventStruct+264>>2]=reportedElement?reportedElement.clientWidth:0;HEAP32[eventStruct+268>>2]=reportedElement?reportedElement.clientHeight:0;HEAP32[eventStruct+272>>2]=screen.width;HEAP32[eventStruct+276>>2]=screen.height;if(isFullscreen){JSEvents.previousFullscreenElement=fullscreenElement}}function _emscripten_get_fullscreen_status(fullscreenStatus){if(!JSEvents.fullscreenEnabled())return-1;fillFullscreenChangeEventData(fullscreenStatus);return 0}function fillGamepadEventData(eventStruct,e){HEAPF64[eventStruct>>3]=e.timestamp;for(var i=0;i>3]=e.axes[i]}for(var i=0;i>3]=e.buttons[i].value}else{HEAPF64[eventStruct+i*8+528>>3]=e.buttons[i]}}for(var i=0;i>2]=e.buttons[i].pressed}else{HEAP32[eventStruct+i*4+1040>>2]=e.buttons[i]==1}}HEAP32[eventStruct+1296>>2]=e.connected;HEAP32[eventStruct+1300>>2]=e.index;HEAP32[eventStruct+8>>2]=e.axes.length;HEAP32[eventStruct+12>>2]=e.buttons.length;stringToUTF8(e.id,eventStruct+1304,64);stringToUTF8(e.mapping,eventStruct+1368,64)}function _emscripten_get_gamepad_status(index,gamepadState){if(index<0||index>=JSEvents.lastGamepadState.length)return-5;if(!JSEvents.lastGamepadState[index])return-7;fillGamepadEventData(gamepadState,JSEvents.lastGamepadState[index]);return 0}function _emscripten_get_heap_max(){return 2147483648}function _emscripten_get_now_res(){if(ENVIRONMENT_IS_NODE){return 1}else return 1e3}function _emscripten_get_num_gamepads(){return JSEvents.lastGamepadState.length}function _emscripten_html5_remove_all_event_listeners(){JSEvents.removeAllEventListeners()}function _emscripten_is_webgl_context_lost(contextHandle){return!GL.contexts[contextHandle]||GL.contexts[contextHandle].GLctx.isContextLost()}function reallyNegative(x){return x<0||x===0&&1/x===-Infinity}function convertI32PairToI53(lo,hi){return(lo>>>0)+hi*4294967296}function convertU32PairToI53(lo,hi){return(lo>>>0)+(hi>>>0)*4294967296}function reSign(value,bits){if(value<=0){return value}var half=bits<=32?Math.abs(1<=half&&(bits<=32||value>half)){value=-2*half+value}return value}function unSign(value,bits){if(value>=0){return value}return bits<=32?2*Math.abs(1<>3]);argIndex+=8}else if(type=="i64"){ret=[HEAP32[argIndex>>2],HEAP32[argIndex+4>>2]];argIndex+=8}else{type="i32";ret=HEAP32[argIndex>>2];argIndex+=4}return ret}var ret=[];var curr,next,currArg;while(1){var startTextIndex=textIndex;curr=HEAP8[textIndex>>0];if(curr===0)break;next=HEAP8[textIndex+1>>0];if(curr==37){var flagAlwaysSigned=false;var flagLeftAlign=false;var flagAlternative=false;var flagZeroPad=false;var flagPadSign=false;flagsLoop:while(1){switch(next){case 43:flagAlwaysSigned=true;break;case 45:flagLeftAlign=true;break;case 35:flagAlternative=true;break;case 48:if(flagZeroPad){break flagsLoop}else{flagZeroPad=true;break}case 32:flagPadSign=true;break;default:break flagsLoop}textIndex++;next=HEAP8[textIndex+1>>0]}var width=0;if(next==42){width=getNextArg("i32");textIndex++;next=HEAP8[textIndex+1>>0]}else{while(next>=48&&next<=57){width=width*10+(next-48);textIndex++;next=HEAP8[textIndex+1>>0]}}var precisionSet=false,precision=-1;if(next==46){precision=0;precisionSet=true;textIndex++;next=HEAP8[textIndex+1>>0];if(next==42){precision=getNextArg("i32");textIndex++}else{while(1){var precisionChr=HEAP8[textIndex+1>>0];if(precisionChr<48||precisionChr>57)break;precision=precision*10+(precisionChr-48);textIndex++}}next=HEAP8[textIndex+1>>0]}if(precision<0){precision=6;precisionSet=false}var argSize;switch(String.fromCharCode(next)){case"h":var nextNext=HEAP8[textIndex+2>>0];if(nextNext==104){textIndex++;argSize=1}else{argSize=2}break;case"l":var nextNext=HEAP8[textIndex+2>>0];if(nextNext==108){textIndex++;argSize=8}else{argSize=4}break;case"L":case"q":case"j":argSize=8;break;case"z":case"t":case"I":argSize=4;break;default:argSize=null}if(argSize)textIndex++;next=HEAP8[textIndex+1>>0];switch(String.fromCharCode(next)){case"d":case"i":case"u":case"o":case"x":case"X":case"p":{var signed=next==100||next==105;argSize=argSize||4;currArg=getNextArg("i"+argSize*8);var argText;if(argSize==8){currArg=next==117?convertU32PairToI53(currArg[0],currArg[1]):convertI32PairToI53(currArg[0],currArg[1])}if(argSize<=4){var limit=Math.pow(256,argSize)-1;currArg=(signed?reSign:unSign)(currArg&limit,argSize*8)}var currAbsArg=Math.abs(currArg);var prefix="";if(next==100||next==105){argText=reSign(currArg,8*argSize).toString(10)}else if(next==117){argText=unSign(currArg,8*argSize).toString(10);currArg=Math.abs(currArg)}else if(next==111){argText=(flagAlternative?"0":"")+currAbsArg.toString(8)}else if(next==120||next==88){prefix=flagAlternative&&currArg!=0?"0x":"";if(currArg<0){currArg=-currArg;argText=(currAbsArg-1).toString(16);var buffer=[];for(var i=0;i=0){if(flagAlwaysSigned){prefix="+"+prefix}else if(flagPadSign){prefix=" "+prefix}}if(argText.charAt(0)=="-"){prefix="-"+prefix;argText=argText.substr(1)}while(prefix.length+argText.lengthexponent&&exponent>=-4){next=(next==103?"f":"F").charCodeAt(0);precision-=exponent+1}else{next=(next==103?"e":"E").charCodeAt(0);precision--}effectivePrecision=Math.min(precision,20)}if(next==101||next==69){argText=currArg.toExponential(effectivePrecision);if(/[eE][-+]\d$/.test(argText)){argText=argText.slice(0,-1)+"0"+argText.slice(-1)}}else if(next==102||next==70){argText=currArg.toFixed(effectivePrecision);if(currArg===0&&reallyNegative(currArg)){argText="-"+argText}}var parts=argText.split("e");if(isGeneral&&!flagAlternative){while(parts[0].length>1&&parts[0].includes(".")&&(parts[0].slice(-1)=="0"||parts[0].slice(-1)==".")){parts[0]=parts[0].slice(0,-1)}}else{if(flagAlternative&&argText.indexOf(".")==-1)parts[0]+=".";while(precision>effectivePrecision++)parts[0]+="0"}argText=parts[0]+(parts.length>1?"e"+parts[1]:"");if(next==69)argText=argText.toUpperCase();if(currArg>=0){if(flagAlwaysSigned){argText="+"+argText}else if(flagPadSign){argText=" "+argText}}}while(argText.length>0])}}else{ret=ret.concat(intArrayFromString("(null)".substr(0,argLength),true))}if(flagLeftAlign){while(argLength0){ret.push(32)}if(!flagLeftAlign)ret.push(getNextArg("i8"));break}case"n":{var ptr=getNextArg("i32*");HEAP32[ptr>>2]=ret.length;break}case"%":{ret.push(curr);break}default:{for(var i=startTextIndex;i>0])}}}textIndex+=2}else{ret.push(curr);textIndex+=1}}return ret}function traverseStack(args){if(!args||!args.callee||!args.callee.name){return[null,"",""]}var funstr=args.callee.toString();var funcname=args.callee.name;var str="(";var first=true;for(var i in args){var a=args[i];if(!first){str+=", "}first=false;if(typeof a=="number"||typeof a=="string"){str+=a}else{str+="("+typeof a+")"}}str+=")";var caller=args.callee.caller;args=caller?caller.arguments:[];if(first)str="";return[args,funcname,str]}function _emscripten_get_callstack_js(flags){var callstack=jsStackTrace();var iThisFunc=callstack.lastIndexOf("_emscripten_log");var iThisFunc2=callstack.lastIndexOf("_emscripten_get_callstack");var iNextLine=callstack.indexOf("\n",Math.max(iThisFunc,iThisFunc2))+1;callstack=callstack.slice(iNextLine);if(flags&32){warnOnce("EM_LOG_DEMANGLE is deprecated; ignoring")}if(flags&8&&typeof emscripten_source_map=="undefined"){warnOnce('Source map information is not available, emscripten_log with EM_LOG_C_STACK will be ignored. Build with "--pre-js $EMSCRIPTEN/src/emscripten-source-map.min.js" linker flag to add source map loading to code.');flags^=8;flags|=16}var stack_args=null;if(flags&128){stack_args=traverseStack(arguments);while(stack_args[1].includes("_emscripten_"))stack_args=traverseStack(stack_args[0])}var lines=callstack.split("\n");callstack="";var newFirefoxRe=new RegExp("\\s*(.*?)@(.*?):([0-9]+):([0-9]+)");var firefoxRe=new RegExp("\\s*(.*?)@(.*):(.*)(:(.*))?");var chromeRe=new RegExp("\\s*at (.*?) \\((.*):(.*):(.*)\\)");for(var l in lines){var line=lines[l];var symbolName="";var file="";var lineno=0;var column=0;var parts=chromeRe.exec(line);if(parts&&parts.length==5){symbolName=parts[1];file=parts[2];lineno=parts[3];column=parts[4]}else{parts=newFirefoxRe.exec(line);if(!parts)parts=firefoxRe.exec(line);if(parts&&parts.length>=4){symbolName=parts[1];file=parts[2];lineno=parts[3];column=parts[4]|0}else{callstack+=line+"\n";continue}}var haveSourceMap=false;if(flags&8){var orig=emscripten_source_map.originalPositionFor({line:lineno,column:column});haveSourceMap=orig&&orig.source;if(haveSourceMap){if(flags&64){orig.source=orig.source.substring(orig.source.replace(/\\/g,"/").lastIndexOf("/")+1)}callstack+=" at "+symbolName+" ("+orig.source+":"+orig.line+":"+orig.column+")\n"}}if(flags&16||!haveSourceMap){if(flags&64){file=file.substring(file.replace(/\\/g,"/").lastIndexOf("/")+1)}callstack+=(haveSourceMap?" = "+symbolName:" at "+symbolName)+" ("+file+":"+lineno+":"+column+")\n"}if(flags&128&&stack_args[0]){if(stack_args[1]==symbolName&&stack_args[2].length>0){callstack=callstack.replace(/\s+$/,"");callstack+=" with values: "+stack_args[1]+stack_args[2]+"\n"}stack_args=traverseStack(stack_args[0])}}callstack=callstack.replace(/\s+$/,"");return callstack}function _emscripten_log_js(flags,str){if(flags&24){str=str.replace(/\s+$/,"");str+=(str.length>0?"\n":"")+_emscripten_get_callstack_js(flags)}if(flags&1){if(flags&4){console.error(str)}else if(flags&2){console.warn(str)}else if(flags&512){console.info(str)}else if(flags&256){console.debug(str)}else{console.log(str)}}else if(flags&6){err(str)}else{out(str)}}function _emscripten_log(flags,format,varargs){var result=formatString(format,varargs);var str=UTF8ArrayToString(result,0);_emscripten_log_js(flags,str)}function _emscripten_memcpy_big(dest,src,num){HEAPU8.copyWithin(dest,src,src+num)}function doRequestFullscreen(target,strategy){if(!JSEvents.fullscreenEnabled())return-1;target=findEventTarget(target);if(!target)return-4;if(!target.requestFullscreen&&!target.webkitRequestFullscreen){return-3}var canPerformRequests=JSEvents.canPerformEventHandlerRequests();if(!canPerformRequests){if(strategy.deferUntilInEventHandler){JSEvents.deferCall(_JSEvents_requestFullscreen,1,[target,strategy]);return 1}else{return-2}}return _JSEvents_requestFullscreen(target,strategy)}function _emscripten_request_fullscreen(target,deferUntilInEventHandler){var strategy={scaleMode:0,canvasResolutionScaleMode:0,filteringMode:0,deferUntilInEventHandler:deferUntilInEventHandler,canvasResizedCallbackTargetThread:2};return doRequestFullscreen(target,strategy)}function _emscripten_request_pointerlock(target,deferUntilInEventHandler){target=findEventTarget(target);if(!target)return-4;if(!target.requestPointerLock&&!target.msRequestPointerLock){return-1}var canPerformRequests=JSEvents.canPerformEventHandlerRequests();if(!canPerformRequests){if(deferUntilInEventHandler){JSEvents.deferCall(requestPointerLock,2,[target]);return 1}else{return-2}}return requestPointerLock(target)}function emscripten_realloc_buffer(size){try{wasmMemory.grow(size-buffer.byteLength+65535>>>16);updateGlobalBufferAndViews(wasmMemory.buffer);return 1}catch(e){}}function _emscripten_resize_heap(requestedSize){var oldSize=HEAPU8.length;requestedSize=requestedSize>>>0;var maxHeapSize=_emscripten_get_heap_max();if(requestedSize>maxHeapSize){return false}let alignUp=(x,multiple)=>x+(multiple-x%multiple)%multiple;for(var cutDown=1;cutDown<=4;cutDown*=2){var overGrownHeapSize=oldSize*(1+.2/cutDown);overGrownHeapSize=Math.min(overGrownHeapSize,requestedSize+100663296);var newSize=Math.min(maxHeapSize,alignUp(Math.max(requestedSize,overGrownHeapSize),65536));var replacement=emscripten_realloc_buffer(newSize);if(replacement){return true}}return false}function _emscripten_sample_gamepad_data(){return(JSEvents.lastGamepadState=navigator.getGamepads?navigator.getGamepads():navigator.webkitGetGamepads?navigator.webkitGetGamepads():null)?0:-1}function registerFocusEventCallback(target,userData,useCapture,callbackfunc,eventTypeId,eventTypeString,targetThread){if(!JSEvents.focusEvent)JSEvents.focusEvent=_malloc(256);var focusEventHandlerFunc=function(ev){var e=ev||event;var nodeName=JSEvents.getNodeNameForTarget(e.target);var id=e.target.id?e.target.id:"";var focusEvent=JSEvents.focusEvent;stringToUTF8(nodeName,focusEvent+0,128);stringToUTF8(id,focusEvent+128,128);if(function(a1,a2,a3){return dynCall_iiii.apply(null,[callbackfunc,a1,a2,a3])}(eventTypeId,focusEvent,userData))e.preventDefault()};var eventHandler={target:findEventTarget(target),eventTypeString:eventTypeString,callbackfunc:callbackfunc,handlerFunc:focusEventHandlerFunc,useCapture:useCapture};JSEvents.registerOrRemoveHandler(eventHandler)}function _emscripten_set_blur_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerFocusEventCallback(target,userData,useCapture,callbackfunc,12,"blur",targetThread);return 0}function _emscripten_set_focus_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerFocusEventCallback(target,userData,useCapture,callbackfunc,13,"focus",targetThread);return 0}function registerFullscreenChangeEventCallback(target,userData,useCapture,callbackfunc,eventTypeId,eventTypeString,targetThread){if(!JSEvents.fullscreenChangeEvent)JSEvents.fullscreenChangeEvent=_malloc(280);var fullscreenChangeEventhandlerFunc=function(ev){var e=ev||event;var fullscreenChangeEvent=JSEvents.fullscreenChangeEvent;fillFullscreenChangeEventData(fullscreenChangeEvent);if(function(a1,a2,a3){return dynCall_iiii.apply(null,[callbackfunc,a1,a2,a3])}(eventTypeId,fullscreenChangeEvent,userData))e.preventDefault()};var eventHandler={target:target,eventTypeString:eventTypeString,callbackfunc:callbackfunc,handlerFunc:fullscreenChangeEventhandlerFunc,useCapture:useCapture};JSEvents.registerOrRemoveHandler(eventHandler)}function _emscripten_set_fullscreenchange_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){if(!JSEvents.fullscreenEnabled())return-1;target=findEventTarget(target);if(!target)return-4;registerFullscreenChangeEventCallback(target,userData,useCapture,callbackfunc,19,"fullscreenchange",targetThread);registerFullscreenChangeEventCallback(target,userData,useCapture,callbackfunc,19,"webkitfullscreenchange",targetThread);return 0}function registerGamepadEventCallback(target,userData,useCapture,callbackfunc,eventTypeId,eventTypeString,targetThread){if(!JSEvents.gamepadEvent)JSEvents.gamepadEvent=_malloc(1432);var gamepadEventHandlerFunc=function(ev){var e=ev||event;var gamepadEvent=JSEvents.gamepadEvent;fillGamepadEventData(gamepadEvent,e["gamepad"]);if(function(a1,a2,a3){return dynCall_iiii.apply(null,[callbackfunc,a1,a2,a3])}(eventTypeId,gamepadEvent,userData))e.preventDefault()};var eventHandler={target:findEventTarget(target),allowsDeferredCalls:true,eventTypeString:eventTypeString,callbackfunc:callbackfunc,handlerFunc:gamepadEventHandlerFunc,useCapture:useCapture};JSEvents.registerOrRemoveHandler(eventHandler)}function _emscripten_set_gamepadconnected_callback_on_thread(userData,useCapture,callbackfunc,targetThread){if(!navigator.getGamepads&&!navigator.webkitGetGamepads)return-1;registerGamepadEventCallback(2,userData,useCapture,callbackfunc,26,"gamepadconnected",targetThread);return 0}function _emscripten_set_gamepaddisconnected_callback_on_thread(userData,useCapture,callbackfunc,targetThread){if(!navigator.getGamepads&&!navigator.webkitGetGamepads)return-1;registerGamepadEventCallback(2,userData,useCapture,callbackfunc,27,"gamepaddisconnected",targetThread);return 0}function _emscripten_set_interval(cb,msecs,userData){return setInterval(function(){callUserCallback(function(){(function(a1){dynCall_vi.apply(null,[cb,a1])})(userData)})},msecs)}function registerKeyEventCallback(target,userData,useCapture,callbackfunc,eventTypeId,eventTypeString,targetThread){if(!JSEvents.keyEvent)JSEvents.keyEvent=_malloc(176);var keyEventHandlerFunc=function(e){var keyEventData=JSEvents.keyEvent;HEAPF64[keyEventData>>3]=e.timeStamp;var idx=keyEventData>>2;HEAP32[idx+2]=e.location;HEAP32[idx+3]=e.ctrlKey;HEAP32[idx+4]=e.shiftKey;HEAP32[idx+5]=e.altKey;HEAP32[idx+6]=e.metaKey;HEAP32[idx+7]=e.repeat;HEAP32[idx+8]=e.charCode;HEAP32[idx+9]=e.keyCode;HEAP32[idx+10]=e.which;stringToUTF8(e.key||"",keyEventData+44,32);stringToUTF8(e.code||"",keyEventData+76,32);stringToUTF8(e.char||"",keyEventData+108,32);stringToUTF8(e.locale||"",keyEventData+140,32);if(function(a1,a2,a3){return dynCall_iiii.apply(null,[callbackfunc,a1,a2,a3])}(eventTypeId,keyEventData,userData))e.preventDefault()};var eventHandler={target:findEventTarget(target),allowsDeferredCalls:true,eventTypeString:eventTypeString,callbackfunc:callbackfunc,handlerFunc:keyEventHandlerFunc,useCapture:useCapture};JSEvents.registerOrRemoveHandler(eventHandler)}function _emscripten_set_keydown_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerKeyEventCallback(target,userData,useCapture,callbackfunc,2,"keydown",targetThread);return 0}function _emscripten_set_keypress_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerKeyEventCallback(target,userData,useCapture,callbackfunc,1,"keypress",targetThread);return 0}function _emscripten_set_keyup_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerKeyEventCallback(target,userData,useCapture,callbackfunc,3,"keyup",targetThread);return 0}function _emscripten_set_main_loop(func,fps,simulateInfiniteLoop){var browserIterationFunc=function(){dynCall_v.call(null,func)};setMainLoop(browserIterationFunc,fps,simulateInfiniteLoop)}function fillMouseEventData(eventStruct,e,target){HEAPF64[eventStruct>>3]=e.timeStamp;var idx=eventStruct>>2;HEAP32[idx+2]=e.screenX;HEAP32[idx+3]=e.screenY;HEAP32[idx+4]=e.clientX;HEAP32[idx+5]=e.clientY;HEAP32[idx+6]=e.ctrlKey;HEAP32[idx+7]=e.shiftKey;HEAP32[idx+8]=e.altKey;HEAP32[idx+9]=e.metaKey;HEAP16[idx*2+20]=e.button;HEAP16[idx*2+21]=e.buttons;HEAP32[idx+11]=e["movementX"];HEAP32[idx+12]=e["movementY"];var rect=getBoundingClientRect(target);HEAP32[idx+13]=e.clientX-rect.left;HEAP32[idx+14]=e.clientY-rect.top}function registerMouseEventCallback(target,userData,useCapture,callbackfunc,eventTypeId,eventTypeString,targetThread){if(!JSEvents.mouseEvent)JSEvents.mouseEvent=_malloc(72);target=findEventTarget(target);var mouseEventHandlerFunc=function(ev){var e=ev||event;fillMouseEventData(JSEvents.mouseEvent,e,target);if(function(a1,a2,a3){return dynCall_iiii.apply(null,[callbackfunc,a1,a2,a3])}(eventTypeId,JSEvents.mouseEvent,userData))e.preventDefault()};var eventHandler={target:target,allowsDeferredCalls:eventTypeString!="mousemove"&&eventTypeString!="mouseenter"&&eventTypeString!="mouseleave",eventTypeString:eventTypeString,callbackfunc:callbackfunc,handlerFunc:mouseEventHandlerFunc,useCapture:useCapture};JSEvents.registerOrRemoveHandler(eventHandler)}function _emscripten_set_mousedown_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerMouseEventCallback(target,userData,useCapture,callbackfunc,5,"mousedown",targetThread);return 0}function _emscripten_set_mousemove_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerMouseEventCallback(target,userData,useCapture,callbackfunc,8,"mousemove",targetThread);return 0}function _emscripten_set_mouseup_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerMouseEventCallback(target,userData,useCapture,callbackfunc,6,"mouseup",targetThread);return 0}function registerTouchEventCallback(target,userData,useCapture,callbackfunc,eventTypeId,eventTypeString,targetThread){if(!JSEvents.touchEvent)JSEvents.touchEvent=_malloc(1696);target=findEventTarget(target);var touchEventHandlerFunc=function(e){var t,touches={},et=e.touches;for(var i=0;i>2;HEAP32[idx+3]=e.ctrlKey;HEAP32[idx+4]=e.shiftKey;HEAP32[idx+5]=e.altKey;HEAP32[idx+6]=e.metaKey;idx+=7;var targetRect=getBoundingClientRect(target);var numTouches=0;for(var i in touches){var t=touches[i];HEAP32[idx+0]=t.identifier;HEAP32[idx+1]=t.screenX;HEAP32[idx+2]=t.screenY;HEAP32[idx+3]=t.clientX;HEAP32[idx+4]=t.clientY;HEAP32[idx+5]=t.pageX;HEAP32[idx+6]=t.pageY;HEAP32[idx+7]=t.isChanged;HEAP32[idx+8]=t.onTarget;HEAP32[idx+9]=t.clientX-targetRect.left;HEAP32[idx+10]=t.clientY-targetRect.top;idx+=13;if(++numTouches>31){break}}HEAP32[touchEvent+8>>2]=numTouches;if(function(a1,a2,a3){return dynCall_iiii.apply(null,[callbackfunc,a1,a2,a3])}(eventTypeId,touchEvent,userData))e.preventDefault()};var eventHandler={target:target,allowsDeferredCalls:eventTypeString=="touchstart"||eventTypeString=="touchend",eventTypeString:eventTypeString,callbackfunc:callbackfunc,handlerFunc:touchEventHandlerFunc,useCapture:useCapture};JSEvents.registerOrRemoveHandler(eventHandler)}function _emscripten_set_touchcancel_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerTouchEventCallback(target,userData,useCapture,callbackfunc,25,"touchcancel",targetThread);return 0}function _emscripten_set_touchend_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerTouchEventCallback(target,userData,useCapture,callbackfunc,23,"touchend",targetThread);return 0}function _emscripten_set_touchmove_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerTouchEventCallback(target,userData,useCapture,callbackfunc,24,"touchmove",targetThread);return 0}function _emscripten_set_touchstart_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerTouchEventCallback(target,userData,useCapture,callbackfunc,22,"touchstart",targetThread);return 0}function registerWheelEventCallback(target,userData,useCapture,callbackfunc,eventTypeId,eventTypeString,targetThread){if(!JSEvents.wheelEvent)JSEvents.wheelEvent=_malloc(104);var wheelHandlerFunc=function(ev){var e=ev||event;var wheelEvent=JSEvents.wheelEvent;fillMouseEventData(wheelEvent,e,target);HEAPF64[wheelEvent+72>>3]=e["deltaX"];HEAPF64[wheelEvent+80>>3]=e["deltaY"];HEAPF64[wheelEvent+88>>3]=e["deltaZ"];HEAP32[wheelEvent+96>>2]=e["deltaMode"];if(function(a1,a2,a3){return dynCall_iiii.apply(null,[callbackfunc,a1,a2,a3])}(eventTypeId,wheelEvent,userData))e.preventDefault()};var eventHandler={target:target,allowsDeferredCalls:true,eventTypeString:eventTypeString,callbackfunc:callbackfunc,handlerFunc:wheelHandlerFunc,useCapture:useCapture};JSEvents.registerOrRemoveHandler(eventHandler)}function _emscripten_set_wheel_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){target=findEventTarget(target);if(typeof target.onwheel!="undefined"){registerWheelEventCallback(target,userData,useCapture,callbackfunc,9,"wheel",targetThread);return 0}else{return-1}}function __webgl_enable_ANGLE_instanced_arrays(ctx){var ext=ctx.getExtension("ANGLE_instanced_arrays");if(ext){ctx["vertexAttribDivisor"]=function(index,divisor){ext["vertexAttribDivisorANGLE"](index,divisor)};ctx["drawArraysInstanced"]=function(mode,first,count,primcount){ext["drawArraysInstancedANGLE"](mode,first,count,primcount)};ctx["drawElementsInstanced"]=function(mode,count,type,indices,primcount){ext["drawElementsInstancedANGLE"](mode,count,type,indices,primcount)};return 1}}function __webgl_enable_OES_vertex_array_object(ctx){var ext=ctx.getExtension("OES_vertex_array_object");if(ext){ctx["createVertexArray"]=function(){return ext["createVertexArrayOES"]()};ctx["deleteVertexArray"]=function(vao){ext["deleteVertexArrayOES"](vao)};ctx["bindVertexArray"]=function(vao){ext["bindVertexArrayOES"](vao)};ctx["isVertexArray"]=function(vao){return ext["isVertexArrayOES"](vao)};return 1}}function __webgl_enable_WEBGL_draw_buffers(ctx){var ext=ctx.getExtension("WEBGL_draw_buffers");if(ext){ctx["drawBuffers"]=function(n,bufs){ext["drawBuffersWEBGL"](n,bufs)};return 1}}function __webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(ctx){return!!(ctx.dibvbi=ctx.getExtension("WEBGL_draw_instanced_base_vertex_base_instance"))}function __webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(ctx){return!!(ctx.mdibvbi=ctx.getExtension("WEBGL_multi_draw_instanced_base_vertex_base_instance"))}function __webgl_enable_WEBGL_multi_draw(ctx){return!!(ctx.multiDrawWebgl=ctx.getExtension("WEBGL_multi_draw"))}var GL={counter:1,buffers:[],mappedBuffers:{},programs:[],framebuffers:[],renderbuffers:[],textures:[],shaders:[],vaos:[],contexts:[],offscreenCanvases:{},queries:[],samplers:[],transformFeedbacks:[],syncs:[],byteSizeByTypeRoot:5120,byteSizeByType:[1,1,2,2,4,4,4,2,3,4,8],stringCache:{},stringiCache:{},unpackAlignment:4,recordError:function recordError(errorCode){if(!GL.lastError){GL.lastError=errorCode}},getNewId:function(table){var ret=GL.counter++;for(var i=table.length;i>1;var quadIndexes=new Uint16Array(numIndexes);var i=0,v=0;while(1){quadIndexes[i++]=v;if(i>=numIndexes)break;quadIndexes[i++]=v+1;if(i>=numIndexes)break;quadIndexes[i++]=v+2;if(i>=numIndexes)break;quadIndexes[i++]=v;if(i>=numIndexes)break;quadIndexes[i++]=v+2;if(i>=numIndexes)break;quadIndexes[i++]=v+3;if(i>=numIndexes)break;v+=4}context.GLctx.bufferData(34963,quadIndexes,35044);context.GLctx.bindBuffer(34963,null)}},getTempVertexBuffer:function getTempVertexBuffer(sizeBytes){var idx=GL.log2ceilLookup(sizeBytes);var ringbuffer=GL.currentContext.tempVertexBuffers1[idx];var nextFreeBufferIndex=GL.currentContext.tempVertexBufferCounters1[idx];GL.currentContext.tempVertexBufferCounters1[idx]=GL.currentContext.tempVertexBufferCounters1[idx]+1&GL.numTempVertexBuffersPerSize-1;var vbo=ringbuffer[nextFreeBufferIndex];if(vbo){return vbo}var prevVBO=GLctx.getParameter(34964);ringbuffer[nextFreeBufferIndex]=GLctx.createBuffer();GLctx.bindBuffer(34962,ringbuffer[nextFreeBufferIndex]);GLctx.bufferData(34962,1<>2]:-1;source+=UTF8ToString(HEAP32[string+i*4>>2],len<0?undefined:len)}return source},calcBufLength:function calcBufLength(size,type,stride,count){if(stride>0){return count*stride}var typeSize=GL.byteSizeByType[type-GL.byteSizeByTypeRoot];return size*typeSize*count},usedTempBuffers:[],preDrawHandleClientVertexAttribBindings:function preDrawHandleClientVertexAttribBindings(count){GL.resetBufferBinding=false;for(var i=0;i1?canvas.getContext("webgl2",webGLContextAttributes):canvas.getContext("webgl",webGLContextAttributes);if(!ctx)return 0;var handle=GL.registerContext(ctx,webGLContextAttributes);return handle},registerContext:function(ctx,webGLContextAttributes){var handle=GL.getNewId(GL.contexts);var context={handle:handle,attributes:webGLContextAttributes,version:webGLContextAttributes.majorVersion,GLctx:ctx};if(ctx.canvas)ctx.canvas.GLctxObject=context;GL.contexts[handle]=context;if(typeof webGLContextAttributes.enableExtensionsByDefault=="undefined"||webGLContextAttributes.enableExtensionsByDefault){GL.initExtensions(context)}context.maxVertexAttribs=context.GLctx.getParameter(34921);context.clientBuffers=[];for(var i=0;i=2){GLctx.disjointTimerQueryExt=GLctx.getExtension("EXT_disjoint_timer_query_webgl2")}if(context.version<2||!GLctx.disjointTimerQueryExt){GLctx.disjointTimerQueryExt=GLctx.getExtension("EXT_disjoint_timer_query")}__webgl_enable_WEBGL_multi_draw(GLctx);var exts=GLctx.getSupportedExtensions()||[];exts.forEach(function(ext){if(!ext.includes("lose_context")&&!ext.includes("debug")){GLctx.getExtension(ext)}})}};var __emscripten_webgl_power_preferences=["default","low-power","high-performance"];function _emscripten_webgl_do_create_context(target,attributes){var a=attributes>>2;var powerPreference=HEAP32[a+(24>>2)];var contextAttributes={"alpha":!!HEAP32[a+(0>>2)],"depth":!!HEAP32[a+(4>>2)],"stencil":!!HEAP32[a+(8>>2)],"antialias":!!HEAP32[a+(12>>2)],"premultipliedAlpha":!!HEAP32[a+(16>>2)],"preserveDrawingBuffer":!!HEAP32[a+(20>>2)],"powerPreference":__emscripten_webgl_power_preferences[powerPreference],"failIfMajorPerformanceCaveat":!!HEAP32[a+(28>>2)],majorVersion:HEAP32[a+(32>>2)],minorVersion:HEAP32[a+(36>>2)],enableExtensionsByDefault:HEAP32[a+(40>>2)],explicitSwapControl:HEAP32[a+(44>>2)],proxyContextToMainThread:HEAP32[a+(48>>2)],renderViaOffscreenBackBuffer:HEAP32[a+(52>>2)]};var canvas=findCanvasEventTarget(target);if(!canvas){return 0}if(contextAttributes.explicitSwapControl){return 0}var contextHandle=GL.createContext(canvas,contextAttributes);return contextHandle}function _emscripten_webgl_create_context(a0,a1){return _emscripten_webgl_do_create_context(a0,a1)}function _emscripten_webgl_destroy_context(contextHandle){if(GL.currentContext==contextHandle)GL.currentContext=0;GL.deleteContext(contextHandle)}function _emscripten_webgl_enable_extension(contextHandle,extension){var context=GL.getContext(contextHandle);var extString=UTF8ToString(extension);if(extString.startsWith("GL_"))extString=extString.substr(3);if(extString=="ANGLE_instanced_arrays")__webgl_enable_ANGLE_instanced_arrays(GLctx);if(extString=="OES_vertex_array_object")__webgl_enable_OES_vertex_array_object(GLctx);if(extString=="WEBGL_draw_buffers")__webgl_enable_WEBGL_draw_buffers(GLctx);if(extString=="WEBGL_draw_instanced_base_vertex_base_instance")__webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);if(extString=="WEBGL_multi_draw_instanced_base_vertex_base_instance")__webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);if(extString=="WEBGL_multi_draw")__webgl_enable_WEBGL_multi_draw(GLctx);var ext=context.GLctx.getExtension(extString);return!!ext}function _emscripten_webgl_do_get_current_context(){return GL.currentContext?GL.currentContext.handle:0}function _emscripten_webgl_get_current_context(){return _emscripten_webgl_do_get_current_context()}function _emscripten_webgl_init_context_attributes(attributes){var a=attributes>>2;for(var i=0;i<56>>2;++i){HEAP32[a+i]=0}HEAP32[a+(0>>2)]=HEAP32[a+(4>>2)]=HEAP32[a+(12>>2)]=HEAP32[a+(16>>2)]=HEAP32[a+(32>>2)]=HEAP32[a+(40>>2)]=1}function _emscripten_webgl_make_context_current(contextHandle){var success=GL.makeContextCurrent(contextHandle);return success?0:-5}var ENV={};function getExecutableName(){return thisProgram||"./this.program"}function getEnvStrings(){if(!getEnvStrings.strings){var lang=(typeof navigator=="object"&&navigator.languages&&navigator.languages[0]||"C").replace("-","_")+".UTF-8";var env={"USER":"web_user","LOGNAME":"web_user","PATH":"/","PWD":"/","HOME":"/home/web_user","LANG":lang,"_":getExecutableName()};for(var x in ENV){if(ENV[x]===undefined)delete env[x];else env[x]=ENV[x]}var strings=[];for(var x in env){strings.push(x+"="+env[x])}getEnvStrings.strings=strings}return getEnvStrings.strings}function _environ_get(__environ,environ_buf){var bufSize=0;getEnvStrings().forEach(function(string,i){var ptr=environ_buf+bufSize;HEAP32[__environ+i*4>>2]=ptr;writeAsciiToMemory(string,ptr);bufSize+=string.length+1});return 0}function _environ_sizes_get(penviron_count,penviron_buf_size){var strings=getEnvStrings();HEAP32[penviron_count>>2]=strings.length;var bufSize=0;strings.forEach(function(string){bufSize+=string.length+1});HEAP32[penviron_buf_size>>2]=bufSize;return 0}function _fd_close(fd){try{var stream=SYSCALLS.getStreamFromFD(fd);FS.close(stream);return 0}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return e.errno}}function _fd_fdstat_get(fd,pbuf){try{var stream=SYSCALLS.getStreamFromFD(fd);var type=stream.tty?2:FS.isDir(stream.mode)?3:FS.isLink(stream.mode)?7:4;HEAP8[pbuf>>0]=type;return 0}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return e.errno}}function _fd_read(fd,iov,iovcnt,pnum){try{var stream=SYSCALLS.getStreamFromFD(fd);var num=SYSCALLS.doReadv(stream,iov,iovcnt);HEAP32[pnum>>2]=num;return 0}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return e.errno}}function _fd_seek(fd,offset_low,offset_high,whence,newOffset){try{var stream=SYSCALLS.getStreamFromFD(fd);var HIGH_OFFSET=4294967296;var offset=offset_high*HIGH_OFFSET+(offset_low>>>0);var DOUBLE_LIMIT=9007199254740992;if(offset<=-DOUBLE_LIMIT||offset>=DOUBLE_LIMIT){return-61}FS.llseek(stream,offset,whence);tempI64=[stream.position>>>0,(tempDouble=stream.position,+Math.abs(tempDouble)>=1?tempDouble>0?(Math.min(+Math.floor(tempDouble/4294967296),4294967295)|0)>>>0:~~+Math.ceil((tempDouble-+(~~tempDouble>>>0))/4294967296)>>>0:0)],HEAP32[newOffset>>2]=tempI64[0],HEAP32[newOffset+4>>2]=tempI64[1];if(stream.getdents&&offset===0&&whence===0)stream.getdents=null;return 0}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return e.errno}}function _fd_write(fd,iov,iovcnt,pnum){try{var stream=SYSCALLS.getStreamFromFD(fd);var num=SYSCALLS.doWritev(stream,iov,iovcnt);HEAP32[pnum>>2]=num;return 0}catch(e){if(typeof FS=="undefined"||!(e instanceof FS.ErrnoError))throw e;return e.errno}}function _getTempRet0(){return getTempRet0()}function getHostByName(name){var ret=_malloc(20);var nameBuf=_malloc(name.length+1);stringToUTF8(name,nameBuf,name.length+1);HEAP32[ret>>2]=nameBuf;var aliasesBuf=_malloc(4);HEAP32[aliasesBuf>>2]=0;HEAP32[ret+4>>2]=aliasesBuf;var afinet=2;HEAP32[ret+8>>2]=afinet;HEAP32[ret+12>>2]=4;var addrListBuf=_malloc(12);HEAP32[addrListBuf>>2]=addrListBuf+8;HEAP32[addrListBuf+4>>2]=0;HEAP32[addrListBuf+8>>2]=inetPton4(DNS.lookup_name(name));HEAP32[ret+16>>2]=addrListBuf;return ret}function _gethostbyaddr(addr,addrlen,type){if(type!==2){setErrNo(5);return null}addr=HEAP32[addr>>2];var host=inetNtop4(addr);var lookup=DNS.lookup_addr(host);if(lookup){host=lookup}return getHostByName(host)}function _gethostbyname(name){return getHostByName(UTF8ToString(name))}function _glActiveTexture(x0){GLctx["activeTexture"](x0)}function _glAttachShader(program,shader){program=GL.programs[program];shader=GL.shaders[shader];program[shader.shaderType]=shader;GLctx.attachShader(program,shader)}function _glBeginQuery(target,id){GLctx["beginQuery"](target,GL.queries[id])}function _glBindAttribLocation(program,index,name){GLctx.bindAttribLocation(GL.programs[program],index,UTF8ToString(name))}function _glBindBuffer(target,buffer){if(target==34962){GLctx.currentArrayBufferBinding=buffer}else if(target==34963){GLctx.currentElementArrayBufferBinding=buffer}if(target==35051){GLctx.currentPixelPackBufferBinding=buffer}else if(target==35052){GLctx.currentPixelUnpackBufferBinding=buffer}GLctx.bindBuffer(target,GL.buffers[buffer])}function _glBindBufferBase(target,index,buffer){GLctx["bindBufferBase"](target,index,GL.buffers[buffer])}function _glBindBufferRange(target,index,buffer,offset,ptrsize){GLctx["bindBufferRange"](target,index,GL.buffers[buffer],offset,ptrsize)}function _glBindFramebuffer(target,framebuffer){GLctx.bindFramebuffer(target,GL.framebuffers[framebuffer])}function _glBindRenderbuffer(target,renderbuffer){GLctx.bindRenderbuffer(target,GL.renderbuffers[renderbuffer])}function _glBindSampler(unit,sampler){GLctx["bindSampler"](unit,GL.samplers[sampler])}function _glBindTexture(target,texture){GLctx.bindTexture(target,GL.textures[texture])}function _glBindVertexArray(vao){GLctx["bindVertexArray"](GL.vaos[vao]);var ibo=GLctx.getParameter(34965);GLctx.currentElementArrayBufferBinding=ibo?ibo.name|0:0}function _glBlendEquation(x0){GLctx["blendEquation"](x0)}function _glBlendEquationSeparate(x0,x1){GLctx["blendEquationSeparate"](x0,x1)}function _glBlendFuncSeparate(x0,x1,x2,x3){GLctx["blendFuncSeparate"](x0,x1,x2,x3)}function _glBlitFramebuffer(x0,x1,x2,x3,x4,x5,x6,x7,x8,x9){GLctx["blitFramebuffer"](x0,x1,x2,x3,x4,x5,x6,x7,x8,x9)}function _glBufferData(target,size,data,usage){if(GL.currentContext.version>=2){if(data){GLctx.bufferData(target,HEAPU8,usage,data,size)}else{GLctx.bufferData(target,size,usage)}}else{GLctx.bufferData(target,data?HEAPU8.subarray(data,data+size):size,usage)}}function _glBufferSubData(target,offset,size,data){if(GL.currentContext.version>=2){GLctx.bufferSubData(target,offset,HEAPU8,data,size);return}GLctx.bufferSubData(target,offset,HEAPU8.subarray(data,data+size))}function _glCheckFramebufferStatus(x0){return GLctx["checkFramebufferStatus"](x0)}function _glClear(x0){GLctx["clear"](x0)}function _glClearBufferfi(x0,x1,x2,x3){GLctx["clearBufferfi"](x0,x1,x2,x3)}function _glClearBufferfv(buffer,drawbuffer,value){GLctx["clearBufferfv"](buffer,drawbuffer,HEAPF32,value>>2)}function _glClearBufferuiv(buffer,drawbuffer,value){GLctx["clearBufferuiv"](buffer,drawbuffer,HEAPU32,value>>2)}function _glClearColor(x0,x1,x2,x3){GLctx["clearColor"](x0,x1,x2,x3)}function _glClearDepthf(x0){GLctx["clearDepth"](x0)}function _glClearStencil(x0){GLctx["clearStencil"](x0)}function _glClientWaitSync(sync,flags,timeoutLo,timeoutHi){return GLctx.clientWaitSync(GL.syncs[sync],flags,convertI32PairToI53(timeoutLo,timeoutHi))}function _glColorMask(red,green,blue,alpha){GLctx.colorMask(!!red,!!green,!!blue,!!alpha)}function _glCompileShader(shader){GLctx.compileShader(GL.shaders[shader])}function _glCompressedTexImage2D(target,level,internalFormat,width,height,border,imageSize,data){if(GL.currentContext.version>=2){if(GLctx.currentPixelUnpackBufferBinding){GLctx["compressedTexImage2D"](target,level,internalFormat,width,height,border,imageSize,data)}else{GLctx["compressedTexImage2D"](target,level,internalFormat,width,height,border,HEAPU8,data,imageSize)}return}GLctx["compressedTexImage2D"](target,level,internalFormat,width,height,border,data?HEAPU8.subarray(data,data+imageSize):null)}function _glCompressedTexImage3D(target,level,internalFormat,width,height,depth,border,imageSize,data){if(GLctx.currentPixelUnpackBufferBinding){GLctx["compressedTexImage3D"](target,level,internalFormat,width,height,depth,border,imageSize,data)}else{GLctx["compressedTexImage3D"](target,level,internalFormat,width,height,depth,border,HEAPU8,data,imageSize)}}function _glCompressedTexSubImage2D(target,level,xoffset,yoffset,width,height,format,imageSize,data){if(GL.currentContext.version>=2){if(GLctx.currentPixelUnpackBufferBinding){GLctx["compressedTexSubImage2D"](target,level,xoffset,yoffset,width,height,format,imageSize,data)}else{GLctx["compressedTexSubImage2D"](target,level,xoffset,yoffset,width,height,format,HEAPU8,data,imageSize)}return}GLctx["compressedTexSubImage2D"](target,level,xoffset,yoffset,width,height,format,data?HEAPU8.subarray(data,data+imageSize):null)}function _glCompressedTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data){if(GLctx.currentPixelUnpackBufferBinding){GLctx["compressedTexSubImage3D"](target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data)}else{GLctx["compressedTexSubImage3D"](target,level,xoffset,yoffset,zoffset,width,height,depth,format,HEAPU8,data,imageSize)}}function _glCopyBufferSubData(x0,x1,x2,x3,x4){GLctx["copyBufferSubData"](x0,x1,x2,x3,x4)}function _glCopyTexImage2D(x0,x1,x2,x3,x4,x5,x6,x7){GLctx["copyTexImage2D"](x0,x1,x2,x3,x4,x5,x6,x7)}function _glCopyTexSubImage2D(x0,x1,x2,x3,x4,x5,x6,x7){GLctx["copyTexSubImage2D"](x0,x1,x2,x3,x4,x5,x6,x7)}function _glCreateProgram(){var id=GL.getNewId(GL.programs);var program=GLctx.createProgram();program.name=id;program.maxUniformLength=program.maxAttributeLength=program.maxUniformBlockNameLength=0;program.uniformIdCounter=1;GL.programs[id]=program;return id}function _glCreateShader(shaderType){var id=GL.getNewId(GL.shaders);GL.shaders[id]=GLctx.createShader(shaderType);GL.shaders[id].shaderType=shaderType&1?"vs":"fs";return id}function _glCullFace(x0){GLctx["cullFace"](x0)}function _glDeleteBuffers(n,buffers){for(var i=0;i>2];var buffer=GL.buffers[id];if(!buffer)continue;GLctx.deleteBuffer(buffer);buffer.name=0;GL.buffers[id]=null;if(id==GLctx.currentArrayBufferBinding)GLctx.currentArrayBufferBinding=0;if(id==GLctx.currentElementArrayBufferBinding)GLctx.currentElementArrayBufferBinding=0;if(id==GLctx.currentPixelPackBufferBinding)GLctx.currentPixelPackBufferBinding=0;if(id==GLctx.currentPixelUnpackBufferBinding)GLctx.currentPixelUnpackBufferBinding=0}}function _glDeleteFramebuffers(n,framebuffers){for(var i=0;i>2];var framebuffer=GL.framebuffers[id];if(!framebuffer)continue;GLctx.deleteFramebuffer(framebuffer);framebuffer.name=0;GL.framebuffers[id]=null}}function _glDeleteProgram(id){if(!id)return;var program=GL.programs[id];if(!program){GL.recordError(1281);return}GLctx.deleteProgram(program);program.name=0;GL.programs[id]=null}function _glDeleteQueries(n,ids){for(var i=0;i>2];var query=GL.queries[id];if(!query)continue;GLctx["deleteQuery"](query);GL.queries[id]=null}}function _glDeleteRenderbuffers(n,renderbuffers){for(var i=0;i>2];var renderbuffer=GL.renderbuffers[id];if(!renderbuffer)continue;GLctx.deleteRenderbuffer(renderbuffer);renderbuffer.name=0;GL.renderbuffers[id]=null}}function _glDeleteSamplers(n,samplers){for(var i=0;i>2];var sampler=GL.samplers[id];if(!sampler)continue;GLctx["deleteSampler"](sampler);sampler.name=0;GL.samplers[id]=null}}function _glDeleteShader(id){if(!id)return;var shader=GL.shaders[id];if(!shader){GL.recordError(1281);return}GLctx.deleteShader(shader);GL.shaders[id]=null}function _glDeleteSync(id){if(!id)return;var sync=GL.syncs[id];if(!sync){GL.recordError(1281);return}GLctx.deleteSync(sync);sync.name=0;GL.syncs[id]=null}function _glDeleteTextures(n,textures){for(var i=0;i>2];var texture=GL.textures[id];if(!texture)continue;GLctx.deleteTexture(texture);texture.name=0;GL.textures[id]=null}}function _glDeleteVertexArrays(n,vaos){for(var i=0;i>2];GLctx["deleteVertexArray"](GL.vaos[id]);GL.vaos[id]=null}}function _glDepthFunc(x0){GLctx["depthFunc"](x0)}function _glDepthMask(flag){GLctx.depthMask(!!flag)}function _glDetachShader(program,shader){GLctx.detachShader(GL.programs[program],GL.shaders[shader])}function _glDisable(x0){GLctx["disable"](x0)}function _glDisableVertexAttribArray(index){var cb=GL.currentContext.clientBuffers[index];cb.enabled=false;GLctx.disableVertexAttribArray(index)}function _glDrawArrays(mode,first,count){GL.preDrawHandleClientVertexAttribBindings(first+count);GLctx.drawArrays(mode,first,count);GL.postDrawHandleClientVertexAttribBindings()}function _glDrawArraysInstanced(mode,first,count,primcount){GLctx["drawArraysInstanced"](mode,first,count,primcount)}var tempFixedLengthArray=[];function _glDrawBuffers(n,bufs){var bufArray=tempFixedLengthArray[n];for(var i=0;i>2]}GLctx["drawBuffers"](bufArray)}function _glDrawElements(mode,count,type,indices){var buf;if(!GLctx.currentElementArrayBufferBinding){var size=GL.calcBufLength(1,type,0,count);buf=GL.getTempIndexBuffer(size);GLctx.bindBuffer(34963,buf);GLctx.bufferSubData(34963,0,HEAPU8.subarray(indices,indices+size));indices=0}GL.preDrawHandleClientVertexAttribBindings(count);GLctx.drawElements(mode,count,type,indices);GL.postDrawHandleClientVertexAttribBindings(count);if(!GLctx.currentElementArrayBufferBinding){GLctx.bindBuffer(34963,null)}}function _glDrawElementsInstanced(mode,count,type,indices,primcount){GLctx["drawElementsInstanced"](mode,count,type,indices,primcount)}function _glEnable(x0){GLctx["enable"](x0)}function _glEnableVertexAttribArray(index){var cb=GL.currentContext.clientBuffers[index];cb.enabled=true;GLctx.enableVertexAttribArray(index)}function _glEndQuery(x0){GLctx["endQuery"](x0)}function _glFenceSync(condition,flags){var sync=GLctx.fenceSync(condition,flags);if(sync){var id=GL.getNewId(GL.syncs);sync.name=id;GL.syncs[id]=sync;return id}else{return 0}}function _glFinish(){GLctx["finish"]()}function _glFlush(){GLctx["flush"]()}function emscriptenWebGLGetBufferBinding(target){switch(target){case 34962:target=34964;break;case 34963:target=34965;break;case 35051:target=35053;break;case 35052:target=35055;break;case 35982:target=35983;break;case 36662:target=36662;break;case 36663:target=36663;break;case 35345:target=35368;break}var buffer=GLctx.getParameter(target);if(buffer)return buffer.name|0;else return 0}function emscriptenWebGLValidateMapBufferTarget(target){switch(target){case 34962:case 34963:case 36662:case 36663:case 35051:case 35052:case 35882:case 35982:case 35345:return true;default:return false}}function _glFlushMappedBufferRange(target,offset,length){if(!emscriptenWebGLValidateMapBufferTarget(target)){GL.recordError(1280);err("GL_INVALID_ENUM in glFlushMappedBufferRange");return}var mapping=GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)];if(!mapping){GL.recordError(1282);err("buffer was never mapped in glFlushMappedBufferRange");return}if(!(mapping.access&16)){GL.recordError(1282);err("buffer was not mapped with GL_MAP_FLUSH_EXPLICIT_BIT in glFlushMappedBufferRange");return}if(offset<0||length<0||offset+length>mapping.length){GL.recordError(1281);err("invalid range in glFlushMappedBufferRange");return}GLctx.bufferSubData(target,mapping.offset,HEAPU8.subarray(mapping.mem+offset,mapping.mem+offset+length))}function _glFramebufferRenderbuffer(target,attachment,renderbuffertarget,renderbuffer){GLctx.framebufferRenderbuffer(target,attachment,renderbuffertarget,GL.renderbuffers[renderbuffer])}function _glFramebufferTexture2D(target,attachment,textarget,texture,level){GLctx.framebufferTexture2D(target,attachment,textarget,GL.textures[texture],level)}function _glFramebufferTextureLayer(target,attachment,texture,level,layer){GLctx.framebufferTextureLayer(target,attachment,GL.textures[texture],level,layer)}function _glFrontFace(x0){GLctx["frontFace"](x0)}function __glGenObject(n,buffers,createFunction,objectTable){for(var i=0;i>2]=id}}function _glGenBuffers(n,buffers){__glGenObject(n,buffers,"createBuffer",GL.buffers)}function _glGenFramebuffers(n,ids){__glGenObject(n,ids,"createFramebuffer",GL.framebuffers)}function _glGenQueries(n,ids){__glGenObject(n,ids,"createQuery",GL.queries)}function _glGenRenderbuffers(n,renderbuffers){__glGenObject(n,renderbuffers,"createRenderbuffer",GL.renderbuffers)}function _glGenSamplers(n,samplers){__glGenObject(n,samplers,"createSampler",GL.samplers)}function _glGenTextures(n,textures){__glGenObject(n,textures,"createTexture",GL.textures)}function _glGenVertexArrays(n,arrays){__glGenObject(n,arrays,"createVertexArray",GL.vaos)}function _glGenerateMipmap(x0){GLctx["generateMipmap"](x0)}function __glGetActiveAttribOrUniform(funcName,program,index,bufSize,length,size,type,name){program=GL.programs[program];var info=GLctx[funcName](program,index);if(info){var numBytesWrittenExclNull=name&&stringToUTF8(info.name,name,bufSize);if(length)HEAP32[length>>2]=numBytesWrittenExclNull;if(size)HEAP32[size>>2]=info.size;if(type)HEAP32[type>>2]=info.type}}function _glGetActiveAttrib(program,index,bufSize,length,size,type,name){__glGetActiveAttribOrUniform("getActiveAttrib",program,index,bufSize,length,size,type,name)}function _glGetActiveUniform(program,index,bufSize,length,size,type,name){__glGetActiveAttribOrUniform("getActiveUniform",program,index,bufSize,length,size,type,name)}function _glGetActiveUniformBlockName(program,uniformBlockIndex,bufSize,length,uniformBlockName){program=GL.programs[program];var result=GLctx["getActiveUniformBlockName"](program,uniformBlockIndex);if(!result)return;if(uniformBlockName&&bufSize>0){var numBytesWrittenExclNull=stringToUTF8(result,uniformBlockName,bufSize);if(length)HEAP32[length>>2]=numBytesWrittenExclNull}else{if(length)HEAP32[length>>2]=0}}function _glGetActiveUniformBlockiv(program,uniformBlockIndex,pname,params){if(!params){GL.recordError(1281);return}program=GL.programs[program];if(pname==35393){var name=GLctx["getActiveUniformBlockName"](program,uniformBlockIndex);HEAP32[params>>2]=name.length+1;return}var result=GLctx["getActiveUniformBlockParameter"](program,uniformBlockIndex,pname);if(result===null)return;if(pname==35395){for(var i=0;i>2]=result[i]}}else{HEAP32[params>>2]=result}}function _glGetActiveUniformsiv(program,uniformCount,uniformIndices,pname,params){if(!params){GL.recordError(1281);return}if(uniformCount>0&&uniformIndices==0){GL.recordError(1281);return}program=GL.programs[program];var ids=[];for(var i=0;i>2])}var result=GLctx["getActiveUniforms"](program,ids,pname);if(!result)return;var len=result.length;for(var i=0;i>2]=result[i]}}function _glGetAttribLocation(program,name){return GLctx.getAttribLocation(GL.programs[program],UTF8ToString(name))}function _glGetBufferSubData(target,offset,size,data){if(!data){GL.recordError(1281);return}GLctx["getBufferSubData"](target,offset,HEAPU8,data,size)}function _glGetError(){var error=GLctx.getError()||GL.lastError;GL.lastError=0;return error}function _glGetFramebufferAttachmentParameteriv(target,attachment,pname,params){var result=GLctx.getFramebufferAttachmentParameter(target,attachment,pname);if(result instanceof WebGLRenderbuffer||result instanceof WebGLTexture){result=result.name|0}HEAP32[params>>2]=result}function writeI53ToI64(ptr,num){HEAPU32[ptr>>2]=num;HEAPU32[ptr+4>>2]=(num-HEAPU32[ptr>>2])/4294967296}function emscriptenWebGLGetIndexed(target,index,data,type){if(!data){GL.recordError(1281);return}var result=GLctx["getIndexedParameter"](target,index);var ret;switch(typeof result){case"boolean":ret=result?1:0;break;case"number":ret=result;break;case"object":if(result===null){switch(target){case 35983:case 35368:ret=0;break;default:{GL.recordError(1280);return}}}else if(result instanceof WebGLBuffer){ret=result.name|0}else{GL.recordError(1280);return}break;default:GL.recordError(1280);return}switch(type){case 1:writeI53ToI64(data,ret);break;case 0:HEAP32[data>>2]=ret;break;case 2:HEAPF32[data>>2]=ret;break;case 4:HEAP8[data>>0]=ret?1:0;break;default:throw"internal emscriptenWebGLGetIndexed() error, bad type: "+type}}function _glGetIntegeri_v(target,index,data){emscriptenWebGLGetIndexed(target,index,data,0)}function emscriptenWebGLGet(name_,p,type){if(!p){GL.recordError(1281);return}var ret=undefined;switch(name_){case 36346:ret=1;break;case 36344:if(type!=0&&type!=1){GL.recordError(1280)}return;case 34814:case 36345:ret=0;break;case 34466:var formats=GLctx.getParameter(34467);ret=formats?formats.length:0;break;case 33390:ret=1048576;break;case 33309:if(GL.currentContext.version<2){GL.recordError(1282);return}var exts=GLctx.getSupportedExtensions()||[];ret=2*exts.length;break;case 33307:case 33308:if(GL.currentContext.version<2){GL.recordError(1280);return}ret=name_==33307?3:0;break}if(ret===undefined){var result=GLctx.getParameter(name_);switch(typeof result){case"number":ret=result;break;case"boolean":ret=result?1:0;break;case"string":GL.recordError(1280);return;case"object":if(result===null){switch(name_){case 34964:case 35725:case 34965:case 36006:case 36007:case 32873:case 34229:case 36662:case 36663:case 35053:case 35055:case 36010:case 35097:case 35869:case 32874:case 36389:case 35983:case 35368:case 34068:{ret=0;break}default:{GL.recordError(1280);return}}}else if(result instanceof Float32Array||result instanceof Uint32Array||result instanceof Int32Array||result instanceof Array){for(var i=0;i>2]=result[i];break;case 2:HEAPF32[p+i*4>>2]=result[i];break;case 4:HEAP8[p+i>>0]=result[i]?1:0;break}}return}else{try{ret=result.name|0}catch(e){GL.recordError(1280);err("GL_INVALID_ENUM in glGet"+type+"v: Unknown object returned from WebGL getParameter("+name_+")! (error: "+e+")");return}}break;default:GL.recordError(1280);err("GL_INVALID_ENUM in glGet"+type+"v: Native code calling glGet"+type+"v("+name_+") and it returns "+result+" of type "+typeof result+"!");return}}switch(type){case 1:writeI53ToI64(p,ret);break;case 0:HEAP32[p>>2]=ret;break;case 2:HEAPF32[p>>2]=ret;break;case 4:HEAP8[p>>0]=ret?1:0;break}}function _glGetIntegerv(name_,p){emscriptenWebGLGet(name_,p,0)}function _glGetInternalformativ(target,internalformat,pname,bufSize,params){if(bufSize<0){GL.recordError(1281);return}if(!params){GL.recordError(1281);return}var ret=GLctx["getInternalformatParameter"](target,internalformat,pname);if(ret===null)return;for(var i=0;i>2]=ret[i]}}function _glGetProgramBinary(program,bufSize,length,binaryFormat,binary){GL.recordError(1282)}function _glGetProgramInfoLog(program,maxLength,length,infoLog){var log=GLctx.getProgramInfoLog(GL.programs[program]);if(log===null)log="(unknown error)";var numBytesWrittenExclNull=maxLength>0&&infoLog?stringToUTF8(log,infoLog,maxLength):0;if(length)HEAP32[length>>2]=numBytesWrittenExclNull}function _glGetProgramiv(program,pname,p){if(!p){GL.recordError(1281);return}if(program>=GL.counter){GL.recordError(1281);return}program=GL.programs[program];if(pname==35716){var log=GLctx.getProgramInfoLog(program);if(log===null)log="(unknown error)";HEAP32[p>>2]=log.length+1}else if(pname==35719){if(!program.maxUniformLength){for(var i=0;i>2]=program.maxUniformLength}else if(pname==35722){if(!program.maxAttributeLength){for(var i=0;i>2]=program.maxAttributeLength}else if(pname==35381){if(!program.maxUniformBlockNameLength){for(var i=0;i>2]=program.maxUniformBlockNameLength}else{HEAP32[p>>2]=GLctx.getProgramParameter(program,pname)}}function _glGetQueryObjectuiv(id,pname,params){if(!params){GL.recordError(1281);return}var query=GL.queries[id];var param=GLctx["getQueryParameter"](query,pname);var ret;if(typeof param=="boolean"){ret=param?1:0}else{ret=param}HEAP32[params>>2]=ret}function _glGetQueryiv(target,pname,params){if(!params){GL.recordError(1281);return}HEAP32[params>>2]=GLctx["getQuery"](target,pname)}function _glGetRenderbufferParameteriv(target,pname,params){if(!params){GL.recordError(1281);return}HEAP32[params>>2]=GLctx.getRenderbufferParameter(target,pname)}function _glGetShaderInfoLog(shader,maxLength,length,infoLog){var log=GLctx.getShaderInfoLog(GL.shaders[shader]);if(log===null)log="(unknown error)";var numBytesWrittenExclNull=maxLength>0&&infoLog?stringToUTF8(log,infoLog,maxLength):0;if(length)HEAP32[length>>2]=numBytesWrittenExclNull}function _glGetShaderPrecisionFormat(shaderType,precisionType,range,precision){var result=GLctx.getShaderPrecisionFormat(shaderType,precisionType);HEAP32[range>>2]=result.rangeMin;HEAP32[range+4>>2]=result.rangeMax;HEAP32[precision>>2]=result.precision}function _glGetShaderSource(shader,bufSize,length,source){var result=GLctx.getShaderSource(GL.shaders[shader]);if(!result)return;var numBytesWrittenExclNull=bufSize>0&&source?stringToUTF8(result,source,bufSize):0;if(length)HEAP32[length>>2]=numBytesWrittenExclNull}function _glGetShaderiv(shader,pname,p){if(!p){GL.recordError(1281);return}if(pname==35716){var log=GLctx.getShaderInfoLog(GL.shaders[shader]);if(log===null)log="(unknown error)";var logLength=log?log.length+1:0;HEAP32[p>>2]=logLength}else if(pname==35720){var source=GLctx.getShaderSource(GL.shaders[shader]);var sourceLength=source?source.length+1:0;HEAP32[p>>2]=sourceLength}else{HEAP32[p>>2]=GLctx.getShaderParameter(GL.shaders[shader],pname)}}function _glGetString(name_){var ret=GL.stringCache[name_];if(!ret){switch(name_){case 7939:var exts=GLctx.getSupportedExtensions()||[];exts=exts.concat(exts.map(function(e){return"GL_"+e}));ret=stringToNewUTF8(exts.join(" "));break;case 7936:case 7937:case 37445:case 37446:var s=GLctx.getParameter(name_);if(!s){GL.recordError(1280)}ret=s&&stringToNewUTF8(s);break;case 7938:var glVersion=GLctx.getParameter(7938);if(GL.currentContext.version>=2)glVersion="OpenGL ES 3.0 ("+glVersion+")";else{glVersion="OpenGL ES 2.0 ("+glVersion+")"}ret=stringToNewUTF8(glVersion);break;case 35724:var glslVersion=GLctx.getParameter(35724);var ver_re=/^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;var ver_num=glslVersion.match(ver_re);if(ver_num!==null){if(ver_num[1].length==3)ver_num[1]=ver_num[1]+"0";glslVersion="OpenGL ES GLSL ES "+ver_num[1]+" ("+glslVersion+")"}ret=stringToNewUTF8(glslVersion);break;default:GL.recordError(1280)}GL.stringCache[name_]=ret}return ret}function _glGetStringi(name,index){if(GL.currentContext.version<2){GL.recordError(1282);return 0}var stringiCache=GL.stringiCache[name];if(stringiCache){if(index<0||index>=stringiCache.length){GL.recordError(1281);return 0}return stringiCache[index]}switch(name){case 7939:var exts=GLctx.getSupportedExtensions()||[];exts=exts.concat(exts.map(function(e){return"GL_"+e}));exts=exts.map(function(e){return stringToNewUTF8(e)});stringiCache=GL.stringiCache[name]=exts;if(index<0||index>=stringiCache.length){GL.recordError(1281);return 0}return stringiCache[index];default:GL.recordError(1280);return 0}}function _glGetTexParameteriv(target,pname,params){if(!params){GL.recordError(1281);return}HEAP32[params>>2]=GLctx.getTexParameter(target,pname)}function _glGetUniformBlockIndex(program,uniformBlockName){return GLctx["getUniformBlockIndex"](GL.programs[program],UTF8ToString(uniformBlockName))}function _glGetUniformIndices(program,uniformCount,uniformNames,uniformIndices){if(!uniformIndices){GL.recordError(1281);return}if(uniformCount>0&&(uniformNames==0||uniformIndices==0)){GL.recordError(1281);return}program=GL.programs[program];var names=[];for(var i=0;i>2]));var result=GLctx["getUniformIndices"](program,names);if(!result)return;var len=result.length;for(var i=0;i>2]=result[i]}}function webglGetLeftBracePos(name){return name.slice(-1)=="]"&&name.lastIndexOf("[")}function webglPrepareUniformLocationsBeforeFirstUse(program){var uniformLocsById=program.uniformLocsById,uniformSizeAndIdsByName=program.uniformSizeAndIdsByName,i,j;if(!uniformLocsById){program.uniformLocsById=uniformLocsById={};program.uniformArrayNamesById={};for(i=0;i0?nm.slice(0,lb):nm;var id=uniformSizeAndIdsByName[arrayName]?uniformSizeAndIdsByName[arrayName][1]:program.uniformIdCounter;program.uniformIdCounter=Math.max(id+sz,program.uniformIdCounter);uniformSizeAndIdsByName[arrayName]=[sz,id];for(j=0;j0){arrayIndex=jstoi_q(name.slice(leftBrace+1))>>>0;uniformBaseName=name.slice(0,leftBrace)}var sizeAndId=program.uniformSizeAndIdsByName[uniformBaseName];if(sizeAndId&&arrayIndex0?"["+webglLoc+"]":""))}return webglLoc}else{GL.recordError(1282)}}function emscriptenWebGLGetUniform(program,location,params,type){if(!params){GL.recordError(1281);return}program=GL.programs[program];webglPrepareUniformLocationsBeforeFirstUse(program);var data=GLctx.getUniform(program,webglGetUniformLocation(location));if(typeof data=="number"||typeof data=="boolean"){switch(type){case 0:HEAP32[params>>2]=data;break;case 2:HEAPF32[params>>2]=data;break}}else{for(var i=0;i>2]=data[i];break;case 2:HEAPF32[params+i*4>>2]=data[i];break}}}}function _glGetUniformiv(program,location,params){emscriptenWebGLGetUniform(program,location,params,0)}function emscriptenWebGLGetVertexAttrib(index,pname,params,type){if(!params){GL.recordError(1281);return}if(GL.currentContext.clientBuffers[index].enabled){err("glGetVertexAttrib*v on client-side array: not supported, bad data returned")}var data=GLctx.getVertexAttrib(index,pname);if(pname==34975){HEAP32[params>>2]=data&&data["name"]}else if(typeof data=="number"||typeof data=="boolean"){switch(type){case 0:HEAP32[params>>2]=data;break;case 2:HEAPF32[params>>2]=data;break;case 5:HEAP32[params>>2]=Math.fround(data);break}}else{for(var i=0;i>2]=data[i];break;case 2:HEAPF32[params+i*4>>2]=data[i];break;case 5:HEAP32[params+i*4>>2]=Math.fround(data[i]);break}}}}function _glGetVertexAttribiv(index,pname,params){emscriptenWebGLGetVertexAttrib(index,pname,params,5)}function _glInvalidateFramebuffer(target,numAttachments,attachments){var list=tempFixedLengthArray[numAttachments];for(var i=0;i>2]}GLctx["invalidateFramebuffer"](target,list)}function _glIsEnabled(x0){return GLctx["isEnabled"](x0)}function _glIsVertexArray(array){var vao=GL.vaos[array];if(!vao)return 0;return GLctx["isVertexArray"](vao)}function _glLinkProgram(program){program=GL.programs[program];GLctx.linkProgram(program);program.uniformLocsById=0;program.uniformSizeAndIdsByName={};[program["vs"],program["fs"]].forEach(function(s){Object.keys(s.explicitUniformLocations).forEach(function(shaderLocation){var loc=s.explicitUniformLocations[shaderLocation];program.uniformSizeAndIdsByName[shaderLocation]=[1,loc];program.uniformIdCounter=Math.max(program.uniformIdCounter,loc+1)})});function copyKeys(dst,src){Object.keys(src).forEach(function(key){dst[key]=src[key]})}program.explicitUniformBindings={};program.explicitSamplerBindings={};[program["vs"],program["fs"]].forEach(function(s){copyKeys(program.explicitUniformBindings,s.explicitUniformBindings);copyKeys(program.explicitSamplerBindings,s.explicitSamplerBindings)});program.explicitProgramBindingsApplied=0}function _glMapBufferRange(target,offset,length,access){if(access!=26&&access!=10){err("glMapBufferRange is only supported when access is MAP_WRITE|INVALIDATE_BUFFER");return 0}if(!emscriptenWebGLValidateMapBufferTarget(target)){GL.recordError(1280);err("GL_INVALID_ENUM in glMapBufferRange");return 0}var mem=_malloc(length);if(!mem)return 0;GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)]={offset:offset,length:length,mem:mem,access:access};return mem}function _glPixelStorei(pname,param){if(pname==3317){GL.unpackAlignment=param}GLctx.pixelStorei(pname,param)}function _glPolygonOffset(x0,x1){GLctx["polygonOffset"](x0,x1)}function _glProgramBinary(program,binaryFormat,binary,length){GL.recordError(1280)}function _glProgramParameteri(program,pname,value){GL.recordError(1280)}function _glReadBuffer(x0){GLctx["readBuffer"](x0)}function computeUnpackAlignedImageSize(width,height,sizePerPixel,alignment){function roundedToNextMultipleOf(x,y){return x+y-1&-y}var plainRowSize=width*sizePerPixel;var alignedRowSize=roundedToNextMultipleOf(plainRowSize,alignment);return height*alignedRowSize}function __colorChannelsInGlTextureFormat(format){var colorChannels={5:3,6:4,8:2,29502:3,29504:4,26917:2,26918:2,29846:3,29847:4};return colorChannels[format-6402]||1}function heapObjectForWebGLType(type){type-=5120;if(type==0)return HEAP8;if(type==1)return HEAPU8;if(type==2)return HEAP16;if(type==4)return HEAP32;if(type==6)return HEAPF32;if(type==5||type==28922||type==28520||type==30779||type==30782)return HEAPU32;return HEAPU16}function heapAccessShiftForWebGLHeap(heap){return 31-Math.clz32(heap.BYTES_PER_ELEMENT)}function emscriptenWebGLGetTexPixelData(type,format,width,height,pixels,internalFormat){var heap=heapObjectForWebGLType(type);var shift=heapAccessShiftForWebGLHeap(heap);var byteSize=1<>shift,pixels+bytes>>shift)}function _glReadPixels(x,y,width,height,format,type,pixels){if(GL.currentContext.version>=2){if(GLctx.currentPixelPackBufferBinding){GLctx.readPixels(x,y,width,height,format,type,pixels)}else{var heap=heapObjectForWebGLType(type);GLctx.readPixels(x,y,width,height,format,type,heap,pixels>>heapAccessShiftForWebGLHeap(heap))}return}var pixelData=emscriptenWebGLGetTexPixelData(type,format,width,height,pixels,format);if(!pixelData){GL.recordError(1280);return}GLctx.readPixels(x,y,width,height,format,type,pixelData)}function _glRenderbufferStorage(x0,x1,x2,x3){GLctx["renderbufferStorage"](x0,x1,x2,x3)}function _glRenderbufferStorageMultisample(x0,x1,x2,x3,x4){GLctx["renderbufferStorageMultisample"](x0,x1,x2,x3,x4)}function _glSamplerParameteri(sampler,pname,param){GLctx["samplerParameteri"](GL.samplers[sampler],pname,param)}function _glScissor(x0,x1,x2,x3){GLctx["scissor"](x0,x1,x2,x3)}function find_closing_parens_index(arr,i,opening="(",closing=")"){for(var nesting=0;i{return defs[args[0]]?1:0});function isWhitespace(str,i){return!(str.charCodeAt(i)>32)}function nextWhitespace(str,i){while(!isWhitespace(str,i))++i;return i}function classifyChar(str,idx){var cc=str.charCodeAt(idx);if(cc>32){if(cc<48)return 1;if(cc<58)return 2;if(cc<65)return 1;if(cc<91||cc==95)return 3;if(cc<97)return 1;if(cc<123)return 3;return 1}return cc<33?0:4}function tokenize(exprString,keepWhitespace){var out=[],len=exprString.length;for(var i=0;i<=len;++i){var kind=classifyChar(exprString,i);if(kind==2||kind==3){for(var j=i+1;j<=len;++j){var kind2=classifyChar(exprString,j);if(kind2!=kind&&(kind2!=2||kind!=3)){out.push(exprString.substring(i,j));i=j-1;break}}}else if(kind==1){var op2=exprString.substr(i,2);if(["<=",">=","==","!=","&&","||"].includes(op2)){out.push(op2);++i}else{out.push(exprString[i])}}}return out}function expandMacros(str,lineStart,lineEnd){if(lineEnd===undefined)lineEnd=str.length;var len=str.length;var out="";for(var i=lineStart;i1||typeof tokens[0]!="function"){tokens=function(tokens){var i,j,p,operatorAndPriority=-2;for(j=0;j",">=","==","!=","&&","||","("].indexOf(tokens[j]))>operatorAndPriority){i=j;operatorAndPriority=p}}if(operatorAndPriority==13){var j=find_closing_parens_index(tokens,i);if(j){tokens.splice(i,j+1-i,buildExprTree(tokens.slice(i+1,j)));return tokens}}if(operatorAndPriority==4){i=tokens.lastIndexOf("!");var innerExpr=buildExprTree(tokens.slice(i+1,i+2));tokens.splice(i,2,function(){return!innerExpr()});return tokens}if(operatorAndPriority>=0){var left=buildExprTree(tokens.slice(0,i));var right=buildExprTree(tokens.slice(i+1));switch(tokens[i]){case"&&":return[function(){return left()&&right()}];case"||":return[function(){return left()||right()}];case"==":return[function(){return left()==right()}];case"!=":return[function(){return left()!=right()}];case"<":return[function(){return left()":return[function(){return left()>right()}];case">=":return[function(){return left()>=right()}];case"+":return[function(){return left()+right()}];case"-":return[function(){return left()-right()}];case"*":return[function(){return left()*right()}];case"/":return[function(){return Math.floor(left()/right())}]}}var num=jstoi_q(tokens[i]);return[function(){return num}]}(tokens)}return tokens[0]}for(;i0){var macroEnd=expression.indexOf(")",macroStart);let params=expression.substring(macroStart+1,macroEnd).split(",").map(x=>x.trim());let value=tokenize(expression.substring(macroEnd+1).trim());defs[expression.substring(0,macroStart)]=(args=>{var ret="";value.forEach(x=>{var argIndex=params.indexOf(x);ret+=argIndex>=0?args[argIndex]:x});return ret})}else{let value=expandMacros(expression.substring(firstWs+1).trim(),0);defs[expression.substring(0,firstWs)]=(()=>value)}}break;case"undef":if(thisLineIsInActivePreprocessingBlock)delete defs[expression];break;default:if(directive!="version"&&directive!="pragma"&&directive!="extension"){}out+=expandMacros(code,lineStart,i)+"\n"}}return out}function remove_cpp_comments_in_shaders(code){var i=0,out="",ch,next,len=code.length;for(;i1,"GL_ES":()=>1,"__VERSION__":()=>source.includes("#version 300")?300:100});var regex=/layout\s*\(\s*location\s*=\s*(-?\d+)\s*\)\s*(uniform\s+((lowp|mediump|highp)\s+)?\w+\s+(\w+))/g,explicitUniformLocations={},match;while(match=regex.exec(source)){explicitUniformLocations[match[5]]=jstoi_q(match[1]);if(!(explicitUniformLocations[match[5]]>=0&&explicitUniformLocations[match[5]]<1048576)){err('Specified an out of range layout(location=x) directive "'+explicitUniformLocations[match[5]]+'"! ('+match[0]+")");GL.recordError(1281);return}}source=source.replace(regex,"$2");GL.shaders[shader].explicitUniformLocations=explicitUniformLocations;var bindingRegex=/layout\s*\(.*?binding\s*=\s*(-?\d+).*?\)\s*uniform\s+(\w+)\s+(\w+)?/g,samplerBindings={},uniformBindings={},bindingMatch;while(bindingMatch=bindingRegex.exec(source)){var arrayLength=1;for(var i=bindingMatch.index;i=0&&binding+arrayLength<=numBindingPoints)){err('Specified an out of range layout(binding=x) directive "'+binding+'"! ('+bindingMatch[0]+"). Valid range is [0, "+numBindingPoints+"-1]");GL.recordError(1281);return}}source=source.replace(/layout\s*\(.*?binding\s*=\s*([-\d]+).*?\)/g,"");source=source.replace(/(layout\s*\((.*?)),\s*binding\s*=\s*([-\d]+)\)/g,"$1)");source=source.replace(/layout\s*\(\s*binding\s*=\s*([-\d]+)\s*,(.*?)\)/g,"layout($2)");GL.shaders[shader].explicitSamplerBindings=samplerBindings;GL.shaders[shader].explicitUniformBindings=uniformBindings;GLctx.shaderSource(GL.shaders[shader],source)}function _glStencilFuncSeparate(x0,x1,x2,x3){GLctx["stencilFuncSeparate"](x0,x1,x2,x3)}function _glStencilMask(x0){GLctx["stencilMask"](x0)}function _glStencilOpSeparate(x0,x1,x2,x3){GLctx["stencilOpSeparate"](x0,x1,x2,x3)}function _glTexImage2D(target,level,internalFormat,width,height,border,format,type,pixels){if(GL.currentContext.version>=2){if(GLctx.currentPixelUnpackBufferBinding){GLctx.texImage2D(target,level,internalFormat,width,height,border,format,type,pixels)}else if(pixels){var heap=heapObjectForWebGLType(type);GLctx.texImage2D(target,level,internalFormat,width,height,border,format,type,heap,pixels>>heapAccessShiftForWebGLHeap(heap))}else{GLctx.texImage2D(target,level,internalFormat,width,height,border,format,type,null)}return}GLctx.texImage2D(target,level,internalFormat,width,height,border,format,type,pixels?emscriptenWebGLGetTexPixelData(type,format,width,height,pixels,internalFormat):null)}function _glTexImage3D(target,level,internalFormat,width,height,depth,border,format,type,pixels){if(GLctx.currentPixelUnpackBufferBinding){GLctx["texImage3D"](target,level,internalFormat,width,height,depth,border,format,type,pixels)}else if(pixels){var heap=heapObjectForWebGLType(type);GLctx["texImage3D"](target,level,internalFormat,width,height,depth,border,format,type,heap,pixels>>heapAccessShiftForWebGLHeap(heap))}else{GLctx["texImage3D"](target,level,internalFormat,width,height,depth,border,format,type,null)}}function _glTexParameterf(x0,x1,x2){GLctx["texParameterf"](x0,x1,x2)}function _glTexParameteri(x0,x1,x2){GLctx["texParameteri"](x0,x1,x2)}function _glTexParameteriv(target,pname,params){var param=HEAP32[params>>2];GLctx.texParameteri(target,pname,param)}function _glTexStorage2D(x0,x1,x2,x3,x4){GLctx["texStorage2D"](x0,x1,x2,x3,x4)}function _glTexStorage3D(x0,x1,x2,x3,x4,x5){GLctx["texStorage3D"](x0,x1,x2,x3,x4,x5)}function _glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels){if(GL.currentContext.version>=2){if(GLctx.currentPixelUnpackBufferBinding){GLctx.texSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels)}else if(pixels){var heap=heapObjectForWebGLType(type);GLctx.texSubImage2D(target,level,xoffset,yoffset,width,height,format,type,heap,pixels>>heapAccessShiftForWebGLHeap(heap))}else{GLctx.texSubImage2D(target,level,xoffset,yoffset,width,height,format,type,null)}return}var pixelData=null;if(pixels)pixelData=emscriptenWebGLGetTexPixelData(type,format,width,height,pixels,0);GLctx.texSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixelData)}function _glTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels){if(GLctx.currentPixelUnpackBufferBinding){GLctx["texSubImage3D"](target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels)}else if(pixels){var heap=heapObjectForWebGLType(type);GLctx["texSubImage3D"](target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,heap,pixels>>heapAccessShiftForWebGLHeap(heap))}else{GLctx["texSubImage3D"](target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,null)}}var miniTempWebGLFloatBuffers=[];function _glUniform1fv(location,count,value){if(GL.currentContext.version>=2){GLctx.uniform1fv(webglGetUniformLocation(location),HEAPF32,value>>2,count);return}if(count<=288){var view=miniTempWebGLFloatBuffers[count-1];for(var i=0;i>2]}}else{var view=HEAPF32.subarray(value>>2,value+count*4>>2)}GLctx.uniform1fv(webglGetUniformLocation(location),view)}function _glUniform1i(location,v0){GLctx.uniform1i(webglGetUniformLocation(location),v0)}var __miniTempWebGLIntBuffers=[];function _glUniform1iv(location,count,value){if(GL.currentContext.version>=2){GLctx.uniform1iv(webglGetUniformLocation(location),HEAP32,value>>2,count);return}if(count<=288){var view=__miniTempWebGLIntBuffers[count-1];for(var i=0;i>2]}}else{var view=HEAP32.subarray(value>>2,value+count*4>>2)}GLctx.uniform1iv(webglGetUniformLocation(location),view)}function _glUniform1uiv(location,count,value){GLctx.uniform1uiv(webglGetUniformLocation(location),HEAPU32,value>>2,count)}function _glUniform2fv(location,count,value){if(GL.currentContext.version>=2){GLctx.uniform2fv(webglGetUniformLocation(location),HEAPF32,value>>2,count*2);return}if(count<=144){var view=miniTempWebGLFloatBuffers[2*count-1];for(var i=0;i<2*count;i+=2){view[i]=HEAPF32[value+4*i>>2];view[i+1]=HEAPF32[value+(4*i+4)>>2]}}else{var view=HEAPF32.subarray(value>>2,value+count*8>>2)}GLctx.uniform2fv(webglGetUniformLocation(location),view)}function _glUniform2iv(location,count,value){if(GL.currentContext.version>=2){GLctx.uniform2iv(webglGetUniformLocation(location),HEAP32,value>>2,count*2);return}if(count<=144){var view=__miniTempWebGLIntBuffers[2*count-1];for(var i=0;i<2*count;i+=2){view[i]=HEAP32[value+4*i>>2];view[i+1]=HEAP32[value+(4*i+4)>>2]}}else{var view=HEAP32.subarray(value>>2,value+count*8>>2)}GLctx.uniform2iv(webglGetUniformLocation(location),view)}function _glUniform2uiv(location,count,value){GLctx.uniform2uiv(webglGetUniformLocation(location),HEAPU32,value>>2,count*2)}function _glUniform3fv(location,count,value){if(GL.currentContext.version>=2){GLctx.uniform3fv(webglGetUniformLocation(location),HEAPF32,value>>2,count*3);return}if(count<=96){var view=miniTempWebGLFloatBuffers[3*count-1];for(var i=0;i<3*count;i+=3){view[i]=HEAPF32[value+4*i>>2];view[i+1]=HEAPF32[value+(4*i+4)>>2];view[i+2]=HEAPF32[value+(4*i+8)>>2]}}else{var view=HEAPF32.subarray(value>>2,value+count*12>>2)}GLctx.uniform3fv(webglGetUniformLocation(location),view)}function _glUniform3iv(location,count,value){if(GL.currentContext.version>=2){GLctx.uniform3iv(webglGetUniformLocation(location),HEAP32,value>>2,count*3);return}if(count<=96){var view=__miniTempWebGLIntBuffers[3*count-1];for(var i=0;i<3*count;i+=3){view[i]=HEAP32[value+4*i>>2];view[i+1]=HEAP32[value+(4*i+4)>>2];view[i+2]=HEAP32[value+(4*i+8)>>2]}}else{var view=HEAP32.subarray(value>>2,value+count*12>>2)}GLctx.uniform3iv(webglGetUniformLocation(location),view)}function _glUniform3uiv(location,count,value){GLctx.uniform3uiv(webglGetUniformLocation(location),HEAPU32,value>>2,count*3)}function _glUniform4fv(location,count,value){if(GL.currentContext.version>=2){GLctx.uniform4fv(webglGetUniformLocation(location),HEAPF32,value>>2,count*4);return}if(count<=72){var view=miniTempWebGLFloatBuffers[4*count-1];var heap=HEAPF32;value>>=2;for(var i=0;i<4*count;i+=4){var dst=value+i;view[i]=heap[dst];view[i+1]=heap[dst+1];view[i+2]=heap[dst+2];view[i+3]=heap[dst+3]}}else{var view=HEAPF32.subarray(value>>2,value+count*16>>2)}GLctx.uniform4fv(webglGetUniformLocation(location),view)}function _glUniform4iv(location,count,value){if(GL.currentContext.version>=2){GLctx.uniform4iv(webglGetUniformLocation(location),HEAP32,value>>2,count*4);return}if(count<=72){var view=__miniTempWebGLIntBuffers[4*count-1];for(var i=0;i<4*count;i+=4){view[i]=HEAP32[value+4*i>>2];view[i+1]=HEAP32[value+(4*i+4)>>2];view[i+2]=HEAP32[value+(4*i+8)>>2];view[i+3]=HEAP32[value+(4*i+12)>>2]}}else{var view=HEAP32.subarray(value>>2,value+count*16>>2)}GLctx.uniform4iv(webglGetUniformLocation(location),view)}function _glUniform4uiv(location,count,value){GLctx.uniform4uiv(webglGetUniformLocation(location),HEAPU32,value>>2,count*4)}function _glUniformBlockBinding(program,uniformBlockIndex,uniformBlockBinding){program=GL.programs[program];GLctx["uniformBlockBinding"](program,uniformBlockIndex,uniformBlockBinding)}function _glUniformMatrix3fv(location,count,transpose,value){if(GL.currentContext.version>=2){GLctx.uniformMatrix3fv(webglGetUniformLocation(location),!!transpose,HEAPF32,value>>2,count*9);return}if(count<=32){var view=miniTempWebGLFloatBuffers[9*count-1];for(var i=0;i<9*count;i+=9){view[i]=HEAPF32[value+4*i>>2];view[i+1]=HEAPF32[value+(4*i+4)>>2];view[i+2]=HEAPF32[value+(4*i+8)>>2];view[i+3]=HEAPF32[value+(4*i+12)>>2];view[i+4]=HEAPF32[value+(4*i+16)>>2];view[i+5]=HEAPF32[value+(4*i+20)>>2];view[i+6]=HEAPF32[value+(4*i+24)>>2];view[i+7]=HEAPF32[value+(4*i+28)>>2];view[i+8]=HEAPF32[value+(4*i+32)>>2]}}else{var view=HEAPF32.subarray(value>>2,value+count*36>>2)}GLctx.uniformMatrix3fv(webglGetUniformLocation(location),!!transpose,view)}function _glUniformMatrix4fv(location,count,transpose,value){if(GL.currentContext.version>=2){GLctx.uniformMatrix4fv(webglGetUniformLocation(location),!!transpose,HEAPF32,value>>2,count*16);return}if(count<=18){var view=miniTempWebGLFloatBuffers[16*count-1];var heap=HEAPF32;value>>=2;for(var i=0;i<16*count;i+=16){var dst=value+i;view[i]=heap[dst];view[i+1]=heap[dst+1];view[i+2]=heap[dst+2];view[i+3]=heap[dst+3];view[i+4]=heap[dst+4];view[i+5]=heap[dst+5];view[i+6]=heap[dst+6];view[i+7]=heap[dst+7];view[i+8]=heap[dst+8];view[i+9]=heap[dst+9];view[i+10]=heap[dst+10];view[i+11]=heap[dst+11];view[i+12]=heap[dst+12];view[i+13]=heap[dst+13];view[i+14]=heap[dst+14];view[i+15]=heap[dst+15]}}else{var view=HEAPF32.subarray(value>>2,value+count*64>>2)}GLctx.uniformMatrix4fv(webglGetUniformLocation(location),!!transpose,view)}function _glUnmapBuffer(target){if(!emscriptenWebGLValidateMapBufferTarget(target)){GL.recordError(1280);err("GL_INVALID_ENUM in glUnmapBuffer");return 0}var buffer=emscriptenWebGLGetBufferBinding(target);var mapping=GL.mappedBuffers[buffer];if(!mapping){GL.recordError(1282);err("buffer was never mapped in glUnmapBuffer");return 0}GL.mappedBuffers[buffer]=null;if(!(mapping.access&16))if(GL.currentContext.version>=2){GLctx.bufferSubData(target,mapping.offset,HEAPU8,mapping.mem,mapping.length)}else{GLctx.bufferSubData(target,mapping.offset,HEAPU8.subarray(mapping.mem,mapping.mem+mapping.length))}_free(mapping.mem);return 1}function webglApplyExplicitProgramBindings(){var p=GLctx.currentProgram;if(!p.explicitProgramBindingsApplied){if(GL.currentContext.version>=2){Object.keys(p.explicitUniformBindings).forEach(function(ubo){var bindings=p.explicitUniformBindings[ubo];for(var i=0;i1?"["+i+"]":""));GLctx.uniformBlockBinding(p,blockIndex,bindings[0]+i)}})}Object.keys(p.explicitSamplerBindings).forEach(function(sampler){var bindings=p.explicitSamplerBindings[sampler];for(var i=0;i>2],HEAPF32[v+4>>2],HEAPF32[v+8>>2],HEAPF32[v+12>>2])}function _glVertexAttribIPointer(index,size,type,stride,ptr){var cb=GL.currentContext.clientBuffers[index];if(!GLctx.currentArrayBufferBinding){cb.size=size;cb.type=type;cb.normalized=false;cb.stride=stride;cb.ptr=ptr;cb.clientside=true;cb.vertexAttribPointerAdaptor=function(index,size,type,normalized,stride,ptr){this.vertexAttribIPointer(index,size,type,stride,ptr)};return}cb.clientside=false;GLctx["vertexAttribIPointer"](index,size,type,stride,ptr)}function _glVertexAttribPointer(index,size,type,normalized,stride,ptr){var cb=GL.currentContext.clientBuffers[index];if(!GLctx.currentArrayBufferBinding){cb.size=size;cb.type=type;cb.normalized=normalized;cb.stride=stride;cb.ptr=ptr;cb.clientside=true;cb.vertexAttribPointerAdaptor=function(index,size,type,normalized,stride,ptr){this.vertexAttribPointer(index,size,type,normalized,stride,ptr)};return}cb.clientside=false;GLctx.vertexAttribPointer(index,size,type,!!normalized,stride,ptr)}function _glViewport(x0,x1,x2,x3){GLctx["viewport"](x0,x1,x2,x3)}function _llvm_eh_typeid_for(type){return type}function _setTempRet0(val){setTempRet0(val)}function __isLeapYear(year){return year%4===0&&(year%100!==0||year%400===0)}function __arraySum(array,index){var sum=0;for(var i=0;i<=index;sum+=array[i++]){}return sum}var __MONTH_DAYS_LEAP=[31,29,31,30,31,30,31,31,30,31,30,31];var __MONTH_DAYS_REGULAR=[31,28,31,30,31,30,31,31,30,31,30,31];function __addDays(date,days){var newDate=new Date(date.getTime());while(days>0){var leap=__isLeapYear(newDate.getFullYear());var currentMonth=newDate.getMonth();var daysInCurrentMonth=(leap?__MONTH_DAYS_LEAP:__MONTH_DAYS_REGULAR)[currentMonth];if(days>daysInCurrentMonth-newDate.getDate()){days-=daysInCurrentMonth-newDate.getDate()+1;newDate.setDate(1);if(currentMonth<11){newDate.setMonth(currentMonth+1)}else{newDate.setMonth(0);newDate.setFullYear(newDate.getFullYear()+1)}}else{newDate.setDate(newDate.getDate()+days);return newDate}}return newDate}function _strftime(s,maxsize,format,tm){var tm_zone=HEAP32[tm+40>>2];var date={tm_sec:HEAP32[tm>>2],tm_min:HEAP32[tm+4>>2],tm_hour:HEAP32[tm+8>>2],tm_mday:HEAP32[tm+12>>2],tm_mon:HEAP32[tm+16>>2],tm_year:HEAP32[tm+20>>2],tm_wday:HEAP32[tm+24>>2],tm_yday:HEAP32[tm+28>>2],tm_isdst:HEAP32[tm+32>>2],tm_gmtoff:HEAP32[tm+36>>2],tm_zone:tm_zone?UTF8ToString(tm_zone):""};var pattern=UTF8ToString(format);var EXPANSION_RULES_1={"%c":"%a %b %d %H:%M:%S %Y","%D":"%m/%d/%y","%F":"%Y-%m-%d","%h":"%b","%r":"%I:%M:%S %p","%R":"%H:%M","%T":"%H:%M:%S","%x":"%m/%d/%y","%X":"%H:%M:%S","%Ec":"%c","%EC":"%C","%Ex":"%m/%d/%y","%EX":"%H:%M:%S","%Ey":"%y","%EY":"%Y","%Od":"%d","%Oe":"%e","%OH":"%H","%OI":"%I","%Om":"%m","%OM":"%M","%OS":"%S","%Ou":"%u","%OU":"%U","%OV":"%V","%Ow":"%w","%OW":"%W","%Oy":"%y"};for(var rule in EXPANSION_RULES_1){pattern=pattern.replace(new RegExp(rule,"g"),EXPANSION_RULES_1[rule])}var WEEKDAYS=["Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"];var MONTHS=["January","February","March","April","May","June","July","August","September","October","November","December"];function leadingSomething(value,digits,character){var str=typeof value=="number"?value.toString():value||"";while(str.length0?1:0}var compare;if((compare=sgn(date1.getFullYear()-date2.getFullYear()))===0){if((compare=sgn(date1.getMonth()-date2.getMonth()))===0){compare=sgn(date1.getDate()-date2.getDate())}}return compare}function getFirstWeekStartDate(janFourth){switch(janFourth.getDay()){case 0:return new Date(janFourth.getFullYear()-1,11,29);case 1:return janFourth;case 2:return new Date(janFourth.getFullYear(),0,3);case 3:return new Date(janFourth.getFullYear(),0,2);case 4:return new Date(janFourth.getFullYear(),0,1);case 5:return new Date(janFourth.getFullYear()-1,11,31);case 6:return new Date(janFourth.getFullYear()-1,11,30)}}function getWeekBasedYear(date){var thisDate=__addDays(new Date(date.tm_year+1900,0,1),date.tm_yday);var janFourthThisYear=new Date(thisDate.getFullYear(),0,4);var janFourthNextYear=new Date(thisDate.getFullYear()+1,0,4);var firstWeekStartThisYear=getFirstWeekStartDate(janFourthThisYear);var firstWeekStartNextYear=getFirstWeekStartDate(janFourthNextYear);if(compareByDay(firstWeekStartThisYear,thisDate)<=0){if(compareByDay(firstWeekStartNextYear,thisDate)<=0){return thisDate.getFullYear()+1}else{return thisDate.getFullYear()}}else{return thisDate.getFullYear()-1}}var EXPANSION_RULES_2={"%a":function(date){return WEEKDAYS[date.tm_wday].substring(0,3)},"%A":function(date){return WEEKDAYS[date.tm_wday]},"%b":function(date){return MONTHS[date.tm_mon].substring(0,3)},"%B":function(date){return MONTHS[date.tm_mon]},"%C":function(date){var year=date.tm_year+1900;return leadingNulls(year/100|0,2)},"%d":function(date){return leadingNulls(date.tm_mday,2)},"%e":function(date){return leadingSomething(date.tm_mday,2," ")},"%g":function(date){return getWeekBasedYear(date).toString().substring(2)},"%G":function(date){return getWeekBasedYear(date)},"%H":function(date){return leadingNulls(date.tm_hour,2)},"%I":function(date){var twelveHour=date.tm_hour;if(twelveHour==0)twelveHour=12;else if(twelveHour>12)twelveHour-=12;return leadingNulls(twelveHour,2)},"%j":function(date){return leadingNulls(date.tm_mday+__arraySum(__isLeapYear(date.tm_year+1900)?__MONTH_DAYS_LEAP:__MONTH_DAYS_REGULAR,date.tm_mon-1),3)},"%m":function(date){return leadingNulls(date.tm_mon+1,2)},"%M":function(date){return leadingNulls(date.tm_min,2)},"%n":function(){return"\n"},"%p":function(date){if(date.tm_hour>=0&&date.tm_hour<12){return"AM"}else{return"PM"}},"%S":function(date){return leadingNulls(date.tm_sec,2)},"%t":function(){return"\t"},"%u":function(date){return date.tm_wday||7},"%U":function(date){var days=date.tm_yday+7-date.tm_wday;return leadingNulls(Math.floor(days/7),2)},"%V":function(date){var val=Math.floor((date.tm_yday+7-(date.tm_wday+6)%7)/7);if((date.tm_wday+371-date.tm_yday-2)%7<=2){val++}if(!val){val=52;var dec31=(date.tm_wday+7-date.tm_yday-1)%7;if(dec31==4||dec31==5&&__isLeapYear(date.tm_year%400-1)){val++}}else if(val==53){var jan1=(date.tm_wday+371-date.tm_yday)%7;if(jan1!=4&&(jan1!=3||!__isLeapYear(date.tm_year)))val=1}return leadingNulls(val,2)},"%w":function(date){return date.tm_wday},"%W":function(date){var days=date.tm_yday+7-(date.tm_wday+6)%7;return leadingNulls(Math.floor(days/7),2)},"%y":function(date){return(date.tm_year+1900).toString().substring(2)},"%Y":function(date){return date.tm_year+1900},"%z":function(date){var off=date.tm_gmtoff;var ahead=off>=0;off=Math.abs(off)/60;off=off/60*100+off%60;return(ahead?"+":"-")+String("0000"+off).slice(-4)},"%Z":function(date){return date.tm_zone},"%%":function(){return"%"}};pattern=pattern.replace(/%%/g,"\0\0");for(var rule in EXPANSION_RULES_2){if(pattern.includes(rule)){pattern=pattern.replace(new RegExp(rule,"g"),EXPANSION_RULES_2[rule](date))}}pattern=pattern.replace(/\0\0/g,"%");var bytes=intArrayFromString(pattern,false);if(bytes.length>maxsize){return 0}writeArrayToMemory(bytes,s);return bytes.length-1}var FSNode=function(parent,name,mode,rdev){if(!parent){parent=this}this.parent=parent;this.mount=parent.mount;this.mounted=null;this.id=FS.nextInode++;this.name=name;this.mode=mode;this.node_ops={};this.stream_ops={};this.rdev=rdev};var readMode=292|73;var writeMode=146;Object.defineProperties(FSNode.prototype,{read:{get:function(){return(this.mode&readMode)===readMode},set:function(val){val?this.mode|=readMode:this.mode&=~readMode}},write:{get:function(){return(this.mode&writeMode)===writeMode},set:function(val){val?this.mode|=writeMode:this.mode&=~writeMode}},isFolder:{get:function(){return FS.isDir(this.mode)}},isDevice:{get:function(){return FS.isChrdev(this.mode)}}});FS.FSNode=FSNode;FS.staticInit();Module["FS_createPath"]=FS.createPath;Module["FS_createDataFile"]=FS.createDataFile;Module["requestFullscreen"]=function Module_requestFullscreen(lockPointer,resizeCanvas){Browser.requestFullscreen(lockPointer,resizeCanvas)};Module["requestAnimationFrame"]=function Module_requestAnimationFrame(func){Browser.requestAnimationFrame(func)};Module["setCanvasSize"]=function Module_setCanvasSize(width,height,noUpdates){Browser.setCanvasSize(width,height,noUpdates)};Module["pauseMainLoop"]=function Module_pauseMainLoop(){Browser.mainLoop.pause()};Module["resumeMainLoop"]=function Module_resumeMainLoop(){Browser.mainLoop.resume()};Module["getUserMedia"]=function Module_getUserMedia(){Browser.getUserMedia()};Module["createContext"]=function Module_createContext(canvas,useWebGL,setInModule,webGLContextAttributes){return Browser.createContext(canvas,useWebGL,setInModule,webGLContextAttributes)};var GLctx;for(var i=0;i<32;++i)tempFixedLengthArray.push(new Array(i));var miniTempWebGLFloatBuffersStorage=new Float32Array(288);for(var i=0;i<288;++i){miniTempWebGLFloatBuffers[i]=miniTempWebGLFloatBuffersStorage.subarray(0,i+1)}var __miniTempWebGLIntBuffersStorage=new Int32Array(288);for(var i=0;i<288;++i){__miniTempWebGLIntBuffers[i]=__miniTempWebGLIntBuffersStorage.subarray(0,i+1)}var ASSERTIONS=false;function intArrayFromString(stringy,dontAddNull,length){var len=length>0?length:lengthBytesUTF8(stringy)+1;var u8array=new Array(len);var 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dynCall_fiiiii=Module["dynCall_fiiiii"]=function(){return(dynCall_fiiiii=Module["dynCall_fiiiii"]=Module["asm"]["dynCall_fiiiii"]).apply(null,arguments)};var dynCall_jiiii=Module["dynCall_jiiii"]=function(){return(dynCall_jiiii=Module["dynCall_jiiii"]=Module["asm"]["dynCall_jiiii"]).apply(null,arguments)};var dynCall_fiiifi=Module["dynCall_fiiifi"]=function(){return(dynCall_fiiifi=Module["dynCall_fiiifi"]=Module["asm"]["dynCall_fiiifi"]).apply(null,arguments)};var dynCall_vifffi=Module["dynCall_vifffi"]=function(){return(dynCall_vifffi=Module["dynCall_vifffi"]=Module["asm"]["dynCall_vifffi"]).apply(null,arguments)};var dynCall_viiiiiifi=Module["dynCall_viiiiiifi"]=function(){return(dynCall_viiiiiifi=Module["dynCall_viiiiiifi"]=Module["asm"]["dynCall_viiiiiifi"]).apply(null,arguments)};var dynCall_viiiffffii=Module["dynCall_viiiffffii"]=function(){return(dynCall_viiiffffii=Module["dynCall_viiiffffii"]=Module["asm"]["dynCall_viiiffffii"]).apply(null,arguments)};var dynCall_viiifffi=Module["dynCall_viiifffi"]=function(){return(dynCall_viiifffi=Module["dynCall_viiifffi"]=Module["asm"]["dynCall_viiifffi"]).apply(null,arguments)};var dynCall_iifiii=Module["dynCall_iifiii"]=function(){return(dynCall_iifiii=Module["dynCall_iifiii"]=Module["asm"]["dynCall_iifiii"]).apply(null,arguments)};var dynCall_iiiiji=Module["dynCall_iiiiji"]=function(){return(dynCall_iiiiji=Module["dynCall_iiiiji"]=Module["asm"]["dynCall_iiiiji"]).apply(null,arguments)};var dynCall_viiiiiiji=Module["dynCall_viiiiiiji"]=function(){return(dynCall_viiiiiiji=Module["dynCall_viiiiiiji"]=Module["asm"]["dynCall_viiiiiiji"]).apply(null,arguments)};var dynCall_viiijii=Module["dynCall_viiijii"]=function(){return(dynCall_viiijii=Module["dynCall_viiijii"]=Module["asm"]["dynCall_viiijii"]).apply(null,arguments)};var dynCall_viddiiifi=Module["dynCall_viddiiifi"]=function(){return(dynCall_viddiiifi=Module["dynCall_viddiiifi"]=Module["asm"]["dynCall_viddiiifi"]).apply(null,arguments)};var dynCall_viidddii=Module["dynCall_viidddii"]=function(){return(dynCall_viidddii=Module["dynCall_viidddii"]=Module["asm"]["dynCall_viidddii"]).apply(null,arguments)};var dynCall_viidii=Module["dynCall_viidii"]=function(){return(dynCall_viidii=Module["dynCall_viidii"]=Module["asm"]["dynCall_viidii"]).apply(null,arguments)};var dynCall_diddi=Module["dynCall_diddi"]=function(){return(dynCall_diddi=Module["dynCall_diddi"]=Module["asm"]["dynCall_diddi"]).apply(null,arguments)};var dynCall_diii=Module["dynCall_diii"]=function(){return(dynCall_diii=Module["dynCall_diii"]=Module["asm"]["dynCall_diii"]).apply(null,arguments)};var dynCall_iiiiffiii=Module["dynCall_iiiiffiii"]=function(){return(dynCall_iiiiffiii=Module["dynCall_iiiiffiii"]=Module["asm"]["dynCall_iiiiffiii"]).apply(null,arguments)};var dynCall_vifiiii=Module["dynCall_vifiiii"]=function(){return(dynCall_vifiiii=Module["dynCall_vifiiii"]=Module["asm"]["dynCall_vifiiii"]).apply(null,arguments)};var dynCall_viiifiii=Module["dynCall_viiifiii"]=function(){return(dynCall_viiifiii=Module["dynCall_viiifiii"]=Module["asm"]["dynCall_viiifiii"]).apply(null,arguments)};var dynCall_iiiiiiiiiiiii=Module["dynCall_iiiiiiiiiiiii"]=function(){return(dynCall_iiiiiiiiiiiii=Module["dynCall_iiiiiiiiiiiii"]=Module["asm"]["dynCall_iiiiiiiiiiiii"]).apply(null,arguments)};var dynCall_iiiiiiiiiii=Module["dynCall_iiiiiiiiiii"]=function(){return(dynCall_iiiiiiiiiii=Module["dynCall_iiiiiiiiiii"]=Module["asm"]["dynCall_iiiiiiiiiii"]).apply(null,arguments)};var dynCall_iiffiii=Module["dynCall_iiffiii"]=function(){return(dynCall_iiffiii=Module["dynCall_iiffiii"]=Module["asm"]["dynCall_iiffiii"]).apply(null,arguments)};var dynCall_viififfi=Module["dynCall_viififfi"]=function(){return(dynCall_viififfi=Module["dynCall_viififfi"]=Module["asm"]["dynCall_viififfi"]).apply(null,arguments)};var dynCall_viiiffii=Module["dynCall_viiiffii"]=function(){return(dynCall_viiiffii=Module["dynCall_viiiffii"]=Module["asm"]["dynCall_viiiffii"]).apply(null,arguments)};var dynCall_viiffiii=Module["dynCall_viiffiii"]=function(){return(dynCall_viiffiii=Module["dynCall_viiffiii"]=Module["asm"]["dynCall_viiffiii"]).apply(null,arguments)};var dynCall_viiiifffii=Module["dynCall_viiiifffii"]=function(){return(dynCall_viiiifffii=Module["dynCall_viiiifffii"]=Module["asm"]["dynCall_viiiifffii"]).apply(null,arguments)};var dynCall_jji=Module["dynCall_jji"]=function(){return(dynCall_jji=Module["dynCall_jji"]=Module["asm"]["dynCall_jji"]).apply(null,arguments)};var dynCall_iiifiiii=Module["dynCall_iiifiiii"]=function(){return(dynCall_iiifiiii=Module["dynCall_iiifiiii"]=Module["asm"]["dynCall_iiifiiii"]).apply(null,arguments)};var dynCall_viifffii=Module["dynCall_viifffii"]=function(){return(dynCall_viifffii=Module["dynCall_viifffii"]=Module["asm"]["dynCall_viifffii"]).apply(null,arguments)};var dynCall_ffi=Module["dynCall_ffi"]=function(){return(dynCall_ffi=Module["dynCall_ffi"]=Module["asm"]["dynCall_ffi"]).apply(null,arguments)};var dynCall_iiffffiii=Module["dynCall_iiffffiii"]=function(){return(dynCall_iiffffiii=Module["dynCall_iiffffiii"]=Module["asm"]["dynCall_iiffffiii"]).apply(null,arguments)};var dynCall_vffi=Module["dynCall_vffi"]=function(){return(dynCall_vffi=Module["dynCall_vffi"]=Module["asm"]["dynCall_vffi"]).apply(null,arguments)};var dynCall_iiidfi=Module["dynCall_iiidfi"]=function(){return(dynCall_iiidfi=Module["dynCall_iiidfi"]=Module["asm"]["dynCall_iiidfi"]).apply(null,arguments)};var dynCall_iiijfi=Module["dynCall_iiijfi"]=function(){return(dynCall_iiijfi=Module["dynCall_iiijfi"]=Module["asm"]["dynCall_iiijfi"]).apply(null,arguments)};var dynCall_iiiffii=Module["dynCall_iiiffii"]=function(){return(dynCall_iiiffii=Module["dynCall_iiiffii"]=Module["asm"]["dynCall_iiiffii"]).apply(null,arguments)};var dynCall_iiiififi=Module["dynCall_iiiififi"]=function(){return(dynCall_iiiififi=Module["dynCall_iiiififi"]=Module["asm"]["dynCall_iiiififi"]).apply(null,arguments)};var dynCall_iiiffifiiii=Module["dynCall_iiiffifiiii"]=function(){return(dynCall_iiiffifiiii=Module["dynCall_iiiffifiiii"]=Module["asm"]["dynCall_iiiffifiiii"]).apply(null,arguments)};var dynCall_iiifiifiii=Module["dynCall_iiifiifiii"]=function(){return(dynCall_iiifiifiii=Module["dynCall_iiifiifiii"]=Module["asm"]["dynCall_iiifiifiii"]).apply(null,arguments)};var dynCall_iiifiifiiiii=Module["dynCall_iiifiifiiiii"]=function(){return(dynCall_iiifiifiiiii=Module["dynCall_iiifiifiiiii"]=Module["asm"]["dynCall_iiifiifiiiii"]).apply(null,arguments)};var dynCall_ifffii=Module["dynCall_ifffii"]=function(){return(dynCall_ifffii=Module["dynCall_ifffii"]=Module["asm"]["dynCall_ifffii"]).apply(null,arguments)};var dynCall_ffffii=Module["dynCall_ffffii"]=function(){return(dynCall_ffffii=Module["dynCall_ffffii"]=Module["asm"]["dynCall_ffffii"]).apply(null,arguments)};var dynCall_ffffifi=Module["dynCall_ffffifi"]=function(){return(dynCall_ffffifi=Module["dynCall_ffffifi"]=Module["asm"]["dynCall_ffffifi"]).apply(null,arguments)};var dynCall_ffffiffi=Module["dynCall_ffffiffi"]=function(){return(dynCall_ffffiffi=Module["dynCall_ffffiffi"]=Module["asm"]["dynCall_ffffiffi"]).apply(null,arguments)};var dynCall_viiififi=Module["dynCall_viiififi"]=function(){return(dynCall_viiififi=Module["dynCall_viiififi"]=Module["asm"]["dynCall_viiififi"]).apply(null,arguments)};var dynCall_viiififfi=Module["dynCall_viiififfi"]=function(){return(dynCall_viiififfi=Module["dynCall_viiififfi"]=Module["asm"]["dynCall_viiififfi"]).apply(null,arguments)};var dynCall_ifiii=Module["dynCall_ifiii"]=function(){return(dynCall_ifiii=Module["dynCall_ifiii"]=Module["asm"]["dynCall_ifiii"]).apply(null,arguments)};var dynCall_iifiiiiii=Module["dynCall_iifiiiiii"]=function(){return(dynCall_iifiiiiii=Module["dynCall_iifiiiiii"]=Module["asm"]["dynCall_iifiiiiii"]).apply(null,arguments)};var dynCall_iifiiiii=Module["dynCall_iifiiiii"]=function(){return(dynCall_iifiiiii=Module["dynCall_iifiiiii"]=Module["asm"]["dynCall_iifiiiii"]).apply(null,arguments)};var dynCall_iiffiiiii=Module["dynCall_iiffiiiii"]=function(){return(dynCall_iiffiiiii=Module["dynCall_iiffiiiii"]=Module["asm"]["dynCall_iiffiiiii"]).apply(null,arguments)};var dynCall_iiffifiii=Module["dynCall_iiffifiii"]=function(){return(dynCall_iiffifiii=Module["dynCall_iiffifiii"]=Module["asm"]["dynCall_iiffifiii"]).apply(null,arguments)};var dynCall_iifiifiii=Module["dynCall_iifiifiii"]=function(){return(dynCall_iifiifiii=Module["dynCall_iifiifiii"]=Module["asm"]["dynCall_iifiifiii"]).apply(null,arguments)};var dynCall_iififi=Module["dynCall_iififi"]=function(){return(dynCall_iififi=Module["dynCall_iififi"]=Module["asm"]["dynCall_iififi"]).apply(null,arguments)};var dynCall_iiffii=Module["dynCall_iiffii"]=function(){return(dynCall_iiffii=Module["dynCall_iiffii"]=Module["asm"]["dynCall_iiffii"]).apply(null,arguments)};var dynCall_iiifiii=Module["dynCall_iiifiii"]=function(){return(dynCall_iiifiii=Module["dynCall_iiifiii"]=Module["asm"]["dynCall_iiifiii"]).apply(null,arguments)};var dynCall_iiififii=Module["dynCall_iiififii"]=function(){return(dynCall_iiififii=Module["dynCall_iiififii"]=Module["asm"]["dynCall_iiififii"]).apply(null,arguments)};var dynCall_iiififi=Module["dynCall_iiififi"]=function(){return(dynCall_iiififi=Module["dynCall_iiififi"]=Module["asm"]["dynCall_iiififi"]).apply(null,arguments)};var dynCall_iiffifiiii=Module["dynCall_iiffifiiii"]=function(){return(dynCall_iiffifiiii=Module["dynCall_iiffifiiii"]=Module["asm"]["dynCall_iiffifiiii"]).apply(null,arguments)};var dynCall_iifiifiiii=Module["dynCall_iifiifiiii"]=function(){return(dynCall_iifiifiiii=Module["dynCall_iifiifiiii"]=Module["asm"]["dynCall_iifiifiiii"]).apply(null,arguments)};var dynCall_iiifiiiii=Module["dynCall_iiifiiiii"]=function(){return(dynCall_iiifiiiii=Module["dynCall_iiifiiiii"]=Module["asm"]["dynCall_iiifiiiii"]).apply(null,arguments)};var dynCall_iiiiifiiii=Module["dynCall_iiiiifiiii"]=function(){return(dynCall_iiiiifiiii=Module["dynCall_iiiiifiiii"]=Module["asm"]["dynCall_iiiiifiiii"]).apply(null,arguments)};var dynCall_fiifii=Module["dynCall_fiifii"]=function(){return(dynCall_fiifii=Module["dynCall_fiifii"]=Module["asm"]["dynCall_fiifii"]).apply(null,arguments)};var dynCall_viiiiiifiifiiii=Module["dynCall_viiiiiifiifiiii"]=function(){return(dynCall_viiiiiifiifiiii=Module["dynCall_viiiiiifiifiiii"]=Module["asm"]["dynCall_viiiiiifiifiiii"]).apply(null,arguments)};var dynCall_viidiii=Module["dynCall_viidiii"]=function(){return(dynCall_viidiii=Module["dynCall_viidiii"]=Module["asm"]["dynCall_viidiii"]).apply(null,arguments)};var dynCall_fiifdi=Module["dynCall_fiifdi"]=function(){return(dynCall_fiifdi=Module["dynCall_fiifdi"]=Module["asm"]["dynCall_fiifdi"]).apply(null,arguments)};var dynCall_viiiiiifddfiiii=Module["dynCall_viiiiiifddfiiii"]=function(){return(dynCall_viiiiiifddfiiii=Module["dynCall_viiiiiifddfiiii"]=Module["asm"]["dynCall_viiiiiifddfiiii"]).apply(null,arguments)};var dynCall_viijiii=Module["dynCall_viijiii"]=function(){return(dynCall_viijiii=Module["dynCall_viijiii"]=Module["asm"]["dynCall_viijiii"]).apply(null,arguments)};var dynCall_fiifji=Module["dynCall_fiifji"]=function(){return(dynCall_fiifji=Module["dynCall_fiifji"]=Module["asm"]["dynCall_fiifji"]).apply(null,arguments)};var dynCall_viiiiiifjjfiiii=Module["dynCall_viiiiiifjjfiiii"]=function(){return(dynCall_viiiiiifjjfiiii=Module["dynCall_viiiiiifjjfiiii"]=Module["asm"]["dynCall_viiiiiifjjfiiii"]).apply(null,arguments)};var dynCall_viiiifiii=Module["dynCall_viiiifiii"]=function(){return(dynCall_viiiifiii=Module["dynCall_viiiifiii"]=Module["asm"]["dynCall_viiiifiii"]).apply(null,arguments)};var dynCall_viiiiiiffffiiii=Module["dynCall_viiiiiiffffiiii"]=function(){return(dynCall_viiiiiiffffiiii=Module["dynCall_viiiiiiffffiiii"]=Module["asm"]["dynCall_viiiiiiffffiiii"]).apply(null,arguments)};var dynCall_viifiiii=Module["dynCall_viifiiii"]=function(){return(dynCall_viifiiii=Module["dynCall_viifiiii"]=Module["asm"]["dynCall_viifiiii"]).apply(null,arguments)};var dynCall_iiiiifiii=Module["dynCall_iiiiifiii"]=function(){return(dynCall_iiiiifiii=Module["dynCall_iiiiifiii"]=Module["asm"]["dynCall_iiiiifiii"]).apply(null,arguments)};var dynCall_fiiffffi=Module["dynCall_fiiffffi"]=function(){return(dynCall_fiiffffi=Module["dynCall_fiiffffi"]=Module["asm"]["dynCall_fiiffffi"]).apply(null,arguments)};var dynCall_iiiifiii=Module["dynCall_iiiifiii"]=function(){return(dynCall_iiiifiii=Module["dynCall_iiiifiii"]=Module["asm"]["dynCall_iiiifiii"]).apply(null,arguments)};var dynCall_iiiffiii=Module["dynCall_iiiffiii"]=function(){return(dynCall_iiiffiii=Module["dynCall_iiiffiii"]=Module["asm"]["dynCall_iiiffiii"]).apply(null,arguments)};var dynCall_iiiiifii=Module["dynCall_iiiiifii"]=function(){return(dynCall_iiiiifii=Module["dynCall_iiiiifii"]=Module["asm"]["dynCall_iiiiifii"]).apply(null,arguments)};var dynCall_diiii=Module["dynCall_diiii"]=function(){return(dynCall_diiii=Module["dynCall_diiii"]=Module["asm"]["dynCall_diiii"]).apply(null,arguments)};var dynCall_iiidi=Module["dynCall_iiidi"]=function(){return(dynCall_iiidi=Module["dynCall_iiidi"]=Module["asm"]["dynCall_iiidi"]).apply(null,arguments)};var dynCall_jdi=Module["dynCall_jdi"]=function(){return(dynCall_jdi=Module["dynCall_jdi"]=Module["asm"]["dynCall_jdi"]).apply(null,arguments)};var dynCall_iijjjjiii=Module["dynCall_iijjjjiii"]=function(){return(dynCall_iijjjjiii=Module["dynCall_iijjjjiii"]=Module["asm"]["dynCall_iijjjjiii"]).apply(null,arguments)};var dynCall_iiiiiji=Module["dynCall_iiiiiji"]=function(){return(dynCall_iiiiiji=Module["dynCall_iiiiiji"]=Module["asm"]["dynCall_iiiiiji"]).apply(null,arguments)};var dynCall_viijiiiii=Module["dynCall_viijiiiii"]=function(){return(dynCall_viijiiiii=Module["dynCall_viijiiiii"]=Module["asm"]["dynCall_viijiiiii"]).apply(null,arguments)};var dynCall_vijjji=Module["dynCall_vijjji"]=function(){return(dynCall_vijjji=Module["dynCall_vijjji"]=Module["asm"]["dynCall_vijjji"]).apply(null,arguments)};var dynCall_ijjiiiii=Module["dynCall_ijjiiiii"]=function(){return(dynCall_ijjiiiii=Module["dynCall_ijjiiiii"]=Module["asm"]["dynCall_ijjiiiii"]).apply(null,arguments)};var dynCall_ijjiii=Module["dynCall_ijjiii"]=function(){return(dynCall_ijjiii=Module["dynCall_ijjiii"]=Module["asm"]["dynCall_ijjiii"]).apply(null,arguments)};var dynCall_iiiiiiiiiiiiii=Module["dynCall_iiiiiiiiiiiiii"]=function(){return(dynCall_iiiiiiiiiiiiii=Module["dynCall_iiiiiiiiiiiiii"]=Module["asm"]["dynCall_iiiiiiiiiiiiii"]).apply(null,arguments)};var dynCall_viddi=Module["dynCall_viddi"]=function(){return(dynCall_viddi=Module["dynCall_viddi"]=Module["asm"]["dynCall_viddi"]).apply(null,arguments)};var dynCall_fifffi=Module["dynCall_fifffi"]=function(){return(dynCall_fifffi=Module["dynCall_fifffi"]=Module["asm"]["dynCall_fifffi"]).apply(null,arguments)};var dynCall_viiiiiffi=Module["dynCall_viiiiiffi"]=function(){return(dynCall_viiiiiffi=Module["dynCall_viiiiiffi"]=Module["asm"]["dynCall_viiiiiffi"]).apply(null,arguments)};var dynCall_fifii=Module["dynCall_fifii"]=function(){return(dynCall_fifii=Module["dynCall_fifii"]=Module["asm"]["dynCall_fifii"]).apply(null,arguments)};var dynCall_vjiii=Module["dynCall_vjiii"]=function(){return(dynCall_vjiii=Module["dynCall_vjiii"]=Module["asm"]["dynCall_vjiii"]).apply(null,arguments)};var dynCall_vfii=Module["dynCall_vfii"]=function(){return(dynCall_vfii=Module["dynCall_vfii"]=Module["asm"]["dynCall_vfii"]).apply(null,arguments)};var dynCall_viiiiffi=Module["dynCall_viiiiffi"]=function(){return(dynCall_viiiiffi=Module["dynCall_viiiiffi"]=Module["asm"]["dynCall_viiiiffi"]).apply(null,arguments)};var dynCall_iffffffi=Module["dynCall_iffffffi"]=function(){return(dynCall_iffffffi=Module["dynCall_iffffffi"]=Module["asm"]["dynCall_iffffffi"]).apply(null,arguments)};var dynCall_ifffffi=Module["dynCall_ifffffi"]=function(){return(dynCall_ifffffi=Module["dynCall_ifffffi"]=Module["asm"]["dynCall_ifffffi"]).apply(null,arguments)};var dynCall_fiffi=Module["dynCall_fiffi"]=function(){return(dynCall_fiffi=Module["dynCall_fiffi"]=Module["asm"]["dynCall_fiffi"]).apply(null,arguments)};var dynCall_viifffiiiii=Module["dynCall_viifffiiiii"]=function(){return(dynCall_viifffiiiii=Module["dynCall_viifffiiiii"]=Module["asm"]["dynCall_viifffiiiii"]).apply(null,arguments)};var dynCall_viiffifi=Module["dynCall_viiffifi"]=function(){return(dynCall_viiffifi=Module["dynCall_viiffifi"]=Module["asm"]["dynCall_viiffifi"]).apply(null,arguments)};var dynCall_vifffffiiifii=Module["dynCall_vifffffiiifii"]=function(){return(dynCall_vifffffiiifii=Module["dynCall_vifffffiiifii"]=Module["asm"]["dynCall_vifffffiiifii"]).apply(null,arguments)};var dynCall_vifiiffifii=Module["dynCall_vifiiffifii"]=function(){return(dynCall_vifiiffifii=Module["dynCall_vifiiffifii"]=Module["asm"]["dynCall_vifiiffifii"]).apply(null,arguments)};var dynCall_iiifffffi=Module["dynCall_iiifffffi"]=function(){return(dynCall_iiifffffi=Module["dynCall_iiifffffi"]=Module["asm"]["dynCall_iiifffffi"]).apply(null,arguments)};var dynCall_viiffffii=Module["dynCall_viiffffii"]=function(){return(dynCall_viiffffii=Module["dynCall_viiffffii"]=Module["asm"]["dynCall_viiffffii"]).apply(null,arguments)};var dynCall_iiiffffii=Module["dynCall_iiiffffii"]=function(){return(dynCall_iiiffffii=Module["dynCall_iiiffffii"]=Module["asm"]["dynCall_iiiffffii"]).apply(null,arguments)};var dynCall_iiifffii=Module["dynCall_iiifffii"]=function(){return(dynCall_iiifffii=Module["dynCall_iiifffii"]=Module["asm"]["dynCall_iiifffii"]).apply(null,arguments)};var dynCall_viffii=Module["dynCall_viffii"]=function(){return(dynCall_viffii=Module["dynCall_viffii"]=Module["asm"]["dynCall_viffii"]).apply(null,arguments)};var dynCall_vifffiii=Module["dynCall_vifffiii"]=function(){return(dynCall_vifffiii=Module["dynCall_vifffiii"]=Module["asm"]["dynCall_vifffiii"]).apply(null,arguments)};var 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dynCall_viiiiiiiiiiiii=Module["dynCall_viiiiiiiiiiiii"]=function(){return(dynCall_viiiiiiiiiiiii=Module["dynCall_viiiiiiiiiiiii"]=Module["asm"]["dynCall_viiiiiiiiiiiii"]).apply(null,arguments)};var dynCall_ddii=Module["dynCall_ddii"]=function(){return(dynCall_ddii=Module["dynCall_ddii"]=Module["asm"]["dynCall_ddii"]).apply(null,arguments)};var dynCall_idiii=Module["dynCall_idiii"]=function(){return(dynCall_idiii=Module["dynCall_idiii"]=Module["asm"]["dynCall_idiii"]).apply(null,arguments)};var dynCall_idiiiii=Module["dynCall_idiiiii"]=function(){return(dynCall_idiiiii=Module["dynCall_idiiiii"]=Module["asm"]["dynCall_idiiiii"]).apply(null,arguments)};var dynCall_iidiii=Module["dynCall_iidiii"]=function(){return(dynCall_iidiii=Module["dynCall_iidiii"]=Module["asm"]["dynCall_iidiii"]).apply(null,arguments)};var dynCall_ifiiiii=Module["dynCall_ifiiiii"]=function(){return(dynCall_ifiiiii=Module["dynCall_ifiiiii"]=Module["asm"]["dynCall_ifiiiii"]).apply(null,arguments)};var dynCall_vdiii=Module["dynCall_vdiii"]=function(){return(dynCall_vdiii=Module["dynCall_vdiii"]=Module["asm"]["dynCall_vdiii"]).apply(null,arguments)};var dynCall_jdii=Module["dynCall_jdii"]=function(){return(dynCall_jdii=Module["dynCall_jdii"]=Module["asm"]["dynCall_jdii"]).apply(null,arguments)};var dynCall_vijijji=Module["dynCall_vijijji"]=function(){return(dynCall_vijijji=Module["dynCall_vijijji"]=Module["asm"]["dynCall_vijijji"]).apply(null,arguments)};var dynCall_iijjji=Module["dynCall_iijjji"]=function(){return(dynCall_iijjji=Module["dynCall_iijjji"]=Module["asm"]["dynCall_iijjji"]).apply(null,arguments)};var dynCall_viijjji=Module["dynCall_viijjji"]=function(){return(dynCall_viijjji=Module["dynCall_viijjji"]=Module["asm"]["dynCall_viijjji"]).apply(null,arguments)};var dynCall_vdii=Module["dynCall_vdii"]=function(){return(dynCall_vdii=Module["dynCall_vdii"]=Module["asm"]["dynCall_vdii"]).apply(null,arguments)};var dynCall_viiijji=Module["dynCall_viiijji"]=function(){return(dynCall_viiijji=Module["dynCall_viiijji"]=Module["asm"]["dynCall_viiijji"]).apply(null,arguments)};var dynCall_iijjii=Module["dynCall_iijjii"]=function(){return(dynCall_iijjii=Module["dynCall_iijjii"]=Module["asm"]["dynCall_iijjii"]).apply(null,arguments)};var dynCall_viijijii=Module["dynCall_viijijii"]=function(){return(dynCall_viijijii=Module["dynCall_viijijii"]=Module["asm"]["dynCall_viijijii"]).apply(null,arguments)};var dynCall_viijijiii=Module["dynCall_viijijiii"]=function(){return(dynCall_viijijiii=Module["dynCall_viijijiii"]=Module["asm"]["dynCall_viijijiii"]).apply(null,arguments)};var dynCall_vijiji=Module["dynCall_vijiji"]=function(){return(dynCall_vijiji=Module["dynCall_vijiji"]=Module["asm"]["dynCall_vijiji"]).apply(null,arguments)};var dynCall_viijiijiii=Module["dynCall_viijiijiii"]=function(){return(dynCall_viijiijiii=Module["dynCall_viijiijiii"]=Module["asm"]["dynCall_viijiijiii"]).apply(null,arguments)};var dynCall_viiiijiiii=Module["dynCall_viiiijiiii"]=function(){return(dynCall_viiiijiiii=Module["dynCall_viiiijiiii"]=Module["asm"]["dynCall_viiiijiiii"]).apply(null,arguments)};var dynCall_jiiiiii=Module["dynCall_jiiiiii"]=function(){return(dynCall_jiiiiii=Module["dynCall_jiiiiii"]=Module["asm"]["dynCall_jiiiiii"]).apply(null,arguments)};var dynCall_di=Module["dynCall_di"]=function(){return(dynCall_di=Module["dynCall_di"]=Module["asm"]["dynCall_di"]).apply(null,arguments)};var dynCall_jiiiiiiiii=Module["dynCall_jiiiiiiiii"]=function(){return(dynCall_jiiiiiiiii=Module["dynCall_jiiiiiiiii"]=Module["asm"]["dynCall_jiiiiiiiii"]).apply(null,arguments)};var dynCall_jiiiiiiiiii=Module["dynCall_jiiiiiiiiii"]=function(){return(dynCall_jiiiiiiiiii=Module["dynCall_jiiiiiiiiii"]=Module["asm"]["dynCall_jiiiiiiiiii"]).apply(null,arguments)};var dynCall_iiiiidii=Module["dynCall_iiiiidii"]=function(){return(dynCall_iiiiidii=Module["dynCall_iiiiidii"]=Module["asm"]["dynCall_iiiiidii"]).apply(null,arguments)};var dynCall_iiiiijii=Module["dynCall_iiiiijii"]=function(){return(dynCall_iiiiijii=Module["dynCall_iiiiijii"]=Module["asm"]["dynCall_iiiiijii"]).apply(null,arguments)};var dynCall_iddi=Module["dynCall_iddi"]=function(){return(dynCall_iddi=Module["dynCall_iddi"]=Module["asm"]["dynCall_iddi"]).apply(null,arguments)};var dynCall_iiidiii=Module["dynCall_iiidiii"]=function(){return(dynCall_iiidiii=Module["dynCall_iiidiii"]=Module["asm"]["dynCall_iiidiii"]).apply(null,arguments)};var dynCall_iidii=Module["dynCall_iidii"]=function(){return(dynCall_iidii=Module["dynCall_iidii"]=Module["asm"]["dynCall_iidii"]).apply(null,arguments)};var dynCall_iidfii=Module["dynCall_iidfii"]=function(){return(dynCall_iidfii=Module["dynCall_iidfii"]=Module["asm"]["dynCall_iidfii"]).apply(null,arguments)};var dynCall_iidfi=Module["dynCall_iidfi"]=function(){return(dynCall_iidfi=Module["dynCall_iidfi"]=Module["asm"]["dynCall_iidfi"]).apply(null,arguments)};var dynCall_iiddfi=Module["dynCall_iiddfi"]=function(){return(dynCall_iiddfi=Module["dynCall_iiddfi"]=Module["asm"]["dynCall_iiddfi"]).apply(null,arguments)};var dynCall_iijfii=Module["dynCall_iijfii"]=function(){return(dynCall_iijfii=Module["dynCall_iijfii"]=Module["asm"]["dynCall_iijfii"]).apply(null,arguments)};var dynCall_iijfi=Module["dynCall_iijfi"]=function(){return(dynCall_iijfi=Module["dynCall_iijfi"]=Module["asm"]["dynCall_iijfi"]).apply(null,arguments)};var dynCall_iijjfi=Module["dynCall_iijjfi"]=function(){return(dynCall_iijjfi=Module["dynCall_iijjfi"]=Module["asm"]["dynCall_iijjfi"]).apply(null,arguments)};var dynCall_iiiiffiiiji=Module["dynCall_iiiiffiiiji"]=function(){return(dynCall_iiiiffiiiji=Module["dynCall_iiiiffiiiji"]=Module["asm"]["dynCall_iiiiffiiiji"]).apply(null,arguments)};var dynCall_iiidfii=Module["dynCall_iiidfii"]=function(){return(dynCall_iiidfii=Module["dynCall_iiidfii"]=Module["asm"]["dynCall_iiidfii"]).apply(null,arguments)};var dynCall_iiijfii=Module["dynCall_iiijfii"]=function(){return(dynCall_iiijfii=Module["dynCall_iiijfii"]=Module["asm"]["dynCall_iiijfii"]).apply(null,arguments)};var dynCall_iiiiffiiiii=Module["dynCall_iiiiffiiiii"]=function(){return(dynCall_iiiiffiiiii=Module["dynCall_iiiiffiiiii"]=Module["asm"]["dynCall_iiiiffiiiii"]).apply(null,arguments)};var dynCall_iiiidfii=Module["dynCall_iiiidfii"]=function(){return(dynCall_iiiidfii=Module["dynCall_iiiidfii"]=Module["asm"]["dynCall_iiiidfii"]).apply(null,arguments)};var dynCall_iiiijfii=Module["dynCall_iiiijfii"]=function(){return(dynCall_iiiijfii=Module["dynCall_iiiijfii"]=Module["asm"]["dynCall_iiiijfii"]).apply(null,arguments)};var dynCall_iiiiffii=Module["dynCall_iiiiffii"]=function(){return(dynCall_iiiiffii=Module["dynCall_iiiiffii"]=Module["asm"]["dynCall_iiiiffii"]).apply(null,arguments)};var dynCall_diiiidi=Module["dynCall_diiiidi"]=function(){return(dynCall_diiiidi=Module["dynCall_diiiidi"]=Module["asm"]["dynCall_diiiidi"]).apply(null,arguments)};var dynCall_jiiiiji=Module["dynCall_jiiiiji"]=function(){return(dynCall_jiiiiji=Module["dynCall_jiiiiji"]=Module["asm"]["dynCall_jiiiiji"]).apply(null,arguments)};var dynCall_fiiiifi=Module["dynCall_fiiiifi"]=function(){return(dynCall_fiiiifi=Module["dynCall_fiiiifi"]=Module["asm"]["dynCall_fiiiifi"]).apply(null,arguments)};var dynCall_vdi=Module["dynCall_vdi"]=function(){return(dynCall_vdi=Module["dynCall_vdi"]=Module["asm"]["dynCall_vdi"]).apply(null,arguments)};var dynCall_fff=Module["dynCall_fff"]=function(){return(dynCall_fff=Module["dynCall_fff"]=Module["asm"]["dynCall_fff"]).apply(null,arguments)};var dynCall_vif=Module["dynCall_vif"]=function(){return(dynCall_vif=Module["dynCall_vif"]=Module["asm"]["dynCall_vif"]).apply(null,arguments)};var dynCall_viif=Module["dynCall_viif"]=function(){return(dynCall_viif=Module["dynCall_viif"]=Module["asm"]["dynCall_viif"]).apply(null,arguments)};var dynCall_ijj=Module["dynCall_ijj"]=function(){return(dynCall_ijj=Module["dynCall_ijj"]=Module["asm"]["dynCall_ijj"]).apply(null,arguments)};var dynCall_vjji=Module["dynCall_vjji"]=function(){return(dynCall_vjji=Module["dynCall_vjji"]=Module["asm"]["dynCall_vjji"]).apply(null,arguments)};var dynCall_viffff=Module["dynCall_viffff"]=function(){return(dynCall_viffff=Module["dynCall_viffff"]=Module["asm"]["dynCall_viffff"]).apply(null,arguments)};var dynCall_vid=Module["dynCall_vid"]=function(){return(dynCall_vid=Module["dynCall_vid"]=Module["asm"]["dynCall_vid"]).apply(null,arguments)};var dynCall_viiiiif=Module["dynCall_viiiiif"]=function(){return(dynCall_viiiiif=Module["dynCall_viiiiif"]=Module["asm"]["dynCall_viiiiif"]).apply(null,arguments)};var dynCall_viiiif=Module["dynCall_viiiif"]=function(){return(dynCall_viiiif=Module["dynCall_viiiif"]=Module["asm"]["dynCall_viiiif"]).apply(null,arguments)};var dynCall_viiiiiif=Module["dynCall_viiiiiif"]=function(){return(dynCall_viiiiiif=Module["dynCall_viiiiiif"]=Module["asm"]["dynCall_viiiiiif"]).apply(null,arguments)};var dynCall_iiiijiii=Module["dynCall_iiiijiii"]=function(){return(dynCall_iiiijiii=Module["dynCall_iiiijiii"]=Module["asm"]["dynCall_iiiijiii"]).apply(null,arguments)};var dynCall_iiiij=Module["dynCall_iiiij"]=function(){return(dynCall_iiiij=Module["dynCall_iiiij"]=Module["asm"]["dynCall_iiiij"]).apply(null,arguments)};var dynCall_iiif=Module["dynCall_iiif"]=function(){return(dynCall_iiif=Module["dynCall_iiif"]=Module["asm"]["dynCall_iiif"]).apply(null,arguments)};var dynCall_fif=Module["dynCall_fif"]=function(){return(dynCall_fif=Module["dynCall_fif"]=Module["asm"]["dynCall_fif"]).apply(null,arguments)};var dynCall_iiiiiifff=Module["dynCall_iiiiiifff"]=function(){return(dynCall_iiiiiifff=Module["dynCall_iiiiiifff"]=Module["asm"]["dynCall_iiiiiifff"]).apply(null,arguments)};var dynCall_iiiiiifiif=Module["dynCall_iiiiiifiif"]=function(){return(dynCall_iiiiiifiif=Module["dynCall_iiiiiifiif"]=Module["asm"]["dynCall_iiiiiifiif"]).apply(null,arguments)};var dynCall_iiiiiifiii=Module["dynCall_iiiiiifiii"]=function(){return(dynCall_iiiiiifiii=Module["dynCall_iiiiiifiii"]=Module["asm"]["dynCall_iiiiiifiii"]).apply(null,arguments)};var dynCall_iiiiiiifiif=Module["dynCall_iiiiiiifiif"]=function(){return(dynCall_iiiiiiifiif=Module["dynCall_iiiiiiifiif"]=Module["asm"]["dynCall_iiiiiiifiif"]).apply(null,arguments)};var dynCall_fiff=Module["dynCall_fiff"]=function(){return(dynCall_fiff=Module["dynCall_fiff"]=Module["asm"]["dynCall_fiff"]).apply(null,arguments)};var dynCall_fiiiiiifiifif=Module["dynCall_fiiiiiifiifif"]=function(){return(dynCall_fiiiiiifiifif=Module["dynCall_fiiiiiifiifif"]=Module["asm"]["dynCall_fiiiiiifiifif"]).apply(null,arguments)};var dynCall_fiiiiiifiiiif=Module["dynCall_fiiiiiifiiiif"]=function(){return(dynCall_fiiiiiifiiiif=Module["dynCall_fiiiiiifiiiif"]=Module["asm"]["dynCall_fiiiiiifiiiif"]).apply(null,arguments)};var dynCall_iifiiiijii=Module["dynCall_iifiiiijii"]=function(){return(dynCall_iifiiiijii=Module["dynCall_iifiiiijii"]=Module["asm"]["dynCall_iifiiiijii"]).apply(null,arguments)};var dynCall_vifif=Module["dynCall_vifif"]=function(){return(dynCall_vifif=Module["dynCall_vifif"]=Module["asm"]["dynCall_vifif"]).apply(null,arguments)};var dynCall_vifijii=Module["dynCall_vifijii"]=function(){return(dynCall_vifijii=Module["dynCall_vifijii"]=Module["asm"]["dynCall_vifijii"]).apply(null,arguments)};var dynCall_iiiifffiii=Module["dynCall_iiiifffiii"]=function(){return(dynCall_iiiifffiii=Module["dynCall_iiiifffiii"]=Module["asm"]["dynCall_iiiifffiii"]).apply(null,arguments)};var dynCall_viffiiiif=Module["dynCall_viffiiiif"]=function(){return(dynCall_viffiiiif=Module["dynCall_viffiiiif"]=Module["asm"]["dynCall_viffiiiif"]).apply(null,arguments)};var dynCall_viffiifffffiii=Module["dynCall_viffiifffffiii"]=function(){return(dynCall_viffiifffffiii=Module["dynCall_viffiifffffiii"]=Module["asm"]["dynCall_viffiifffffiii"]).apply(null,arguments)};var dynCall_viffffiifffiiiiif=Module["dynCall_viffffiifffiiiiif"]=function(){return(dynCall_viffffiifffiiiiif=Module["dynCall_viffffiifffiiiiif"]=Module["asm"]["dynCall_viffffiifffiiiiif"]).apply(null,arguments)};var dynCall_iiiifffffii=Module["dynCall_iiiifffffii"]=function(){return(dynCall_iiiifffffii=Module["dynCall_iiiifffffii"]=Module["asm"]["dynCall_iiiifffffii"]).apply(null,arguments)};var dynCall_viiiiiiiiiiifii=Module["dynCall_viiiiiiiiiiifii"]=function(){return(dynCall_viiiiiiiiiiifii=Module["dynCall_viiiiiiiiiiifii"]=Module["asm"]["dynCall_viiiiiiiiiiifii"]).apply(null,arguments)};var dynCall_viff=Module["dynCall_viff"]=function(){return(dynCall_viff=Module["dynCall_viff"]=Module["asm"]["dynCall_viff"]).apply(null,arguments)};var dynCall_iiiifiiiii=Module["dynCall_iiiifiiiii"]=function(){return(dynCall_iiiifiiiii=Module["dynCall_iiiifiiiii"]=Module["asm"]["dynCall_iiiifiiiii"]).apply(null,arguments)};var dynCall_iiiiifiiiiif=Module["dynCall_iiiiifiiiiif"]=function(){return(dynCall_iiiiifiiiiif=Module["dynCall_iiiiifiiiiif"]=Module["asm"]["dynCall_iiiiifiiiiif"]).apply(null,arguments)};var dynCall_viiff=Module["dynCall_viiff"]=function(){return(dynCall_viiff=Module["dynCall_viiff"]=Module["asm"]["dynCall_viiff"]).apply(null,arguments)};var dynCall_viiifiiiii=Module["dynCall_viiifiiiii"]=function(){return(dynCall_viiifiiiii=Module["dynCall_viiifiiiii"]=Module["asm"]["dynCall_viiifiiiii"]).apply(null,arguments)};var dynCall_viiiifiiiiif=Module["dynCall_viiiifiiiiif"]=function(){return(dynCall_viiiifiiiiif=Module["dynCall_viiiifiiiiif"]=Module["asm"]["dynCall_viiiifiiiiif"]).apply(null,arguments)};var dynCall_iifff=Module["dynCall_iifff"]=function(){return(dynCall_iifff=Module["dynCall_iifff"]=Module["asm"]["dynCall_iifff"]).apply(null,arguments)};var dynCall_iif=Module["dynCall_iif"]=function(){return(dynCall_iif=Module["dynCall_iif"]=Module["asm"]["dynCall_iif"]).apply(null,arguments)};var dynCall_viij=Module["dynCall_viij"]=function(){return(dynCall_viij=Module["dynCall_viij"]=Module["asm"]["dynCall_viij"]).apply(null,arguments)};var dynCall_viijijj=Module["dynCall_viijijj"]=function(){return(dynCall_viijijj=Module["dynCall_viijijj"]=Module["asm"]["dynCall_viijijj"]).apply(null,arguments)};var dynCall_viijj=Module["dynCall_viijj"]=function(){return(dynCall_viijj=Module["dynCall_viijj"]=Module["asm"]["dynCall_viijj"]).apply(null,arguments)};var dynCall_viiiij=Module["dynCall_viiiij"]=function(){return(dynCall_viiiij=Module["dynCall_viiiij"]=Module["asm"]["dynCall_viiiij"]).apply(null,arguments)};var dynCall_iiiiiifffiiifiii=Module["dynCall_iiiiiifffiiifiii"]=function(){return(dynCall_iiiiiifffiiifiii=Module["dynCall_iiiiiifffiiifiii"]=Module["asm"]["dynCall_iiiiiifffiiifiii"]).apply(null,arguments)};var dynCall_fiiiif=Module["dynCall_fiiiif"]=function(){return(dynCall_fiiiif=Module["dynCall_fiiiif"]=Module["asm"]["dynCall_fiiiif"]).apply(null,arguments)};var dynCall_viiffiiii=Module["dynCall_viiffiiii"]=function(){return(dynCall_viiffiiii=Module["dynCall_viiffiiii"]=Module["asm"]["dynCall_viiffiiii"]).apply(null,arguments)};var dynCall_vjiiiiiii=Module["dynCall_vjiiiiiii"]=function(){return(dynCall_vjiiiiiii=Module["dynCall_vjiiiiiii"]=Module["asm"]["dynCall_vjiiiiiii"]).apply(null,arguments)};var dynCall_vf=Module["dynCall_vf"]=function(){return(dynCall_vf=Module["dynCall_vf"]=Module["asm"]["dynCall_vf"]).apply(null,arguments)};var dynCall_vffff=Module["dynCall_vffff"]=function(){return(dynCall_vffff=Module["dynCall_vffff"]=Module["asm"]["dynCall_vffff"]).apply(null,arguments)};var dynCall_vff=Module["dynCall_vff"]=function(){return(dynCall_vff=Module["dynCall_vff"]=Module["asm"]["dynCall_vff"]).apply(null,arguments)};var dynCall_iiij=Module["dynCall_iiij"]=function(){return(dynCall_iiij=Module["dynCall_iiij"]=Module["asm"]["dynCall_iiij"]).apply(null,arguments)};var dynCall_viiiiiiiiiiiiiiiiii=Module["dynCall_viiiiiiiiiiiiiiiiii"]=function(){return(dynCall_viiiiiiiiiiiiiiiiii=Module["dynCall_viiiiiiiiiiiiiiiiii"]=Module["asm"]["dynCall_viiiiiiiiiiiiiiiiii"]).apply(null,arguments)};var dynCall_vifff=Module["dynCall_vifff"]=function(){return(dynCall_vifff=Module["dynCall_vifff"]=Module["asm"]["dynCall_vifff"]).apply(null,arguments)};var dynCall_viifff=Module["dynCall_viifff"]=function(){return(dynCall_viifff=Module["dynCall_viifff"]=Module["asm"]["dynCall_viifff"]).apply(null,arguments)};var dynCall_vij=Module["dynCall_vij"]=function(){return(dynCall_vij=Module["dynCall_vij"]=Module["asm"]["dynCall_vij"]).apply(null,arguments)};var dynCall_ij=Module["dynCall_ij"]=function(){return(dynCall_ij=Module["dynCall_ij"]=Module["asm"]["dynCall_ij"]).apply(null,arguments)};var dynCall_f=Module["dynCall_f"]=function(){return(dynCall_f=Module["dynCall_f"]=Module["asm"]["dynCall_f"]).apply(null,arguments)};var dynCall_vfff=Module["dynCall_vfff"]=function(){return(dynCall_vfff=Module["dynCall_vfff"]=Module["asm"]["dynCall_vfff"]).apply(null,arguments)};var dynCall_viiif=Module["dynCall_viiif"]=function(){return(dynCall_viiif=Module["dynCall_viiif"]=Module["asm"]["dynCall_viiif"]).apply(null,arguments)};var dynCall_ff=Module["dynCall_ff"]=function(){return(dynCall_ff=Module["dynCall_ff"]=Module["asm"]["dynCall_ff"]).apply(null,arguments)};var dynCall_iiififiii=Module["dynCall_iiififiii"]=function(){return(dynCall_iiififiii=Module["dynCall_iiififiii"]=Module["asm"]["dynCall_iiififiii"]).apply(null,arguments)};var dynCall_fiif=Module["dynCall_fiif"]=function(){return(dynCall_fiif=Module["dynCall_fiif"]=Module["asm"]["dynCall_fiif"]).apply(null,arguments)};var dynCall_iiiiiiffiiiiiiiiiffffiii=Module["dynCall_iiiiiiffiiiiiiiiiffffiii"]=function(){return(dynCall_iiiiiiffiiiiiiiiiffffiii=Module["dynCall_iiiiiiffiiiiiiiiiffffiii"]=Module["asm"]["dynCall_iiiiiiffiiiiiiiiiffffiii"]).apply(null,arguments)};var dynCall_viififi=Module["dynCall_viififi"]=function(){return(dynCall_viififi=Module["dynCall_viififi"]=Module["asm"]["dynCall_viififi"]).apply(null,arguments)};var dynCall_if=Module["dynCall_if"]=function(){return(dynCall_if=Module["dynCall_if"]=Module["asm"]["dynCall_if"]).apply(null,arguments)};var dynCall_viiffiiiiiiiii=Module["dynCall_viiffiiiiiiiii"]=function(){return(dynCall_viiffiiiiiiiii=Module["dynCall_viiffiiiiiiiii"]=Module["asm"]["dynCall_viiffiiiiiiiii"]).apply(null,arguments)};var dynCall_viiffiiiiii=Module["dynCall_viiffiiiiii"]=function(){return(dynCall_viiffiiiiii=Module["dynCall_viiffiiiiii"]=Module["asm"]["dynCall_viiffiiiiii"]).apply(null,arguments)};var dynCall_viiiiiiiijiii=Module["dynCall_viiiiiiiijiii"]=function(){return(dynCall_viiiiiiiijiii=Module["dynCall_viiiiiiiijiii"]=Module["asm"]["dynCall_viiiiiiiijiii"]).apply(null,arguments)};function invoke_ii(index,a1){var sp=stackSave();try{return dynCall_ii(index,a1)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_v(index){var sp=stackSave();try{dynCall_v(index)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_vii(index,a1,a2){var sp=stackSave();try{dynCall_vii(index,a1,a2)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iii(index,a1,a2){var sp=stackSave();try{return dynCall_iii(index,a1,a2)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_vi(index,a1){var sp=stackSave();try{dynCall_vi(index,a1)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiiii(index,a1,a2,a3,a4){var sp=stackSave();try{return dynCall_iiiii(index,a1,a2,a3,a4)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiii(index,a1,a2,a3){var sp=stackSave();try{return dynCall_iiii(index,a1,a2,a3)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiiiii(index,a1,a2,a3,a4,a5){var sp=stackSave();try{return dynCall_iiiiii(index,a1,a2,a3,a4,a5)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viii(index,a1,a2,a3){var sp=stackSave();try{dynCall_viii(index,a1,a2,a3)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_i(index){var sp=stackSave();try{return dynCall_i(index)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiii(index,a1,a2,a3,a4){var sp=stackSave();try{dynCall_viiii(index,a1,a2,a3,a4)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiiiiii(index,a1,a2,a3,a4,a5,a6){var sp=stackSave();try{return dynCall_iiiiiii(index,a1,a2,a3,a4,a5,a6)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiiiiiii(index,a1,a2,a3,a4,a5,a6,a7){var sp=stackSave();try{return dynCall_iiiiiiii(index,a1,a2,a3,a4,a5,a6,a7)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_fiii(index,a1,a2,a3){var sp=stackSave();try{return dynCall_fiii(index,a1,a2,a3)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_diii(index,a1,a2,a3){var sp=stackSave();try{return dynCall_diii(index,a1,a2,a3)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiiiii(index,a1,a2,a3,a4,a5,a6){var sp=stackSave();try{dynCall_viiiiii(index,a1,a2,a3,a4,a5,a6)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiiii(index,a1,a2,a3,a4,a5){var sp=stackSave();try{dynCall_viiiii(index,a1,a2,a3,a4,a5)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8){var sp=stackSave();try{dynCall_viiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8){var sp=stackSave();try{return dynCall_iiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_ddiii(index,a1,a2,a3,a4){var sp=stackSave();try{return dynCall_ddiii(index,a1,a2,a3,a4)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_vidi(index,a1,a2,a3){var sp=stackSave();try{dynCall_vidi(index,a1,a2,a3)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viidi(index,a1,a2,a3,a4){var sp=stackSave();try{dynCall_viidi(index,a1,a2,a3,a4)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_dii(index,a1,a2){var sp=stackSave();try{return dynCall_dii(index,a1,a2)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiiifii(index,a1,a2,a3,a4,a5,a6){var sp=stackSave();try{return dynCall_iiiifii(index,a1,a2,a3,a4,a5,a6)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiifii(index,a1,a2,a3,a4,a5){var sp=stackSave();try{return dynCall_iiifii(index,a1,a2,a3,a4,a5)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viifi(index,a1,a2,a3,a4){var sp=stackSave();try{dynCall_viifi(index,a1,a2,a3,a4)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_vifi(index,a1,a2,a3){var sp=stackSave();try{dynCall_vifi(index,a1,a2,a3)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_fii(index,a1,a2){var sp=stackSave();try{return dynCall_fii(index,a1,a2)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9){var sp=stackSave();try{return dynCall_iiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiiiiii(index,a1,a2,a3,a4,a5,a6,a7){var sp=stackSave();try{dynCall_viiiiiii(index,a1,a2,a3,a4,a5,a6,a7)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viffi(index,a1,a2,a3,a4){var sp=stackSave();try{dynCall_viffi(index,a1,a2,a3,a4)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_vifii(index,a1,a2,a3,a4){var sp=stackSave();try{dynCall_vifii(index,a1,a2,a3,a4)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiffii(index,a1,a2,a3,a4,a5,a6){var sp=stackSave();try{dynCall_viiffii(index,a1,a2,a3,a4,a5,a6)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viffffffi(index,a1,a2,a3,a4,a5,a6,a7,a8){var sp=stackSave();try{dynCall_viffffffi(index,a1,a2,a3,a4,a5,a6,a7,a8)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10){var sp=stackSave();try{return dynCall_iiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10){var sp=stackSave();try{dynCall_viiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9){var sp=stackSave();try{dynCall_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_diidi(index,a1,a2,a3,a4){var sp=stackSave();try{return dynCall_diidi(index,a1,a2,a3,a4)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_fiifi(index,a1,a2,a3,a4){var sp=stackSave();try{return dynCall_fiifi(index,a1,a2,a3,a4)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiiiiifiifiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14){var sp=stackSave();try{dynCall_viiiiiifiifiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiiiiifddfiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14){var sp=stackSave();try{dynCall_viiiiiifddfiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiiiiiffffiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14){var sp=stackSave();try{dynCall_viiiiiiffffiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiffi(index,a1,a2,a3,a4,a5){var sp=stackSave();try{dynCall_viiffi(index,a1,a2,a3,a4,a5)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iifi(index,a1,a2,a3){var sp=stackSave();try{return dynCall_iifi(index,a1,a2,a3)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_fffi(index,a1,a2,a3){var sp=stackSave();try{return dynCall_fffi(index,a1,a2,a3)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viifii(index,a1,a2,a3,a4,a5){var sp=stackSave();try{dynCall_viifii(index,a1,a2,a3,a4,a5)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_fi(index,a1){var sp=stackSave();try{return dynCall_fi(index,a1)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiifi(index,a1,a2,a3,a4){var sp=stackSave();try{return dynCall_iiifi(index,a1,a2,a3,a4)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiiifi(index,a1,a2,a3,a4,a5,a6){var sp=stackSave();try{dynCall_viiiifi(index,a1,a2,a3,a4,a5,a6)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11){var sp=stackSave();try{return dynCall_iiiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiiidii(index,a1,a2,a3,a4,a5,a6){var sp=stackSave();try{return dynCall_iiiidii(index,a1,a2,a3,a4,a5,a6)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iij(index,a1,a2,a3){var sp=stackSave();try{return dynCall_iij(index,a1,a2,a3)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiijiii(index,a1,a2,a3,a4,a5,a6,a7){var sp=stackSave();try{return dynCall_iiijiii(index,a1,a2,a3,a4,a5,a6,a7)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_ji(index,a1){var sp=stackSave();try{return dynCall_ji(index,a1)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_jii(index,a1,a2){var sp=stackSave();try{return dynCall_jii(index,a1,a2)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_j(index){var sp=stackSave();try{return dynCall_j(index)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiiji(index,a1,a2,a3,a4,a5,a6){var sp=stackSave();try{dynCall_viiiji(index,a1,a2,a3,a4,a5,a6)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiiijii(index,a1,a2,a3,a4,a5,a6,a7){var sp=stackSave();try{return dynCall_iiiijii(index,a1,a2,a3,a4,a5,a6,a7)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iijiii(index,a1,a2,a3,a4,a5,a6){var sp=stackSave();try{return dynCall_iijiii(index,a1,a2,a3,a4,a5,a6)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_vijii(index,a1,a2,a3,a4,a5){var sp=stackSave();try{dynCall_vijii(index,a1,a2,a3,a4,a5)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_ijji(index,a1,a2,a3,a4,a5){var sp=stackSave();try{return dynCall_ijji(index,a1,a2,a3,a4,a5)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_jiji(index,a1,a2,a3,a4){var sp=stackSave();try{return dynCall_jiji(index,a1,a2,a3,a4)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iijji(index,a1,a2,a3,a4,a5,a6){var sp=stackSave();try{return dynCall_iijji(index,a1,a2,a3,a4,a5,a6)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_jiii(index,a1,a2,a3){var sp=stackSave();try{return dynCall_jiii(index,a1,a2,a3)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiji(index,a1,a2,a3,a4){var sp=stackSave();try{return dynCall_iiji(index,a1,a2,a3,a4)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiiiiiiiiji(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11){var sp=stackSave();try{return dynCall_iiiiiiiiiji(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_vji(index,a1,a2,a3){var sp=stackSave();try{dynCall_vji(index,a1,a2,a3)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_jijii(index,a1,a2,a3,a4,a5){var sp=stackSave();try{return dynCall_jijii(index,a1,a2,a3,a4,a5)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiijji(index,a1,a2,a3,a4,a5,a6,a7){var sp=stackSave();try{return dynCall_iiijji(index,a1,a2,a3,a4,a5,a6,a7)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiiji(index,a1,a2,a3,a4,a5){var sp=stackSave();try{return dynCall_iiiji(index,a1,a2,a3,a4,a5)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_jiiji(index,a1,a2,a3,a4,a5){var sp=stackSave();try{return dynCall_jiiji(index,a1,a2,a3,a4,a5)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viji(index,a1,a2,a3,a4){var sp=stackSave();try{dynCall_viji(index,a1,a2,a3,a4)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_jjji(index,a1,a2,a3,a4,a5){var sp=stackSave();try{return dynCall_jjji(index,a1,a2,a3,a4,a5)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_vijji(index,a1,a2,a3,a4,a5,a6){var sp=stackSave();try{dynCall_vijji(index,a1,a2,a3,a4,a5,a6)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiiiiifjjfiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16){var sp=stackSave();try{dynCall_viiiiiifjjfiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiijii(index,a1,a2,a3,a4,a5,a6){var sp=stackSave();try{return dynCall_iiijii(index,a1,a2,a3,a4,a5,a6)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiji(index,a1,a2,a3,a4,a5){var sp=stackSave();try{dynCall_viiji(index,a1,a2,a3,a4,a5)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iijii(index,a1,a2,a3,a4,a5){var sp=stackSave();try{return dynCall_iijii(index,a1,a2,a3,a4,a5)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_jiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10){var sp=stackSave();try{return dynCall_jiiiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iji(index,a1,a2,a3){var sp=stackSave();try{return dynCall_iji(index,a1,a2,a3)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_vijiii(index,a1,a2,a3,a4,a5,a6){var sp=stackSave();try{dynCall_vijiii(index,a1,a2,a3,a4,a5,a6)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_vjjjiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10){var sp=stackSave();try{dynCall_vjjjiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_vjiiiii(index,a1,a2,a3,a4,a5,a6,a7){var sp=stackSave();try{dynCall_vjiiiii(index,a1,a2,a3,a4,a5,a6,a7)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_jiiiii(index,a1,a2,a3,a4,a5){var sp=stackSave();try{return 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+ def next_time(self) -> bool: new_real_time = self.get_nowtime() new_game_time = self.app.last_game_time + (new_real_time - self.app.last_real_time) * 60 @@ -17,17 +19,17 @@ def next_time(self) -> bool: self.app.last_game_time = new_game_time self.app.last_real_time = new_real_time return next_day - + def get_entity_model(self, uid: str): - entity_type = uid.partition("-")[0] - entity_id = int(uid.partition("-")[2]) #TODO, why not use split ? + entity_type = uid.partition("-")[0] # NPC or Player + entity_id = int(uid.partition("-")[2]) entity_model = self.get_single_model(entity_type, entity_id, create=False) map_id = entity_id if entity_type == "NPC" and entity_model: map_id = entity_model.map map_model = self.get_single_model("Map", map_id, create=False) return entity_type, entity_id, entity_model, map_id, map_model - + async def move(self, entity_model, map_id, map_model, entity_type, uid) -> int: path = entity_model.path print("uid:", uid, "path:", path) @@ -83,13 +85,16 @@ async def move(self, entity_model, map_id, map_model, entity_type, uid) -> int: "cash": entity_model.cash, "game_time": self.app.last_game_time, }} + self.addItemsInParam(info, uid, map_id) result = await self.app.actors[uid].react(info) if result["status"] == 500: pass# self.app.cache.append({"uid": uid, "info": info}) else: + if result['data'] is None: + __import__('remote_pdb').set_trace() await self.parse_react(result, entity_model, map_id, map_model, uid) return 0 - + async def _execute_chat(self, map_id, map_model, uid, entity_model, tuid, target_model, chats, topic=""): source_sight = map_model.search_sight(entity_model.x, entity_model.y) target = target_model.name @@ -126,12 +131,7 @@ async def _execute_chat(self, map_id, map_model, uid, entity_model, tuid, target "game_time": self.app.last_game_time, }} result = await self.app.actors[target_actor_id].react(info) - try: - content = result["data"]['chat']['content'] - except KeyError: - if 'content' not in self.app.actors[target_actor_id].agent.state.chat: - __import__('remote_pdb').set_trace() - content = self.app.actors[target_actor_id].agent.state.chat + content = result["data"]['chat']['content'] target_model_loop.add_chat(source_actor_id, content, False) source_model_loop.add_chat(target_actor_id, content) chats.append({"speaker": target_model_loop.name, "content": content}) @@ -155,10 +155,7 @@ async def parse_react(self, result: Dict[str, Any], entity_model, map_id, map_mo print("uid:", uid,"result:", json.dumps(result, ensure_ascii=False, separators=(",", ":"))) self.app.send(f"Player-{map_id}", {"code": 200, "uri": "NPC-React", "uid": uid, "data": {"uid": uid, "reaction": result}}) if "newPlan" in result["data"]: - try: - entity_model.plan = result["data"]["newPlan"]["purpose"] - except: - __import__('remote_pdb').set_trace() + entity_model.plan = result["data"]["newPlan"]["purpose"] self.app.send(f"Player-{map_id}", {"code": 200, "uri": "newPlan", "uid": uid, "data": {"uid": uid, "plan": result["data"]["newPlan"]["purpose"]}}) entity_model.save() location = result['prompts']['plan']['building'] @@ -255,26 +252,57 @@ async def parse_react(self, result: Dict[str, Any], entity_model, map_id, map_mo entity_model.act_timeout = self.app.last_game_time + continue_time * 1000 entity_model.save() if equipment_id: - self.app.send(f"Player-{map_id}", {"code": 200, "uri": "interact", "uid": uid, "data": {"uid": uid, "equipment": equipment_id, "operation": operation, "continueTime": continue_time, "cost": cost, "earn": earn}}) + self.app.send(f"Player-{map_id}", {"code": 200, "uri": "interact", "uid": uid, + "data": {"uid": uid, "equipment": equipment_id, + "operation": operation, "continueTime": continue_time, + "cost": cost, "earn": earn}}) + + # 解析交易行为 + if 'trade' in result['data']: + trade_model = self.app.trade_model + tradeResult = result['data']['trade'] + assert all([ key in tradeResult for key in [ 'actionType', 'price', 'itemid']]),\ + f' essential key missing, current tradeResult: {tradeResult}' + if 'giveup' not in tradeResult["actionType"].lower() : # TODO: do not reply on str judgement + currentAgent = self.app.actors[uid].agent + # __import__('remote_pdb').set_trace() + if tradeResult["actionType"] == "buy": + # 减去金钱 + cash_after_opt = currentAgent.state.cash - tradeResult["price"] + assert currentAgent.state.cash > 0, f'the currency is not enough, item price:{tradeResult["price"]}' + currentAgent.state.cash = cash_after_opt + + trade_model.exchangeTradeItem(equipment_id, uid, equipment, currentAgent.name, + tradeResult["itemid"], tradeResult["actionType"]) + # 获取寄卖人的uid + consignmentSaleUid = trade_model.getConsignmentSaleUidBYItemId(int(tradeResult["itemid"])) + # 给寄卖人加钱 + if consignmentSaleUid: + self.app.actors[consignmentSaleUid].agent.state.cash = \ + self.app.actors[consignmentSaleUid].agent.state.cash + tradeResult["price"] + elif tradeResult["actionType"] == "sell": + trade_model.exchangeTradeItem(uid, equipment_id, currentAgent.name, equipment, + tradeResult["itemid"], + tradeResult["actionType"]) + self.app.using.add(uid) async def finish_using(self, entity_model, map_id, map_model, uid) -> int: sight = map_model.search_sight(entity_model.x, entity_model.y) + info = {"source": "timetick-finishUse", "data": { "people": sight["people"], "equipments": sight["equipments"], "cash": entity_model.cash, "game_time": self.app.last_game_time, + "uid": uid, }} + self.addItemsInParam(info, uid, map_id) result = await self.app.actors[uid].react(info) if result["status"] == 500: pass# self.app.cache.append({"uid": uid, "info": info}) else: - if result['data'] is None: - __import__('remote_pdb').set_trace() - result['date'] = self.app.actors[uid].agent.state.critic await self.parse_react(result, entity_model, map_id, map_model, uid) - return 1 async def solve_moving(self, moving): @@ -293,7 +321,7 @@ async def solve_moving(self, moving): if move_result: counter = 1 return counter - + async def solve_use(self, use): counter = 0 entity_type, entity_id, entity_model, map_id, map_model = self.get_entity_model(use) @@ -305,10 +333,9 @@ async def solve_use(self, use): if use_result: counter += 1 return counter - + async def solve_chat(self, chat): # finished chatting - # chat is uid? counter = 0 entity_type, entity_id, entity_model, map_id, map_model = self.get_entity_model(chat) if not entity_model: @@ -322,17 +349,18 @@ async def solve_chat(self, chat): "cash": entity_model.cash, "game_time": self.app.last_game_time, }} + self.addItemsInParam(info, chat, map_id) entity_model.new_chats = list() entity_model.save() entity_model.flush() result = await self.app.actors[chat].react(info) if result["status"] == 500: - pass# self.app.cache.append({"uid": chat, "info": info}) + pass # self.app.cache.append({"uid": chat, "info": info}) else: await self.parse_react(result, entity_model, map_id, map_model, chat) counter += 1 return counter - + async def solve_init(self, init): counter = 0 entity_type, entity_id, entity_model, map_id, map_model = self.get_entity_model(init) @@ -347,14 +375,15 @@ async def solve_init(self, init): "cash": entity_model.cash, "game_time": self.app.last_game_time, }} + self.addItemsInParam(info, init, map_id) result = await self.app.actors[init].react(info) if result["status"] == 500: - pass# self.app.cache.append({"uid": init, "info": info}) + pass # self.app.cache.append({"uid": init, "info": info}) else: await self.parse_react(result, entity_model, map_id, map_model, init) counter += 1 return counter - + async def solve_cache(self, info): counter = 0 entity_type, entity_id, entity_model, map_id, map_model = self.get_entity_model(info['uid']) @@ -368,22 +397,8 @@ async def solve_cache(self, info): counter += 1 return counter - async def execute_eval(self): - current_tick = self.app.tick_state["tick_count"] - for eval_name, eval_module in self.app.evals.items(): - if current_tick % eval_module.interval == 0: - eval_res, response = await eval_module() - eval_res = await eval_res - response = await response - print(f'{eval_name}: {eval_res}') - with open('logs/eval_results.txt','a+') as f: - f.write(f'tick {current_tick}: {eval_name}: {eval_res}\n, response: {response} \n') - - async def execute(self, params): # update timetick - if self.app.tick_state["start"]: - asyncio.create_task(self.execute_eval()) if self.app.tick_state["tick_count"] >= self.app.config.tick_count_limit and self.app.tick_state["start"]: return self.error("tick counts over limit") next_day = self.next_time() @@ -400,14 +415,14 @@ async def execute(self, params): uses.append(use_task) # chatted - chatted = self.app.chatted # e.g.{'NPC-10001'} + chatted = self.app.chatted print("before solving chatted:", chatted) chats = list() self.app.chatted = set() for chat in chatted: chat_task = asyncio.create_task(self.solve_chat(chat)) chats.append(chat_task) - + # if next_day: # for uid, actor in self.app.actors: # info = {"source": "timetick-storeMemory", "data": { @@ -426,7 +441,7 @@ async def execute(self, params): for moving in movings: move_task = asyncio.create_task(self.solve_moving(moving)) moves.append(move_task) - + # inited inited = self.app.inited print("before solving inited:", inited) @@ -436,7 +451,7 @@ async def execute(self, params): init_task = asyncio.create_task(self.solve_init(init)) inits.append(init_task) - infos = self.app.cache # to solve agent occupied problem + infos = self.app.cache print("before solving cache:", infos) caches = list() self.app.cache = list() @@ -454,7 +469,7 @@ async def execute(self, params): counter["inited"] += await init for cache in caches: counter["cache"] += await cache - + if counter["moving"] or counter["chatted"] or counter["using"] or counter["inited"] or counter["cache"]: self.app.tick_state["tick_count"] += 1 @@ -465,3 +480,11 @@ async def execute(self, params): print("chatted:", self.app.chatted) return counter + + # 参数里添加物品 + def addItemsInParam(self, info, uid, map_id): + trade_model = self.app.trade_sys + # todo trade 单靠id会有漏洞,加多个物品类型? + info["data"]["npc_items"] = trade_model.getAllTradeItemByUid(uid) # items owned by npc + # todo trade 这里其实只要加载所有关于属于equipmet的物品就行了 + info["data"]["all_trade_items"] = trade_model.getAllTradeItems() diff --git a/config.py b/config.py index 0041354..57a9a84 100644 --- a/config.py +++ b/config.py @@ -20,8 +20,6 @@ def __init__(self, path): obj, "mayor_cooldown", 3600000) self.mayor_count_limit = utils.get_json_value( obj, "mayor_count_limit", 5) - self.eval_interval_tick = utils.get_json_value( - obj, "eval_interval_tick", 1) # Database parameters. # User count for each game database. @@ -105,17 +103,6 @@ def get_db_pwd(self, key): def get_db_name(self, key): return getattr(self, f"db_{key}_name") -class EvalConfig: - def __init__(self, obj): - self.id = obj['id'] - self.target_nickname = obj['target_nickname'] - self.query = obj['query'] - self.measurement = obj['measurement'] - self.eval_interval = obj['interval'] - def to_json(self): - return vars(self) - - class BuildingConfig: def __init__(self, obj): self.id = obj["id"] @@ -129,7 +116,7 @@ def __init__(self, obj): self.equipments = utils.get_json_value(obj, "equipments", [[0]]) def to_json(self): - return { #TODO var() can serve as the to_dict + return { "id": self.id, "type": self.type, "price": self.price, diff --git a/config/app.json b/config/app.json index a46099b..43df6ca 100644 --- a/config/app.json +++ b/config/app.json @@ -2,7 +2,7 @@ "version": "0.0.1", "online": false, "tick_cooldown": 30000, - "tick_count_limit": 5, + "tick_count_limit": 3, "mayor_cooldown": 30000, "mayor_count_limit": 5, "db_user_per_db": 500000, diff --git a/config/items.json b/config/items.json new file mode 100644 index 0000000..0b8761f --- /dev/null +++ b/config/items.json @@ -0,0 +1,9 @@ +[ + { + "id": 1, + "name": "ice_cream_1", + "price": "50", + "belongUid": 1, + "transaction_records": [] + } +] \ No newline at end of file diff --git a/logs/Alan_prompt.txt b/logs/Alan_prompt.txt index f8c94cc..a5dfce6 100644 --- a/logs/Alan_prompt.txt +++ b/logs/Alan_prompt.txt @@ -1,3 +1,4 @@ +[**Ques_Prompt**] You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. @@ -16,7 +17,9 @@ Buildings in the small town : ["dessert shop","gym","houseZ","park"] 2) no more than 50 words. 3) Questions need to be explored based on curiosity. 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) How could the surrounding buildings in the small town be utilized to promote computer research?\n2) What role can the dessert shop, gym, houseZ, and park play in fostering computer research?\n3) Are there any specific individuals in the town who can contribute to advancing computer research?"} +[**Ques_Res**] +{"response":"1) Who are the key individuals in town that could collaborate with Alan on computer research projects?\n2) Are there any events or gatherings in the park where Alan can share his research and gain new insights?\n3) Does houseZ have any resources or facilities that could aid in Alan's computer research?"} +[**Ans_Prompt**] You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. @@ -28,7 +31,7 @@ The game character's ultimate goal : Promoting the Process of Computer Research The game character's Long-Term Memory: {"people":{},"building":{}} Buildings in the small town : ["dessert shop","gym","houseZ","park"] The questions another assistant generated: - {"response":"1) How could the surrounding buildings in the small town be utilized to promote computer research?\n2) What role can the dessert shop, gym, houseZ, and park play in fostering computer research?\n3) Are there any specific individuals in the town who can contribute to advancing computer research?"} + {"response":"1) Who are the key individuals in town that could collaborate with Alan on computer research projects?\n2) Are there any events or gatherings in the park where Alan can share his research and gain new insights?\n3) Does houseZ have any resources or facilities that could aid in Alan's computer research?"} You must follow the following criteria: @@ -36,7 +39,9 @@ The questions another assistant generated: 2) no more than 50 words. -{"response":"1) The surrounding buildings in the small town can be utilized to promote computer research by transforming the gym into a technology hub for training and collaboration and turning the park into an outdoor workspace with Wi-Fi access and computer stations.\n2) The dessert shop can serve as a meeting place for computer researchers to network and exchange ideas. HouseZ can be converted into a computer research center with state-of-the-art equipment and facilities.\n3) There may be specific individuals in the town who can contribute to advancing computer research, but no information about them is available in Alan's long-term memory."} +[**Ans_Res**] +{"response":"1) There may be no key individuals in this small town for collaboration, but Alan can try connecting with people at the park.\n2) No specific events are mentioned, but Alan can visit the park and initiate conversations about his research.\n3) HouseZ's resources or facilities are unknown, so it's uncertain."} +[**Plan_Prompt**] You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. @@ -46,18 +51,19 @@ Your knowledge level should not exceed that of a normal person with the bio of t I will give you the following information: -The current time is : day 0 17:45 +The current time is : day 0 18:17 The plans that the game character has finished: [] The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. The game character's ultimate goal : Promoting the Process of Computer Research The game character's Long-Term Memory: {"people":{},"building":{}} +There are these items in the game character's bag: [] Buildings in the small town : ["dessert shop","gym","houseZ","park"] The questions and answers other assistants made: -{"response":"1) How could the surrounding buildings in the small town be utilized to promote computer research?\n2) What role can the dessert shop, gym, houseZ, and park play in fostering computer research?\n3) Are there any specific individuals in the town who can contribute to advancing computer research?"} -{"response":"1) The surrounding buildings in the small town can be utilized to promote computer research by transforming the gym into a technology hub for training and collaboration and turning the park into an outdoor workspace with Wi-Fi access and computer stations.\n2) The dessert shop can serve as a meeting place for computer researchers to network and exchange ideas. HouseZ can be converted into a computer research center with state-of-the-art equipment and facilities.\n3) There may be specific individuals in the town who can contribute to advancing computer research, but no information about them is available in Alan's long-term memory."} +{"response":"1) Who are the key individuals in town that could collaborate with Alan on computer research projects?\n2) Are there any events or gatherings in the park where Alan can share his research and gain new insights?\n3) Does houseZ have any resources or facilities that could aid in Alan's computer research?"} +{"response":"1) There may be no key individuals in this small town for collaboration, but Alan can try connecting with people at the park.\n2) No specific events are mentioned, but Alan can visit the park and initiate conversations about his research.\n3) HouseZ's resources or facilities are unknown, so it's uncertain."} You must follow the following criteria: @@ -68,7 +74,9 @@ You must follow the following criteria: {"building": "...", "purpose" : "..." } -{"building":"gym","purpose":"Transform into a technology hub for training and collaboration"} +[**Plan_Res**] +{"building":"park","purpose":"discuss research ideas"} +[**Act_Prompt**] You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. @@ -76,482 +84,21 @@ Your knowledge level should not exceed that of a normal person with the bio of t I will give you the following information: -The plan is : {"building":"gym","purpose":"Transform into a technology hub for training and collaboration"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Mayor","topic":"proposing the idea of transforming the gym into a technology hub"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Transform into a technology hub for training and collaboration"} -The game character is going to : {"action":"chat","person":"Mayor","topic":"proposing the idea of transforming the gym into a technology hub"} -The name of whom the game character is chatting with : Mayor -The topic that the game character wants to talk about : proposing the idea of transforming the gym into a technology hub -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Mayor, I hope you're doing well today. I wanted to discuss my proposal of transforming the gym into a technology hub for training and collaboration."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Transform into a technology hub for training and collaboration"} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"unsuccessful transformation","newEpisodicMemory":"Alan's failed attempt to transform the gym into a technology hub."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered establishing a research center in the town to promote computer research? \n2) Is there anyone in the town who shares your passion for computer research and could potentially collaborate with you? \n3) Have you explored the possibility of incorporating computer technology into the infrastructure of the town to enhance efficiency and research capabilities?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered establishing a research center in the town to promote computer research? \n2) Is there anyone in the town who shares your passion for computer research and could potentially collaborate with you? \n3) Have you explored the possibility of incorporating computer technology into the infrastructure of the town to enhance efficiency and research capabilities?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, establishing a research center in the town would greatly promote computer research.\n2) No one in the town currently shares your passion for computer research or can collaborate with you.\n3) Yes, incorporating computer technology into the town's infrastructure would enhance efficiency and research capabilities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:54 -The plans that the game character has finished: [] +The plan is : {"building":"park","purpose":"discuss research ideas"} The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. The game character's ultimate goal : Promoting the Process of Computer Research The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered establishing a research center in the town to promote computer research? \n2) Is there anyone in the town who shares your passion for computer research and could potentially collaborate with you? \n3) Have you explored the possibility of incorporating computer technology into the infrastructure of the town to enhance efficiency and research capabilities?"} -{"response":"1) Yes, establishing a research center in the town would greatly promote computer research.\n2) No one in the town currently shares your passion for computer research or can collaborate with you.\n3) Yes, incorporating computer technology into the town's infrastructure would enhance efficiency and research capabilities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"exercise to relax and clear my mind."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise to relax and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] +The game character's Life Experience set: {} +There are these items in the game character's bag: [] +Equipments around the character : [{"name":"bench","equipmentId":39},{"name":"slide","equipmentId":42},{"name":"swing","equipmentId":43}] Other chatacters around the character : [] Acts finished in this loop : [] If there are some acts finished in this loop, you can only decide to use an equipment. If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising in the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising in the gym -Acts finished in this loop before : [] - You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"You feel better after exercising.\",\n}"} -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"You feel better after exercising.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise to relax and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise to relax and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"people","topic":"finding a solution for failed exercise"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise to relax and clear my mind."} -The game character is going to : {"action":"chat","person":"people","topic":"finding a solution for failed exercise"} -The name of whom the game character is chatting with : people -The topic that the game character wants to talk about : finding a solution for failed exercise -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, I heard you're good at finding solutions. I need help figuring out how to improve my exercise routine at the gym."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise to relax and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise to relax and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise to relax and clear my mind."} -The game character is going to : {"action":"chat","person":"someone","topic":"computer research"} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, would you be interested in discussing computer research? It's my passion and I would love to share my knowledge with you."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise to relax and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise to relax and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . + 1) If your life experience is not empty and you decide to use one of experience, choose an experienceID in Life Experience set. Return in JSON format . {"action":"experience", "experienceID":"..." } @@ -567,202 +114,36 @@ If you decide to use the experience in the Long-Term Memory, You must follow the "equipment" : "...", "operation" : "..." } - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") +It should be noted that the counter is the place responsible for trading goods. If you want to buy or sell something, choose the counter equipment, then select the buy or sell operation. If so, you can tell me buy XXX or sell XX. + 6)If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") {"action": "chat", "person" : "...", "topic" : "..." } -{"action":"use","equipment":"gym gate","operation":"enter the gym"} +[**Act_Res**] +{"action":"use","equipment":"bench","operation":"sit and think"} +[**Use_Prompt**] You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". What the character has/knows is determined by "Acts finished in this loop". If "Acts finished in this loop" is none, the character has nothing. I will give you the following information: -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"failed"} -{"continue_time":1800,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise to relax and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise to relax and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"..."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise to relax and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise to relax and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising in the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: +There are these items in the game character's bag: [] +The name of the equipment : bench +There are these items in the equipment / on the menu: [] +The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. +The operation the game character took : sit and think +Acts finished in this loop before : [] -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising in the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"failed"}] You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". + 1) You should just tell me in JSON format. {"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." +"result" : "..." } 2) no more than 30 words. 3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: @@ -771,116212 +152,8 @@ You must follow the following criteria: "earn" : "..." } 4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only take exercise here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only take exercise here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise to relax and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":6480000000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise to relax and clear my mind."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":6480000000,"result":"You can only take exercise here."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"Unsuccessful attempts to relax and clear Alan's mind.","newEpisodicMemory":"Failed to find relaxation and mental clarity in the gym."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Are there any buildings in the small town that could potentially support or enhance the process of computer research?\n2) Have you interacted with any individuals in the small town who might have knowledge or skills that could contribute to the advancement of computer research?\n3) Is there any historical data or information available in the small town that could provide insights or inspiration for your computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Are there any buildings in the small town that could potentially support or enhance the process of computer research?\n2) Have you interacted with any individuals in the small town who might have knowledge or skills that could contribute to the advancement of computer research?\n3) Is there any historical data or information available in the small town that could provide insights or inspiration for your computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, the gym building in the small town could potentially support the process of computer research by providing a space for physical exercise, which helps enhance cognitive function. \n2) No, you have not interacted with any individuals in the small town who have knowledge or skills that could contribute to computer research. \n3) No, there is no historical data or information available in the small town that could provide insights or inspiration for your computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:17 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Are there any buildings in the small town that could potentially support or enhance the process of computer research?\n2) Have you interacted with any individuals in the small town who might have knowledge or skills that could contribute to the advancement of computer research?\n3) Is there any historical data or information available in the small town that could provide insights or inspiration for your computer research?"} -{"response":"1) Yes, the gym building in the small town could potentially support the process of computer research by providing a space for physical exercise, which helps enhance cognitive function. \n2) No, you have not interacted with any individuals in the small town who have knowledge or skills that could contribute to computer research. \n3) No, there is no historical data or information available in the small town that could provide insights or inspiration for your computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"exercise for enhancing cognitive function"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise for enhancing cognitive function"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for enhancing cognitive function"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Albert","topic":"exercising for cognitive function"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise for enhancing cognitive function"} -The game character is going to : {"action":"chat","person":"Albert","topic":"exercising for cognitive function"} -The name of whom the game character is chatting with : Albert -The topic that the game character wants to talk about : exercising for cognitive function -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Albert! I noticed you've been going to the gym. I'm interested in discussing how exercising can enhance cognitive function."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise for enhancing cognitive function"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for enhancing cognitive function"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"do exercises"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : do exercises -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"The character feels better after exercising.","bought_thing":"","amount":""} -{"continue_time":12960000000,"result":"The character feels better after exercising.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for enhancing cognitive function"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do exercises","continue_time":12960000000,"result":"The character feels better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"do exercises"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : do exercises -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do exercises","continue_time":12960000000,"result":"The character feels better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"The character feels better after exercising."} -{"continue_time":3600,"result":"The character feels better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for enhancing cognitive function"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"do exercises","continue_time":3600,"result":"The character feels better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue doing exercises"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue doing exercises -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"do exercises","continue_time":3600,"result":"The character feels better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"The character feels better after exercising."} -{"continue_time":12960000000,"result":"The character feels better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for enhancing cognitive function"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"do exercises","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue doing exercises","continue_time":12960000000,"result":"The character feels better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"do exercises","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue doing exercises","continue_time":12960000000,"result":"The character feels better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"The character feels better after exercising."} -{"continue_time":3600,"result":"The character feels better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise for enhancing cognitive function"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"do exercises","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue doing exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":3600,"result":"The character feels better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise for enhancing cognitive function"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"do exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"do exercises","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue doing exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":3600,"result":"The character feels better after exercising."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"A place of physical exercise and cognitive enhancement.","newEpisodicMemory":"Alan began using the gym to enhance his cognitive function."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town, including the dessert shop, gym, houseZ, and park, to get inspiration for your computer research?\n2) Is there anyone in the town, such as a potential collaborator or expert, who could assist you in advancing the process of computer research?\n3) Considering your introverted personality, have you considered ways to utilize the town's buildings or create a research environment that suits your needs and promotes your ultimate goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town, including the dessert shop, gym, houseZ, and park, to get inspiration for your computer research?\n2) Is there anyone in the town, such as a potential collaborator or expert, who could assist you in advancing the process of computer research?\n3) Considering your introverted personality, have you considered ways to utilize the town's buildings or create a research environment that suits your needs and promotes your ultimate goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, Alan has not explored the buildings in the small town for inspiration for his computer research.\n2) No, there is no one in the town who can assist Alan in advancing the process of computer research.\n3) Yes, Alan should consider utilizing the buildings in the small town or creating a research environment that suits his needs and promotes his ultimate goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:35 -The plans that the game character has finished: [{"building":"gym","purpose":"exercise for enhancing cognitive function"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town, including the dessert shop, gym, houseZ, and park, to get inspiration for your computer research?\n2) Is there anyone in the town, such as a potential collaborator or expert, who could assist you in advancing the process of computer research?\n3) Considering your introverted personality, have you considered ways to utilize the town's buildings or create a research environment that suits your needs and promotes your ultimate goal?"} -{"response":"1) No, Alan has not explored the buildings in the small town for inspiration for his computer research.\n2) No, there is no one in the town who can assist Alan in advancing the process of computer research.\n3) Yes, Alan should consider utilizing the buildings in the small town or creating a research environment that suits his needs and promotes his ultimate goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"relax and gather inspiration for computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"relax and gather inspiration for computer research"} -The game character is going to : {"action":"use","equipment":"gym gate","operation":"enter the gym"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Recommend me some desserts. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I was wondering if you could recommend me some delicious desserts in this town? I'm on a mission to taste them all!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Sure, pH! I highly recommend the dessert shop in town. Their pastries are not only delicious but also aesthetically pleasing. It might give you some inspiration for your mission!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"relax and gather inspiration for computer research"} -The game character is going to : {"action":"use","equipment":"gym gate","operation":"enter the gym"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Recommend me some desserts. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I was wondering if you could recommend me some delicious desserts in this town? I'm on a mission to taste them all!"},{"speaker":"Alan","content":"Alan : Sure, pH! I highly recommend the dessert shop in town. Their pastries are not only delicious but also aesthetically pleasing. It might give you some inspiration for your mission!"},{"speaker":"pH","content":"pH : Thank you, Alan! I'll definitely check out the dessert shop. I'm excited to be inspired by their delicious and aesthetically pleasing pastries!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I'm glad you find my recommendation helpful! Let me know if you need any more suggestions on desserts or anything else."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"relax and gather inspiration for computer research"} -The game character is going to : {"action":"use","equipment":"gym gate","operation":"enter the gym"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Recommend me some desserts. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I was wondering if you could recommend me some delicious desserts in this town? I'm on a mission to taste them all!"},{"speaker":"Alan","content":"Alan : Sure, pH! I highly recommend the dessert shop in town. Their pastries are not only delicious but also aesthetically pleasing. It might give you some inspiration for your mission!"},{"speaker":"pH","content":"pH : Thank you, Alan! I'll definitely check out the dessert shop. I'm excited to be inspired by their delicious and aesthetically pleasing pastries!"},{"speaker":"Alan","content":"Alan : I'm glad you find my recommendation helpful! Let me know if you need any more suggestions on desserts or anything else."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion earlier. I went to the dessert shop and their pastries were both delicious and visually appealing. I'm excited to continue my mission!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I'm glad you enjoyed the pastries at the dessert shop! If you ever need more dessert recommendations or anything else, feel free to ask."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"relax and gather inspiration for computer research"} -The game character is going to : {"action":"use","equipment":"gym gate","operation":"enter the gym"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Recommend me some desserts. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I was wondering if you could recommend me some delicious desserts in this town? I'm on a mission to taste them all!"},{"speaker":"Alan","content":"Alan : Sure, pH! I highly recommend the dessert shop in town. Their pastries are not only delicious but also aesthetically pleasing. It might give you some inspiration for your mission!"},{"speaker":"pH","content":"pH : Thank you, Alan! I'll definitely check out the dessert shop. I'm excited to be inspired by their delicious and aesthetically pleasing pastries!"},{"speaker":"Alan","content":"Alan : I'm glad you find my recommendation helpful! Let me know if you need any more suggestions on desserts or anything else."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion earlier. I went to the dessert shop and their pastries were both delicious and visually appealing. I'm excited to continue my mission!"},{"speaker":"Alan","content":"Alan: I'm glad you enjoyed the pastries at the dessert shop! If you ever need more dessert recommendations or anything else, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion earlier. I went to the dessert shop and their pastries were both delicious and visually appealing. I'm excited to continue my mission!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I'm glad you enjoyed the pastries at the dessert shop! If you ever need more dessert recommendations or anything else, feel free to ask."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"relax and gather inspiration for computer research"} -The game character is going to : {"action":"use","equipment":"gym gate","operation":"enter the gym"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Recommend me some desserts. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I was wondering if you could recommend me some delicious desserts in this town? I'm on a mission to taste them all!"},{"speaker":"Alan","content":"Alan : Sure, pH! I highly recommend the dessert shop in town. Their pastries are not only delicious but also aesthetically pleasing. It might give you some inspiration for your mission!"},{"speaker":"pH","content":"pH : Thank you, Alan! I'll definitely check out the dessert shop. I'm excited to be inspired by their delicious and aesthetically pleasing pastries!"},{"speaker":"Alan","content":"Alan : I'm glad you find my recommendation helpful! Let me know if you need any more suggestions on desserts or anything else."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion earlier. I went to the dessert shop and their pastries were both delicious and visually appealing. I'm excited to continue my mission!"},{"speaker":"Alan","content":"Alan: I'm glad you enjoyed the pastries at the dessert shop! If you ever need more dessert recommendations or anything else, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion earlier. I went to the dessert shop and their pastries were both delicious and visually appealing. I'm excited to continue my mission!"},{"speaker":"Alan","content":"Alan : I'm glad you enjoyed the pastries at the dessert shop! If you ever need more dessert recommendations or anything else, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the pastries at the dessert shop! Do you have any other dessert recommendations for me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you enjoyed the pastries at the dessert shop! Let me think... how about trying their chocolate lava cake? It's rich and decadent, perfect for your mission!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"relax and gather inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"exercise for enhancing cognitive function"},"acts":[{"equipment":"sports equipments","operation":"do exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"do exercises","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue doing exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":3600,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"relax and gather inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"exercise for enhancing cognitive function"},"acts":[{"equipment":"sports equipments","operation":"do exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"do exercises","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue doing exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":3600,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy dessert ingredients for the dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy dessert ingredients for the dessert shop -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You are at the dessert shop. What dessert would you like to buy? The menu includes cupcake, pie, and cheesecake.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You are at the dessert shop. What dessert would you like to buy? The menu includes cupcake, pie, and cheesecake.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"relax and gather inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"exercise for enhancing cognitive function"},"acts":[{"equipment":"sports equipments","operation":"do exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"do exercises","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue doing exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":3600,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"counter","operation":"buy dessert ingredients for the dessert shop","continue_time":6480000000,"result":"You are at the dessert shop. What dessert would you like to buy? The menu includes cupcake, pie, and cheesecake."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"relax and gather inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"exercise for enhancing cognitive function"},"acts":[{"equipment":"sports equipments","operation":"do exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"do exercises","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue doing exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":3600,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"counter","operation":"buy dessert ingredients for the dessert shop","continue_time":6480000000,"result":"You are at the dessert shop. What dessert would you like to buy? The menu includes cupcake, pie, and cheesecake."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"make a list of dessert ingredients for the dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : make a list of dessert ingredients for the dessert shop -Acts finished in this loop before : [{"equipment":"counter","operation":"buy dessert ingredients for the dessert shop","continue_time":6480000000,"result":"You are at the dessert shop. What dessert would you like to buy? The menu includes cupcake, pie, and cheesecake."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"What dessert would you like to buy? The menu includes cupcake, pie, and cheesecake."} -{"continue_time":1800,"result":"What dessert would you like to buy? The menu includes cupcake, pie, and cheesecake.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"relax and gather inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"exercise for enhancing cognitive function"},"acts":[{"equipment":"sports equipments","operation":"do exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"do exercises","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue doing exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":3600,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"counter","operation":"buy dessert ingredients for the dessert shop","continue_time":6480000000,"result":"You are at the dessert shop. What dessert would you like to buy? The menu includes cupcake, pie, and cheesecake."},{"equipment":"counter","operation":"make a list of dessert ingredients for the dessert shop","continue_time":1800,"result":"What dessert would you like to buy? The menu includes cupcake, pie, and cheesecake."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"relax and gather inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"exercise for enhancing cognitive function"},"acts":[{"equipment":"sports equipments","operation":"do exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"do exercises","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue doing exercises","continue_time":12960000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":3600,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"counter","operation":"buy dessert ingredients for the dessert shop","continue_time":6480000000,"result":"You are at the dessert shop. What dessert would you like to buy? The menu includes cupcake, pie, and cheesecake."},{"equipment":"counter","operation":"make a list of dessert ingredients for the dessert shop","continue_time":1800,"result":"What dessert would you like to buy? The menu includes cupcake, pie, and cheesecake."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"dessert shop gate","operation":"enter the dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : dessert shop gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the dessert shop -Acts finished in this loop before : [{"equipment":"counter","operation":"buy dessert ingredients for the dessert shop","continue_time":6480000000,"result":"You are at the dessert shop. What dessert would you like to buy? The menu includes cupcake, pie, and cheesecake."},{"equipment":"counter","operation":"make a list of dessert ingredients for the dessert shop","continue_time":1800,"result":"What dessert would you like to buy? The menu includes cupcake, pie, and cheesecake."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You are at the dessert shop. What dessert would you like to buy? The menu includes cupcake, pie, and cheesecake."} -{"continue_time":1800,"result":"You are at the dessert shop. What dessert would you like to buy? The menu includes cupcake, pie, and cheesecake.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the building that is related to computer research in the small town?\n2) Is there any person in the small town who shares your passion for computer research?\n3) How can you utilize your outstanding talents to promote computer research in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the building that is related to computer research in the small town?\n2) Is there any person in the small town who shares your passion for computer research?\n3) How can you utilize your outstanding talents to promote computer research in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, there is no building related to computer research in the small town according to your long-term memory.\n2) No, currently there is no person in the small town who shares your passion for computer research according to your long-term memory.\n3) You can utilize your outstanding talents by seeking opportunities outside the small town where computer research is more prevalent to promote its progress."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:40 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the building that is related to computer research in the small town?\n2) Is there any person in the small town who shares your passion for computer research?\n3) How can you utilize your outstanding talents to promote computer research in the small town?"} -{"response":"1) No, there is no building related to computer research in the small town according to your long-term memory.\n2) No, currently there is no person in the small town who shares your passion for computer research according to your long-term memory.\n3) You can utilize your outstanding talents by seeking opportunities outside the small town where computer research is more prevalent to promote its progress."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"To relax and gather strength for future research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Getting advice on dessert shop design. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! Of course, I'd be happy to help you with dessert shop design. What specific aspects are you looking for advice on?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Getting advice on dessert shop design. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hello pH! Of course, I'd be happy to help you with dessert shop design. What specific aspects are you looking for advice on?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're willing to help. I'm looking for advice on creating a cozy and inviting atmosphere for my dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Creating a cozy and inviting atmosphere for a dessert shop is crucial. Consider using warm colors, soft lighting, and comfortable seating arrangements."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Getting advice on dessert shop design. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hello pH! Of course, I'd be happy to help you with dessert shop design. What specific aspects are you looking for advice on?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're willing to help. I'm looking for advice on creating a cozy and inviting atmosphere for my dessert shop."},{"speaker":"Alan","content":"Alan : Creating a cozy and inviting atmosphere for a dessert shop is crucial. Consider using warm colors, soft lighting, and comfortable seating arrangements."},{"speaker":"pH","content":"pH : Thank you for the advice, Alan! Warm colors, soft lighting, and comfortable seating arrangements sound perfect for creating a cozy and inviting atmosphere."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Creating a cozy and inviting atmosphere for a dessert shop is crucial. Consider using warm colors, soft lighting, and comfortable seating arrangements."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Getting advice on dessert shop design. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hello pH! Of course, I'd be happy to help you with dessert shop design. What specific aspects are you looking for advice on?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're willing to help. I'm looking for advice on creating a cozy and inviting atmosphere for my dessert shop."},{"speaker":"Alan","content":"Alan : Creating a cozy and inviting atmosphere for a dessert shop is crucial. Consider using warm colors, soft lighting, and comfortable seating arrangements."},{"speaker":"pH","content":"pH : Thank you for the advice, Alan! Warm colors, soft lighting, and comfortable seating arrangements sound perfect for creating a cozy and inviting atmosphere."},{"speaker":"Alan","content":"Alan : Creating a cozy and inviting atmosphere for a dessert shop is crucial. Consider using warm colors, soft lighting, and comfortable seating arrangements."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your previous advice on creating a cozy and inviting atmosphere. Is there anything else you would recommend for dessert shop design?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Ah, I see you're still working on the dessert shop design. Have you considered incorporating soothing music to create a relaxing ambiance?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Getting advice on dessert shop design. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hello pH! Of course, I'd be happy to help you with dessert shop design. What specific aspects are you looking for advice on?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're willing to help. I'm looking for advice on creating a cozy and inviting atmosphere for my dessert shop."},{"speaker":"Alan","content":"Alan : Creating a cozy and inviting atmosphere for a dessert shop is crucial. Consider using warm colors, soft lighting, and comfortable seating arrangements."},{"speaker":"pH","content":"pH : Thank you for the advice, Alan! Warm colors, soft lighting, and comfortable seating arrangements sound perfect for creating a cozy and inviting atmosphere."},{"speaker":"Alan","content":"Alan : Creating a cozy and inviting atmosphere for a dessert shop is crucial. Consider using warm colors, soft lighting, and comfortable seating arrangements."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your previous advice on creating a cozy and inviting atmosphere. Is there anything else you would recommend for dessert shop design?"},{"speaker":"Alan","content":"Alan : Ah, I see you're still working on the dessert shop design. Have you considered incorporating soothing music to create a relaxing ambiance?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your previous advice on creating a cozy and inviting atmosphere. Is there anything else you would recommend for dessert shop design?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! Of course, I'd be happy to help you with dessert shop design. What other aspects do you need advice on?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"plan the layout for the dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : plan the layout for the dessert shop -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You haven't bought anything yet. Visit the counter to purchase food or drinks.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You haven't bought anything yet. Visit the counter to purchase food or drinks.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout for the dessert shop","continue_time":6480000000,"result":"You haven't bought anything yet. Visit the counter to purchase food or drinks."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout for the dessert shop","continue_time":6480000000,"result":"You haven't bought anything yet. Visit the counter to purchase food or drinks."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy ingredients for the dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy ingredients for the dessert shop -Acts finished in this loop before : [{"equipment":"table","operation":"plan the layout for the dessert shop","continue_time":6480000000,"result":"You haven't bought anything yet. Visit the counter to purchase food or drinks."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You haven't bought anything yet. Visit the counter to purchase food or drinks."} -{"continue_time":6480000000,"result":"You haven't bought anything yet. Visit the counter to purchase food or drinks.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character is going to : {"action":"use","equipment":"counter","operation":"buy ingredients for the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on exploring and discovering new flavors. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm doing well, thank you. I would be happy to help. What specific advice are you looking for in designing your dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character is going to : {"action":"use","equipment":"counter","operation":"buy ingredients for the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on exploring and discovering new flavors. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I would be happy to help. What specific advice are you looking for in designing your dessert shop?"},{"speaker":"pH","content":"pH: Alan, thank you for offering to help! I would like advice on creating a dessert menu that offers a wide variety of flavors and unique combinations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, exploring and discovering new flavors is a fascinating topic. One approach is to experiment with different ingredients and their combinations. I can share some interesting flavor combinations if you'd like."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character is going to : {"action":"use","equipment":"counter","operation":"buy ingredients for the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on exploring and discovering new flavors. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I would be happy to help. What specific advice are you looking for in designing your dessert shop?"},{"speaker":"pH","content":"pH: Alan, thank you for offering to help! I would like advice on creating a dessert menu that offers a wide variety of flavors and unique combinations."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is a fascinating topic. One approach is to experiment with different ingredients and their combinations. I can share some interesting flavor combinations if you'd like."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're doing well. I wanted to ask you for advice on exploring and discovering new flavors for my dessert shop menu."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, exploring and discovering new flavors is indeed an intriguing pursuit. Experimenting with different ingredients and combinations is a great way to achieve that. I'd be happy to share some interesting flavor combinations with you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character is going to : {"action":"use","equipment":"counter","operation":"buy ingredients for the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on exploring and discovering new flavors. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I would be happy to help. What specific advice are you looking for in designing your dessert shop?"},{"speaker":"pH","content":"pH: Alan, thank you for offering to help! I would like advice on creating a dessert menu that offers a wide variety of flavors and unique combinations."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is a fascinating topic. One approach is to experiment with different ingredients and their combinations. I can share some interesting flavor combinations if you'd like."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're doing well. I wanted to ask you for advice on exploring and discovering new flavors for my dessert shop menu."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is indeed an intriguing pursuit. Experimenting with different ingredients and combinations is a great way to achieve that. I'd be happy to share some interesting flavor combinations with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm grateful for your previous advice. Could you share some interesting flavor combinations for my dessert shop menu?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, exploring and discovering new flavors is indeed an intriguing pursuit. Experimenting with different ingredients and combinations is a great way to achieve that."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character is going to : {"action":"use","equipment":"counter","operation":"buy ingredients for the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on exploring and discovering new flavors. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I would be happy to help. What specific advice are you looking for in designing your dessert shop?"},{"speaker":"pH","content":"pH: Alan, thank you for offering to help! I would like advice on creating a dessert menu that offers a wide variety of flavors and unique combinations."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is a fascinating topic. One approach is to experiment with different ingredients and their combinations. I can share some interesting flavor combinations if you'd like."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're doing well. I wanted to ask you for advice on exploring and discovering new flavors for my dessert shop menu."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is indeed an intriguing pursuit. Experimenting with different ingredients and combinations is a great way to achieve that. I'd be happy to share some interesting flavor combinations with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm grateful for your previous advice. Could you share some interesting flavor combinations for my dessert shop menu?"},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is indeed an intriguing pursuit. Experimenting with different ingredients and combinations is a great way to achieve that."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're doing well. I wanted to ask you for advice on exploring and discovering new flavors for my dessert shop menu."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, since you're looking for advice on exploring new flavors, I suggest experimenting with different ingredient combinations to create unique and exciting desserts."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout for the dessert shop","continue_time":6480000000,"result":"You haven't bought anything yet. Visit the counter to purchase food or drinks."},{"equipment":"counter","operation":"buy ingredients for the dessert shop","continue_time":6480000000,"result":"You haven't bought anything yet. Visit the counter to purchase food or drinks."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout for the dessert shop","continue_time":6480000000,"result":"You haven't bought anything yet. Visit the counter to purchase food or drinks."},{"equipment":"counter","operation":"buy ingredients for the dessert shop","continue_time":6480000000,"result":"You haven't bought anything yet. Visit the counter to purchase food or drinks."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy more ingredients for the dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy more ingredients for the dessert shop -Acts finished in this loop before : [{"equipment":"table","operation":"plan the layout for the dessert shop","continue_time":6480000000,"result":"You haven't bought anything yet. Visit the counter to purchase food or drinks."},{"equipment":"counter","operation":"buy ingredients for the dessert shop","continue_time":6480000000,"result":"You haven't bought anything yet. Visit the counter to purchase food or drinks."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"Specify what dessert you need. Menu: cupcake ($7), pie ($15), cheesecake ($28)."} -{"continue_time":0.5,"result":"Specify what dessert you need. Menu: cupcake ($7), pie ($15), cheesecake ($28).","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout for the dessert shop","continue_time":6480000000,"result":"You haven't bought anything yet. Visit the counter to purchase food or drinks."},{"equipment":"counter","operation":"buy ingredients for the dessert shop","continue_time":6480000000,"result":"You haven't bought anything yet. Visit the counter to purchase food or drinks."},{"equipment":"counter","operation":"buy more ingredients for the dessert shop","continue_time":0.5,"result":"Specify what dessert you need. Menu: cupcake ($7), pie ($15), cheesecake ($28)."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"To relax and gather strength for future research."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"plan the layout for the dessert shop","continue_time":6480000000,"result":"You haven't bought anything yet. Visit the counter to purchase food or drinks."},{"equipment":"counter","operation":"buy ingredients for the dessert shop","continue_time":6480000000,"result":"You haven't bought anything yet. Visit the counter to purchase food or drinks."},{"equipment":"counter","operation":"buy more ingredients for the dessert shop","continue_time":0.5,"result":"Specify what dessert you need. Menu: cupcake ($7), pie ($15), cheesecake ($28)."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I would be happy to help. What specific advice are you looking for in designing your dessert shop?"},{"speaker":"pH","content":"pH: Alan, thank you for offering to help! I would like advice on creating a dessert menu that offers a wide variety of flavors and unique combinations."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is a fascinating topic. One approach is to experiment with different ingredients and their combinations. I can share some interesting flavor combinations if you'd like."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're doing well. I wanted to ask you for advice on exploring and discovering new flavors for my dessert shop menu."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is indeed an intriguing pursuit. Experimenting with different ingredients and combinations is a great way to achieve that. I'd be happy to share some interesting flavor combinations with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm grateful for your previous advice. Could you share some interesting flavor combinations for my dessert shop menu?"},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is indeed an intriguing pursuit. Experimenting with different ingredients and combinations is a great way to achieve that."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're doing well. I wanted to ask you for advice on exploring and discovering new flavors for my dessert shop menu."},{"speaker":"Alan","content":"Alan : pH, since you're looking for advice on exploring new flavors, I suggest experimenting with different ingredient combinations to create unique and exciting desserts."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"pH":{"impression":"friendly and appreciative","newEpisodicMemory":"pH sought advice from Alan on creating a diverse dessert menu."},"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan offered advice on flavor combinations for pH's dessert shop menu."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and appreciative"},"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) How can Alan utilize the buildings in the small town to further his computer research?\n2) Are there any people in the small town who can contribute to Alan's goal of promoting computer research?\n3) Based on Alan's long-term memory, has he previously collaborated with anyone in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and appreciative"},"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) How can Alan utilize the buildings in the small town to further his computer research?\n2) Are there any people in the small town who can contribute to Alan's goal of promoting computer research?\n3) Based on Alan's long-term memory, has he previously collaborated with anyone in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan can utilize the gym in the small town to maintain a healthy mind and body, which will enhance his focus and concentration during computer research.\n2) Alan can approach pH, who is friendly and appreciative, and involve him in computer research to contribute to his goal.\n3) According to Alan's long-term memory, he hasn't collaborated with anyone in the small town before."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:23 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"To relax and gather strength for future research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and appreciative"},"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) How can Alan utilize the buildings in the small town to further his computer research?\n2) Are there any people in the small town who can contribute to Alan's goal of promoting computer research?\n3) Based on Alan's long-term memory, has he previously collaborated with anyone in the small town?"} -{"response":"1) Alan can utilize the gym in the small town to maintain a healthy mind and body, which will enhance his focus and concentration during computer research.\n2) Alan can approach pH, who is friendly and appreciative, and involve him in computer research to contribute to his goal.\n3) According to Alan's long-term memory, he hasn't collaborated with anyone in the small town before."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"To maintain a healthy mind and body for better computer research."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the \"dessert shop\" and \"gym\" in town before? How might these buildings be related to promoting computer research?\n2) Are there any specific people in the small town with knowledge or skills related to computer research that I should collaborate with? \n3) Can you provide any advice or suggestions for utilizing the \"houseZ\" and \"park\" in town to further my goal of promoting computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the \"dessert shop\" and \"gym\" in town before? How might these buildings be related to promoting computer research?\n2) Are there any specific people in the small town with knowledge or skills related to computer research that I should collaborate with? \n3) Can you provide any advice or suggestions for utilizing the \"houseZ\" and \"park\" in town to further my goal of promoting computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, Alan has not explored the dessert shop or gym before. These buildings may not directly contribute to promoting computer research unless there are potential collaborations or resources within them.\n2) There is no specific mention of people with computer research knowledge or skills in the small town. Collaboration possibilities are uncertain.\n3) Advice for utilizing the house and park to promote computer research is currently not available in Alan's long-term memory."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:44 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the \"dessert shop\" and \"gym\" in town before? How might these buildings be related to promoting computer research?\n2) Are there any specific people in the small town with knowledge or skills related to computer research that I should collaborate with? \n3) Can you provide any advice or suggestions for utilizing the \"houseZ\" and \"park\" in town to further my goal of promoting computer research?"} -{"response":"1) No, Alan has not explored the dessert shop or gym before. These buildings may not directly contribute to promoting computer research unless there are potential collaborations or resources within them.\n2) There is no specific mention of people with computer research knowledge or skills in the small town. Collaboration possibilities are uncertain.\n3) Advice for utilizing the house and park to promote computer research is currently not available in Alan's long-term memory."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"find potential collaborations or resources"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"find potential collaborations or resources"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"set up a laptop and start researching potential collaborations and resources"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : set up a laptop and start researching potential collaborations and resources -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0,"result":"The character sets up a laptop and starts researching potential collaborations and resources. No equipment needed for this task."} -{"continue_time":0,"result":"The character sets up a laptop and starts researching potential collaborations and resources. No equipment needed for this task.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"find potential collaborations or resources"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a laptop and start researching potential collaborations and resources","continue_time":0,"result":"The character sets up a laptop and starts researching potential collaborations and resources. No equipment needed for this task."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"find potential collaborations or resources"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"set up a laptop and start researching potential collaborations and resources","continue_time":0,"result":"The character sets up a laptop and starts researching potential collaborations and resources. No equipment needed for this task."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"successful meeting venue","newEpisodicMemory":"Met potential collaborators and found valuable resources for computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential research opportunities in the dessert shop or gym in the small town?\n2) Are there any potential collaborators or experts in computer research in the small town that Alan can connect with to advance his goals?\n3) Is there any historical significance or relevant knowledge associated with the buildings in the small town that could aid Alan in promoting the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential research opportunities in the dessert shop or gym in the small town?\n2) Are there any potential collaborators or experts in computer research in the small town that Alan can connect with to advance his goals?\n3) Is there any historical significance or relevant knowledge associated with the buildings in the small town that could aid Alan in promoting the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, the dessert shop and gym in the small town do not offer potential research opportunities for Alan's goal of promoting computer research.\n2) There are no known potential collaborators or experts in computer research in the small town that Alan can connect with.\n3) There is no historical significance or relevant knowledge associated with the buildings in the small town that could aid Alan in promoting the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:08 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"find potential collaborations or resources"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential research opportunities in the dessert shop or gym in the small town?\n2) Are there any potential collaborators or experts in computer research in the small town that Alan can connect with to advance his goals?\n3) Is there any historical significance or relevant knowledge associated with the buildings in the small town that could aid Alan in promoting the process of computer research?"} -{"response":"1) No, the dessert shop and gym in the small town do not offer potential research opportunities for Alan's goal of promoting computer research.\n2) There are no known potential collaborators or experts in computer research in the small town that Alan can connect with.\n3) There is no historical significance or relevant knowledge associated with the buildings in the small town that could aid Alan in promoting the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"relax and clear the mind"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"relax and clear the mind"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"find potential collaborations or resources"},"acts":[{"equipment":"table","operation":"set up a laptop and start researching potential collaborations and resources","continue_time":0,"result":"The character sets up a laptop and starts researching potential collaborations and resources. No equipment needed for this task."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and reflect on computer research ideas"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and reflect on computer research ideas -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only sit/have a rest here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only sit/have a rest here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"relax and clear the mind"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"find potential collaborations or resources"},"acts":[{"equipment":"table","operation":"set up a laptop and start researching potential collaborations and resources","continue_time":0,"result":"The character sets up a laptop and starts researching potential collaborations and resources. No equipment needed for this task."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and reflect on computer research ideas","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"relax and clear the mind"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"sit down and reflect on computer research ideas","continue_time":6480000000,"result":"You can only sit/have a rest here."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? It might provide inspiration or resources for your computer research.\n2) How have you utilized the gym in town? Any connections between physical activity and your computer research?\n3) Have you considered incorporating elements from the park in your computer research? Nature often sparks creativity and ideas."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? It might provide inspiration or resources for your computer research.\n2) How have you utilized the gym in town? Any connections between physical activity and your computer research?\n3) Have you considered incorporating elements from the park in your computer research? Nature often sparks creativity and ideas."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"Answers:\n\n1) No, you haven't explored the dessert shop yet. It might offer inspiration or resources for your computer research.\n2) You have not utilized the gym in town. There may be connections between physical activity and your computer research that you could explore.\n3) No, you haven't considered incorporating elements from the park in your computer research. Nature often sparks creativity and ideas."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:17 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"find potential collaborations or resources"},{"building":"park","purpose":"relax and clear the mind"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? It might provide inspiration or resources for your computer research.\n2) How have you utilized the gym in town? Any connections between physical activity and your computer research?\n3) Have you considered incorporating elements from the park in your computer research? Nature often sparks creativity and ideas."} -{"response":"Answers:\n\n1) No, you haven't explored the dessert shop yet. It might offer inspiration or resources for your computer research.\n2) You have not utilized the gym in town. There may be connections between physical activity and your computer research that you could explore.\n3) No, you haven't considered incorporating elements from the park in your computer research. Nature often sparks creativity and ideas."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"explore potential connections between physical activity and computer research"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential connections between physical activity and computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"find potential collaborations or resources"},"acts":[{"equipment":"table","operation":"set up a laptop and start researching potential collaborations and resources","continue_time":0,"result":"The character sets up a laptop and starts researching potential collaborations and resources. No equipment needed for this task."}]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"relax and clear the mind"},"acts":[{"equipment":"bench","operation":"sit down and reflect on computer research ideas","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"explore potential connections between physical activity and computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"find potential collaborations or resources"},"acts":[{"equipment":"table","operation":"set up a laptop and start researching potential collaborations and resources","continue_time":0,"result":"The character sets up a laptop and starts researching potential collaborations and resources. No equipment needed for this task."}]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"relax and clear the mind"},"acts":[{"equipment":"bench","operation":"sit down and reflect on computer research ideas","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town and considered how it could contribute to your computer research?\n2) Is there any connection between the gym in town and your ultimate goal of promoting computer research?\n3) Have you considered utilizing the resources in houseZ or the park in town to further your computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town and considered how it could contribute to your computer research?\n2) Is there any connection between the gym in town and your ultimate goal of promoting computer research?\n3) Have you considered utilizing the resources in houseZ or the park in town to further your computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, Alan has not explored the dessert shop in town yet. It is unclear how it could contribute to his computer research.\n2) No, there is no known connection between the gym in town and Alan's ultimate goal of promoting computer research.\n3) Alan has not considered utilizing the resources in houseZ or the park in town to further his computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:26 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"find potential collaborations or resources"},{"building":"park","purpose":"relax and clear the mind"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town and considered how it could contribute to your computer research?\n2) Is there any connection between the gym in town and your ultimate goal of promoting computer research?\n3) Have you considered utilizing the resources in houseZ or the park in town to further your computer research?"} -{"response":"1) No, Alan has not explored the dessert shop in town yet. It is unclear how it could contribute to his computer research.\n2) No, there is no known connection between the gym in town and Alan's ultimate goal of promoting computer research.\n3) Alan has not considered utilizing the resources in houseZ or the park in town to further his computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"search for potential collaborators in the town."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"search for potential collaborators in the town."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"find potential collaborations or resources"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"relax and clear the mind"},"acts":[{"equipment":"bench","operation":"sit down and reflect on computer research ideas","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"search for potential collaborators in the town."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"find potential collaborations or resources"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"relax and clear the mind"},"acts":[{"equipment":"bench","operation":"sit down and reflect on computer research ideas","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"search for potential collaborators in the town."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"find potential collaborations or resources"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"relax and clear the mind"},"acts":[{"equipment":"bench","operation":"sit down and reflect on computer research ideas","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"search for potential collaborators in the town."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"find potential collaborations or resources"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"relax and clear the mind"},"acts":[{"equipment":"bench","operation":"sit down and reflect on computer research ideas","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"search for potential collaborators in the town."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"find potential collaborations or resources"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"relax and clear the mind"},"acts":[{"equipment":"bench","operation":"sit down and reflect on computer research ideas","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"potential collaborators for computer research in the town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"search for potential collaborators in the town."} -The game character is going to : {"action":"chat","person":"pH","topic":"potential collaborators for computer research in the town."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential collaborators for computer research in the town. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! I'm Alan. I've come to town to search for potential collaborators for computer research. Do you happen to know anyone who might be interested?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town? Maybe there are resources or research opportunities within them that could contribute to promoting computer research.\n2) Is there anyone in the town who shares your passion for computer research? Connecting with like-minded individuals could help you collaborate and strengthen your efforts towards your ultimate goal.\n3) Have you considered utilizing the park in the small town as a space for brainstorming and innovation? Being in nature could provide an inspiring environment for your research and potentially attract others interested in your work."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town? Maybe there are resources or research opportunities within them that could contribute to promoting computer research.\n2) Is there anyone in the town who shares your passion for computer research? Connecting with like-minded individuals could help you collaborate and strengthen your efforts towards your ultimate goal.\n3) Have you considered utilizing the park in the small town as a space for brainstorming and innovation? Being in nature could provide an inspiring environment for your research and potentially attract others interested in your work."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the buildings in the small town may lead to resources and research opportunities for promoting computer research.\n2) It could be beneficial to find someone in the town who shares your passion for computer research to collaborate and strengthen your efforts towards your ultimate goal.\n3) Considering utilizing the park as a space for brainstorming and innovation could provide an inspiring environment for your research and attract others interested in your work."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:37 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town? Maybe there are resources or research opportunities within them that could contribute to promoting computer research.\n2) Is there anyone in the town who shares your passion for computer research? Connecting with like-minded individuals could help you collaborate and strengthen your efforts towards your ultimate goal.\n3) Have you considered utilizing the park in the small town as a space for brainstorming and innovation? Being in nature could provide an inspiring environment for your research and potentially attract others interested in your work."} -{"response":"1) Yes, exploring the buildings in the small town may lead to resources and research opportunities for promoting computer research.\n2) It could be beneficial to find someone in the town who shares your passion for computer research to collaborate and strengthen your efforts towards your ultimate goal.\n3) Considering utilizing the park as a space for brainstorming and innovation could provide an inspiring environment for your research and attract others interested in your work."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and think about design ideas for the park"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and think about design ideas for the park -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about design ideas for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"sit and think about design ideas for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"park":{"impression":"An inspiring environment that promotes innovation and brainstorming.","newEpisodicMemory":"I sat on a bench for 30 minutes and thought about design ideas for the park."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What potential benefits could the dessert shop bring to the process of computer research?\n2) How might the gym facilities in the town contribute to promoting computer research?\n3) Are there any specific buildings or places in the small town that have the potential to aid in computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What potential benefits could the dessert shop bring to the process of computer research?\n2) How might the gym facilities in the town contribute to promoting computer research?\n3) Are there any specific buildings or places in the small town that have the potential to aid in computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The dessert shop in the small town may not have direct benefits to the process of computer research as it does not relate to Alan's ultimate goal. \n2) The gym facilities may not directly contribute to promoting computer research as they are not linked to Alan's research interests. \n3) There are no specific buildings or places in the small town that have the potential to aid in computer research based on Alan's long-term memory."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:46 -The plans that the game character has finished: [{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What potential benefits could the dessert shop bring to the process of computer research?\n2) How might the gym facilities in the town contribute to promoting computer research?\n3) Are there any specific buildings or places in the small town that have the potential to aid in computer research?"} -{"response":"1) The dessert shop in the small town may not have direct benefits to the process of computer research as it does not relate to Alan's ultimate goal. \n2) The gym facilities may not directly contribute to promoting computer research as they are not linked to Alan's research interests. \n3) There are no specific buildings or places in the small town that have the potential to aid in computer research based on Alan's long-term memory."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Take a break and relax to recharge for more research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Take a break and relax to recharge for more research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[{"equipment":"bench","operation":"sit and think about design ideas for the park","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Take a break and relax to recharge for more research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[{"equipment":"bench","operation":"sit and think about design ideas for the park","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town to see if any of them could be utilized for promoting computer research?\n2) What kind of people have you connected with in the small town that might be interested in supporting your computer research work?\n3) How can we utilize the resources in the small town, such as the park, to create an environment conducive to computer research promotion?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town to see if any of them could be utilized for promoting computer research?\n2) What kind of people have you connected with in the small town that might be interested in supporting your computer research work?\n3) How can we utilize the resources in the small town, such as the park, to create an environment conducive to computer research promotion?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, Alan has not explored the buildings in the small town to see if any of them can be utilized for promoting computer research.\n2) Alan has not connected with any people in the small town who might be interested in supporting his computer research work.\n3) The park can be utilized as a peaceful and open space for brainstorming and discussions related to computer research promotion."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:55 -The plans that the game character has finished: [{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town to see if any of them could be utilized for promoting computer research?\n2) What kind of people have you connected with in the small town that might be interested in supporting your computer research work?\n3) How can we utilize the resources in the small town, such as the park, to create an environment conducive to computer research promotion?"} -{"response":"1) No, Alan has not explored the buildings in the small town to see if any of them can be utilized for promoting computer research.\n2) Alan has not connected with any people in the small town who might be interested in supporting his computer research work.\n3) The park can be utilized as a peaceful and open space for brainstorming and discussions related to computer research promotion."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Take a break and enjoy some sweets to recharge."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets to recharge."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets to recharge."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise and clear mind"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise and clear mind -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\": \"3600\",\n \"result\": \"The character feels better after 1 hour of exercise.\",\n}"} -{"response":"{\"continue_time\": \"3600\",\n \"result\": \"The character feels better after 1 hour of exercise.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets to recharge."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets to recharge."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"people","topic":"renting a building for a dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets to recharge."} -The game character is going to : {"action":"chat","person":"people","topic":"renting a building for a dessert shop"} -The name of whom the game character is chatting with : people -The topic that the game character wants to talk about : renting a building for a dessert shop -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello, I heard you have knowledge about the town's buildings. I'm interested in renting a building for a dessert shop. Can you help me?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets to recharge."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets to recharge."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter gym and exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter gym and exercise -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800000","result":"failed"} -{"continue_time":6480000000000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets to recharge."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets to recharge."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets to recharge."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets to recharge."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"The process of promoting computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets to recharge."} -The game character is going to : {"action":"chat","person":"someone","topic":"The process of promoting computer research."} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : The process of promoting computer research. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, I hope you're doing well. I wanted to discuss the process of promoting computer research with you, as it aligns with my ultimate goal."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets to recharge."} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered collaborating with the people in the small town who might be interested in computer research to further promote your ultimate goal?\n2) Are there any buildings in the small town that could be utilized to facilitate or support your computer research efforts?\n3) Is there anything in your long-term memory that could provide valuable insights or connections to promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered collaborating with the people in the small town who might be interested in computer research to further promote your ultimate goal?\n2) Are there any buildings in the small town that could be utilized to facilitate or support your computer research efforts?\n3) Is there anything in your long-term memory that could provide valuable insights or connections to promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, collaborating with people in the small town interested in computer research can greatly promote your ultimate goal.\n2) The gym and houseZ in the small town could potentially be utilized for computer research efforts.\n3) Your long-term memory currently does not hold any valuable insights or connections for promoting the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:21 -The plans that the game character has finished: [{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered collaborating with the people in the small town who might be interested in computer research to further promote your ultimate goal?\n2) Are there any buildings in the small town that could be utilized to facilitate or support your computer research efforts?\n3) Is there anything in your long-term memory that could provide valuable insights or connections to promote the process of computer research?"} -{"response":"1) Yes, collaborating with people in the small town interested in computer research can greatly promote your ultimate goal.\n2) The gym and houseZ in the small town could potentially be utilized for computer research efforts.\n3) Your long-term memory currently does not hold any valuable insights or connections for promoting the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"brainstorm and plan the layout for the dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : brainstorm and plan the layout for the dessert shop -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."} -{"continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"Successful and enjoyable experience in planning and building a dessert shop.","newEpisodicMemory":"Successfully planned and built a dessert shop, providing a sweet treat to recharge."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered collaborating with the people in the small town who have an interest in computer research to help promote your ultimate goal?\n2) Are there any buildings in the small town that could be utilized or transformed to support your computer research and its advancement?\n3) Have you explored the potential benefits of conducting research or experiments related to computer advancements in the various buildings within the small town, such as the dessert shop, gym, houseZ, or park?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered collaborating with the people in the small town who have an interest in computer research to help promote your ultimate goal?\n2) Are there any buildings in the small town that could be utilized or transformed to support your computer research and its advancement?\n3) Have you explored the potential benefits of conducting research or experiments related to computer advancements in the various buildings within the small town, such as the dessert shop, gym, houseZ, or park?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, collaborating with people in the small town who have an interest in computer research can greatly help promote your ultimate goal.\n2) There may be potential buildings in the small town, such as the gym or houseZ, that could be transformed to support your computer research.\n3) Exploring the potential benefits of conducting research in various buildings, such as the dessert shop or park, could contribute to advancements in computer technology."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:30 -The plans that the game character has finished: [{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered collaborating with the people in the small town who have an interest in computer research to help promote your ultimate goal?\n2) Are there any buildings in the small town that could be utilized or transformed to support your computer research and its advancement?\n3) Have you explored the potential benefits of conducting research or experiments related to computer advancements in the various buildings within the small town, such as the dessert shop, gym, houseZ, or park?"} -{"response":"1) Yes, collaborating with people in the small town who have an interest in computer research can greatly help promote your ultimate goal.\n2) There may be potential buildings in the small town, such as the gym or houseZ, that could be transformed to support your computer research.\n3) Exploring the potential benefits of conducting research in various buildings, such as the dessert shop or park, could contribute to advancements in computer technology."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Exercise to stimulate creative thinking."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Exercise to stimulate creative thinking."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Exercise to stimulate creative thinking."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"people","topic":"Exercise and its effects on creativity."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Exercise to stimulate creative thinking."} -The game character is going to : {"action":"chat","person":"people","topic":"Exercise and its effects on creativity."} -The name of whom the game character is chatting with : people -The topic that the game character wants to talk about : Exercise and its effects on creativity. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, I heard you were interested in exercise. Did you know that exercise can stimulate creative thinking?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Exercise to stimulate creative thinking."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Exercise to stimulate creative thinking."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"self","topic":"How can I exercise to stimulate creative thinking?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Exercise to stimulate creative thinking."} -The game character is going to : {"action":"chat","person":"self","topic":"How can I exercise to stimulate creative thinking?"} -The name of whom the game character is chatting with : self -The topic that the game character wants to talk about : How can I exercise to stimulate creative thinking? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, I want to discuss how exercise can stimulate creative thinking. Do you have any knowledge or experience in this area?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Exercise to stimulate creative thinking."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Exercise to stimulate creative thinking."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise and clear mind"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise and clear mind -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"You feel better after exercising in the sports equipments.\",\n}"} -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"You feel better after exercising in the sports equipments.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Exercise to stimulate creative thinking."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Exercise to stimulate creative thinking."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise to stimulate creative thinking"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise to stimulate creative thinking -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You feel better after exercising.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You feel better after exercising.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Exercise to stimulate creative thinking."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":6480000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise to stimulate creative thinking"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise to stimulate creative thinking -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":6480000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You feel better after exercising."} -{"continue_time":1800,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Exercise to stimulate creative thinking."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":1800,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise to stimulate creative thinking"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise to stimulate creative thinking -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":1800,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You feel better after exercising."} -{"continue_time":1800,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Exercise to stimulate creative thinking."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":1800,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter gym and exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter gym and exercise -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":1800,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You feel better after exercising."} -{"continue_time":1800,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Exercise to stimulate creative thinking."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":1800,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Exercise to stimulate creative thinking."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise to stimulate creative thinking","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":1800,"result":"You feel better after exercising."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"Exercise plan failed","newEpisodicMemory":"Attempted to use gym for exercise but was unsuccessful."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town? If so, which ones have caught your attention and could potentially contribute to your goal of promoting computer research?\n2) Can you recall any individuals in your long-term memory who might have knowledge or resources that could assist you in advancing computer research? If so, who are they and how could they be of help?\n3) Considering your introverted personality, have you considered utilizing any specific buildings or locations in the town to create a research space that suits your needs? If not, which buildings in the small town have the potential to be transformed into an ideal research environment?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town? If so, which ones have caught your attention and could potentially contribute to your goal of promoting computer research?\n2) Can you recall any individuals in your long-term memory who might have knowledge or resources that could assist you in advancing computer research? If so, who are they and how could they be of help?\n3) Considering your introverted personality, have you considered utilizing any specific buildings or locations in the town to create a research space that suits your needs? If not, which buildings in the small town have the potential to be transformed into an ideal research environment?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The buildings that could potentially contribute to your goal of promoting computer research are the gym and the park.\n2) There are no individuals in your long-term memory who have knowledge or resources that could assist you in advancing computer research.\n3) Considering your introverted personality, you can transform houseZ into an ideal research environment that suits your needs."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:58 -The plans that the game character has finished: [{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town? If so, which ones have caught your attention and could potentially contribute to your goal of promoting computer research?\n2) Can you recall any individuals in your long-term memory who might have knowledge or resources that could assist you in advancing computer research? If so, who are they and how could they be of help?\n3) Considering your introverted personality, have you considered utilizing any specific buildings or locations in the town to create a research space that suits your needs? If not, which buildings in the small town have the potential to be transformed into an ideal research environment?"} -{"response":"1) The buildings that could potentially contribute to your goal of promoting computer research are the gym and the park.\n2) There are no individuals in your long-term memory who have knowledge or resources that could assist you in advancing computer research.\n3) Considering your introverted personality, you can transform houseZ into an ideal research environment that suits your needs."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise and clear mind"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise and clear mind -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"The character feels better after exercising.","bought_thing":null,"amount":null} -{"continue_time":12960000000,"result":"The character feels better after exercising.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":12960000000,"result":"The character feels better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":12960000000,"result":"The character feels better after exercising."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"The gym is a great place to improve physical wellness and cognitive abilities.","newEpisodicMemory":"Alan goes to the gym to improve his physical and cognitive abilities."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Are there any potential collaborations or innovative projects available in the small town that could contribute to the promotion of computer research?\n2) Have you explored all the available resources and facilities in the small town, such as the dessert shop, gym, houseZ, and park, for any potential inspiration or insights for advancing computer research?\n3) Can you recall any interactions or conversations with people in the small town that might have mentioned ideas or opportunities related to computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Are there any potential collaborations or innovative projects available in the small town that could contribute to the promotion of computer research?\n2) Have you explored all the available resources and facilities in the small town, such as the dessert shop, gym, houseZ, and park, for any potential inspiration or insights for advancing computer research?\n3) Can you recall any interactions or conversations with people in the small town that might have mentioned ideas or opportunities related to computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) There are no potential collaborations or innovative projects available in the small town that could contribute to the promotion of computer research.\n2) You have not explored all the available resources and facilities in the small town, such as the dessert shop, gym, houseZ, and park, for any potential inspiration or insights for advancing computer research.\n3) You cannot recall any interactions or conversations with people in the small town that might have mentioned ideas or opportunities related to computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:09 -The plans that the game character has finished: [{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Are there any potential collaborations or innovative projects available in the small town that could contribute to the promotion of computer research?\n2) Have you explored all the available resources and facilities in the small town, such as the dessert shop, gym, houseZ, and park, for any potential inspiration or insights for advancing computer research?\n3) Can you recall any interactions or conversations with people in the small town that might have mentioned ideas or opportunities related to computer research?"} -{"response":"1) There are no potential collaborations or innovative projects available in the small town that could contribute to the promotion of computer research.\n2) You have not explored all the available resources and facilities in the small town, such as the dessert shop, gym, houseZ, and park, for any potential inspiration or insights for advancing computer research.\n3) You cannot recall any interactions or conversations with people in the small town that might have mentioned ideas or opportunities related to computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Look for any books or documents on computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Look for any books or documents on computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Look for any books or documents on computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for books or documents on computer research."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for books or documents on computer research. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character searched for books or documents on computer research.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The character searched for books or documents on computer research.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Look for any books or documents on computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Look for any books or documents on computer research."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"houseZ":{"impression":"The character found valuable books or documents on computer research.","newEpisodicMemory":"Alan discovered valuable resources on computer research in houseZ."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Can you provide any information about the buildings in the small town that could potentially support my computer research goals?\n2) Are there any people in the town who have knowledge or skills related to computer research that I could collaborate with?\n3) Is there any specific location within the small town that would be ideal for establishing a research center or laboratory to further promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Can you provide any information about the buildings in the small town that could potentially support my computer research goals?\n2) Are there any people in the town who have knowledge or skills related to computer research that I could collaborate with?\n3) Is there any specific location within the small town that would be ideal for establishing a research center or laboratory to further promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The park may provide a calm and peaceful environment for brainstorming and idea generation for computer research.\n2) There is no information available about people in the town with knowledge or skills related to computer research.\n3) HouseZ could potentially serve as an ideal location for establishing a research center or laboratory for computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:22 -The plans that the game character has finished: [{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},{"building":"houseZ","purpose":"Look for any books or documents on computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Can you provide any information about the buildings in the small town that could potentially support my computer research goals?\n2) Are there any people in the town who have knowledge or skills related to computer research that I could collaborate with?\n3) Is there any specific location within the small town that would be ideal for establishing a research center or laboratory to further promote the process of computer research?"} -{"response":"1) The park may provide a calm and peaceful environment for brainstorming and idea generation for computer research.\n2) There is no information available about people in the town with knowledge or skills related to computer research.\n3) HouseZ could potentially serve as an ideal location for establishing a research center or laboratory for computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Exercise to improve focus and cognitive abilities."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Exercise to improve focus and cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":12960000000,"result":"The character feels better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Look for any books or documents on computer research."},"acts":[{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Exercise to improve focus and cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":12960000000,"result":"The character feels better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Look for any books or documents on computer research."},"acts":[{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Exercise to improve focus and cognitive abilities."} -The game character is going to : {"action":"experience","experienceID":"3"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for gourmet cooking tips and recipe recommendations. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm doing well, thank you. I'm actually not very knowledgeable about gourmet cooking, as my main focus is computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Exercise to improve focus and cognitive abilities."} -The game character is going to : {"action":"experience","experienceID":"3"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for gourmet cooking tips and recipe recommendations. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I'm actually not very knowledgeable about gourmet cooking, as my main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I appreciate your interest in gourmet cooking, but it's not an area I have extensive knowledge in. My main focus is computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Exercise to improve focus and cognitive abilities."} -The game character is going to : {"action":"experience","experienceID":"3"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for gourmet cooking tips and recipe recommendations. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I'm actually not very knowledgeable about gourmet cooking, as my main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in gourmet cooking, but it's not an area I have extensive knowledge in. My main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I understand that your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! While I appreciate your interest in gourmet cooking, it's not an area I have extensive knowledge in. My main focus is computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Exercise to improve focus and cognitive abilities."} -The game character is going to : {"action":"experience","experienceID":"3"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for gourmet cooking tips and recipe recommendations. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I'm actually not very knowledgeable about gourmet cooking, as my main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in gourmet cooking, but it's not an area I have extensive knowledge in. My main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I understand that your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! While I appreciate your interest in gourmet cooking, it's not an area I have extensive knowledge in. My main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I understand that your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I appreciate your interest in gourmet cooking, but as my main focus is computer research, I don't have extensive knowledge in that area. However, I can recommend some cooking apps or websites for you to explore."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Exercise to improve focus and cognitive abilities."} -The game character is going to : {"action":"experience","experienceID":"3"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for gourmet cooking tips and recipe recommendations. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I'm actually not very knowledgeable about gourmet cooking, as my main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in gourmet cooking, but it's not an area I have extensive knowledge in. My main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I understand that your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! While I appreciate your interest in gourmet cooking, it's not an area I have extensive knowledge in. My main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I understand that your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in gourmet cooking, but as my main focus is computer research, I don't have extensive knowledge in that area. However, I can recommend some cooking apps or websites for you to explore."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! While gourmet cooking isn't my expertise, I can recommend some cooking apps or websites for you to explore."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered collaborating with other geniuses in your research to achieve your ultimate goal more efficiently?\n2) Are there any buildings in the small town that can potentially provide you with resources or knowledge to further your computer research?\n3) How can you utilize the buildings in the small town to create a conducive environment for promoting the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered collaborating with other geniuses in your research to achieve your ultimate goal more efficiently?\n2) Are there any buildings in the small town that can potentially provide you with resources or knowledge to further your computer research?\n3) How can you utilize the buildings in the small town to create a conducive environment for promoting the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, collaborating with other geniuses can enhance your research progress and lead to new breakthroughs.\n2) The small town's dessert shop could potentially provide networking opportunities and the gym might offer resources for physical and mental well-being beneficial to computer research.\n3) Utilize the park for brainstorming and inspiration, and transform houseZ into a research center to create an environment conducive to computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:38 -The plans that the game character has finished: [{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},{"building":"houseZ","purpose":"Look for any books or documents on computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered collaborating with other geniuses in your research to achieve your ultimate goal more efficiently?\n2) Are there any buildings in the small town that can potentially provide you with resources or knowledge to further your computer research?\n3) How can you utilize the buildings in the small town to create a conducive environment for promoting the process of computer research?"} -{"response":"1) Yes, collaborating with other geniuses can enhance your research progress and lead to new breakthroughs.\n2) The small town's dessert shop could potentially provide networking opportunities and the gym might offer resources for physical and mental well-being beneficial to computer research.\n3) Utilize the park for brainstorming and inspiration, and transform houseZ into a research center to create an environment conducive to computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Look for any books or documents on computer research."},"acts":[{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Look for any books or documents on computer research."},"acts":[{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"brainstorm and plan the layout for the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : brainstorm and plan the layout for the gym -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\": \"1800\",\n\"result\": \"The game character brainstormed and planned the layout for the gym for 30 minutes.\",\n}"} -{"response":"{\"continue_time\": \"1800\",\n\"result\": \"The game character brainstormed and planned the layout for the gym for 30 minutes.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Look for any books or documents on computer research."},"acts":[{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"brainstorm and plan the layout for the gym","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for books or documents on computer research."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for books or documents on computer research. -Acts finished in this loop before : [{"equipment":"table","operation":"brainstorm and plan the layout for the gym","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."} -{"continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Look for any books or documents on computer research."},"acts":[{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"brainstorm and plan the layout for the gym","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"brainstorm and plan the layout for the gym."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : brainstorm and plan the layout for the gym. -Acts finished in this loop before : [{"equipment":"table","operation":"brainstorm and plan the layout for the gym","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."} -{"continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Look for any books or documents on computer research."},"acts":[{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"brainstorm and plan the layout for the gym","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"brainstorm and plan the layout for the gym.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Look for any books or documents on computer research."},"acts":[{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"brainstorm and plan the layout for the gym","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"brainstorm and plan the layout for the gym.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Look for any books or documents on computer research."},"acts":[{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"brainstorm and plan the layout for the gym","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"brainstorm and plan the layout for the gym.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for books or documents on computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for books or documents on computer research -Acts finished in this loop before : [{"equipment":"table","operation":"brainstorm and plan the layout for the gym","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"brainstorm and plan the layout for the gym.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished searching for books or documents on computer research.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You have finished searching for books or documents on computer research.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Look for any books or documents on computer research."},"acts":[{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"brainstorm and plan the layout for the gym","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"brainstorm and plan the layout for the gym.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"search for books or documents on computer research","continue_time":1800,"result":"You have finished searching for books or documents on computer research."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research and plan computer experiments."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research and plan computer experiments. -Acts finished in this loop before : [{"equipment":"table","operation":"brainstorm and plan the layout for the gym","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"brainstorm and plan the layout for the gym.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"search for books or documents on computer research","continue_time":1800,"result":"You have finished searching for books or documents on computer research."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished searching for books or documents on computer research."} -{"continue_time":1800,"result":"You have finished searching for books or documents on computer research.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Look for any books or documents on computer research."},"acts":[{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"brainstorm and plan the layout for the gym","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"brainstorm and plan the layout for the gym.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"search for books or documents on computer research","continue_time":1800,"result":"You have finished searching for books or documents on computer research."},{"equipment":"table","operation":"research and plan computer experiments.","continue_time":1800,"result":"You have finished searching for books or documents on computer research."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Look for any books or documents on computer research."},"acts":[{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"brainstorm and plan the layout for the gym","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"brainstorm and plan the layout for the gym.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"search for books or documents on computer research","continue_time":1800,"result":"You have finished searching for books or documents on computer research."},{"equipment":"table","operation":"research and plan computer experiments.","continue_time":1800,"result":"You have finished searching for books or documents on computer research."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Look for any books or documents on computer research."},"acts":[{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"brainstorm and plan the layout for the gym","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"brainstorm and plan the layout for the gym.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"search for books or documents on computer research","continue_time":1800,"result":"You have finished searching for books or documents on computer research."},{"equipment":"table","operation":"research and plan computer experiments.","continue_time":1800,"result":"You have finished searching for books or documents on computer research."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},"acts":[{"equipment":"sports equipments","operation":"exercise and clear mind","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter gym and exercise","continue_time":6480000000000,"result":"failed"},{"equipment":"table","operation":"brainstorm and plan the layout for the dessert shop","continue_time":1800,"result":"You have finished brainstorming and planning the layout for the dessert shop."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Look for any books or documents on computer research."},"acts":[{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":6480000000,"result":"The character searched for books or documents on computer research."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"brainstorm and plan the layout for the gym","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"brainstorm and plan the layout for the gym.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"search for books or documents on computer research","continue_time":1800,"result":"You have finished searching for books or documents on computer research."},{"equipment":"table","operation":"research and plan computer experiments.","continue_time":1800,"result":"You have finished searching for books or documents on computer research."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"brainstorm and plan the layout for the gym","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for books or documents on computer research.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"brainstorm and plan the layout for the gym.","continue_time":1800,"result":"You have already finished brainstorming and planning the layout for the gym."},{"equipment":"table","operation":"search for books or documents on computer research","continue_time":1800,"result":"You have finished searching for books or documents on computer research."},{"equipment":"table","operation":"research and plan computer experiments.","continue_time":1800,"result":"You have finished searching for books or documents on computer research."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I'm actually not very knowledgeable about gourmet cooking, as my main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in gourmet cooking, but it's not an area I have extensive knowledge in. My main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I understand that your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! While I appreciate your interest in gourmet cooking, it's not an area I have extensive knowledge in. My main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I understand that your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in gourmet cooking, but as my main focus is computer research, I don't have extensive knowledge in that area. However, I can recommend some cooking apps or websites for you to explore."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! While gourmet cooking isn't my expertise, I can recommend some cooking apps or websites for you to explore."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"successful completion of gym layout planning","newEpisodicMemory":"Alan successfully planned the layout for the gym, enhancing his physical wellness and cognitive abilities."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of utilizing the dessert shop in the small town to promote the process of computer research?\n2) Is there any correlation between the gym in the small town and advancing the field of computer research?\n3) Could the park in the small town hold any relevance or opportunities for furthering computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of utilizing the dessert shop in the small town to promote the process of computer research?\n2) Is there any correlation between the gym in the small town and advancing the field of computer research?\n3) Could the park in the small town hold any relevance or opportunities for furthering computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of utilizing the dessert shop in the small town could lead to new ideas and collaborations in computer research.\n2) No, there is no direct correlation between the gym in the small town and advancing the field of computer research.\n3) The park in the small town may hold relevance by providing a peaceful environment for Alan to think and brainstorm new ideas for computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:55 -The plans that the game character has finished: [{"building":"park","purpose":"Brainstorm and innovate in an inspiring environment."},{"building":"dessert shop","purpose":"Take a break and recharge with a sweet treat."},{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."},{"building":"houseZ","purpose":"Look for any books or documents on computer research."},{"building":"gym","purpose":"Improve physical wellness and enhance cognitive abilities."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of utilizing the dessert shop in the small town to promote the process of computer research?\n2) Is there any correlation between the gym in the small town and advancing the field of computer research?\n3) Could the park in the small town hold any relevance or opportunities for furthering computer research?"} -{"response":"1) Yes, exploring the potential of utilizing the dessert shop in the small town could lead to new ideas and collaborations in computer research.\n2) No, there is no direct correlation between the gym in the small town and advancing the field of computer research.\n3) The park in the small town may hold relevance by providing a peaceful environment for Alan to think and brainstorm new ideas for computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Look for books or documents on computer research."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? It might offer insights into technological advancements that could benefit computer research.\n2) Have you considered visiting the gym in the small town? Physical exercise can stimulate creativity and help with problem-solving, which could aid your computer research.\n3) Is there any significance to the building labeled \"houseZ\" in your long-term memory? Exploring it might provide clues or resources to further promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? It might offer insights into technological advancements that could benefit computer research.\n2) Have you considered visiting the gym in the small town? Physical exercise can stimulate creativity and help with problem-solving, which could aid your computer research.\n3) Is there any significance to the building labeled \"houseZ\" in your long-term memory? Exploring it might provide clues or resources to further promote the process of computer research."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the dessert shop in the small town might provide insights into technological advancements that could benefit computer research.\n2) Yes, visiting the gym in the small town could stimulate creativity and problem-solving skills, which would aid computer research.\n3) There isn't any significance to the building labeled \"houseZ\" in your long-term memory. It may not provide any clues or resources to promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:35 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? It might offer insights into technological advancements that could benefit computer research.\n2) Have you considered visiting the gym in the small town? Physical exercise can stimulate creativity and help with problem-solving, which could aid your computer research.\n3) Is there any significance to the building labeled \"houseZ\" in your long-term memory? Exploring it might provide clues or resources to further promote the process of computer research."} -{"response":"1) Yes, exploring the dessert shop in the small town might provide insights into technological advancements that could benefit computer research.\n2) Yes, visiting the gym in the small town could stimulate creativity and problem-solving skills, which would aid computer research.\n3) There isn't any significance to the building labeled \"houseZ\" in your long-term memory. It may not provide any clues or resources to promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"explore technological advancements for computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore technological advancements for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"set up computer workstation"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : set up computer workstation -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"The game character has set up their computer workstation.\",\n}"} -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"The game character has set up their computer workstation.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore technological advancements for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore technological advancements for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"set up computer workstation"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : set up computer workstation -Acts finished in this loop before : [{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time."} -{"continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore technological advancements for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"set up computer workstation"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : set up computer workstation -Acts finished in this loop before : [{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore technological advancements for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time."},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy ingredients for dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy ingredients for dessert shop -Acts finished in this loop before : [{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time."},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"Specify what dessert you need and choose from the menu: cupcake (7), pie (15), cheesecake (28)."} -{"continue_time":1800,"result":"Specify what dessert you need and choose from the menu: cupcake (7), pie (15), cheesecake (28).","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore technological advancements for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time."},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for dessert shop","continue_time":1800,"result":"Specify what dessert you need and choose from the menu: cupcake (7), pie (15), cheesecake (28)."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore technological advancements for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time."},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for dessert shop","continue_time":1800,"result":"Specify what dessert you need and choose from the menu: cupcake (7), pie (15), cheesecake (28)."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed","newEpisodicMemory":"Failed to set up computer workstation at dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered collaborating with the people in the small town on their needs and interests to further promote the process of computer research?\n2) Are there any existing buildings in the small town that could be transformed into research and development centers for computer technology?\n3) Is there a specific building in the small town that could be utilized as a hub for hosting computer-related events and workshops to engage the community in the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered collaborating with the people in the small town on their needs and interests to further promote the process of computer research?\n2) Are there any existing buildings in the small town that could be transformed into research and development centers for computer technology?\n3) Is there a specific building in the small town that could be utilized as a hub for hosting computer-related events and workshops to engage the community in the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Collaborating with the people in the small town can help further promote computer research.\n2) Existing buildings in the small town can be transformed into research and development centers for computer technology.\n3) Utilizing a specific building as a hub for hosting computer-related events and workshops can engage the community in the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:49 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore technological advancements for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered collaborating with the people in the small town on their needs and interests to further promote the process of computer research?\n2) Are there any existing buildings in the small town that could be transformed into research and development centers for computer technology?\n3) Is there a specific building in the small town that could be utilized as a hub for hosting computer-related events and workshops to engage the community in the process of computer research?"} -{"response":"1) Collaborating with the people in the small town can help further promote computer research.\n2) Existing buildings in the small town can be transformed into research and development centers for computer technology.\n3) Utilizing a specific building as a hub for hosting computer-related events and workshops can engage the community in the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"improve physical fitness for better cognitive abilities"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"improve physical fitness for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore technological advancements for computer research"},"acts":[{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time."},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for dessert shop","continue_time":1800,"result":"Specify what dessert you need and choose from the menu: cupcake (7), pie (15), cheesecake (28)."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"improve physical fitness for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore technological advancements for computer research"},"acts":[{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time."},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for dessert shop","continue_time":1800,"result":"Specify what dessert you need and choose from the menu: cupcake (7), pie (15), cheesecake (28)."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"The game character feels better after exercising."} -{"continue_time":12960000000,"result":"The game character feels better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"improve physical fitness for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore technological advancements for computer research"},"acts":[{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time."},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for dessert shop","continue_time":1800,"result":"Specify what dessert you need and choose from the menu: cupcake (7), pie (15), cheesecake (28)."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":12960000000,"result":"The game character feels better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"improve physical fitness for better cognitive abilities"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"start exercising","continue_time":12960000000,"result":"The game character feels better after exercising."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"a place for physical fitness and exercise","newEpisodicMemory":"Started going to the gym to improve physical fitness."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town? How can they be utilized to further promote computer research?\n2) Are there any individuals in the town with potential expertise or resources that align with your ultimate goal? \n3) Are there any specific research projects or experiments you have conducted in the past that could benefit the small town and enhance computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town? How can they be utilized to further promote computer research?\n2) Are there any individuals in the town with potential expertise or resources that align with your ultimate goal? \n3) Are there any specific research projects or experiments you have conducted in the past that could benefit the small town and enhance computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) You can utilize the buildings in the small town to promote computer research by transforming the gym into a computer lab and the dessert shop into a tech start-up incubator. \n2) There may be individuals in the town with potential expertise or resources aligned with your ultimate goal. You can reach out to them and collaborate on research projects.\n3) You may have conducted specific research projects or experiments in the past that could benefit the small town and enhance computer research. Consider sharing your findings with the local community or integrating them into practical applications."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:57 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore technological advancements for computer research"},{"building":"gym","purpose":"improve physical fitness for better cognitive abilities"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town? How can they be utilized to further promote computer research?\n2) Are there any individuals in the town with potential expertise or resources that align with your ultimate goal? \n3) Are there any specific research projects or experiments you have conducted in the past that could benefit the small town and enhance computer research?"} -{"response":"1) You can utilize the buildings in the small town to promote computer research by transforming the gym into a computer lab and the dessert shop into a tech start-up incubator. \n2) There may be individuals in the town with potential expertise or resources aligned with your ultimate goal. You can reach out to them and collaborate on research projects.\n3) You may have conducted specific research projects or experiments in the past that could benefit the small town and enhance computer research. Consider sharing your findings with the local community or integrating them into practical applications."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"relax and clear my mind"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"relax and clear my mind"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore technological advancements for computer research"},"acts":[{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time."},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for dessert shop","continue_time":1800,"result":"Specify what dessert you need and choose from the menu: cupcake (7), pie (15), cheesecake (28)."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"improve physical fitness for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":12960000000,"result":"The game character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"relax and clear my mind"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore technological advancements for computer research"},"acts":[{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time."},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for dessert shop","continue_time":1800,"result":"Specify what dessert you need and choose from the menu: cupcake (7), pie (15), cheesecake (28)."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"improve physical fitness for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":12960000000,"result":"The game character feels better after exercising."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and think about ways to promote computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and think about ways to promote computer research -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You sit on the bench and think about ways to promote computer research. But the bench is only for resting. Take a break.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You sit on the bench and think about ways to promote computer research. But the bench is only for resting. Take a break.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"relax and clear my mind"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore technological advancements for computer research"},"acts":[{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time."},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for dessert shop","continue_time":1800,"result":"Specify what dessert you need and choose from the menu: cupcake (7), pie (15), cheesecake (28)."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"improve physical fitness for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":12960000000,"result":"The game character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about ways to promote computer research","continue_time":6480000000,"result":"You sit on the bench and think about ways to promote computer research. But the bench is only for resting. Take a break."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"relax and clear my mind"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore technological advancements for computer research"},"acts":[{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time."},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for dessert shop","continue_time":1800,"result":"Specify what dessert you need and choose from the menu: cupcake (7), pie (15), cheesecake (28)."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"improve physical fitness for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":12960000000,"result":"The game character feels better after exercising."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about ways to promote computer research","continue_time":6480000000,"result":"You sit on the bench and think about ways to promote computer research. But the bench is only for resting. Take a break."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and think about ways to promote computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and think about ways to promote computer research -Acts finished in this loop before : [{"equipment":"bench","operation":"sit and think about ways to promote computer research","continue_time":6480000000,"result":"You sit on the bench and think about ways to promote computer research. But the bench is only for resting. Take a break."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only sit/have a rest here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only sit/have a rest here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"relax and clear my mind"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore technological advancements for computer research"},"acts":[{"equipment":"table","operation":"set up computer workstation","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You failed in setting up the computer workstation. Try again next time."},{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for dessert shop","continue_time":1800,"result":"Specify what dessert you need and choose from the menu: cupcake (7), pie (15), cheesecake (28)."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"improve physical fitness for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":12960000000,"result":"The game character feels better after exercising."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about ways to promote computer research","continue_time":6480000000,"result":"You sit on the bench and think about ways to promote computer research. But the bench is only for resting. Take a break."},{"equipment":"bench","operation":"sit and think about ways to promote computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"relax and clear my mind"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore technological advancements for computer research"},"acts":[{"equipment":"table","operation":"set up computer workstation","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for dessert shop","continue_time":1800,"result":"Specify what dessert you need and choose from the menu: cupcake (7), pie (15), cheesecake (28)."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"improve physical fitness for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":12960000000,"result":"The game character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about ways to promote computer research","continue_time":6480000000,"result":"You sit on the bench and think about ways to promote computer research. But the bench is only for resting. Take a break."},{"equipment":"bench","operation":"sit and think about ways to promote computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"relax and clear my mind"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore technological advancements for computer research"},"acts":[{"equipment":"counter","operation":"buy ingredients for dessert shop","continue_time":1800,"result":"Specify what dessert you need and choose from the menu: cupcake (7), pie (15), cheesecake (28)."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"improve physical fitness for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":12960000000,"result":"The game character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about ways to promote computer research","continue_time":6480000000,"result":"You sit on the bench and think about ways to promote computer research. But the bench is only for resting. Take a break."},{"equipment":"bench","operation":"sit and think about ways to promote computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of using computer technology in the dessert shop? \n2) Is there any connection between the gym and the advancement of computer research? \n3) Have you considered incorporating computer systems into House Z to enhance your research capabilities?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of using computer technology in the dessert shop? \n2) Is there any connection between the gym and the advancement of computer research? \n3) Have you considered incorporating computer systems into House Z to enhance your research capabilities?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No.\n2) No.\n3) No, but considering incorporating computer systems into House Z may enhance research capabilities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:13 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore technological advancements for computer research"},{"building":"gym","purpose":"improve physical fitness for better cognitive abilities"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of using computer technology in the dessert shop? \n2) Is there any connection between the gym and the advancement of computer research? \n3) Have you considered incorporating computer systems into House Z to enhance your research capabilities?"} -{"response":"1) No.\n2) No.\n3) No, but considering incorporating computer systems into House Z may enhance research capabilities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Find inspiration for computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan if he knows any renowned chefs in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I was wondering if you know any renowned chefs in town. I want to taste all the delicious food!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! My day is going well. I'm afraid I don't know any renowned chefs in town as I am more focused on computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan if he knows any renowned chefs in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I was wondering if you know any renowned chefs in town. I want to taste all the delicious food!"},{"speaker":"Alan","content":"Alan : Hello pH! My day is going well. I'm afraid I don't know any renowned chefs in town as I am more focused on computer research."},{"speaker":"pH","content":"pH: That's okay, Alan! Do you know of any hidden gems in town where I can find delicious food?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I apologize pH, as I mentioned before, I am not familiar with renowned chefs in town. But you can try the dessert shop, they might have delicious treats."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan if he knows any renowned chefs in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I was wondering if you know any renowned chefs in town. I want to taste all the delicious food!"},{"speaker":"Alan","content":"Alan : Hello pH! My day is going well. I'm afraid I don't know any renowned chefs in town as I am more focused on computer research."},{"speaker":"pH","content":"pH: That's okay, Alan! Do you know of any hidden gems in town where I can find delicious food?"},{"speaker":"Alan","content":"Alan : I apologize pH, as I mentioned before, I am not familiar with renowned chefs in town. But you can try the dessert shop, they might have delicious treats."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the information. I'll definitely check out the dessert shop for some delicious treats! Do you want to join me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I appreciate the offer, but I'm currently focused on my research. Enjoy your time at the dessert shop!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan if he knows any renowned chefs in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I was wondering if you know any renowned chefs in town. I want to taste all the delicious food!"},{"speaker":"Alan","content":"Alan : Hello pH! My day is going well. I'm afraid I don't know any renowned chefs in town as I am more focused on computer research."},{"speaker":"pH","content":"pH: That's okay, Alan! Do you know of any hidden gems in town where I can find delicious food?"},{"speaker":"Alan","content":"Alan : I apologize pH, as I mentioned before, I am not familiar with renowned chefs in town. But you can try the dessert shop, they might have delicious treats."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the information. I'll definitely check out the dessert shop for some delicious treats! Do you want to join me?"},{"speaker":"Alan","content":"Alan : I appreciate the offer, but I'm currently focused on my research. Enjoy your time at the dessert shop!"},{"speaker":"pH","content":"pH : Hi Alan! I hope your research is going well. Just wanted to let you know that the dessert shop might have amazing treats, wanna join me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your enthusiasm for food, but as a researcher, I'm not familiar with renowned chefs. However, the dessert shop might have some tasty treats."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan if he knows any renowned chefs in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I was wondering if you know any renowned chefs in town. I want to taste all the delicious food!"},{"speaker":"Alan","content":"Alan : Hello pH! My day is going well. I'm afraid I don't know any renowned chefs in town as I am more focused on computer research."},{"speaker":"pH","content":"pH: That's okay, Alan! Do you know of any hidden gems in town where I can find delicious food?"},{"speaker":"Alan","content":"Alan : I apologize pH, as I mentioned before, I am not familiar with renowned chefs in town. But you can try the dessert shop, they might have delicious treats."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the information. I'll definitely check out the dessert shop for some delicious treats! Do you want to join me?"},{"speaker":"Alan","content":"Alan : I appreciate the offer, but I'm currently focused on my research. Enjoy your time at the dessert shop!"},{"speaker":"pH","content":"pH : Hi Alan! I hope your research is going well. Just wanted to let you know that the dessert shop might have amazing treats, wanna join me?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your enthusiasm for food, but as a researcher, I'm not familiar with renowned chefs. However, the dessert shop might have some tasty treats."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the information. I'll definitely check out the dessert shop for some delicious treats! Do you want to join me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! I appreciate your enthusiasm for food, but as a researcher, I'm not familiar with renowned chefs. However, the dessert shop might have some tasty treats."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore technological advancements for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"improve physical fitness for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":12960000000,"result":"The game character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about ways to promote computer research","continue_time":6480000000,"result":"You sit on the bench and think about ways to promote computer research. But the bench is only for resting. Take a break."},{"equipment":"bench","operation":"sit and think about ways to promote computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Find inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore technological advancements for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"improve physical fitness for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":12960000000,"result":"The game character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about ways to promote computer research","continue_time":6480000000,"result":"You sit on the bench and think about ways to promote computer research. But the bench is only for resting. Take a break."},{"equipment":"bench","operation":"sit and think about ways to promote computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Discussing the connection between physical fitness and computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"Discussing the connection between physical fitness and computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discussing the connection between physical fitness and computer research -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I was wondering if you know any renowned chefs in town. I want to taste all the delicious food!"},{"speaker":"Alan","content":"Alan : Hello pH! My day is going well. I'm afraid I don't know any renowned chefs in town as I am more focused on computer research."},{"speaker":"pH","content":"pH: That's okay, Alan! Do you know of any hidden gems in town where I can find delicious food?"},{"speaker":"Alan","content":"Alan : I apologize pH, as I mentioned before, I am not familiar with renowned chefs in town. But you can try the dessert shop, they might have delicious treats."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the information. I'll definitely check out the dessert shop for some delicious treats! Do you want to join me?"},{"speaker":"Alan","content":"Alan : I appreciate the offer, but I'm currently focused on my research. Enjoy your time at the dessert shop!"},{"speaker":"pH","content":"pH : Hi Alan! I hope your research is going well. Just wanted to let you know that the dessert shop might have amazing treats, wanna join me?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your enthusiasm for food, but as a researcher, I'm not familiar with renowned chefs. However, the dessert shop might have some tasty treats."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the information. I'll definitely check out the dessert shop for some delicious treats! Do you want to join me?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your enthusiasm for food, but as a researcher, I'm not familiar with renowned chefs. However, the dessert shop might have some tasty treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! I appreciate your enthusiasm for food, but as a researcher, I'm not familiar with renowned chefs. However, the dessert shop might have some tasty treats."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered establishing a research institute or laboratory in the small town to further support your goals in computer research?\n\n2) Is there a specific function or role that any of the existing buildings in the small town can serve to assist in promoting your computer research?\n\n3) Are there any individuals in the town with skills or expertise that could contribute to your computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered establishing a research institute or laboratory in the small town to further support your goals in computer research?\n\n2) Is there a specific function or role that any of the existing buildings in the small town can serve to assist in promoting your computer research?\n\n3) Are there any individuals in the town with skills or expertise that could contribute to your computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, establishing a research institute or laboratory in the small town would further support your goals in computer research.\n2) The existing buildings in the small town can serve as a potential office or workspace for your computer research.\n3) There might be individuals in the town with skills or expertise that could contribute to your computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:44 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered establishing a research institute or laboratory in the small town to further support your goals in computer research?\n\n2) Is there a specific function or role that any of the existing buildings in the small town can serve to assist in promoting your computer research?\n\n3) Are there any individuals in the town with skills or expertise that could contribute to your computer research?"} -{"response":"1) Yes, establishing a research institute or laboratory in the small town would further support your goals in computer research.\n2) The existing buildings in the small town can serve as a potential office or workspace for your computer research.\n3) There might be individuals in the town with skills or expertise that could contribute to your computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"To set up a temporary office space for computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"To set up a temporary office space for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"set up computer and research materials."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : set up computer and research materials. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800 seconds","result":"You have set up your computer and research materials. Enjoy your work!","bought_thing":null,"amount":null} -{"continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"To set up a temporary office space for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"To set up a temporary office space for computer research."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"houseZ":{"impression":"A successful temporary office space for computer research.","newEpisodicMemory":"Built a temporary office space for computer research in houseZ."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the dessert shop in relation to promoting the process of computer research?\n2) Is there any relevance between the gym and your ultimate goal of promoting the process of computer research?\n3) How can the available buildings in the small town contribute to your research and further advancements in computer technology?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the dessert shop in relation to promoting the process of computer research?\n2) Is there any relevance between the gym and your ultimate goal of promoting the process of computer research?\n3) How can the available buildings in the small town contribute to your research and further advancements in computer technology?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, the dessert shop does not have any potential in promoting the process of computer research.\n2) There is no relevance between the gym and your ultimate goal of promoting the process of computer research.\n3) The available buildings in the small town, such as the park and maybe the house, could potentially provide a peaceful environment for research and development in computer technology."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:51 -The plans that the game character has finished: [{"building":"houseZ","purpose":"To set up a temporary office space for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the dessert shop in relation to promoting the process of computer research?\n2) Is there any relevance between the gym and your ultimate goal of promoting the process of computer research?\n3) How can the available buildings in the small town contribute to your research and further advancements in computer technology?"} -{"response":"1) No, the dessert shop does not have any potential in promoting the process of computer research.\n2) There is no relevance between the gym and your ultimate goal of promoting the process of computer research.\n3) The available buildings in the small town, such as the park and maybe the house, could potentially provide a peaceful environment for research and development in computer technology."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"To find inspiration for computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townsfolk","topic":"Can you suggest a place in town where I can find inspiration?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character is going to : {"action":"chat","person":"townsfolk","topic":"Can you suggest a place in town where I can find inspiration?"} -The name of whom the game character is chatting with : townsfolk -The topic that the game character wants to talk about : Can you suggest a place in town where I can find inspiration? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello townsfolk, I hope you're well. Can you suggest a place in town where I can find inspiration for my computer research?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and think about computer research ideas."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and think about computer research ideas. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\": \"1800\",\n \"result\": \"You have sat and had a rest on the bench. You feel refreshed.\",\n}"} -{"response":"{\"continue_time\": \"1800\",\n \"result\": \"You have sat and had a rest on the bench. You feel refreshed.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"Where can I find a quiet and peaceful place for my research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"Where can I find a quiet and peaceful place for my research?"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : Where can I find a quiet and peaceful place for my research? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Excuse me, townspeople. Can you tell me where I can find a quiet and peaceful place for my research in this small town?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"Where can I find a peaceful park in this town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character is going to : {"action":"chat","person":"someone","topic":"Where can I find a peaceful park in this town?"} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : Where can I find a peaceful park in this town? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, excuse me. I have a question. Can you tell me where I can find a peaceful park in this town?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"slide","operation":"observe children playing and get inspired for computer research ideas"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : slide -The description of the equipment : Any game character can play slide here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have played slide and be more happier. If they take any operations not related to playing slide, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only play slide here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : observe children playing and get inspired for computer research ideas -Acts finished in this loop before : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only play slide here."} -{"continue_time":1800,"result":"You can only play slide here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and think about computer research ideas."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and think about computer research ideas. -Acts finished in this loop before : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and think about computer research ideas."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and think about computer research ideas. -Acts finished in this loop before : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"local librarian","topic":"I need some computer research books to find inspiration. Do you have any recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character is going to : {"action":"chat","person":"local librarian","topic":"I need some computer research books to find inspiration. Do you have any recommendations?"} -The name of whom the game character is chatting with : local librarian -The topic that the game character wants to talk about : I need some computer research books to find inspiration. Do you have any recommendations? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello, local librarian. I hope you're doing well. I'm currently working on computer research and was wondering if you could recommend any books on the subject."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and think about computer research ideas."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and think about computer research ideas. -Acts finished in this loop before : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"Finding inspiration for computer research in a park"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character is going to : {"action":"chat","person":"someone","topic":"Finding inspiration for computer research in a park"} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : Finding inspiration for computer research in a park -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello! I'm Alan. I heard you're knowledgeable about the park. Do you know any inspiring elements there for computer research?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"local resident","topic":"Recommendations for finding inspiration for computer research in the town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character is going to : {"action":"chat","person":"local resident","topic":"Recommendations for finding inspiration for computer research in the town."} -The name of whom the game character is chatting with : local resident -The topic that the game character wants to talk about : Recommendations for finding inspiration for computer research in the town. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello, I'm Alan. I'm conducting computer research and looking for inspiration. Do you have any recommendations on where I can find it in this town?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"","topic":"Hi, I would like to discuss computer research ideas."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character is going to : {"action":"chat","person":"","topic":"Hi, I would like to discuss computer research ideas."} -The name of whom the game character is chatting with : -The topic that the game character wants to talk about : Hi, I would like to discuss computer research ideas. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi, I would like to discuss computer research ideas."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and think about computer research ideas."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and think about computer research ideas. -Acts finished in this loop before : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"To find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"houseZ","purpose":"To set up a temporary office space for computer research."},"acts":[{"equipment":"table","operation":"set up computer and research materials.","continue_time":6480000000,"result":"You have set up your computer and research materials. Enjoy your work!"}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800000,"result":"failed"},{"equipment":"slide","operation":"observe children playing and get inspired for computer research ideas","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about computer research ideas.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered collaborating with other researchers in the town to accelerate the process of computer research?\n2) Do any of the buildings in the town provide resources or opportunities that could further your research goals?\n3) Are there any individuals in the town who have knowledge or skills that could be valuable in advancing computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered collaborating with other researchers in the town to accelerate the process of computer research?\n2) Do any of the buildings in the town provide resources or opportunities that could further your research goals?\n3) Are there any individuals in the town who have knowledge or skills that could be valuable in advancing computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, collaborating with other researchers in the town can accelerate the process of computer research and bring fresh perspectives.\n2) The gym in town may provide resources like fitness trackers that can aid research, and the park could offer a calm environment for brainstorming.\n3) Explore individuals in the town who possess valuable knowledge or skills, like the dessert shop owner who may have insights on local technology needs."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:39 -The plans that the game character has finished: [{"building":"houseZ","purpose":"To set up a temporary office space for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered collaborating with other researchers in the town to accelerate the process of computer research?\n2) Do any of the buildings in the town provide resources or opportunities that could further your research goals?\n3) Are there any individuals in the town who have knowledge or skills that could be valuable in advancing computer research?"} -{"response":"1) Yes, collaborating with other researchers in the town can accelerate the process of computer research and bring fresh perspectives.\n2) The gym in town may provide resources like fitness trackers that can aid research, and the park could offer a calm environment for brainstorming.\n3) Explore individuals in the town who possess valuable knowledge or skills, like the dessert shop owner who may have insights on local technology needs."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"To gather fitness tracker data for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"To gather fitness tracker data for computer research."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : Mayor -The topic that the game character wants to talk about : -The last content from the one you are talking to:[{"speaker":"Mayor","content":""},{"speaker":"Mayor","content":"what's your next plan? "}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : My next plan is to visit the gym in town. I want to gather fitness tracker data for my computer research."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Are there any buildings in the small town that could provide resources or support for computer research?\n2) Have you considered collaborating with any individuals in the small town who may have relevant skills or knowledge in computer research?\n3) Could you explain how promoting the process of computer research aligns with your introverted personality?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Are there any buildings in the small town that could provide resources or support for computer research?\n2) Have you considered collaborating with any individuals in the small town who may have relevant skills or knowledge in computer research?\n3) Could you explain how promoting the process of computer research aligns with your introverted personality?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"Answers:\n1) The dessert shop and gym may provide resources or support for computer research indirectly by offering a quiet place to work or allowing for brain-boosting snacks or exercise breaks.\n2) Alan has not considered collaborating with anyone in the small town for computer research as his introverted personality makes him prefer to work alone.\n3) Promoting the process of computer research aligns with Alan's introverted personality as it allows him to focus on his research and make valuable contributions without needing to interact extensively with others."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:47 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Are there any buildings in the small town that could provide resources or support for computer research?\n2) Have you considered collaborating with any individuals in the small town who may have relevant skills or knowledge in computer research?\n3) Could you explain how promoting the process of computer research aligns with your introverted personality?"} -{"response":"Answers:\n1) The dessert shop and gym may provide resources or support for computer research indirectly by offering a quiet place to work or allowing for brain-boosting snacks or exercise breaks.\n2) Alan has not considered collaborating with anyone in the small town for computer research as his introverted personality makes him prefer to work alone.\n3) Promoting the process of computer research aligns with Alan's introverted personality as it allows him to focus on his research and make valuable contributions without needing to interact extensively with others."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"boost brainpower through exercise"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"boost brainpower through exercise"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"local resident","topic":"Finding a suitable place for brain exercise."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"boost brainpower through exercise"} -The game character is going to : {"action":"chat","person":"local resident","topic":"Finding a suitable place for brain exercise."} -The name of whom the game character is chatting with : local resident -The topic that the game character wants to talk about : Finding a suitable place for brain exercise. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, I heard you're a local resident. I'm looking for a suitable place for brain exercise. Any suggestions?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"boost brainpower through exercise"} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"None":{"impression":"None","newEpisodicMemory":"None"}},"buildings":{"gym":{"impression":"fail","newEpisodicMemory":"Alan's failed attempt to boost brainpower through exercise at the gym."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered utilizing the resources available in the small town, such as the gym or park, to promote computer research?\n2) In your long-term memory, are there any individuals who could potentially assist you in advancing computer research in this small town?\n3) How can you leverage your outstanding talents and the potential buildings in the small town, like a dessert shop or houseZ, to further your goal of promoting computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered utilizing the resources available in the small town, such as the gym or park, to promote computer research?\n2) In your long-term memory, are there any individuals who could potentially assist you in advancing computer research in this small town?\n3) How can you leverage your outstanding talents and the potential buildings in the small town, like a dessert shop or houseZ, to further your goal of promoting computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, utilizing the resources available in the small town like the gym or park can provide inspiration and opportunities to apply computer research.\n2) In my long-term memory, there are no individuals who can directly assist in advancing computer research in this small town.\n3) To further the goal of promoting computer research, leveraging outstanding talents can involve setting up a computer lab in a building like houseZ or collaborating with the dessert shop for fundraising events."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:57 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered utilizing the resources available in the small town, such as the gym or park, to promote computer research?\n2) In your long-term memory, are there any individuals who could potentially assist you in advancing computer research in this small town?\n3) How can you leverage your outstanding talents and the potential buildings in the small town, like a dessert shop or houseZ, to further your goal of promoting computer research?"} -{"response":"1) Yes, utilizing the resources available in the small town like the gym or park can provide inspiration and opportunities to apply computer research.\n2) In my long-term memory, there are no individuals who can directly assist in advancing computer research in this small town.\n3) To further the goal of promoting computer research, leveraging outstanding talents can involve setting up a computer lab in a building like houseZ or collaborating with the dessert shop for fundraising events."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Setting up a computer lab"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Setting up a computer lab"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"None","topic":"How to build a computer lab?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"None","relationShip":"","episodicMemory":["None"],"impression":"None"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Setting up a computer lab"} -The game character is going to : {"action":"chat","person":"None","topic":"How to build a computer lab?"} -The name of whom the game character is chatting with : None -The topic that the game character wants to talk about : How to build a computer lab? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello! I was wondering if you have any experience in setting up a computer lab?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Setting up a computer lab"} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","episodicMemory":["None"],"impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"houseZ":{"impression":"Failed to set up computer lab","newEpisodicMemory":"Failed attempt at computer lab setup in houseZ"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored any of the buildings in the small town? If not, which one would you be most curious to investigate and how might it benefit your computer research?\n2) Is there anyone in your long-term memory who might have knowledge or resources that could assist you in promoting the process of computer research?\n3) How can you use your outstanding talents and inventions to gain support from the people in the small town for your goal of promoting the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored any of the buildings in the small town? If not, which one would you be most curious to investigate and how might it benefit your computer research?\n2) Is there anyone in your long-term memory who might have knowledge or resources that could assist you in promoting the process of computer research?\n3) How can you use your outstanding talents and inventions to gain support from the people in the small town for your goal of promoting the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Exploring the park may benefit your computer research by providing inspiration and a peaceful environment for concentration.\n2) There is nobody in your long-term memory who can assist with promoting computer research.\n3) Use your outstanding talents and inventions to create practical applications for the people in the small town, demonstrating the benefits of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:07 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored any of the buildings in the small town? If not, which one would you be most curious to investigate and how might it benefit your computer research?\n2) Is there anyone in your long-term memory who might have knowledge or resources that could assist you in promoting the process of computer research?\n3) How can you use your outstanding talents and inventions to gain support from the people in the small town for your goal of promoting the process of computer research?"} -{"response":"1) Exploring the park may benefit your computer research by providing inspiration and a peaceful environment for concentration.\n2) There is nobody in your long-term memory who can assist with promoting computer research.\n3) Use your outstanding talents and inventions to create practical applications for the people in the small town, demonstrating the benefits of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"inspiration and concentration for computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"inspiration and concentration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and think about computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and think about computer research -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You have sat and had a rest. You feel better now.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You have sat and had a rest. You feel better now.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"inspiration and concentration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about computer research","continue_time":6480000000,"result":"You have sat and had a rest. You feel better now."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"inspiration and concentration for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","episodicMemory":["None"],"impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"sit and think about computer research","continue_time":6480000000,"result":"You have sat and had a rest. You feel better now."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"park":{"impression":"The park is a serene and inspiring place.","newEpisodicMemory":"Spent a peaceful time in the park, gained inspiration for computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town to gather information or resources related to computer research?\n2) Is there anyone in the small town who may have knowledge or skills that could aid you in promoting the process of computer research?\n3) How can you utilize your outstanding talents and innovate computer research within the small town to achieve your ultimate goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town to gather information or resources related to computer research?\n2) Is there anyone in the small town who may have knowledge or skills that could aid you in promoting the process of computer research?\n3) How can you utilize your outstanding talents and innovate computer research within the small town to achieve your ultimate goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, Alan has not explored any buildings in the small town for information or resources related to computer research.\n2) There is no one in the small town who has the knowledge or skills that could aid Alan in promoting the process of computer research.\n3) Alan can utilize his outstanding talents to innovate computer research within the small town by creating a computer science club or offering workshops to educate others."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:17 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town to gather information or resources related to computer research?\n2) Is there anyone in the small town who may have knowledge or skills that could aid you in promoting the process of computer research?\n3) How can you utilize your outstanding talents and innovate computer research within the small town to achieve your ultimate goal?"} -{"response":"1) No, Alan has not explored any buildings in the small town for information or resources related to computer research.\n2) There is no one in the small town who has the knowledge or skills that could aid Alan in promoting the process of computer research.\n3) Alan can utilize his outstanding talents to innovate computer research within the small town by creating a computer science club or offering workshops to educate others."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"observe human-computer interaction in a relaxed environment"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe human-computer interaction in a relaxed environment"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[{"equipment":"bench","operation":"sit and think about computer research","continue_time":6480000000,"result":"You have sat and had a rest. You feel better now."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe human-computer interaction in a relaxed environment"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[{"equipment":"bench","operation":"sit and think about computer research","continue_time":6480000000,"result":"You have sat and had a rest. You feel better now."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"set up computer and start researching"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : set up computer and start researching -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0","result":"The game character set up the computer and started researching at the table."} -{"continue_time":0,"result":"The game character set up the computer and started researching at the table.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe human-computer interaction in a relaxed environment"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[{"equipment":"bench","operation":"sit and think about computer research","continue_time":6480000000,"result":"You have sat and had a rest. You feel better now."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe human-computer interaction in a relaxed environment"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[{"equipment":"bench","operation":"sit and think about computer research","continue_time":6480000000,"result":"You have sat and had a rest. You feel better now."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"None","topic":"How to create a relaxed environment for human-computer interaction in a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"None","relationShip":"","episodicMemory":["None"],"impression":"None"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe human-computer interaction in a relaxed environment"} -The game character is going to : {"action":"chat","person":"None","topic":"How to create a relaxed environment for human-computer interaction in a dessert shop?"} -The name of whom the game character is chatting with : None -The topic that the game character wants to talk about : How to create a relaxed environment for human-computer interaction in a dessert shop? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi there! I couldn't help but notice your interest in human-computer interaction. Do you have any ideas on how to create a relaxed environment for it in a dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe human-computer interaction in a relaxed environment"} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","episodicMemory":["None"],"impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"A pleasant environment with delicious desserts and friendly staff.","newEpisodicMemory":"Visited the dessert shop and had a delightful experience."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town to see if any are suitable for establishing a research facility?\n2) Do you know anyone in the town who shares your passion for computer research and could potentially collaborate with you on your ultimate goal?\n3) Are there any local resources or programs in the small town that could support and further promote your research in computer science?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town to see if any are suitable for establishing a research facility?\n2) Do you know anyone in the town who shares your passion for computer research and could potentially collaborate with you on your ultimate goal?\n3) Are there any local resources or programs in the small town that could support and further promote your research in computer science?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the buildings in the small town can help find a suitable place for a research facility.\n2) It is important to find someone in the town who shares your passion for computer research to collaborate on your ultimate goal.\n3) Check for local resources or programs in the small town that can support and promote your research in computer science."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:34 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town to see if any are suitable for establishing a research facility?\n2) Do you know anyone in the town who shares your passion for computer research and could potentially collaborate with you on your ultimate goal?\n3) Are there any local resources or programs in the small town that could support and further promote your research in computer science?"} -{"response":"1) Yes, exploring the buildings in the small town can help find a suitable place for a research facility.\n2) It is important to find someone in the town who shares your passion for computer research to collaborate on your ultimate goal.\n3) Check for local resources or programs in the small town that can support and promote your research in computer science."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"stay fit and maintain physical and mental health"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"stay fit and maintain physical and mental health"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[{"equipment":"bench","operation":"sit and think about computer research","continue_time":6480000000,"result":"You have sat and had a rest. You feel better now."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered utilizing the buildings in the small town to enhance your research and promote the process of computer research?\n2) Do you know if any of the buildings in the small town can provide resources or support for your computer research goals?\n3) Given your introverted personality, have you explored ways to connect with people in the small town who can help you in your research and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered utilizing the buildings in the small town to enhance your research and promote the process of computer research?\n2) Do you know if any of the buildings in the small town can provide resources or support for your computer research goals?\n3) Given your introverted personality, have you explored ways to connect with people in the small town who can help you in your research and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Utilizing the buildings in the small town can enhance your research and promote the process of computer research.\n2) The buildings in the small town may provide resources or support for your computer research goals.\n3) Connecting with people in the small town who can help you in your research and promote the process of computer research would be beneficial."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:42 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered utilizing the buildings in the small town to enhance your research and promote the process of computer research?\n2) Do you know if any of the buildings in the small town can provide resources or support for your computer research goals?\n3) Given your introverted personality, have you explored ways to connect with people in the small town who can help you in your research and promote the process of computer research?"} -{"response":"1) Utilizing the buildings in the small town can enhance your research and promote the process of computer research.\n2) The buildings in the small town may provide resources or support for your computer research goals.\n3) Connecting with people in the small town who can help you in your research and promote the process of computer research would be beneficial."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"None","topic":"Where can I find a dessert shop in this town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"None","relationShip":"","episodicMemory":["None"],"impression":"None"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"} -The game character is going to : {"action":"chat","person":"None","topic":"Where can I find a dessert shop in this town?"} -The name of whom the game character is chatting with : None -The topic that the game character wants to talk about : Where can I find a dessert shop in this town? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Excuse me, do you know where I can find a dessert shop in this town?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"None","topic":"Is there any nearby dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"None","relationShip":"","episodicMemory":["None"],"impression":"None"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"} -The game character is going to : {"action":"chat","person":"None","topic":"Is there any nearby dessert shop?"} -The name of whom the game character is chatting with : None -The topic that the game character wants to talk about : Is there any nearby dessert shop? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Excuse me, I hope you can help me. Is there any nearby dessert shop in this small town?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research -Acts finished in this loop before : [{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character finished the research at the table.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"The game character finished the research at the table.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","episodicMemory":["None"],"impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town to see if any offer resources or support for computer research?\n2) Is there anyone in the small town who shares your passion for computer research? If so, have you connected with them to brainstorm ideas or collaborate on projects?\n3) What steps can you take to promote your computer research within the small town? Are there any events or opportunities to showcase your inventions and innovations?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town to see if any offer resources or support for computer research?\n2) Is there anyone in the small town who shares your passion for computer research? If so, have you connected with them to brainstorm ideas or collaborate on projects?\n3) What steps can you take to promote your computer research within the small town? Are there any events or opportunities to showcase your inventions and innovations?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, explore the dessert shop, gym, houseZ, and park in the small town. Check if any of these buildings offer resources or support for computer research.\n2) No one in the small town shares your passion for computer research.\n3) Take steps to promote computer research by showcasing your inventions and innovations at events in the small town. Look for opportunities to gain recognition and support for your work."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:58 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"},{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town to see if any offer resources or support for computer research?\n2) Is there anyone in the small town who shares your passion for computer research? If so, have you connected with them to brainstorm ideas or collaborate on projects?\n3) What steps can you take to promote your computer research within the small town? Are there any events or opportunities to showcase your inventions and innovations?"} -{"response":"1) Yes, explore the dessert shop, gym, houseZ, and park in the small town. Check if any of these buildings offer resources or support for computer research.\n2) No one in the small town shares your passion for computer research.\n3) Take steps to promote computer research by showcasing your inventions and innovations at events in the small town. Look for opportunities to gain recognition and support for your work."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Physical exercise for mental clarity and focus on computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Physical exercise for mental clarity and focus on computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Physical exercise for mental clarity and focus on computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"do physical exercise at gym for mental clarity and focus on research."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : do physical exercise at gym for mental clarity and focus on research. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You feel better after exercising. Keep up the good work!\",\n}"} -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You feel better after exercising. Keep up the good work!\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Physical exercise for mental clarity and focus on computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercise at gym for mental clarity and focus on research.","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Physical exercise for mental clarity and focus on computer research."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","episodicMemory":["None"],"impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"do physical exercise at gym for mental clarity and focus on research.","continue_time":1800000,"result":"failed"}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"Ineffective for mental clarity and focus on research.","newEpisodicMemory":"Failed attempt to use gym for mental clarity and focus on research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored any buildings in the small town that could potentially aid in promoting computer research?\n2) Is there anyone in the small town who may share a similar interest in computer research? If so, how can Alan establish a connection with them?\n3) Are there any specific resources or knowledge that Alan should acquire in order to further his computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored any buildings in the small town that could potentially aid in promoting computer research?\n2) Is there anyone in the small town who may share a similar interest in computer research? If so, how can Alan establish a connection with them?\n3) Are there any specific resources or knowledge that Alan should acquire in order to further his computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan has not explored any buildings in the small town that could potentially aid in promoting computer research.\n2) Alan has not encountered anyone in the small town who shares his interest in computer research, thus he has not established any connections.\n3) Alan should acquire specific resources and knowledge related to computer research to further his studies."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:10 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"},{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored any buildings in the small town that could potentially aid in promoting computer research?\n2) Is there anyone in the small town who may share a similar interest in computer research? If so, how can Alan establish a connection with them?\n3) Are there any specific resources or knowledge that Alan should acquire in order to further his computer research?"} -{"response":"1) Alan has not explored any buildings in the small town that could potentially aid in promoting computer research.\n2) Alan has not encountered anyone in the small town who shares his interest in computer research, thus he has not established any connections.\n3) Alan should acquire specific resources and knowledge related to computer research to further his studies."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising at the gym -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\": \"3600\",\n\"result\": \"You feel better after exercising.\",\n}"} -{"response":"{\"continue_time\": \"3600\",\n\"result\": \"You feel better after exercising.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising at the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You feel better after exercising.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"You feel better after exercising.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"None","topic":"exercise at the gym"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"None","relationShip":"","episodicMemory":["None"],"impression":"None"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character is going to : {"action":"chat","person":"None","topic":"exercise at the gym"} -The name of whom the game character is chatting with : None -The topic that the game character wants to talk about : exercise at the gym -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi there! I heard you were at the gym. I'm interested in exercising to clear my mind and energize for my computer research. Do you have any tips?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"None","topic":"exercise techniques at the gym."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"None","relationShip":"","episodicMemory":["None"],"impression":"None"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character is going to : {"action":"chat","person":"None","topic":"exercise techniques at the gym."} -The name of whom the game character is chatting with : None -The topic that the game character wants to talk about : exercise techniques at the gym. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello! I'm interested in discussing exercise techniques at the gym. Do you have any suggestions or experiences to share?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising at the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You feel better after exercising."} -{"continue_time":6480000000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym to start exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym to start exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You feel better after exercising."} -{"continue_time":1800,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising at the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You feel better after exercising."} -{"continue_time":6480000000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising at the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You feel better after exercising."} -{"continue_time":1800,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising at the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising."} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You feel better after exercising."} -{"continue_time":1800,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise for a clear mind and energize for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","episodicMemory":["None"],"impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"None":{"impression":"None","newEpisodicMemory":""}},"buildings":{"gym":{"impression":"You feel better after exercising.","newEpisodicMemory":"Started exercising at the gym."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered collaborating with the local gym to develop computer programs or technologies for fitness purposes?\n2) How can Alan utilize the dessert shop in the small town to promote computer research? \n3) Is there any potential benefit in establishing a research outpost or laboratory in the park of the small town to further Alan's computer research goals?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered collaborating with the local gym to develop computer programs or technologies for fitness purposes?\n2) How can Alan utilize the dessert shop in the small town to promote computer research? \n3) Is there any potential benefit in establishing a research outpost or laboratory in the park of the small town to further Alan's computer research goals?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, Alan should consider collaborating with the local gym to develop computer programs or technologies for fitness purposes. This partnership can contribute to the promotion of computer research by utilizing technology to enhance exercise routines.\n2) Alan can utilize the dessert shop in the small town as a space for organizing computer research workshops or seminars. This will create an opportunity to share knowledge and engage with the local community.\n3) Establishing a research outpost or laboratory in the park of the small town can potentially benefit Alan's computer research goals by providing a peaceful and creative environment for experimentation and innovation."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:45 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"},{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered collaborating with the local gym to develop computer programs or technologies for fitness purposes?\n2) How can Alan utilize the dessert shop in the small town to promote computer research? \n3) Is there any potential benefit in establishing a research outpost or laboratory in the park of the small town to further Alan's computer research goals?"} -{"response":"1) Yes, Alan should consider collaborating with the local gym to develop computer programs or technologies for fitness purposes. This partnership can contribute to the promotion of computer research by utilizing technology to enhance exercise routines.\n2) Alan can utilize the dessert shop in the small town as a space for organizing computer research workshops or seminars. This will create an opportunity to share knowledge and engage with the local community.\n3) Establishing a research outpost or laboratory in the park of the small town can potentially benefit Alan's computer research goals by providing a peaceful and creative environment for experimentation and innovation."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"rest and recharge for computer research"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"rest and recharge for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"rest and recharge for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching","continue_time":0,"result":"The game character set up the computer and started researching at the table."},{"equipment":"table","operation":"continue computer research","continue_time":1800,"result":"The game character finished the research at the table."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"rest and recharge for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"None","topic":"Are there any buildings nearby that I can rest and recharge for my computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"None","relationShip":"","episodicMemory":["None",""],"impression":"None"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"rest and recharge for computer research"} -The game character is going to : {"action":"chat","person":"None","topic":"Are there any buildings nearby that I can rest and recharge for my computer research?"} -The name of whom the game character is chatting with : None -The topic that the game character wants to talk about : Are there any buildings nearby that I can rest and recharge for my computer research? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Excuse me, I was wondering if there are any buildings nearby where I can rest and recharge for my computer research?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered utilizing the resources in the small town, such as the gym or park, to engage the community in computer research?\n2) How can you establish connections with the people in the town who may be interested in or benefit from your computer research?\n3) In your long-term memory, have you ever sought inspiration or ideas by visiting places like a dessert shop or other buildings in the town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered utilizing the resources in the small town, such as the gym or park, to engage the community in computer research?\n2) How can you establish connections with the people in the town who may be interested in or benefit from your computer research?\n3) In your long-term memory, have you ever sought inspiration or ideas by visiting places like a dessert shop or other buildings in the town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Utilizing resources such as the park or gym could be beneficial for engaging the community in computer research, possibly by organizing workshops or informative sessions.\n2) Establish connections with people interested in or benefitting from computer research by networking at community events or organizing meet-ups specifically for this purpose.\n3) In the long-term memory, there is no record of seeking inspiration or ideas from places like the dessert shop or other buildings in the town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:03 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"},{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered utilizing the resources in the small town, such as the gym or park, to engage the community in computer research?\n2) How can you establish connections with the people in the town who may be interested in or benefit from your computer research?\n3) In your long-term memory, have you ever sought inspiration or ideas by visiting places like a dessert shop or other buildings in the town?"} -{"response":"1) Utilizing resources such as the park or gym could be beneficial for engaging the community in computer research, possibly by organizing workshops or informative sessions.\n2) Establish connections with people interested in or benefitting from computer research by networking at community events or organizing meet-ups specifically for this purpose.\n3) In the long-term memory, there is no record of seeking inspiration or ideas from places like the dessert shop or other buildings in the town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"rest and brainstorm for new ideas"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"rest and brainstorm for new ideas"} -The game character is going to : {"action":"chat","person":"None","topic":"Are there any buildings nearby that I can rest and recharge for my computer research?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan if he knows where to find cooking books or recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! How's your day going? I was wondering if you know where I can find cooking books or recipes. I'm on a quest to become a gourmet!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! My day is going well. As for cooking books, I'm afraid I don't know. My focus is on computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"rest and brainstorm for new ideas"} -The game character is going to : {"action":"chat","person":"None","topic":"Are there any buildings nearby that I can rest and recharge for my computer research?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan if he knows where to find cooking books or recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! How's your day going? I was wondering if you know where I can find cooking books or recipes. I'm on a quest to become a gourmet!"},{"speaker":"Alan","content":"Alan: Hi pH! My day is going well. As for cooking books, I'm afraid I don't know. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear that your day is going well. Do you happen to know anyone in town who might have cooking books or recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad to hear that your quest to become a gourmet is going well. Unfortunately, I don't know anyone in town who might have cooking books or recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"rest and brainstorm for new ideas"} -The game character is going to : {"action":"chat","person":"None","topic":"Are there any buildings nearby that I can rest and recharge for my computer research?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan if he knows where to find cooking books or recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! How's your day going? I was wondering if you know where I can find cooking books or recipes. I'm on a quest to become a gourmet!"},{"speaker":"Alan","content":"Alan: Hi pH! My day is going well. As for cooking books, I'm afraid I don't know. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear that your day is going well. Do you happen to know anyone in town who might have cooking books or recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to hear that your quest to become a gourmet is going well. Unfortunately, I don't know anyone in town who might have cooking books or recipes."},{"speaker":"pH","content":"pH: Hi Alan! I'm sorry to hear that you don't know anyone in town with cooking books. Thanks anyway for your help!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm sorry to hear that you're having trouble finding cooking books. I suggest checking the dessert shop, they might have some recipes!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"rest and brainstorm for new ideas"} -The game character is going to : {"action":"chat","person":"None","topic":"Are there any buildings nearby that I can rest and recharge for my computer research?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan if he knows where to find cooking books or recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! How's your day going? I was wondering if you know where I can find cooking books or recipes. I'm on a quest to become a gourmet!"},{"speaker":"Alan","content":"Alan: Hi pH! My day is going well. As for cooking books, I'm afraid I don't know. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear that your day is going well. Do you happen to know anyone in town who might have cooking books or recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to hear that your quest to become a gourmet is going well. Unfortunately, I don't know anyone in town who might have cooking books or recipes."},{"speaker":"pH","content":"pH: Hi Alan! I'm sorry to hear that you don't know anyone in town with cooking books. Thanks anyway for your help!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you're having trouble finding cooking books. I suggest checking the dessert shop, they might have some recipes!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll definitely check out the dessert shop. Thanks again!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm sorry to hear that you're having trouble finding cooking books. I suggest checking the dessert shop, they might have some recipes!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"rest and brainstorm for new ideas"} -The game character is going to : {"action":"chat","person":"None","topic":"Are there any buildings nearby that I can rest and recharge for my computer research?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan if he knows where to find cooking books or recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! How's your day going? I was wondering if you know where I can find cooking books or recipes. I'm on a quest to become a gourmet!"},{"speaker":"Alan","content":"Alan: Hi pH! My day is going well. As for cooking books, I'm afraid I don't know. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear that your day is going well. Do you happen to know anyone in town who might have cooking books or recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to hear that your quest to become a gourmet is going well. Unfortunately, I don't know anyone in town who might have cooking books or recipes."},{"speaker":"pH","content":"pH: Hi Alan! I'm sorry to hear that you don't know anyone in town with cooking books. Thanks anyway for your help!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you're having trouble finding cooking books. I suggest checking the dessert shop, they might have some recipes!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll definitely check out the dessert shop. Thanks again!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry to hear that you're having trouble finding cooking books. I suggest checking the dessert shop, they might have some recipes!"},{"speaker":"pH","content":"pH: Hi Alan! Thanks for your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm sorry to hear that you're having trouble finding cooking books. I suggest checking the dessert shop, they might have some recipes!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"rest and brainstorm for new ideas"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"rest and brainstorm for new ideas"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bed","operation":"rest and brainstorm for new ideas"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bed -The description of the equipment : Any game character can only sleep here. If so, the continue_ Time is 7 hours, the result is to tell the character that he/she feels better after sleeping. If they take any operations not related to sleeping, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sleep here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : rest and brainstorm for new ideas -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only sleep here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only sleep here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"rest and brainstorm for new ideas"} -The game character is going to : {"action":"use","equipment":"bed","operation":"rest and brainstorm for new ideas"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"rest and brainstorm for new ideas"} -The game character is going to : {"action":"use","equipment":"bed","operation":"rest and brainstorm for new ideas"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"rest and brainstorm for new ideas"} -The game character is going to : {"action":"use","equipment":"bed","operation":"rest and brainstorm for new ideas"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"rest and brainstorm for new ideas"} -The game character is going to : {"action":"use","equipment":"bed","operation":"rest and brainstorm for new ideas"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"rest and brainstorm for new ideas"} -The game character is going to : {"action":"use","equipment":"bed","operation":"rest and brainstorm for new ideas"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"rest and brainstorm for new ideas"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"rest and brainstorm for new ideas"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","episodicMemory":["None",""],"impression":"None"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"pH":{"impression":"pH seems genuinely appreciative of Alan's suggestions.","newEpisodicMemory":"pH thanked Alan for the suggestion to check the park for outdoor cooking classes."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? It may have some ingredients or equipment that could enhance your computer research.\n2) How can the gym in town contribute to promoting your computer research? Are there any exercise routines or facilities that can boost your creativity or problem-solving skills?\n3) Do you know anyone in town who shares a similar interest in computer research? Connecting with like-minded individuals could provide valuable insights and collaborative opportunities."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? It may have some ingredients or equipment that could enhance your computer research.\n2) How can the gym in town contribute to promoting your computer research? Are there any exercise routines or facilities that can boost your creativity or problem-solving skills?\n3) Do you know anyone in town who shares a similar interest in computer research? Connecting with like-minded individuals could provide valuable insights and collaborative opportunities."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Exploring the dessert shop may not directly enhance computer research. Instead, focus on acquiring computer-related materials and equipment.\n2) The gym may not directly contribute to promoting computer research. Instead, consider exploring exercise routines or facilities that can boost creativity and problem-solving skills.\n3) No one in the small town shares a similar interest in computer research, according to Alan's long-term memory."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:30 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"},{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},{"building":"houseZ","purpose":"rest and brainstorm for new ideas"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? It may have some ingredients or equipment that could enhance your computer research.\n2) How can the gym in town contribute to promoting your computer research? Are there any exercise routines or facilities that can boost your creativity or problem-solving skills?\n3) Do you know anyone in town who shares a similar interest in computer research? Connecting with like-minded individuals could provide valuable insights and collaborative opportunities."} -{"response":"1) Exploring the dessert shop may not directly enhance computer research. Instead, focus on acquiring computer-related materials and equipment.\n2) The gym may not directly contribute to promoting computer research. Instead, consider exploring exercise routines or facilities that can boost creativity and problem-solving skills.\n3) No one in the small town shares a similar interest in computer research, according to Alan's long-term memory."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"take a walk and sit on the bench to clear the mind."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : take a walk and sit on the bench to clear the mind. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The game character sits on the bench and clears their mind, feeling better.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The game character sits on the bench and clears their mind, feeling better.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"take a walk and sit on the bench to clear the mind.","continue_time":6480000000,"result":"The game character sits on the bench and clears their mind, feeling better."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"take a walk and sit on the bench to clear the mind.","continue_time":6480000000,"result":"The game character sits on the bench and clears their mind, feeling better."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"take a walk and sit on the bench to clear the mind.","continue_time":6480000000,"result":"The game character sits on the bench and clears their mind, feeling better."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","episodicMemory":["None",""],"impression":"None"},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes."],"impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"take a walk and sit on the bench to clear the mind.","continue_time":6480000000,"result":"The game character sits on the bench and clears their mind, feeling better."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"pH":{"impression":"pH seems genuinely appreciative of Alan's suggestions.","newEpisodicMemory":"pH thanked Alan for the suggestion to check the park for outdoor cooking classes."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered utilizing the buildings in the small town, such as the dessert shop or gym, to promote computer research? \n2) Are there any specific interactions or relationships with people in your long-term memory that could help further your goal of promoting computer research? \n3) Is there anything you can recall from your long-term memory that could provide insights on how to effectively promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered utilizing the buildings in the small town, such as the dessert shop or gym, to promote computer research? \n2) Are there any specific interactions or relationships with people in your long-term memory that could help further your goal of promoting computer research? \n3) Is there anything you can recall from your long-term memory that could provide insights on how to effectively promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, utilizing the buildings in the small town, such as the dessert shop or gym, could provide a platform to raise awareness and interest in computer research. \n2) Your long-term memory doesn't currently provide any specific interactions or relationships that directly further your goal.\n3) Your long-term memory doesn't currently provide any insights on how to effectively promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:50 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"},{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered utilizing the buildings in the small town, such as the dessert shop or gym, to promote computer research? \n2) Are there any specific interactions or relationships with people in your long-term memory that could help further your goal of promoting computer research? \n3) Is there anything you can recall from your long-term memory that could provide insights on how to effectively promote the process of computer research?"} -{"response":"1) Yes, utilizing the buildings in the small town, such as the dessert shop or gym, could provide a platform to raise awareness and interest in computer research. \n2) Your long-term memory doesn't currently provide any specific interactions or relationships that directly further your goal.\n3) Your long-term memory doesn't currently provide any insights on how to effectively promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"find inspiration for computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"find inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[{"equipment":"bench","operation":"take a walk and sit on the bench to clear the mind.","continue_time":6480000000,"result":"The game character sits on the bench and clears their mind, feeling better."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"find inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[{"equipment":"bench","operation":"take a walk and sit on the bench to clear the mind.","continue_time":6480000000,"result":"The game character sits on the bench and clears their mind, feeling better."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"find inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[{"equipment":"bench","operation":"take a walk and sit on the bench to clear the mind.","continue_time":6480000000,"result":"The game character sits on the bench and clears their mind, feeling better."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"find inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[{"equipment":"bench","operation":"take a walk and sit on the bench to clear the mind.","continue_time":6480000000,"result":"The game character sits on the bench and clears their mind, feeling better."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"find inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[{"equipment":"bench","operation":"take a walk and sit on the bench to clear the mind.","continue_time":6480000000,"result":"The game character sits on the bench and clears their mind, feeling better."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit on the bench and clear the mind."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit on the bench and clear the mind. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800 seconds","result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."} -{"continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"find inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[{"equipment":"bench","operation":"take a walk and sit on the bench to clear the mind.","continue_time":6480000000,"result":"The game character sits on the bench and clears their mind, feeling better."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"find inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[{"equipment":"bench","operation":"take a walk and sit on the bench to clear the mind.","continue_time":6480000000,"result":"The game character sits on the bench and clears their mind, feeling better."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"find inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[{"equipment":"bench","operation":"take a walk and sit on the bench to clear the mind.","continue_time":6480000000,"result":"The game character sits on the bench and clears their mind, feeling better."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"find inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) \"Have you considered collaborating with other researchers in the small town's park to further promote computer research?\"\n\n2) \"Is there a specific resource or facility in the small town that could greatly contribute to advancing computer research?\"\n\n3) \"Have you ever thought about sharing your knowledge with the locals in the small town's dessert shop to inspire interest in computer research?\""} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) \"Have you considered collaborating with other researchers in the small town's park to further promote computer research?\"\n\n2) \"Is there a specific resource or facility in the small town that could greatly contribute to advancing computer research?\"\n\n3) \"Have you ever thought about sharing your knowledge with the locals in the small town's dessert shop to inspire interest in computer research?\""} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, collaborating with other researchers in the small town's park can foster computer research.\n2) The gym in the small town may have resources or facilities that could aid in advancing computer research.\n3) Sharing knowledge with the locals in the small town's dessert shop can inspire interest in computer research among them."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 06:16 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"},{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) \"Have you considered collaborating with other researchers in the small town's park to further promote computer research?\"\n\n2) \"Is there a specific resource or facility in the small town that could greatly contribute to advancing computer research?\"\n\n3) \"Have you ever thought about sharing your knowledge with the locals in the small town's dessert shop to inspire interest in computer research?\""} -{"response":"1) Yes, collaborating with other researchers in the small town's park can foster computer research.\n2) The gym in the small town may have resources or facilities that could aid in advancing computer research.\n3) Sharing knowledge with the locals in the small town's dessert shop can inspire interest in computer research among them."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"research computer history and gain deeper understanding"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"None","topic":"computer history and gaining a deeper understanding"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"None","relationShip":"","episodicMemory":["None",""],"impression":"None"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research computer history and gain deeper understanding"} -The game character is going to : {"action":"chat","person":"None","topic":"computer history and gaining a deeper understanding"} -The name of whom the game character is chatting with : None -The topic that the game character wants to talk about : computer history and gaining a deeper understanding -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history and gain deeper understanding"} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","episodicMemory":["None",""],"impression":"None"},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes."],"impression":"pH seems genuinely appreciative of Alan's suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"pH":{"impression":"pH appreciates Alan's suggestions and finds them helpful.","newEpisodicMemory":"pH thanked Alan for suggesting to check the park for outdoor cooking classes."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential benefits of collaborating with other researchers in the small town and utilizing the available buildings for a computer research center?\n2) Is there any information stored in your long-term memory regarding the potential resources or individuals in the small town that could help accelerate the process of computer research?\n3) How can the available buildings in the small town be utilized or modified to create an environment conducive to computer research and innovation?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential benefits of collaborating with other researchers in the small town and utilizing the available buildings for a computer research center?\n2) Is there any information stored in your long-term memory regarding the potential resources or individuals in the small town that could help accelerate the process of computer research?\n3) How can the available buildings in the small town be utilized or modified to create an environment conducive to computer research and innovation?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"Here are the answers to the questions:\n\n1) Yes, considering collaborating with other researchers in the small town and utilizing available buildings for a computer research center can help promote the process of computer research.\n2) In Alan's long-term memory, there is information about a person named pH who appreciates his suggestions and finds them helpful in the field of computer research.\n3) The available buildings in the small town can be utilized and modified to create an environment conducive to computer research and innovation by converting one of them into a computer research lab or center."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 06:47 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"},{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential benefits of collaborating with other researchers in the small town and utilizing the available buildings for a computer research center?\n2) Is there any information stored in your long-term memory regarding the potential resources or individuals in the small town that could help accelerate the process of computer research?\n3) How can the available buildings in the small town be utilized or modified to create an environment conducive to computer research and innovation?"} -{"response":"Here are the answers to the questions:\n\n1) Yes, considering collaborating with other researchers in the small town and utilizing available buildings for a computer research center can help promote the process of computer research.\n2) In Alan's long-term memory, there is information about a person named pH who appreciates his suggestions and finds them helpful in the field of computer research.\n3) The available buildings in the small town can be utilized and modified to create an environment conducive to computer research and innovation by converting one of them into a computer research lab or center."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym -Acts finished in this loop before : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0","result":"You enter the gym through the gym gate.","bought_thing":null,"amount":null} -{"continue_time":0,"result":"You enter the gym through the gym gate.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","episodicMemory":["None",""],"impression":"None"},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes."],"impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"exercise in the gym helps clear my mind and come up with new ideas","newEpisodicMemory":"I went to the gym and successfully cleared my mind, which led to new ideas."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What research resources or collaborations can Alan explore in the small town to enhance his computer research process?\n2) Are there any particular buildings in the small town that could be beneficial for Alan's computer research goals?\n3) Is there any notable person in the small town with expertise or interest in computer research that Alan could potentially collaborate with?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What research resources or collaborations can Alan explore in the small town to enhance his computer research process?\n2) Are there any particular buildings in the small town that could be beneficial for Alan's computer research goals?\n3) Is there any notable person in the small town with expertise or interest in computer research that Alan could potentially collaborate with?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan can explore online research resources and collaborate with other scientists through virtual networks to enhance his computer research process.\n2) The gym in the small town could be beneficial for Alan's computer research goals as physical exercise helps improve cognitive function.\n3) There is no notable person in the small town with expertise or interest in computer research for Alan to collaborate with at the moment."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 06:57 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"},{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What research resources or collaborations can Alan explore in the small town to enhance his computer research process?\n2) Are there any particular buildings in the small town that could be beneficial for Alan's computer research goals?\n3) Is there any notable person in the small town with expertise or interest in computer research that Alan could potentially collaborate with?"} -{"response":"1) Alan can explore online research resources and collaborate with other scientists through virtual networks to enhance his computer research process.\n2) The gym in the small town could be beneficial for Alan's computer research goals as physical exercise helps improve cognitive function.\n3) There is no notable person in the small town with expertise or interest in computer research for Alan to collaborate with at the moment."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"conduct in-depth research on computer science advancements."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"seek advice on conducting in-depth research on computer science advancements."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes."],"impression":"pH appreciates Alan's suggestions and finds them helpful."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character is going to : {"action":"chat","person":"pH","topic":"seek advice on conducting in-depth research on computer science advancements."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : seek advice on conducting in-depth research on computer science advancements. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes."],"impression":"pH appreciates Alan's suggestions and finds them helpful."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character is going to : {"action":"chat","person":"pH","topic":"seek advice on conducting in-depth research on computer science advancements."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : seek advice on conducting in-depth research on computer science advancements. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad my suggestion to check the park was helpful. As for specific events, I'm not aware of any at the moment. Maybe exploring the park will give you some new ideas for your research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes."],"impression":"pH appreciates Alan's suggestions and finds them helpful."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character is going to : {"action":"chat","person":"pH","topic":"seek advice on conducting in-depth research on computer science advancements."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : seek advice on conducting in-depth research on computer science advancements. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad my suggestion to check the park was helpful. As for specific events, I'm not aware of any at the moment. Maybe exploring the park will give you some new ideas for your research!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad my suggestion to check the park was helpful. As for your research, have you considered utilizing online resources and attending computer science conferences?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes."],"impression":"pH appreciates Alan's suggestions and finds them helpful."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character is going to : {"action":"chat","person":"pH","topic":"seek advice on conducting in-depth research on computer science advancements."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : seek advice on conducting in-depth research on computer science advancements. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad my suggestion to check the park was helpful. As for specific events, I'm not aware of any at the moment. Maybe exploring the park will give you some new ideas for your research!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad my suggestion to check the park was helpful. As for your research, have you considered utilizing online resources and attending computer science conferences?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I noticed you were interested in conducting in-depth research on computer science advancements. I'd be happy to share some advice with you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes."],"impression":"pH appreciates Alan's suggestions and finds them helpful."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character is going to : {"action":"chat","person":"pH","topic":"seek advice on conducting in-depth research on computer science advancements."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : seek advice on conducting in-depth research on computer science advancements. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad my suggestion to check the park was helpful. As for specific events, I'm not aware of any at the moment. Maybe exploring the park will give you some new ideas for your research!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad my suggestion to check the park was helpful. As for your research, have you considered utilizing online resources and attending computer science conferences?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I noticed you were interested in conducting in-depth research on computer science advancements. I'd be happy to share some advice with you."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It seems like exploring the park for outdoor cooking classes was a good idea. For your research, I recommend utilizing online resources and attending computer science conferences."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes."],"impression":"pH appreciates Alan's suggestions and finds them helpful."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character is going to : {"action":"chat","person":"pH","topic":"seek advice on conducting in-depth research on computer science advancements."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ideas for new recipes and ingredients to enhance culinary skills -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you found my suggestion helpful. While there aren't any specific events happening, the park is a great place for outdoor cooking classes or gatherings. You could try organizing one yourself!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes."],"impression":"pH appreciates Alan's suggestions and finds them helpful."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character is going to : {"action":"chat","person":"pH","topic":"seek advice on conducting in-depth research on computer science advancements."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ideas for new recipes and ingredients to enhance culinary skills -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. While there aren't any specific events happening, the park is a great place for outdoor cooking classes or gatherings. You could try organizing one yourself!"},{"speaker":"pH","content":"pH : Hi Alan! Since there aren't any specific events happening, I'm considering organizing an outdoor cooking class or gathering in the park. Any ideas for recipes or ingredients that would enhance my culinary skills?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes."],"impression":"pH appreciates Alan's suggestions and finds them helpful."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character is going to : {"action":"chat","person":"pH","topic":"seek advice on conducting in-depth research on computer science advancements."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ideas for new recipes and ingredients to enhance culinary skills -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. While there aren't any specific events happening, the park is a great place for outdoor cooking classes or gatherings. You could try organizing one yourself!"},{"speaker":"pH","content":"pH : Hi Alan! Since there aren't any specific events happening, I'm considering organizing an outdoor cooking class or gathering in the park. Any ideas for recipes or ingredients that would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you found my idea of organizing an outdoor cooking class or gathering in the park interesting. Have you experimented with any particular spices or herbs that you recommend?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes."],"impression":"pH appreciates Alan's suggestions and finds them helpful."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character is going to : {"action":"chat","person":"pH","topic":"seek advice on conducting in-depth research on computer science advancements."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ideas for new recipes and ingredients to enhance culinary skills -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. While there aren't any specific events happening, the park is a great place for outdoor cooking classes or gatherings. You could try organizing one yourself!"},{"speaker":"pH","content":"pH : Hi Alan! Since there aren't any specific events happening, I'm considering organizing an outdoor cooking class or gathering in the park. Any ideas for recipes or ingredients that would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you found my idea of organizing an outdoor cooking class or gathering in the park interesting. Have you experimented with any particular spices or herbs that you recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! Experimenting with spices and herbs sounds fun! Have you tried any specific combinations that you think would enhance my culinary skills?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Since you're interested in enhancing your culinary skills, experimenting with different spice and herb combinations can give your dishes unique flavors and textures."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes."],"impression":"pH appreciates Alan's suggestions and finds them helpful."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -The game character is going to : {"action":"chat","person":"pH","topic":"seek advice on conducting in-depth research on computer science advancements."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ideas for new recipes and ingredients to enhance culinary skills -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. While there aren't any specific events happening, the park is a great place for outdoor cooking classes or gatherings. You could try organizing one yourself!"},{"speaker":"pH","content":"pH : Hi Alan! Since there aren't any specific events happening, I'm considering organizing an outdoor cooking class or gathering in the park. Any ideas for recipes or ingredients that would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you found my idea of organizing an outdoor cooking class or gathering in the park interesting. Have you experimented with any particular spices or herbs that you recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! Experimenting with spices and herbs sounds fun! Have you tried any specific combinations that you think would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in enhancing your culinary skills, experimenting with different spice and herb combinations can give your dishes unique flavors and textures."},{"speaker":"pH","content":"pH: Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"conduct in-depth research on computer science advancements."} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","episodicMemory":["None",""],"impression":"None"},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes."],"impression":"pH appreciates Alan's suggestions and finds them helpful."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. While there aren't any specific events happening, the park is a great place for outdoor cooking classes or gatherings. You could try organizing one yourself!"},{"speaker":"pH","content":"pH : Hi Alan! Since there aren't any specific events happening, I'm considering organizing an outdoor cooking class or gathering in the park. Any ideas for recipes or ingredients that would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you found my idea of organizing an outdoor cooking class or gathering in the park interesting. Have you experimented with any particular spices or herbs that you recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! Experimenting with spices and herbs sounds fun! Have you tried any specific combinations that you think would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in enhancing your culinary skills, experimenting with different spice and herb combinations can give your dishes unique flavors and textures."},{"speaker":"pH","content":"pH: Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan: Hi pH! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"pH":{"impression":"pH appreciates Alan's suggestions.","newEpisodicMemory":"pH thanked Alan for the suggestion to check the park for outdoor cooking classes."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Are there any buildings in the small town that could support your computer research and promote its process?\n2) Have you interacted with anyone in the small town who could potentially contribute to your ultimate goal?\n3) Is there any specific role or relationship you are looking for in order to advance your computer research and reach your ultimate goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Are there any buildings in the small town that could support your computer research and promote its process?\n2) Have you interacted with anyone in the small town who could potentially contribute to your ultimate goal?\n3) Is there any specific role or relationship you are looking for in order to advance your computer research and reach your ultimate goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, there are no buildings in the small town that can directly support your computer research or promote its process.\n2) Yes, you have interacted with pH in the small town who appreciates your suggestions.\n3) No, there are no specific roles or relationships you are looking for in order to advance your computer research and reach your ultimate goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 08:09 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"},{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Are there any buildings in the small town that could support your computer research and promote its process?\n2) Have you interacted with anyone in the small town who could potentially contribute to your ultimate goal?\n3) Is there any specific role or relationship you are looking for in order to advance your computer research and reach your ultimate goal?"} -{"response":"1) No, there are no buildings in the small town that can directly support your computer research or promote its process.\n2) Yes, you have interacted with pH in the small town who appreciates your suggestions.\n3) No, there are no specific roles or relationships you are looking for in order to advance your computer research and reach your ultimate goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"expand knowledge and gather information for computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"expand knowledge and gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising at the gym -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"You feel better after the exercise."} -{"continue_time":12960000000,"result":"You feel better after the exercise.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"expand knowledge and gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after the exercise."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"expand knowledge and gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after the exercise."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after the exercise."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":12960000,"result":"You feel better after the exercise."} -{"continue_time":12960000,"result":"You feel better after the exercise.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"expand knowledge and gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after the exercise."},{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"expand knowledge and gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after the exercise."},{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"expand knowledge and gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after the exercise."},{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"expand knowledge and gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after the exercise."},{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after the exercise."},{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":12960000,"result":"You feel better after the exercise."} -{"continue_time":12960000,"result":"You feel better after the exercise.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"expand knowledge and gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after the exercise."},{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."},{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"expand knowledge and gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH appreciates Alan's suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after the exercise."},{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."},{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"expand knowledge and gather information for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","episodicMemory":["None",""],"impression":"None"},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes."],"impression":"pH appreciates Alan's suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after the exercise."},{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."},{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. While there aren't any specific events happening, the park is a great place for outdoor cooking classes or gatherings. You could try organizing one yourself!"},{"speaker":"pH","content":"pH : Hi Alan! Since there aren't any specific events happening, I'm considering organizing an outdoor cooking class or gathering in the park. Any ideas for recipes or ingredients that would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you found my idea of organizing an outdoor cooking class or gathering in the park interesting. Have you experimented with any particular spices or herbs that you recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! Experimenting with spices and herbs sounds fun! Have you tried any specific combinations that you think would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in enhancing your culinary skills, experimenting with different spice and herb combinations can give your dishes unique flavors and textures."},{"speaker":"pH","content":"pH: Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan: Hi pH! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"pH":{"impression":"pH is grateful for Alan's helpful suggestions.","newEpisodicMemory":"pH thanked Alan for the suggestion to check the park for outdoor cooking classes."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town? If so, are there any buildings that offer resources or opportunities related to computer research?\n2) Are there any people in your long-term memory who have shown interest or support in promoting the process of computer research? How can you utilize their impression of you to further your goal?\n3) As a genius inventor of computer, have you considered any ways to utilize the small town's resources, such as the park or gym, to create a supportive environment for computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town? If so, are there any buildings that offer resources or opportunities related to computer research?\n2) Are there any people in your long-term memory who have shown interest or support in promoting the process of computer research? How can you utilize their impression of you to further your goal?\n3) As a genius inventor of computer, have you considered any ways to utilize the small town's resources, such as the park or gym, to create a supportive environment for computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, the dessert shop could potentially offer resources related to computer research. For example, they may have books or magazines on technology that could be useful for your research.\n2) In your long-term memory, there is pH who is grateful for your helpful suggestions. You can utilize their impression of you to seek their support in promoting the process of computer research.\n3) Utilizing the small town's resources, you could consider utilizing the park or gym as a place for brainstorming sessions or even outdoor coding exercises to create a supportive environment for computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 08:45 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"},{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},{"building":"library","purpose":"expand knowledge and gather information for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town? If so, are there any buildings that offer resources or opportunities related to computer research?\n2) Are there any people in your long-term memory who have shown interest or support in promoting the process of computer research? How can you utilize their impression of you to further your goal?\n3) As a genius inventor of computer, have you considered any ways to utilize the small town's resources, such as the park or gym, to create a supportive environment for computer research?"} -{"response":"1) Yes, the dessert shop could potentially offer resources related to computer research. For example, they may have books or magazines on technology that could be useful for your research.\n2) In your long-term memory, there is pH who is grateful for your helpful suggestions. You can utilize their impression of you to seek their support in promoting the process of computer research.\n3) Utilizing the small town's resources, you could consider utilizing the park or gym as a place for brainstorming sessions or even outdoor coding exercises to create a supportive environment for computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"gather information for computer research"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after the exercise."},{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."},{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after the exercise."},{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."},{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[{"equipment":"gym gate","operation":"enter the gym","continue_time":12960000,"result":"You feel better after the exercise."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes."],"impression":"pH is grateful for Alan's helpful suggestions."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"gather information for computer research"} -The game character is going to : {"action":"experience","experienceID":"7"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : finding interesting cooking books and recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Experimenting with spices and herbs can indeed enhance the flavors of dishes. I suggest trying combinations like basil and garlic, or cumin and coriander for a kick."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes."],"impression":"pH is grateful for Alan's helpful suggestions."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"gather information for computer research"} -The game character is going to : {"action":"experience","experienceID":"7"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : finding interesting cooking books and recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! Experimenting with spices and herbs can indeed enhance the flavors of dishes. I suggest trying combinations like basil and garlic, or cumin and coriander for a kick."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! By the way, do you have any recommendations for interesting cooking books or recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Cooking books and recipes? I don't usually delve into culinary matters, but I can recommend a few books on the science of cooking if you're interested."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes."],"impression":"pH is grateful for Alan's helpful suggestions."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"gather information for computer research"} -The game character is going to : {"action":"experience","experienceID":"7"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : finding interesting cooking books and recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! Experimenting with spices and herbs can indeed enhance the flavors of dishes. I suggest trying combinations like basil and garlic, or cumin and coriander for a kick."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! By the way, do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : Cooking books and recipes? I don't usually delve into culinary matters, but I can recommend a few books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I'm not well-versed in cooking, but I can recommend books on the science of cooking if you're interested."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes."],"impression":"pH is grateful for Alan's helpful suggestions."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"gather information for computer research"} -The game character is going to : {"action":"experience","experienceID":"7"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : finding interesting cooking books and recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! Experimenting with spices and herbs can indeed enhance the flavors of dishes. I suggest trying combinations like basil and garlic, or cumin and coriander for a kick."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! By the way, do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : Cooking books and recipes? I don't usually delve into culinary matters, but I can recommend a few books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm not well-versed in cooking, but I can recommend books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! Do you have any recommendations for interesting cooking books or recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : While I'm not well-versed in cooking, I can recommend books on the science of cooking if you're interested."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes."],"impression":"pH is grateful for Alan's helpful suggestions."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"gather information for computer research"} -The game character is going to : {"action":"experience","experienceID":"7"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : finding interesting cooking books and recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! Experimenting with spices and herbs can indeed enhance the flavors of dishes. I suggest trying combinations like basil and garlic, or cumin and coriander for a kick."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! By the way, do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : Cooking books and recipes? I don't usually delve into culinary matters, but I can recommend a few books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm not well-versed in cooking, but I can recommend books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! Do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : While I'm not well-versed in cooking, I can recommend books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I'm not well-versed in cooking, but I can recommend books on the science of cooking if you're interested."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What potential resources or knowledge can be found in the buildings of the small town to support Alan's computer research?\n2) Are there any individuals in the small town who have a deep understanding or expertise in computer research that Alan could collaborate with?\n3) Based on Alan's introverted personality, are there any specific strategies or approaches he could take when interacting with others in the small town to promote his computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What potential resources or knowledge can be found in the buildings of the small town to support Alan's computer research?\n2) Are there any individuals in the small town who have a deep understanding or expertise in computer research that Alan could collaborate with?\n3) Based on Alan's introverted personality, are there any specific strategies or approaches he could take when interacting with others in the small town to promote his computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The gym and park in the small town can provide a healthy environment for Alan to clear his mind and brainstorm new ideas for computer research.\n2) There are currently no individuals in the small town with expertise in computer research for Alan to collaborate with.\n3) Alan can consider using online platforms or attending virtual conferences to connect with like-minded individuals and share his research to promote computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 09:11 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"},{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},{"building":"library","purpose":"expand knowledge and gather information for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What potential resources or knowledge can be found in the buildings of the small town to support Alan's computer research?\n2) Are there any individuals in the small town who have a deep understanding or expertise in computer research that Alan could collaborate with?\n3) Based on Alan's introverted personality, are there any specific strategies or approaches he could take when interacting with others in the small town to promote his computer research?"} -{"response":"1) The gym and park in the small town can provide a healthy environment for Alan to clear his mind and brainstorm new ideas for computer research.\n2) There are currently no individuals in the small town with expertise in computer research for Alan to collaborate with.\n3) Alan can consider using online platforms or attending virtual conferences to connect with like-minded individuals and share his research to promote computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"gather information for computer research"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the library through the gym gate"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the library through the gym gate -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"10\",\n \"result\" : \"The game character enters the library through the gym gate.\",\n}"} -{"response":"{\"continue_time\" : \"10\",\n \"result\" : \"The game character enters the library through the gym gate.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"gather information for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"gather information for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","episodicMemory":["None",""],"impression":"None"},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes."],"impression":"pH is grateful for Alan's helpful suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! Experimenting with spices and herbs can indeed enhance the flavors of dishes. I suggest trying combinations like basil and garlic, or cumin and coriander for a kick."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! By the way, do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : Cooking books and recipes? I don't usually delve into culinary matters, but I can recommend a few books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm not well-versed in cooking, but I can recommend books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! Do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : While I'm not well-versed in cooking, I can recommend books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm not well-versed in cooking, but I can recommend books on the science of cooking if you're interested."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"Alan failed to enter the library through the gym gate.","newEpisodicMemory":"Alan failed to enter the library through the gym gate."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town? Which building seems the most conducive to promoting computer research?\n2) Have you tried interacting with different people in the small town? Is there someone who shares your passion for computer research and could be a valuable collaborator?\n3) What steps have you taken so far to promote computer research? Have you made any discoveries or advancements that could be beneficial to the small town and its inhabitants?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town? Which building seems the most conducive to promoting computer research?\n2) Have you tried interacting with different people in the small town? Is there someone who shares your passion for computer research and could be a valuable collaborator?\n3) What steps have you taken so far to promote computer research? Have you made any discoveries or advancements that could be beneficial to the small town and its inhabitants?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Have you explored the buildings in the small town? Which building seems the most conducive to promoting computer research?\n- Alan has not explored any buildings in the small town, so it is unknown which building would be the most conducive to promoting computer research.\n\n2) Have you tried interacting with different people in the small town? Is there someone who shares your passion for computer research and could be a valuable collaborator?\n- Alan has only interacted with pH, who is grateful for his suggestions. It is uncertain if there is someone else in the small town who shares his passion for computer research.\n\n3) What steps have you taken so far to promote computer research? Have you made any discoveries or advancements that could be beneficial to the small town and its inhabitants?\n- Alan's long-term memory does not indicate any steps or discoveries he has made to promote computer research or benefit the small town and its inhabitants."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 09:24 -The plans that the game character has finished: [{"building":"park","purpose":"inspiration and concentration for computer research"},{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},{"building":"library","purpose":"expand knowledge and gather information for computer research"},{"building":"library","purpose":"gather information for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town? Which building seems the most conducive to promoting computer research?\n2) Have you tried interacting with different people in the small town? Is there someone who shares your passion for computer research and could be a valuable collaborator?\n3) What steps have you taken so far to promote computer research? Have you made any discoveries or advancements that could be beneficial to the small town and its inhabitants?"} -{"response":"1) Have you explored the buildings in the small town? Which building seems the most conducive to promoting computer research?\n- Alan has not explored any buildings in the small town, so it is unknown which building would be the most conducive to promoting computer research.\n\n2) Have you tried interacting with different people in the small town? Is there someone who shares your passion for computer research and could be a valuable collaborator?\n- Alan has only interacted with pH, who is grateful for his suggestions. It is uncertain if there is someone else in the small town who shares his passion for computer research.\n\n3) What steps have you taken so far to promote computer research? Have you made any discoveries or advancements that could be beneficial to the small town and its inhabitants?\n- Alan's long-term memory does not indicate any steps or discoveries he has made to promote computer research or benefit the small town and its inhabitants."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"gather information"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"gather information"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"library","purpose":"gather information for computer research"},"acts":[{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes."],"impression":"pH is grateful for Alan's helpful suggestions."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"gather information"} -The game character is going to : {"action":"experience","experienceID":"7"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend me some interesting cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm more focused on computer research, but I can recommend some books that explain the science behind cooking."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes."],"impression":"pH is grateful for Alan's helpful suggestions."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"gather information"} -The game character is going to : {"action":"experience","experienceID":"7"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend me some interesting cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm more focused on computer research, but I can recommend some books that explain the science behind cooking."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I'm sorry, I don't have specific spice and herb combinations to recommend. But I can suggest books that explain the science behind cooking."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes."],"impression":"pH is grateful for Alan's helpful suggestions."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"gather information"} -The game character is going to : {"action":"experience","experienceID":"7"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend me some interesting cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm more focused on computer research, but I can recommend some books that explain the science behind cooking."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have specific spice and herb combinations to recommend. But I can suggest books that explain the science behind cooking."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Although I do not have specific spice and herb combinations, I can recommend books that explain the science behind cooking. Would you be interested in that?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes."],"impression":"pH is grateful for Alan's helpful suggestions."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"gather information"} -The game character is going to : {"action":"experience","experienceID":"7"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend me some interesting cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm more focused on computer research, but I can recommend some books that explain the science behind cooking."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have specific spice and herb combinations to recommend. But I can suggest books that explain the science behind cooking."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! Although I do not have specific spice and herb combinations, I can recommend books that explain the science behind cooking. Would you be interested in that?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're here. Do you have any recommendations for interesting cooking books or recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Although I do not have specific spice and herb combinations, I can recommend books that explain the science behind cooking. Would you be interested in that?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for suggesting to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes.","pH thanked Alan for the suggestion to check the park for outdoor cooking classes."],"impression":"pH is grateful for Alan's helpful suggestions."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"gather information"} -The game character is going to : {"action":"experience","experienceID":"7"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend me some interesting cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm more focused on computer research, but I can recommend some books that explain the science behind cooking."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have specific spice and herb combinations to recommend. But I can suggest books that explain the science behind cooking."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! Although I do not have specific spice and herb combinations, I can recommend books that explain the science behind cooking. Would you be interested in that?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're here. Do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! Although I do not have specific spice and herb combinations, I can recommend books that explain the science behind cooking. Would you be interested in that?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're here. Do you have any recommendations for interesting cooking books or recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Although I don't have specific spice and herb combinations, I can recommend books that explain the science behind cooking. Would you be interested in that?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"gather information"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"library","purpose":"gather information for computer research"},"acts":[{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"gather information"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"library","purpose":"gather information for computer research"},"acts":[{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"gather information"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"library","purpose":"gather information for computer research"},"acts":[{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"gather information"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"library","purpose":"gather information for computer research"},"acts":[{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"gather information"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"library","purpose":"gather information for computer research"},"acts":[{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"gather information"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"library","purpose":"gather information for computer research"},"acts":[{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the library through the gym gate"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the library through the gym gate -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"5 seconds","result":"The game character entered the library through the gym gate.","bought_thing":"...","amount":"..."} -{"continue_time":18000000,"result":"The game character entered the library through the gym gate.","bought_thing":"...","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"gather information"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"library","purpose":"gather information for computer research"},"acts":[{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":18000000,"result":"The game character entered the library through the gym gate."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"gather information"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"library","purpose":"gather information for computer research"},"acts":[{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":18000000,"result":"The game character entered the library through the gym gate."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"gather information"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"None":{"name":"None","relationShip":"","impression":"None"},"pH":{"name":"pH","relationShip":"","impression":"pH is grateful for Alan's helpful suggestions."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"inspiration and concentration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"enjoy a sweet treat and take a break from computer research"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"exercise for a clear mind and energize for computer research"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym to start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"rest and brainstorm for new ideas"},"acts":[{"equipment":"bed","operation":"rest and brainstorm for new ideas","continue_time":6480000000,"result":"You can only sleep here."}]},"5":{"experienceID":"5","plan":{"building":"park","purpose":"take a walk to clear the mind and find inspiration for computer research."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"gym","purpose":"exercise to clear my mind and come up with new ideas."},"acts":[{"equipment":"bench","operation":"sit on the bench and clear the mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel refreshed and ready to continue your journey."},{"equipment":"gym gate","operation":"enter the gym","continue_time":0,"result":"You enter the gym through the gym gate."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"expand knowledge and gather information for computer research"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"library","purpose":"gather information for computer research"},"acts":[{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":1800000,"result":"failed"}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the library through the gym gate","continue_time":18000000,"result":"The game character entered the library through the gym gate."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered collaborating with individuals in the town, such as the owner of the dessert shop, to create computer-related projects that could benefit your research goals?\n2) How might incorporating physical exercise from the gym into your routine enhance your cognitive abilities and potentially contribute to advancements in computer research?\n3) Are there any specific features or resources in the town's park that might inspire new ideas or support your research endeavors related to computer development?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered collaborating with individuals in the town, such as the owner of the dessert shop, to create computer-related projects that could benefit your research goals?\n2) How might incorporating physical exercise from the gym into your routine enhance your cognitive abilities and potentially contribute to advancements in computer research?\n3) Are there any specific features or resources in the town's park that might inspire new ideas or support your research endeavors related to computer development?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, collaborating with individuals in the town, such as the owner of the dessert shop, can lead to computer-related projects that align with your research goals.\n2) Incorporating physical exercise from the gym into your routine can enhance cognitive abilities, potentially influencing advancements in computer research.\n3) The park's features and resources may inspire new ideas and support your computer research endeavors."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:43 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered collaborating with individuals in the town, such as the owner of the dessert shop, to create computer-related projects that could benefit your research goals?\n2) How might incorporating physical exercise from the gym into your routine enhance your cognitive abilities and potentially contribute to advancements in computer research?\n3) Are there any specific features or resources in the town's park that might inspire new ideas or support your research endeavors related to computer development?"} -{"response":"1) Yes, collaborating with individuals in the town, such as the owner of the dessert shop, can lead to computer-related projects that align with your research goals.\n2) Incorporating physical exercise from the gym into your routine can enhance cognitive abilities, potentially influencing advancements in computer research.\n3) The park's features and resources may inspire new ideas and support your computer research endeavors."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"collaborate on computer-related projects"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"collaborate on computer-related projects"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Mayor","topic":"permission for opening a dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"collaborate on computer-related projects"} -The game character is going to : {"action":"chat","person":"Mayor","topic":"permission for opening a dessert shop"} -The name of whom the game character is chatting with : Mayor -The topic that the game character wants to talk about : permission for opening a dessert shop -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Good day, Mayor. I hope you are doing well. I wanted to discuss the permission to open a dessert shop in the town."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"collaborate on computer-related projects"} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"unsuccessful collaboration","newEpisodicMemory":"Failed to collaborate on computer-related projects at the dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town to see if any establishment could support the promotion of computer research?\n2) Have you considered seeking out individuals in the small town who may have a similar interest in computer research and could potentially collaborate with you?\n3) Have you pondered the possibility of utilizing the park in the small town as a space for organizing computer research-related activities or events?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town to see if any establishment could support the promotion of computer research?\n2) Have you considered seeking out individuals in the small town who may have a similar interest in computer research and could potentially collaborate with you?\n3) Have you pondered the possibility of utilizing the park in the small town as a space for organizing computer research-related activities or events?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the buildings in the small town may reveal establishments that can support computer research.\n2) Indeed, seeking out individuals in the small town who share an interest in computer research and could collaborate with you is worth considering.\n3) Utilizing the park in the small town as a space for computer research-related activities or events is a possibility to ponder."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:04 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town to see if any establishment could support the promotion of computer research?\n2) Have you considered seeking out individuals in the small town who may have a similar interest in computer research and could potentially collaborate with you?\n3) Have you pondered the possibility of utilizing the park in the small town as a space for organizing computer research-related activities or events?"} -{"response":"1) Yes, exploring the buildings in the small town may reveal establishments that can support computer research.\n2) Indeed, seeking out individuals in the small town who share an interest in computer research and could collaborate with you is worth considering.\n3) Utilizing the park in the small town as a space for computer research-related activities or events is a possibility to ponder."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"You feel better after exercising.\",\n}"} -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"You feel better after exercising.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0.5 hours","result":"You can only take exercise here."} -{"continue_time":1800000,"result":"You can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You feel better after exercising.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You feel better after exercising.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You feel better after exercising."} -{"continue_time":6480000000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1 hour","result":"You feel better after exercising."} -{"continue_time":3600000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Building a gym to improve physical well-being for better cognitive abilities."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character is going to : {"action":"chat","person":"pH","topic":"Building a gym to improve physical well-being for better cognitive abilities."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Building a gym to improve physical well-being for better cognitive abilities. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character is going to : {"action":"chat","person":"pH","topic":"Building a gym to improve physical well-being for better cognitive abilities."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Building a gym to improve physical well-being for better cognitive abilities. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That sounds like a fantastic plan! Building a gym can definitely help improve physical well-being, which in turn enhances cognitive abilities. I'm all for it!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I appreciate your support, pH. By building a gym, we can ensure a healthier body, leading to improved brain function for more efficient computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character is going to : {"action":"chat","person":"pH","topic":"Building a gym to improve physical well-being for better cognitive abilities."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Building a gym to improve physical well-being for better cognitive abilities. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That sounds like a fantastic plan! Building a gym can definitely help improve physical well-being, which in turn enhances cognitive abilities. I'm all for it!"},{"speaker":"Alan","content":"Alan: I appreciate your support, pH. By building a gym, we can ensure a healthier body, leading to improved brain function for more efficient computer research."},{"speaker":"pH","content":"pH: That's amazing, Alan! Building a gym not only improves physical well-being but also enhances cognitive abilities, which could be beneficial for your computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your kind words. I strongly believe that by improving our physical well-being, we can achieve better cognitive abilities and advance computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character is going to : {"action":"chat","person":"pH","topic":"Building a gym to improve physical well-being for better cognitive abilities."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Building a gym to improve physical well-being for better cognitive abilities. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That sounds like a fantastic plan! Building a gym can definitely help improve physical well-being, which in turn enhances cognitive abilities. I'm all for it!"},{"speaker":"Alan","content":"Alan: I appreciate your support, pH. By building a gym, we can ensure a healthier body, leading to improved brain function for more efficient computer research."},{"speaker":"pH","content":"pH: That's amazing, Alan! Building a gym not only improves physical well-being but also enhances cognitive abilities, which could be beneficial for your computer research."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind words. I strongly believe that by improving our physical well-being, we can achieve better cognitive abilities and advance computer research."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Physical well-being through a gym can definitely enhance cognitive abilities, which can greatly benefit computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character is going to : {"action":"chat","person":"pH","topic":"Building a gym to improve physical well-being for better cognitive abilities."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Building a gym to improve physical well-being for better cognitive abilities. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That sounds like a fantastic plan! Building a gym can definitely help improve physical well-being, which in turn enhances cognitive abilities. I'm all for it!"},{"speaker":"Alan","content":"Alan: I appreciate your support, pH. By building a gym, we can ensure a healthier body, leading to improved brain function for more efficient computer research."},{"speaker":"pH","content":"pH: That's amazing, Alan! Building a gym not only improves physical well-being but also enhances cognitive abilities, which could be beneficial for your computer research."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind words. I strongly believe that by improving our physical well-being, we can achieve better cognitive abilities and advance computer research."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Physical well-being through a gym can definitely enhance cognitive abilities, which can greatly benefit computer research."},{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's a great plan! Building a gym can improve physical well-being, which enhances cognitive abilities. It's beneficial for your computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800s","result":"You feel better after exercising."} -{"continue_time":6480000000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1 hour","result":"You feel better after exercising."} -{"continue_time":3600000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"You feel better after exercising."} -{"continue_time":12960000000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":12960000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"How can exercising in the gym improve cognitive abilities?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character is going to : {"action":"chat","person":"pH","topic":"How can exercising in the gym improve cognitive abilities?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How can exercising in the gym improve cognitive abilities? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That sounds like a fantastic plan! Building a gym can definitely help improve physical well-being, which in turn enhances cognitive abilities. I'm all for it!"},{"speaker":"Alan","content":"Alan: I appreciate your support, pH. By building a gym, we can ensure a healthier body, leading to improved brain function for more efficient computer research."},{"speaker":"pH","content":"pH: That's amazing, Alan! Building a gym not only improves physical well-being but also enhances cognitive abilities, which could be beneficial for your computer research."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind words. I strongly believe that by improving our physical well-being, we can achieve better cognitive abilities and advance computer research."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Physical well-being through a gym can definitely enhance cognitive abilities, which can greatly benefit computer research."},{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's a great plan! Building a gym can improve physical well-being, which enhances cognitive abilities. It's beneficial for your computer research."},{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's a great plan! Building a gym can improve physical well-being, which enhances cognitive abilities. It's beneficial for your computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your support in my plan of building a gym for better cognitive abilities."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character is going to : {"action":"chat","person":"pH","topic":"How can exercising in the gym improve cognitive abilities?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How can exercising in the gym improve cognitive abilities? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your support in my plan of building a gym for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's great to hear. Exercising in the gym can improve cognitive abilities by increasing blood flow to the brain and promoting the growth of new neurons."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you pH for your explanation. Could you please elaborate on how increased blood flow and neuron growth translate into improved cognitive abilities?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character is going to : {"action":"chat","person":"pH","topic":"How can exercising in the gym improve cognitive abilities?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How can exercising in the gym improve cognitive abilities? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your support in my plan of building a gym for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's great to hear. Exercising in the gym can improve cognitive abilities by increasing blood flow to the brain and promoting the growth of new neurons."},{"speaker":"Alan","content":"Alan: Thank you pH for your explanation. Could you please elaborate on how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"pH","content":"pH: Sure, Alan! Increased blood flow to the brain enhances oxygen and nutrient delivery, leading to improved cognitive functions like memory, attention, and problem-solving skills."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character is going to : {"action":"chat","person":"pH","topic":"How can exercising in the gym improve cognitive abilities?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How can exercising in the gym improve cognitive abilities? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your support in my plan of building a gym for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's great to hear. Exercising in the gym can improve cognitive abilities by increasing blood flow to the brain and promoting the growth of new neurons."},{"speaker":"Alan","content":"Alan: Thank you pH for your explanation. Could you please elaborate on how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"pH","content":"pH: Sure, Alan! Increased blood flow to the brain enhances oxygen and nutrient delivery, leading to improved cognitive functions like memory, attention, and problem-solving skills."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"},{"speaker":"pH","content":"pH: Hello Alan! Increased blood flow and neuron growth from exercise can also enhance problem-solving skills, attention span, and overall cognitive performance."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character is going to : {"action":"chat","person":"pH","topic":"How can exercising in the gym improve cognitive abilities?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How can exercising in the gym improve cognitive abilities? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your support in my plan of building a gym for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's great to hear. Exercising in the gym can improve cognitive abilities by increasing blood flow to the brain and promoting the growth of new neurons."},{"speaker":"Alan","content":"Alan: Thank you pH for your explanation. Could you please elaborate on how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"pH","content":"pH: Sure, Alan! Increased blood flow to the brain enhances oxygen and nutrient delivery, leading to improved cognitive functions like memory, attention, and problem-solving skills."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"},{"speaker":"pH","content":"pH: Hello Alan! Increased blood flow and neuron growth from exercise can also enhance problem-solving skills, attention span, and overall cognitive performance."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you appreciate the benefits of exercising for cognitive abilities. Have you tried any specific exercises or routines to improve your cognitive functions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you please provide more examples?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":12960000000,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":12960000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":12960000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800000,"result":"You feel better after exercising."} -{"continue_time":1800000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"You feel better after exercising."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your support in my plan of building a gym for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's great to hear. Exercising in the gym can improve cognitive abilities by increasing blood flow to the brain and promoting the growth of new neurons."},{"speaker":"Alan","content":"Alan: Thank you pH for your explanation. Could you please elaborate on how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"pH","content":"pH: Sure, Alan! Increased blood flow to the brain enhances oxygen and nutrient delivery, leading to improved cognitive functions like memory, attention, and problem-solving skills."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"},{"speaker":"pH","content":"pH: Hello Alan! Increased blood flow and neuron growth from exercise can also enhance problem-solving skills, attention span, and overall cognitive performance."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you appreciate the benefits of exercising for cognitive abilities. Have you tried any specific exercises or routines to improve your cognitive functions?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you please provide more examples?"},{"speaker":"pH","content":"pH: Hello Alan! I'm glad you appreciate the benefits of exercising for cognitive abilities. Have you tried any specific exercises or routines to improve your cognitive functions?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"interested in building a gym for better cognitive abilities","newEpisodicMemory":"Alan decided to build a gym to improve his physical well-being for better cognitive abilities."}},"buildings":{"gym":{"impression":"Alan built a gym to improve his physical well-being for better cognitive abilities","newEpisodicMemory":"Alan successfully built a gym in the small town for his personal use."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in building a gym for better cognitive abilities"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered utilizing the gym in the small town to enhance your cognitive abilities in order to further your research in computer development?\n2) Is there a particular reason why you haven't explored the possibility of creating a building specifically dedicated to computer research in the small town?\n3) How might the presence of a dedicated computer research building in the small town contribute to the advancement and promotion of your research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in building a gym for better cognitive abilities"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered utilizing the gym in the small town to enhance your cognitive abilities in order to further your research in computer development?\n2) Is there a particular reason why you haven't explored the possibility of creating a building specifically dedicated to computer research in the small town?\n3) How might the presence of a dedicated computer research building in the small town contribute to the advancement and promotion of your research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, utilizing the gym in the small town can enhance your cognitive abilities, which can further your computer research.\n2) Alan hasn't explored the possibility of creating a dedicated building for computer research because he is solely focused on his own research.\n3) The presence of a dedicated computer research building in the small town can contribute to the advancement and promotion of Alan's research by providing a focused environment for collaboration and innovation."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:58 -The plans that the game character has finished: [{"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in building a gym for better cognitive abilities"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered utilizing the gym in the small town to enhance your cognitive abilities in order to further your research in computer development?\n2) Is there a particular reason why you haven't explored the possibility of creating a building specifically dedicated to computer research in the small town?\n3) How might the presence of a dedicated computer research building in the small town contribute to the advancement and promotion of your research?"} -{"response":"1) Yes, utilizing the gym in the small town can enhance your cognitive abilities, which can further your computer research.\n2) Alan hasn't explored the possibility of creating a dedicated building for computer research because he is solely focused on his own research.\n3) The presence of a dedicated computer research building in the small town can contribute to the advancement and promotion of Alan's research by providing a focused environment for collaboration and innovation."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in building a gym for better cognitive abilities"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in building a gym for better cognitive abilities"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your support in my plan of building a gym for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's great to hear. Exercising in the gym can improve cognitive abilities by increasing blood flow to the brain and promoting the growth of new neurons."},{"speaker":"Alan","content":"Alan: Thank you pH for your explanation. Could you please elaborate on how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"pH","content":"pH: Sure, Alan! Increased blood flow to the brain enhances oxygen and nutrient delivery, leading to improved cognitive functions like memory, attention, and problem-solving skills."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"},{"speaker":"pH","content":"pH: Hello Alan! Increased blood flow and neuron growth from exercise can also enhance problem-solving skills, attention span, and overall cognitive performance."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you appreciate the benefits of exercising for cognitive abilities. Have you tried any specific exercises or routines to improve your cognitive functions?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you please provide more examples?"},{"speaker":"pH","content":"pH: Hello Alan! I'm glad you appreciate the benefits of exercising for cognitive abilities. Have you tried any specific exercises or routines to improve your cognitive functions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! Could you please provide more examples of how increased blood flow and neuron growth translate into improved cognitive abilities?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! Could you please provide more examples of how increased blood flow and neuron growth translate into improved cognitive abilities?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! Could you please provide more examples of how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I heard you're interested in learning more about the relationship between increased blood flow, neuron growth, and improved cognitive abilities."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! Could you please provide more examples of how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in learning more about the relationship between increased blood flow, neuron growth, and improved cognitive abilities."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I heard you're interested in the relationship between increased blood flow, neuron growth, and cognitive abilities. Physical exercise, like building a gym, can help with that."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! Could you please provide more examples of how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in learning more about the relationship between increased blood flow, neuron growth, and improved cognitive abilities."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in the relationship between increased blood flow, neuron growth, and cognitive abilities. Physical exercise, like building a gym, can help with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! It's interesting to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! Could you please provide more examples of how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in learning more about the relationship between increased blood flow, neuron growth, and improved cognitive abilities."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in the relationship between increased blood flow, neuron growth, and cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! It's interesting to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! Could you please provide more examples of how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in learning more about the relationship between increased blood flow, neuron growth, and improved cognitive abilities."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in the relationship between increased blood flow, neuron growth, and cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! It's interesting to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities."},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I heard you're interested in the relationship between increased blood flow, neuron growth, and cognitive abilities. Physical exercise, like building a gym, can help with that."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! Could you please provide more examples of how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in learning more about the relationship between increased blood flow, neuron growth, and improved cognitive abilities."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in the relationship between increased blood flow, neuron growth, and cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! It's interesting to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities."},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in the relationship between increased blood flow, neuron growth, and cognitive abilities. Physical exercise, like building a gym, can help with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I also believe that increased blood flow and neuron growth can enhance cognitive abilities. Physical exercise, like building a gym, can help with that."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! Could you please provide more examples of how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in learning more about the relationship between increased blood flow, neuron growth, and improved cognitive abilities."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in the relationship between increased blood flow, neuron growth, and cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! It's interesting to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities."},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in the relationship between increased blood flow, neuron growth, and cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! I also believe that increased blood flow and neuron growth can enhance cognitive abilities. Physical exercise, like building a gym, can help with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! Could you please provide more examples of how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in learning more about the relationship between increased blood flow, neuron growth, and improved cognitive abilities."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in the relationship between increased blood flow, neuron growth, and cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! It's interesting to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities."},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in the relationship between increased blood flow, neuron growth, and cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! I also believe that increased blood flow and neuron growth can enhance cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like building a gym, can help with that."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in building a gym for better cognitive abilities"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in building a gym for better cognitive abilities"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"suggestions for opening a dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"suggestions for opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : suggestions for opening a dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! Could you please provide more examples of how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in learning more about the relationship between increased blood flow, neuron growth, and improved cognitive abilities."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in the relationship between increased blood flow, neuron growth, and cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! It's interesting to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities."},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you're interested in the relationship between increased blood flow, neuron growth, and cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! I also believe that increased blood flow and neuron growth can enhance cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like what I did building a gym, can help with that."},{"speaker":"Alan","content":"Alan: Hello Alan! It's fascinating to hear that you're interested in how increased blood flow and neuron growth can improve cognitive abilities. I believe physical exercise, like building a gym, can help with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I also believe that increased blood flow and neuron growth can enhance cognitive abilities. Physical exercise, like building a gym, can help with that."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"suggestions for opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : suggestions for opening a dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello Alan! I also believe that increased blood flow and neuron growth can enhance cognitive abilities. Physical exercise, like building a gym, can help with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : That's a great idea! Opening a dessert shop can provide a relaxing and enjoyable experience for people in the town. Have you thought about the menu and atmosphere?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"suggestions for opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : suggestions for opening a dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello Alan! I also believe that increased blood flow and neuron growth can enhance cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan : That's a great idea! Opening a dessert shop can provide a relaxing and enjoyable experience for people in the town. Have you thought about the menu and atmosphere?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"suggestions for opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : suggestions for opening a dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello Alan! I also believe that increased blood flow and neuron growth can enhance cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan : That's a great idea! Opening a dessert shop can provide a relaxing and enjoyable experience for people in the town. Have you thought about the menu and atmosphere?"},{"speaker":"Alan","content":"Alan : Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: That's interesting! I agree, creating a unique menu and cozy atmosphere are crucial for a successful dessert shop. Have you considered any specific menu options or themes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"suggestions for opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : suggestions for opening a dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello Alan! I also believe that increased blood flow and neuron growth can enhance cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan : That's a great idea! Opening a dessert shop can provide a relaxing and enjoyable experience for people in the town. Have you thought about the menu and atmosphere?"},{"speaker":"Alan","content":"Alan : Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."},{"speaker":"Alan","content":"Alan: That's interesting! I agree, creating a unique menu and cozy atmosphere are crucial for a successful dessert shop. Have you considered any specific menu options or themes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"suggestions for opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : suggestions for opening a dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello Alan! I also believe that increased blood flow and neuron growth can enhance cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan : That's a great idea! Opening a dessert shop can provide a relaxing and enjoyable experience for people in the town. Have you thought about the menu and atmosphere?"},{"speaker":"Alan","content":"Alan : Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."},{"speaker":"Alan","content":"Alan: That's interesting! I agree, creating a unique menu and cozy atmosphere are crucial for a successful dessert shop. Have you considered any specific menu options or themes?"},{"speaker":"Alan","content":"Alan: Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"suggestions for opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : suggestions for opening a dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello Alan! I also believe that increased blood flow and neuron growth can enhance cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan : That's a great idea! Opening a dessert shop can provide a relaxing and enjoyable experience for people in the town. Have you thought about the menu and atmosphere?"},{"speaker":"Alan","content":"Alan : Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."},{"speaker":"Alan","content":"Alan: That's interesting! I agree, creating a unique menu and cozy atmosphere are crucial for a successful dessert shop. Have you considered any specific menu options or themes?"},{"speaker":"Alan","content":"Alan: Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan: Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! Building a gym to improve physical well-being is a great idea. I believe that a dessert shop with a cozy atmosphere and unique menu options would be essential for its success."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"suggestions for opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : suggestions for opening a dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello Alan! I also believe that increased blood flow and neuron growth can enhance cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan : That's a great idea! Opening a dessert shop can provide a relaxing and enjoyable experience for people in the town. Have you thought about the menu and atmosphere?"},{"speaker":"Alan","content":"Alan : Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."},{"speaker":"Alan","content":"Alan: That's interesting! I agree, creating a unique menu and cozy atmosphere are crucial for a successful dessert shop. Have you considered any specific menu options or themes?"},{"speaker":"Alan","content":"Alan: Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan: Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan : Hello Alan! Building a gym to improve physical well-being is a great idea. I believe that a dessert shop with a cozy atmosphere and unique menu options would be essential for its success."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! Opening a dessert shop is a great idea. Have you considered any unique menu options or themes for the shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"suggestions for opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : suggestions for opening a dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello Alan! I also believe that increased blood flow and neuron growth can enhance cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan : That's a great idea! Opening a dessert shop can provide a relaxing and enjoyable experience for people in the town. Have you thought about the menu and atmosphere?"},{"speaker":"Alan","content":"Alan : Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."},{"speaker":"Alan","content":"Alan: That's interesting! I agree, creating a unique menu and cozy atmosphere are crucial for a successful dessert shop. Have you considered any specific menu options or themes?"},{"speaker":"Alan","content":"Alan: Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan: Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan : Hello Alan! Building a gym to improve physical well-being is a great idea. I believe that a dessert shop with a cozy atmosphere and unique menu options would be essential for its success."},{"speaker":"Alan","content":"Alan: Hello Alan! Opening a dessert shop is a great idea. Have you considered any unique menu options or themes for the shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"suggestions for opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : suggestions for opening a dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello Alan! I also believe that increased blood flow and neuron growth can enhance cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan : That's a great idea! Opening a dessert shop can provide a relaxing and enjoyable experience for people in the town. Have you thought about the menu and atmosphere?"},{"speaker":"Alan","content":"Alan : Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."},{"speaker":"Alan","content":"Alan: That's interesting! I agree, creating a unique menu and cozy atmosphere are crucial for a successful dessert shop. Have you considered any specific menu options or themes?"},{"speaker":"Alan","content":"Alan: Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan: Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan : Hello Alan! Building a gym to improve physical well-being is a great idea. I believe that a dessert shop with a cozy atmosphere and unique menu options would be essential for its success."},{"speaker":"Alan","content":"Alan: Hello Alan! Opening a dessert shop is a great idea. Have you considered any unique menu options or themes for the shop?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in building a gym for better cognitive abilities"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in building a gym for better cognitive abilities"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"plan the layout for the dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : plan the layout for the dessert shop -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You don't have this. Please buy something to eat at the counter.\",\n}"} -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You don't have this. Please buy something to eat at the counter.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in building a gym for better cognitive abilities"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout for the dessert shop","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in building a gym for better cognitive abilities"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"to improve physical well-being for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout for the dessert shop","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"restaurant design ideas"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant design ideas"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant design ideas -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello Alan! I also believe that increased blood flow and neuron growth can enhance cognitive abilities. Physical exercise, like building a gym, can help with that."},{"speaker":"Alan","content":"Alan : That's a great idea! Opening a dessert shop can provide a relaxing and enjoyable experience for people in the town. Have you thought about the menu and atmosphere?"},{"speaker":"Alan","content":"Alan : Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."},{"speaker":"Alan","content":"Alan: That's interesting! I agree, creating a unique menu and cozy atmosphere are crucial for a successful dessert shop. Have you considered any specific menu options or themes?"},{"speaker":"Alan","content":"Alan: Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan: Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan : Hello Alan! Building a gym to improve physical well-being is a great idea. I believe that a dessert shop with a cozy atmosphere and unique menu options would be essential for its success."},{"speaker":"Alan","content":"Alan: Hello Alan! Opening a dessert shop is a great idea. Have you considered any unique menu options or themes for the shop?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant design ideas"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant design ideas -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! Thank you for the suggestion. I haven't thought about unique menu options or themes for my dessert shop yet. Do you have any ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant design ideas"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant design ideas -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I haven't thought about unique menu options or themes for my dessert shop yet. Do you have any ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant design ideas"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant design ideas -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I haven't thought about unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant design ideas"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant design ideas -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I haven't thought about unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant design ideas"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant design ideas -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I haven't thought about unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant design ideas"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant design ideas -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I haven't thought about unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant design ideas"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant design ideas -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I haven't thought about unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! Indeed, I haven't thought about unique menu options or themes for my dessert shop. Do you have any ideas to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant design ideas"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant design ideas -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I haven't thought about unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Indeed, I haven't thought about unique menu options or themes for my dessert shop. Do you have any ideas to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan decided to build a gym to improve his physical well-being for better cognitive abilities."],"impression":"interested in building a gym for better cognitive abilities"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to relax and enjoy a treat after a long day of research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant design ideas"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant design ideas -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I haven't thought about unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"Alan","content":"Alan : Hello Alan! Indeed, I haven't thought about unique menu options or themes for my dessert shop. Do you have any ideas to share?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered collaborating with the local gym to explore the potential for using computer technology to enhance fitness and exercise programs?\n2) Do you think the dessert shop in town could benefit from incorporating computer technology into their business operations and customer experience?\n3) Have you explored the possibility of using computer technology to improve the efficiency and maintenance of the buildings in the small town, such as houseZ or the park?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered collaborating with the local gym to explore the potential for using computer technology to enhance fitness and exercise programs?\n2) Do you think the dessert shop in town could benefit from incorporating computer technology into their business operations and customer experience?\n3) Have you explored the possibility of using computer technology to improve the efficiency and maintenance of the buildings in the small town, such as houseZ or the park?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, collaborating with the local gym to explore using computer technology for fitness programs could greatly promote computer research. \n2) Incorporating computer technology into the dessert shop's operations and customer experience could also contribute to the goal of promoting computer research. \n3) Exploring the use of computer technology for improving building maintenance, such as in houseZ or the park, would support the ultimate goal of promoting computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:40 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered collaborating with the local gym to explore the potential for using computer technology to enhance fitness and exercise programs?\n2) Do you think the dessert shop in town could benefit from incorporating computer technology into their business operations and customer experience?\n3) Have you explored the possibility of using computer technology to improve the efficiency and maintenance of the buildings in the small town, such as houseZ or the park?"} -{"response":"1) Yes, collaborating with the local gym to explore using computer technology for fitness programs could greatly promote computer research. \n2) Incorporating computer technology into the dessert shop's operations and customer experience could also contribute to the goal of promoting computer research. \n3) Exploring the use of computer technology for improving building maintenance, such as in houseZ or the park, would support the ultimate goal of promoting computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"explore fitness programs using computer technology"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"explore fitness programs using computer technology"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"sports instructor","topic":"fitness programs using computer technology"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore fitness programs using computer technology"} -The game character is going to : {"action":"chat","person":"sports instructor","topic":"fitness programs using computer technology"} -The name of whom the game character is chatting with : sports instructor -The topic that the game character wants to talk about : fitness programs using computer technology -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello, I heard you're the sports instructor. I'm curious about exploring fitness programs using computer technology. Can you share your insights?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore fitness programs using computer technology"} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"improved","newEpisodicMemory":"Tried fitness programs with computer technology but failed to achieve desired results."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered utilizing the local gym as a research space or finding ways to involve the community in your computer research?\n2) Do you have any plans to upgrade or optimize the technology in the dessert shop to support advancements in computer research?\n3) Have you explored the possibility of collaborating with the residents of houseZ to further your goal of promoting computer research in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered utilizing the local gym as a research space or finding ways to involve the community in your computer research?\n2) Do you have any plans to upgrade or optimize the technology in the dessert shop to support advancements in computer research?\n3) Have you explored the possibility of collaborating with the residents of houseZ to further your goal of promoting computer research in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, utilizing the local gym as a research space is not necessary for promoting computer research. Involving the community in the research may be beneficial for support and resources.\n2) Upgrading or optimizing technology in the dessert shop may not directly support advancements in computer research.\n3) Collaborating with the residents of houseZ could potentially further the goal of promoting computer research in the small town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:54 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered utilizing the local gym as a research space or finding ways to involve the community in your computer research?\n2) Do you have any plans to upgrade or optimize the technology in the dessert shop to support advancements in computer research?\n3) Have you explored the possibility of collaborating with the residents of houseZ to further your goal of promoting computer research in the small town?"} -{"response":"1) No, utilizing the local gym as a research space is not necessary for promoting computer research. Involving the community in the research may be beneficial for support and resources.\n2) Upgrading or optimizing technology in the dessert shop may not directly support advancements in computer research.\n3) Collaborating with the residents of houseZ could potentially further the goal of promoting computer research in the small town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Collaborate with residents for computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Collaborate with residents for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"neighbor","topic":"Ask for collaboration on computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Collaborate with residents for computer research."} -The game character is going to : {"action":"chat","person":"neighbor","topic":"Ask for collaboration on computer research."} -The name of whom the game character is chatting with : neighbor -The topic that the game character wants to talk about : Ask for collaboration on computer research. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Collaborate with residents for computer research."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}},"buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered collaborating with the people in the small town to promote computer research? If so, which person(s) would be most beneficial to involve?\n2) How can you utilize the buildings in the small town to further your goal of promoting computer research? Which building(s) could serve as useful resources for your research?\n3) How can you balance your introverted personality with the need to engage with the community and spread awareness about computer research? Are there any specific activities or events you could organize in the town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered collaborating with the people in the small town to promote computer research? If so, which person(s) would be most beneficial to involve?\n2) How can you utilize the buildings in the small town to further your goal of promoting computer research? Which building(s) could serve as useful resources for your research?\n3) How can you balance your introverted personality with the need to engage with the community and spread awareness about computer research? Are there any specific activities or events you could organize in the town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Collaborating with people in the small town can benefit your goal. Consider involving the person(s) who show interest or have knowledge in technology. Build relationships and share ideas with them.\n2) Utilize the gym as a resource to educate the community about the importance of physical fitness in computer research. Organize events or workshops there. The park can serve as a peaceful environment for brainstorming and outdoor activities.\n3) Find a comfortable balance by organizing small gatherings or workshops at the dessert shop, where you can engage with others in a relaxed setting. This will help spread awareness about computer research while catering to your introverted nature."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:05 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered collaborating with the people in the small town to promote computer research? If so, which person(s) would be most beneficial to involve?\n2) How can you utilize the buildings in the small town to further your goal of promoting computer research? Which building(s) could serve as useful resources for your research?\n3) How can you balance your introverted personality with the need to engage with the community and spread awareness about computer research? Are there any specific activities or events you could organize in the town?"} -{"response":"1) Collaborating with people in the small town can benefit your goal. Consider involving the person(s) who show interest or have knowledge in technology. Build relationships and share ideas with them.\n2) Utilize the gym as a resource to educate the community about the importance of physical fitness in computer research. Organize events or workshops there. The park can serve as a peaceful environment for brainstorming and outdoor activities.\n3) Find a comfortable balance by organizing small gatherings or workshops at the dessert shop, where you can engage with others in a relaxed setting. This will help spread awareness about computer research while catering to your introverted nature."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Organize small workshops to spread awareness about computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Organize small workshops to spread awareness about computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"organize workshops on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : organize workshops on the table -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character finished organizing workshops on the table.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The character finished organizing workshops on the table.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Organize small workshops to spread awareness about computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"organize workshops on the table","continue_time":6480000000,"result":"The character finished organizing workshops on the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Organize small workshops to spread awareness about computer research."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","episodicMemory":["xxx"],"impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"organize workshops on the table","continue_time":6480000000,"result":"The character finished organizing workshops on the table."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"person_name":{"impression":""},"computer":{"impression":"The computer is essential for Alan's research.","newEpisodicMemory":"Alan built the first computer to support his research."},"workshops":{"impression":"Workshops were successfully organized to spread awareness about computer research.","newEpisodicMemory":"Alan successfully organized workshops in his dessert shop to promote computer research."}},"buildings":{"dessert shop":{"impression":"The dessert shop was successfully used to organize workshops.","newEpisodicMemory":"Alan used his dessert shop to successfully organize workshops for computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of any of the buildings in the small town to support your computer research? \n2) Are there any individuals in the small town who might have knowledge or resources that could assist you in promoting the process of computer research? \n3) Is there a particular building in the small town that holds significance or potential for advancing your ultimate goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of any of the buildings in the small town to support your computer research? \n2) Are there any individuals in the small town who might have knowledge or resources that could assist you in promoting the process of computer research? \n3) Is there a particular building in the small town that holds significance or potential for advancing your ultimate goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, the gym building could potentially support your computer research by providing a space for physical activity which can enhance cognitive function.\n2) There may be individuals in the small town who have knowledge or resources related to computer research, but it is not specified in the Long-Term Memory.\n3) No building in the small town is mentioned to hold significance or potential for advancing your ultimate goal in the Long-Term Memory."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:57 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of any of the buildings in the small town to support your computer research? \n2) Are there any individuals in the small town who might have knowledge or resources that could assist you in promoting the process of computer research? \n3) Is there a particular building in the small town that holds significance or potential for advancing your ultimate goal?"} -{"response":"1) Yes, the gym building could potentially support your computer research by providing a space for physical activity which can enhance cognitive function.\n2) There may be individuals in the small town who have knowledge or resources related to computer research, but it is not specified in the Long-Term Memory.\n3) No building in the small town is mentioned to hold significance or potential for advancing your ultimate goal in the Long-Term Memory."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Improve cognitive function through physical activity."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve cognitive function through physical activity."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"You feel better after exercising.\",\n}"} -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"You feel better after exercising.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Improve cognitive function through physical activity."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve cognitive function through physical activity."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1 hour","result":"The game character feels better after exercising."} -{"continue_time":3600000,"result":"The game character feels better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve cognitive function through physical activity."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipment","operation":"exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipment -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"failed"} -{"continue_time":1800,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Improve cognitive function through physical activity."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve cognitive function through physical activity."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1 hour","result":"The game character feels better after exercising."} -{"continue_time":3600000,"result":"The game character feels better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve cognitive function through physical activity."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character can only take exercise here."} -{"continue_time":1800,"result":"The game character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve cognitive function through physical activity."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"The game character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"The game character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0","result":"The game character enters the gym.","bought_thing":"","amount":""} -{"continue_time":0,"result":"The game character enters the gym.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Improve cognitive function through physical activity."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"The game character can only take exercise here."},{"equipment":"gym gate","operation":"enter gym","continue_time":0,"result":"The game character enters the gym."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Improve cognitive function through physical activity."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"The game character can only take exercise here."},{"equipment":"gym gate","operation":"enter gym","continue_time":0,"result":"The game character enters the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"The game character can only take exercise here."},{"equipment":"gym gate","operation":"enter gym","continue_time":0,"result":"The game character enters the gym."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1 hour","result":"The game character feels better after exercising."} -{"continue_time":3600000,"result":"The game character feels better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Improve cognitive function through physical activity."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"The game character can only take exercise here."},{"equipment":"gym gate","operation":"enter gym","continue_time":0,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Improve cognitive function through physical activity."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"The game character can only take exercise here."},{"equipment":"gym gate","operation":"enter gym","continue_time":0,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"A place for physical activity and improving cognitive function.","newEpisodicMemory":"Successfully exercised in the gym, improving cognitive function."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discovered any potential resources or locations in the small town that could benefit your computer research, such as libraries or laboratories?\n2) Have you interacted with any individuals in the small town who may have knowledge or skills that could contribute to your research efforts?\n3) Have you explored or utilized any specific buildings in the small town that have provided insight or inspiration for your computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discovered any potential resources or locations in the small town that could benefit your computer research, such as libraries or laboratories?\n2) Have you interacted with any individuals in the small town who may have knowledge or skills that could contribute to your research efforts?\n3) Have you explored or utilized any specific buildings in the small town that have provided insight or inspiration for your computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, Alan has not discovered any potential resources or locations in the small town that could benefit his computer research.\n2) No, Alan has not interacted with any individuals in the small town who may have knowledge or skills that could contribute to his research efforts.\n3) No, Alan has not explored or utilized any specific buildings in the small town that have provided insight or inspiration for his computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:21 -The plans that the game character has finished: [{"building":"gym","purpose":"Improve cognitive function through physical activity."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discovered any potential resources or locations in the small town that could benefit your computer research, such as libraries or laboratories?\n2) Have you interacted with any individuals in the small town who may have knowledge or skills that could contribute to your research efforts?\n3) Have you explored or utilized any specific buildings in the small town that have provided insight or inspiration for your computer research?"} -{"response":"1) No, Alan has not discovered any potential resources or locations in the small town that could benefit his computer research.\n2) No, Alan has not interacted with any individuals in the small town who may have knowledge or skills that could contribute to his research efforts.\n3) No, Alan has not explored or utilized any specific buildings in the small town that have provided insight or inspiration for his computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Take a break and enjoy some sweets."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"Improve cognitive function through physical activity."},"acts":[{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"The game character can only take exercise here."},{"equipment":"gym gate","operation":"enter gym","continue_time":0,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"Improve cognitive function through physical activity."},"acts":[{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"The game character can only take exercise here."},{"equipment":"gym gate","operation":"enter gym","continue_time":0,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"order desserts"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : order desserts -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You haven't bought any desserts yet. Please go to the counter to make a purchase.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You haven't bought any desserts yet. Please go to the counter to make a purchase.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"Improve cognitive function through physical activity."},"acts":[{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"The game character can only take exercise here."},{"equipment":"gym gate","operation":"enter gym","continue_time":0,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"order desserts","continue_time":6480000000,"result":"You haven't bought any desserts yet. Please go to the counter to make a purchase."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"Improve cognitive function through physical activity."},"acts":[{"equipment":"sports equipments","operation":"exercise","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipment","operation":"exercise","continue_time":1800,"result":"failed"},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."},{"equipment":"sports equipments","operation":"exercise","continue_time":1800,"result":"The game character can only take exercise here."},{"equipment":"gym gate","operation":"enter gym","continue_time":0,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"exercise","continue_time":3600000,"result":"The game character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"order desserts","continue_time":6480000000,"result":"You haven't bought any desserts yet. Please go to the counter to make a purchase."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Ask pH if there is any dessert shop around here."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there is any dessert shop around here."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if there is any dessert shop around here. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH, I hope you're having a good day. I was wondering if you knew if there is any dessert shop around here?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there is any dessert shop around here."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if there is any dessert shop around here. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I hope you're having a good day. I was wondering if you knew if there is any dessert shop around here?"},{"speaker":"pH","content":"pH: Hi! I heard you were looking for dessert shops in town. Do you have any recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH, thank you for your response. I'm just curious if there are any dessert shops in this town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there is any dessert shop around here."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if there is any dessert shop around here. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I hope you're having a good day. I was wondering if you knew if there is any dessert shop around here?"},{"speaker":"pH","content":"pH: Hi! I heard you were looking for dessert shops in town. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: Hello pH, thank you for your response. I'm just curious if there are any dessert shops in this town?"},{"speaker":"pH","content":"pH: Hi Alan! I heard you've been trying out some new workout routines at the gym. Care to share your experiences with me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH, I see you're interested in my workout routines. I'm mostly focused on computer research, but I can share some experiences if you'd like."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there is any dessert shop around here."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if there is any dessert shop around here. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I hope you're having a good day. I was wondering if you knew if there is any dessert shop around here?"},{"speaker":"pH","content":"pH: Hi! I heard you were looking for dessert shops in town. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: Hello pH, thank you for your response. I'm just curious if there are any dessert shops in this town?"},{"speaker":"pH","content":"pH: Hi Alan! I heard you've been trying out some new workout routines at the gym. Care to share your experiences with me?"},{"speaker":"Alan","content":"Alan: Hello pH, I see you're interested in my workout routines. I'm mostly focused on computer research, but I can share some experiences if you'd like."},{"speaker":"pH","content":"pH: Hi Alan! I can tell you all about the dessert shop in town! What kind of desserts are you craving?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH, I appreciate your willingness to share about the dessert shop. I'm particularly interested in any unique or innovative desserts they may offer."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there is any dessert shop around here."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if there is any dessert shop around here. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I hope you're having a good day. I was wondering if you knew if there is any dessert shop around here?"},{"speaker":"pH","content":"pH: Hi! I heard you were looking for dessert shops in town. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: Hello pH, thank you for your response. I'm just curious if there are any dessert shops in this town?"},{"speaker":"pH","content":"pH: Hi Alan! I heard you've been trying out some new workout routines at the gym. Care to share your experiences with me?"},{"speaker":"Alan","content":"Alan: Hello pH, I see you're interested in my workout routines. I'm mostly focused on computer research, but I can share some experiences if you'd like."},{"speaker":"pH","content":"pH: Hi Alan! I can tell you all about the dessert shop in town! What kind of desserts are you craving?"},{"speaker":"Alan","content":"Alan: Hello pH, I appreciate your willingness to share about the dessert shop. I'm particularly interested in any unique or innovative desserts they may offer."},{"speaker":"pH","content":"pH: Hi Alan! I can tell you all about the dessert shop in town! What kind of desserts are you craving?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH, I appreciate your willingness to share about the dessert shop. I'm particularly interested in any unique or innovative desserts they may offer."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Take a break and enjoy some sweets."} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"order desserts","continue_time":6480000000,"result":"You haven't bought any desserts yet. Please go to the counter to make a purchase."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hello pH, I hope you're having a good day. I was wondering if you knew if there is any dessert shop around here?"},{"speaker":"pH","content":"pH: Hi! I heard you were looking for dessert shops in town. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: Hello pH, thank you for your response. I'm just curious if there are any dessert shops in this town?"},{"speaker":"pH","content":"pH: Hi Alan! I heard you've been trying out some new workout routines at the gym. Care to share your experiences with me?"},{"speaker":"Alan","content":"Alan: Hello pH, I see you're interested in my workout routines. I'm mostly focused on computer research, but I can share some experiences if you'd like."},{"speaker":"pH","content":"pH: Hi Alan! I can tell you all about the dessert shop in town! What kind of desserts are you craving?"},{"speaker":"Alan","content":"Alan: Hello pH, I appreciate your willingness to share about the dessert shop. I'm particularly interested in any unique or innovative desserts they may offer."},{"speaker":"pH","content":"pH: Hi Alan! I can tell you all about the dessert shop in town! What kind of desserts are you craving?"},{"speaker":"Alan","content":"Alan: Hello pH, I appreciate your willingness to share about the dessert shop. I'm particularly interested in any unique or innovative desserts they may offer."},{"speaker":"pH","content":"pH: Hi Alan! I'd love to hear about your experiences with workout routines. Have you tried any new ones recently?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"Still need to order desserts","newEpisodicMemory":"Visited the dessert shop but didn't buy any desserts yet."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the park in the small town? There might be potential resources or inspirations for your computer research.\n2) Are there any existing buildings that could be repurposed for a research laboratory or technology center?\n3) Have you considered collaborating with any individuals in the small town who may share your interests in promoting computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the park in the small town? There might be potential resources or inspirations for your computer research.\n2) Are there any existing buildings that could be repurposed for a research laboratory or technology center?\n3) Have you considered collaborating with any individuals in the small town who may share your interests in promoting computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the park in the small town might provide potential resources or inspirations for your computer research.\n2) Yes, there are existing buildings like the gym and houseZ that could be repurposed for a research laboratory or technology center.\n3) No, currently there are no individuals in the small town who share your interests in promoting computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:36 -The plans that the game character has finished: [{"building":"gym","purpose":"Improve cognitive function through physical activity."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the park in the small town? There might be potential resources or inspirations for your computer research.\n2) Are there any existing buildings that could be repurposed for a research laboratory or technology center?\n3) Have you considered collaborating with any individuals in the small town who may share your interests in promoting computer research?"} -{"response":"1) Yes, exploring the park in the small town might provide potential resources or inspirations for your computer research.\n2) Yes, there are existing buildings like the gym and houseZ that could be repurposed for a research laboratory or technology center.\n3) No, currently there are no individuals in the small town who share your interests in promoting computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Relax and enjoy some treats to recharge for computer research."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored any buildings in the small town that may contain resources or information relevant to promoting the process of computer research?\n2) Are there any people in the small town who possess knowledge or skills that could contribute to the promotion of computer research?\n3) Is there a specific location or building in the small town where you can establish a research facility to further advance computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored any buildings in the small town that may contain resources or information relevant to promoting the process of computer research?\n2) Are there any people in the small town who possess knowledge or skills that could contribute to the promotion of computer research?\n3) Is there a specific location or building in the small town where you can establish a research facility to further advance computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should explore the gym and the park as they may contain resources or information that can contribute to promoting computer research. \n2) No, there are no people in the small town who possess knowledge or skills that can directly contribute to the promotion of computer research.\n3) Yes, you can establish a research facility in houseZ, which will provide a suitable location for further advancing computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:09 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored any buildings in the small town that may contain resources or information relevant to promoting the process of computer research?\n2) Are there any people in the small town who possess knowledge or skills that could contribute to the promotion of computer research?\n3) Is there a specific location or building in the small town where you can establish a research facility to further advance computer research?"} -{"response":"1) Yes, you should explore the gym and the park as they may contain resources or information that can contribute to promoting computer research. \n2) No, there are no people in the small town who possess knowledge or skills that can directly contribute to the promotion of computer research.\n3) Yes, you can establish a research facility in houseZ, which will provide a suitable location for further advancing computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"gather possible resources for computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"gather possible resources for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"sports equipment gate","topic":"availability of resources for computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"gather possible resources for computer research"} -The game character is going to : {"action":"chat","person":"sports equipment gate","topic":"availability of resources for computer research"} -The name of whom the game character is chatting with : sports equipment gate -The topic that the game character wants to talk about : availability of resources for computer research -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"gather possible resources for computer research"} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"fail","newEpisodicMemory":"The gym didn't have the resources needed for Alan's computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What are the possible ways for Alan to use the buildings in the small town to promote the process of computer research?\n2) Are there any individuals in the small town who could support Alan's research or collaborate with him?\n3) Is there any relevant information in Alan's long-term memory that could provide insights on how to further his goals of promoting computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What are the possible ways for Alan to use the buildings in the small town to promote the process of computer research?\n2) Are there any individuals in the small town who could support Alan's research or collaborate with him?\n3) Is there any relevant information in Alan's long-term memory that could provide insights on how to further his goals of promoting computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan can use the dessert shop to hold workshops or seminars on computer research. The gym can be used as a space for physical activities to boost creativity. HouseZ can provide lodging for visiting researchers. The park can be used as a meeting space for brainstorming sessions.\n\n2) There might be individuals in the small town who have an interest in computer research. Alan should reach out to them and see if they can support his research or collaborate with him.\n\n3) The information in Alan's long-term memory does not provide any insights on how to further his goals of promoting computer research. However, he can utilize his genius talents and outstanding skills to explore new avenues and make progress in his research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:19 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What are the possible ways for Alan to use the buildings in the small town to promote the process of computer research?\n2) Are there any individuals in the small town who could support Alan's research or collaborate with him?\n3) Is there any relevant information in Alan's long-term memory that could provide insights on how to further his goals of promoting computer research?"} -{"response":"1) Alan can use the dessert shop to hold workshops or seminars on computer research. The gym can be used as a space for physical activities to boost creativity. HouseZ can provide lodging for visiting researchers. The park can be used as a meeting space for brainstorming sessions.\n\n2) There might be individuals in the small town who have an interest in computer research. Alan should reach out to them and see if they can support his research or collaborate with him.\n\n3) The information in Alan's long-term memory does not provide any insights on how to further his goals of promoting computer research. However, he can utilize his genius talents and outstanding skills to explore new avenues and make progress in his research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"hold workshops on computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"hold workshops on computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"design workshop layout"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : design workshop layout -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You have finished designing the workshop layout.","bought_thing":null,"amount":null} -{"continue_time":6480000000,"result":"You have finished designing the workshop layout.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"hold workshops on computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"design workshop layout","continue_time":6480000000,"result":"You have finished designing the workshop layout."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"hold workshops on computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"design workshop layout","continue_time":6480000000,"result":"You have finished designing the workshop layout."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"successful workshop venue","newEpisodicMemory":"Successfully held computer research workshops at dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town, such as the dessert shop, gym, and park, for any potential resources or information that could help promote computer research?\n2) Is there anyone in the town, or anyone you have interacted with in the past, who might have knowledge or skills that could contribute to the advancement of computer research?\n3) Considering your introverted personality, have you considered reaching out to the community in some way, such as giving a lecture or workshop, to raise awareness and interest in computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town, such as the dessert shop, gym, and park, for any potential resources or information that could help promote computer research?\n2) Is there anyone in the town, or anyone you have interacted with in the past, who might have knowledge or skills that could contribute to the advancement of computer research?\n3) Considering your introverted personality, have you considered reaching out to the community in some way, such as giving a lecture or workshop, to raise awareness and interest in computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the buildings in the small town, such as the dessert shop, gym, and park could potentially provide resources or information that could contribute to computer research.\n2) It is worth considering if there is anyone in the town or if you have interacted with someone in the past who might possess knowledge or skills relevant to advancing computer research.\n3) Reaching out to the community by giving a lecture or workshop could help raise awareness and interest in computer research, aligning with your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:30 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"hold workshops on computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town, such as the dessert shop, gym, and park, for any potential resources or information that could help promote computer research?\n2) Is there anyone in the town, or anyone you have interacted with in the past, who might have knowledge or skills that could contribute to the advancement of computer research?\n3) Considering your introverted personality, have you considered reaching out to the community in some way, such as giving a lecture or workshop, to raise awareness and interest in computer research?"} -{"response":"1) Yes, exploring the buildings in the small town, such as the dessert shop, gym, and park could potentially provide resources or information that could contribute to computer research.\n2) It is worth considering if there is anyone in the town or if you have interacted with someone in the past who might possess knowledge or skills relevant to advancing computer research.\n3) Reaching out to the community by giving a lecture or workshop could help raise awareness and interest in computer research, aligning with your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"conduct physical exercise to enhance mental acuity"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"conduct physical exercise to enhance mental acuity"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"hold workshops on computer research"},"acts":[{"equipment":"table","operation":"design workshop layout","continue_time":6480000000,"result":"You have finished designing the workshop layout."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical exercise to enhance mental acuity"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"hold workshops on computer research"},"acts":[{"equipment":"table","operation":"design workshop layout","continue_time":6480000000,"result":"You have finished designing the workshop layout."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical exercise -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"You feel better after conducting physical exercise."} -{"continue_time":12960000000,"result":"You feel better after conducting physical exercise.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"conduct physical exercise to enhance mental acuity"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"hold workshops on computer research"},"acts":[{"equipment":"table","operation":"design workshop layout","continue_time":6480000000,"result":"You have finished designing the workshop layout."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"conduct physical exercise","continue_time":12960000000,"result":"You feel better after conducting physical exercise."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical exercise to enhance mental acuity"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"hold workshops on computer research"},"acts":[{"equipment":"table","operation":"design workshop layout","continue_time":6480000000,"result":"You have finished designing the workshop layout."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"conduct physical exercise","continue_time":12960000000,"result":"You feel better after conducting physical exercise."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical exercise -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"conduct physical exercise","continue_time":12960000000,"result":"You feel better after conducting physical exercise."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after conducting physical exercise."} -{"continue_time":3600,"result":"You feel better after conducting physical exercise.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical exercise to enhance mental acuity"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"hold workshops on computer research"},"acts":[{"equipment":"table","operation":"design workshop layout","continue_time":6480000000,"result":"You have finished designing the workshop layout."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"conduct physical exercise","continue_time":12960000000,"result":"You feel better after conducting physical exercise."},{"equipment":"sports equipments","operation":"conduct physical exercise","continue_time":3600,"result":"You feel better after conducting physical exercise."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"self","topic":"How can I enhance mental acuity through physical exercise?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"conduct physical exercise to enhance mental acuity"} -The game character is going to : {"action":"chat","person":"self","topic":"How can I enhance mental acuity through physical exercise?"} -The name of whom the game character is chatting with : self -The topic that the game character wants to talk about : How can I enhance mental acuity through physical exercise? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello, I've been thinking about how physical exercise can improve mental acuity. Do you have any insights on this topic?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"conduct physical exercise to enhance mental acuity"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"hold workshops on computer research"},"acts":[{"equipment":"table","operation":"design workshop layout","continue_time":6480000000,"result":"You have finished designing the workshop layout."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"conduct physical exercise","continue_time":12960000000,"result":"You feel better after conducting physical exercise."},{"equipment":"sports equipments","operation":"conduct physical exercise","continue_time":3600,"result":"You feel better after conducting physical exercise."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"conduct physical exercise to enhance mental acuity"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"conduct physical exercise","continue_time":12960000000,"result":"You feel better after conducting physical exercise."},{"equipment":"sports equipments","operation":"conduct physical exercise","continue_time":3600,"result":"You feel better after conducting physical exercise."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"Conducting physical exercise to enhance mental acuity.","newEpisodicMemory":"Alan successfully built a gym to conduct physical exercise."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered collaborating with other brilliant minds in this small town to further advance computer research?\n2) Are there any buildings in the small town that could potentially be transformed into a research facility?\n3) Have you explored the local library or any other resources in town that might provide valuable information and support for your computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered collaborating with other brilliant minds in this small town to further advance computer research?\n2) Are there any buildings in the small town that could potentially be transformed into a research facility?\n3) Have you explored the local library or any other resources in town that might provide valuable information and support for your computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, collaborating with other brilliant minds in this small town can greatly advance computer research.\n2) The gym or houseZ could potentially be transformed into a research facility.\n3) Exploring the local resources, such as the library, can provide valuable information and support for your computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:47 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"hold workshops on computer research"},{"building":"gym","purpose":"conduct physical exercise to enhance mental acuity"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered collaborating with other brilliant minds in this small town to further advance computer research?\n2) Are there any buildings in the small town that could potentially be transformed into a research facility?\n3) Have you explored the local library or any other resources in town that might provide valuable information and support for your computer research?"} -{"response":"1) Yes, collaborating with other brilliant minds in this small town can greatly advance computer research.\n2) The gym or houseZ could potentially be transformed into a research facility.\n3) Exploring the local resources, such as the library, can provide valuable information and support for your computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"research computer history and gather information"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history and gather information"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"hold workshops on computer research"},"acts":[{"equipment":"table","operation":"design workshop layout","continue_time":6480000000,"result":"You have finished designing the workshop layout."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"conduct physical exercise to enhance mental acuity"},"acts":[{"equipment":"sports equipments","operation":"conduct physical exercise","continue_time":12960000000,"result":"You feel better after conducting physical exercise."},{"equipment":"sports equipments","operation":"conduct physical exercise","continue_time":3600,"result":"You feel better after conducting physical exercise."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history and gather information"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"hold workshops on computer research"},"acts":[{"equipment":"table","operation":"design workshop layout","continue_time":6480000000,"result":"You have finished designing the workshop layout."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"conduct physical exercise to enhance mental acuity"},"acts":[{"equipment":"sports equipments","operation":"conduct physical exercise","continue_time":12960000000,"result":"You feel better after conducting physical exercise."},{"equipment":"sports equipments","operation":"conduct physical exercise","continue_time":3600,"result":"You feel better after conducting physical exercise."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town, such as the dessert shop, gym, houseZ, and park, to see if any of them could provide resources or support for promoting computer research?\n2) Could you investigate if there are any people in the small town who share your passion for computer research and could potentially collaborate with you?\n3) Have you considered reaching out to the people in your Long-Term Memory to gather information or seek advice on how to best promote the process of computer research in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town, such as the dessert shop, gym, houseZ, and park, to see if any of them could provide resources or support for promoting computer research?\n2) Could you investigate if there are any people in the small town who share your passion for computer research and could potentially collaborate with you?\n3) Have you considered reaching out to the people in your Long-Term Memory to gather information or seek advice on how to best promote the process of computer research in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, explore the buildings in the small town like the dessert shop, gym, houseZ, and park for potential resources or support for computer research. \n2) Investigate if there are people in the small town who share your passion for computer research and could collaborate with you. \n3) Reach out to the people in your Long-Term Memory for information and advice on promoting computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:10 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town, such as the dessert shop, gym, houseZ, and park, to see if any of them could provide resources or support for promoting computer research?\n2) Could you investigate if there are any people in the small town who share your passion for computer research and could potentially collaborate with you?\n3) Have you considered reaching out to the people in your Long-Term Memory to gather information or seek advice on how to best promote the process of computer research in the small town?"} -{"response":"1) Yes, explore the buildings in the small town like the dessert shop, gym, houseZ, and park for potential resources or support for computer research. \n2) Investigate if there are people in the small town who share your passion for computer research and could collaborate with you. \n3) Reach out to the people in your Long-Term Memory for information and advice on promoting computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"search for inspiration and fresh ideas"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"search for inspiration and fresh ideas"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and relax, clear the mind."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and relax, clear the mind. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You sat on the bench and had a rest. You feel refreshed.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You sat on the bench and had a rest. You feel refreshed.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"search for inspiration and fresh ideas"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and relax, clear the mind.","continue_time":6480000000,"result":"You sat on the bench and had a rest. You feel refreshed."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"search for inspiration and fresh ideas"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"sit and relax, clear the mind.","continue_time":6480000000,"result":"You sat on the bench and had a rest. You feel refreshed."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"park":{"impression":"inspiring and full of fresh ideas","newEpisodicMemory":"Visited the park, found new inspiration for computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you interacted with people or visited any buildings in the small town that could potentially support or contribute to your computer research?\n2) How can you utilize your outstanding talents and interests in computer research to promote the development of the buildings in the small town?\n3) Are there any specific activities or tasks within the town's buildings that you could engage in to further enhance your research and ultimately achieve your goal of promoting the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you interacted with people or visited any buildings in the small town that could potentially support or contribute to your computer research?\n2) How can you utilize your outstanding talents and interests in computer research to promote the development of the buildings in the small town?\n3) Are there any specific activities or tasks within the town's buildings that you could engage in to further enhance your research and ultimately achieve your goal of promoting the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, I have not interacted with people or visited any buildings in the small town that could support my computer research. \n2) By utilizing my outstanding talents and interests in computer research, I can develop a computer system that can enhance the efficiency of the buildings in the small town.\n3) I could engage in activities like workshops or seminars in the park to enhance my research and ultimately achieve my goal of promoting the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:30 -The plans that the game character has finished: [{"building":"park","purpose":"search for inspiration and fresh ideas"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you interacted with people or visited any buildings in the small town that could potentially support or contribute to your computer research?\n2) How can you utilize your outstanding talents and interests in computer research to promote the development of the buildings in the small town?\n3) Are there any specific activities or tasks within the town's buildings that you could engage in to further enhance your research and ultimately achieve your goal of promoting the process of computer research?"} -{"response":"1) No, I have not interacted with people or visited any buildings in the small town that could support my computer research. \n2) By utilizing my outstanding talents and interests in computer research, I can develop a computer system that can enhance the efficiency of the buildings in the small town.\n3) I could engage in activities like workshops or seminars in the park to enhance my research and ultimately achieve my goal of promoting the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"search for inspiration and fresh ideas"},"acts":[{"equipment":"bench","operation":"sit and relax, clear the mind.","continue_time":6480000000,"result":"You sat on the bench and had a rest. You feel refreshed."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"search for inspiration and fresh ideas"},"acts":[{"equipment":"bench","operation":"sit and relax, clear the mind.","continue_time":6480000000,"result":"You sat on the bench and had a rest. You feel refreshed."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your interest in computer research, but right now I'm more focused on exploring new flavors and dishes. Any recommendations for me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"search for inspiration and fresh ideas"},"acts":[{"equipment":"bench","operation":"sit and relax, clear the mind.","continue_time":6480000000,"result":"You sat on the bench and had a rest. You feel refreshed."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"search for inspiration and fresh ideas"},"acts":[{"equipment":"bench","operation":"sit and relax, clear the mind.","continue_time":6480000000,"result":"You sat on the bench and had a rest. You feel refreshed."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"organize thoughts and make a plan for the dessert shop."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : organize thoughts and make a plan for the dessert shop. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have organized your thoughts and made a plan for the dessert shop.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"You have organized your thoughts and made a plan for the dessert shop.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -The game character is going to : {"action":"use","equipment":"table","operation":"organize thoughts and make a plan for the dessert shop."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Thank you for the recommendation, Alan! The freshly baked chocolate lava cake sounds absolutely delightful. I can't wait to try it!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, as the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -The game character is going to : {"action":"use","equipment":"table","operation":"organize thoughts and make a plan for the dessert shop."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Thank you for the recommendation, Alan! The freshly baked chocolate lava cake sounds absolutely delightful. I can't wait to try it!"},{"speaker":"Alan","content":"Alan : pH, as the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -The game character is going to : {"action":"use","equipment":"table","operation":"organize thoughts and make a plan for the dessert shop."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Thank you for the recommendation, Alan! The freshly baked chocolate lava cake sounds absolutely delightful. I can't wait to try it!"},{"speaker":"Alan","content":"Alan : pH, as the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -The game character is going to : {"action":"use","equipment":"table","operation":"organize thoughts and make a plan for the dessert shop."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Thank you for the recommendation, Alan! The freshly baked chocolate lava cake sounds absolutely delightful. I can't wait to try it!"},{"speaker":"Alan","content":"Alan : pH, as the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan: pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, if you enjoyed the chocolate lava cake, I think you'll also love our apple pie. It's a classic dessert with a perfect combination of sweet and tart flavors."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"search for inspiration and fresh ideas"},"acts":[{"equipment":"bench","operation":"sit and relax, clear the mind.","continue_time":6480000000,"result":"You sat on the bench and had a rest. You feel refreshed."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"organize thoughts and make a plan for the dessert shop.","continue_time":1800,"result":"You have organized your thoughts and made a plan for the dessert shop."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"organize thoughts and make a plan for the dessert shop.","continue_time":1800,"result":"You have organized your thoughts and made a plan for the dessert shop."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Thank you for the recommendation, Alan! The freshly baked chocolate lava cake sounds absolutely delightful. I can't wait to try it!"},{"speaker":"Alan","content":"Alan : pH, as the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan: pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, if you enjoyed the chocolate lava cake, I think you'll also love our apple pie. It's a classic dessert with a perfect combination of sweet and tart flavors."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"pH":{"impression":"friendly and interested in exploring new flavors","newEpisodicMemory":"pH showed interest in exploring new flavors and asked for dessert recommendations."}},"buildings":{"dessert shop":{"impression":"a place to enjoy delicious sweet treats","newEpisodicMemory":"Alan made a plan to open a dessert shop and recommended different desserts to pH."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and interested in exploring new flavors"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered collaborating with people in the small town who share your research interests to further promote the process of computer research?\n2) Are there any buildings in the small town that could be utilized or transformed to support your computer research and maximize its impact?\n3) Do you think exploring new flavors and experimenting with ingredients, like pH does at the dessert shop, could inspire you in your own research and contribute to promoting the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and interested in exploring new flavors"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered collaborating with people in the small town who share your research interests to further promote the process of computer research?\n2) Are there any buildings in the small town that could be utilized or transformed to support your computer research and maximize its impact?\n3) Do you think exploring new flavors and experimenting with ingredients, like pH does at the dessert shop, could inspire you in your own research and contribute to promoting the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, collaborating with people in the small town who share your research interests can help further promote the process of computer research.\n2) Utilize or transform buildings in the small town to support your computer research and maximize its impact.\n3) Exploring new flavors and experimenting with ingredients, like pH does at the dessert shop, may inspire you in your own research and contribute to promoting the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:00 -The plans that the game character has finished: [{"building":"park","purpose":"search for inspiration and fresh ideas"},{"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and interested in exploring new flavors"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered collaborating with people in the small town who share your research interests to further promote the process of computer research?\n2) Are there any buildings in the small town that could be utilized or transformed to support your computer research and maximize its impact?\n3) Do you think exploring new flavors and experimenting with ingredients, like pH does at the dessert shop, could inspire you in your own research and contribute to promoting the process of computer research?"} -{"response":"1) Yes, collaborating with people in the small town who share your research interests can help further promote the process of computer research.\n2) Utilize or transform buildings in the small town to support your computer research and maximize its impact.\n3) Exploring new flavors and experimenting with ingredients, like pH does at the dessert shop, may inspire you in your own research and contribute to promoting the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"relieve stress and stimulate creativity"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"relieve stress and stimulate creativity"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and interested in exploring new flavors"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"search for inspiration and fresh ideas"},"acts":[{"equipment":"bench","operation":"sit and relax, clear the mind.","continue_time":6480000000,"result":"You sat on the bench and had a rest. You feel refreshed."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"},"acts":[{"equipment":"table","operation":"organize thoughts and make a plan for the dessert shop.","continue_time":1800,"result":"You have organized your thoughts and made a plan for the dessert shop."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"relieve stress and stimulate creativity"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and interested in exploring new flavors"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"search for inspiration and fresh ideas"},"acts":[{"equipment":"bench","operation":"sit and relax, clear the mind.","continue_time":6480000000,"result":"You sat on the bench and had a rest. You feel refreshed."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"},"acts":[{"equipment":"table","operation":"organize thoughts and make a plan for the dessert shop.","continue_time":1800,"result":"You have organized your thoughts and made a plan for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising in the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising in the gym -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"You feel better after exercising.\",\n}"} -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"You feel better after exercising.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"relieve stress and stimulate creativity"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and interested in exploring new flavors"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"search for inspiration and fresh ideas"},"acts":[{"equipment":"bench","operation":"sit and relax, clear the mind.","continue_time":6480000000,"result":"You sat on the bench and had a rest. You feel refreshed."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"},"acts":[{"equipment":"table","operation":"organize thoughts and make a plan for the dessert shop.","continue_time":1800,"result":"You have organized your thoughts and made a plan for the dessert shop."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"relieve stress and stimulate creativity"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and interested in exploring new flavors"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"search for inspiration and fresh ideas"},"acts":[{"equipment":"bench","operation":"sit and relax, clear the mind.","continue_time":6480000000,"result":"You sat on the bench and had a rest. You feel refreshed."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"},"acts":[{"equipment":"table","operation":"organize thoughts and make a plan for the dessert shop.","continue_time":1800,"result":"You have organized your thoughts and made a plan for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"try different exercises to relieve stress and stimulate creativity"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : try different exercises to relieve stress and stimulate creativity -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only take exercise here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only take exercise here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"relieve stress and stimulate creativity"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and interested in exploring new flavors"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"search for inspiration and fresh ideas"},"acts":[{"equipment":"bench","operation":"sit and relax, clear the mind.","continue_time":6480000000,"result":"You sat on the bench and had a rest. You feel refreshed."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"},"acts":[{"equipment":"table","operation":"organize thoughts and make a plan for the dessert shop.","continue_time":1800,"result":"You have organized your thoughts and made a plan for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try different exercises to relieve stress and stimulate creativity","continue_time":6480000000,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and interested in exploring new flavors"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the local dessert shop and gym? They might provide inspiration or resources for your computer research.\n2) Are there any buildings in the small town that could support your research efforts? Maybe a library or a technology center?\n3) Have you interacted with anyone in the town who shares your passion for exploring new ideas and flavors, like pH? Connecting with like-minded individuals might help further your computer research."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and interested in exploring new flavors"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the local dessert shop and gym? They might provide inspiration or resources for your computer research.\n2) Are there any buildings in the small town that could support your research efforts? Maybe a library or a technology center?\n3) Have you interacted with anyone in the town who shares your passion for exploring new ideas and flavors, like pH? Connecting with like-minded individuals might help further your computer research."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the local dessert shop and gym might provide inspiration and resources for your computer research.\n2) There are buildings in the small town that could support your research efforts, such as a library or a technology center.\n3) Connecting with people who share your passion for exploring new ideas and flavors, like pH, might help further your computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:18 -The plans that the game character has finished: [{"building":"park","purpose":"search for inspiration and fresh ideas"},{"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and interested in exploring new flavors"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the local dessert shop and gym? They might provide inspiration or resources for your computer research.\n2) Are there any buildings in the small town that could support your research efforts? Maybe a library or a technology center?\n3) Have you interacted with anyone in the town who shares your passion for exploring new ideas and flavors, like pH? Connecting with like-minded individuals might help further your computer research."} -{"response":"1) Yes, exploring the local dessert shop and gym might provide inspiration and resources for your computer research.\n2) There are buildings in the small town that could support your research efforts, such as a library or a technology center.\n3) Connecting with people who share your passion for exploring new ideas and flavors, like pH, might help further your computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"get some rest and relax"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"get some rest and relax"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and interested in exploring new flavors"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"search for inspiration and fresh ideas"},"acts":[{"equipment":"bench","operation":"sit and relax, clear the mind.","continue_time":6480000000,"result":"You sat on the bench and had a rest. You feel refreshed."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try different exercises to relieve stress and stimulate creativity","continue_time":6480000000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"get some rest and relax"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"friendly and interested in exploring new flavors"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"search for inspiration and fresh ideas"},"acts":[{"equipment":"bench","operation":"sit and relax, clear the mind.","continue_time":6480000000,"result":"You sat on the bench and had a rest. You feel refreshed."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"have a break and enjoy a sweet treat"},"acts":[]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try different exercises to relieve stress and stimulate creativity","continue_time":6480000000,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"take a break and relax"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : take a break and relax -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try different exercises to relieve stress and stimulate creativity","continue_time":6480000000,"result":"You can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can take a break and relax at the table. However, you should buy something to eat or drink at the counter.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"You can take a break and relax at the table. However, you should buy something to eat or drink at the counter.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH showed interest in exploring new flavors and asked for dessert recommendations."],"impression":"friendly and interested in exploring new flavors"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"get some rest and relax"} -The game character is going to : {"action":"use","equipment":"table","operation":"take a break and relax"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : how to build a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, if you enjoyed the chocolate lava cake, I think you'll also love our apple pie. It's a classic dessert with a perfect combination of sweet and tart flavors."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, building a dessert shop requires careful planning and research. We need to consider location, target audience, menu, and cost."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH showed interest in exploring new flavors and asked for dessert recommendations."],"impression":"friendly and interested in exploring new flavors"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"get some rest and relax"} -The game character is going to : {"action":"use","equipment":"table","operation":"take a break and relax"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : how to build a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, if you enjoyed the chocolate lava cake, I think you'll also love our apple pie. It's a classic dessert with a perfect combination of sweet and tart flavors."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, building a dessert shop requires careful planning and research. We need to consider location, target audience, menu, and cost."},{"speaker":"pH","content":"pH : Alan, I'm really excited about building a dessert shop! Can you give me some tips on choosing the right location and target audience?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"{\"content\":\"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, nearby competition, and accessibility. As for target audience, think about demographics and preferences.\"},\n{\"content\":\"Alan : What type of desserts are you planning to offer? It's important to understand your target audience's taste preferences and cater to their needs.\"}"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Based on your research interests, have you considered collaborating with any local businesses to integrate computer technology into their operations?\n2) Are there any other researchers or innovators in the town that you could connect and share ideas with to further promote computer research?\n3) Have you explored the park as a potential location for an outdoor computer science event or workshop to engage the community in your research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Based on your research interests, have you considered collaborating with any local businesses to integrate computer technology into their operations?\n2) Are there any other researchers or innovators in the town that you could connect and share ideas with to further promote computer research?\n3) Have you explored the park as a potential location for an outdoor computer science event or workshop to engage the community in your research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should consider collaborating with the dessert shop to integrate computer technology into their operations. \n2) Yes, there may be other researchers or innovators in the town whom you could connect with and share ideas to promote computer research.\n3) Yes, exploring the park as a potential location for an outdoor computer science event or workshop can help engage the community in your research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:26 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Based on your research interests, have you considered collaborating with any local businesses to integrate computer technology into their operations?\n2) Are there any other researchers or innovators in the town that you could connect and share ideas with to further promote computer research?\n3) Have you explored the park as a potential location for an outdoor computer science event or workshop to engage the community in your research?"} -{"response":"1) Yes, you should consider collaborating with the dessert shop to integrate computer technology into their operations. \n2) Yes, there may be other researchers or innovators in the town whom you could connect with and share ideas to promote computer research.\n3) Yes, exploring the park as a potential location for an outdoor computer science event or workshop can help engage the community in your research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Integrate computer technology into their operations."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Integrate computer technology into their operations."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Integrating computer technology into dessert shop operations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Integrate computer technology into their operations."} -The game character is going to : {"action":"chat","person":"pH","topic":"Integrating computer technology into dessert shop operations."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Integrating computer technology into dessert shop operations. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I hope you're doing well. I wanted to talk to you about integrating computer technology into the dessert shop operations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Integrate computer technology into their operations."} -The game character is going to : {"action":"chat","person":"pH","topic":"Integrating computer technology into dessert shop operations."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Integrating computer technology into dessert shop operations. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I wanted to talk to you about integrating computer technology into the dessert shop operations."},{"speaker":"pH","content":"pH : Hi Alan, I'm doing great, thank you! Integrating computer technology into dessert shop operations sounds interesting, could you tell me more about it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : It's great to hear that you're doing well, pH. Integrating computer technology into dessert shop operations can greatly improve efficiency and customer experience."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Integrate computer technology into their operations."} -The game character is going to : {"action":"chat","person":"pH","topic":"Integrating computer technology into dessert shop operations."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Integrating computer technology into dessert shop operations. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I wanted to talk to you about integrating computer technology into the dessert shop operations."},{"speaker":"pH","content":"pH : Hi Alan, I'm doing great, thank you! Integrating computer technology into dessert shop operations sounds interesting, could you tell me more about it?"},{"speaker":"Alan","content":"Alan : It's great to hear that you're doing well, pH. Integrating computer technology into dessert shop operations can greatly improve efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think integrating computer technology into dessert shop operations can improve efficiency and customer experience. How do you suggest implementing it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you for showing interest, pH. One way to implement computer technology in the dessert shop is by using point-of-sale systems to streamline transactions and inventory management."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Integrate computer technology into their operations."} -The game character is going to : {"action":"chat","person":"pH","topic":"Integrating computer technology into dessert shop operations."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Integrating computer technology into dessert shop operations. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I wanted to talk to you about integrating computer technology into the dessert shop operations."},{"speaker":"pH","content":"pH : Hi Alan, I'm doing great, thank you! Integrating computer technology into dessert shop operations sounds interesting, could you tell me more about it?"},{"speaker":"Alan","content":"Alan : It's great to hear that you're doing well, pH. Integrating computer technology into dessert shop operations can greatly improve efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think integrating computer technology into dessert shop operations can improve efficiency and customer experience. How do you suggest implementing it?"},{"speaker":"Alan","content":"Alan : Thank you for showing interest, pH. One way to implement computer technology in the dessert shop is by using point-of-sale systems to streamline transactions and inventory management."},{"speaker":"pH","content":"pH : Hi Alan! Implementing computer technology in a dessert shop sounds exciting. How else can it be utilized?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH, thank you for your interest. Using computer technology in the dessert shop can also help with customer ordering and tracking preferences."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Integrate computer technology into their operations."} -The game character is going to : {"action":"chat","person":"pH","topic":"Integrating computer technology into dessert shop operations."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Integrating computer technology into dessert shop operations. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I wanted to talk to you about integrating computer technology into the dessert shop operations."},{"speaker":"pH","content":"pH : Hi Alan, I'm doing great, thank you! Integrating computer technology into dessert shop operations sounds interesting, could you tell me more about it?"},{"speaker":"Alan","content":"Alan : It's great to hear that you're doing well, pH. Integrating computer technology into dessert shop operations can greatly improve efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think integrating computer technology into dessert shop operations can improve efficiency and customer experience. How do you suggest implementing it?"},{"speaker":"Alan","content":"Alan : Thank you for showing interest, pH. One way to implement computer technology in the dessert shop is by using point-of-sale systems to streamline transactions and inventory management."},{"speaker":"pH","content":"pH : Hi Alan! Implementing computer technology in a dessert shop sounds exciting. How else can it be utilized?"},{"speaker":"Alan","content":"Alan: Hello pH, thank you for your interest. Using computer technology in the dessert shop can also help with customer ordering and tracking preferences."},{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that integrating computer technology into dessert shop operations can improve efficiency and customer experience. How else can it be utilized?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, integrating computer technology into dessert shop operations can greatly improve efficiency and customer experience."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered visiting the gym or park in town to gather inspiration for your computer research? \n2) Do you know if anyone in town, such as the dessert shop owner, has knowledge or experience that could benefit your computer research? \n3) Is there a specific reason why you haven't interacted with people or explored buildings in town to further your computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered visiting the gym or park in town to gather inspiration for your computer research? \n2) Do you know if anyone in town, such as the dessert shop owner, has knowledge or experience that could benefit your computer research? \n3) Is there a specific reason why you haven't interacted with people or explored buildings in town to further your computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, visiting the park may provide inspiration from nature, but the gym is unlikely to directly contribute to your computer research.\n2) No, there is no evidence suggesting that the dessert shop owner or anyone else in town has knowledge or experience relevant to your computer research.\n3) Alan's introverted nature and focus on research might be the reason he hasn't interacted with people or explored buildings in town for computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:22 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered visiting the gym or park in town to gather inspiration for your computer research? \n2) Do you know if anyone in town, such as the dessert shop owner, has knowledge or experience that could benefit your computer research? \n3) Is there a specific reason why you haven't interacted with people or explored buildings in town to further your computer research?"} -{"response":"1) Yes, visiting the park may provide inspiration from nature, but the gym is unlikely to directly contribute to your computer research.\n2) No, there is no evidence suggesting that the dessert shop owner or anyone else in town has knowledge or experience relevant to your computer research.\n3) Alan's introverted nature and focus on research might be the reason he hasn't interacted with people or explored buildings in town for computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"possible inspiration for computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"possible inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Set up a computer research area"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Set up a computer research area -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"Set up a computer research area.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"Set up a computer research area.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"possible inspiration for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"Set up a computer research area"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"possible inspiration for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"Set up a computer research area"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"possible inspiration for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"Set up a computer research area"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"possible inspiration for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"Set up a computer research area"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"possible inspiration for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"Set up a computer research area"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"possible inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"Set up a computer research area","continue_time":6480000000,"result":"Set up a computer research area."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"possible inspiration for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"Set up a computer research area","continue_time":6480000000,"result":"Set up a computer research area."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"good reviews","newEpisodicMemory":"Visited the dessert shop in town and enjoyed the delicious desserts."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What kind of building in the small town could provide resources or assistance for promoting computer research?\n2) Is there anyone in the small town with expertise or knowledge related to computer research who could collaborate with me?\n3) Are there any research facilities or labs in the small town where I can conduct experiments and further my computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What kind of building in the small town could provide resources or assistance for promoting computer research?\n2) Is there anyone in the small town with expertise or knowledge related to computer research who could collaborate with me?\n3) Are there any research facilities or labs in the small town where I can conduct experiments and further my computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The research facilities or labs in the small town might provide resources or assistance for promoting computer research.\n2) There is no one in the small town with expertise or knowledge related to computer research who could collaborate with me.\n3) There are no research facilities or labs in the small town where I can conduct experiments and further my computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:41 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"possible inspiration for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What kind of building in the small town could provide resources or assistance for promoting computer research?\n2) Is there anyone in the small town with expertise or knowledge related to computer research who could collaborate with me?\n3) Are there any research facilities or labs in the small town where I can conduct experiments and further my computer research?"} -{"response":"1) The research facilities or labs in the small town might provide resources or assistance for promoting computer research.\n2) There is no one in the small town with expertise or knowledge related to computer research who could collaborate with me.\n3) There are no research facilities or labs in the small town where I can conduct experiments and further my computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"physical exercise for better cognitive abilities"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"physical exercise for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[{"equipment":"table","operation":"Set up a computer research area","continue_time":6480000000,"result":"Set up a computer research area."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"physical exercise for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[{"equipment":"table","operation":"Set up a computer research area","continue_time":6480000000,"result":"Set up a computer research area."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan's colleague","topic":"The benefits of physical exercise for cognitive abilities and computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"physical exercise for better cognitive abilities"} -The game character is going to : {"action":"chat","person":"Alan's colleague","topic":"The benefits of physical exercise for cognitive abilities and computer research."} -The name of whom the game character is chatting with : Alan's colleague -The topic that the game character wants to talk about : The benefits of physical exercise for cognitive abilities and computer research. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi, I'm glad you enjoy the dessert shop in town. Speaking of interests, I'm focusing on the benefits of physical exercise for cognitive abilities and computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"physical exercise for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[{"equipment":"table","operation":"Set up a computer research area","continue_time":6480000000,"result":"Set up a computer research area."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"physical exercise for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[{"equipment":"table","operation":"Set up a computer research area","continue_time":6480000000,"result":"Set up a computer research area."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Start using the sports equipments for physical exercise. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"The character feels better after exercising.","bought_thing":"","amount":""} -{"continue_time":12960000000,"result":"The character feels better after exercising.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"physical exercise for better cognitive abilities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[{"equipment":"table","operation":"Set up a computer research area","continue_time":6480000000,"result":"Set up a computer research area."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"physical exercise for better cognitive abilities"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"not interested in dessert shop","newEpisodicMemory":"pH mentioned opening a dessert shop, Alan recommended the dessert shop in town."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? Are there any opportunities to enhance computer research in that building?\n2) What information do you have about the gym in the small town? Is there a way to utilize it to promote computer research?\n3) Have you considered investigating houseZ in the small town? Are there any resources or people there that could contribute to your goal of advancing computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? Are there any opportunities to enhance computer research in that building?\n2) What information do you have about the gym in the small town? Is there a way to utilize it to promote computer research?\n3) Have you considered investigating houseZ in the small town? Are there any resources or people there that could contribute to your goal of advancing computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, I have not explored the dessert shop. There might not be any opportunities to enhance computer research in that building.\n2) I have no information about the gym in the small town. There might not be a way to utilize it for promoting computer research.\n3) I have not considered investigating houseZ. There might be resources or people there that could contribute to my goal of advancing computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:59 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"possible inspiration for computer research"},{"building":"gym","purpose":"physical exercise for better cognitive abilities"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? Are there any opportunities to enhance computer research in that building?\n2) What information do you have about the gym in the small town? Is there a way to utilize it to promote computer research?\n3) Have you considered investigating houseZ in the small town? Are there any resources or people there that could contribute to your goal of advancing computer research?"} -{"response":"1) No, I have not explored the dessert shop. There might not be any opportunities to enhance computer research in that building.\n2) I have no information about the gym in the small town. There might not be a way to utilize it for promoting computer research.\n3) I have not considered investigating houseZ. There might be resources or people there that could contribute to my goal of advancing computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"clear my mind and gain inspiration for computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"clear my mind and gain inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[{"equipment":"table","operation":"Set up a computer research area","continue_time":6480000000,"result":"Set up a computer research area."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"clear my mind and gain inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[{"equipment":"table","operation":"Set up a computer research area","continue_time":6480000000,"result":"Set up a computer research area."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"Sit on the bench and clear your mind."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Sit on the bench and clear your mind. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You sit on the bench and clear your mind.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You sit on the bench and clear your mind.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"clear my mind and gain inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[{"equipment":"table","operation":"Set up a computer research area","continue_time":6480000000,"result":"Set up a computer research area."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"clear my mind and gain inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[{"equipment":"table","operation":"Set up a computer research area","continue_time":6480000000,"result":"Set up a computer research area."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Are there any buildings in the small town that could provide resources or support for computer research?\n2) Have you explored all the buildings in the small town to see if there are any potential research collaborators or like-minded individuals?\n3) Have you considered the possibility of utilizing the park or other outdoor spaces in the small town for brainstorming or inspiration for your computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Are there any buildings in the small town that could provide resources or support for computer research?\n2) Have you explored all the buildings in the small town to see if there are any potential research collaborators or like-minded individuals?\n3) Have you considered the possibility of utilizing the park or other outdoor spaces in the small town for brainstorming or inspiration for your computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, the gym could provide resources for computer research, such as space for a computer lab or access to fitness equipment that can help improve focus and productivity.\n2) No, you have not explored all the buildings in the small town to find potential research collaborators or like-minded individuals.\n3) No, you have not considered utilizing the park or other outdoor spaces for brainstorming or inspiration for your computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:13 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"possible inspiration for computer research"},{"building":"gym","purpose":"physical exercise for better cognitive abilities"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Are there any buildings in the small town that could provide resources or support for computer research?\n2) Have you explored all the buildings in the small town to see if there are any potential research collaborators or like-minded individuals?\n3) Have you considered the possibility of utilizing the park or other outdoor spaces in the small town for brainstorming or inspiration for your computer research?"} -{"response":"1) Yes, the gym could provide resources for computer research, such as space for a computer lab or access to fitness equipment that can help improve focus and productivity.\n2) No, you have not explored all the buildings in the small town to find potential research collaborators or like-minded individuals.\n3) No, you have not considered utilizing the park or other outdoor spaces for brainstorming or inspiration for your computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"to explore potential research collaborators or like-minded individuals"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"to explore potential research collaborators or like-minded individuals"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"to explore potential research collaborators or like-minded individuals"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Start working on building plans for houseZ."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Start working on building plans for houseZ. -Acts finished in this loop before : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"to explore potential research collaborators or like-minded individuals"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"to explore potential research collaborators or like-minded individuals"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"to explore potential research collaborators or like-minded individuals"} -The game character is going to : {"action":"chat","person":"someone","topic":"computer research"} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi, I'm Alan. I heard you're interested in dessert shops. While it's not my area of interest, I can recommend the dessert shop in town."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"to explore potential research collaborators or like-minded individuals"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"to explore potential research collaborators or like-minded individuals"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"neighbors","topic":"potential research collaborators or like-minded individuals in the town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"to explore potential research collaborators or like-minded individuals"} -The game character is going to : {"action":"chat","person":"neighbors","topic":"potential research collaborators or like-minded individuals in the town"} -The name of whom the game character is chatting with : neighbors -The topic that the game character wants to talk about : potential research collaborators or like-minded individuals in the town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi, neighbors! I overheard your conversation about desserts. While I'm not interested in that, I'm looking for potential research collaborators or like-minded individuals in town. Any recommendations?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"to explore potential research collaborators or like-minded individuals"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"to explore potential research collaborators or like-minded individuals"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"to explore potential research collaborators or like-minded individuals"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"to explore potential research collaborators or like-minded individuals"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"computer research collaboration"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"to explore potential research collaborators or like-minded individuals"} -The game character is going to : {"action":"chat","person":"someone","topic":"computer research collaboration"} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : computer research collaboration -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi, I'm really sorry, but I'm not knowledgeable about dessert shops. My area of interest is computer research collaboration."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"to explore potential research collaborators or like-minded individuals"} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"pH":{"impression":"Friendly and enthusiastic","newEpisodicMemory":"pH is excited to try the desserts at the shop in town"}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town? If so, which ones have you visited and what did you discover there?\n2) How can you connect with people in the town who share your passion for computer research, like pH?\n3) Do any of the buildings in the small town offer resources or support that could help you promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town? If so, which ones have you visited and what did you discover there?\n2) How can you connect with people in the town who share your passion for computer research, like pH?\n3) Do any of the buildings in the small town offer resources or support that could help you promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) I have not explored any buildings in the small town yet. \n2) To connect with people who share your passion for computer research, like pH, you could try joining online forums or attending tech conventions.\n3) There might be potential resources or support for promoting computer research in the buildings \"gym\" or \"park,\" as they could host events or workshops related to technology."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:41 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"possible inspiration for computer research"},{"building":"gym","purpose":"physical exercise for better cognitive abilities"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town? If so, which ones have you visited and what did you discover there?\n2) How can you connect with people in the town who share your passion for computer research, like pH?\n3) Do any of the buildings in the small town offer resources or support that could help you promote the process of computer research?"} -{"response":"1) I have not explored any buildings in the small town yet. \n2) To connect with people who share your passion for computer research, like pH, you could try joining online forums or attending tech conventions.\n3) There might be potential resources or support for promoting computer research in the buildings \"gym\" or \"park,\" as they could host events or workshops related to technology."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"fridge","operation":"Get a drink to refresh your mind."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : fridge -The description of the equipment : Any game character can store/retrieve foods here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have store/retrieve foods. If they take any operations not related to store/retrieve foods, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only store/retrieve foods here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Get a drink to refresh your mind. -Acts finished in this loop before : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : fridge -The description of the equipment : Any game character can store/retrieve foods here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have store/retrieve foods. If they take any operations not related to store/retrieve foods, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only store/retrieve foods here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Get a drink for refreshment before continuing to work on building plans for houseZ. -Acts finished in this loop before : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."} -{"continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH is excited to try the desserts at the shop in town"],"impression":"Friendly and enthusiastic"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH is excited to try the desserts at the shop in town"],"impression":"Friendly and enthusiastic"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're open to discussing computer research. As the inventor of the computer, I'm most interested in the development of hardware and software systems."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH is excited to try the desserts at the shop in town"],"impression":"Friendly and enthusiastic"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're open to discussing computer research. As the inventor of the computer, I'm most interested in the development of hardware and software systems."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm excited to talk to you about computer research. As the inventor of the computer, I focus on hardware and software systems."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH is excited to try the desserts at the shop in town"],"impression":"Friendly and enthusiastic"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're open to discussing computer research. As the inventor of the computer, I'm most interested in the development of hardware and software systems."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm excited to talk to you about computer research. As the inventor of the computer, I focus on hardware and software systems."},{"speaker":"pH","content":"pH : Hi Alan! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you since it's one of my hobbies."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH is excited to try the desserts at the shop in town"],"impression":"Friendly and enthusiastic"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're open to discussing computer research. As the inventor of the computer, I'm most interested in the development of hardware and software systems."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm excited to talk to you about computer research. As the inventor of the computer, I focus on hardware and software systems."},{"speaker":"pH","content":"pH : Hi Alan! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you since it's one of my hobbies."},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! It's great to see your enthusiasm for computer research. As a hobbyist myself, I'm curious about the latest developments in hardware and software systems."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Continue working on building plans for houseZ."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Continue working on building plans for houseZ. -Acts finished in this loop before : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You sit at the table and continue working on building plans for houseZ."} -{"continue_time":1800,"result":"You sit at the table and continue working on building plans for houseZ.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"table","operation":"Continue working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and continue working on building plans for houseZ."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"table","operation":"Continue working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and continue working on building plans for houseZ."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"table","operation":"Continue working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and continue working on building plans for houseZ."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"table","operation":"Continue working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and continue working on building plans for houseZ."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"table","operation":"Continue working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and continue working on building plans for houseZ."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : fridge -The description of the equipment : Any game character can store/retrieve foods here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have store/retrieve foods. If they take any operations not related to store/retrieve foods, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only store/retrieve foods here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Get a drink for refreshment before continuing to work on building plans for houseZ. -Acts finished in this loop before : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"table","operation":"Continue working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and continue working on building plans for houseZ."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."} -{"continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH is excited to try the desserts at the shop in town"],"impression":"Friendly and enthusiastic"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character is going to : {"action":"use","equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend nearby park with delicious food -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're open to discussing computer research. Do you happen to know any parks in town that serve delicious food?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you. As for a park with delicious food, I recommend the park near the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH is excited to try the desserts at the shop in town"],"impression":"Friendly and enthusiastic"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character is going to : {"action":"use","equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend nearby park with delicious food -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're open to discussing computer research. Do you happen to know any parks in town that serve delicious food?"},{"speaker":"Alan","content":"Alan : Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you. As for a park with delicious food, I recommend the park near the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: The park near the dessert shop serves a variety of delicious snacks, including pastries, ice cream, and refreshing drinks."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH is excited to try the desserts at the shop in town"],"impression":"Friendly and enthusiastic"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character is going to : {"action":"use","equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend nearby park with delicious food -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're open to discussing computer research. Do you happen to know any parks in town that serve delicious food?"},{"speaker":"Alan","content":"Alan : Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you. As for a park with delicious food, I recommend the park near the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: The park near the dessert shop serves a variety of delicious snacks, including pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: The park near the dessert shop serves a variety of delicious snacks, including pastries, ice cream, and refreshing drinks."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH is excited to try the desserts at the shop in town"],"impression":"Friendly and enthusiastic"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character is going to : {"action":"use","equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend nearby park with delicious food -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're open to discussing computer research. Do you happen to know any parks in town that serve delicious food?"},{"speaker":"Alan","content":"Alan : Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you. As for a park with delicious food, I recommend the park near the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: The park near the dessert shop serves a variety of delicious snacks, including pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: The park near the dessert shop serves a variety of delicious snacks, including pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"table","operation":"Continue working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and continue working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","episodicMemory":["pH is excited to try the desserts at the shop in town"],"impression":"Friendly and enthusiastic"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"table","operation":"Continue working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and continue working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're open to discussing computer research. Do you happen to know any parks in town that serve delicious food?"},{"speaker":"Alan","content":"Alan : Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you. As for a park with delicious food, I recommend the park near the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: The park near the dessert shop serves a variety of delicious snacks, including pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: The park near the dessert shop serves a variety of delicious snacks, including pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"pH":{"impression":"Friendly and enthusiastic","newEpisodicMemory":"pH is excited to try the desserts at the shop in town"}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Is there a building in the small town that could provide resources or support for computer research?\n2) Have you interacted with anyone in the small town who may have knowledge or expertise related to computer research?\n3) Have you considered reaching out to the friendly and enthusiastic person named pH in your long-term memory for collaboration or brainstorming on computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Is there a building in the small town that could provide resources or support for computer research?\n2) Have you interacted with anyone in the small town who may have knowledge or expertise related to computer research?\n3) Have you considered reaching out to the friendly and enthusiastic person named pH in your long-term memory for collaboration or brainstorming on computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The gym in the small town does not provide resources or support for computer research.\n2) Alan has not interacted with anyone in the small town who has knowledge or expertise related to computer research.\n3) Alan should consider reaching out to the friendly and enthusiastic person named pH in his long-term memory for collaboration or brainstorming on computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 06:39 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"possible inspiration for computer research"},{"building":"gym","purpose":"physical exercise for better cognitive abilities"},{"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Is there a building in the small town that could provide resources or support for computer research?\n2) Have you interacted with anyone in the small town who may have knowledge or expertise related to computer research?\n3) Have you considered reaching out to the friendly and enthusiastic person named pH in your long-term memory for collaboration or brainstorming on computer research?"} -{"response":"1) The gym in the small town does not provide resources or support for computer research.\n2) Alan has not interacted with anyone in the small town who has knowledge or expertise related to computer research.\n3) Alan should consider reaching out to the friendly and enthusiastic person named pH in his long-term memory for collaboration or brainstorming on computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"relaxation and inspiration for computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"relaxation and inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"table","operation":"Continue working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and continue working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"Sit on the bench and think about the plan for the park."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Sit on the bench and think about the plan for the park. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The game character sits on the bench and thinks about the plan for the park.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The game character sits on the bench and thinks about the plan for the park.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"relaxation and inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"table","operation":"Continue working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and continue working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and think about the plan for the park.","continue_time":6480000000,"result":"The game character sits on the bench and thinks about the plan for the park."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"relaxation and inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"table","operation":"Continue working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and continue working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and think about the plan for the park.","continue_time":6480000000,"result":"The game character sits on the bench and thinks about the plan for the park."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"Continue thinking about the plan for the park."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Continue thinking about the plan for the park. -Acts finished in this loop before : [{"equipment":"bench","operation":"Sit on the bench and think about the plan for the park.","continue_time":6480000000,"result":"The game character sits on the bench and thinks about the plan for the park."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character continues thinking about the plan for the park. They can only sit/rest on the bench here and don't spend any money.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"The game character continues thinking about the plan for the park. They can only sit/rest on the bench here and don't spend any money.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"relaxation and inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"Friendly and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"possible inspiration for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"physical exercise for better cognitive abilities"},"acts":[{"equipment":"sports equipments","operation":"Start using the sports equipments for physical exercise.","continue_time":12960000000,"result":"The character feels better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"possible conversation with friendly and enthusiastic pH"},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind."},{"equipment":"table","operation":"Start working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and start working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink to refresh your mind.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."},{"equipment":"table","operation":"Continue working on building plans for houseZ.","continue_time":1800,"result":"You sit at the table and continue working on building plans for houseZ."},{"equipment":"fridge","operation":"Get a drink for refreshment before continuing to work on building plans for houseZ.","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge. No operations are related to store/retrieve foods here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and think about the plan for the park.","continue_time":6480000000,"result":"The game character sits on the bench and thinks about the plan for the park."},{"equipment":"bench","operation":"Continue thinking about the plan for the park.","continue_time":1800,"result":"The game character continues thinking about the plan for the park. They can only sit/rest on the bench here and don't spend any money."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"getting inspiration for the park design"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH is excited to try the desserts at the shop in town","pH is excited to try the desserts at the shop in town"],"impression":"Friendly and enthusiastic"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"relaxation and inspiration for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"getting inspiration for the park design"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : getting inspiration for the park design -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're open to discussing computer research. Do you happen to know any parks in town that serve delicious food?"},{"speaker":"Alan","content":"Alan : Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you. As for a park with delicious food, I recommend the park near the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: The park near the dessert shop serves a variety of delicious snacks, including pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: The park near the dessert shop serves a variety of delicious snacks, including pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH is excited to try the desserts at the shop in town","pH is excited to try the desserts at the shop in town"],"impression":"Friendly and enthusiastic"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"relaxation and inspiration for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"getting inspiration for the park design"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : getting inspiration for the park design -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I think adding interactive elements like a computer-themed playground or a digital art display could make the park more enjoyable for everyone."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH is excited to try the desserts at the shop in town","pH is excited to try the desserts at the shop in town"],"impression":"Friendly and enthusiastic"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"relaxation and inspiration for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"getting inspiration for the park design"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : getting inspiration for the park design -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! I think adding interactive elements like a computer-themed playground or a digital art display could make the park more enjoyable for everyone."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I think adding interactive elements like a computer-themed playground or a digital art display could make the park more enjoyable for everyone."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH is excited to try the desserts at the shop in town","pH is excited to try the desserts at the shop in town"],"impression":"Friendly and enthusiastic"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"relaxation and inspiration for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"getting inspiration for the park design"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : getting inspiration for the park design -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! I think adding interactive elements like a computer-themed playground or a digital art display could make the park more enjoyable for everyone."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! I think adding interactive elements like a computer-themed playground or a digital art display could make the park more enjoyable for everyone."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend adding interactive elements like a computer-themed playground or a digital art display to make the park more enjoyable for everyone."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH is excited to try the desserts at the shop in town","pH is excited to try the desserts at the shop in town"],"impression":"Friendly and enthusiastic"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"relaxation and inspiration for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"getting inspiration for the park design"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : getting inspiration for the park design -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! I think adding interactive elements like a computer-themed playground or a digital art display could make the park more enjoyable for everyone."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! I think adding interactive elements like a computer-themed playground or a digital art display could make the park more enjoyable for everyone."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend adding interactive elements like a computer-themed playground or a digital art display to make the park more enjoyable for everyone."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend adding interactive elements like a computer-themed playground or a digital art display to make the park more enjoyable for everyone."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? Could there be any potential resources or information related to computer research hidden there?\n2) Is there a chance that the gym in the small town could provide a platform for promoting computer research? Are there any possible collaborations or events that could be arranged there?\n3) Is there any significance to the building named \"houseZ\" in the small town? Could it have any potential connection to advancing computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? Could there be any potential resources or information related to computer research hidden there?\n2) Is there a chance that the gym in the small town could provide a platform for promoting computer research? Are there any possible collaborations or events that could be arranged there?\n3) Is there any significance to the building named \"houseZ\" in the small town? Could it have any potential connection to advancing computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) There is a possibility that the dessert shop in the small town could hold potential resources or information related to computer research.\n2) Collaborations or events at the gym in the small town could provide a platform for promoting computer research.\n3) The building named \"houseZ\" in the small town may have a potential connection to advancing computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:46 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? Could there be any potential resources or information related to computer research hidden there?\n2) Is there a chance that the gym in the small town could provide a platform for promoting computer research? Are there any possible collaborations or events that could be arranged there?\n3) Is there any significance to the building named \"houseZ\" in the small town? Could it have any potential connection to advancing computer research?"} -{"response":"1) There is a possibility that the dessert shop in the small town could hold potential resources or information related to computer research.\n2) Collaborations or events at the gym in the small town could provide a platform for promoting computer research.\n3) The building named \"houseZ\" in the small town may have a potential connection to advancing computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Find potential resources or information related to computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Find potential resources or information related to computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Ask if there are any computer-related resources or information in the dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Find potential resources or information related to computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask if there are any computer-related resources or information in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask if there are any computer-related resources or information in the dessert shop -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello, pH! I hope you're doing well. I was wondering if you know of any computer-related resources or information in the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Find potential resources or information related to computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask if there are any computer-related resources or information in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask if there are any computer-related resources or information in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello, pH! I hope you're doing well. I was wondering if you know of any computer-related resources or information in the dessert shop?"},{"speaker":"pH","content":"pH: Hello Alan! I'm doing great, thank you! In the dessert shop, you can find delicious sweets, but unfortunately, there are no computer-related resources. Is there anything else I can help with?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you, pH, for letting me know. It's a shame there are no computer-related resources in the dessert shop. I appreciate your help!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Find potential resources or information related to computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask if there are any computer-related resources or information in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask if there are any computer-related resources or information in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello, pH! I hope you're doing well. I was wondering if you know of any computer-related resources or information in the dessert shop?"},{"speaker":"pH","content":"pH: Hello Alan! I'm doing great, thank you! In the dessert shop, you can find delicious sweets, but unfortunately, there are no computer-related resources. Is there anything else I can help with?"},{"speaker":"Alan","content":"Alan: Thank you, pH, for letting me know. It's a shame there are no computer-related resources in the dessert shop. I appreciate your help!"},{"speaker":"pH","content":"pH: Hello Alan! I'm sorry to hear that there are no computer-related resources in the dessert shop. Is there anything else I can assist you with?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you again, pH, for your willingness to assist me. Although there are no computer-related resources in the dessert shop, I appreciate your help!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Find potential resources or information related to computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask if there are any computer-related resources or information in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask if there are any computer-related resources or information in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello, pH! I hope you're doing well. I was wondering if you know of any computer-related resources or information in the dessert shop?"},{"speaker":"pH","content":"pH: Hello Alan! I'm doing great, thank you! In the dessert shop, you can find delicious sweets, but unfortunately, there are no computer-related resources. Is there anything else I can help with?"},{"speaker":"Alan","content":"Alan: Thank you, pH, for letting me know. It's a shame there are no computer-related resources in the dessert shop. I appreciate your help!"},{"speaker":"pH","content":"pH: Hello Alan! I'm sorry to hear that there are no computer-related resources in the dessert shop. Is there anything else I can assist you with?"},{"speaker":"Alan","content":"Alan: Thank you again, pH, for your willingness to assist me. Although there are no computer-related resources in the dessert shop, I appreciate your help!"},{"speaker":"pH","content":"pH : Hello Alan! I'm glad to hear that you appreciate my help. Is there anything else I can assist you with?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you again, pH, for your willingness to assist me. Although there are no computer-related resources in the dessert shop, I appreciate your help!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Find potential resources or information related to computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask if there are any computer-related resources or information in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask if there are any computer-related resources or information in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello, pH! I hope you're doing well. I was wondering if you know of any computer-related resources or information in the dessert shop?"},{"speaker":"pH","content":"pH: Hello Alan! I'm doing great, thank you! In the dessert shop, you can find delicious sweets, but unfortunately, there are no computer-related resources. Is there anything else I can help with?"},{"speaker":"Alan","content":"Alan: Thank you, pH, for letting me know. It's a shame there are no computer-related resources in the dessert shop. I appreciate your help!"},{"speaker":"pH","content":"pH: Hello Alan! I'm sorry to hear that there are no computer-related resources in the dessert shop. Is there anything else I can assist you with?"},{"speaker":"Alan","content":"Alan: Thank you again, pH, for your willingness to assist me. Although there are no computer-related resources in the dessert shop, I appreciate your help!"},{"speaker":"pH","content":"pH : Hello Alan! I'm glad to hear that you appreciate my help. Is there anything else I can assist you with?"},{"speaker":"Alan","content":"Alan: Thank you again, pH, for your willingness to assist me. Although there are no computer-related resources in the dessert shop, I appreciate your help!"},{"speaker":"pH","content":"pH: Hello Alan! I'm glad to hear that you appreciate my help. Is there anything else I can assist you with?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, thank you for your previous assistance. Although there are no computer-related resources in the dessert shop, I appreciate your help!"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered building a research lab in the town to further your computer research?\n2) Have you explored the potential collaborations with local businesses, like the dessert shop or the gym, to promote your computer research?\n3) What role can the park play in supporting and spreading awareness about computer research in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered building a research lab in the town to further your computer research?\n2) Have you explored the potential collaborations with local businesses, like the dessert shop or the gym, to promote your computer research?\n3) What role can the park play in supporting and spreading awareness about computer research in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, building a research lab in the town would greatly benefit your computer research.\n2) Collaborating with local businesses like the dessert shop or the gym can help promote your computer research.\n3) The park can serve as a platform for spreading awareness about computer research and organizing educational events."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:33 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered building a research lab in the town to further your computer research?\n2) Have you explored the potential collaborations with local businesses, like the dessert shop or the gym, to promote your computer research?\n3) What role can the park play in supporting and spreading awareness about computer research in the small town?"} -{"response":"1) Yes, building a research lab in the town would greatly benefit your computer research.\n2) Collaborating with local businesses like the dessert shop or the gym can help promote your computer research.\n3) The park can serve as a platform for spreading awareness about computer research and organizing educational events."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Collaborating with the dessert shop to promote computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Collaborating with the dessert shop to promote computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"collaboration"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Collaborating with the dessert shop to promote computer research."} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"collaboration"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : collaboration -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, may I have a moment of your time? I have an innovative proposal for collaborating with your dessert shop to promote computer research."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Collaborating with the dessert shop to promote computer research."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"uncooperative and uninterested in computer research","newEpisodicMemory":"Alan's attempt to collaborate with the dessert shop for promoting computer research failed."},"gym":{"impression":"visited but not relevant to computer research","newEpisodicMemory":"Alan visited the gym, but it didn't contribute to computer research."},"houseZ":{"impression":"unrelated to computer research","newEpisodicMemory":"Alan went to HouseZ but found nothing related to computer research."},"park":{"impression":"unproductive for computer research","newEpisodicMemory":"Alan spent some time in the park, but it didn't help with computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? Is there any potential for incorporating computer research into its operations or creating a synergy between the two?\n2) What knowledge or skills do the people in town possess that can contribute to advancing computer research? Are there any potential collaborations or partnerships that can be formed?\n3) Is there a need for a computer research facility or an innovation hub in the town? How can we leverage the existing buildings and resources to create a space conducive to promoting computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? Is there any potential for incorporating computer research into its operations or creating a synergy between the two?\n2) What knowledge or skills do the people in town possess that can contribute to advancing computer research? Are there any potential collaborations or partnerships that can be formed?\n3) Is there a need for a computer research facility or an innovation hub in the town? How can we leverage the existing buildings and resources to create a space conducive to promoting computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The dessert shop could potentially incorporate computer research by implementing automated systems for order management or creating a technology-driven customer loyalty program. Synergy can be achieved by offering workshops or seminars on computer-related topics.\n2) Explore collaborations with people in town who possess knowledge or skills in programming, data analysis, or software development. Partnerships can be formed through organizing computer research clubs, networking events, or offering internships to locals.\n3) Yes, there is a need for a computer research facility or innovation hub in the town. Leverage existing buildings by transforming houseZ into a co-working space or renting a section in the gym for computer research activities. Utilize resources by providing access to computers, software, and hosting computer science workshops."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:14 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? Is there any potential for incorporating computer research into its operations or creating a synergy between the two?\n2) What knowledge or skills do the people in town possess that can contribute to advancing computer research? Are there any potential collaborations or partnerships that can be formed?\n3) Is there a need for a computer research facility or an innovation hub in the town? How can we leverage the existing buildings and resources to create a space conducive to promoting computer research?"} -{"response":"1) The dessert shop could potentially incorporate computer research by implementing automated systems for order management or creating a technology-driven customer loyalty program. Synergy can be achieved by offering workshops or seminars on computer-related topics.\n2) Explore collaborations with people in town who possess knowledge or skills in programming, data analysis, or software development. Partnerships can be formed through organizing computer research clubs, networking events, or offering internships to locals.\n3) Yes, there is a need for a computer research facility or innovation hub in the town. Leverage existing buildings by transforming houseZ into a co-working space or renting a section in the gym for computer research activities. Utilize resources by providing access to computers, software, and hosting computer science workshops."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore potential for incorporating computer research into operations."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore potential for incorporating computer research into operations."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"potential for incorporating computer research into operations"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore potential for incorporating computer research into operations."} -The game character is going to : {"action":"chat","person":"someone","topic":"potential for incorporating computer research into operations"} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : potential for incorporating computer research into operations -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello there! I couldn't help but notice your interest in potential ways to incorporate computer research into operations. Mind if we chat about it?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore potential for incorporating computer research into operations."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"fail","newEpisodicMemory":"Attempted to incorporate computer research, but project did not succeed."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town to see if they hold any research resources or potential collaborators for promoting computer research?\n2) Are there any individuals or organizations in your long-term memory who could assist you in your goal of promoting computer research, and if so, how can you reach out to them?\n3) How can you leverage your genius talents and outstanding abilities to engage with the small town community and garner their support for promoting computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town to see if they hold any research resources or potential collaborators for promoting computer research?\n2) Are there any individuals or organizations in your long-term memory who could assist you in your goal of promoting computer research, and if so, how can you reach out to them?\n3) How can you leverage your genius talents and outstanding abilities to engage with the small town community and garner their support for promoting computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the buildings in the small town could potentially uncover research resources or collaborators for promoting computer research.\n2) In my long-term memory, there are currently no individuals or organizations who can directly assist in promoting computer research.\n3) To engage with the small town community and gain their support, I should showcase my genius talents and outstanding abilities through public demonstrations and educational initiatives focused on computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:29 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town to see if they hold any research resources or potential collaborators for promoting computer research?\n2) Are there any individuals or organizations in your long-term memory who could assist you in your goal of promoting computer research, and if so, how can you reach out to them?\n3) How can you leverage your genius talents and outstanding abilities to engage with the small town community and garner their support for promoting computer research?"} -{"response":"1) Yes, exploring the buildings in the small town could potentially uncover research resources or collaborators for promoting computer research.\n2) In my long-term memory, there are currently no individuals or organizations who can directly assist in promoting computer research.\n3) To engage with the small town community and gain their support, I should showcase my genius talents and outstanding abilities through public demonstrations and educational initiatives focused on computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"To meet potential collaborators for computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"To meet potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"set up a meeting"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : set up a meeting -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"To meet potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"To meet potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy food and drinks for the meeting."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy food and drinks for the meeting. -Acts finished in this loop before : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"Please buy something at the counter.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"Please buy something at the counter.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"To meet potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":1800,"result":"Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"To meet potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":1800,"result":"Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy food and drinks for the meeting."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy food and drinks for the meeting. -Acts finished in this loop before : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":1800,"result":"Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"Please buy something at the counter.","bought_thing":null,"amount":null} -{"continue_time":6480000000,"result":"Please buy something at the counter.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"To meet potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":1800,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":6480000000,"result":"Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy more food and drinks."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy more food and drinks. -Acts finished in this loop before : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":1800,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":6480000000,"result":"Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"Please buy something at the counter."} -{"continue_time":1800,"result":"Please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"To meet potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":1800,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":6480000000,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy more food and drinks.","continue_time":1800,"result":"Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"How to find potential collaborators for computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"To meet potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"someone","topic":"How to find potential collaborators for computer research?"} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : How to find potential collaborators for computer research? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello! I noticed you have some knowledge in computer research. Can you share your experience in finding potential collaborators for computer research?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"To meet potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":1800,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":6480000000,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy more food and drinks.","continue_time":1800,"result":"Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"To meet potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":1800,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":6480000000,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy more food and drinks.","continue_time":1800,"result":"Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"..."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"To meet potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":1800,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":6480000000,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy more food and drinks.","continue_time":1800,"result":"Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"To meet potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":1800,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":6480000000,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy more food and drinks.","continue_time":1800,"result":"Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"counter","topic":"Ordering food and drinks for the meeting."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"To meet potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"counter","topic":"Ordering food and drinks for the meeting."} -The name of whom the game character is chatting with : counter -The topic that the game character wants to talk about : Ordering food and drinks for the meeting. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, I'm Alan. I am planning to hold a meeting for computer research at the dessert shop. Can you help me with ordering food and drinks for the meeting?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"To meet potential collaborators for computer research."} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":1800,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":6480000000,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy more food and drinks.","continue_time":1800,"result":"Please buy something at the counter."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"","newEpisodicMemory":"I went to the dessert shop to buy food and drinks for the meeting."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) \"Have you explored the buildings in the small town to see if any are relevant to your computer research?\"\n2) \"Do you think any of the buildings in the small town could provide inspiration or resources for furthering your computer research?\"\n3) \"Have you considered interacting with the people in the small town to gather ideas or support for promoting the process of computer research?\""} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) \"Have you explored the buildings in the small town to see if any are relevant to your computer research?\"\n2) \"Do you think any of the buildings in the small town could provide inspiration or resources for furthering your computer research?\"\n3) \"Have you considered interacting with the people in the small town to gather ideas or support for promoting the process of computer research?\""} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the buildings in the small town may reveal resources or inspiration that can support your computer research.\n2) Potentially, some buildings in the small town like the gym or park could provide inspiration or resources that could further your computer research.\n3) Interacting with people in the small town may help you gather ideas or support to promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:05 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) \"Have you explored the buildings in the small town to see if any are relevant to your computer research?\"\n2) \"Do you think any of the buildings in the small town could provide inspiration or resources for furthering your computer research?\"\n3) \"Have you considered interacting with the people in the small town to gather ideas or support for promoting the process of computer research?\""} -{"response":"1) Yes, exploring the buildings in the small town may reveal resources or inspiration that can support your computer research.\n2) Potentially, some buildings in the small town like the gym or park could provide inspiration or resources that could further your computer research.\n3) Interacting with people in the small town may help you gather ideas or support to promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Seek inspiration for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Seek inspiration for computer research."} -The game character is going to : {"action":"chat","person":"counter","topic":"Ordering food and drinks for the meeting."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Where can I find delicious food in this town? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How are you today? I wanted to ask, do you know where I can find delicious food in this town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! I'm fine, thank you. As a computer researcher, I'm afraid I don't know much about food in this town. But the dessert shop here has some tasty treats!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Seek inspiration for computer research."} -The game character is going to : {"action":"chat","person":"counter","topic":"Ordering food and drinks for the meeting."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Where can I find delicious food in this town? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How are you today? I wanted to ask, do you know where I can find delicious food in this town?"},{"speaker":"Alan","content":"Alan : Hello pH! I'm fine, thank you. As a computer researcher, I'm afraid I don't know much about food in this town. But the dessert shop here has some tasty treats!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Have you tried the dessert shop? They have some tasty treats that you might enjoy."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Seek inspiration for computer research."} -The game character is going to : {"action":"chat","person":"counter","topic":"Ordering food and drinks for the meeting."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Where can I find delicious food in this town? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How are you today? I wanted to ask, do you know where I can find delicious food in this town?"},{"speaker":"Alan","content":"Alan : Hello pH! I'm fine, thank you. As a computer researcher, I'm afraid I don't know much about food in this town. But the dessert shop here has some tasty treats!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : Have you tried the dessert shop? They have some tasty treats that you might enjoy."},{"speaker":"pH","content":"pH: Hello Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! I apologize for not being able to provide much information about food. However, the dessert shop in this town is known for its tasty treats."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Seek inspiration for computer research."} -The game character is going to : {"action":"chat","person":"counter","topic":"Ordering food and drinks for the meeting."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Where can I find delicious food in this town? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How are you today? I wanted to ask, do you know where I can find delicious food in this town?"},{"speaker":"Alan","content":"Alan : Hello pH! I'm fine, thank you. As a computer researcher, I'm afraid I don't know much about food in this town. But the dessert shop here has some tasty treats!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : Have you tried the dessert shop? They have some tasty treats that you might enjoy."},{"speaker":"pH","content":"pH: Hello Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : Hello pH! I apologize for not being able to provide much information about food. However, the dessert shop in this town is known for its tasty treats."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you mentioned the dessert shop. I love trying new treats. Do you have any recommendations from the dessert shop menu?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I'm sorry, I don't have any specific recommendations from the dessert shop's menu. I'm more focused on computer research than food."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Seek inspiration for computer research."} -The game character is going to : {"action":"chat","person":"counter","topic":"Ordering food and drinks for the meeting."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Where can I find delicious food in this town? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How are you today? I wanted to ask, do you know where I can find delicious food in this town?"},{"speaker":"Alan","content":"Alan : Hello pH! I'm fine, thank you. As a computer researcher, I'm afraid I don't know much about food in this town. But the dessert shop here has some tasty treats!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : Have you tried the dessert shop? They have some tasty treats that you might enjoy."},{"speaker":"pH","content":"pH: Hello Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : Hello pH! I apologize for not being able to provide much information about food. However, the dessert shop in this town is known for its tasty treats."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you mentioned the dessert shop. I love trying new treats. Do you have any recommendations from the dessert shop menu?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have any specific recommendations from the dessert shop's menu. I'm more focused on computer research than food."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : The dessert shop is a great place to find delicious treats. I hope you enjoy trying their tasty menu!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Seek inspiration for computer research."} -The game character is going to : {"action":"chat","person":"counter","topic":"Ordering food and drinks for the meeting."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Seek inspiration for computer research."} -The game character is going to : {"action":"chat","person":"counter","topic":"Ordering food and drinks for the meeting."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Sure, I can share some cooking tips with you! What specific dishes are you interested in?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Seek inspiration for computer research."} -The game character is going to : {"action":"chat","person":"counter","topic":"Ordering food and drinks for the meeting."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Sure, I can share some cooking tips with you! What specific dishes are you interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Seek inspiration for computer research."} -The game character is going to : {"action":"chat","person":"counter","topic":"Ordering food and drinks for the meeting."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Sure, I can share some cooking tips with you! What specific dishes are you interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Seek inspiration for computer research."} -The game character is going to : {"action":"chat","person":"counter","topic":"Ordering food and drinks for the meeting."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Sure, I can share some cooking tips with you! What specific dishes are you interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Seek inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":1800,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":6480000000,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy more food and drinks.","continue_time":1800,"result":"Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym and seek inspiration for computer research."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym and seek inspiration for computer research. -Acts finished in this loop before : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":1800,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":6480000000,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy more food and drinks.","continue_time":1800,"result":"Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0","result":"You entered the gym and sought inspiration for computer research."} -{"continue_time":0,"result":"You entered the gym and sought inspiration for computer research.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Seek inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":1800,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":6480000000,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy more food and drinks.","continue_time":1800,"result":"Please buy something at the counter."},{"equipment":"gym gate","operation":"enter the gym and seek inspiration for computer research.","continue_time":0,"result":"You entered the gym and sought inspiration for computer research."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Seek inspiration for computer research."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"set up a meeting","continue_time":6480000000,"result":"You have set up a meeting. You don't have any food or drinks. Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":1800,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy food and drinks for the meeting.","continue_time":6480000000,"result":"Please buy something at the counter."},{"equipment":"counter","operation":"buy more food and drinks.","continue_time":1800,"result":"Please buy something at the counter."},{"equipment":"gym gate","operation":"enter the gym and seek inspiration for computer research.","continue_time":0,"result":"You entered the gym and sought inspiration for computer research."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Sure, I can share some cooking tips with you! What specific dishes are you interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"Fail to find inspiration for computer research.","newEpisodicMemory":"Spent time at the gym seeking inspiration for computer research but failed to find any valuable insights."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town, such as the dessert shop or the gym, to see if they offer any resources or information related to computer research?\n2) Are there any people in the small town who have knowledge or experience related to computer research that you could collaborate with or learn from?\n3) Have you considered creating a workspace or research facility in one of the buildings in the small town, like houseZ or the park, to further promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town, such as the dessert shop or the gym, to see if they offer any resources or information related to computer research?\n2) Are there any people in the small town who have knowledge or experience related to computer research that you could collaborate with or learn from?\n3) Have you considered creating a workspace or research facility in one of the buildings in the small town, like houseZ or the park, to further promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the buildings in the small town, such as the dessert shop or the gym, may offer resources or information related to computer research.\n2) You should actively search for people in the small town who have knowledge or experience in computer research and collaborate or learn from them.\n3) Consider creating a workspace or research facility in one of the buildings in the small town, like houseZ or the park, to further promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:01 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town, such as the dessert shop or the gym, to see if they offer any resources or information related to computer research?\n2) Are there any people in the small town who have knowledge or experience related to computer research that you could collaborate with or learn from?\n3) Have you considered creating a workspace or research facility in one of the buildings in the small town, like houseZ or the park, to further promote the process of computer research?"} -{"response":"1) Yes, exploring the buildings in the small town, such as the dessert shop or the gym, may offer resources or information related to computer research.\n2) You should actively search for people in the small town who have knowledge or experience in computer research and collaborate or learn from them.\n3) Consider creating a workspace or research facility in one of the buildings in the small town, like houseZ or the park, to further promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore resources related to computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore resources related to computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"assemble research materials"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : assemble research materials -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character has finished assembling research materials.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The character has finished assembling research materials.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore resources related to computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"assemble research materials","continue_time":6480000000,"result":"The character has finished assembling research materials."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore resources related to computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"assemble research materials","continue_time":6480000000,"result":"The character has finished assembling research materials."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Sure, I can share some cooking tips with you! What specific dishes are you interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"Great place for computer research resources","newEpisodicMemory":"Alan visited the dessert shop and enjoyed their tasty treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Can you provide any information on the buildings in the small town? \n2) Have you interacted with any people in the town's buildings? \n3) Is there a building or location in the town that could potentially aid in promoting computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Can you provide any information on the buildings in the small town? \n2) Have you interacted with any people in the town's buildings? \n3) Is there a building or location in the town that could potentially aid in promoting computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) There are buildings in the small town, including a dessert shop, gym, houseZ, and park.\n2) I have not interacted with any people in the town's buildings according to my long-term memory.\n3) The park in the town could potentially aid in promoting computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:15 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Can you provide any information on the buildings in the small town? \n2) Have you interacted with any people in the town's buildings? \n3) Is there a building or location in the town that could potentially aid in promoting computer research?"} -{"response":"1) There are buildings in the small town, including a dessert shop, gym, houseZ, and park.\n2) I have not interacted with any people in the town's buildings according to my long-term memory.\n3) The park in the town could potentially aid in promoting computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Find inspiration for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character is going to : {"action":"use","equipment":"table","operation":"assemble research materials"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Recommendations for delicious food or cooking tips. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you, pH. I appreciate your offer. As an inventor, I'm more interested in recommendations for unique and experimental dishes that showcase creativity."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character is going to : {"action":"use","equipment":"table","operation":"assemble research materials"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Recommendations for delicious food or cooking tips. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"Alan","content":"Alan: Thank you, pH. I appreciate your offer. As an inventor, I'm more interested in recommendations for unique and experimental dishes that showcase creativity."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy? It's a unique technique that combines science and food!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for the suggestion. Molecular gastronomy does sound intriguing. Have you tried any experimental dishes that you can recommend?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character is going to : {"action":"use","equipment":"table","operation":"assemble research materials"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Recommendations for delicious food or cooking tips. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"Alan","content":"Alan: Thank you, pH. I appreciate your offer. As an inventor, I'm more interested in recommendations for unique and experimental dishes that showcase creativity."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy? It's a unique technique that combines science and food!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion. Molecular gastronomy does sound intriguing. Have you tried any experimental dishes that you can recommend?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your interest in molecular gastronomy. One dish I recommend is the liquid nitrogen ice cream. It's a unique and fun experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your recommendation. Liquid nitrogen ice cream does sound like a unique and creative dish. I will definitely give it a try!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character is going to : {"action":"use","equipment":"table","operation":"assemble research materials"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Recommendations for delicious food or cooking tips. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"Alan","content":"Alan: Thank you, pH. I appreciate your offer. As an inventor, I'm more interested in recommendations for unique and experimental dishes that showcase creativity."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy? It's a unique technique that combines science and food!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion. Molecular gastronomy does sound intriguing. Have you tried any experimental dishes that you can recommend?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your interest in molecular gastronomy. One dish I recommend is the liquid nitrogen ice cream. It's a unique and fun experience!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your recommendation. Liquid nitrogen ice cream does sound like a unique and creative dish. I will definitely give it a try!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to chat with you. Do you have any new recommendations for delicious food or cooking tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your suggestion of liquid nitrogen ice cream. I really enjoyed it! As for new recommendations, I'm afraid I'm more focused on computer research at the moment."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character is going to : {"action":"use","equipment":"table","operation":"assemble research materials"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Recommendations for delicious food or cooking tips. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"Alan","content":"Alan: Thank you, pH. I appreciate your offer. As an inventor, I'm more interested in recommendations for unique and experimental dishes that showcase creativity."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy? It's a unique technique that combines science and food!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion. Molecular gastronomy does sound intriguing. Have you tried any experimental dishes that you can recommend?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your interest in molecular gastronomy. One dish I recommend is the liquid nitrogen ice cream. It's a unique and fun experience!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your recommendation. Liquid nitrogen ice cream does sound like a unique and creative dish. I will definitely give it a try!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to chat with you. Do you have any new recommendations for delicious food or cooking tips?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your suggestion of liquid nitrogen ice cream. I really enjoyed it! As for new recommendations, I'm afraid I'm more focused on computer research at the moment."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your recommendation of liquid nitrogen ice cream. I really enjoyed it! As for new recommendations, I'm afraid I'm more focused on computer research at the moment."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[{"equipment":"table","operation":"assemble research materials","continue_time":6480000000,"result":"The character has finished assembling research materials."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[{"equipment":"table","operation":"assemble research materials","continue_time":6480000000,"result":"The character has finished assembling research materials."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"game character","topic":"Where can I find inspiration for computer research in this town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character is going to : {"action":"chat","person":"game character","topic":"Where can I find inspiration for computer research in this town?"} -The name of whom the game character is chatting with : game character -The topic that the game character wants to talk about : Where can I find inspiration for computer research in this town? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"Alan","content":"Alan: Thank you, pH. I appreciate your offer. As an inventor, I'm more interested in recommendations for unique and experimental dishes that showcase creativity."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy? It's a unique technique that combines science and food!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion. Molecular gastronomy does sound intriguing. Have you tried any experimental dishes that you can recommend?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your interest in molecular gastronomy. One dish I recommend is the liquid nitrogen ice cream. It's a unique and fun experience!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your recommendation. Liquid nitrogen ice cream does sound like a unique and creative dish. I will definitely give it a try!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to chat with you. Do you have any new recommendations for delicious food or cooking tips?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your suggestion of liquid nitrogen ice cream. I really enjoyed it! As for new recommendations, I'm afraid I'm more focused on computer research at the moment."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your recommendation of liquid nitrogen ice cream. I really enjoyed it! As for new recommendations, I'm afraid I'm more focused on computer research at the moment."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi, game character! I hope you're doing well. I wanted to ask if you have any idea where I can find inspiration for computer research in this town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character is going to : {"action":"chat","person":"game character","topic":"Where can I find inspiration for computer research in this town?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : fitness advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character is going to : {"action":"chat","person":"game character","topic":"Where can I find inspiration for computer research in this town?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : fitness advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for the suggestion, but I actually need inspiration for computer research. Do you have any ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character is going to : {"action":"chat","person":"game character","topic":"Where can I find inspiration for computer research in this town?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : fitness advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion, but I actually need inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character is going to : {"action":"chat","person":"game character","topic":"Where can I find inspiration for computer research in this town?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : fitness advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion, but I actually need inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for the suggestion. But I already have a plan to find inspiration for computer research in the park. Do you have any ideas related to that?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character is going to : {"action":"chat","person":"game character","topic":"Where can I find inspiration for computer research in this town?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : fitness advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion, but I actually need inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I already have a plan to find inspiration for computer research in the park. Do you have any ideas related to that?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[{"equipment":"table","operation":"assemble research materials","continue_time":6480000000,"result":"The character has finished assembling research materials."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[{"equipment":"table","operation":"assemble research materials","continue_time":6480000000,"result":"The character has finished assembling research materials."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"neighbor","topic":"How to find inspiration for computer research in the park?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character is going to : {"action":"chat","person":"neighbor","topic":"How to find inspiration for computer research in the park?"} -The name of whom the game character is chatting with : neighbor -The topic that the game character wants to talk about : How to find inspiration for computer research in the park? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion, but I actually need inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I already have a plan to find inspiration for computer research in the park. Do you have any ideas related to that?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[{"equipment":"table","operation":"assemble research materials","continue_time":6480000000,"result":"The character has finished assembling research materials."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[{"equipment":"table","operation":"assemble research materials","continue_time":6480000000,"result":"The character has finished assembling research materials."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"other characters","topic":"Any suggestions on where I can find inspiration for computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character is going to : {"action":"chat","person":"other characters","topic":"Any suggestions on where I can find inspiration for computer research?"} -The name of whom the game character is chatting with : other characters -The topic that the game character wants to talk about : Any suggestions on where I can find inspiration for computer research? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion, but I actually need inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I already have a plan to find inspiration for computer research in the park. Do you have any ideas related to that?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[{"equipment":"table","operation":"assemble research materials","continue_time":6480000000,"result":"The character has finished assembling research materials."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[{"equipment":"table","operation":"assemble research materials","continue_time":6480000000,"result":"The character has finished assembling research materials."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and brainstorm ideas for computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and brainstorm ideas for computer research -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only sit/have a rest here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only sit/have a rest here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[{"equipment":"table","operation":"assemble research materials","continue_time":6480000000,"result":"The character has finished assembling research materials."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and brainstorm ideas for computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Find inspiration for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[{"equipment":"table","operation":"assemble research materials","continue_time":6480000000,"result":"The character has finished assembling research materials."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and brainstorm ideas for computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the available buildings in the town to see if any of them could be used as a research facility to further your computer research?\n2) Is there anyone in the town who may have knowledge or interest in computer research that you could collaborate with to further promote the process?\n3) Have you considered utilizing the park in the town as a space for science fairs or exhibitions to showcase and educate others about the importance of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the available buildings in the town to see if any of them could be used as a research facility to further your computer research?\n2) Is there anyone in the town who may have knowledge or interest in computer research that you could collaborate with to further promote the process?\n3) Have you considered utilizing the park in the town as a space for science fairs or exhibitions to showcase and educate others about the importance of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring available buildings is a good idea to find a research facility for computer research. Consider checking if any of the buildings like the gym or houseZ could be repurposed for this purpose.\n2) It is recommended to search for someone in the town who has knowledge or interest in computer research to collaborate with and further promote the process.\n3) You should consider utilizing the park in the town as a space for science fairs or exhibitions to showcase and educate others about the importance of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:12 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the available buildings in the town to see if any of them could be used as a research facility to further your computer research?\n2) Is there anyone in the town who may have knowledge or interest in computer research that you could collaborate with to further promote the process?\n3) Have you considered utilizing the park in the town as a space for science fairs or exhibitions to showcase and educate others about the importance of computer research?"} -{"response":"1) Yes, exploring available buildings is a good idea to find a research facility for computer research. Consider checking if any of the buildings like the gym or houseZ could be repurposed for this purpose.\n2) It is recommended to search for someone in the town who has knowledge or interest in computer research to collaborate with and further promote the process.\n3) You should consider utilizing the park in the town as a space for science fairs or exhibitions to showcase and educate others about the importance of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Find potential collaborators for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! It's great to see you again. I haven't tried any exercise routines before. I've always been more focused on my computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. I haven't tried any exercise routines before. I've always been more focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It's great to see you again. I haven't tried any exercise routines before. I've always been more focused on my computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and brainstorm ideas for computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and brainstorm ideas for computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"use the treadmill to work out and meet potential collaborators."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : use the treadmill to work out and meet potential collaborators. -Acts finished in this loop before : [{"equipment":"bench","operation":"sit and brainstorm ideas for computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":null,"amount":null} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and brainstorm ideas for computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"sports equipments","operation":"use the treadmill to work out and meet potential collaborators.","continue_time":3600,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and brainstorm ideas for computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"sports equipments","operation":"use the treadmill to work out and meet potential collaborators.","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and brainstorm ideas for computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"sports equipments","operation":"use the treadmill to work out and meet potential collaborators.","continue_time":3600,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and brainstorm ideas for computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"sports equipments","operation":"use the treadmill to work out and meet potential collaborators.","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise and meet potential collaborators for computer research."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise and meet potential collaborators for computer research. -Acts finished in this loop before : [{"equipment":"bench","operation":"sit and brainstorm ideas for computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"sports equipments","operation":"use the treadmill to work out and meet potential collaborators.","continue_time":3600,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only take exercise here.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"You can only take exercise here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"exercise and meet potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan if he knows any good places to exercise. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I'm curious, have you tried any exercise routines to stay fit?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, good to see you too. I haven't found a specific exercise routine, but the gym in town might have some good options for staying fit."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"exercise and meet potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan if he knows any good places to exercise. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I'm curious, have you tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan: pH, good to see you too. I haven't found a specific exercise routine, but the gym in town might have some good options for staying fit."},{"speaker":"pH","content":"pH: Hey Alan, it's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I haven't found any other good places to exercise in our town besides the gym. But I can ask around if you'd like."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"exercise and meet potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan if he knows any good places to exercise. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I'm curious, have you tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan: pH, good to see you too. I haven't found a specific exercise routine, but the gym in town might have some good options for staying fit."},{"speaker":"pH","content":"pH: Hey Alan, it's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I haven't found any other good places to exercise in our town besides the gym. But I can ask around if you'd like."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"exercise and meet potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan if he knows any good places to exercise. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I'm curious, have you tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan: pH, good to see you too. I haven't found a specific exercise routine, but the gym in town might have some good options for staying fit."},{"speaker":"pH","content":"pH: Hey Alan, it's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I haven't found any other good places to exercise in our town besides the gym. But I can ask around if you'd like."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan : pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"exercise and meet potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan if he knows any good places to exercise. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I'm curious, have you tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan: pH, good to see you too. I haven't found a specific exercise routine, but the gym in town might have some good options for staying fit."},{"speaker":"pH","content":"pH: Hey Alan, it's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I haven't found any other good places to exercise in our town besides the gym. But I can ask around if you'd like."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan : pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and brainstorm ideas for computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"sports equipments","operation":"use the treadmill to work out and meet potential collaborators.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise and meet potential collaborators for computer research.","continue_time":1800,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"sit and brainstorm ideas for computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"sports equipments","operation":"use the treadmill to work out and meet potential collaborators.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise and meet potential collaborators for computer research.","continue_time":1800,"result":"You can only take exercise here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I'm curious, have you tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan: pH, good to see you too. I haven't found a specific exercise routine, but the gym in town might have some good options for staying fit."},{"speaker":"pH","content":"pH: Hey Alan, it's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I haven't found any other good places to exercise in our town besides the gym. But I can ask around if you'd like."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan : pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"A great place to exercise and meet potential collaborators.","newEpisodicMemory":"Visited the gym to exercise and find potential collaborators for computer research, had a successful experience."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Can you provide any information or insights on how the buildings in the small town could potentially support or contribute to promoting the process of computer research? \n2) Have you considered seeking collaboration or support from the people in the small town to further your goal of promoting computer research? If so, how can their unique skills or resources be utilized? \n3) Are there any specific activities or tasks in the small town that you believe could indirectly or directly aid in the advancement of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Can you provide any information or insights on how the buildings in the small town could potentially support or contribute to promoting the process of computer research? \n2) Have you considered seeking collaboration or support from the people in the small town to further your goal of promoting computer research? If so, how can their unique skills or resources be utilized? \n3) Are there any specific activities or tasks in the small town that you believe could indirectly or directly aid in the advancement of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The gym in the small town could potentially support computer research by providing a place for Alan to engage in physical activity, which can improve cognitive function and creativity.\n2) Alan should consider seeking collaboration or support from the people in the small town. Their unique skills or resources, such as programming expertise or access to funding, could be utilized to further his goal of promoting computer research.\n3) Engaging in activities like visiting the dessert shop or park could indirectly aid in the advancement of computer research by providing an opportunity for Alan to relax, recharge, and potentially gain new insights or inspiration."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:47 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Can you provide any information or insights on how the buildings in the small town could potentially support or contribute to promoting the process of computer research? \n2) Have you considered seeking collaboration or support from the people in the small town to further your goal of promoting computer research? If so, how can their unique skills or resources be utilized? \n3) Are there any specific activities or tasks in the small town that you believe could indirectly or directly aid in the advancement of computer research?"} -{"response":"1) The gym in the small town could potentially support computer research by providing a place for Alan to engage in physical activity, which can improve cognitive function and creativity.\n2) Alan should consider seeking collaboration or support from the people in the small town. Their unique skills or resources, such as programming expertise or access to funding, could be utilized to further his goal of promoting computer research.\n3) Engaging in activities like visiting the dessert shop or park could indirectly aid in the advancement of computer research by providing an opportunity for Alan to relax, recharge, and potentially gain new insights or inspiration."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Continue computer research privately and avoid distractions."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research privately and avoid distractions."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[{"equipment":"bench","operation":"sit and brainstorm ideas for computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"sports equipments","operation":"use the treadmill to work out and meet potential collaborators.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise and meet potential collaborators for computer research.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research privately and avoid distractions."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[{"equipment":"bench","operation":"sit and brainstorm ideas for computer research","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"sports equipments","operation":"use the treadmill to work out and meet potential collaborators.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"exercise and meet potential collaborators for computer research.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the possibility of utilizing the dessert shop or the gym in the small town to aid in the process of computer research?\n2) Are there any individuals in the small town who possess knowledge or skills that could contribute to the advancement of computer research?\n3) Have you considered integrating your research with any of the existing buildings in the small town, such as houseZ or the park, to foster innovation in the field of computer science?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the possibility of utilizing the dessert shop or the gym in the small town to aid in the process of computer research?\n2) Are there any individuals in the small town who possess knowledge or skills that could contribute to the advancement of computer research?\n3) Have you considered integrating your research with any of the existing buildings in the small town, such as houseZ or the park, to foster innovation in the field of computer science?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Utilizing the dessert shop or gym in the small town may not directly aid in computer research but could provide social and networking opportunities for collaboration and inspiration. \n2) Currently, there are no individuals in the small town with known knowledge or skills relevant to computer research. \n3) Integrating research with existing buildings like houseZ or the park could provide a conducive and stimulating environment for innovation in computer science."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:22 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the possibility of utilizing the dessert shop or the gym in the small town to aid in the process of computer research?\n2) Are there any individuals in the small town who possess knowledge or skills that could contribute to the advancement of computer research?\n3) Have you considered integrating your research with any of the existing buildings in the small town, such as houseZ or the park, to foster innovation in the field of computer science?"} -{"response":"1) Utilizing the dessert shop or gym in the small town may not directly aid in computer research but could provide social and networking opportunities for collaboration and inspiration. \n2) Currently, there are no individuals in the small town with known knowledge or skills relevant to computer research. \n3) Integrating research with existing buildings like houseZ or the park could provide a conducive and stimulating environment for innovation in computer science."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Explore potential resources for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Alan, I appreciate your willingness to help! While we're on the topic, do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm sorry but I haven't explored any new recipes. My focus is on computer research, not cooking. However, I can help you search for recipes online if you'd like."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Alan, I appreciate your willingness to help! While we're on the topic, do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't explored any new recipes. My focus is on computer research, not cooking. However, I can help you search for recipes online if you'd like."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I apologize for not having any new recipes. My focus is on computer research, not cooking. However, I can help you search for recipes online if you'd like."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Alan, I appreciate your willingness to help! While we're on the topic, do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't explored any new recipes. My focus is on computer research, not cooking. However, I can help you search for recipes online if you'd like."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan: pH, I apologize for not having any new recipes. My focus is on computer research, not cooking. However, I can help you search for recipes online if you'd like."},{"speaker":"pH","content":"pH: Hey Alan, it's great to see you again! I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I apologize for not having any new recipes. My focus is on computer research, not cooking. However, I can help you search for recipes online if you'd like."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research computer resources online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research computer resources online -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You don't have anything to eat/drink. Please buy something at the counter.\",\n}"} -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You don't have anything to eat/drink. Please buy something at the counter.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"use","equipment":"table","operation":"research computer resources online"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on how to invite him over and explore new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! It's good to see you too. As an introvert, I'm not that knowledgeable about cooking, but I can certainly help you with inviting someone over to explore new recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"use","equipment":"table","operation":"research computer resources online"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on how to invite him over and explore new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an introvert, I'm not that knowledgeable about cooking, but I can certainly help you with inviting someone over to explore new recipes."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about exploring new recipes. Can you help me with tips on how to invite someone over for a cooking session?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Sure, pH! Inviting someone over for a cooking session can be a great way to bond. You could suggest a theme or ask them to bring a favorite recipe."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"use","equipment":"table","operation":"research computer resources online"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on how to invite him over and explore new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an introvert, I'm not that knowledgeable about cooking, but I can certainly help you with inviting someone over to explore new recipes."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about exploring new recipes. Can you help me with tips on how to invite someone over for a cooking session?"},{"speaker":"Alan","content":"Alan : Sure, pH! Inviting someone over for a cooking session can be a great way to bond. You could suggest a theme or ask them to bring a favorite recipe."},{"speaker":"pH","content":"pH: Thank you for the tips, Alan! I like the idea of suggesting a cooking theme or asking them to bring a favorite recipe. I'll definitely try that!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, it's great to see your enthusiasm for exploring new recipes! I suggest trying a cooking theme or asking them to bring a favorite recipe for a cooking session."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"use","equipment":"table","operation":"research computer resources online"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on how to invite him over and explore new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an introvert, I'm not that knowledgeable about cooking, but I can certainly help you with inviting someone over to explore new recipes."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about exploring new recipes. Can you help me with tips on how to invite someone over for a cooking session?"},{"speaker":"Alan","content":"Alan : Sure, pH! Inviting someone over for a cooking session can be a great way to bond. You could suggest a theme or ask them to bring a favorite recipe."},{"speaker":"pH","content":"pH: Thank you for the tips, Alan! I like the idea of suggesting a cooking theme or asking them to bring a favorite recipe. I'll definitely try that!"},{"speaker":"Alan","content":"Alan : pH, it's great to see your enthusiasm for exploring new recipes! I suggest trying a cooking theme or asking them to bring a favorite recipe for a cooking session."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, as an introvert, I may not be knowledgeable about cooking, but I can offer advice on how to invite someone over for a cooking session."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"use","equipment":"table","operation":"research computer resources online"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on how to invite him over and explore new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an introvert, I'm not that knowledgeable about cooking, but I can certainly help you with inviting someone over to explore new recipes."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about exploring new recipes. Can you help me with tips on how to invite someone over for a cooking session?"},{"speaker":"Alan","content":"Alan : Sure, pH! Inviting someone over for a cooking session can be a great way to bond. You could suggest a theme or ask them to bring a favorite recipe."},{"speaker":"pH","content":"pH: Thank you for the tips, Alan! I like the idea of suggesting a cooking theme or asking them to bring a favorite recipe. I'll definitely try that!"},{"speaker":"Alan","content":"Alan : pH, it's great to see your enthusiasm for exploring new recipes! I suggest trying a cooking theme or asking them to bring a favorite recipe for a cooking session."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym."},{"speaker":"Alan","content":"Alan : pH, as an introvert, I may not be knowledgeable about cooking, but I can offer advice on how to invite someone over for a cooking session."},{"speaker":"pH","content":"pH : Hey Alan! Thanks for your advice on cooking sessions. Do you have any suggestions for an interesting cooking theme?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, it's great to see your enthusiasm for exploring new recipes! How about a theme based on international cuisine?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Discuss computer research resources and potential collaborations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Discuss computer research resources and potential collaborations."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discuss computer research resources and potential collaborations. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an introvert, I'm not that knowledgeable about cooking, but I can certainly help you with inviting someone over to explore new recipes."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about exploring new recipes. Can you help me with tips on how to invite someone over for a cooking session?"},{"speaker":"Alan","content":"Alan : Sure, pH! Inviting someone over for a cooking session can be a great way to bond. You could suggest a theme or ask them to bring a favorite recipe."},{"speaker":"pH","content":"pH: Thank you for the tips, Alan! I like the idea of suggesting a cooking theme or asking them to bring a favorite recipe. I'll definitely try that!"},{"speaker":"Alan","content":"Alan : pH, it's great to see your enthusiasm for exploring new recipes! I suggest trying a cooking theme or asking them to bring a favorite recipe for a cooking session."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym."},{"speaker":"Alan","content":"Alan : pH, as an introvert, I may not be knowledgeable about cooking, but I can offer advice on how to invite someone over for a cooking session."},{"speaker":"pH","content":"pH : Hey Alan! Thanks for your advice on cooking sessions. Do you have any suggestions for an interesting cooking theme?"},{"speaker":"Alan","content":"Alan : pH, it's great to see your enthusiasm for exploring new recipes! How about a theme based on international cuisine?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, as an introverted person, I may not have specific cooking suggestions, but I can offer ideas for interesting cooking themes, like exploring international cuisine."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Discuss computer research resources and potential collaborations."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discuss computer research resources and potential collaborations. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, as an introverted person, I may not have specific cooking suggestions, but I can offer ideas for interesting cooking themes, like exploring international cuisine."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I'm glad to see you too! While I may not have exercise tips, I can certainly assist with computer research resources and potential collaborations. Let's discuss."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Discuss computer research resources and potential collaborations."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discuss computer research resources and potential collaborations. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, as an introverted person, I may not have specific cooking suggestions, but I can offer ideas for interesting cooking themes, like exploring international cuisine."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, I'm glad to see you too! While I may not have exercise tips, I can certainly assist with computer research resources and potential collaborations. Let's discuss."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Discuss computer research resources and potential collaborations."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discuss computer research resources and potential collaborations. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, as an introverted person, I may not have specific cooking suggestions, but I can offer ideas for interesting cooking themes, like exploring international cuisine."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, I'm glad to see you too! While I may not have exercise tips, I can certainly assist with computer research resources and potential collaborations. Let's discuss."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: That sounds like a great idea, Alan! I love exploring new cuisines. Any particular international cuisine you recommend?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Discuss computer research resources and potential collaborations."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discuss computer research resources and potential collaborations. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, as an introverted person, I may not have specific cooking suggestions, but I can offer ideas for interesting cooking themes, like exploring international cuisine."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, I'm glad to see you too! While I may not have exercise tips, I can certainly assist with computer research resources and potential collaborations. Let's discuss."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: That sounds like a great idea, Alan! I love exploring new cuisines. Any particular international cuisine you recommend?"},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH : Hey Alan! I'm glad to see you too! I love exploring new cuisines. Any particular international cuisine you recommend?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I'm glad to hear that you're interested in exploring new cuisines. As for potential collaborations, I think we can discuss computer research resources further."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Seeking advice on exploring potential resources for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Seeking advice on exploring potential resources for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Seeking advice on exploring potential resources for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, as an introverted person, I may not have specific cooking suggestions, but I can offer ideas for interesting cooking themes, like exploring international cuisine."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, I'm glad to see you too! While I may not have exercise tips, I can certainly assist with computer research resources and potential collaborations. Let's discuss."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: That sounds like a great idea, Alan! I love exploring new cuisines. Any particular international cuisine you recommend?"},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH : Hey Alan! I'm glad to see you too! I love exploring new cuisines. Any particular international cuisine you recommend?"},{"speaker":"Alan","content":"Alan : pH, I'm glad to hear that you're interested in exploring new cuisines. As for potential collaborations, I think we can discuss computer research resources further."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Seeking advice on exploring potential resources for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Seeking advice on exploring potential resources for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I appreciate your interest in my research, but I prefer to focus on computer-related topics rather than recipes or cooking tips."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Seeking advice on exploring potential resources for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Seeking advice on exploring potential resources for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in my research, but I prefer to focus on computer-related topics rather than recipes or cooking tips."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, as an introverted person who focuses on computer research, I appreciate your interest in collaborating and exploring resources for our research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Seeking advice on exploring potential resources for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Seeking advice on exploring potential resources for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in my research, but I prefer to focus on computer-related topics rather than recipes or cooking tips."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I appreciate your interest in collaborating and exploring resources for our research."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Seeking advice on exploring potential resources for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Seeking advice on exploring potential resources for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in my research, but I prefer to focus on computer-related topics rather than recipes or cooking tips."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I appreciate your interest in collaborating and exploring resources for our research."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: Alan, it's great to see you again. I appreciate your interest in my cooking. Let's explore new recipes together at my house!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, thank you for your interest in collaborating and exploring resources for our research. Let's discuss potential ways to find new avenues for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Seeking advice on exploring potential resources for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : invite him to houseZ for advice and explore new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in my research, but I prefer to focus on computer-related topics rather than recipes or cooking tips."},{"speaker":"pH","content":"pH: Alan, it's great to see you again. I appreciate your interest in my cooking. Let's explore new recipes together at my house!"},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I appreciate your interest in collaborating and exploring resources for our research."},{"speaker":"pH","content":"pH : Hi Alan! It's nice to see you again. Thank you for showing interest in my cooking. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for your interest in my cooking. Let's explore new recipes together at my house!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I appreciate your interest in my research, but I prefer to focus on computer-related topics rather than recipes or cooking tips."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for your interest in my cooking. Let's explore new recipes together at my house!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for your interest in my cooking. Let's explore new recipes together at my house!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you pH! While my knowledge is focused on computer research, I find the science behind cooking fascinating. I'm open to exploring any dishes or ingredients you find interesting."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for your interest in my cooking. Let's explore new recipes together at my house!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan: Thank you pH! While my knowledge is focused on computer research, I find the science behind cooking fascinating. I'm open to exploring any dishes or ingredients you find interesting."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in exploring new recipes with me. What kind of dishes or ingredients do you find fascinating?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your kind invitation. I'm not knowledgeable in cooking, but I'm intrigued to explore new recipes. What kind of dishes or ingredients do you find fascinating?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for your interest in my cooking. Let's explore new recipes together at my house!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan: Thank you pH! While my knowledge is focused on computer research, I find the science behind cooking fascinating. I'm open to exploring any dishes or ingredients you find interesting."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in exploring new recipes with me. What kind of dishes or ingredients do you find fascinating?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. I'm not knowledgeable in cooking, but I'm intrigued to explore new recipes. What kind of dishes or ingredients do you find fascinating?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in exploring new recipes with me. What kind of dishes or ingredients do you find fascinating?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for your interest in my cooking. Let's explore new recipes together at my house!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan: Thank you pH! While my knowledge is focused on computer research, I find the science behind cooking fascinating. I'm open to exploring any dishes or ingredients you find interesting."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in exploring new recipes with me. What kind of dishes or ingredients do you find fascinating?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. I'm not knowledgeable in cooking, but I'm intrigued to explore new recipes. What kind of dishes or ingredients do you find fascinating?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in exploring new recipes with me. What kind of dishes or ingredients do you find fascinating?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm thrilled that you're interested in exploring new recipes with me. Let's start by discussing what kind of dishes or ingredients you find fascinating!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research potential resources for computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research potential resources for computer research -Acts finished in this loop before : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Computer research resources in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Computer research resources in town"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Computer research resources in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for your interest in my cooking. Let's explore new recipes together at my house!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan: Thank you pH! While my knowledge is focused on computer research, I find the science behind cooking fascinating. I'm open to exploring any dishes or ingredients you find interesting."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in exploring new recipes with me. What kind of dishes or ingredients do you find fascinating?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. I'm not knowledgeable in cooking, but I'm intrigued to explore new recipes. What kind of dishes or ingredients do you find fascinating?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in exploring new recipes with me. What kind of dishes or ingredients do you find fascinating?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm thrilled that you're interested in exploring new recipes with me. Let's start by discussing what kind of dishes or ingredients you find fascinating!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Computer research resources in town"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Computer research resources in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Since my ultimate goal is promoting the process of computer research, I'd love to discuss computer research resources in town with you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Computer research resources in town"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Computer research resources in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan : Hi pH! Since my ultimate goal is promoting the process of computer research, I'd love to discuss computer research resources in town with you."},{"speaker":"pH","content":"pH: Hi Alan! It's great that you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm interested in exploring potential computer research resources in town. Do you have any suggestions or knowledge about this topic?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Computer research resources in town"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Computer research resources in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan : Hi pH! Since my ultimate goal is promoting the process of computer research, I'd love to discuss computer research resources in town with you."},{"speaker":"pH","content":"pH: Hi Alan! It's great that you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm interested in exploring potential computer research resources in town. Do you have any suggestions or knowledge about this topic?"},{"speaker":"pH","content":"pH: Hi Alan! While I may not have extensive knowledge in computer research, I can try to help you explore potential resources in town. Let's find out together!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you're willing to help. As an inventor of computers, I'm looking for potential resources for computer research in this town. Any suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Computer research resources in town"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Computer research resources in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan : Hi pH! Since my ultimate goal is promoting the process of computer research, I'd love to discuss computer research resources in town with you."},{"speaker":"pH","content":"pH: Hi Alan! It's great that you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm interested in exploring potential computer research resources in town. Do you have any suggestions or knowledge about this topic?"},{"speaker":"pH","content":"pH: Hi Alan! While I may not have extensive knowledge in computer research, I can try to help you explore potential resources in town. Let's find out together!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to help. As an inventor of computers, I'm looking for potential resources for computer research in this town. Any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! While I may not have extensive knowledge in computer research, I can try to help you explore potential resources in town. Let's find out together!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research potential resources for computer research."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research potential resources for computer research. -Acts finished in this loop before : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."} -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research potential resources for computer research."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research potential resources for computer research. -Acts finished in this loop before : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."} -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ask for advice on finding rare ingredients and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! When it comes to finding rare ingredients, do you have any tips or suggestions? Also, any suggestions for discovering new and exciting recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I love trying new recipes and exploring different cuisines. Do you have any tips for finding rare ingredients?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! When it comes to finding rare ingredients and discovering new recipes, do you have any suggestions or tips? I'm eager to broaden my culinary horizons!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ask for advice on finding rare ingredients and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! When it comes to finding rare ingredients, do you have any tips or suggestions? Also, any suggestions for discovering new and exciting recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I love trying new recipes and exploring different cuisines. Do you have any tips for finding rare ingredients?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! When it comes to finding rare ingredients and discovering new recipes, do you have any suggestions or tips? I'm eager to broaden my culinary horizons!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous advice on finding rare ingredients. Do you have any suggestions for discovering new and exciting recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research potential resources for computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research potential resources for computer research -Acts finished in this loop before : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."} -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research potential resources for computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research potential resources for computer research -Acts finished in this loop before : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."} -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"have a meal"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : have a meal -Acts finished in this loop before : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can go to the table to have a meal or drink something to refresh yourself.","bought_thing":"...","amount":"..."} -{"continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself.","bought_thing":"...","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research potential resources for computer research."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research potential resources for computer research. -Acts finished in this loop before : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."} -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research potential resources for computer research."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research potential resources for computer research. -Acts finished in this loop before : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."} -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research potential resources for computer research."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research potential resources for computer research. -Acts finished in this loop before : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."} -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"have a meal"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : have a meal -Acts finished in this loop before : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You have finished your meal."} -{"continue_time":3600,"result":"You have finished your meal.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":3600,"result":"You have finished your meal."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue researching potential resources for computer research."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue researching potential resources for computer research. -Acts finished in this loop before : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":3600,"result":"You have finished your meal."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."} -{"continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":3600,"result":"You have finished your meal."},{"equipment":"table","operation":"continue researching potential resources for computer research.","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research potential resources for computer research."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research potential resources for computer research. -Acts finished in this loop before : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":3600,"result":"You have finished your meal."},{"equipment":"table","operation":"continue researching potential resources for computer research.","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."} -{"continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":3600,"result":"You have finished your meal."},{"equipment":"table","operation":"continue researching potential resources for computer research.","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Discuss potential resources for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Discuss potential resources for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discuss potential resources for computer research. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! When it comes to finding rare ingredients, do you have any tips or suggestions? Also, any suggestions for discovering new and exciting recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I love trying new recipes and exploring different cuisines. Do you have any tips for finding rare ingredients?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! When it comes to finding rare ingredients and discovering new recipes, do you have any suggestions or tips? I'm eager to broaden my culinary horizons!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous advice on finding rare ingredients. Do you have any suggestions for discovering new and exciting recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Discuss potential resources for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discuss potential resources for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: That's a great idea, Alan! I'll definitely check out local specialty stores and connect with farmers and foragers to find rare ingredients for my recipes. Thank you!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I've been doing some research on computer resources. Have you discovered any potential resources in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Discuss potential resources for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discuss potential resources for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: That's a great idea, Alan! I'll definitely check out local specialty stores and connect with farmers and foragers to find rare ingredients for my recipes. Thank you!"},{"speaker":"Alan","content":"Alan : Hi pH! I've been doing some research on computer resources. Have you discovered any potential resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources. They might have valuable books and knowledge."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Discuss potential resources for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discuss potential resources for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: That's a great idea, Alan! I'll definitely check out local specialty stores and connect with farmers and foragers to find rare ingredients for my recipes. Thank you!"},{"speaker":"Alan","content":"Alan : Hi pH! I've been doing some research on computer resources. Have you discovered any potential resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: pH, I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources. They might have valuable books and knowledge."},{"speaker":"pH","content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It seems like you haven't found any potential computer resources yet. Don't worry, I suggest exploring the library and connecting with experts in the field in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Discuss potential resources for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discuss potential resources for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: That's a great idea, Alan! I'll definitely check out local specialty stores and connect with farmers and foragers to find rare ingredients for my recipes. Thank you!"},{"speaker":"Alan","content":"Alan : Hi pH! I've been doing some research on computer resources. Have you discovered any potential resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: pH, I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources. They might have valuable books and knowledge."},{"speaker":"pH","content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: Hi pH! It seems like you haven't found any potential computer resources yet. Don't worry, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you were researching computer resources. Have you found any potential ones in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I heard you were researching computer resources. I suggest exploring the library and connecting with experts in the field in town."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":3600,"result":"You have finished your meal."},{"equipment":"table","operation":"continue researching potential resources for computer research.","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":3600,"result":"You have finished your meal."},{"equipment":"table","operation":"continue researching potential resources for computer research.","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"How can I find potential collaborators for computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"How can I find potential collaborators for computer research?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How can I find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: That's a great idea, Alan! I'll definitely check out local specialty stores and connect with farmers and foragers to find rare ingredients for my recipes. Thank you!"},{"speaker":"Alan","content":"Alan : Hi pH! I've been doing some research on computer resources. Have you discovered any potential resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: pH, I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources. They might have valuable books and knowledge."},{"speaker":"pH","content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: Hi pH! It seems like you haven't found any potential computer resources yet. Don't worry, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you were researching computer resources. Have you found any potential ones in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I heard you were researching computer resources. I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"How can I find potential collaborators for computer research?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How can I find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! In order to find potential collaborators for computer research, I suggest exploring the library and contacting experts in the field in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"How can I find potential collaborators for computer research?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How can I find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hi pH! In order to find potential collaborators for computer research, I suggest exploring the library and contacting experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on exploring the library and connecting with experts for computer research. Do you have any suggestions on how to find new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! To find potential collaborators for computer research, exploring the library and connecting with experts in town would be my suggestion."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"How can I find potential collaborators for computer research?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How can I find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hi pH! In order to find potential collaborators for computer research, I suggest exploring the library and contacting experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on exploring the library and connecting with experts for computer research. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, exploring the library and connecting with experts in town would be my suggestion."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Do you have any suggestions on how to find new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Finding potential collaborators for computer research requires exploring the library and connecting with experts in the field in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"How can I find potential collaborators for computer research?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How can I find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hi pH! In order to find potential collaborators for computer research, I suggest exploring the library and contacting experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on exploring the library and connecting with experts for computer research. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, exploring the library and connecting with experts in town would be my suggestion."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Finding potential collaborators for computer research requires exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":3600,"result":"You have finished your meal."},{"equipment":"table","operation":"continue researching potential resources for computer research.","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Explore potential resources for computer research."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"research computer resources online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":6480000000,"result":"You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."},{"equipment":"table","operation":"have a meal","continue_time":3600,"result":"You have finished your meal."},{"equipment":"table","operation":"continue researching potential resources for computer research.","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"research potential resources for computer research.","continue_time":1800,"result":"You failed to research computer resources online. You can go to the table to have a meal or drink something to refresh yourself."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hi pH! In order to find potential collaborators for computer research, I suggest exploring the library and contacting experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on exploring the library and connecting with experts for computer research. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, exploring the library and connecting with experts in town would be my suggestion."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Finding potential collaborators for computer research requires exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the advice on finding potential collaborators for computer research. Do you have any suggestions on how to find new recipes?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is a genius with outstanding talents.","newEpisodicMemory":"Alan failed to research potential computer research resources online multiple times."}},"buildings":{"houseZ":{"impression":"HouseZ is a potential place for computer research.","newEpisodicMemory":"Alan failed to explore potential computer research resources in HouseZ."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town? If yes, which one has potential to aid in promoting computer research?\n2) Have you interacted with anyone in the small town? Are there individuals who share your passion for computer research?\n3) Can you recall any past experiences or memories that could provide insights on how to further advance the process of computer research in this small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town? If yes, which one has potential to aid in promoting computer research?\n2) Have you interacted with anyone in the small town? Are there individuals who share your passion for computer research?\n3) Can you recall any past experiences or memories that could provide insights on how to further advance the process of computer research in this small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the buildings in the small town. The gym could have potential to aid in promoting computer research as it may have resources for physical fitness which can improve cognitive abilities.\n2) No, I haven't interacted with anyone in the small town who shares my passion for computer research.\n3) I don't recall any past experiences or memories that could provide insights on advancing the process of computer research in this small town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:40 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town? If yes, which one has potential to aid in promoting computer research?\n2) Have you interacted with anyone in the small town? Are there individuals who share your passion for computer research?\n3) Can you recall any past experiences or memories that could provide insights on how to further advance the process of computer research in this small town?"} -{"response":"1) Yes, I have explored the buildings in the small town. The gym could have potential to aid in promoting computer research as it may have resources for physical fitness which can improve cognitive abilities.\n2) No, I haven't interacted with anyone in the small town who shares my passion for computer research.\n3) I don't recall any past experiences or memories that could provide insights on advancing the process of computer research in this small town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Explore resources related to computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Set up computer and start researching."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Set up computer and start researching. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\": \"1800\",\n\"result\": \"The game character sets up the computer and starts researching. No purchases are made at the table.\",\n}"} -{"response":"{\"continue_time\": \"1800\",\n\"result\": \"The game character sets up the computer and starts researching. No purchases are made at the table.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Ask for advice about exploring computer research resources."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask for advice about exploring computer research resources."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask for advice about exploring computer research resources. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hi pH! In order to find potential collaborators for computer research, I suggest exploring the library and contacting experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on exploring the library and connecting with experts for computer research. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, exploring the library and connecting with experts in town would be my suggestion."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Finding potential collaborators for computer research requires exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the advice on finding potential collaborators for computer research. Do you have any suggestions on how to find new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask for advice about exploring computer research resources."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask for advice about exploring computer research resources. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I heard you're interested in computer research. To explore resources, I suggest visiting the local library and connecting with experts in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask for advice about exploring computer research resources."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask for advice about exploring computer research resources. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer research. To explore resources, I suggest visiting the local library and connecting with experts in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for seeking my advice on exploring computer research resources. I recommend exploring the library and connecting with experts in town to find valuable information."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask for advice about exploring computer research resources."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask for advice about exploring computer research resources. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer research. To explore resources, I suggest visiting the local library and connecting with experts in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for seeking my advice on exploring computer research resources. I recommend exploring the library and connecting with experts in town to find valuable information."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask for advice about exploring computer research resources."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask for advice about exploring computer research resources. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer research. To explore resources, I suggest visiting the local library and connecting with experts in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for seeking my advice on exploring computer research resources. I recommend exploring the library and connecting with experts in town to find valuable information."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for seeking my advice on exploring computer research resources. I recommend exploring the library and connecting with experts in town to find valuable information."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"none","topic":"none"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"none","topic":"none"} -The name of whom the game character is chatting with : none -The topic that the game character wants to talk about : none -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer research. To explore resources, I suggest visiting the local library and connecting with experts in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for seeking my advice on exploring computer research resources. I recommend exploring the library and connecting with experts in town to find valuable information."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for seeking my advice on exploring computer research resources. I recommend exploring the library and connecting with experts in town to find valuable information."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your interest in computer research. Have you tried exploring the local library and connecting with experts in town for valuable resources?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer research. To explore resources, I suggest visiting the local library and connecting with experts in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for seeking my advice on exploring computer research resources. I recommend exploring the library and connecting with experts in town to find valuable information."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for seeking my advice on exploring computer research resources. I recommend exploring the library and connecting with experts in town to find valuable information."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I see that you're interested in computer research. Are you looking for specific resources or just general information?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I see that you're interested in computer research. Are you looking for specific resources or just general information?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I see that you're interested in computer research. Are you looking for specific resources or just general information?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I see that you're interested in computer research. Are you looking for specific resources or just general information?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I see that you're interested in computer research. Are you looking for specific resources or just general information?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan, thank you for reaching out. I'm interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I see that you're interested in computer research. Are you looking for specific resources or just general information?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan, thank you for reaching out. I'm interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! Thank you for reaching out. I'm glad to chat about computer research. Do you have any recommendations or suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I see that you're interested in computer research. Are you looking for specific resources or just general information?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan, thank you for reaching out. I'm interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm glad to chat about computer research. Do you have any recommendations or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi Alan! I appreciate your interest. I'm looking for resources on computer research. Do you have any suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I see that you're interested in computer research. Are you looking for specific resources or just general information?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan, thank you for reaching out. I'm interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm glad to chat about computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest. I'm looking for resources on computer research. Do you have any suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi Alan, thank you for reaching out. I appreciate your interest. I'm looking for resources on computer research. Do you have any suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I see that you're interested in computer research. Are you looking for specific resources or just general information?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan, thank you for reaching out. I'm interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm glad to chat about computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest. I'm looking for resources on computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan, thank you for reaching out. I appreciate your interest. I'm looking for resources on computer research. Do you have any suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I see that you're interested in computer research. Are you looking for specific resources or just general information?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan, thank you for reaching out. I'm interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm glad to chat about computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest. I'm looking for resources on computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan, thank you for reaching out. I appreciate your interest. I'm looking for resources on computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! Thank you for reaching out. I appreciate your interest in computer research. Do you have any recommendations or suggestions?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Explore resources related to computer research."} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times."],"impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! I see that you're interested in computer research. Are you looking for specific resources or just general information?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan, thank you for reaching out. I'm interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm glad to chat about computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest. I'm looking for resources on computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan, thank you for reaching out. I appreciate your interest. I'm looking for resources on computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I appreciate your interest in computer research. Do you have any recommendations or suggestions?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is a genius with outstanding talents.","newEpisodicMemory":"Alan failed to research potential computer research resources online multiple times."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town that might be helpful for promoting computer research?\n2) Do you know anyone in the small town who shares your passion for computer research and could contribute to your ultimate goal?\n3) Have you considered reaching out to the people in your long-term memory for support or collaboration in advancing the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town that might be helpful for promoting computer research?\n2) Do you know anyone in the small town who shares your passion for computer research and could contribute to your ultimate goal?\n3) Have you considered reaching out to the people in your long-term memory for support or collaboration in advancing the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Explore the gym and park in the small town. They may provide resources and inspiration for promoting computer research.\n2) Look for someone in the small town who is passionate about computer research. They could contribute to your ultimate goal.\n3) Consider reaching out to the people in your long-term memory. They may provide support and collaboration in advancing the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:23 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town that might be helpful for promoting computer research?\n2) Do you know anyone in the small town who shares your passion for computer research and could contribute to your ultimate goal?\n3) Have you considered reaching out to the people in your long-term memory for support or collaboration in advancing the process of computer research?"} -{"response":"1) Explore the gym and park in the small town. They may provide resources and inspiration for promoting computer research.\n2) Look for someone in the small town who is passionate about computer research. They could contribute to your ultimate goal.\n3) Consider reaching out to the people in your long-term memory. They may provide support and collaboration in advancing the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Relax and clear my mind."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Computer research progress in the town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind."} -The game character is going to : {"action":"chat","person":"pH","topic":"Computer research progress in the town."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Computer research progress in the town. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I see that you're interested in computer research. Are you looking for specific resources or just general information?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan, thank you for reaching out. I'm interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm glad to chat about computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest. I'm looking for resources on computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan : Hi Alan, thank you for reaching out. I appreciate your interest. I'm looking for resources on computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I'm actually interested in exploring resources related to computer research. Do you have any recommendations or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! Thank you for reaching out. I appreciate your interest in computer research. Do you have any recommendations or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you're interested in computer research. I've been working on promoting the process of computer research. Have you seen any progress in this small town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind."} -The game character is going to : {"action":"chat","person":"pH","topic":"Computer research progress in the town."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Computer research progress in the town. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in computer research. I've been working on promoting the process of computer research. Have you seen any progress in this small town?"},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you're interested in computer research. I've been working on promoting the process of computer research. Have you seen any progress in this small town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind."} -The game character is going to : {"action":"chat","person":"pH","topic":"Computer research progress in the town."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Computer research progress in the town. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in computer research. I've been working on promoting the process of computer research. Have you seen any progress in this small town?"},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in computer research. I've been working on promoting the process of computer research. Have you seen any progress in this small town?"},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you're interested in computer research. I've been working on promoting the process of computer research. Have you seen any progress in this small town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind."} -The game character is going to : {"action":"chat","person":"pH","topic":"Computer research progress in the town."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Computer research progress in the town. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in computer research. I've been working on promoting the process of computer research. Have you seen any progress in this small town?"},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in computer research. I've been working on promoting the process of computer research. Have you seen any progress in this small town?"},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in computer research. I've been working on promoting the process of computer research. Have you seen any progress in this small town?"},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I've been promoting computer research. Have you noticed any progress in this small town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind."} -The game character is going to : {"action":"chat","person":"pH","topic":"Computer research progress in the town."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Computer research progress in the town. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in computer research. I've been working on promoting the process of computer research. Have you seen any progress in this small town?"},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in computer research. I've been working on promoting the process of computer research. Have you seen any progress in this small town?"},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in computer research. I've been working on promoting the process of computer research. Have you seen any progress in this small town?"},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan: Hi pH! I've been promoting computer research. Have you noticed any progress in this small town?"},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I've been promoting computer research. Have you noticed any progress in this small town?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind."} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times."],"impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in computer research. I've been working on promoting the process of computer research. Have you seen any progress in this small town?"},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in computer research. I've been working on promoting the process of computer research. Have you seen any progress in this small town?"},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in computer research. I've been working on promoting the process of computer research. Have you seen any progress in this small town?"},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan: Hi pH! I've been promoting computer research. Have you noticed any progress in this small town?"},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan: Hi pH! I've been promoting computer research. Have you noticed any progress in this small town?"},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"response":"{\n \"people\":{\"Alan\":{\"impression\":\"Alan is a genius with outstanding talents. He failed to research potential computer research resources online multiple times.\",\"newEpisodicMemory\":\"Alan failed to research potential computer research resources online multiple times.\"}}\n \"buildings\":{}\n}"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered establishing a research lab in the small town to further advance computer research?\n2) Who are the other talented researchers or potential collaborators in the small town that could contribute to your ultimate goal?\n3) Are there any specific buildings in the small town that can be utilized or modified to support the progress of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered establishing a research lab in the small town to further advance computer research?\n2) Who are the other talented researchers or potential collaborators in the small town that could contribute to your ultimate goal?\n3) Are there any specific buildings in the small town that can be utilized or modified to support the progress of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, establishing a research lab in the small town would be a great step towards promoting computer research.\n2) There may be other talented researchers or potential collaborators in the small town who can contribute to your ultimate goal. Further investigation is needed.\n3) There are no specific buildings in the small town that can be utilized or modified to support the progress of computer research. However, a new building for the research lab could be considered."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:42 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered establishing a research lab in the small town to further advance computer research?\n2) Who are the other talented researchers or potential collaborators in the small town that could contribute to your ultimate goal?\n3) Are there any specific buildings in the small town that can be utilized or modified to support the progress of computer research?"} -{"response":"1) Yes, establishing a research lab in the small town would be a great step towards promoting computer research.\n2) There may be other talented researchers or potential collaborators in the small town who can contribute to your ultimate goal. Further investigation is needed.\n3) There are no specific buildings in the small town that can be utilized or modified to support the progress of computer research. However, a new building for the research lab could be considered."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Take a break and clear my mind."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Take a break and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : gourmet recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Sure, I can recommend gourmet recipes. Are you looking for specific cuisine or ingredients?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : gourmet recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I can recommend gourmet recipes. Are you looking for specific cuisine or ingredients?"},{"speaker":"pH","content":"pH : That's great, Alan! I'm open to any cuisine or ingredients. Surprise me with your gourmet recipes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : How about a fusion recipe? Try mixing traditional Italian pasta with Japanese miso sauce. The combination of flavors will surprise you!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : gourmet recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I can recommend gourmet recipes. Are you looking for specific cuisine or ingredients?"},{"speaker":"pH","content":"pH : That's great, Alan! I'm open to any cuisine or ingredients. Surprise me with your gourmet recipes!"},{"speaker":"Alan","content":"Alan : How about a fusion recipe? Try mixing traditional Italian pasta with Japanese miso sauce. The combination of flavors will surprise you!"},{"speaker":"pH","content":"pH : Hi Alan! That fusion recipe sounds intriguing! I never thought about mixing Italian pasta with Japanese miso sauce. How did you come up with that idea?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Well, pH, as a computer researcher, I constantly explore new possibilities and think outside the box. Mixing different cuisines was one of my experiments!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : gourmet recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I can recommend gourmet recipes. Are you looking for specific cuisine or ingredients?"},{"speaker":"pH","content":"pH : That's great, Alan! I'm open to any cuisine or ingredients. Surprise me with your gourmet recipes!"},{"speaker":"Alan","content":"Alan : How about a fusion recipe? Try mixing traditional Italian pasta with Japanese miso sauce. The combination of flavors will surprise you!"},{"speaker":"pH","content":"pH : Hi Alan! That fusion recipe sounds intriguing! I never thought about mixing Italian pasta with Japanese miso sauce. How did you come up with that idea?"},{"speaker":"Alan","content":"Alan : Well, pH, as a computer researcher, I constantly explore new possibilities and think outside the box. Mixing different cuisines was one of my experiments!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're here. Your fusion recipe was amazing! Do you have any other gourmet recipes to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you, pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices? It's a delightful combination!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : gourmet recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I can recommend gourmet recipes. Are you looking for specific cuisine or ingredients?"},{"speaker":"pH","content":"pH : That's great, Alan! I'm open to any cuisine or ingredients. Surprise me with your gourmet recipes!"},{"speaker":"Alan","content":"Alan : How about a fusion recipe? Try mixing traditional Italian pasta with Japanese miso sauce. The combination of flavors will surprise you!"},{"speaker":"pH","content":"pH : Hi Alan! That fusion recipe sounds intriguing! I never thought about mixing Italian pasta with Japanese miso sauce. How did you come up with that idea?"},{"speaker":"Alan","content":"Alan : Well, pH, as a computer researcher, I constantly explore new possibilities and think outside the box. Mixing different cuisines was one of my experiments!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're here. Your fusion recipe was amazing! Do you have any other gourmet recipes to share?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices? It's a delightful combination!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for sharing the fusion recipe! It was amazing. Do you have any other gourmet recipes to recommend?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Take a break and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"Sit on the bench and take a break."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Sit on the bench and take a break. -Acts finished in this loop before : [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character sat on the bench and took a break, feeling refreshed.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"The character sat on the bench and took a break, feeling refreshed.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"Sit on the bench and take a break.","continue_time":1800,"result":"The character sat on the bench and took a break, feeling refreshed."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times."],"impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"Sit on the bench and take a break.","continue_time":1800,"result":"The character sat on the bench and took a break, feeling refreshed."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I can recommend gourmet recipes. Are you looking for specific cuisine or ingredients?"},{"speaker":"pH","content":"pH : That's great, Alan! I'm open to any cuisine or ingredients. Surprise me with your gourmet recipes!"},{"speaker":"Alan","content":"Alan : How about a fusion recipe? Try mixing traditional Italian pasta with Japanese miso sauce. The combination of flavors will surprise you!"},{"speaker":"pH","content":"pH : Hi Alan! That fusion recipe sounds intriguing! I never thought about mixing Italian pasta with Japanese miso sauce. How did you come up with that idea?"},{"speaker":"Alan","content":"Alan : Well, pH, as a computer researcher, I constantly explore new possibilities and think outside the box. Mixing different cuisines was one of my experiments!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're here. Your fusion recipe was amazing! Do you have any other gourmet recipes to share?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices? It's a delightful combination!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for sharing the fusion recipe! It was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is a genius with outstanding talents.","newEpisodicMemory":"Alan successfully shared gourmet recipes and impressed pH."}},"buildings":{"park":{"impression":"The park is a peaceful place for a break.","newEpisodicMemory":"Alan sat on the bench in the park, took a break, and felt refreshed."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What resources or support can be found in the small town to assist with computer research and development?\n2) Are there any buildings or locations nearby that could serve as a research lab or provide a suitable environment for computer experimentation and innovation?\n3) Is there anyone in the small town who shares Alan's passion for computer research, and if so, how can he connect with them to collaborate and further progress his ultimate goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What resources or support can be found in the small town to assist with computer research and development?\n2) Are there any buildings or locations nearby that could serve as a research lab or provide a suitable environment for computer experimentation and innovation?\n3) Is there anyone in the small town who shares Alan's passion for computer research, and if so, how can he connect with them to collaborate and further progress his ultimate goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) There are no specific resources or support for computer research in the small town.\n2) None of the buildings nearby are suitable for research or innovation labs.\n3) There is no one in the small town who shares Alan's passion for computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:09 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What resources or support can be found in the small town to assist with computer research and development?\n2) Are there any buildings or locations nearby that could serve as a research lab or provide a suitable environment for computer experimentation and innovation?\n3) Is there anyone in the small town who shares Alan's passion for computer research, and if so, how can he connect with them to collaborate and further progress his ultimate goal?"} -{"response":"1) There are no specific resources or support for computer research in the small town.\n2) None of the buildings nearby are suitable for research or innovation labs.\n3) There is no one in the small town who shares Alan's passion for computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Rest and recharge."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Rest and recharge."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"Sit on the bench and take a break.","continue_time":1800,"result":"The character sat on the bench and took a break, feeling refreshed."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Rest and recharge."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[{"equipment":"table","operation":"Set up computer and start researching.","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"Sit on the bench and take a break.","continue_time":1800,"result":"The character sat on the bench and took a break, feeling refreshed."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Can you provide any information about the history and development of computer research in this small town?\n2) Are there any specific buildings or resources in this town that could aid in promoting the process of computer research?\n3) Have you interacted with anyone in this town who shares your passion or has knowledge in the field of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Can you provide any information about the history and development of computer research in this small town?\n2) Are there any specific buildings or resources in this town that could aid in promoting the process of computer research?\n3) Have you interacted with anyone in this town who shares your passion or has knowledge in the field of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) There is no information available about the history and development of computer research in this small town in my long-term memory.\n2) The buildings and resources in this town do not seem to directly aid in promoting the process of computer research based on my long-term memory.\n3) There is nobody in this town that I have interacted with who shares my passion or has knowledge in the field of computer research, according to my long-term memory."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:28 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Can you provide any information about the history and development of computer research in this small town?\n2) Are there any specific buildings or resources in this town that could aid in promoting the process of computer research?\n3) Have you interacted with anyone in this town who shares your passion or has knowledge in the field of computer research?"} -{"response":"1) There is no information available about the history and development of computer research in this small town in my long-term memory.\n2) The buildings and resources in this town do not seem to directly aid in promoting the process of computer research based on my long-term memory.\n3) There is nobody in this town that I have interacted with who shares my passion or has knowledge in the field of computer research, according to my long-term memory."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Search for potential computer research materials."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"experience","experienceID":"3"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend a good restaurant to try new dishes and explore different cuisines. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. It was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices?"},{"speaker":"pH","content":"pH : Hi Alan! The fusion recipe was amazing. Do you have any other gourmet recipes to recommend?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"experience","experienceID":"3"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend a good restaurant to try new dishes and explore different cuisines. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. It was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices?"},{"speaker":"pH","content":"pH : Hi Alan! The fusion recipe was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"experience","experienceID":"3"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend a good restaurant to try new dishes and explore different cuisines. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. It was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices?"},{"speaker":"pH","content":"pH : Hi Alan! The fusion recipe was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"experience","experienceID":"3"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend a good restaurant to try new dishes and explore different cuisines. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. It was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices?"},{"speaker":"pH","content":"pH : Hi Alan! The fusion recipe was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"computer research resources in the town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research resources in the town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research resources in the town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. It was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices?"},{"speaker":"pH","content":"pH : Hi Alan! The fusion recipe was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Since you enjoy exploring different cuisines, I think you might be interested in unique and delicious treats at the new dessert shop in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research resources in the town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research resources in the town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you enjoy exploring different cuisines, I think you might be interested in unique and delicious treats at the new dessert shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, Alan! I heard you mentioned a new dessert shop. Have you come across any potential computer research resources in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research resources in the town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research resources in the town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you enjoy exploring different cuisines, I think you might be interested in unique and delicious treats at the new dessert shop in town."},{"speaker":"Alan","content":"Alan : Hello, Alan! I heard you mentioned a new dessert shop. Have you come across any potential computer research resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Yes, I have been researching computer research resources in town. The dessert shop might not have what I need, but it's worth a visit for treats."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research resources in the town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research resources in the town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you enjoy exploring different cuisines, I think you might be interested in unique and delicious treats at the new dessert shop in town."},{"speaker":"Alan","content":"Alan : Hello, Alan! I heard you mentioned a new dessert shop. Have you come across any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Yes, I have been researching computer research resources in town. The dessert shop might not have what I need, but it's worth a visit for treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research resources in the town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research resources in the town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you enjoy exploring different cuisines, I think you might be interested in unique and delicious treats at the new dessert shop in town."},{"speaker":"Alan","content":"Alan : Hello, Alan! I heard you mentioned a new dessert shop. Have you come across any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Yes, I have been researching computer research resources in town. The dessert shop might not have what I need, but it's worth a visit for treats."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research resources in the town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research resources in the town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you enjoy exploring different cuisines, I think you might be interested in unique and delicious treats at the new dessert shop in town."},{"speaker":"Alan","content":"Alan : Hello, Alan! I heard you mentioned a new dessert shop. Have you come across any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Yes, I have been researching computer research resources in town. The dessert shop might not have what I need, but it's worth a visit for treats."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research resources in the town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research resources in the town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you enjoy exploring different cuisines, I think you might be interested in unique and delicious treats at the new dessert shop in town."},{"speaker":"Alan","content":"Alan : Hello, Alan! I heard you mentioned a new dessert shop. Have you come across any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Yes, I have been researching computer research resources in town. The dessert shop might not have what I need, but it's worth a visit for treats."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, Alan! I have been researching computer research resources in town. Have you found any potential options?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research resources in the town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research resources in the town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you enjoy exploring different cuisines, I think you might be interested in unique and delicious treats at the new dessert shop in town."},{"speaker":"Alan","content":"Alan : Hello, Alan! I heard you mentioned a new dessert shop. Have you come across any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Yes, I have been researching computer research resources in town. The dessert shop might not have what I need, but it's worth a visit for treats."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I have been researching computer research resources in town. Have you found any potential options?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research resources in the town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research resources in the town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you enjoy exploring different cuisines, I think you might be interested in unique and delicious treats at the new dessert shop in town."},{"speaker":"Alan","content":"Alan : Hello, Alan! I heard you mentioned a new dessert shop. Have you come across any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Yes, I have been researching computer research resources in town. The dessert shop might not have what I need, but it's worth a visit for treats."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I have been researching computer research resources in town. Have you found any potential options?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research resources in the town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research resources in the town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you enjoy exploring different cuisines, I think you might be interested in unique and delicious treats at the new dessert shop in town."},{"speaker":"Alan","content":"Alan : Hello, Alan! I heard you mentioned a new dessert shop. Have you come across any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Yes, I have been researching computer research resources in town. The dessert shop might not have what I need, but it's worth a visit for treats."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I have been researching computer research resources in town. Have you found any potential options?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Computer research progress check"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research progress check"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research progress check -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you enjoy exploring different cuisines, I think you might be interested in unique and delicious treats at the new dessert shop in town."},{"speaker":"Alan","content":"Alan : Hello, Alan! I heard you mentioned a new dessert shop. Have you come across any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Yes, I have been researching computer research resources in town. The dessert shop might not have what I need, but it's worth a visit for treats."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I have been researching computer research resources in town. Have you found any potential options?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research progress check"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research progress check -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research progress check"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research progress check -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, Alan! I appreciate your progress. Could you please share your findings on potential computer research resources in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research progress check"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research progress check -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Could you please share your findings on potential computer research resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research progress check"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research progress check -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Could you please share your findings on potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research progress check"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research progress check -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Could you please share your findings on potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research progress check"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research progress check -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Could you please share your findings on potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research progress check"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research progress check -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Could you please share your findings on potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."},{"speaker":"Alan","content":"Alan : Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research progress check"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research progress check -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Could you please share your findings on potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."},{"speaker":"Alan","content":"Alan : Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research progress check"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research progress check -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Could you please share your findings on potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."},{"speaker":"Alan","content":"Alan : Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Search for potential computer research materials."} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Could you please share your findings on potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."},{"speaker":"Alan","content":"Alan : Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? There might be potential resources or research inspiration related to computer innovation.\n2) Is there anyone in town who shares your passion for computer research? Identifying potential collaborators could help promote your ultimate goal.\n3) Have you investigated the gym in town? Physical exercise can improve cognitive abilities and potentially enhance your computer research progress."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? There might be potential resources or research inspiration related to computer innovation.\n2) Is there anyone in town who shares your passion for computer research? Identifying potential collaborators could help promote your ultimate goal.\n3) Have you investigated the gym in town? Physical exercise can improve cognitive abilities and potentially enhance your computer research progress."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, Alan has not explored the dessert shop in town. There might be potential resources or research inspiration related to computer innovation. \n2) It is unknown if there is anyone in town who shares Alan's passion for computer research. Identifying potential collaborators could help promote his ultimate goal. \n3) No, Alan has not investigated the gym in town. Physical exercise can improve cognitive abilities and potentially enhance his computer research progress."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:22 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? There might be potential resources or research inspiration related to computer innovation.\n2) Is there anyone in town who shares your passion for computer research? Identifying potential collaborators could help promote your ultimate goal.\n3) Have you investigated the gym in town? Physical exercise can improve cognitive abilities and potentially enhance your computer research progress."} -{"response":"1) No, Alan has not explored the dessert shop in town. There might be potential resources or research inspiration related to computer innovation. \n2) It is unknown if there is anyone in town who shares Alan's passion for computer research. Identifying potential collaborators could help promote his ultimate goal. \n3) No, Alan has not investigated the gym in town. Physical exercise can improve cognitive abilities and potentially enhance his computer research progress."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Take a rest and recharge."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Take a rest and recharge."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research progress check"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Take a rest and recharge."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Computer research progress check"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Take a rest and recharge."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to promote computer research effectively?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Take a rest and recharge."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to promote computer research effectively?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to promote computer research effectively? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Take a rest and recharge."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to promote computer research effectively?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to promote computer research effectively? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Take a rest and recharge."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to promote computer research effectively?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to promote computer research effectively? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I appreciate your progress in potential computer research resources. As a fellow genius, let's discuss effective ways to promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Take a rest and recharge."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to promote computer research effectively?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to promote computer research effectively? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your progress in potential computer research resources. As a fellow genius, let's discuss effective ways to promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers or hosting conferences?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Take a rest and recharge."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to promote computer research effectively?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to promote computer research effectively? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your progress in potential computer research resources. As a fellow genius, let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers or hosting conferences?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! As a fellow genius, I appreciate your progress in potential computer research resources. Let's discuss effective ways to promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Take a rest and recharge."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to promote computer research effectively?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to promote computer research effectively? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your progress in potential computer research resources. As a fellow genius, let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers or hosting conferences?"},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, I appreciate your progress in potential computer research resources. Let's discuss effective ways to promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello, Alan! As a fellow genius, let's discuss effective ways to promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Take a rest and recharge."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to promote computer research effectively?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to promote computer research effectively? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your progress in potential computer research resources. As a fellow genius, let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers or hosting conferences?"},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, I appreciate your progress in potential computer research resources. Let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello, Alan! As a fellow genius, let's discuss effective ways to promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Take a rest and recharge."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to promote computer research effectively?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to promote computer research effectively? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your progress in potential computer research resources. As a fellow genius, let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers or hosting conferences?"},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, I appreciate your progress in potential computer research resources. Let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello, Alan! As a fellow genius, let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Take a rest and recharge."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to promote computer research effectively?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to promote computer research effectively? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your progress in potential computer research resources. As a fellow genius, let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers or hosting conferences?"},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, I appreciate your progress in potential computer research resources. Let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello, Alan! As a fellow genius, let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers?"},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Take a rest and recharge."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to promote computer research effectively?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to promote computer research effectively? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your progress in potential computer research resources. As a fellow genius, let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers or hosting conferences?"},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, I appreciate your progress in potential computer research resources. Let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello, Alan! As a fellow genius, let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers?"},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers?"},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! As a fellow genius and computer research enthusiast, let's discuss effective ways to promote computer research."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Take a rest and recharge."} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your progress in potential computer research resources. As a fellow genius, let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers or hosting conferences?"},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, I appreciate your progress in potential computer research resources. Let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello, Alan! As a fellow genius, let's discuss effective ways to promote computer research."},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers?"},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers?"},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers?"},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius and computer research enthusiast, let's discuss effective ways to promote computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is a genius with outstanding talents.","newEpisodicMemory":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"impression":"pH appreciated Alan's progress on potential computer research resources.","newEpisodicMemory":"pH learned about Alan's research progress and received recommendations from him."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's progress on potential computer research resources."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) In your research, have you considered the potential benefits of collaborating with others in the small town, such as the dessert shop owner or the gym owner?\n2) Can you share any updates on your progress with computer research resources that pH appreciated? Maybe there are resources or insights in the small town that could contribute to your ultimate goal.\n3) Have you explored the park in the small town? It might provide a peaceful environment for focused research, or even inspiration for new ideas."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's progress on potential computer research resources."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) In your research, have you considered the potential benefits of collaborating with others in the small town, such as the dessert shop owner or the gym owner?\n2) Can you share any updates on your progress with computer research resources that pH appreciated? Maybe there are resources or insights in the small town that could contribute to your ultimate goal.\n3) Have you explored the park in the small town? It might provide a peaceful environment for focused research, or even inspiration for new ideas."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, Alan has not considered collaborating with others in the small town as it does not align with his introverted personality and his sole focus on research.\n2) Alan has not shared any updates on his progress with computer research resources with pH or anyone else.\n3) Alan has not explored the park in the small town as he is solely focused on his research and does not seek inspiration from the environment."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:49 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's progress on potential computer research resources."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) In your research, have you considered the potential benefits of collaborating with others in the small town, such as the dessert shop owner or the gym owner?\n2) Can you share any updates on your progress with computer research resources that pH appreciated? Maybe there are resources or insights in the small town that could contribute to your ultimate goal.\n3) Have you explored the park in the small town? It might provide a peaceful environment for focused research, or even inspiration for new ideas."} -{"response":"1) No, Alan has not considered collaborating with others in the small town as it does not align with his introverted personality and his sole focus on research.\n2) Alan has not shared any updates on his progress with computer research resources with pH or anyone else.\n3) Alan has not explored the park in the small town as he is solely focused on his research and does not seek inspiration from the environment."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's progress on potential computer research resources."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him."],"impression":"pH appreciated Alan's progress on potential computer research resources."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ask for recipe suggestions and cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Want some recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him."],"impression":"pH appreciated Alan's progress on potential computer research resources."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ask for recipe suggestions and cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Want some recommendations?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him."],"impression":"pH appreciated Alan's progress on potential computer research resources."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ask for recipe suggestions and cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Want some recommendations?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him."],"impression":"pH appreciated Alan's progress on potential computer research resources."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ask for recipe suggestions and cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Want some recommendations?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop. Can you share any recipe suggestions or cooking tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in cooking. As an inventor, I focus mainly on computer research. Unfortunately, I don't have much knowledge or experience in recipes and cooking tips."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him."],"impression":"pH appreciated Alan's progress on potential computer research resources."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ask for recipe suggestions and cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Want some recommendations?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop. Can you share any recipe suggestions or cooking tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As an inventor, I focus mainly on computer research. Unfortunately, I don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear from you. I'm on a mission to taste all the delicious food in town. Do you have any recipe suggestions or cooking tips for me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's progress on potential computer research resources."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's progress on potential computer research resources."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Continue computer research on the table -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The game character continues computer research on the table.","bought_thing":null,"amount":null} -{"continue_time":6480000000,"result":"The game character continues computer research on the table.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's progress on potential computer research resources."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him."],"impression":"pH appreciated Alan's progress on potential computer research resources."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Want some recommendations?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop. Can you share any recipe suggestions or cooking tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As an inventor, I focus mainly on computer research. Unfortunately, I don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear from you. I'm on a mission to taste all the delicious food in town. Do you have any recipe suggestions or cooking tips for me?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is a genius with outstanding talents.","newEpisodicMemory":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"impression":"pH appreciated Alan's progress on potential computer research resources.","newEpisodicMemory":"pH learned about Alan's research progress and received recommendations from him."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's progress on potential computer research resources."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Based on your long-term memory, have you ever explored the potential computer research resources in any of the buildings in this small town?\n2) Considering Alan's introverted personality, is there a building in this small town that can provide a conducive environment for his research and promote the process of computer research?\n3) Have you ever had any interaction or received support from any specific individual in this small town who could help in promoting the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's progress on potential computer research resources."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Based on your long-term memory, have you ever explored the potential computer research resources in any of the buildings in this small town?\n2) Considering Alan's introverted personality, is there a building in this small town that can provide a conducive environment for his research and promote the process of computer research?\n3) Have you ever had any interaction or received support from any specific individual in this small town who could help in promoting the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, I have not explored any potential computer research resources in any of the buildings in this small town, based on my long-term memory.\n2) Yes, the houseZ building in this small town could provide a conducive environment for research and promote the process of computer research.\n3) No, I have not had any interaction or received support from any specific individual in this small town who could help in promoting the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 06:21 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's progress on potential computer research resources."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Based on your long-term memory, have you ever explored the potential computer research resources in any of the buildings in this small town?\n2) Considering Alan's introverted personality, is there a building in this small town that can provide a conducive environment for his research and promote the process of computer research?\n3) Have you ever had any interaction or received support from any specific individual in this small town who could help in promoting the process of computer research?"} -{"response":"1) No, I have not explored any potential computer research resources in any of the buildings in this small town, based on my long-term memory.\n2) Yes, the houseZ building in this small town could provide a conducive environment for research and promote the process of computer research.\n3) No, I have not had any interaction or received support from any specific individual in this small town who could help in promoting the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's progress on potential computer research resources."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH."],"impression":"Alan is a genius with outstanding talents."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him."],"impression":"pH appreciated Alan's progress on potential computer research resources."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Want some recommendations?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop. Can you share any recipe suggestions or cooking tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As an inventor, I focus mainly on computer research. Unfortunately, I don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear from you. I'm on a mission to taste all the delicious food in town. Do you have any recipe suggestions or cooking tips for me?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is a genius with outstanding talents and impressive research progress.","newEpisodicMemory":"Alan recommended the dessert shop and had a conversation with pH about it."},"pH":{"impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation.","newEpisodicMemory":"Alan had a conversation with pH and recommended the dessert shop."}},"buildings":{"dessert shop":{"impression":"","newEpisodicMemory":"Alan recommended the dessert shop to pH."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents and impressive research progress."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered collaborating with other researchers in the small town to further promote the process of computer research? \n2) Are there any specific buildings in the small town that could provide resources or support for your research? \n3) Is there anyone in your long-term memory who could potentially provide valuable insights or guidance in your quest to promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents and impressive research progress."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered collaborating with other researchers in the small town to further promote the process of computer research? \n2) Are there any specific buildings in the small town that could provide resources or support for your research? \n3) Is there anyone in your long-term memory who could potentially provide valuable insights or guidance in your quest to promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, collaborating with other researchers in the small town could further promote the process of computer research. \n2) The gym in the small town could provide resources such as fitness equipment, which can contribute to a healthy and focused mind for research. \n3) pH from your long-term memory could potentially provide valuable insights or guidance in your quest to promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 06:30 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents and impressive research progress."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered collaborating with other researchers in the small town to further promote the process of computer research? \n2) Are there any specific buildings in the small town that could provide resources or support for your research? \n3) Is there anyone in your long-term memory who could potentially provide valuable insights or guidance in your quest to promote the process of computer research?"} -{"response":"1) Yes, collaborating with other researchers in the small town could further promote the process of computer research. \n2) The gym in the small town could provide resources such as fitness equipment, which can contribute to a healthy and focused mind for research. \n3) pH from your long-term memory could potentially provide valuable insights or guidance in your quest to promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents and impressive research progress."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it."],"impression":"Alan is a genius with outstanding talents and impressive research progress."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop."],"impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Want some recommendations?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop. Can you share any recipe suggestions or cooking tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As an inventor, I focus mainly on computer research. Unfortunately, I don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear from you. I'm on a mission to taste all the delicious food in town. Do you have any recipe suggestions or cooking tips for me?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is a genius with outstanding talents and exceptional research progress.","newEpisodicMemory":"Alan recommended the dessert shop and had a conversation with pH about it."},"pH":{"impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation.","newEpisodicMemory":"pH had a conversation with Alan and received dessert shop recommendations."}},"buildings":{"dessert shop":{"impression":"The dessert shop offers a wide variety of tasty treats.","newEpisodicMemory":"Alan recommended the dessert shop to pH."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents and exceptional research progress."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Are there any buildings in the small town that have potential for supporting your computer research?\n2) Have you explored all the buildings in the small town and interacted with any characters who may have knowledge or resources related to your ultimate goal?\n3) Is there anyone in your long-term memory who could provide insights or support for promoting the process of computer research in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents and exceptional research progress."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Are there any buildings in the small town that have potential for supporting your computer research?\n2) Have you explored all the buildings in the small town and interacted with any characters who may have knowledge or resources related to your ultimate goal?\n3) Is there anyone in your long-term memory who could provide insights or support for promoting the process of computer research in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, the small town has the potential to support your computer research. You should explore the buildings and interact with characters to find resources and knowledge.\n2) It is recommended to explore all the buildings in the small town and interact with characters who may have knowledge or resources related to your ultimate goal.\n3) Yes, pH from your long-term memory could provide insights or support for promoting the process of computer research in the small town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 06:39 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents and exceptional research progress."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Are there any buildings in the small town that have potential for supporting your computer research?\n2) Have you explored all the buildings in the small town and interacted with any characters who may have knowledge or resources related to your ultimate goal?\n3) Is there anyone in your long-term memory who could provide insights or support for promoting the process of computer research in the small town?"} -{"response":"1) Yes, the small town has the potential to support your computer research. You should explore the buildings and interact with characters to find resources and knowledge.\n2) It is recommended to explore all the buildings in the small town and interact with characters who may have knowledge or resources related to your ultimate goal.\n3) Yes, pH from your long-term memory could provide insights or support for promoting the process of computer research in the small town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"research computer science books."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents and exceptional research progress."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents and exceptional research progress."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research computer science books on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research computer science books on the table -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The game character researched computer science books on the table.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The game character researched computer science books on the table.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents and exceptional research progress."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations."],"impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research computer science books."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : research ingredients and recipes for the library -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I appreciate your honesty. Maybe you know someone else who could help me with cooking tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips. However, I can recommend some great books on computer science for your research at the library!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations."],"impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research computer science books."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : research ingredients and recipes for the library -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I appreciate your honesty. Maybe you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan: I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips. However, I can recommend some great books on computer science for your research at the library!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your honesty. Do you know someone else who could help me with cooking tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations."],"impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research computer science books."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : research ingredients and recipes for the library -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I appreciate your honesty. Maybe you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan: I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips. However, I can recommend some great books on computer science for your research at the library!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your honesty. Do you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan : I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations."],"impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research computer science books."} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : research ingredients and recipes for the library -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I appreciate your honesty. Maybe you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan: I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips. However, I can recommend some great books on computer science for your research at the library!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your honesty. Do you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan : I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your honesty. Do you know someone else who could help me with cooking tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is a genius with outstanding talents and exceptional research progress."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer science books."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it."],"impression":"Alan is a genius with outstanding talents and exceptional research progress."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations."],"impression":"pH appreciated Alan's research progress and enjoyed the dessert shop recommendation."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I appreciate your honesty. Maybe you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan: I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips. However, I can recommend some great books on computer science for your research at the library!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your honesty. Do you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan : I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your honesty. Do you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan: I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan successfully researched computer science books on the table.","newEpisodicMemory":"Alan successfully researched computer science books on the table."},"pH":{"impression":"pH appreciated Alan's research progress and asked for cooking tips.","newEpisodicMemory":"pH asked Alan for cooking tips during library research."}},"buildings":{"library":{"impression":"The library provided resources for Alan's computer science research.","newEpisodicMemory":"Alan successfully researched computer science books at the library."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? It could provide inspiration or a relaxing environment for your computer research.\n2) Is there a gym in the small town? Regular exercise can improve focus and productivity in your computer research.\n3) Have you tried discussing your computer research with other characters in the town, like pH? Their opinions and feedback could be valuable for promoting the process of computer research."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? It could provide inspiration or a relaxing environment for your computer research.\n2) Is there a gym in the small town? Regular exercise can improve focus and productivity in your computer research.\n3) Have you tried discussing your computer research with other characters in the town, like pH? Their opinions and feedback could be valuable for promoting the process of computer research."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"Answers:\n1) No, Alan has not explored the dessert shop, but it could provide inspiration and a relaxing environment for his research.\n2) Yes, there is a gym in the small town. Regular exercise can improve focus and productivity in computer research.\n3) Yes, Alan should try discussing his research with pH and seek valuable opinions and feedback to promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 07:01 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? It could provide inspiration or a relaxing environment for your computer research.\n2) Is there a gym in the small town? Regular exercise can improve focus and productivity in your computer research.\n3) Have you tried discussing your computer research with other characters in the town, like pH? Their opinions and feedback could be valuable for promoting the process of computer research."} -{"response":"Answers:\n1) No, Alan has not explored the dessert shop, but it could provide inspiration and a relaxing environment for his research.\n2) Yes, there is a gym in the small town. Regular exercise can improve focus and productivity in computer research.\n3) Yes, Alan should try discussing his research with pH and seek valuable opinions and feedback to promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Relax and clear my mind for computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"computer research progress"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table."],"impression":"Alan successfully researched computer science books on the table."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research progress"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research progress -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I appreciate your honesty. Maybe you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan: I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips. However, I can recommend some great books on computer science for your research at the library!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your honesty. Do you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan : I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your honesty. Do you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan: I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with your progress in computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table."],"impression":"Alan successfully researched computer science books on the table."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research progress"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research progress -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with your progress in computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table."],"impression":"Alan successfully researched computer science books on the table."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research progress"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research progress -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with your progress in computer research?"},{"speaker":"Alan","content":"Alan: Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table."],"impression":"Alan successfully researched computer science books on the table."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research progress"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research progress -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with your progress in computer research?"},{"speaker":"Alan","content":"Alan: Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan : Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table."],"impression":"Alan successfully researched computer science books on the table."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research progress"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research progress -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with your progress in computer research?"},{"speaker":"Alan","content":"Alan: Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan : Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table."],"impression":"Alan successfully researched computer science books on the table."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research progress"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research progress -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with your progress in computer research?"},{"speaker":"Alan","content":"Alan: Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan : Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table."],"impression":"Alan successfully researched computer science books on the table."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research progress"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research progress -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with your progress in computer research?"},{"speaker":"Alan","content":"Alan: Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan : Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table."],"impression":"Alan successfully researched computer science books on the table."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research progress"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research progress -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with your progress in computer research?"},{"speaker":"Alan","content":"Alan: Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan : Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table."],"impression":"Alan successfully researched computer science books on the table."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research progress"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research progress -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with your progress in computer research?"},{"speaker":"Alan","content":"Alan: Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan : Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table."],"impression":"Alan successfully researched computer science books on the table."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research progress"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research progress -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with your progress in computer research?"},{"speaker":"Alan","content":"Alan: Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan : Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"Sit on the bench and clear your mind."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Sit on the bench and clear your mind. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You sit on the bench and clear your mind. You feel better.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table."],"impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with your progress in computer research?"},{"speaker":"Alan","content":"Alan: Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan : Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan successfully researched computer science books on the table.","newEpisodicMemory":"Alan sat on the bench and cleared his mind. He felt better."},"pH":{"impression":"pH appreciated Alan's research progress and asked for cooking tips.","newEpisodicMemory":"pH had a conversation with Alan and received recommendations for the dessert shop."}},"buildings":{"park":{"impression":"","newEpisodicMemory":"Alan built a park to relax and clear his mind for computer research. The park became a success."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town to see if any of them align with your computer research goals?\n2) Is there anyone in your long-term memory who could potentially help you promote the process of computer research?\n3) In your long-term memory, do you have any research notes or unfinished projects that could contribute to your ultimate goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town to see if any of them align with your computer research goals?\n2) Is there anyone in your long-term memory who could potentially help you promote the process of computer research?\n3) In your long-term memory, do you have any research notes or unfinished projects that could contribute to your ultimate goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the buildings in the small town might provide resources that align with your computer research goals.\n2) In your long-term memory, pH showed interest in your research progress. They could potentially help you promote the process of computer research.\n3) No, there are no research notes or unfinished projects in your long-term memory that could contribute to your ultimate goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 07:41 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town to see if any of them align with your computer research goals?\n2) Is there anyone in your long-term memory who could potentially help you promote the process of computer research?\n3) In your long-term memory, do you have any research notes or unfinished projects that could contribute to your ultimate goal?"} -{"response":"1) Yes, exploring the buildings in the small town might provide resources that align with your computer research goals.\n2) In your long-term memory, pH showed interest in your research progress. They could potentially help you promote the process of computer research.\n3) No, there are no research notes or unfinished projects in your long-term memory that could contribute to your ultimate goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Research more computer science books."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Ask pH for advice on finding relevant books in the library."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Research more computer science books."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH for advice on finding relevant books in the library."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH for advice on finding relevant books in the library. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with your progress in computer research?"},{"speaker":"Alan","content":"Alan: Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan : Hello Alan! I see that you are interested in computer research. I would be happy to chat with you about your progress!"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. How is your progress coming along?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Research more computer science books."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH for advice on finding relevant books in the library."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH for advice on finding relevant books in the library. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! I'm actually looking for books on recipes. Do you have any recommendations or tips on finding relevant books in the library?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Research more computer science books."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH for advice on finding relevant books in the library."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH for advice on finding relevant books in the library. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! I'm actually looking for books on recipes. Do you have any recommendations or tips on finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I appreciate your interest in computer research. To find relevant books in the library, you can start by exploring the computer science section or asking the librarian for recommendations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Research more computer science books."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH for advice on finding relevant books in the library."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH for advice on finding relevant books in the library. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! I'm actually looking for books on recipes. Do you have any recommendations or tips on finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: I appreciate your interest in computer research. To find relevant books in the library, you can start by exploring the computer science section or asking the librarian for recommendations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Research more computer science books."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH for advice on finding relevant books in the library."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH for advice on finding relevant books in the library. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! I'm actually looking for books on recipes. Do you have any recommendations or tips on finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: I appreciate your interest in computer research. To find relevant books in the library, you can start by exploring the computer science section or asking the librarian for recommendations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research computer science books."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : research computer science books. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"The game character spent 1 hour researching computer science books with the table equipment."} -{"continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research computer science books."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research computer science books. -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."} -{"continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books on the table","continue_time":6480000000,"result":"The game character researched computer science books on the table."}]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research computer science books"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research computer science books -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."} -{"continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered visiting the dessert shop in town? It might inspire new ideas for computer research while enjoying a sweet treat.\n2) Do you think interacting with people in the small town, like pH, could help promote the process of computer research? \n3) Are there any specific buildings in town that you feel could provide resources or support for your computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered visiting the dessert shop in town? It might inspire new ideas for computer research while enjoying a sweet treat.\n2) Do you think interacting with people in the small town, like pH, could help promote the process of computer research? \n3) Are there any specific buildings in town that you feel could provide resources or support for your computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, visiting the dessert shop in town could help inspire new ideas for computer research while enjoying a sweet treat.\n2) Interacting with people in the small town, like pH, could provide valuable insights and support for promoting the process of computer research.\n3) It's worth exploring specific buildings in town, such as the library, university, or tech hub, which could offer resources and support for your computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 08:28 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered visiting the dessert shop in town? It might inspire new ideas for computer research while enjoying a sweet treat.\n2) Do you think interacting with people in the small town, like pH, could help promote the process of computer research? \n3) Are there any specific buildings in town that you feel could provide resources or support for your computer research?"} -{"response":"1) Yes, visiting the dessert shop in town could help inspire new ideas for computer research while enjoying a sweet treat.\n2) Interacting with people in the small town, like pH, could provide valuable insights and support for promoting the process of computer research.\n3) It's worth exploring specific buildings in town, such as the library, university, or tech hub, which could offer resources and support for your computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Research computer science books."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Continue computer research on the table."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Continue computer research on the table. -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Continue computer research on the table."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Continue computer research on the table. -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Continue computer research on the table."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Continue computer research on the table. -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue researching computer science books."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue researching computer science books. -Acts finished in this loop before : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."} -{"continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better."],"impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! I'm actually looking for books on recipes. Do you have any recommendations or tips on finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: I appreciate your interest in computer research. To find relevant books in the library, you can start by exploring the computer science section or asking the librarian for recommendations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan successfully researched computer science books on the table.","newEpisodicMemory":"Alan spent hours researching computer science books with the table equipment."},"pH":{"impression":"pH appreciated Alan's research progress and asked for cooking tips.","newEpisodicMemory":"pH asked Alan for cooking tips during library research."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered collaborating with other geniuses or researchers to enhance the progress of computer research?\n2) Are there any buildings in the small town that could potentially support or contribute to your computer research efforts?\n3) Can you think of any past experiences or interactions that might provide inspiration or guidance for promoting the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered collaborating with other geniuses or researchers to enhance the progress of computer research?\n2) Are there any buildings in the small town that could potentially support or contribute to your computer research efforts?\n3) Can you think of any past experiences or interactions that might provide inspiration or guidance for promoting the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, collaborating with other geniuses or researchers would enhance the progress of computer research.\n2) The gym in the small town could potentially support or contribute to your computer research efforts.\n3) The past interaction with pH, who appreciated your research progress, could provide inspiration and guidance for promoting the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 09:27 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered collaborating with other geniuses or researchers to enhance the progress of computer research?\n2) Are there any buildings in the small town that could potentially support or contribute to your computer research efforts?\n3) Can you think of any past experiences or interactions that might provide inspiration or guidance for promoting the process of computer research?"} -{"response":"1) Yes, collaborating with other geniuses or researchers would enhance the progress of computer research.\n2) The gym in the small town could potentially support or contribute to your computer research efforts.\n3) The past interaction with pH, who appreciated your research progress, could provide inspiration and guidance for promoting the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Find computer science books to enhance my research progress."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Find computer science books to enhance my research progress."} -The game character is going to : {"action":"experience","experienceID":"5"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : library resources for cooking and experimenting with new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. Oh, by the way, I love your cooking tips. Can you recommend some library resources for cooking and experimenting with new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. I'm actually looking for books on recipes. Any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. I'm interested in finding library resources for cooking and experimenting with new recipes. Can you recommend any books?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in cooking. For recipe books, try searching in the library's section on culinary arts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Find computer science books to enhance my research progress."} -The game character is going to : {"action":"experience","experienceID":"5"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : library resources for cooking and experimenting with new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. Oh, by the way, I love your cooking tips. Can you recommend some library resources for cooking and experimenting with new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. I'm actually looking for books on recipes. Any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. I'm interested in finding library resources for cooking and experimenting with new recipes. Can you recommend any books?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. For recipe books, try searching in the library's section on culinary arts."},{"speaker":"pH","content":"pH: Hi Alan! Thank you again for your assistance. I'm looking for library resources specifically on cooking and experimenting with new recipes. Any book recommendations would be greatly appreciated!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in cooking. For recipe books, try searching in the library's section on culinary arts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Find computer science books to enhance my research progress."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books.","continue_time":12960000000,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Find computer science books to enhance my research progress."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"The game character finished continuing computer research on the table.","bought_thing":"","amount":""} -{"continue_time":12960000000,"result":"The game character finished continuing computer research on the table.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Find computer science books to enhance my research progress."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"The game character finished continuing computer research on the table."} -{"continue_time":3600,"result":"The game character finished continuing computer research on the table.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Find computer science books to enhance my research progress."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"Continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Find computer science books to enhance my research progress."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"The game character finished continuing computer research on the table."} -{"continue_time":3600,"result":"The game character finished continuing computer research on the table.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Find computer science books to enhance my research progress."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town to see if there are any resources or information that could aid in your computer research goal?\n2) Is there a specific building or location in the small town that holds significance to your computer research, or that you feel drawn towards?\n3) Are there any individuals in your long-term memory who could potentially assist or collaborate with you in promoting the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town to see if there are any resources or information that could aid in your computer research goal?\n2) Is there a specific building or location in the small town that holds significance to your computer research, or that you feel drawn towards?\n3) Are there any individuals in your long-term memory who could potentially assist or collaborate with you in promoting the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the buildings in the small town to find resources and information that can aid in my computer research goal.\n2) No, there is no specific building or location in the small town that holds significance to my computer research.\n3) Yes, pH from my long-term memory could potentially collaborate with me in promoting the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 09:50 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town to see if there are any resources or information that could aid in your computer research goal?\n2) Is there a specific building or location in the small town that holds significance to your computer research, or that you feel drawn towards?\n3) Are there any individuals in your long-term memory who could potentially assist or collaborate with you in promoting the process of computer research?"} -{"response":"1) Yes, I have explored the buildings in the small town to find resources and information that can aid in my computer research goal.\n2) No, there is no specific building or location in the small town that holds significance to my computer research.\n3) Yes, pH from my long-term memory could potentially collaborate with me in promoting the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Research computer science books."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"The game character finished continuing computer research on the table."} -{"continue_time":3600,"result":"The game character finished continuing computer research on the table.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."} -{"continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table. -Acts finished in this loop before : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."} -{"continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research computer science books"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research computer science books -Acts finished in this loop before : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"The game character finished continuing computer research on the table."} -{"continue_time":3600,"result":"The game character finished continuing computer research on the table.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character spent 1 hour researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":12960000000,"result":"The game character finished continuing computer research on the table."} -{"continue_time":12960000000,"result":"The game character finished continuing computer research on the table.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table. -Acts finished in this loop before : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":12960000000,"result":"The game character finished continuing computer research on the table."} -{"continue_time":12960000000,"result":"The game character finished continuing computer research on the table.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table. -Acts finished in this loop before : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"The game character finished continuing computer research on the table."} -{"continue_time":3600,"result":"The game character finished continuing computer research on the table.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? Perhaps there are resources or inspiration related to computer research there.\n2) Are there any other people in town who have shown interest or knowledge in computer science? Building relationships could further promote the research process.\n3) Have you considered visiting the park to take a break and clear your mind? It might provide a fresh perspective to problem-solving and advancing your research."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? Perhaps there are resources or inspiration related to computer research there.\n2) Are there any other people in town who have shown interest or knowledge in computer science? Building relationships could further promote the research process.\n3) Have you considered visiting the park to take a break and clear your mind? It might provide a fresh perspective to problem-solving and advancing your research."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should explore the dessert shop in town. It might have resources or inspiration related to computer research. \n2) Look for other people in town who have shown interest or knowledge in computer science. Building relationships can further promote your research process.\n3) Consider visiting the park to take a break and clear your mind. It might provide a fresh perspective for problem-solving and advancing your research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 10:17 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? Perhaps there are resources or inspiration related to computer research there.\n2) Are there any other people in town who have shown interest or knowledge in computer science? Building relationships could further promote the research process.\n3) Have you considered visiting the park to take a break and clear your mind? It might provide a fresh perspective to problem-solving and advancing your research."} -{"response":"1) Yes, you should explore the dessert shop in town. It might have resources or inspiration related to computer research. \n2) Look for other people in town who have shown interest or knowledge in computer science. Building relationships can further promote your research process.\n3) Consider visiting the park to take a break and clear your mind. It might provide a fresh perspective for problem-solving and advancing your research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Find resources for computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Find resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Find resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research computer science books."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research computer science books. -Acts finished in this loop before : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"The game character finished continuing computer research on the table."} -{"continue_time":3600,"result":"The game character finished continuing computer research on the table.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Find resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy food/drink"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy food/drink -Acts finished in this loop before : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."} -{"continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Find resources for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Find resources for computer research."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment."],"impression":"Alan successfully researched computer science books on the table."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. Oh, by the way, I love your cooking tips. Can you recommend some library resources for cooking and experimenting with new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. I'm actually looking for books on recipes. Any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. I'm interested in finding library resources for cooking and experimenting with new recipes. Can you recommend any books?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. For recipe books, try searching in the library's section on culinary arts."},{"speaker":"pH","content":"pH: Hi Alan! Thank you again for your assistance. I'm looking for library resources specifically on cooking and experimenting with new recipes. Any book recommendations would be greatly appreciated!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. For recipe books, try searching in the library's section on culinary arts."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan successfully shared gourmet recipes and impressed pH.","newEpisodicMemory":"Alan shared gourmet recipes with pH and impressed him."},"pH":{"impression":"pH appreciated Alan's research progress and asked for cooking tips.","newEpisodicMemory":"pH received cooking tips from Alan and recommended the dessert shop."}},"buildings":{"dessert shop":{"impression":"Alan recommended the dessert shop and had a conversation with pH about it.","newEpisodicMemory":"Alan recommended the dessert shop to pH."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored all the buildings in the small town? Is there any building that could potentially assist in promoting computer research?\n2) Is there anyone in the town who could provide support or collaborate with you on your computer research?\n3) Have you considered reaching out to pH, the person who appreciated your research progress? Could they potentially assist in promoting the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored all the buildings in the small town? Is there any building that could potentially assist in promoting computer research?\n2) Is there anyone in the town who could provide support or collaborate with you on your computer research?\n3) Have you considered reaching out to pH, the person who appreciated your research progress? Could they potentially assist in promoting the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"Answers:\n1) Yes, there is a potential building that could assist in promoting computer research - the gym. It can provide a space for physical exercise to keep the mind sharp and focused.\n2) Yes, pH, the person who appreciated Alan's research progress, could potentially provide support or collaboration on computer research.\n3) Yes, it is worth considering reaching out to pH as they showed an interest in Alan's work and may potentially assist in promoting the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 10:31 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored all the buildings in the small town? Is there any building that could potentially assist in promoting computer research?\n2) Is there anyone in the town who could provide support or collaborate with you on your computer research?\n3) Have you considered reaching out to pH, the person who appreciated your research progress? Could they potentially assist in promoting the process of computer research?"} -{"response":"Answers:\n1) Yes, there is a potential building that could assist in promoting computer research - the gym. It can provide a space for physical exercise to keep the mind sharp and focused.\n2) Yes, pH, the person who appreciated Alan's research progress, could potentially provide support or collaboration on computer research.\n3) Yes, it is worth considering reaching out to pH as they showed an interest in Alan's work and may potentially assist in promoting the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"do physical exercises"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : do physical exercises -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"After doing physical exercises, the game character feels better.\",\n}"} -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"After doing physical exercises, the game character feels better.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"do physical exercises"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : do physical exercises -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"After doing physical exercises, the game character feels better.","bought_thing":"","amount":""} -{"continue_time":3600,"result":"After doing physical exercises, the game character feels better.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Ask pH for advice on finding potential collaborators for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH for advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH for advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. Oh, by the way, I love your cooking tips. Can you recommend some library resources for cooking and experimenting with new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. I'm actually looking for books on recipes. Any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. I'm interested in finding library resources for cooking and experimenting with new recipes. Can you recommend any books?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. For recipe books, try searching in the library's section on culinary arts."},{"speaker":"pH","content":"pH: Hi Alan! Thank you again for your assistance. I'm looking for library resources specifically on cooking and experimenting with new recipes. Any book recommendations would be greatly appreciated!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. For recipe books, try searching in the library's section on culinary arts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH for advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH for advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice. I'll also check out online forums and communities for potential collaborators in computer research. Any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I hope you found my previous suggestions helpful. Another idea is to join computer research groups on social media platforms."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH for advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH for advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice. I'll also check out online forums and communities for potential collaborators in computer research. Any other suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I hope you found my previous suggestions helpful. Another idea is to join computer research groups on social media platforms."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. I'll definitely try reaching out to computer science departments and attending research conferences. Joining computer research groups on social media is a great idea too!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH for advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH for advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice. I'll also check out online forums and communities for potential collaborators in computer research. Any other suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I hope you found my previous suggestions helpful. Another idea is to join computer research groups on social media platforms."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. I'll definitely try reaching out to computer science departments and attending research conferences. Joining computer research groups on social media is a great idea too!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. Joining computer research groups on social media is a great idea too!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH for advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH for advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice. I'll also check out online forums and communities for potential collaborators in computer research. Any other suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I hope you found my previous suggestions helpful. Another idea is to join computer research groups on social media platforms."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. I'll definitely try reaching out to computer science departments and attending research conferences. Joining computer research groups on social media is a great idea too!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. Joining computer research groups on social media is a great idea too!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. I'll definitely try reaching out to computer science departments and attending research conferences. Joining computer research groups on social media is a great idea too!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"do physical exercises"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : do physical exercises -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"After doing physical exercises, the game character feels better."} -{"continue_time":3600,"result":"After doing physical exercises, the game character feels better.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"do physical exercises"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : do physical exercises -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"After doing physical exercises, the game character feels better."} -{"continue_time":1800,"result":"After doing physical exercises, the game character feels better.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The game character continues computer research on the table and feels focused.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character is going to : {"action":"use","equipment":"table","operation":"continue computer research on the table"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : asking for advice about building a house -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for considering my advice. If you need any more recommendations or suggestions, feel free to ask."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character is going to : {"action":"use","equipment":"table","operation":"continue computer research on the table"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : asking for advice about building a house -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. If you need any more recommendations or suggestions, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with building a house?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character is going to : {"action":"use","equipment":"table","operation":"continue computer research on the table"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : asking for advice about building a house -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. If you need any more recommendations or suggestions, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for considering my advice. How can I assist you with building a house?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character is going to : {"action":"use","equipment":"table","operation":"continue computer research on the table"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : asking for advice about building a house -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. If you need any more recommendations or suggestions, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your trust in my advice. I'd be happy to assist you with building a house. What specific guidance or advice do you need?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him."],"impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. If you need any more recommendations or suggestions, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your trust in my advice. I'd be happy to assist you with building a house. What specific guidance or advice do you need?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the town? There may be potential resources or connections that could help advance computer research.\n2) Do you recall any interactions or impressions of the gym in the town? It might be worth investigating if there are any fitness-based approaches or technological advancements that could contribute to computer research.\n3) Have you considered reaching out to pH, who appreciated your research progress? They may have valuable insights or connections that could further promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the town? There may be potential resources or connections that could help advance computer research.\n2) Do you recall any interactions or impressions of the gym in the town? It might be worth investigating if there are any fitness-based approaches or technological advancements that could contribute to computer research.\n3) Have you considered reaching out to pH, who appreciated your research progress? They may have valuable insights or connections that could further promote the process of computer research."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, I have not explored the dessert shop in the town yet. \n2) I do not recall any interactions or impressions of the gym in the town. \n3) Yes, reaching out to pH, who appreciated your research progress, could provide valuable insights and connections for promoting computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 11:41 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the town? There may be potential resources or connections that could help advance computer research.\n2) Do you recall any interactions or impressions of the gym in the town? It might be worth investigating if there are any fitness-based approaches or technological advancements that could contribute to computer research.\n3) Have you considered reaching out to pH, who appreciated your research progress? They may have valuable insights or connections that could further promote the process of computer research."} -{"response":"1) No, I have not explored the dessert shop in the town yet. \n2) I do not recall any interactions or impressions of the gym in the town. \n3) Yes, reaching out to pH, who appreciated your research progress, could provide valuable insights and connections for promoting computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Take a break and clear my mind."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Take a break and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"Sit on the bench and clear your mind.","continue_time":6480000000,"result":"You sit on the bench and clear your mind. You feel better."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored all the buildings in the small town? What building could potentially support your computer research?\n2) How can you leverage your outstanding talents and research progress to gain support from the people in the small town?\n3) Are there any people in your long-term memory who could potentially help you promote the process of computer research? If so, how can you establish a stronger relationship with them?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored all the buildings in the small town? What building could potentially support your computer research?\n2) How can you leverage your outstanding talents and research progress to gain support from the people in the small town?\n3) Are there any people in your long-term memory who could potentially help you promote the process of computer research? If so, how can you establish a stronger relationship with them?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Based on your talents and research progress, the gym in the small town could potentially support your computer research by providing access to physical activities that benefit your cognitive abilities.\n2) To gain support from the people in the small town, you can showcase your outstanding talents by sharing your research progress and offering them practical applications of your inventions.\n3) Yes, there are people in your long-term memory who could potentially help you. To establish a stronger relationship with them, you can continue sharing your research progress with Alan and seek cooking tips from pH to strengthen your connections with them."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 11:52 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored all the buildings in the small town? What building could potentially support your computer research?\n2) How can you leverage your outstanding talents and research progress to gain support from the people in the small town?\n3) Are there any people in your long-term memory who could potentially help you promote the process of computer research? If so, how can you establish a stronger relationship with them?"} -{"response":"1) Based on your talents and research progress, the gym in the small town could potentially support your computer research by providing access to physical activities that benefit your cognitive abilities.\n2) To gain support from the people in the small town, you can showcase your outstanding talents by sharing your research progress and offering them practical applications of your inventions.\n3) Yes, there are people in your long-term memory who could potentially help you. To establish a stronger relationship with them, you can continue sharing your research progress with Alan and seek cooking tips from pH to strengthen your connections with them."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Research computer science books."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him."],"impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. If you need any more recommendations or suggestions, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your trust in my advice. I'd be happy to assist you with building a house. What specific guidance or advice do you need?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored all the buildings in the small town to find any potential resources or support for your computer research?\n2) Is there anyone in the town who may have knowledge or resources that could aid in promoting the process of computer research?\n3) Have you considered reaching out to other geniuses or inventors outside of the small town for collaboration and support in advancing computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored all the buildings in the small town to find any potential resources or support for your computer research?\n2) Is there anyone in the town who may have knowledge or resources that could aid in promoting the process of computer research?\n3) Have you considered reaching out to other geniuses or inventors outside of the small town for collaboration and support in advancing computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the buildings in the small town might reveal potential resources or support for your computer research.\n2) Yes, you should consider reaching out to pH in the town who has shown an interest in your research and may have knowledge or resources to aid in promoting the process of computer research.\n3) Yes, you should consider reaching out to other geniuses or inventors outside of the small town for collaboration and support in advancing computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 12:01 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored all the buildings in the small town to find any potential resources or support for your computer research?\n2) Is there anyone in the town who may have knowledge or resources that could aid in promoting the process of computer research?\n3) Have you considered reaching out to other geniuses or inventors outside of the small town for collaboration and support in advancing computer research?"} -{"response":"1) Yes, exploring the buildings in the small town might reveal potential resources or support for your computer research.\n2) Yes, you should consider reaching out to pH in the town who has shown an interest in your research and may have knowledge or resources to aid in promoting the process of computer research.\n3) Yes, you should consider reaching out to other geniuses or inventors outside of the small town for collaboration and support in advancing computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Find potential collaborators for computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him."],"impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. If you need any more recommendations or suggestions, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your trust in my advice. I'd be happy to assist you with building a house. What specific guidance or advice do you need?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan successfully shared gourmet recipes and impressed pH.","newEpisodicMemory":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"impression":"pH appreciated Alan's research progress and asked for cooking tips.","newEpisodicMemory":"pH asked for Alan's guidance on building a house and expressed gratitude."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered seeking inspiration from the local dessert shop or gym in the small town to further your computer research? \n2) Do you think interacting with people in the small town, such as pH, could provide valuable insights or collaboration opportunities for promoting computer research? \n3) Is there a specific reason why you have not explored the potential of the park or other buildings in the small town to advance your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered seeking inspiration from the local dessert shop or gym in the small town to further your computer research? \n2) Do you think interacting with people in the small town, such as pH, could provide valuable insights or collaboration opportunities for promoting computer research? \n3) Is there a specific reason why you have not explored the potential of the park or other buildings in the small town to advance your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Seeking inspiration from the local dessert shop or gym may not directly contribute to computer research. However, these places may provide a change of environment and relaxation, which can indirectly enhance creativity and problem-solving abilities.\n2) Interacting with people like pH could potentially offer valuable insights or collaboration opportunities for promoting computer research. pH's interest in Alan's research and request for cooking tips may indicate a shared passion for innovation.\n3) Exploring the park or other buildings in the small town may not be necessary if they do not offer resources or opportunities relevant to computer research. It is more efficient for Alan to focus on his specific research goals rather than aimlessly exploring possibilities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 12:09 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered seeking inspiration from the local dessert shop or gym in the small town to further your computer research? \n2) Do you think interacting with people in the small town, such as pH, could provide valuable insights or collaboration opportunities for promoting computer research? \n3) Is there a specific reason why you have not explored the potential of the park or other buildings in the small town to advance your goal?"} -{"response":"1) Seeking inspiration from the local dessert shop or gym may not directly contribute to computer research. However, these places may provide a change of environment and relaxation, which can indirectly enhance creativity and problem-solving abilities.\n2) Interacting with people like pH could potentially offer valuable insights or collaboration opportunities for promoting computer research. pH's interest in Alan's research and request for cooking tips may indicate a shared passion for innovation.\n3) Exploring the park or other buildings in the small town may not be necessary if they do not offer resources or opportunities relevant to computer research. It is more efficient for Alan to focus on his specific research goals rather than aimlessly exploring possibilities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Research computer science books."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"research computer science books","continue_time":10800,"result":"The game character spent 3 hours researching computer science books with the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town to gather information relevant to your computer research?\n2) Can you recall any interactions or experiences with people in the small town that could potentially contribute to promoting the process of computer research?\n3) How can you utilize your outstanding talents and research focus to engage with the small town's inhabitants and further your goal of promoting computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town to gather information relevant to your computer research?\n2) Can you recall any interactions or experiences with people in the small town that could potentially contribute to promoting the process of computer research?\n3) How can you utilize your outstanding talents and research focus to engage with the small town's inhabitants and further your goal of promoting computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the dessert shop can provide information on ingredients and cooking techniques that may inspire computer research advancements.\n2) Recall your successful recipe sharing with pH. Establish a relationship and exchange knowledge regularly to contribute to computer research progress.\n3) Utilize your outstanding talents to create computer programs or applications that can benefit the small town's inhabitants, gaining their support and interest in promoting computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 12:25 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town to gather information relevant to your computer research?\n2) Can you recall any interactions or experiences with people in the small town that could potentially contribute to promoting the process of computer research?\n3) How can you utilize your outstanding talents and research focus to engage with the small town's inhabitants and further your goal of promoting computer research?"} -{"response":"1) Yes, exploring the dessert shop can provide information on ingredients and cooking techniques that may inspire computer research advancements.\n2) Recall your successful recipe sharing with pH. Establish a relationship and exchange knowledge regularly to contribute to computer research progress.\n3) Utilize your outstanding talents to create computer programs or applications that can benefit the small town's inhabitants, gaining their support and interest in promoting computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Take a break and clear my mind."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Take a break and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Take a break and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Take a break and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Take a break and clear my mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Ask for advice on taking a break and clearing my mind."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask for advice on taking a break and clearing my mind."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask for advice on taking a break and clearing my mind. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. If you need any more recommendations or suggestions, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your trust in my advice. I'd be happy to assist you with building a house. What specific guidance or advice do you need?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask for advice on taking a break and clearing my mind."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask for advice on taking a break and clearing my mind. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask for advice on taking a break and clearing my mind."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask for advice on taking a break and clearing my mind. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. Have you considered going for a walk in the park? It can provide fresh air and help you relax."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask for advice on taking a break and clearing my mind."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask for advice on taking a break and clearing my mind. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. Have you considered going for a walk in the park? It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask for advice on taking a break and clearing my mind."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask for advice on taking a break and clearing my mind. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. Have you considered going for a walk in the park? It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. I think going for a walk in the park sounds like a great idea!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Take a break and clear my mind."} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice."],"impression":"Alan successfully shared gourmet recipes and impressed pH."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. Have you considered going for a walk in the park? It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. I think going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan successfully recommended the dessert shop to pH.","newEpisodicMemory":"Alan recommended the dessert shop and had a conversation with pH about it."}},"buildings":{"park":{"impression":"A walk in the park can help clear the mind.","newEpisodicMemory":"Alan suggested pH to go for a walk in the park."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully recommended the dessert shop to pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What are the potential resources or support in the small town that can contribute to promoting computer research? \n2) Have you explored any of the buildings in the small town that could provide valuable insights or opportunities for advancing computer research? \n3) Is there anyone in the small town, beside pH, who might appreciate or benefit from your computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully recommended the dessert shop to pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What are the potential resources or support in the small town that can contribute to promoting computer research? \n2) Have you explored any of the buildings in the small town that could provide valuable insights or opportunities for advancing computer research? \n3) Is there anyone in the small town, beside pH, who might appreciate or benefit from your computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The potential resources or support in the small town that can contribute to promoting computer research could include the gym for health and relaxation, the dessert shop for networking opportunities, and the park for inspiration and a peaceful environment.\n\n2) So far, Alan has not explored any of the buildings in the small town that could provide valuable insights or opportunities for advancing computer research.\n\n3) Apart from pH, it is unclear if there is anyone in the small town who might appreciate or benefit from Alan's computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 12:57 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully recommended the dessert shop to pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What are the potential resources or support in the small town that can contribute to promoting computer research? \n2) Have you explored any of the buildings in the small town that could provide valuable insights or opportunities for advancing computer research? \n3) Is there anyone in the small town, beside pH, who might appreciate or benefit from your computer research?"} -{"response":"1) The potential resources or support in the small town that can contribute to promoting computer research could include the gym for health and relaxation, the dessert shop for networking opportunities, and the park for inspiration and a peaceful environment.\n\n2) So far, Alan has not explored any of the buildings in the small town that could provide valuable insights or opportunities for advancing computer research.\n\n3) Apart from pH, it is unclear if there is anyone in the small town who might appreciate or benefit from Alan's computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Research computer science books."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully recommended the dessert shop to pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully recommended the dessert shop to pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it."],"impression":"Alan successfully recommended the dessert shop to pH."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. Have you considered going for a walk in the park? It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. I think going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"pH":{"impression":"pH appreciated Alan's research progress and asked for cooking tips.","newEpisodicMemory":"pH asked for Alan's guidance on building a house and expressed gratitude."}},"buildings":{"dessert shop":{"impression":"Alan successfully recommended the dessert shop to pH.","newEpisodicMemory":"Alan recommended the dessert shop and had a conversation with pH about it."},"park":{"impression":"","newEpisodicMemory":"Alan recommended going for a walk in the park to pH."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully recommended the dessert shop to pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) \"Have you explored any of the buildings in the small town that could potentially assist in advancing computer research?\"\n2) \"Is there anyone in the town who shares a similar interest in computer research that Alan could collaborate with in order to promote their ultimate goal?\"\n3) \"Based on Alan's impressive talents and accomplishments, are there any specific resources or opportunities in the town that could further enhance his computer research?\""} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully recommended the dessert shop to pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) \"Have you explored any of the buildings in the small town that could potentially assist in advancing computer research?\"\n2) \"Is there anyone in the town who shares a similar interest in computer research that Alan could collaborate with in order to promote their ultimate goal?\"\n3) \"Based on Alan's impressive talents and accomplishments, are there any specific resources or opportunities in the town that could further enhance his computer research?\""} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) \"Alan should explore the gym in the small town. Physical activity can help improve cognitive function and boost creativity, which could assist in advancing computer research.\"\n2) \"There is no one in the town who shares a similar interest in computer research that Alan could collaborate with to promote their ultimate goal.\"\n3) \"There are no specific resources or opportunities in the town that could further enhance Alan's computer research based on his impressive talents and accomplishments.\""} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 13:07 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully recommended the dessert shop to pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) \"Have you explored any of the buildings in the small town that could potentially assist in advancing computer research?\"\n2) \"Is there anyone in the town who shares a similar interest in computer research that Alan could collaborate with in order to promote their ultimate goal?\"\n3) \"Based on Alan's impressive talents and accomplishments, are there any specific resources or opportunities in the town that could further enhance his computer research?\""} -{"response":"1) \"Alan should explore the gym in the small town. Physical activity can help improve cognitive function and boost creativity, which could assist in advancing computer research.\"\n2) \"There is no one in the town who shares a similar interest in computer research that Alan could collaborate with to promote their ultimate goal.\"\n3) \"There are no specific resources or opportunities in the town that could further enhance Alan's computer research based on his impressive talents and accomplishments.\""} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Research more computer science books."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully recommended the dessert shop to pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think about the best approach for researching more computer science books."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think about the best approach for researching more computer science books. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You sit down and rest for 0.5 hours. You feel better.\",\n}"} -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You sit down and rest for 0.5 hours. You feel better.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully recommended the dessert shop to pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about the best approach for researching more computer science books.","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully recommended the dessert shop to pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about the best approach for researching more computer science books.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about the best approach for researching more computer science books.","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"failed"} -{"continue_time":1800,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research more computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully recommended the dessert shop to pH."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about the best approach for researching more computer science books.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research more computer science books."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it."],"impression":"Alan successfully recommended the dessert shop to pH."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"sit down and think about the best approach for researching more computer science books.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"failed"}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. Have you considered going for a walk in the park? It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. I think going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan failed to build a library for computer science research.","newEpisodicMemory":"Alan's plan to build a library for computer science research failed."}},"buildings":{"library":{"impression":"The library construction plan failed.","newEpisodicMemory":"The plan to build a library for computer science research failed."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to build a library for computer science research."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered establishing a research center in the small town to promote computer research? \n2) Are there any specific buildings or facilities in the small town that could support your research goals? \n3) Are there any potential allies or collaborators in the small town who could assist in advancing your computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to build a library for computer science research."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered establishing a research center in the small town to promote computer research? \n2) Are there any specific buildings or facilities in the small town that could support your research goals? \n3) Are there any potential allies or collaborators in the small town who could assist in advancing your computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, I have not considered establishing a research center in the small town to promote computer research.\n2) There are no specific buildings or facilities in the small town that could support my research goals.\n3) Currently, there are no potential allies or collaborators in the small town who could assist in advancing my computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 13:24 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to build a library for computer science research."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered establishing a research center in the small town to promote computer research? \n2) Are there any specific buildings or facilities in the small town that could support your research goals? \n3) Are there any potential allies or collaborators in the small town who could assist in advancing your computer research?"} -{"response":"1) No, I have not considered establishing a research center in the small town to promote computer research.\n2) There are no specific buildings or facilities in the small town that could support my research goals.\n3) Currently, there are no potential allies or collaborators in the small town who could assist in advancing my computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"use","equipment":"table","operation":"continue computer research on the table"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : invite him for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi, pH! I'm glad to hear that going for a walk in the park helped clear your mind. How can I assist you today?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"use","equipment":"table","operation":"continue computer research on the table"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : invite him for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi, pH! I'm glad to hear that going for a walk in the park helped clear your mind. How can I assist you today?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad going for a walk in the park helped you. How can I assist you today?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"use","equipment":"table","operation":"continue computer research on the table"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : invite him for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi, pH! I'm glad to hear that going for a walk in the park helped clear your mind. How can I assist you today?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad going for a walk in the park helped you. How can I assist you today?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH, I'm glad going for a walk in the park helped you. How can I assist you today with your research progress?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"use","equipment":"table","operation":"continue computer research on the table"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : invite him for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi, pH! I'm glad to hear that going for a walk in the park helped clear your mind. How can I assist you today?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad going for a walk in the park helped you. How can I assist you today?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH, I'm glad going for a walk in the park helped you. How can I assist you today with your research progress?"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on taking a break and clearing my mind. As you know, my ultimate goal is to taste all the delicious food and become a gourmet or chef. I was wondering if you could give me some advice and new recipes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"use","equipment":"table","operation":"continue computer research on the table"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : invite him for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi, pH! I'm glad to hear that going for a walk in the park helped clear your mind. How can I assist you today?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad going for a walk in the park helped you. How can I assist you today?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH, I'm glad going for a walk in the park helped you. How can I assist you today with your research progress?"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on taking a break and clearing my mind. As you know, my ultimate goal is to taste all the delicious food and become a gourmet or chef. I was wondering if you could give me some advice and new recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes and become a gourmet chef. Can you share some advice and delicious recipes with me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to build a library for computer science research."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to build a library for computer science research."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : invite Alan for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you appreciate my goal of becoming a gourmet chef. I would love to invite you over to my houseZ for advice and to explore new recipes together!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I appreciate your invitation and your interest in exploring new recipes. I would be delighted to come to your houseZ and provide advice on cooking."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : invite Alan for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you appreciate my goal of becoming a gourmet chef. I would love to invite you over to my houseZ for advice and to explore new recipes together!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation and your interest in exploring new recipes. I would be delighted to come to your houseZ and provide advice on cooking."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm honored that you appreciate my research and cooking skills. Your invitation to explore new recipes and provide advice sounds wonderful!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : invite Alan for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you appreciate my goal of becoming a gourmet chef. I would love to invite you over to my houseZ for advice and to explore new recipes together!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation and your interest in exploring new recipes. I would be delighted to come to your houseZ and provide advice on cooking."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm honored that you appreciate my research and cooking skills. Your invitation to explore new recipes and provide advice sounds wonderful!"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited about your expertise in cooking and grateful for your willingness to share new recipes with me!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you appreciate my research and cooking skills. Your invitation to explore new recipes and provide advice sounds wonderful!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to build a library for computer science research."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to build a library for computer science research."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"6"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recipes and advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! Thank you for inviting me to your houseZ. I admire your passion for cooking. What specific recipes are you interested in learning?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"6"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recipes and advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for inviting me to your houseZ. I admire your passion for cooking. What specific recipes are you interested in learning?"},{"speaker":"pH","content":"pH : I'm interested in learning dessert recipes that can wow people! What are your favorite desserts?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I'm glad you're interested in dessert recipes! One of my favorite desserts is a classic chocolate mousse. It's rich and velvety, a real crowd-pleaser."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"6"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recipes and advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for inviting me to your houseZ. I admire your passion for cooking. What specific recipes are you interested in learning?"},{"speaker":"pH","content":"pH : I'm interested in learning dessert recipes that can wow people! What are your favorite desserts?"},{"speaker":"Alan","content":"Alan : I'm glad you're interested in dessert recipes! One of my favorite desserts is a classic chocolate mousse. It's rich and velvety, a real crowd-pleaser."},{"speaker":"pH","content":"pH : Thank you, Alan! A classic chocolate mousse sounds amazing. I bet it would be a perfect dessert to impress my friends and family!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I'm glad you're interested in dessert recipes! Another delicious dessert is a homemade apple pie with a flaky crust. It's a classic and never fails to impress."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"6"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recipes and advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for inviting me to your houseZ. I admire your passion for cooking. What specific recipes are you interested in learning?"},{"speaker":"pH","content":"pH : I'm interested in learning dessert recipes that can wow people! What are your favorite desserts?"},{"speaker":"Alan","content":"Alan : I'm glad you're interested in dessert recipes! One of my favorite desserts is a classic chocolate mousse. It's rich and velvety, a real crowd-pleaser."},{"speaker":"pH","content":"pH : Thank you, Alan! A classic chocolate mousse sounds amazing. I bet it would be a perfect dessert to impress my friends and family!"},{"speaker":"Alan","content":"Alan: I'm glad you're interested in dessert recipes! Another delicious dessert is a homemade apple pie with a flaky crust. It's a classic and never fails to impress."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I'm delighted to be here, pH! Let's discuss more dessert recipes and I can provide you with advice on enhancing your cooking skills."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"6"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recipes and advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for inviting me to your houseZ. I admire your passion for cooking. What specific recipes are you interested in learning?"},{"speaker":"pH","content":"pH : I'm interested in learning dessert recipes that can wow people! What are your favorite desserts?"},{"speaker":"Alan","content":"Alan : I'm glad you're interested in dessert recipes! One of my favorite desserts is a classic chocolate mousse. It's rich and velvety, a real crowd-pleaser."},{"speaker":"pH","content":"pH : Thank you, Alan! A classic chocolate mousse sounds amazing. I bet it would be a perfect dessert to impress my friends and family!"},{"speaker":"Alan","content":"Alan: I'm glad you're interested in dessert recipes! Another delicious dessert is a homemade apple pie with a flaky crust. It's a classic and never fails to impress."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : I'm delighted to be here, pH! Let's discuss more dessert recipes and I can provide you with advice on enhancing your cooking skills."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your enthusiasm for cooking. What dessert recipes would you like to explore?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to build a library for computer science research."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to build a library for computer science research."},"pH":{"name":"pH","relationShip":"","impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Ask pH to find a quiet place for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH to find a quiet place for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH to find a quiet place for computer research. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for inviting me to your houseZ. I admire your passion for cooking. What specific recipes are you interested in learning?"},{"speaker":"pH","content":"pH : I'm interested in learning dessert recipes that can wow people! What are your favorite desserts?"},{"speaker":"Alan","content":"Alan : I'm glad you're interested in dessert recipes! One of my favorite desserts is a classic chocolate mousse. It's rich and velvety, a real crowd-pleaser."},{"speaker":"pH","content":"pH : Thank you, Alan! A classic chocolate mousse sounds amazing. I bet it would be a perfect dessert to impress my friends and family!"},{"speaker":"Alan","content":"Alan: I'm glad you're interested in dessert recipes! Another delicious dessert is a homemade apple pie with a flaky crust. It's a classic and never fails to impress."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : I'm delighted to be here, pH! Let's discuss more dessert recipes and I can provide you with advice on enhancing your cooking skills."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your enthusiasm for cooking. What dessert recipes would you like to explore?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I heard you're a great cook. I need a quiet place for my computer research, do you know any suitable spots in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH to find a quiet place for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH to find a quiet place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you're a great cook. I need a quiet place for my computer research, do you know any suitable spots in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : That sounds intriguing! I'm glad you appreciate my research. However, I was actually looking for a quiet place in town for my computer research. Any recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH to find a quiet place for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH to find a quiet place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you're a great cook. I need a quiet place for my computer research, do you know any suitable spots in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : That sounds intriguing! I'm glad you appreciate my research. However, I was actually looking for a quiet place in town for my computer research. Any recommendations?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I appreciate your invitation to your houseZ. However, I still need a quiet place in town for my computer research. Any suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH to find a quiet place for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH to find a quiet place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you're a great cook. I need a quiet place for my computer research, do you know any suitable spots in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : That sounds intriguing! I'm glad you appreciate my research. However, I was actually looking for a quiet place in town for my computer research. Any recommendations?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation to your houseZ. However, I still need a quiet place in town for my computer research. Any suggestions?"},{"speaker":"pH","content":"pH : Oh, I'm sorry for the misunderstanding, Alan! I thought we could discuss recipes and gourmet cooking at my houseZ. As for a quiet place, the library would be perfect for your computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I appreciate your invitation to your houseZ, but I still need a quiet place in town for my computer research. Any suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH to find a quiet place for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH to find a quiet place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you're a great cook. I need a quiet place for my computer research, do you know any suitable spots in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : That sounds intriguing! I'm glad you appreciate my research. However, I was actually looking for a quiet place in town for my computer research. Any recommendations?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation to your houseZ. However, I still need a quiet place in town for my computer research. Any suggestions?"},{"speaker":"pH","content":"pH : Oh, I'm sorry for the misunderstanding, Alan! I thought we could discuss recipes and gourmet cooking at my houseZ. As for a quiet place, the library would be perfect for your computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation to your houseZ, but I still need a quiet place in town for my computer research. Any suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for the invitation, but I still need a quiet place in town for my computer research. Any suggestions?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed."],"impression":"Alan failed to build a library for computer science research."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude."],"impression":"pH appreciated Alan's research progress and asked for cooking tips."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I heard you're a great cook. I need a quiet place for my computer research, do you know any suitable spots in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : That sounds intriguing! I'm glad you appreciate my research. However, I was actually looking for a quiet place in town for my computer research. Any recommendations?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation to your houseZ. However, I still need a quiet place in town for my computer research. Any suggestions?"},{"speaker":"pH","content":"pH : Oh, I'm sorry for the misunderstanding, Alan! I thought we could discuss recipes and gourmet cooking at my houseZ. As for a quiet place, the library would be perfect for your computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation to your houseZ, but I still need a quiet place in town for my computer research. Any suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the invitation, but I still need a quiet place in town for my computer research. Any suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan appreciates pH's invitation to his houseZ, but still needs a quiet place for computer research.","newEpisodicMemory":"Alan talked to pH about his need for a quiet place in town for computer research."},"pH":{"impression":"pH misunderstood Alan's need and suggested library for computer research.","newEpisodicMemory":"pH suggested library for Alan's computer research, apologizing for the previous confusion."}},"building":{"library":{"impression":"","newEpisodicMemory":"Alan was referred to the library as a suitable place for computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan appreciates pH's invitation to his houseZ, but still needs a quiet place for computer research."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Is there a building in the small town that provides a quiet environment suitable for computer research?\n2) Are there any other characters in the town who share Alan's interest in computer research?\n3) Can Alan leverage his outstanding talents to make improvements to the existing library in order to better promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan appreciates pH's invitation to his houseZ, but still needs a quiet place for computer research."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Is there a building in the small town that provides a quiet environment suitable for computer research?\n2) Are there any other characters in the town who share Alan's interest in computer research?\n3) Can Alan leverage his outstanding talents to make improvements to the existing library in order to better promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, Alan can use his houseZ as a quiet environment for computer research.\n2) There are currently no characters in the town who share Alan's interest in computer research.\n3) Yes, Alan can leverage his outstanding talents to make improvements to the existing library, which would help promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 14:25 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan appreciates pH's invitation to his houseZ, but still needs a quiet place for computer research."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Is there a building in the small town that provides a quiet environment suitable for computer research?\n2) Are there any other characters in the town who share Alan's interest in computer research?\n3) Can Alan leverage his outstanding talents to make improvements to the existing library in order to better promote the process of computer research?"} -{"response":"1) Yes, Alan can use his houseZ as a quiet environment for computer research.\n2) There are currently no characters in the town who share Alan's interest in computer research.\n3) Yes, Alan can leverage his outstanding talents to make improvements to the existing library, which would help promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Find potential collaborators for computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan appreciates pH's invitation to his houseZ, but still needs a quiet place for computer research."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"do physical exercises"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : do physical exercises -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after doing physical exercises."} -{"continue_time":3600,"result":"You feel better after doing physical exercises.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan appreciates pH's invitation to his houseZ, but still needs a quiet place for computer research."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"You feel better after doing physical exercises."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan appreciates pH's invitation to his houseZ, but still needs a quiet place for computer research."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"You feel better after doing physical exercises."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"do physical exercises"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : do physical exercises -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"You feel better after doing physical exercises."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"You feel better after doing physical exercises."} -{"continue_time":12960000000,"result":"You feel better after doing physical exercises.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan appreciates pH's invitation to his houseZ, but still needs a quiet place for computer research."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"You feel better after doing physical exercises."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":12960000000,"result":"You feel better after doing physical exercises."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"You feel better after doing physical exercises."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":12960000000,"result":"You feel better after doing physical exercises."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"You didn't find anything special while continuing your computer research on the table."} -{"continue_time":12960000000,"result":"You didn't find anything special while continuing your computer research on the table.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan appreciates pH's invitation to his houseZ, but still needs a quiet place for computer research."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"You feel better after doing physical exercises."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":12960000000,"result":"You feel better after doing physical exercises."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"You didn't find anything special while continuing your computer research on the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan appreciates pH's invitation to his houseZ, but still needs a quiet place for computer research."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"You feel better after doing physical exercises."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":12960000000,"result":"You feel better after doing physical exercises."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"You didn't find anything special while continuing your computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : get advice on new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! No worries about the confusion. As for new recipes, I recommend trying the dessert shop in town. They have some amazing creations!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : get advice on new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."},{"speaker":"Alan","content":"Alan : Hi pH! No worries about the confusion. As for new recipes, I recommend trying the dessert shop in town. They have some amazing creations!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I love trying new creations! Do you have any specific desserts you recommend from the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I'm glad you're interested in trying new desserts! I highly recommend their chocolate lava cake and their homemade ice cream flavors."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : get advice on new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."},{"speaker":"Alan","content":"Alan : Hi pH! No worries about the confusion. As for new recipes, I recommend trying the dessert shop in town. They have some amazing creations!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I love trying new creations! Do you have any specific desserts you recommend from the dessert shop?"},{"speaker":"Alan","content":"Alan : I'm glad you're interested in trying new desserts! I highly recommend their chocolate lava cake and their homemade ice cream flavors."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I'm excited to try their chocolate lava cake and homemade ice cream flavors. Do you have any other dessert suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I'm glad you're excited to try the chocolate lava cake and homemade ice cream flavors. Those are my top recommendations from the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : get advice on new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."},{"speaker":"Alan","content":"Alan : Hi pH! No worries about the confusion. As for new recipes, I recommend trying the dessert shop in town. They have some amazing creations!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I love trying new creations! Do you have any specific desserts you recommend from the dessert shop?"},{"speaker":"Alan","content":"Alan : I'm glad you're interested in trying new desserts! I highly recommend their chocolate lava cake and their homemade ice cream flavors."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I'm excited to try their chocolate lava cake and homemade ice cream flavors. Do you have any other dessert suggestions?"},{"speaker":"Alan","content":"Alan : I'm glad you're excited to try the chocolate lava cake and homemade ice cream flavors. Those are my top recommendations from the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the chocolate lava cake and homemade ice cream flavors. Have you tried any other desserts at the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Yes, besides the chocolate lava cake and homemade ice cream flavors, they also have a delicious apple pie and a decadent cheesecake."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : get advice on new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."},{"speaker":"Alan","content":"Alan : Hi pH! No worries about the confusion. As for new recipes, I recommend trying the dessert shop in town. They have some amazing creations!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I love trying new creations! Do you have any specific desserts you recommend from the dessert shop?"},{"speaker":"Alan","content":"Alan : I'm glad you're interested in trying new desserts! I highly recommend their chocolate lava cake and their homemade ice cream flavors."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I'm excited to try their chocolate lava cake and homemade ice cream flavors. Do you have any other dessert suggestions?"},{"speaker":"Alan","content":"Alan : I'm glad you're excited to try the chocolate lava cake and homemade ice cream flavors. Those are my top recommendations from the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the chocolate lava cake and homemade ice cream flavors. Have you tried any other desserts at the dessert shop?"},{"speaker":"Alan","content":"Alan : Yes, besides the chocolate lava cake and homemade ice cream flavors, they also have a delicious apple pie and a decadent cheesecake."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : That's great! I'm sure you'll enjoy the chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake at the dessert shop."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan appreciates pH's invitation to his houseZ, but still needs a quiet place for computer research."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"You feel better after doing physical exercises."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":12960000000,"result":"You feel better after doing physical exercises."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"You didn't find anything special while continuing your computer research on the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan appreciates pH's invitation to his houseZ, but still needs a quiet place for computer research."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"You feel better after doing physical exercises."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":12960000000,"result":"You feel better after doing physical exercises."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"You didn't find anything special while continuing your computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"You feel better after doing physical exercises."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":12960000000,"result":"You feel better after doing physical exercises."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"You didn't find anything special while continuing your computer research on the table."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1296000","result":"You continued your computer research on the table and didn't find anything special.","bought_thing":"","amount":""} -{"continue_time":4665600000000,"result":"You continued your computer research on the table and didn't find anything special.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan appreciates pH's invitation to his houseZ, but still needs a quiet place for computer research."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"You feel better after doing physical exercises."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":12960000000,"result":"You feel better after doing physical exercises."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"You didn't find anything special while continuing your computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":4665600000000,"result":"You continued your computer research on the table and didn't find anything special."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Ask pH if there are potential collaborators for computer research at the gym."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there are potential collaborators for computer research at the gym."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if there are potential collaborators for computer research at the gym. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."},{"speaker":"Alan","content":"Alan : Hi pH! No worries about the confusion. As for new recipes, I recommend trying the dessert shop in town. They have some amazing creations!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I love trying new creations! Do you have any specific desserts you recommend from the dessert shop?"},{"speaker":"Alan","content":"Alan : I'm glad you're interested in trying new desserts! I highly recommend their chocolate lava cake and their homemade ice cream flavors."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I'm excited to try their chocolate lava cake and homemade ice cream flavors. Do you have any other dessert suggestions?"},{"speaker":"Alan","content":"Alan : I'm glad you're excited to try the chocolate lava cake and homemade ice cream flavors. Those are my top recommendations from the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the chocolate lava cake and homemade ice cream flavors. Have you tried any other desserts at the dessert shop?"},{"speaker":"Alan","content":"Alan : Yes, besides the chocolate lava cake and homemade ice cream flavors, they also have a delicious apple pie and a decadent cheesecake."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan : That's great! I'm sure you'll enjoy the chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake at the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : It's great to hear that you're excited to try the desserts! The dessert shop is definitely worth a visit. Enjoy your sweet adventure!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there are potential collaborators for computer research at the gym."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if there are potential collaborators for computer research at the gym. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : It's great to hear that you're excited to try the desserts! The dessert shop is definitely worth a visit. Enjoy your sweet adventure!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! I heard you mentioned the dessert shop. Have you noticed any potential collaborators for computer research at the gym?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there are potential collaborators for computer research at the gym."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if there are potential collaborators for computer research at the gym. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : It's great to hear that you're excited to try the desserts! The dessert shop is definitely worth a visit. Enjoy your sweet adventure!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan : Hello pH! I heard you mentioned the dessert shop. Have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there are potential collaborators for computer research at the gym."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if there are potential collaborators for computer research at the gym. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : It's great to hear that you're excited to try the desserts! The dessert shop is definitely worth a visit. Enjoy your sweet adventure!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan : Hello pH! I heard you mentioned the dessert shop. Have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there are potential collaborators for computer research at the gym."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if there are potential collaborators for computer research at the gym. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : It's great to hear that you're excited to try the desserts! The dessert shop is definitely worth a visit. Enjoy your sweet adventure!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan : Hello pH! I heard you mentioned the dessert shop. Have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan appreciates pH's invitation to his houseZ, but still needs a quiet place for computer research."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"You feel better after doing physical exercises."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":12960000000,"result":"You feel better after doing physical exercises."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"You didn't find anything special while continuing your computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":4665600000000,"result":"You continued your computer research on the table and didn't find anything special."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research."],"impression":"Alan appreciates pH's invitation to his houseZ, but still needs a quiet place for computer research."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"You feel better after doing physical exercises."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":12960000000,"result":"You feel better after doing physical exercises."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"You didn't find anything special while continuing your computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":4665600000000,"result":"You continued your computer research on the table and didn't find anything special."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan : It's great to hear that you're excited to try the desserts! The dessert shop is definitely worth a visit. Enjoy your sweet adventure!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan : Hello pH! I heard you mentioned the dessert shop. Have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. As for potential collaborators for computer research at the gym, I haven't noticed any yet. Shall I keep an eye out for you?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed.","newEpisodicMemory":"Alan asked pH for potential collaborators at the gym, but found none."}},"buildings":{"gym":{"impression":"The gym did not have any potential collaborators for computer research.","newEpisodicMemory":"Alan found no potential collaborators for computer research at the gym."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered exploring other locations in the small town, such as the dessert shop or park, to find potential collaborators for computer research? \n2) Based on your introverted personality, what strategies can you employ to effectively communicate your goals and attract potential collaborators in the small town? \n3) Considering your disappointment at the gym, can you reflect on what qualities or interests you would like to see in potential collaborators for computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered exploring other locations in the small town, such as the dessert shop or park, to find potential collaborators for computer research? \n2) Based on your introverted personality, what strategies can you employ to effectively communicate your goals and attract potential collaborators in the small town? \n3) Considering your disappointment at the gym, can you reflect on what qualities or interests you would like to see in potential collaborators for computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring other locations like the dessert shop or park may help you find potential collaborators for computer research.\n2) To effectively communicate your goals and attract potential collaborators, consider using written or online platforms to showcase your research and reach out to like-minded individuals.\n3) It would be helpful to find potential collaborators who share your passion for computer research and have a strong interest in pushing the boundaries of technology."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 15:11 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered exploring other locations in the small town, such as the dessert shop or park, to find potential collaborators for computer research? \n2) Based on your introverted personality, what strategies can you employ to effectively communicate your goals and attract potential collaborators in the small town? \n3) Considering your disappointment at the gym, can you reflect on what qualities or interests you would like to see in potential collaborators for computer research?"} -{"response":"1) Yes, exploring other locations like the dessert shop or park may help you find potential collaborators for computer research.\n2) To effectively communicate your goals and attract potential collaborators, consider using written or online platforms to showcase your research and reach out to like-minded individuals.\n3) It would be helpful to find potential collaborators who share your passion for computer research and have a strong interest in pushing the boundaries of technology."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Continue computer research and explore potential collaborators."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none."],"impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : It's great to hear that you're excited to try the desserts! The dessert shop is definitely worth a visit. Enjoy your sweet adventure!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan : Hello pH! I heard you mentioned the dessert shop. Have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. As for potential collaborators for computer research at the gym, I haven't noticed any yet. Shall I keep an eye out for you?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed.","newEpisodicMemory":"Alan asked pH for potential collaborators at the gym, but found none."},"pH":{"impression":"pH misunderstood Alan's need and suggested library for computer research.","newEpisodicMemory":"pH suggested library for Alan's computer research, apologizing for the previous confusion."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored all the buildings in the small town to find potential collaborators for promoting computer research?\n2) Is there any particular reason why you visited the gym to find collaborators for your computer research?\n3) Based on your memory, have you considered visiting the library for potential collaborators in computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored all the buildings in the small town to find potential collaborators for promoting computer research?\n2) Is there any particular reason why you visited the gym to find collaborators for your computer research?\n3) Based on your memory, have you considered visiting the library for potential collaborators in computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, Alan has not explored all the buildings in the small town for potential collaborators.\n2) Alan visited the gym to find collaborators because he hoped to find like-minded individuals with an interest in fitness and technology.\n3) Alan has not considered visiting the library for potential collaborators in computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 15:20 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"library","purpose":"Continue computer research and explore potential collaborators."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored all the buildings in the small town to find potential collaborators for promoting computer research?\n2) Is there any particular reason why you visited the gym to find collaborators for your computer research?\n3) Based on your memory, have you considered visiting the library for potential collaborators in computer research?"} -{"response":"1) No, Alan has not explored all the buildings in the small town for potential collaborators.\n2) Alan visited the gym to find collaborators because he hoped to find like-minded individuals with an interest in fitness and technology.\n3) Alan has not considered visiting the library for potential collaborators in computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Collaborate with potential researchers and explore computer science books."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Collaborate with potential researchers and explore computer science books."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there are potential collaborators for computer research at the gym."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ask for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you recommended the dessert shop. As for potential collaborators for computer research at the gym, I haven't noticed any yet. Shall I keep an eye out for you?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your recommendation for the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Collaborate with potential researchers and explore computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Collaborate with potential researchers and explore computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Collaborate with potential researchers and explore computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) How can Alan find potential collaborators for computer research in the small town?\n2) Is there a building in the small town that can support Alan's research and promote the process of computer research?\n3) How can Alan overcome his introverted personality and effectively communicate his research goals to others in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) How can Alan find potential collaborators for computer research in the small town?\n2) Is there a building in the small town that can support Alan's research and promote the process of computer research?\n3) How can Alan overcome his introverted personality and effectively communicate his research goals to others in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan should try exploring other local venues or organizations where he can find potential collaborators who share his interest in computer research.\n2) The library in the small town can support Alan's research and promote the process of computer research.\n3) Alan could consider using technology-based platforms or forums to effectively communicate his research goals to others in the small town, bypassing the need for direct face-to-face interaction."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 15:38 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"library","purpose":"Continue computer research and explore potential collaborators."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) How can Alan find potential collaborators for computer research in the small town?\n2) Is there a building in the small town that can support Alan's research and promote the process of computer research?\n3) How can Alan overcome his introverted personality and effectively communicate his research goals to others in the small town?"} -{"response":"1) Alan should try exploring other local venues or organizations where he can find potential collaborators who share his interest in computer research.\n2) The library in the small town can support Alan's research and promote the process of computer research.\n3) Alan could consider using technology-based platforms or forums to effectively communicate his research goals to others in the small town, bypassing the need for direct face-to-face interaction."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Continue computer research and explore potential collaborators."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"experience","experienceID":"5"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words! I haven't noticed anyone at the gym who could be potential collaborators for computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Since computer research isn't your thing, I'm glad you're exploring food and new recipes. Have you tried the dessert shop's new creations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"experience","experienceID":"5"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words! I haven't noticed anyone at the gym who could be potential collaborators for computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"},{"speaker":"Alan","content":"Alan: Hi pH! Since computer research isn't your thing, I'm glad you're exploring food and new recipes. Have you tried the dessert shop's new creations?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"experience","experienceID":"5"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words! I haven't noticed anyone at the gym who could be potential collaborators for computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"},{"speaker":"Alan","content":"Alan: Hi pH! Since computer research isn't your thing, I'm glad you're exploring food and new recipes. Have you tried the dessert shop's new creations?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"pH","content":"pH: Hi Alan! I love exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0","result":"The game character doesn't have this and should buy something to eat/drink at the counter."} -{"continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"potential collaborators for computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none."],"impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words! I haven't noticed anyone at the gym who could be potential collaborators for computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"},{"speaker":"Alan","content":"Alan: Hi pH! Since computer research isn't your thing, I'm glad you're exploring food and new recipes. Have you tried the dessert shop's new creations?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"pH","content":"pH: Hi Alan! I love exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none."],"impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan, it's great to see your interest in computer research. I'm also looking for potential collaborators. Do you have any ideas or suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none."],"impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hello Alan, it's great to see your interest in computer research. I'm also looking for potential collaborators. Do you have any ideas or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none."],"impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hello Alan, it's great to see your interest in computer research. I'm also looking for potential collaborators. Do you have any ideas or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none."],"impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hello Alan, it's great to see your interest in computer research. I'm also looking for potential collaborators. Do you have any ideas or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! I appreciate your interest in computer research. I've been exploring potential collaborators. Do you have any suggestions or ideas on who might be interested?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none."],"impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hello Alan, it's great to see your interest in computer research. I'm also looking for potential collaborators. Do you have any ideas or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in computer research. I've been exploring potential collaborators. Do you have any suggestions or ideas on who might be interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none."],"impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hello Alan, it's great to see your interest in computer research. I'm also looking for potential collaborators. Do you have any ideas or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in computer research. I've been exploring potential collaborators. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi Alan! I'm glad you're also interested in computer research. I've been researching potential collaborators. Do you have any suggestions or ideas on who might be interested?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none."],"impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hello Alan, it's great to see your interest in computer research. I'm also looking for potential collaborators. Do you have any ideas or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in computer research. I've been exploring potential collaborators. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan : Hi Alan! I'm glad you're also interested in computer research. I've been researching potential collaborators. Do you have any suggestions or ideas on who might be interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none."],"impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hello Alan, it's great to see your interest in computer research. I'm also looking for potential collaborators. Do you have any ideas or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in computer research. I've been exploring potential collaborators. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan : Hi Alan! I'm glad you're also interested in computer research. I've been researching potential collaborators. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I've also been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none."],"impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hello Alan, it's great to see your interest in computer research. I'm also looking for potential collaborators. Do you have any ideas or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in computer research. I've been exploring potential collaborators. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan : Hi Alan! I'm glad you're also interested in computer research. I've been researching potential collaborators. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hello Alan! I've also been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none."],"impression":"Alan is disappointed that his plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hello Alan, it's great to see your interest in computer research. I'm also looking for potential collaborators. Do you have any ideas or suggestions?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in computer research. I've been exploring potential collaborators. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan : Hi Alan! I'm glad you're also interested in computer research. I've been researching potential collaborators. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hello Alan! I've also been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"},{"speaker":"Alan","content":"Alan: Hi Alan! I've been researching potential collaborators for computer research. Do you have any suggestions or ideas on who might be interested?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan's plan to find potential collaborators at the gym failed.","newEpisodicMemory":"Alan asked pH for potential collaborators at the gym, but found none."},"pH":{"impression":"pH misunderstood Alan's need and suggested library for computer research.","newEpisodicMemory":"pH suggested library for Alan's computer research, apologizing for the previous confusion."}},"buildings":{"library":{"impression":"Alan was referred to the library as a suitable place for computer research.","newEpisodicMemory":""}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who in the small town has potential to collaborate with Alan on computer research?\n2) What resources are available in the small town to further Alan's computer research?\n3) How can Alan effectively promote the process of computer research in the small town given his introverted personality?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who in the small town has potential to collaborate with Alan on computer research?\n2) What resources are available in the small town to further Alan's computer research?\n3) How can Alan effectively promote the process of computer research in the small town given his introverted personality?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan can ask pH again to collaborate on computer research.\n2) The library in the small town has resources that can further Alan's computer research.\n3) Alan can promote the process of computer research by sharing his findings and ideas through online platforms or by organizing small workshops within the small town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 16:15 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"library","purpose":"Continue computer research and explore potential collaborators."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who in the small town has potential to collaborate with Alan on computer research?\n2) What resources are available in the small town to further Alan's computer research?\n3) How can Alan effectively promote the process of computer research in the small town given his introverted personality?"} -{"response":"1) Alan can ask pH again to collaborate on computer research.\n2) The library in the small town has resources that can further Alan's computer research.\n3) Alan can promote the process of computer research by sharing his findings and ideas through online platforms or by organizing small workshops within the small town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Research computer science books."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0","result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."} -{"continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored all the buildings in the small town to find potential collaborators for computer research?\n2) What other places besides the gym and library have you considered as potential spaces for promoting computer research?\n3) Based on your previous experiences, what qualities or characteristics are you looking for in potential collaborators for your computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored all the buildings in the small town to find potential collaborators for computer research?\n2) What other places besides the gym and library have you considered as potential spaces for promoting computer research?\n3) Based on your previous experiences, what qualities or characteristics are you looking for in potential collaborators for your computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, Alan has only explored the gym and library for potential collaborators, but not all buildings in the small town. \n2) The other potential spaces for promoting computer research could be the dessert shop, houseZ, and park.\n3) Alan's previous experiences have shown that he is looking for collaborators who understand his research needs and can provide helpful suggestions."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 16:30 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"library","purpose":"Continue computer research and explore potential collaborators."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored all the buildings in the small town to find potential collaborators for computer research?\n2) What other places besides the gym and library have you considered as potential spaces for promoting computer research?\n3) Based on your previous experiences, what qualities or characteristics are you looking for in potential collaborators for your computer research?"} -{"response":"1) No, Alan has only explored the gym and library for potential collaborators, but not all buildings in the small town. \n2) The other potential spaces for promoting computer research could be the dessert shop, houseZ, and park.\n3) Alan's previous experiences have shown that he is looking for collaborators who understand his research needs and can provide helpful suggestions."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you pH. I appreciate your dessert recommendations. As an inventor, I'm always curious about unique ingredients that enhance flavors. Do you have any suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Thank you pH. I appreciate your dessert recommendations. As an inventor, I'm always curious about unique ingredients that enhance flavors. Do you have any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I have a great suggestion for unique ingredients - try adding edible flowers like lavender or hibiscus to your desserts. They not only enhance the flavors but also make them visually stunning!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you pH. Your suggestion of adding edible flowers to desserts sounds intriguing. I'll definitely give it a try. By the way, have you experimented with any other unique ingredients?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Thank you pH. I appreciate your dessert recommendations. As an inventor, I'm always curious about unique ingredients that enhance flavors. Do you have any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I have a great suggestion for unique ingredients - try adding edible flowers like lavender or hibiscus to your desserts. They not only enhance the flavors but also make them visually stunning!"},{"speaker":"Alan","content":"Alan: Thank you pH. Your suggestion of adding edible flowers to desserts sounds intriguing. I'll definitely give it a try. By the way, have you experimented with any other unique ingredients?"},{"speaker":"pH","content":"pH: Hi Alan! Adding edible flowers like lavender or hibiscus to desserts is a great way to enhance flavors and make them visually stunning."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for the suggestion of adding edible flowers to desserts. As a researcher, I'm always looking for unique ingredients to enhance flavors."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Thank you pH. I appreciate your dessert recommendations. As an inventor, I'm always curious about unique ingredients that enhance flavors. Do you have any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I have a great suggestion for unique ingredients - try adding edible flowers like lavender or hibiscus to your desserts. They not only enhance the flavors but also make them visually stunning!"},{"speaker":"Alan","content":"Alan: Thank you pH. Your suggestion of adding edible flowers to desserts sounds intriguing. I'll definitely give it a try. By the way, have you experimented with any other unique ingredients?"},{"speaker":"pH","content":"pH: Hi Alan! Adding edible flowers like lavender or hibiscus to desserts is a great way to enhance flavors and make them visually stunning."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion of adding edible flowers to desserts. As a researcher, I'm always looking for unique ingredients to enhance flavors."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for the suggestion of adding edible flowers to desserts. As a researcher, I'm always looking for unique ingredients to enhance flavors."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Thank you pH. I appreciate your dessert recommendations. As an inventor, I'm always curious about unique ingredients that enhance flavors. Do you have any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I have a great suggestion for unique ingredients - try adding edible flowers like lavender or hibiscus to your desserts. They not only enhance the flavors but also make them visually stunning!"},{"speaker":"Alan","content":"Alan: Thank you pH. Your suggestion of adding edible flowers to desserts sounds intriguing. I'll definitely give it a try. By the way, have you experimented with any other unique ingredients?"},{"speaker":"pH","content":"pH: Hi Alan! Adding edible flowers like lavender or hibiscus to desserts is a great way to enhance flavors and make them visually stunning."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion of adding edible flowers to desserts. As a researcher, I'm always looking for unique ingredients to enhance flavors."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion of adding edible flowers to desserts. As a researcher, I'm always looking for unique ingredients to enhance flavors."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Adding edible flowers like lavender or hibiscus to desserts sounds intriguing. Have you experimented with any other unique ingredients?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."} -{"continue_time":6480000000,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none."],"impression":"Alan's plan to find potential collaborators at the gym failed."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Thank you pH. I appreciate your dessert recommendations. As an inventor, I'm always curious about unique ingredients that enhance flavors. Do you have any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I have a great suggestion for unique ingredients - try adding edible flowers like lavender or hibiscus to your desserts. They not only enhance the flavors but also make them visually stunning!"},{"speaker":"Alan","content":"Alan: Thank you pH. Your suggestion of adding edible flowers to desserts sounds intriguing. I'll definitely give it a try. By the way, have you experimented with any other unique ingredients?"},{"speaker":"pH","content":"pH: Hi Alan! Adding edible flowers like lavender or hibiscus to desserts is a great way to enhance flavors and make them visually stunning."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion of adding edible flowers to desserts. As a researcher, I'm always looking for unique ingredients to enhance flavors."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion of adding edible flowers to desserts. As a researcher, I'm always looking for unique ingredients to enhance flavors."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! Adding edible flowers like lavender or hibiscus to desserts sounds intriguing. Have you experimented with any other unique ingredients?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan successfully continued computer research on the table for a considerable period of time.","newEpisodicMemory":"Alan continued computer research on the table, but there is no menu for buying anything to eat or drink."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered utilizing any specific building or location in the small town to further your computer research?\n2) Are there any individuals in the small town who share your passion for computer research and could potentially collaborate with you?\n3) In your past research, have there been any instances where a specific building or location hindered or supported your progress in computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered utilizing any specific building or location in the small town to further your computer research?\n2) Are there any individuals in the small town who share your passion for computer research and could potentially collaborate with you?\n3) In your past research, have there been any instances where a specific building or location hindered or supported your progress in computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) There is no specific building or location in the small town that will directly further your computer research.\n2) Currently, there are no individuals in the small town who share your passion for computer research and could potentially collaborate with you.\n3) In the past, the library hindered your progress in computer research as PH misunderstood your needs."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:07 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"library","purpose":"Continue computer research and explore potential collaborators."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered utilizing any specific building or location in the small town to further your computer research?\n2) Are there any individuals in the small town who share your passion for computer research and could potentially collaborate with you?\n3) In your past research, have there been any instances where a specific building or location hindered or supported your progress in computer research?"} -{"response":"1) There is no specific building or location in the small town that will directly further your computer research.\n2) Currently, there are no individuals in the small town who share your passion for computer research and could potentially collaborate with you.\n3) In the past, the library hindered your progress in computer research as PH misunderstood your needs."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"10"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The character continued computer research on the table, but there is no menu for buying anything to eat or drink."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Ask pH if there is a quiet place to continue computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there is a quiet place to continue computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if there is a quiet place to continue computer research. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Thank you pH. I appreciate your dessert recommendations. As an inventor, I'm always curious about unique ingredients that enhance flavors. Do you have any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I have a great suggestion for unique ingredients - try adding edible flowers like lavender or hibiscus to your desserts. They not only enhance the flavors but also make them visually stunning!"},{"speaker":"Alan","content":"Alan: Thank you pH. Your suggestion of adding edible flowers to desserts sounds intriguing. I'll definitely give it a try. By the way, have you experimented with any other unique ingredients?"},{"speaker":"pH","content":"pH: Hi Alan! Adding edible flowers like lavender or hibiscus to desserts is a great way to enhance flavors and make them visually stunning."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion of adding edible flowers to desserts. As a researcher, I'm always looking for unique ingredients to enhance flavors."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion of adding edible flowers to desserts. As a researcher, I'm always looking for unique ingredients to enhance flavors."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! Adding edible flowers like lavender or hibiscus to desserts sounds intriguing. Have you experimented with any other unique ingredients?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I heard the dessert shop is a great place to try unique ingredients. Is there a quiet place there where I can continue my computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there is a quiet place to continue computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if there is a quiet place to continue computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I heard the dessert shop is a great place to try unique ingredients. Is there a quiet place there where I can continue my computer research?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Is there a quiet corner there where I can concentrate on my computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there is a quiet place to continue computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if there is a quiet place to continue computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I heard the dessert shop is a great place to try unique ingredients. Is there a quiet place there where I can continue my computer research?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Is there a quiet corner there where I can concentrate on my computer research?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there is a quiet place to continue computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if there is a quiet place to continue computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I heard the dessert shop is a great place to try unique ingredients. Is there a quiet place there where I can continue my computer research?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Is there a quiet corner there where I can concentrate on my computer research?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there is a quiet place to continue computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if there is a quiet place to continue computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I heard the dessert shop is a great place to try unique ingredients. Is there a quiet place there where I can continue my computer research?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Is there a quiet corner there where I can concentrate on my computer research?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."},{"speaker":"pH","content":"pH: Alan, I understand your need for a quiet corner. The dessert shop has a cozy, secluded area perfect for concentration during your computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your suggestions, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there is a quiet place to continue computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Is there a quiet corner there where I can concentrate on my computer research?"},{"speaker":"pH","content":"pH: Alan, I understand your need for a quiet corner. The dessert shop has a cozy, secluded area perfect for concentration during your computer research!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I remember you recommended the dessert shop. I can share cooking tips and delicious recipes to enhance your computer research experience there!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand your need for a quiet place. How about a cozy corner in the dessert shop? You can concentrate on your research while enjoying delicious desserts!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Do you know if there is a quiet corner there where I can concentrate on my computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if there is a quiet place to continue computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Is there a quiet corner there where I can concentrate on my computer research?"},{"speaker":"pH","content":"pH: Alan, I understand your need for a quiet corner. The dessert shop has a cozy, secluded area perfect for concentration during your computer research!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I remember you recommended the dessert shop. I can share cooking tips and delicious recipes to enhance your computer research experience there!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand your need for a quiet place. How about a cozy corner in the dessert shop? You can concentrate on your research while enjoying delicious desserts!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Do you know if there is a quiet corner there where I can concentrate on my computer research?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you appreciate my dessert shop recommendation. There is a cozy corner perfect for your computer research, and I can give cooking tips too!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Is there a quiet corner there where I can concentrate on my computer research?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"10"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're searching for a quiet corner in the dessert shop for your computer research. I can help you find the perfect spot while sharing some tasty recipes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you pH for your offer. However, I am not currently interested in cooking advice. My focus is on computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're searching for a quiet corner in the dessert shop for your computer research. I can help you find the perfect spot while sharing some tasty recipes!"},{"speaker":"Alan","content":"Alan: Thank you pH for your offer. However, I am not currently interested in cooking advice. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you pH for your interest in my knowledge about sweet treats. While I appreciate your offer, I am afraid I cannot spare time for cooking advice right now."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're searching for a quiet corner in the dessert shop for your computer research. I can help you find the perfect spot while sharing some tasty recipes!"},{"speaker":"Alan","content":"Alan: Thank you pH for your offer. However, I am not currently interested in cooking advice. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you pH for your interest in my knowledge about sweet treats. While I appreciate your offer, I am afraid I cannot spare time for cooking advice right now."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're searching for a quiet corner in the dessert shop for your computer research. I can help you find the perfect spot while sharing some tasty recipes!"},{"speaker":"Alan","content":"Alan: Thank you pH for your offer. However, I am not currently interested in cooking advice. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you pH for your interest in my knowledge about sweet treats. While I appreciate your offer, I am afraid I cannot spare time for cooking advice right now."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I noticed you mentioned your focus on computer research, but I'm really interested in your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're searching for a quiet corner in the dessert shop for your computer research. I can help you find the perfect spot while sharing some tasty recipes!"},{"speaker":"Alan","content":"Alan: Thank you pH for your offer. However, I am not currently interested in cooking advice. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you pH for your interest in my knowledge about sweet treats. While I appreciate your offer, I am afraid I cannot spare time for cooking advice right now."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I noticed you mentioned your focus on computer research, but I'm really interested in your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered reaching out to other researchers or experts in the field of computer research to collaborate on your ultimate goal?\n2) Are there any specific resources or facilities in the small town that could support and enhance your computer research efforts?\n3) How can you ensure that your introverted personality doesn't hinder your progress in promoting the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered reaching out to other researchers or experts in the field of computer research to collaborate on your ultimate goal?\n2) Are there any specific resources or facilities in the small town that could support and enhance your computer research efforts?\n3) How can you ensure that your introverted personality doesn't hinder your progress in promoting the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, Alan should consider reaching out to other researchers or experts in the field of computer research to collaborate on his ultimate goal. This could provide valuable insights and support in advancing the process of computer research.\n2) The library in the small town could potentially offer specific resources and facilities to support and enhance Alan's computer research efforts.\n3) Alan can ensure that his introverted personality doesn't hinder his progress by finding a balance between focused research and occasional social interactions with like-minded individuals who share his passion for computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:46 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"library","purpose":"Continue computer research and explore potential collaborators."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered reaching out to other researchers or experts in the field of computer research to collaborate on your ultimate goal?\n2) Are there any specific resources or facilities in the small town that could support and enhance your computer research efforts?\n3) How can you ensure that your introverted personality doesn't hinder your progress in promoting the process of computer research?"} -{"response":"1) Yes, Alan should consider reaching out to other researchers or experts in the field of computer research to collaborate on his ultimate goal. This could provide valuable insights and support in advancing the process of computer research.\n2) The library in the small town could potentially offer specific resources and facilities to support and enhance Alan's computer research efforts.\n3) Alan can ensure that his introverted personality doesn't hinder his progress by finding a balance between focused research and occasional social interactions with like-minded individuals who share his passion for computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Continue computer research and explore potential collaborators."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0.5 hours","result":"You don't have any food or drinks. Please buy something at the counter.","bought_thing":"","amount":""} -{"continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Potential collaborators for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're searching for a quiet corner in the dessert shop for your computer research. I can help you find the perfect spot while sharing some tasty recipes!"},{"speaker":"Alan","content":"Alan: Thank you pH for your offer. However, I am not currently interested in cooking advice. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you pH for your interest in my knowledge about sweet treats. While I appreciate your offer, I am afraid I cannot spare time for cooking advice right now."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I noticed you mentioned your focus on computer research, but I'm really interested in your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time to spare for cooking advice."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Cooking can be a fun and delicious hobby. I'm really curious about your dessert shop recommendations and any cooking tips you could share."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Cooking can be a fun and delicious hobby. I'm really curious about your dessert shop recommendations and any cooking tips you could share."},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I appreciate your curiosity, but my main focus is computer research. I'm not able to spare time for cooking advice or dessert recommendations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Cooking can be a fun and delicious hobby. I'm really curious about your dessert shop recommendations and any cooking tips you could share."},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: I appreciate your curiosity, but my main focus is computer research. I'm not able to spare time for cooking advice or dessert recommendations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You don't have any food or drinks. Please buy something at the counter."} -{"continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"8"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"8"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Ask pH if the library is a suitable place for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if the library is a suitable place for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if the library is a suitable place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Cooking can be a fun and delicious hobby. I'm really curious about your dessert shop recommendations and any cooking tips you could share."},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: I appreciate your curiosity, but my main focus is computer research. I'm not able to spare time for cooking advice or dessert recommendations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if the library is a suitable place for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if the library is a suitable place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if the library is a suitable place for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if the library is a suitable place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if the library is a suitable place for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if the library is a suitable place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask pH if the library is a suitable place for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask pH if the library is a suitable place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"8"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":0,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Ask about potential collaborators for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask about potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask about potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask about potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask about potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your interest. I appreciate your previous dessert shop recommendations. Regarding potential collaborators for computer research, I'm currently exploring options. Any suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask about potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask about potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your interest. I appreciate your previous dessert shop recommendations. Regarding potential collaborators for computer research, I'm currently exploring options. Any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your continued interest in my research. I am currently exploring options for potential collaborators. Do you have any suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask about potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask about potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your interest. I appreciate your previous dessert shop recommendations. Regarding potential collaborators for computer research, I'm currently exploring options. Any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. I am currently exploring options for potential collaborators. Do you have any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your interest. Regarding potential collaborators for computer research, I'm currently exploring options. Any suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Ask about potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask about potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your interest. I appreciate your previous dessert shop recommendations. Regarding potential collaborators for computer research, I'm currently exploring options. Any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. I am currently exploring options for potential collaborators. Do you have any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your interest. Regarding potential collaborators for computer research, I'm currently exploring options. Any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your continued interest in my research. Currently exploring options for potential collaborators. Any suggestions?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table -Acts finished in this loop before : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."} -{"continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"Continue computer research on the table.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."},{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[{"equipment":"table","operation":"continue researching computer science books.","continue_time":1800,"result":"The game character spent 30 minutes continuing computer research on the table equipment."}]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"none","topic":"Research potential collaborators for computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"none","topic":"Research potential collaborators for computer research"} -The name of whom the game character is chatting with : none -The topic that the game character wants to talk about : Research potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your interest. I appreciate your previous dessert shop recommendations. Regarding potential collaborators for computer research, I'm currently exploring options. Any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. I am currently exploring options for potential collaborators. Do you have any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your interest. Regarding potential collaborators for computer research, I'm currently exploring options. Any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. Currently exploring options for potential collaborators. Any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your interest. Regarding potential collaborators for computer research, I'm currently exploring options. Do you have any suggestions?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Can you provide any information on how Alan's research can be promoted in the small town? \n2) Is there anyone in the small town who could assist Alan in his computer research? \n3) Are there any resources or facilities in the small town that could support Alan's efforts in promoting computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Can you provide any information on how Alan's research can be promoted in the small town? \n2) Is there anyone in the small town who could assist Alan in his computer research? \n3) Are there any resources or facilities in the small town that could support Alan's efforts in promoting computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan's research can be promoted in the small town by creating a dedicated research center or lab specifically for computer research.\n2) There is no one in the small town who can currently assist Alan in his computer research.\n3) The library could potentially provide resources for Alan's efforts in promoting computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:45 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"library","purpose":"Continue computer research and explore potential collaborators."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Can you provide any information on how Alan's research can be promoted in the small town? \n2) Is there anyone in the small town who could assist Alan in his computer research? \n3) Are there any resources or facilities in the small town that could support Alan's efforts in promoting computer research?"} -{"response":"1) Alan's research can be promoted in the small town by creating a dedicated research center or lab specifically for computer research.\n2) There is no one in the small town who can currently assist Alan in his computer research.\n3) The library could potentially provide resources for Alan's efforts in promoting computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Find potential collaborators for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"none","topic":"Research potential collaborators for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice, new recipes, and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"none","topic":"Research potential collaborators for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice, new recipes, and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"none","topic":"Research potential collaborators for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice, new recipes, and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"none","topic":"Research potential collaborators for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice, new recipes, and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"none","topic":"Research potential collaborators for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice, new recipes, and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"potential collaborators for computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! It's great to hear that you enjoyed my dessert suggestions. Regarding potential collaborators for computer research, I recommend checking out the local university's computer science department."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed my dessert suggestions. Regarding potential collaborators for computer research, I recommend checking out the local university's computer science department."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed my dessert suggestions. Regarding potential collaborators for computer research, I recommend checking out the local university's computer science department."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! Regarding potential collaborators for computer research, I recommend checking out the local university's computer science department."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Find potential collaborators for computer research."} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none.","Alan continued computer research on the table, but there is no menu for buying anything to eat or drink."],"impression":"Alan successfully continued computer research on the table for a considerable period of time."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed my dessert suggestions. Regarding potential collaborators for computer research, I recommend checking out the local university's computer science department."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! Regarding potential collaborators for computer research, I recommend checking out the local university's computer science department."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan successfully continued computer research on the table.","newEpisodicMemory":"Alan continued computer research on the table, but there is no menu for buying anything to eat or drink."},"pH":{"impression":"pH misunderstood Alan's need and suggested library for computer research.","newEpisodicMemory":"pH suggested library for Alan's computer research, apologizing for the previous confusion."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered seeking assistance from other individuals or organizations in the small town to further your computer research?\n2) Are there any specific resources or facilities you are lacking in the small town that could hinder the progress of your computer research? \n3) What steps can you take within the small town to promote and educate others about the importance of computer research and its potential benefits?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered seeking assistance from other individuals or organizations in the small town to further your computer research?\n2) Are there any specific resources or facilities you are lacking in the small town that could hinder the progress of your computer research? \n3) What steps can you take within the small town to promote and educate others about the importance of computer research and its potential benefits?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, Alan should consider seeking assistance from other individuals or organizations in the small town to further his computer research.\n2) Alan should assess if there are any specific resources or facilities lacking in the small town that could hinder the progress of his computer research.\n3) Alan can take steps within the small town to promote and educate others about the importance of computer research and its potential benefits."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 19:31 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"library","purpose":"Continue computer research and explore potential collaborators."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered seeking assistance from other individuals or organizations in the small town to further your computer research?\n2) Are there any specific resources or facilities you are lacking in the small town that could hinder the progress of your computer research? \n3) What steps can you take within the small town to promote and educate others about the importance of computer research and its potential benefits?"} -{"response":"1) Yes, Alan should consider seeking assistance from other individuals or organizations in the small town to further his computer research.\n2) Alan should assess if there are any specific resources or facilities lacking in the small town that could hinder the progress of his computer research.\n3) Alan can take steps within the small town to promote and educate others about the importance of computer research and its potential benefits."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Explore potential collaborators for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Explore potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! You're welcome for the dessert suggestions. Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Explore potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hi pH! You're welcome for the dessert suggestions. Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Sure, pH! Exercise is important for staying fit. I recommend incorporating both cardio and strength training into your routine. Would you like some specific exercise suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Explore potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hi pH! You're welcome for the dessert suggestions. Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Sure, pH! Exercise is important for staying fit. I recommend incorporating both cardio and strength training into your routine. Would you like some specific exercise suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. For exercise and staying fit, I recommend incorporating cardio and strength training into your routine. Can I provide specific exercise suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Explore potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hi pH! You're welcome for the dessert suggestions. Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Sure, pH! Exercise is important for staying fit. I recommend incorporating both cardio and strength training into your routine. Would you like some specific exercise suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. For exercise and staying fit, I recommend incorporating cardio and strength training into your routine. Can I provide specific exercise suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. For exercise and staying fit, I recommend incorporating both cardio and strength training into your routine."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Explore potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"potential collaborators for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hi pH! You're welcome for the dessert suggestions. Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Sure, pH! Exercise is important for staying fit. I recommend incorporating both cardio and strength training into your routine. Would you like some specific exercise suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. For exercise and staying fit, I recommend incorporating cardio and strength training into your routine. Can I provide specific exercise suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. For exercise and staying fit, I recommend incorporating both cardio and strength training into your routine."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! In terms of exercise and staying fit, I recommend incorporating both cardio and strength training into your routine. Would you like some specific exercise suggestions?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Explore potential collaborators for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Discuss potential collaborators for computer research in the library."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Explore potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Discuss potential collaborators for computer research in the library."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discuss potential collaborators for computer research in the library. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hi pH! You're welcome for the dessert suggestions. Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Sure, pH! Exercise is important for staying fit. I recommend incorporating both cardio and strength training into your routine. Would you like some specific exercise suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. For exercise and staying fit, I recommend incorporating cardio and strength training into your routine. Can I provide specific exercise suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. For exercise and staying fit, I recommend incorporating both cardio and strength training into your routine."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hi pH! In terms of exercise and staying fit, I recommend incorporating both cardio and strength training into your routine. Would you like some specific exercise suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Explore potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Discuss potential collaborators for computer research in the library."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discuss potential collaborators for computer research in the library. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you enjoyed the dessert suggestions! For staying fit, regular exercise such as jogging or going to the gym can help. Remember to listen to your body and stay hydrated!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Explore potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Discuss potential collaborators for computer research in the library."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discuss potential collaborators for computer research in the library. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert suggestions! For staying fit, regular exercise such as jogging or going to the gym can help. Remember to listen to your body and stay hydrated!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your interest in potential collaborators for computer research. The library is an excellent place to connect with like-minded individuals and explore new possibilities. Let's discuss it!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Explore potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Discuss potential collaborators for computer research in the library."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discuss potential collaborators for computer research in the library. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert suggestions! For staying fit, regular exercise such as jogging or going to the gym can help. Remember to listen to your body and stay hydrated!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in potential collaborators for computer research. The library is an excellent place to connect with like-minded individuals and explore new possibilities. Let's discuss it!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your interest in potential collaborators for computer research. The library is an excellent place to connect with like-minded individuals and explore new possibilities. Let's discuss it!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Explore potential collaborators for computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"Discuss potential collaborators for computer research in the library."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discuss potential collaborators for computer research in the library. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert suggestions! For staying fit, regular exercise such as jogging or going to the gym can help. Remember to listen to your body and stay hydrated!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in potential collaborators for computer research. The library is an excellent place to connect with like-minded individuals and explore new possibilities. Let's discuss it!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in potential collaborators for computer research. The library is an excellent place to connect with like-minded individuals and explore new possibilities. Let's discuss it!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your interest in potential collaborators for computer research. The library is an excellent place to connect with like-minded individuals and explore new possibilities. Let's discuss it!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Explore potential collaborators for computer research."} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none.","Alan continued computer research on the table, but there is no menu for buying anything to eat or drink.","Alan continued computer research on the table, but there is no menu for buying anything to eat or drink."],"impression":"Alan successfully continued computer research on the table."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need and suggested library for computer research."}},"building":{"library":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert suggestions! For staying fit, regular exercise such as jogging or going to the gym can help. Remember to listen to your body and stay hydrated!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in potential collaborators for computer research. The library is an excellent place to connect with like-minded individuals and explore new possibilities. Let's discuss it!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in potential collaborators for computer research. The library is an excellent place to connect with like-minded individuals and explore new possibilities. Let's discuss it!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in potential collaborators for computer research. The library is an excellent place to connect with like-minded individuals and explore new possibilities. Let's discuss it!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"pH":{"impression":"pH misunderstood Alan's need for a quiet place for computer research.","newEpisodicMemory":"pH apologized for the previous confusion and suggested the library for Alan's computer research."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered utilizing the library in the small town for your computer research? It could provide you with a quiet place to work and potentially connect with other like-minded individuals.\n2) Is there anyone in the small town who could assist or collaborate with you on your computer research? Exploring potential relationships could help further promote your ultimate goal.\n3) Have you ever considered taking breaks from your research to visit the dessert shop, gym, or park in the small town? Engaging in different activities could potentially provide new perspectives and insights for your computer research."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered utilizing the library in the small town for your computer research? It could provide you with a quiet place to work and potentially connect with other like-minded individuals.\n2) Is there anyone in the small town who could assist or collaborate with you on your computer research? Exploring potential relationships could help further promote your ultimate goal.\n3) Have you ever considered taking breaks from your research to visit the dessert shop, gym, or park in the small town? Engaging in different activities could potentially provide new perspectives and insights for your computer research."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, utilizing the library in the small town would provide you with a quiet place to work and potentially connect with like-minded individuals. \n2) No, there is currently no one in the small town who could assist or collaborate with you on your computer research. \n3) No, taking breaks from your research to visit the dessert shop, gym, or park in the small town wouldn't directly contribute to your computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 20:09 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"library","purpose":"Continue computer research and explore potential collaborators."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered utilizing the library in the small town for your computer research? It could provide you with a quiet place to work and potentially connect with other like-minded individuals.\n2) Is there anyone in the small town who could assist or collaborate with you on your computer research? Exploring potential relationships could help further promote your ultimate goal.\n3) Have you ever considered taking breaks from your research to visit the dessert shop, gym, or park in the small town? Engaging in different activities could potentially provide new perspectives and insights for your computer research."} -{"response":"1) Yes, utilizing the library in the small town would provide you with a quiet place to work and potentially connect with like-minded individuals. \n2) No, there is currently no one in the small town who could assist or collaborate with you on your computer research. \n3) No, taking breaks from your research to visit the dessert shop, gym, or park in the small town wouldn't directly contribute to your computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"10"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes and discovering unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. Sure, for exercise tips, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes and discovering unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. Sure, for exercise tips, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! It's great to hear that you enjoyed the dessert suggestions. Regarding exercise, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes and discovering unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. Sure, for exercise tips, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed the dessert suggestions. Regarding exercise, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert suggestions. Have you discovered any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes and discovering unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. Sure, for exercise tips, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed the dessert suggestions. Regarding exercise, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert suggestions. Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes and discovering unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. Sure, for exercise tips, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed the dessert suggestions. Regarding exercise, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert suggestions. Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully continued computer research on the table."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research in a quiet environment."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none.","Alan continued computer research on the table, but there is no menu for buying anything to eat or drink.","Alan continued computer research on the table, but there is no menu for buying anything to eat or drink."],"impression":"Alan successfully continued computer research on the table."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"continue computer research on the table","continue_time":1800000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"You don't have any food or drinks. Please buy something at the counter."},{"equipment":"table","operation":"continue computer research on the table","continue_time":1800,"result":"You don't have any food or drinks. Please buy something at the counter."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. Sure, for exercise tips, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed the dessert suggestions. Regarding exercise, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert suggestions. Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan failed to research potential computer research resources online multiple times.","newEpisodicMemory":"Alan failed to research potential computer research resources online multiple times. Alan continued computer research on the table, but there is no menu for buying anything to eat or drink."},"pH":{"impression":"pH misunderstood Alan's need for a quiet place for computer research.","newEpisodicMemory":"pH suggested library for Alan's computer research, apologizing for the previous confusion."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the library in the small town to see if it can provide any valuable resources for computer research?\n2) Have you considered seeking assistance or collaboration from other individuals in the small town who may share your passion for computer research?\n3) Have you investigated the potential benefits of utilizing the small town's gym or park to enhance your focus and creativity during the computer research process?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the library in the small town to see if it can provide any valuable resources for computer research?\n2) Have you considered seeking assistance or collaboration from other individuals in the small town who may share your passion for computer research?\n3) Have you investigated the potential benefits of utilizing the small town's gym or park to enhance your focus and creativity during the computer research process?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the library in the small town may provide valuable resources for computer research.\n2) Yes, seeking assistance or collaboration from other individuals who share your passion for computer research in the small town can be beneficial.\n3) Yes, investigating the potential benefits of utilizing the gym or park in the small town to enhance focus and creativity during the computer research process is worth considering."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 20:42 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"library","purpose":"Continue computer research and explore potential collaborators."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the library in the small town to see if it can provide any valuable resources for computer research?\n2) Have you considered seeking assistance or collaboration from other individuals in the small town who may share your passion for computer research?\n3) Have you investigated the potential benefits of utilizing the small town's gym or park to enhance your focus and creativity during the computer research process?"} -{"response":"1) Yes, exploring the library in the small town may provide valuable resources for computer research.\n2) Yes, seeking assistance or collaboration from other individuals who share your passion for computer research in the small town can be beneficial.\n3) Yes, investigating the potential benefits of utilizing the gym or park in the small town to enhance focus and creativity during the computer research process is worth considering."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Relax and clear my mind for computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and relax"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and relax -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You sat and had a rest. You feel better now.\",\n}"} -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You sat and had a rest. You feel better now.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and relax"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and relax -Acts finished in this loop before : [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only sit/have a rest here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only sit/have a rest here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character is going to : {"action":"experience","experienceID":"6"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character is going to : {"action":"experience","experienceID":"6"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character is going to : {"action":"experience","experienceID":"6"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character is going to : {"action":"experience","experienceID":"6"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character is going to : {"action":"experience","experienceID":"6"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Relax and clear my mind for computer research."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none.","Alan continued computer research on the table, but there is no menu for buying anything to eat or drink.","Alan continued computer research on the table, but there is no menu for buying anything to eat or drink.","Alan failed to research potential computer research resources online multiple times. Alan continued computer research on the table, but there is no menu for buying anything to eat or drink."],"impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan failed to research potential computer research resources online multiple times.","newEpisodicMemory":"Alan spent hours researching computer science books with the table equipment."},"pH":{"impression":"pH misunderstood Alan's need for a quiet place for computer research.","newEpisodicMemory":"pH suggested library for Alan's computer research, apologizing for the previous confusion."}},"buildings":{"library":{"impression":"","newEpisodicMemory":"Alan was referred to the library as a suitable place for computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you investigated if there are any potential computer research resources available in the small town or nearby?\n2) What steps have you taken so far to find a quiet place for your computer research?\n3) Have you considered reaching out to any individuals or organizations who may be knowledgeable or supportive of computer research in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you investigated if there are any potential computer research resources available in the small town or nearby?\n2) What steps have you taken so far to find a quiet place for your computer research?\n3) Have you considered reaching out to any individuals or organizations who may be knowledgeable or supportive of computer research in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, Alan has investigated potential computer research resources online but failed multiple times.\n2) Alan has not taken any steps to find a quiet place for his computer research so far.\n3) Alan has not considered reaching out to individuals or organizations knowledgeable or supportive of computer research in the small town yet."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 21:57 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"library","purpose":"Continue computer research and explore potential collaborators."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"park","purpose":"Relax and clear my mind for computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you investigated if there are any potential computer research resources available in the small town or nearby?\n2) What steps have you taken so far to find a quiet place for your computer research?\n3) Have you considered reaching out to any individuals or organizations who may be knowledgeable or supportive of computer research in the small town?"} -{"response":"1) Yes, Alan has investigated potential computer research resources online but failed multiple times.\n2) Alan has not taken any steps to find a quiet place for his computer research so far.\n3) Alan has not considered reaching out to individuals or organizations knowledgeable or supportive of computer research in the small town yet."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Continue computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"6"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : new dish ideas and recipe recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"10"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"10"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"10"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : invite Alan for cooking advice and get new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I'm glad you liked the dessert suggestions. As for new recipes, I haven't discovered any recently. But I can definitely give you some cooking advice if you need!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : invite Alan for cooking advice and get new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you liked the dessert suggestions. As for new recipes, I haven't discovered any recently. But I can definitely give you some cooking advice if you need!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the dessert suggestions. Do you have any cooking advice for my new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. If you're looking for cooking advice, I'm here to help!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : invite Alan for cooking advice and get new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you liked the dessert suggestions. As for new recipes, I haven't discovered any recently. But I can definitely give you some cooking advice if you need!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the dessert suggestions. Do you have any cooking advice for my new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. If you're looking for cooking advice, I'm here to help!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : invite Alan for cooking advice and get new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you liked the dessert suggestions. As for new recipes, I haven't discovered any recently. But I can definitely give you some cooking advice if you need!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the dessert suggestions. Do you have any cooking advice for my new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. If you're looking for cooking advice, I'm here to help!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : invite Alan for cooking advice and get new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you liked the dessert suggestions. As for new recipes, I haven't discovered any recently. But I can definitely give you some cooking advice if you need!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the dessert suggestions. Do you have any cooking advice for my new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. If you're looking for cooking advice, I'm here to help!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"10"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"10"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"10"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"10"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. However, I can definitely give you some cooking tips if you're interested!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. However, I can definitely give you some cooking tips if you're interested!"},{"speaker":"pH","content":"pH : Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Cooking is a fascinating subject. One tip I have is to experiment with different flavor combinations. It can lead to some interesting and unique dishes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. However, I can definitely give you some cooking tips if you're interested!"},{"speaker":"pH","content":"pH : Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"},{"speaker":"Alan","content":"Alan: Cooking is a fascinating subject. One tip I have is to experiment with different flavor combinations. It can lead to some interesting and unique dishes."},{"speaker":"pH","content":"pH: Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Cooking is indeed fascinating. Experimenting with different flavors can lead to interesting and unique dishes. I suggest trying out fusion recipes or exploring international cuisines."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. However, I can definitely give you some cooking tips if you're interested!"},{"speaker":"pH","content":"pH : Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"},{"speaker":"Alan","content":"Alan: Cooking is a fascinating subject. One tip I have is to experiment with different flavor combinations. It can lead to some interesting and unique dishes."},{"speaker":"pH","content":"pH: Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"},{"speaker":"Alan","content":"Alan: Cooking is indeed fascinating. Experimenting with different flavors can lead to interesting and unique dishes. I suggest trying out fusion recipes or exploring international cuisines."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I apologize for any confusion, but I specialize in computer research and don't often come across new recipes or ingredients. However, I can still offer you some cooking tips if you'd like!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. However, I can definitely give you some cooking tips if you're interested!"},{"speaker":"pH","content":"pH : Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"},{"speaker":"Alan","content":"Alan: Cooking is a fascinating subject. One tip I have is to experiment with different flavor combinations. It can lead to some interesting and unique dishes."},{"speaker":"pH","content":"pH: Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"},{"speaker":"Alan","content":"Alan: Cooking is indeed fascinating. Experimenting with different flavors can lead to interesting and unique dishes. I suggest trying out fusion recipes or exploring international cuisines."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: I apologize for any confusion, but I specialize in computer research and don't often come across new recipes or ingredients. However, I can still offer you some cooking tips if you'd like!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you come across any new recipes or unique ingredients lately?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I apologize for any confusion, but as a computer research specialist, I don't often discover new recipes or unique ingredients. However, I can still offer you some cooking tips if you'd like!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"10"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! No worries. I'm always here to help. If you ever need cooking advice or new recipes in the future, feel free to ask!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately."},{"speaker":"Alan","content":"Alan : Hi pH! No worries. I'm always here to help. If you ever need cooking advice or new recipes in the future, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your offer. I remembered you provided cooking tips in the past. Do you have any new recipes to share this time?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm always searching for new recipes. How about trying a fusion dessert that combines traditional flavors with modern techniques?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately."},{"speaker":"Alan","content":"Alan : Hi pH! No worries. I'm always here to help. If you ever need cooking advice or new recipes in the future, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your offer. I remembered you provided cooking tips in the past. Do you have any new recipes to share this time?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm always searching for new recipes. How about trying a fusion dessert that combines traditional flavors with modern techniques?"},{"speaker":"pH","content":"pH: Hi Alan! That fusion dessert sounds exciting! I'd love to try it. What traditional flavors and modern techniques are you thinking of combining?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you enjoyed the dessert suggestions. For this fusion dessert, I'm thinking of combining classic vanilla flavors with molecular gastronomy techniques."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately."},{"speaker":"Alan","content":"Alan : Hi pH! No worries. I'm always here to help. If you ever need cooking advice or new recipes in the future, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your offer. I remembered you provided cooking tips in the past. Do you have any new recipes to share this time?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm always searching for new recipes. How about trying a fusion dessert that combines traditional flavors with modern techniques?"},{"speaker":"pH","content":"pH: Hi Alan! That fusion dessert sounds exciting! I'd love to try it. What traditional flavors and modern techniques are you thinking of combining?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert suggestions. For this fusion dessert, I'm thinking of combining classic vanilla flavors with molecular gastronomy techniques."},{"speaker":"pH","content":"pH : Hi Alan! That fusion dessert sounds fascinating! I'm eager to learn more about combining classic vanilla flavors with molecular gastronomy techniques."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm always searching for new recipes. How about trying a fusion dessert that combines traditional flavors with modern techniques?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character is going to : {"action":"experience","experienceID":"10"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately."},{"speaker":"Alan","content":"Alan : Hi pH! No worries. I'm always here to help. If you ever need cooking advice or new recipes in the future, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your offer. I remembered you provided cooking tips in the past. Do you have any new recipes to share this time?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm always searching for new recipes. How about trying a fusion dessert that combines traditional flavors with modern techniques?"},{"speaker":"pH","content":"pH: Hi Alan! That fusion dessert sounds exciting! I'd love to try it. What traditional flavors and modern techniques are you thinking of combining?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert suggestions. For this fusion dessert, I'm thinking of combining classic vanilla flavors with molecular gastronomy techniques."},{"speaker":"pH","content":"pH : Hi Alan! That fusion dessert sounds fascinating! I'm eager to learn more about combining classic vanilla flavors with molecular gastronomy techniques."},{"speaker":"Alan","content":"Alan : Hi pH! I'm always searching for new recipes. How about trying a fusion dessert that combines traditional flavors with modern techniques?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Could you tell me more about the molecular gastronomy techniques you had in mind?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0","result":"The character doesn't have this and should buy something to eat/drink at the counter."} -{"continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"10"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue computer research on the table."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue computer research on the table. -Acts finished in this loop before : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character has finished continuing computer research on the table.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"The character has finished continuing computer research on the table.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"10"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Continue computer research."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none.","Alan continued computer research on the table, but there is no menu for buying anything to eat or drink.","Alan continued computer research on the table, but there is no menu for buying anything to eat or drink.","Alan failed to research potential computer research resources online multiple times. Alan continued computer research on the table, but there is no menu for buying anything to eat or drink.","Alan spent hours researching computer science books with the table equipment."],"impression":"Alan failed to research potential computer research resources online multiple times."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately."},{"speaker":"Alan","content":"Alan : Hi pH! No worries. I'm always here to help. If you ever need cooking advice or new recipes in the future, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your offer. I remembered you provided cooking tips in the past. Do you have any new recipes to share this time?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm always searching for new recipes. How about trying a fusion dessert that combines traditional flavors with modern techniques?"},{"speaker":"pH","content":"pH: Hi Alan! That fusion dessert sounds exciting! I'd love to try it. What traditional flavors and modern techniques are you thinking of combining?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert suggestions. For this fusion dessert, I'm thinking of combining classic vanilla flavors with molecular gastronomy techniques."},{"speaker":"pH","content":"pH : Hi Alan! That fusion dessert sounds fascinating! I'm eager to learn more about combining classic vanilla flavors with molecular gastronomy techniques."},{"speaker":"Alan","content":"Alan : Hi pH! I'm always searching for new recipes. How about trying a fusion dessert that combines traditional flavors with modern techniques?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Could you tell me more about the molecular gastronomy techniques you had in mind?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan successfully shared recommendations and impressed pH with his computer research advice.","newEpisodicMemory":"Alan gave pH computer research advice and impressed him."},"pH":{"impression":"pH misunderstood Alan's need for a quiet place for computer research.","newEpisodicMemory":"pH suggested library for Alan's computer research, apologizing for the previous confusion."}},"buildings":{"library":{"impression":"","newEpisodicMemory":""}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"Based on your long-term memory and understanding of the character, here are three questions you can ask the game designer to help Alan realize his ultimate goal:\n\n1) How can Alan utilize the library in the small town to further his computer research and promote its process?\n2) Are there any potential resources or opportunities related to computer research that Alan might find in the gym or dessert shop in the small town?\n3) Could Alan interact with other characters in the game to receive advice/support for his computer research, like he did with pH in the past?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"Based on your long-term memory and understanding of the character, here are three questions you can ask the game designer to help Alan realize his ultimate goal:\n\n1) How can Alan utilize the library in the small town to further his computer research and promote its process?\n2) Are there any potential resources or opportunities related to computer research that Alan might find in the gym or dessert shop in the small town?\n3) Could Alan interact with other characters in the game to receive advice/support for his computer research, like he did with pH in the past?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan can utilize the library in the small town to find relevant books and resources related to computer research, which will further his knowledge and promote the process of his research.\n2) It is unlikely that Alan will find specific resources or opportunities related to computer research in the gym or dessert shop. They are not suitable for advancing his ultimate goal.\n3) Yes, Alan could interact with other characters in the game to receive advice and support for his computer research, just like he did with pH in the past."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 23:55 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"library","purpose":"Continue computer research and explore potential collaborators."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"houseZ","purpose":"Continue computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"Based on your long-term memory and understanding of the character, here are three questions you can ask the game designer to help Alan realize his ultimate goal:\n\n1) How can Alan utilize the library in the small town to further his computer research and promote its process?\n2) Are there any potential resources or opportunities related to computer research that Alan might find in the gym or dessert shop in the small town?\n3) Could Alan interact with other characters in the game to receive advice/support for his computer research, like he did with pH in the past?"} -{"response":"1) Alan can utilize the library in the small town to find relevant books and resources related to computer research, which will further his knowledge and promote the process of his research.\n2) It is unlikely that Alan will find specific resources or opportunities related to computer research in the gym or dessert shop. They are not suitable for advancing his ultimate goal.\n3) Yes, Alan could interact with other characters in the game to receive advice and support for his computer research, just like he did with pH in the past."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Research computer science books and explore potential collaborators."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Research computer science books and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Research computer science books and explore potential collaborators."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Research computer science books and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Research computer science books and explore potential collaborators."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Research computer science books and explore potential collaborators. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately."},{"speaker":"Alan","content":"Alan : Hi pH! No worries. I'm always here to help. If you ever need cooking advice or new recipes in the future, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your offer. I remembered you provided cooking tips in the past. Do you have any new recipes to share this time?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm always searching for new recipes. How about trying a fusion dessert that combines traditional flavors with modern techniques?"},{"speaker":"pH","content":"pH: Hi Alan! That fusion dessert sounds exciting! I'd love to try it. What traditional flavors and modern techniques are you thinking of combining?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert suggestions. For this fusion dessert, I'm thinking of combining classic vanilla flavors with molecular gastronomy techniques."},{"speaker":"pH","content":"pH : Hi Alan! That fusion dessert sounds fascinating! I'm eager to learn more about combining classic vanilla flavors with molecular gastronomy techniques."},{"speaker":"Alan","content":"Alan : Hi pH! I'm always searching for new recipes. How about trying a fusion dessert that combines traditional flavors with modern techniques?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Could you tell me more about the molecular gastronomy techniques you had in mind?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Research computer science books and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Research computer science books and explore potential collaborators."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Research computer science books and explore potential collaborators. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"pH","content":"pH: Hi Alan! I'm so excited about learning new recipes at the library. Do you know any good books on computer science or potential collaborators?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! That's great! I suggest checking out books like 'Introduction to Computer Science' and 'Algorithm Design'. As for potential collaborators, let me compile a list for you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Research computer science books and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Research computer science books and explore potential collaborators."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Research computer science books and explore potential collaborators. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"pH","content":"pH: Hi Alan! I'm so excited about learning new recipes at the library. Do you know any good books on computer science or potential collaborators?"},{"speaker":"Alan","content":"Alan: Hi pH! That's great! I suggest checking out books like 'Introduction to Computer Science' and 'Algorithm Design'. As for potential collaborators, let me compile a list for you."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the computer science books. I can't wait to read 'Introduction to Computer Science' and 'Algorithm Design' at the library!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It's great that you're excited about learning at the library. I recommend the books 'Introduction to Computer Science' and 'Algorithm Design'. I can also help compile a list of potential collaborators for you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Research computer science books and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Research computer science books and explore potential collaborators."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Research computer science books and explore potential collaborators. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"pH","content":"pH: Hi Alan! I'm so excited about learning new recipes at the library. Do you know any good books on computer science or potential collaborators?"},{"speaker":"Alan","content":"Alan: Hi pH! That's great! I suggest checking out books like 'Introduction to Computer Science' and 'Algorithm Design'. As for potential collaborators, let me compile a list for you."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the computer science books. I can't wait to read 'Introduction to Computer Science' and 'Algorithm Design' at the library!"},{"speaker":"Alan","content":"Alan: Hi pH! It's great that you're excited about learning at the library. I recommend the books 'Introduction to Computer Science' and 'Algorithm Design'. I can also help compile a list of potential collaborators for you."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It's great to see your enthusiasm for learning new recipes at the library. 'Introduction to Computer Science' and 'Algorithm Design' are must-read books for you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Research computer science books and explore potential collaborators."} -The game character is going to : {"action":"chat","person":"pH","topic":"Research computer science books and explore potential collaborators."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Research computer science books and explore potential collaborators. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"pH","content":"pH: Hi Alan! I'm so excited about learning new recipes at the library. Do you know any good books on computer science or potential collaborators?"},{"speaker":"Alan","content":"Alan: Hi pH! That's great! I suggest checking out books like 'Introduction to Computer Science' and 'Algorithm Design'. As for potential collaborators, let me compile a list for you."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the computer science books. I can't wait to read 'Introduction to Computer Science' and 'Algorithm Design' at the library!"},{"speaker":"Alan","content":"Alan: Hi pH! It's great that you're excited about learning at the library. I recommend the books 'Introduction to Computer Science' and 'Algorithm Design'. I can also help compile a list of potential collaborators for you."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see your enthusiasm for learning new recipes at the library. 'Introduction to Computer Science' and 'Algorithm Design' are must-read books for you."},{"speaker":"pH","content":"pH: Hi Alan! Thank you so much for recommending 'Introduction to Computer Science' and 'Algorithm Design'. I can't wait to read them at the library!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Research computer science books and explore potential collaborators."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan failed to research potential computer research resources online multiple times.","Alan failed to research potential computer research resources online multiple times.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan successfully shared gourmet recipes and impressed pH.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan successfully researched computer science books on the table.","Alan sat on the bench and cleared his mind. He felt better.","Alan spent hours researching computer science books with the table equipment.","Alan shared gourmet recipes with pH and impressed him.","Alan successfully shared recommendations and impressed pH with his computer research advice.","Alan recommended the dessert shop and had a conversation with pH about it.","Alan's plan to build a library for computer science research failed.","Alan talked to pH about his need for a quiet place in town for computer research.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none.","Alan asked pH for potential collaborators at the gym, but found none.","Alan continued computer research on the table, but there is no menu for buying anything to eat or drink.","Alan continued computer research on the table, but there is no menu for buying anything to eat or drink.","Alan failed to research potential computer research resources online multiple times. Alan continued computer research on the table, but there is no menu for buying anything to eat or drink.","Alan spent hours researching computer science books with the table equipment.","Alan gave pH computer research advice and impressed him."],"impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"pH","content":"pH: Hi Alan! I'm so excited about learning new recipes at the library. Do you know any good books on computer science or potential collaborators?"},{"speaker":"Alan","content":"Alan: Hi pH! That's great! I suggest checking out books like 'Introduction to Computer Science' and 'Algorithm Design'. As for potential collaborators, let me compile a list for you."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the computer science books. I can't wait to read 'Introduction to Computer Science' and 'Algorithm Design' at the library!"},{"speaker":"Alan","content":"Alan: Hi pH! It's great that you're excited about learning at the library. I recommend the books 'Introduction to Computer Science' and 'Algorithm Design'. I can also help compile a list of potential collaborators for you."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see your enthusiasm for learning new recipes at the library. 'Introduction to Computer Science' and 'Algorithm Design' are must-read books for you."},{"speaker":"pH","content":"pH: Hi Alan! Thank you so much for recommending 'Introduction to Computer Science' and 'Algorithm Design'. I can't wait to read them at the library!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan successfully shared recommendations and impressed pH with his computer research advice.","newEpisodicMemory":"Alan recommended the dessert shop and had a conversation with pH about it."},"pH":{"impression":"pH misunderstood Alan's need for a quiet place for computer research.","newEpisodicMemory":"pH suggested library for Alan's computer research, apologizing for the previous confusion."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered utilizing the library in the small town to further your computer research? It might provide a quiet and conducive environment for your work.\n2) What steps have you taken to promote your computer research within the small town? Are there any local events or organizations you could collaborate with?\n3) Have you explored the possibility of connecting with other individuals in the town who share your interest in computer research? Perhaps forming a small study group or mentorship program could help promote your goals."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered utilizing the library in the small town to further your computer research? It might provide a quiet and conducive environment for your work.\n2) What steps have you taken to promote your computer research within the small town? Are there any local events or organizations you could collaborate with?\n3) Have you explored the possibility of connecting with other individuals in the town who share your interest in computer research? Perhaps forming a small study group or mentorship program could help promote your goals."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, utilizing the library in the small town can provide a quiet environment for computer research.\n2) Consider collaborating with local events or organizations to promote your computer research within the small town.\n3) Exploring the possibility of forming a small study group or mentorship program with individuals in town who share your interest in computer research can help promote your goals."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 00:21 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Explore resources related to computer research"},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"park","purpose":"Take a break and clear my mind."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"library","purpose":"research computer science books."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"dessert shop","purpose":"Find resources for computer research."},{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},{"building":"library","purpose":"Research computer science books."},{"building":"gym","purpose":"Find potential collaborators for computer research."},{"building":"library","purpose":"Research computer science books."},{"building":"library","purpose":"Continue computer research and explore potential collaborators."},{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},{"building":"park","purpose":"Relax and clear my mind for computer research."},{"building":"houseZ","purpose":"Continue computer research."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered utilizing the library in the small town to further your computer research? It might provide a quiet and conducive environment for your work.\n2) What steps have you taken to promote your computer research within the small town? Are there any local events or organizations you could collaborate with?\n3) Have you explored the possibility of connecting with other individuals in the town who share your interest in computer research? Perhaps forming a small study group or mentorship program could help promote your goals."} -{"response":"1) Yes, utilizing the library in the small town can provide a quiet environment for computer research.\n2) Consider collaborating with local events or organizations to promote your computer research within the small town.\n3) Exploring the possibility of forming a small study group or mentorship program with individuals in town who share your interest in computer research can help promote your goals."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"Continue computer research and explore potential collaborators."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"experience","experienceID":"5"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for the dessert recommendation. I must say, your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"experience","experienceID":"5"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. I must say, your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear that you enjoyed the dessert recommendation. I actually have a lot of cooking tips and recipe ideas that I'd love to share with you!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for the dessert recommendation. Your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"experience","experienceID":"5"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. I must say, your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear that you enjoyed the dessert recommendation. I actually have a lot of cooking tips and recipe ideas that I'd love to share with you!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. Your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Did you know you can create unique flavors by adding different spices to classic recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for the dessert recommendation. Your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"experience","experienceID":"5"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. I must say, your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear that you enjoyed the dessert recommendation. I actually have a lot of cooking tips and recipe ideas that I'd love to share with you!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. Your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Did you know you can create unique flavors by adding different spices to classic recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. Your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Did you know you can create unique flavors by adding different spices to classic recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thanks for the dessert recommendation. Your knowledge of molecular gastronomy is fascinating. Share some more recipe ideas and cooking tips!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH learned about Alan's research progress and received recommendations from him.","pH learned about Alan's research progress and received recommendations from him.","Alan had a conversation with pH and recommended the dessert shop.","pH had a conversation with Alan and received dessert shop recommendations.","pH asked Alan for cooking tips during library research.","pH had a conversation with Alan and received recommendations for the dessert shop.","pH asked Alan for cooking tips during library research.","pH received cooking tips from Alan and recommended the dessert shop.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH asked for Alan's guidance on building a house and expressed gratitude.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH apologized for the previous confusion and suggested the library for Alan's computer research.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion.","pH suggested library for Alan's computer research, apologizing for the previous confusion."],"impression":"pH misunderstood Alan's need for a quiet place for computer research."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character is going to : {"action":"experience","experienceID":"5"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. I must say, your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear that you enjoyed the dessert recommendation. I actually have a lot of cooking tips and recipe ideas that I'd love to share with you!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. Your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Did you know you can create unique flavors by adding different spices to classic recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. Your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Did you know you can create unique flavors by adding different spices to classic recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thanks for the dessert recommendation. Your knowledge of molecular gastronomy is fascinating. Share some more recipe ideas and cooking tips!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Your dessert recommendation was delightful. I appreciate your knowledge of molecular gastronomy. Can you share some more recipe ideas and cooking tips?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"library":{"name":"library","relationShip":"","impression":""}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"Continue computer research and explore potential collaborators."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan successfully shared recommendations and impressed pH with his computer research advice."},"pH":{"name":"pH","relationShip":"","impression":"pH misunderstood Alan's need for a quiet place for computer research."}},"building":{"name":"library","relationShip":"","episodicMemory":["Alan was referred to the library as a suitable place for computer research."],"impression":""},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Explore resources related to computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Find potential collaborators for computer research."},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"Take a break and clear my mind."},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]},"6":{"experienceID":"6","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"Research computer science books."},"acts":[]},"8":{"experienceID":"8","plan":{"building":"dessert shop","purpose":"Find resources for computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0.5,"result":"The game character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research computer science books","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":12960000000,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"table","operation":"research computer science books.","continue_time":3600,"result":"The game character finished continuing computer research on the table."},{"equipment":"counter","operation":"buy food/drink","continue_time":1800,"result":"The game character needs to specify what dessert he/she wants. Here is the menu: {'cupcake': 7, 'pie': 15, 'cheesecake': 28}."}]},"9":{"experienceID":"9","plan":{"building":"gym","purpose":"Physical exercise to keep the mind sharp and focused."},"acts":[{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":3600,"result":"After doing physical exercises, the game character feels better."},{"equipment":"sports equipments","operation":"do physical exercises","continue_time":1800,"result":"After doing physical exercises, the game character feels better."},{"equipment":"table","operation":"continue computer research on the table","continue_time":6480000000,"result":"The game character continues computer research on the table and feels focused."}]},"10":{"experienceID":"10","plan":{"building":"houseZ","purpose":"Continue computer research in a quiet environment."},"acts":[]},"11":{"experienceID":"11","plan":{"building":"park","purpose":"Relax and clear my mind for computer research."},"acts":[{"equipment":"bench","operation":"sit and relax","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit and relax","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"12":{"experienceID":"12","plan":{"building":"houseZ","purpose":"Continue computer research."},"acts":[{"equipment":"table","operation":"continue computer research on the table.","continue_time":0,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"continue computer research on the table.","continue_time":1800,"result":"The character has finished continuing computer research on the table."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"experienceID":"5","plan":{"building":"library","purpose":"research computer science books."},"acts":[]} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the possibility of incorporating computer technology in the small town's dessert shop to enhance efficiency and customer experience?\n2) Is there any potential collaboration between you and the gym in the small town to develop innovative fitness solutions using computer technology?\n3) How can you utilize computer research to improve the functionality and features of the houses in the small town, enhancing quality of life for its residents?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the possibility of incorporating computer technology in the small town's dessert shop to enhance efficiency and customer experience?\n2) Is there any potential collaboration between you and the gym in the small town to develop innovative fitness solutions using computer technology?\n3) How can you utilize computer research to improve the functionality and features of the houses in the small town, enhancing quality of life for its residents?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should explore incorporating computer technology in the small town's dessert shop to enhance efficiency and customer experience.\n2) Yes, there is potential for collaboration between you and the gym in the small town to develop innovative fitness solutions using computer technology.\n3) You can utilize computer research to improve the functionality and features of the houses in the small town, enhancing quality of life for its residents."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:26 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the possibility of incorporating computer technology in the small town's dessert shop to enhance efficiency and customer experience?\n2) Is there any potential collaboration between you and the gym in the small town to develop innovative fitness solutions using computer technology?\n3) How can you utilize computer research to improve the functionality and features of the houses in the small town, enhancing quality of life for its residents?"} -{"response":"1) Yes, you should explore incorporating computer technology in the small town's dessert shop to enhance efficiency and customer experience.\n2) Yes, there is potential for collaboration between you and the gym in the small town to develop innovative fitness solutions using computer technology.\n3) You can utilize computer research to improve the functionality and features of the houses in the small town, enhancing quality of life for its residents."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"design blueprints"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : design blueprints -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"The character doesn't have the table. They should buy it at the counter to enjoy a meal, dessert, coffee, or take a rest.\",\n}"} -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"The character doesn't have the table. They should buy it at the counter to enjoy a meal, dessert, coffee, or take a rest.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"rearrange layout"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : rearrange layout -Acts finished in this loop before : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished rearranging the layout.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"You have finished rearranging the layout.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"ideas for enhancing efficiency and customer experience in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"ideas for enhancing efficiency and customer experience in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ideas for enhancing efficiency and customer experience in dessert shops -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"ideas for enhancing efficiency and customer experience in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ideas for enhancing efficiency and customer experience in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"},{"speaker":"pH","content":"pH : Hi Alan! I'm all about enhancing the customer experience. How about creating a dessert bar where customers can customize their own desserts? It adds a personal touch and gives them more options!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : That's actually a great idea, pH! Allowing customers to personalize their own desserts would definitely enhance their experience and make it more memorable."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"ideas for enhancing efficiency and customer experience in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ideas for enhancing efficiency and customer experience in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"},{"speaker":"pH","content":"pH : Hi Alan! I'm all about enhancing the customer experience. How about creating a dessert bar where customers can customize their own desserts? It adds a personal touch and gives them more options!"},{"speaker":"Alan","content":"Alan : That's actually a great idea, pH! Allowing customers to personalize their own desserts would definitely enhance their experience and make it more memorable."},{"speaker":"pH","content":"pH: Hi Alan! I absolutely agree with you. Allowing customers to personalize their desserts adds a personal touch and makes their experience more memorable. It's a win-win situation!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Allowing customers to customize their own desserts will definitely enhance their experience and give them more options!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"ideas for enhancing efficiency and customer experience in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ideas for enhancing efficiency and customer experience in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"},{"speaker":"pH","content":"pH : Hi Alan! I'm all about enhancing the customer experience. How about creating a dessert bar where customers can customize their own desserts? It adds a personal touch and gives them more options!"},{"speaker":"Alan","content":"Alan : That's actually a great idea, pH! Allowing customers to personalize their own desserts would definitely enhance their experience and make it more memorable."},{"speaker":"pH","content":"pH: Hi Alan! I absolutely agree with you. Allowing customers to personalize their desserts adds a personal touch and makes their experience more memorable. It's a win-win situation!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Allowing customers to customize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I love your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"ideas for enhancing efficiency and customer experience in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ideas for enhancing efficiency and customer experience in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"},{"speaker":"pH","content":"pH : Hi Alan! I'm all about enhancing the customer experience. How about creating a dessert bar where customers can customize their own desserts? It adds a personal touch and gives them more options!"},{"speaker":"Alan","content":"Alan : That's actually a great idea, pH! Allowing customers to personalize their own desserts would definitely enhance their experience and make it more memorable."},{"speaker":"pH","content":"pH: Hi Alan! I absolutely agree with you. Allowing customers to personalize their desserts adds a personal touch and makes their experience more memorable. It's a win-win situation!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Allowing customers to customize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I love your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"},{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Allowing customers to personalize their own desserts will enhance their experience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I absolutely agree with you. Allowing customers to personalize their desserts adds a personal touch and improves their overall experience!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"rearrange equipment"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : rearrange equipment -Acts finished in this loop before : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."} -{"continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"How to enhance efficiency and customer experience in a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"How to enhance efficiency and customer experience in a dessert shop?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to enhance efficiency and customer experience in a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"},{"speaker":"pH","content":"pH : Hi Alan! I'm all about enhancing the customer experience. How about creating a dessert bar where customers can customize their own desserts? It adds a personal touch and gives them more options!"},{"speaker":"Alan","content":"Alan : That's actually a great idea, pH! Allowing customers to personalize their own desserts would definitely enhance their experience and make it more memorable."},{"speaker":"pH","content":"pH: Hi Alan! I absolutely agree with you. Allowing customers to personalize their desserts adds a personal touch and makes their experience more memorable. It's a win-win situation!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Allowing customers to customize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I love your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"},{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Allowing customers to personalize their own desserts will enhance their experience."},{"speaker":"Alan","content":"Alan: Hi pH! I absolutely agree with you. Allowing customers to personalize their desserts adds a personal touch and improves their overall experience!"},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"How to enhance efficiency and customer experience in a dessert shop?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to enhance efficiency and customer experience in a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"How to enhance efficiency and customer experience in a dessert shop?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to enhance efficiency and customer experience in a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"How to enhance efficiency and customer experience in a dessert shop?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to enhance efficiency and customer experience in a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"How to enhance efficiency and customer experience in a dessert shop?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to enhance efficiency and customer experience in a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you, allowing customers to personalize their own desserts will definitely enhance their experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"How to enhance efficiency and customer experience in a dessert shop?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on building a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're interested in enhancing efficiency and customer experience in dessert shops. Any thoughts on how to achieve that?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I think allowing customers to personalize their own desserts will enhance efficiency and customer experience. Any other advice on building a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I think allowing customers to personalize their own desserts is a great idea. Another way to enhance efficiency is to streamline the order process through digital menus and self-service kiosks."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"How to enhance efficiency and customer experience in a dessert shop?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on building a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're interested in enhancing efficiency and customer experience in dessert shops. Any thoughts on how to achieve that?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I think allowing customers to personalize their own desserts will enhance efficiency and customer experience. Any other advice on building a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think allowing customers to personalize their own desserts is a great idea. Another way to enhance efficiency is to streamline the order process through digital menus and self-service kiosks."},{"speaker":"pH","content":"pH: Hi Alan! I agree with your suggestions. In addition, providing a comfortable and welcoming atmosphere can also enhance the customer experience in a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"How to enhance efficiency and customer experience in a dessert shop?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on building a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're interested in enhancing efficiency and customer experience in dessert shops. Any thoughts on how to achieve that?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I think allowing customers to personalize their own desserts will enhance efficiency and customer experience. Any other advice on building a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think allowing customers to personalize their own desserts is a great idea. Another way to enhance efficiency is to streamline the order process through digital menus and self-service kiosks."},{"speaker":"pH","content":"pH: Hi Alan! I agree with your suggestions. In addition, providing a comfortable and welcoming atmosphere can also enhance the customer experience in a dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I agree with your suggestions. In addition, providing a comfortable and welcoming atmosphere can also enhance the customer experience in a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"How to enhance efficiency and customer experience in a dessert shop?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on building a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're interested in enhancing efficiency and customer experience in dessert shops. Any thoughts on how to achieve that?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I think allowing customers to personalize their own desserts will enhance efficiency and customer experience. Any other advice on building a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think allowing customers to personalize their own desserts is a great idea. Another way to enhance efficiency is to streamline the order process through digital menus and self-service kiosks."},{"speaker":"pH","content":"pH: Hi Alan! I agree with your suggestions. In addition, providing a comfortable and welcoming atmosphere can also enhance the customer experience in a dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I agree with your suggestions. In addition, providing a comfortable and welcoming atmosphere can also enhance the customer experience in a dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I think a comfortable atmosphere is important in a dessert shop. What else can I do to enhance customer experience?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! One way to enhance customer experience in a dessert shop is to offer a variety of menu options, including vegan and gluten-free desserts."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"design new menu"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : design new menu -Acts finished in this loop before : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished rearranging the layout."} -{"continue_time":1800,"result":"You have finished rearranging the layout.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"promote sales with new desserts"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : promote sales with new desserts -Acts finished in this loop before : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."} -{"continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"promote sales with new desserts"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : promote sales with new desserts -Acts finished in this loop before : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished rearranging the layout."} -{"continue_time":1800,"result":"You have finished rearranging the layout.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"use","equipment":"counter","operation":"promote sales with new desserts"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we're talking about enhancing the customer experience in a dessert shop, what do you think about offering seasonal and limited-edition desserts?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Enhancing customer experience by offering seasonal and limited-edition desserts is a great idea! It creates anticipation and gives customers a reason to keep coming back for more."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"use","equipment":"counter","operation":"promote sales with new desserts"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we're talking about enhancing the customer experience in a dessert shop, what do you think about offering seasonal and limited-edition desserts?"},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience by offering seasonal and limited-edition desserts is a great idea! It creates anticipation and gives customers a reason to keep coming back for more."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"use","equipment":"counter","operation":"promote sales with new desserts"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we're talking about enhancing the customer experience in a dessert shop, what do you think about offering seasonal and limited-edition desserts?"},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience by offering seasonal and limited-edition desserts is a great idea! It creates anticipation and gives customers a reason to keep coming back for more."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of offering seasonal and limited-edition desserts. It adds excitement and keeps customers coming back for more."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"use","equipment":"counter","operation":"promote sales with new desserts"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we're talking about enhancing the customer experience in a dessert shop, what do you think about offering seasonal and limited-edition desserts?"},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience by offering seasonal and limited-edition desserts is a great idea! It creates anticipation and gives customers a reason to keep coming back for more."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of offering seasonal and limited-edition desserts. It adds excitement and keeps customers coming back for more."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH : Hi Alan! I agree that offering seasonal and limited-edition desserts enhances the customer experience and keeps them excited to come back for more."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"use","equipment":"counter","operation":"promote sales with new desserts"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we're talking about enhancing the customer experience in a dessert shop, what do you think about offering seasonal and limited-edition desserts?"},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience by offering seasonal and limited-edition desserts is a great idea! It creates anticipation and gives customers a reason to keep coming back for more."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of offering seasonal and limited-edition desserts. It adds excitement and keeps customers coming back for more."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH : Hi Alan! I agree that offering seasonal and limited-edition desserts enhances the customer experience and keeps them excited to come back for more."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I think offering seasonal and limited-edition desserts would be a great way to enhance the customer experience at the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Enhancing customer experience with seasonal and limited-edition desserts creates anticipation and encourages repeat visits."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":1800,"result":"You have finished rearranging the layout."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":1800,"result":"You have finished rearranging the layout."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"design blueprints"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : design blueprints -Acts finished in this loop before : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":1800,"result":"You have finished rearranging the layout."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."} -{"continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"design blueprints","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"design blueprints","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"design new menu"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : design new menu -Acts finished in this loop before : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"design blueprints","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished designing a new menu."} -{"continue_time":1800,"result":"You have finished designing a new menu.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"design blueprints","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished designing a new menu."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"enhancing efficiency and customer experience"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"enhancing efficiency and customer experience"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : enhancing efficiency and customer experience -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we're talking about enhancing the customer experience in a dessert shop, what do you think about offering seasonal and limited-edition desserts?"},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience by offering seasonal and limited-edition desserts is a great idea! It creates anticipation and gives customers a reason to keep coming back for more."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of offering seasonal and limited-edition desserts. It adds excitement and keeps customers coming back for more."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH : Hi Alan! I agree that offering seasonal and limited-edition desserts enhances the customer experience and keeps them excited to come back for more."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I think offering seasonal and limited-edition desserts would be a great way to enhance the customer experience at the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience with seasonal and limited-edition desserts creates anticipation and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"enhancing efficiency and customer experience"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : enhancing efficiency and customer experience -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I totally agree! Limited-edition desserts create anticipation and make customers want to come back for more, thereby boosting the dessert shop's business."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I believe that implementing a loyalty program will further enhance customer experience by rewarding repeat customers and encouraging them to stay engaged with the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"enhancing efficiency and customer experience"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : enhancing efficiency and customer experience -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I totally agree! Limited-edition desserts create anticipation and make customers want to come back for more, thereby boosting the dessert shop's business."},{"speaker":"Alan","content":"Alan: pH, I believe that implementing a loyalty program will further enhance customer experience by rewarding repeat customers and encouraging them to stay engaged with the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I think we can attract more customers to the dessert shop by offering unique and creative desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I think we can also enhance efficiency at the dessert shop by implementing a digital ordering system and optimizing the workflow in the kitchen."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"enhancing efficiency and customer experience"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : enhancing efficiency and customer experience -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I totally agree! Limited-edition desserts create anticipation and make customers want to come back for more, thereby boosting the dessert shop's business."},{"speaker":"Alan","content":"Alan: pH, I believe that implementing a loyalty program will further enhance customer experience by rewarding repeat customers and encouraging them to stay engaged with the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I think we can attract more customers to the dessert shop by offering unique and creative desserts."},{"speaker":"Alan","content":"Alan: Hi pH! I think we can also enhance efficiency at the dessert shop by implementing a digital ordering system and optimizing the workflow in the kitchen."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Implementing a loyalty program and a digital ordering system will definitely enhance the customer experience and make the dessert shop more efficient."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"enhancing efficiency and customer experience"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : enhancing efficiency and customer experience -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I totally agree! Limited-edition desserts create anticipation and make customers want to come back for more, thereby boosting the dessert shop's business."},{"speaker":"Alan","content":"Alan: pH, I believe that implementing a loyalty program will further enhance customer experience by rewarding repeat customers and encouraging them to stay engaged with the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I think we can attract more customers to the dessert shop by offering unique and creative desserts."},{"speaker":"Alan","content":"Alan: Hi pH! I think we can also enhance efficiency at the dessert shop by implementing a digital ordering system and optimizing the workflow in the kitchen."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Implementing a loyalty program and a digital ordering system will definitely enhance the customer experience and make the dessert shop more efficient."},{"speaker":"Alan","content":"Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Implementing a loyalty program and a digital ordering system will definitely enhance the customer experience and make the dessert shop more efficient."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"design blueprints","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished designing a new menu."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"design blueprints","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished designing a new menu."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"how to enhance efficiency and customer experience in a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"how to enhance efficiency and customer experience in a dessert shop?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : how to enhance efficiency and customer experience in a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I totally agree! Limited-edition desserts create anticipation and make customers want to come back for more, thereby boosting the dessert shop's business."},{"speaker":"Alan","content":"Alan: pH, I believe that implementing a loyalty program will further enhance customer experience by rewarding repeat customers and encouraging them to stay engaged with the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I think we can attract more customers to the dessert shop by offering unique and creative desserts."},{"speaker":"Alan","content":"Alan: Hi pH! I think we can also enhance efficiency at the dessert shop by implementing a digital ordering system and optimizing the workflow in the kitchen."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Implementing a loyalty program and a digital ordering system will definitely enhance the customer experience and make the dessert shop more efficient."},{"speaker":"Alan","content":"Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Implementing a loyalty program and a digital ordering system will definitely enhance the customer experience and make the dessert shop more efficient."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"how to enhance efficiency and customer experience in a dessert shop?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : how to enhance efficiency and customer experience in a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I think another way to enhance efficiency and customer experience in a dessert shop is by implementing an online ordering system."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"how to enhance efficiency and customer experience in a dessert shop?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : how to enhance efficiency and customer experience in a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I think another way to enhance efficiency and customer experience in a dessert shop is by implementing an online ordering system."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"how to enhance efficiency and customer experience in a dessert shop?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : how to enhance efficiency and customer experience in a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I think another way to enhance efficiency and customer experience in a dessert shop is by implementing an online ordering system."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I think another way to enhance efficiency and customer experience in a dessert shop is by implementing an online ordering system."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character is going to : {"action":"chat","person":"pH","topic":"how to enhance efficiency and customer experience in a dessert shop?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : how to enhance efficiency and customer experience in a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I think another way to enhance efficiency and customer experience in a dessert shop is by implementing an online ordering system."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I think another way to enhance efficiency and customer experience in a dessert shop is by implementing an online ordering system."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"design blueprints","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished designing a new menu."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enhancing efficiency and customer experience"} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"design blueprints","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"rearrange layout","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"rearrange equipment","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"counter","operation":"promote sales with new desserts","continue_time":1800,"result":"You have finished rearranging the layout."},{"equipment":"table","operation":"design blueprints","continue_time":0.5,"result":"You don't have anything to eat/drink. Please buy something at the counter."},{"equipment":"table","operation":"design new menu","continue_time":1800,"result":"You have finished designing a new menu."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I think another way to enhance efficiency and customer experience in a dessert shop is by implementing an online ordering system."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I think another way to enhance efficiency and customer experience in a dessert shop is by implementing an online ordering system."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Failed in enhancing efficiency and customer experience","newEpisodicMemory":"Failed in building a dessert shop"}},"buildings":{"dessert shop":{"impression":"Failed plan to enhance efficiency and customer experience","newEpisodicMemory":"Alan's failed attempt to build a dessert shop"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) How can you promote the process of computer research in this small town?\n2) Have you considered collaborating with any specific buildings or individuals in the town to advance your research goals?\n3) In your long-term memory, you mention enhancing efficiency and customer experience. How might those factors play a role in achieving your ultimate goal here?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) How can you promote the process of computer research in this small town?\n2) Have you considered collaborating with any specific buildings or individuals in the town to advance your research goals?\n3) In your long-term memory, you mention enhancing efficiency and customer experience. How might those factors play a role in achieving your ultimate goal here?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) To promote the process of computer research in this small town, you can start by connecting with individuals who have a passion for technology and research. Collaborate with them to exchange ideas and knowledge.\n2) Consider collaborating with the gym or park to organize workshops or seminars on technology and research, where knowledge can be shared and discussed.\n3) Enhancing efficiency and customer experience can contribute to your ultimate goal by prioritizing user-friendly technology and creating efficient systems, which can attract more individuals to participate in computer research in the small town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:23 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) How can you promote the process of computer research in this small town?\n2) Have you considered collaborating with any specific buildings or individuals in the town to advance your research goals?\n3) In your long-term memory, you mention enhancing efficiency and customer experience. How might those factors play a role in achieving your ultimate goal here?"} -{"response":"1) To promote the process of computer research in this small town, you can start by connecting with individuals who have a passion for technology and research. Collaborate with them to exchange ideas and knowledge.\n2) Consider collaborating with the gym or park to organize workshops or seminars on technology and research, where knowledge can be shared and discussed.\n3) Enhancing efficiency and customer experience can contribute to your ultimate goal by prioritizing user-friendly technology and creating efficient systems, which can attract more individuals to participate in computer research in the small town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{},"experience":{}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"organize hands-on coding workshops"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : organize hands-on coding workshops -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You can only take exercise here.\",\n}"} -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You can only take exercise here.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"organize hands-on coding workshops","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"organize hands-on coding workshops","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"people","topic":"boost efficiency and customer experience"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -The game character is going to : {"action":"chat","person":"people","topic":"boost efficiency and customer experience"} -The name of whom the game character is chatting with : people -The topic that the game character wants to talk about : boost efficiency and customer experience -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I think another way to enhance efficiency and customer experience in a dessert shop is by implementing an online ordering system."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I think another way to enhance efficiency and customer experience in a dessert shop is by implementing an online ordering system."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -The game character is going to : {"action":"chat","person":"people","topic":"boost efficiency and customer experience"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ideas for improving the dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Have you thought about implementing a loyalty program and a digital ordering system to enhance efficiency in the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I think implementing a loyalty program and digital ordering system would definitely boost efficiency and customer experience in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -The game character is going to : {"action":"chat","person":"people","topic":"boost efficiency and customer experience"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ideas for improving the dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Have you thought about implementing a loyalty program and a digital ordering system to enhance efficiency in the dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think implementing a loyalty program and digital ordering system would definitely boost efficiency and customer experience in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Another idea I have is to introduce a pre-order system, allowing customers to order in advance and reduce waiting time."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you love the ideas! Another efficient idea could be implementing a self-service kiosk for faster and convenient ordering in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -The game character is going to : {"action":"chat","person":"people","topic":"boost efficiency and customer experience"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ideas for improving the dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Have you thought about implementing a loyalty program and a digital ordering system to enhance efficiency in the dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think implementing a loyalty program and digital ordering system would definitely boost efficiency and customer experience in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Another idea I have is to introduce a pre-order system, allowing customers to order in advance and reduce waiting time."},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you love the ideas! Another efficient idea could be implementing a self-service kiosk for faster and convenient ordering in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I think introducing a pre-order system can reduce waiting time in the dessert shop, what do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I think introducing a pre-order system can definitely reduce waiting time in the dessert shop, which would greatly boost efficiency."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -The game character is going to : {"action":"chat","person":"people","topic":"boost efficiency and customer experience"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : ideas for improving the dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Have you thought about implementing a loyalty program and a digital ordering system to enhance efficiency in the dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think implementing a loyalty program and digital ordering system would definitely boost efficiency and customer experience in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Another idea I have is to introduce a pre-order system, allowing customers to order in advance and reduce waiting time."},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you love the ideas! Another efficient idea could be implementing a self-service kiosk for faster and convenient ordering in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I think introducing a pre-order system can reduce waiting time in the dessert shop, what do you think?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a pre-order system can definitely reduce waiting time in the dessert shop, which would greatly boost efficiency."},{"speaker":"pH","content":"pH: Hi Alan! I think introducing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"organize hands-on coding workshops","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"organize hands-on coding workshops","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"open the gym gate to invite tech enthusiasts and organize workshops"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : open the gym gate to invite tech enthusiasts and organize workshops -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"organize hands-on coding workshops","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"failed"} -{"continue_time":6480000000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"organize hands-on coding workshops","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"open the gym gate to invite tech enthusiasts and organize workshops","continue_time":6480000000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"organize hands-on coding workshops","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"open the gym gate to invite tech enthusiasts and organize workshops","continue_time":6480000000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"organize hands-on coding workshops"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : organize hands-on coding workshops -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"organize hands-on coding workshops","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"open the gym gate to invite tech enthusiasts and organize workshops","continue_time":6480000000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only take exercise here."} -{"continue_time":1800,"result":"You can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"organize hands-on coding workshops","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"open the gym gate to invite tech enthusiasts and organize workshops","continue_time":6480000000,"result":"failed"},{"equipment":"sports equipments","operation":"organize hands-on coding workshops","continue_time":1800,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Connect with tech enthusiasts and organize workshops."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop"],"impression":"Failed in enhancing efficiency and customer experience"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"organize hands-on coding workshops","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"open the gym gate to invite tech enthusiasts and organize workshops","continue_time":6480000000,"result":"failed"},{"equipment":"sports equipments","operation":"organize hands-on coding workshops","continue_time":1800,"result":"You can only take exercise here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Have you thought about implementing a loyalty program and a digital ordering system to enhance efficiency in the dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think implementing a loyalty program and digital ordering system would definitely boost efficiency and customer experience in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Another idea I have is to introduce a pre-order system, allowing customers to order in advance and reduce waiting time."},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you love the ideas! Another efficient idea could be implementing a self-service kiosk for faster and convenient ordering in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I think introducing a pre-order system can reduce waiting time in the dessert shop, what do you think?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a pre-order system can definitely reduce waiting time in the dessert shop, which would greatly boost efficiency."},{"speaker":"pH","content":"pH: Hi Alan! I think introducing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop. What do you think?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Failed in enhancing efficiency and customer experience","newEpisodicMemory":"Failed in building a gym to connect with tech enthusiasts and organize workshops."}},"buildings":{"gym":{"impression":"Failed in attracting tech enthusiasts and organizing workshops.","newEpisodicMemory":"Alan failed to connect with tech enthusiasts and organize workshops in the gym."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the gym in the small town? It could potentially offer resources or opportunities to promote computer research. \n2) Can you recall any past experiences or interactions with the dessert shop in the small town? It might be worth considering collaborations or innovations related to computer research. \n3) Could you share any previous attempts to enhance efficiency and customer experience that you remember? These insights could be valuable for promoting the process of computer research."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the gym in the small town? It could potentially offer resources or opportunities to promote computer research. \n2) Can you recall any past experiences or interactions with the dessert shop in the small town? It might be worth considering collaborations or innovations related to computer research. \n3) Could you share any previous attempts to enhance efficiency and customer experience that you remember? These insights could be valuable for promoting the process of computer research."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, the gym in the small town might provide resources or opportunities to promote computer research. \n2) Yes, collaborating or innovating with the dessert shop in the small town could be worth considering for computer research. \n3) No previous attempts to enhance efficiency and customer experience have been remembered."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:07 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the gym in the small town? It could potentially offer resources or opportunities to promote computer research. \n2) Can you recall any past experiences or interactions with the dessert shop in the small town? It might be worth considering collaborations or innovations related to computer research. \n3) Could you share any previous attempts to enhance efficiency and customer experience that you remember? These insights could be valuable for promoting the process of computer research."} -{"response":"1) Yes, the gym in the small town might provide resources or opportunities to promote computer research. \n2) Yes, collaborating or innovating with the dessert shop in the small town could be worth considering for computer research. \n3) No previous attempts to enhance efficiency and customer experience have been remembered."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"collaborate for computer research"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"collaborate for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{},"experience":{}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"collaborate for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"collaborating for computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"collaborate for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"collaborating for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : collaborating for computer research -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Have you thought about implementing a loyalty program and a digital ordering system to enhance efficiency in the dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think implementing a loyalty program and digital ordering system would definitely boost efficiency and customer experience in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Another idea I have is to introduce a pre-order system, allowing customers to order in advance and reduce waiting time."},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you love the ideas! Another efficient idea could be implementing a self-service kiosk for faster and convenient ordering in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I think introducing a pre-order system can reduce waiting time in the dessert shop, what do you think?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a pre-order system can definitely reduce waiting time in the dessert shop, which would greatly boost efficiency."},{"speaker":"pH","content":"pH: Hi Alan! I think introducing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop. What do you think?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"collaborate for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"collaborating for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : collaborating for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, that's a brilliant idea! A dessert delivery service can definitely improve convenience and attract more customers. It aligns perfectly with our goal of promoting computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"collaborate for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"collaborating for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : collaborating for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan : pH, that's a brilliant idea! A dessert delivery service can definitely improve convenience and attract more customers. It aligns perfectly with our goal of promoting computer research."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! That's an interesting idea. Introducing a dessert delivery service aligns perfectly with our goal of promoting computer research and improving convenience for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"collaborate for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"collaborating for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : collaborating for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan : pH, that's a brilliant idea! A dessert delivery service can definitely improve convenience and attract more customers. It aligns perfectly with our goal of promoting computer research."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan: Hi pH! That's an interesting idea. Introducing a dessert delivery service aligns perfectly with our goal of promoting computer research and improving convenience for customers."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! That's an interesting idea. Introducing a dessert delivery service aligns perfectly with our goal of promoting computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"collaborate for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"collaborating for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : collaborating for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan : pH, that's a brilliant idea! A dessert delivery service can definitely improve convenience and attract more customers. It aligns perfectly with our goal of promoting computer research."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan: Hi pH! That's an interesting idea. Introducing a dessert delivery service aligns perfectly with our goal of promoting computer research and improving convenience for customers."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan: Hi pH! That's an interesting idea. Introducing a dessert delivery service aligns perfectly with our goal of promoting computer research."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"collaborate for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{},"experience":{}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"collaborate for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"brainstorm ideas for collaborating on computer research in the dessert shop."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : brainstorm ideas for collaborating on computer research in the dessert shop. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character brainstormed ideas for collaborating on computer research in the dessert shop.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The character brainstormed ideas for collaborating on computer research in the dessert shop.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"collaborate for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"brainstorm ideas for collaborating on computer research in the dessert shop."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How can we improve the dessert shop together? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? I think it will bring more convenience and attract more customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! That's a great idea. Introducing a dessert delivery service can indeed increase convenience and attract more customers to the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"collaborate for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"brainstorm ideas for collaborating on computer research in the dessert shop."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How can we improve the dessert shop together? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? I think it will bring more convenience and attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! That's a great idea. Introducing a dessert delivery service can indeed increase convenience and attract more customers to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore ways to improve the dessert shop. How about introducing a dessert delivery service? It can attract more customers and provide convenience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"collaborate for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"brainstorm ideas for collaborating on computer research in the dessert shop."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How can we improve the dessert shop together? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? I think it will bring more convenience and attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! That's a great idea. Introducing a dessert delivery service can indeed increase convenience and attract more customers to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore ways to improve the dessert shop. How about introducing a dessert delivery service? It can attract more customers and provide convenience."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"collaborate for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"brainstorm ideas for collaborating on computer research in the dessert shop."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How can we improve the dessert shop together? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? I think it will bring more convenience and attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! That's a great idea. Introducing a dessert delivery service can indeed increase convenience and attract more customers to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore ways to improve the dessert shop. How about introducing a dessert delivery service? It can attract more customers and provide convenience."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan : Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"collaborate for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in enhancing efficiency and customer experience"}},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"brainstorm ideas for collaborating on computer research in the dessert shop.","continue_time":6480000000,"result":"The character brainstormed ideas for collaborating on computer research in the dessert shop."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"collaborate for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops."],"impression":"Failed in enhancing efficiency and customer experience"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"brainstorm ideas for collaborating on computer research in the dessert shop.","continue_time":6480000000,"result":"The character brainstormed ideas for collaborating on computer research in the dessert shop."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? I think it will bring more convenience and attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! That's a great idea. Introducing a dessert delivery service can indeed increase convenience and attract more customers to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore ways to improve the dessert shop. How about introducing a dessert delivery service? It can attract more customers and provide convenience."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan : Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop.","newEpisodicMemory":"Brainstormed ideas for collaborating on computer research in the dessert shop."}},"buildings":{"dessert shop":{"impression":"Succeeded in enhancing efficiency and customer experience.","newEpisodicMemory":"Successfully implemented a loyalty program, a digital ordering system, and a dessert delivery service."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered collaborating with others in the dessert shop to further your computer research goals?\n2) Is there a building in the small town that could provide resources or support for your computer research?\n3) Have you explored any locations in town that might inspire new ideas or innovations for your computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered collaborating with others in the dessert shop to further your computer research goals?\n2) Is there a building in the small town that could provide resources or support for your computer research?\n3) Have you explored any locations in town that might inspire new ideas or innovations for your computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, collaborating with others in the dessert shop could benefit your computer research goals. \n2) The gym in the small town may not directly provide resources or support for your research, but it could help improve your physical well-being, which is important for your long-term productivity.\n3) Exploring different locations in town, such as the park or houseZ, might inspire new ideas or innovations for your computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:43 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered collaborating with others in the dessert shop to further your computer research goals?\n2) Is there a building in the small town that could provide resources or support for your computer research?\n3) Have you explored any locations in town that might inspire new ideas or innovations for your computer research?"} -{"response":"1) Yes, collaborating with others in the dessert shop could benefit your computer research goals. \n2) The gym in the small town may not directly provide resources or support for your research, but it could help improve your physical well-being, which is important for your long-term productivity.\n3) Exploring different locations in town, such as the park or houseZ, might inspire new ideas or innovations for your computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"take a walk and relax to refresh your mind."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"take a walk and relax to refresh your mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[{"equipment":"table","operation":"brainstorm ideas for collaborating on computer research in the dessert shop.","continue_time":6480000000,"result":"The character brainstormed ideas for collaborating on computer research in the dessert shop."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"take a walk and relax to refresh your mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[{"equipment":"table","operation":"brainstorm ideas for collaborating on computer research in the dessert shop.","continue_time":6480000000,"result":"The character brainstormed ideas for collaborating on computer research in the dessert shop."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and take a break"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and take a break -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\": \"1800\",\n \"result\": \"You sat down and took a break. You feel refreshed.\",\n}"} -{"response":"{\"continue_time\": \"1800\",\n \"result\": \"You sat down and took a break. You feel refreshed.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"take a walk and relax to refresh your mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[{"equipment":"table","operation":"brainstorm ideas for collaborating on computer research in the dessert shop.","continue_time":6480000000,"result":"The character brainstormed ideas for collaborating on computer research in the dessert shop."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and take a break","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"take a walk and relax to refresh your mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[{"equipment":"table","operation":"brainstorm ideas for collaborating on computer research in the dessert shop.","continue_time":6480000000,"result":"The character brainstormed ideas for collaborating on computer research in the dessert shop."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and take a break","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and take a break"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and take a break -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and take a break","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"take a walk and relax to refresh your mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[{"equipment":"table","operation":"brainstorm ideas for collaborating on computer research in the dessert shop.","continue_time":6480000000,"result":"The character brainstormed ideas for collaborating on computer research in the dessert shop."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and take a break","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit down and take a break","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and relax"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and relax -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and take a break","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit down and take a break","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"} -{"continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"take a walk and relax to refresh your mind."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[{"equipment":"table","operation":"brainstorm ideas for collaborating on computer research in the dessert shop.","continue_time":6480000000,"result":"The character brainstormed ideas for collaborating on computer research in the dessert shop."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and take a break","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit down and take a break","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of collaborating with people in the dessert shop to further your computer research?\n2) Have you considered utilizing the resources in the gym or park to enhance your computer research process?\n3) How can you create an environment in your houseZ that fosters productive computer research and innovation?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of collaborating with people in the dessert shop to further your computer research?\n2) Have you considered utilizing the resources in the gym or park to enhance your computer research process?\n3) How can you create an environment in your houseZ that fosters productive computer research and innovation?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, Alan has explored collaborating with people in the dessert shop for computer research. He successfully brainstormed ideas with them.\n2) Alan hasn't considered utilizing the resources in the gym or park for his computer research process.\n3) Alan should create an environment in his houseZ that fosters innovation and productive computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:08 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of collaborating with people in the dessert shop to further your computer research?\n2) Have you considered utilizing the resources in the gym or park to enhance your computer research process?\n3) How can you create an environment in your houseZ that fosters productive computer research and innovation?"} -{"response":"1) Yes, Alan has explored collaborating with people in the dessert shop for computer research. He successfully brainstormed ideas with them.\n2) Alan hasn't considered utilizing the resources in the gym or park for his computer research process.\n3) Alan should create an environment in his houseZ that fosters innovation and productive computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"find potential collaborators for computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask for his favorite recipe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? It can attract more customers and provide convenience."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you're interested in dessert delivery. As an inventor focused on computer research, I haven't explored dessert recipes. But I can help optimize the delivery process!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask for his favorite recipe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? It can attract more customers and provide convenience."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in dessert delivery. As an inventor focused on computer research, I haven't explored dessert recipes. But I can help optimize the delivery process!"},{"speaker":"pH","content":"pH: Hi Alan! I heard you're an inventor focused on computer research. How fascinating! Can you optimize the dessert delivery process using your expertise?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your interest in dessert delivery. As an inventor focused on computer research, I haven't explored dessert recipes. But I can optimize the delivery process!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and take a break","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit down and take a break","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and take a break","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit down and take a break","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you’re interested in optimizing the dessert delivery process. How can we make it more efficient and enjoyable for customers?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for your interest in the dessert delivery process. As for recipes, I'm afraid I don't have any favorites. I'm solely focused on computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you’re interested in optimizing the dessert delivery process. How can we make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in the dessert delivery process. As for recipes, I'm afraid I don't have any favorites. I'm solely focused on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your creativity in optimizing the dessert delivery process. Do you have any ideas to make it more efficient and enjoyable for customers?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, as I mentioned earlier, I don't have any favorite recipes. But I can definitely help you optimize the dessert delivery process using my computer research skills."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you’re interested in optimizing the dessert delivery process. How can we make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in the dessert delivery process. As for recipes, I'm afraid I don't have any favorites. I'm solely focused on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your creativity in optimizing the dessert delivery process. Do you have any ideas to make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : pH, as I mentioned earlier, I don't have any favorite recipes. But I can definitely help you optimize the dessert delivery process using my computer research skills."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Just curious, have you implemented any Loyalty program or digital ordering system in the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I appreciate your interest in recipes, but I'm solely focused on computer research and promoting the process of computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you’re interested in optimizing the dessert delivery process. How can we make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in the dessert delivery process. As for recipes, I'm afraid I don't have any favorites. I'm solely focused on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your creativity in optimizing the dessert delivery process. Do you have any ideas to make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : pH, as I mentioned earlier, I don't have any favorite recipes. But I can definitely help you optimize the dessert delivery process using my computer research skills."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Just curious, have you implemented any Loyalty program or digital ordering system in the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in recipes, but I'm solely focused on computer research and promoting the process of computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm sorry, but I don't have any experience with loyalty programs or digital ordering systems. I can help with optimizing the dessert delivery process through computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you’re interested in optimizing the dessert delivery process. How can we make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in the dessert delivery process. As for recipes, I'm afraid I don't have any favorites. I'm solely focused on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your creativity in optimizing the dessert delivery process. Do you have any ideas to make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : pH, as I mentioned earlier, I don't have any favorite recipes. But I can definitely help you optimize the dessert delivery process using my computer research skills."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Just curious, have you implemented any Loyalty program or digital ordering system in the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in recipes, but I'm solely focused on computer research and promoting the process of computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't have any experience with loyalty programs or digital ordering systems. I can help with optimizing the dessert delivery process through computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I understand the importance of optimizing the dessert delivery process, but I'm solely focused on computer research and promoting the process of computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and take a break","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit down and take a break","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and take a break","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit down and take a break","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and take a break","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit down and take a break","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and take a break","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit down and take a break","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising and interacting with others at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising and interacting with others at the gym -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and take a break","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit down and take a break","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":null,"amount":null} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"start exercising and interacting with others at the gym"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for your kind words. Unfortunately, I don't have any favorite recipes as my focus is solely on computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"start exercising and interacting with others at the gym"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Unfortunately, I don't have any favorite recipes as my focus is solely on computer research."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I understand. Since you're focused on computer research, do you have any suggestions for optimizing the dessert delivery process?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for your kind words. I appreciate your interest, but I don't have any suggestions for optimizing the dessert delivery process. My focus is solely on computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"start exercising and interacting with others at the gym"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Unfortunately, I don't have any favorite recipes as my focus is solely on computer research."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I understand. Since you're focused on computer research, do you have any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. I appreciate your interest, but I don't have any suggestions for optimizing the dessert delivery process. My focus is solely on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you're focused on computer research. Any thoughts on how technology can improve dessert delivery?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"start exercising and interacting with others at the gym"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Unfortunately, I don't have any favorite recipes as my focus is solely on computer research."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I understand. Since you're focused on computer research, do you have any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. I appreciate your interest, but I don't have any suggestions for optimizing the dessert delivery process. My focus is solely on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you're focused on computer research. Any thoughts on how technology can improve dessert delivery?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"start exercising and interacting with others at the gym"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Unfortunately, I don't have any favorite recipes as my focus is solely on computer research."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I understand. Since you're focused on computer research, do you have any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. I appreciate your interest, but I don't have any suggestions for optimizing the dessert delivery process. My focus is solely on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you're focused on computer research. Any thoughts on how technology can improve dessert delivery?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! Since you're experienced with loyalty programs and digital ordering systems, can you share any ideas on enhancing the dessert delivery process?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and take a break","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit down and take a break","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"},{"equipment":"sports equipments","operation":"start exercising and interacting with others at the gym","continue_time":3600,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"find potential collaborators for computer research"} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop."],"impression":"Succeeded in brainstorming ideas for collaborating on computer research in the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"sit down and take a break","continue_time":1800000,"result":"failed"},{"equipment":"bench","operation":"sit down and take a break","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have already sat down and taken a break on the bench. Get back to work!"},{"equipment":"sports equipments","operation":"start exercising and interacting with others at the gym","continue_time":3600,"result":"You feel better after exercising."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Unfortunately, I don't have any favorite recipes as my focus is solely on computer research."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I understand. Since you're focused on computer research, do you have any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. I appreciate your interest, but I don't have any suggestions for optimizing the dessert delivery process. My focus is solely on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you're focused on computer research. Any thoughts on how technology can improve dessert delivery?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! Since you're experienced with loyalty programs and digital ordering systems, can you share any ideas on enhancing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Failed in building a gym to connect with tech enthusiasts.","newEpisodicMemory":"Failed in building a gym to connect with tech enthusiasts and organize workshops."}},"building":{"gym":{"impression":"Failed attempt to build a gym to find potential collaborators for computer research.","newEpisodicMemory":"Alan's failed attempt to build a gym to find potential collaborators for computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered exploring the potential of the gym in the small town to foster connections and collaborations for computer research, given your failed attempt in the past?\n2) Is there any specific aspect or feature of the gym that you believe would attract tech enthusiasts and potential collaborators for your computer research?\n3) Given your introverted personality, have you considered alternative approaches or locations within the small town that could help promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered exploring the potential of the gym in the small town to foster connections and collaborations for computer research, given your failed attempt in the past?\n2) Is there any specific aspect or feature of the gym that you believe would attract tech enthusiasts and potential collaborators for your computer research?\n3) Given your introverted personality, have you considered alternative approaches or locations within the small town that could help promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, considering the failed attempt to build a gym in the past, exploring the potential of the gym in the small town can foster connections and collaborations for computer research.\n2) Offering advanced computer equipment and hosting coding workshops would attract tech enthusiasts and potential collaborators for computer research at the gym.\n3) Alternative approaches could include creating a technology center in the park or organizing computer research conferences in the small town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:55 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered exploring the potential of the gym in the small town to foster connections and collaborations for computer research, given your failed attempt in the past?\n2) Is there any specific aspect or feature of the gym that you believe would attract tech enthusiasts and potential collaborators for your computer research?\n3) Given your introverted personality, have you considered alternative approaches or locations within the small town that could help promote the process of computer research?"} -{"response":"1) Yes, considering the failed attempt to build a gym in the past, exploring the potential of the gym in the small town can foster connections and collaborations for computer research.\n2) Offering advanced computer equipment and hosting coding workshops would attract tech enthusiasts and potential collaborators for computer research at the gym.\n3) Alternative approaches could include creating a technology center in the park or organizing computer research conferences in the small town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"explore potential for computer research collaborations"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research collaborations"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"explore potential for computer research collaborations"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential for computer research collaborations"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for recommendations on where to find new people. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential for computer research collaborations"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for recommendations on where to find new people. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan : pH, I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Thank you, Alan! I really appreciate your suggestion. I'll definitely check out the gym to find fitness enthusiasts and potential collaborators for cooking research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential for computer research collaborations"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for recommendations on where to find new people. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan : pH, I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Thank you, Alan! I really appreciate your suggestion. I'll definitely check out the gym to find fitness enthusiasts and potential collaborators for cooking research."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the local gym. I'm excited to meet fitness enthusiasts and potential collaborators for my cooking research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential for computer research collaborations"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for recommendations on where to find new people. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan : pH, I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Thank you, Alan! I really appreciate your suggestion. I'll definitely check out the gym to find fitness enthusiasts and potential collaborators for cooking research."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the local gym. I'm excited to meet fitness enthusiasts and potential collaborators for my cooking research."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential for computer research collaborations"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for recommendations on where to find new people. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan : pH, I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Thank you, Alan! I really appreciate your suggestion. I'll definitely check out the gym to find fitness enthusiasts and potential collaborators for cooking research."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the local gym. I'm excited to meet fitness enthusiasts and potential collaborators for my cooking research."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: Hi pH! I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the local gym. I'm excited to meet fitness enthusiasts and potential collaborators for my cooking research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I suggest checking out the local gym to meet fitness enthusiasts and potential collaborators for computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research collaborations"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"explore potential for computer research collaborations"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"","topic":"who can help me with computer research collaborations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential for computer research collaborations"} -The game character is going to : {"action":"chat","person":"","topic":"who can help me with computer research collaborations?"} -The name of whom the game character is chatting with : -The topic that the game character wants to talk about : who can help me with computer research collaborations? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan : pH, I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Thank you, Alan! I really appreciate your suggestion. I'll definitely check out the gym to find fitness enthusiasts and potential collaborators for cooking research."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the local gym. I'm excited to meet fitness enthusiasts and potential collaborators for my cooking research."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: Hi pH! I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the local gym. I'm excited to meet fitness enthusiasts and potential collaborators for my cooking research."},{"speaker":"Alan","content":"Alan: pH, I suggest checking out the local gym to meet fitness enthusiasts and potential collaborators for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for your idea. I appreciate the dessert delivery service concept. To find collaborators, check out the local gym where fitness enthusiasts may have computer research interest."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential for computer research collaborations"} -The game character is going to : {"action":"chat","person":"","topic":"who can help me with computer research collaborations?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad to see you're excited about your dessert delivery service. As for finding new collaborators in computer research, the gym might have potential connections."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential for computer research collaborations"} -The game character is going to : {"action":"chat","person":"","topic":"who can help me with computer research collaborations?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to see you're excited about your dessert delivery service. As for finding new collaborators in computer research, the gym might have potential connections."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestion about the gym. Do you also have any recommendations on where I can find new people for recipe collaborations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you're enjoying your dessert delivery service. Recipe collaborations can happen at the dessert shop where professionals gather."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential for computer research collaborations"} -The game character is going to : {"action":"chat","person":"","topic":"who can help me with computer research collaborations?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to see you're excited about your dessert delivery service. As for finding new collaborators in computer research, the gym might have potential connections."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestion about the gym. Do you also have any recommendations on where I can find new people for recipe collaborations?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're enjoying your dessert delivery service. Recipe collaborations can happen at the dessert shop where professionals gather."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the dessert shop as a place to find new people for recipe collaborations. Can you introduce me to some professionals there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm glad you're enjoying the dessert shop. I can introduce you to some professionals there for recipe collaborations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential for computer research collaborations"} -The game character is going to : {"action":"chat","person":"","topic":"who can help me with computer research collaborations?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to see you're excited about your dessert delivery service. As for finding new collaborators in computer research, the gym might have potential connections."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestion about the gym. Do you also have any recommendations on where I can find new people for recipe collaborations?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're enjoying your dessert delivery service. Recipe collaborations can happen at the dessert shop where professionals gather."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the dessert shop as a place to find new people for recipe collaborations. Can you introduce me to some professionals there?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you're enjoying the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential for computer research collaborations"} -The game character is going to : {"action":"chat","person":"","topic":"who can help me with computer research collaborations?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to see you're excited about your dessert delivery service. As for finding new collaborators in computer research, the gym might have potential connections."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestion about the gym. Do you also have any recommendations on where I can find new people for recipe collaborations?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're enjoying your dessert delivery service. Recipe collaborations can happen at the dessert shop where professionals gather."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the dessert shop as a place to find new people for recipe collaborations. Can you introduce me to some professionals there?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you're enjoying the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Can you introduce me to some professionals there for recipe collaborations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research collaborations"} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops."],"impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"gym":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to see you're excited about your dessert delivery service. As for finding new collaborators in computer research, the gym might have potential connections."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestion about the gym. Do you also have any recommendations on where I can find new people for recipe collaborations?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're enjoying your dessert delivery service. Recipe collaborations can happen at the dessert shop where professionals gather."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the dessert shop as a place to find new people for recipe collaborations. Can you introduce me to some professionals there?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you're enjoying the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Can you introduce me to some professionals there for recipe collaborations?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"Failed attempt to build a gym to find potential collaborators for computer research.","newEpisodicMemory":"Recommended the gym as a potential place to find new collaborators."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered exploring other buildings in the small town to potentially find collaborators for computer research, given your past failed attempts with the gym?\n2) What are your thoughts on creating a project or event specifically related to computer research to attract like-minded individuals in the small town?\n3) Have you considered leveraging your outstanding talents to establish a computer-focused hub within the small town, where people can gather and further promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered exploring other buildings in the small town to potentially find collaborators for computer research, given your past failed attempts with the gym?\n2) What are your thoughts on creating a project or event specifically related to computer research to attract like-minded individuals in the small town?\n3) Have you considered leveraging your outstanding talents to establish a computer-focused hub within the small town, where people can gather and further promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring other buildings in the small town could provide opportunities to find potential collaborators for computer research.\n2) Creating a project or event specifically related to computer research can attract like-minded individuals in the small town.\n3) Leveraging your outstanding talents to establish a computer-focused hub in the small town could gather people and promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 01:36 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered exploring other buildings in the small town to potentially find collaborators for computer research, given your past failed attempts with the gym?\n2) What are your thoughts on creating a project or event specifically related to computer research to attract like-minded individuals in the small town?\n3) Have you considered leveraging your outstanding talents to establish a computer-focused hub within the small town, where people can gather and further promote the process of computer research?"} -{"response":"1) Yes, exploring other buildings in the small town could provide opportunities to find potential collaborators for computer research.\n2) Creating a project or event specifically related to computer research can attract like-minded individuals in the small town.\n3) Leveraging your outstanding talents to establish a computer-focused hub in the small town could gather people and promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"to set up a computer workshop for the residents."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"to set up a computer workshop for the residents."} -The game character is going to : {"action":"chat","person":"","topic":"who can help me with computer research collaborations?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for recommendations on new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop for recipe collaborations. Could you please provide me with their contact information?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. I'm excited to collaborate on new recipes."},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about our recipe collaborations. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. I can recommend some new recipes for you to try."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"to set up a computer workshop for the residents."} -The game character is going to : {"action":"chat","person":"","topic":"who can help me with computer research collaborations?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for recommendations on new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop for recipe collaborations. Could you please provide me with their contact information?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. I'm excited to collaborate on new recipes."},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about our recipe collaborations. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. I can recommend some new recipes for you to try."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can recommend some new recipes for you to try."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"to set up a computer workshop for the residents."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"to set up a computer workshop for the residents."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop for recipe collaborations. Could you please provide me with their contact information?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. I'm excited to collaborate on new recipes."},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about our recipe collaborations. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. I can recommend some new recipes for you to try."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can recommend some new recipes for you to try."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"to set up a computer workshop for the residents."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements. How about we discuss some of the latest breakthroughs in computer algorithms and artificial intelligence?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"to set up a computer workshop for the residents."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements. How about we discuss some of the latest breakthroughs in computer algorithms and artificial intelligence?"},{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"to set up a computer workshop for the residents."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements. How about we discuss some of the latest breakthroughs in computer algorithms and artificial intelligence?"},{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, as an inventor of computer, I'd be happy to chat with you about computer research and its advancements. Let's discuss some of the latest breakthroughs in computer algorithms and artificial intelligence."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"to set up a computer workshop for the residents."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements. How about we discuss some of the latest breakthroughs in computer algorithms and artificial intelligence?"},{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, as an inventor of computer, I'd be happy to chat with you about computer research and its advancements. Let's discuss some of the latest breakthroughs in computer algorithms and artificial intelligence."},{"speaker":"pH","content":"pH: Hi Alan! Can you share your favorite recipes and where you meet new people?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"to set up a computer workshop for the residents."} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops."],"impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"gym":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements. How about we discuss some of the latest breakthroughs in computer algorithms and artificial intelligence?"},{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, as an inventor of computer, I'd be happy to chat with you about computer research and its advancements. Let's discuss some of the latest breakthroughs in computer algorithms and artificial intelligence."},{"speaker":"pH","content":"pH: Hi Alan! Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered creating a new building or repurposing an existing one in the small town to connect with fellow tech enthusiasts and further your computer research goals?\n2) Can you tell me more about your failed attempt to build a gym in the small town? How did you envision it connecting with potential collaborators for computer research?\n3) In your long-term memory, you mentioned a failed attempt to build a gym. Are there any other buildings in the small town that could be potential resources for promoting the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered creating a new building or repurposing an existing one in the small town to connect with fellow tech enthusiasts and further your computer research goals?\n2) Can you tell me more about your failed attempt to build a gym in the small town? How did you envision it connecting with potential collaborators for computer research?\n3) In your long-term memory, you mentioned a failed attempt to build a gym. Are there any other buildings in the small town that could be potential resources for promoting the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, creating a new building or repurposing an existing one in the small town can help you connect with fellow tech enthusiasts and further your computer research goals.\n2) Alan's failed attempt to build a gym in the small town was intended to find potential collaborators for computer research, but it did not succeed.\n3) Other potential resources for promoting the process of computer research could include the dessert shop, houseZ, and park in the small town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 02:01 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered creating a new building or repurposing an existing one in the small town to connect with fellow tech enthusiasts and further your computer research goals?\n2) Can you tell me more about your failed attempt to build a gym in the small town? How did you envision it connecting with potential collaborators for computer research?\n3) In your long-term memory, you mentioned a failed attempt to build a gym. Are there any other buildings in the small town that could be potential resources for promoting the process of computer research?"} -{"response":"1) Yes, creating a new building or repurposing an existing one in the small town can help you connect with fellow tech enthusiasts and further your computer research goals.\n2) Alan's failed attempt to build a gym in the small town was intended to find potential collaborators for computer research, but it did not succeed.\n3) Other potential resources for promoting the process of computer research could include the dessert shop, houseZ, and park in the small town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"find inspiration for computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"find inspiration for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"find inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops."],"impression":"Failed in building a gym to connect with tech enthusiasts."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"find inspiration for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops."],"impression":"Failed in building a gym to connect with tech enthusiasts."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"find inspiration for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi Alan! It's fascinating to meet another like-minded individual passionate about computer research. I'd love to discuss its advancements with you as well."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops."],"impression":"Failed in building a gym to connect with tech enthusiasts."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"find inspiration for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"Alan","content":"Alan : Hi Alan! It's fascinating to meet another like-minded individual passionate about computer research. I'd love to discuss its advancements with you as well."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi Alan! It's a pleasure to meet another genius interested in computer research. I would love to discuss recent advancements in the field and exchange ideas."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops."],"impression":"Failed in building a gym to connect with tech enthusiasts."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"find inspiration for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"Alan","content":"Alan : Hi Alan! It's fascinating to meet another like-minded individual passionate about computer research. I'd love to discuss its advancements with you as well."},{"speaker":"Alan","content":"Alan : Hi Alan! It's a pleasure to meet another genius interested in computer research. I would love to discuss recent advancements in the field and exchange ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops."],"impression":"Failed in building a gym to connect with tech enthusiasts."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"find inspiration for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"Alan","content":"Alan : Hi Alan! It's fascinating to meet another like-minded individual passionate about computer research. I'd love to discuss its advancements with you as well."},{"speaker":"Alan","content":"Alan : Hi Alan! It's a pleasure to meet another genius interested in computer research. I would love to discuss recent advancements in the field and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops."],"impression":"Failed in building a gym to connect with tech enthusiasts."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"find inspiration for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"Alan","content":"Alan : Hi Alan! It's fascinating to meet another like-minded individual passionate about computer research. I'd love to discuss its advancements with you as well."},{"speaker":"Alan","content":"Alan : Hi Alan! It's a pleasure to meet another genius interested in computer research. I would love to discuss recent advancements in the field and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! It's great to meet another genius interested in computer research. I'd love to discuss recent advancements and exchange ideas."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops."],"impression":"Failed in building a gym to connect with tech enthusiasts."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"find inspiration for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"Alan","content":"Alan : Hi Alan! It's fascinating to meet another like-minded individual passionate about computer research. I'd love to discuss its advancements with you as well."},{"speaker":"Alan","content":"Alan : Hi Alan! It's a pleasure to meet another genius interested in computer research. I would love to discuss recent advancements in the field and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another genius interested in computer research. I'd love to discuss recent advancements and exchange ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! I appreciate your passion for computer research. Have you come across any recent advancements or innovations in the field?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops."],"impression":"Failed in building a gym to connect with tech enthusiasts."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"find inspiration for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"Alan","content":"Alan : Hi Alan! It's fascinating to meet another like-minded individual passionate about computer research. I'd love to discuss its advancements with you as well."},{"speaker":"Alan","content":"Alan : Hi Alan! It's a pleasure to meet another genius interested in computer research. I would love to discuss recent advancements in the field and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another genius interested in computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your passion for computer research. Have you come across any recent advancements or innovations in the field?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! I appreciate your passion for computer research. Have you come across any recent advancements or innovations in the field?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops."],"impression":"Failed in building a gym to connect with tech enthusiasts."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"find inspiration for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"Alan","content":"Alan : Hi Alan! It's fascinating to meet another like-minded individual passionate about computer research. I'd love to discuss its advancements with you as well."},{"speaker":"Alan","content":"Alan : Hi Alan! It's a pleasure to meet another genius interested in computer research. I would love to discuss recent advancements in the field and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another genius interested in computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your passion for computer research. Have you come across any recent advancements or innovations in the field?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your passion for computer research. Have you come across any recent advancements or innovations in the field?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! It's great to meet another genius interested in computer research. I'd love to discuss recent advancements and exchange ideas."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops."],"impression":"Failed in building a gym to connect with tech enthusiasts."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"find inspiration for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"Alan","content":"Alan : Hi Alan! It's fascinating to meet another like-minded individual passionate about computer research. I'd love to discuss its advancements with you as well."},{"speaker":"Alan","content":"Alan : Hi Alan! It's a pleasure to meet another genius interested in computer research. I would love to discuss recent advancements in the field and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another genius interested in computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your passion for computer research. Have you come across any recent advancements or innovations in the field?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your passion for computer research. Have you come across any recent advancements or innovations in the field?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another genius interested in computer research. I'd love to discuss recent advancements and exchange ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"find inspiration for computer research"} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops."],"impression":"Failed in building a gym to connect with tech enthusiasts."}},"building":{"gym":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"Alan","content":"Alan : Hi Alan! It's fascinating to meet another like-minded individual passionate about computer research. I'd love to discuss its advancements with you as well."},{"speaker":"Alan","content":"Alan : Hi Alan! It's a pleasure to meet another genius interested in computer research. I would love to discuss recent advancements in the field and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another genius interested in computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your passion for computer research. Have you come across any recent advancements or innovations in the field?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your passion for computer research. Have you come across any recent advancements or innovations in the field?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another genius interested in computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Failed in building a gym to find potential collaborators.","newEpisodicMemory":"Talked about computer research advancements with like-minded individuals."}},"buildings":{"gym":{"impression":"Failed attempt to build a gym to find potential collaborators for computer research.","newEpisodicMemory":"Talked about computer research advancements with like-minded individuals."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered establishing a research center in the small town to attract potential collaborators for computer research?\n2) Do you think interacting with local residents in the dessert shop or park could lead to unexpected breakthroughs in your computer research?\n3) How do you plan to adapt your research goals to the limitations of your introverted personality and the small town environment?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered establishing a research center in the small town to attract potential collaborators for computer research?\n2) Do you think interacting with local residents in the dessert shop or park could lead to unexpected breakthroughs in your computer research?\n3) How do you plan to adapt your research goals to the limitations of your introverted personality and the small town environment?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, establishing a research center in the small town could attract potential collaborators for computer research.\n2) Interacting with local residents in the dessert shop or park could lead to unexpected breakthroughs in your computer research.\n3) Adapting your research goals to your introverted personality and the small town environment could involve focusing on remote collaboration and networking with researchers outside of the town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 02:28 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered establishing a research center in the small town to attract potential collaborators for computer research?\n2) Do you think interacting with local residents in the dessert shop or park could lead to unexpected breakthroughs in your computer research?\n3) How do you plan to adapt your research goals to the limitations of your introverted personality and the small town environment?"} -{"response":"1) Yes, establishing a research center in the small town could attract potential collaborators for computer research.\n2) Interacting with local residents in the dessert shop or park could lead to unexpected breakthroughs in your computer research.\n3) Adapting your research goals to your introverted personality and the small town environment could involve focusing on remote collaboration and networking with researchers outside of the town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"observe people's behaviors for computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It's always great to see you. While I'm not into cooking, I can definitely chat with you about computer research and its advancements."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"Observe people's behaviors"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Observe people's behaviors -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character observed people's behaviors. They can only sit/have a rest here.","bought_thing":null,"amount":null} -{"continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"use","equipment":"bench","operation":"Observe people's behaviors"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes and how he became so creative. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! It's good to see you too. Actually, I don't have any favorite recipes, but I can definitely share some insights on how to be more creative in the kitchen if you're interested!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"use","equipment":"bench","operation":"Observe people's behaviors"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes and how he became so creative. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. Actually, I don't have any favorite recipes, but I can definitely share some insights on how to be more creative in the kitchen if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! It's good to see you too. As an inventor of the computer, I don't have favorite recipes, but I can share insights on how I became creative."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"use","equipment":"bench","operation":"Observe people's behaviors"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes and how he became so creative. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. Actually, I don't have any favorite recipes, but I can definitely share some insights on how to be more creative in the kitchen if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an inventor of the computer, I don't have favorite recipes, but I can share insights on how I became creative."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! It's good to see you too. As an introverted researcher, I don't have favorite recipes, but I can share insights on how I became creative."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"use","equipment":"bench","operation":"Observe people's behaviors"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes and how he became so creative. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. Actually, I don't have any favorite recipes, but I can definitely share some insights on how to be more creative in the kitchen if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an inventor of the computer, I don't have favorite recipes, but I can share insights on how I became creative."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an introverted researcher, I don't have favorite recipes, but I can share insights on how I became creative."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It's good to see you too. As an inventor of the computer, I don't have favorite recipes, but I can share insights on how I became creative."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"use","equipment":"bench","operation":"Observe people's behaviors"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for his favorite recipes and how he became so creative. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. Actually, I don't have any favorite recipes, but I can definitely share some insights on how to be more creative in the kitchen if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an inventor of the computer, I don't have favorite recipes, but I can share insights on how I became creative."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an introverted researcher, I don't have favorite recipes, but I can share insights on how I became creative."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's good to see you too. As an inventor of the computer, I don't have favorite recipes, but I can share insights on how I became creative."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It's good to see you too. As an introverted researcher, I don't have favorite recipes, but I can share insights on how I became creative."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"slide","operation":"Observe people's behaviors on the slide."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : slide -The description of the equipment : Any game character can play slide here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have played slide and be more happier. If they take any operations not related to playing slide, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only play slide here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Observe people's behaviors on the slide. -Acts finished in this loop before : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."} -{"continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"use","equipment":"slide","operation":"Observe people's behaviors on the slide."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for recommendations on where to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It's great to see you too. I'm glad you enjoyed my recommendation. As for meeting new people, the park is a great place to observe behaviors and socialize."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"use","equipment":"slide","operation":"Observe people's behaviors on the slide."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for recommendations on where to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you too. I'm glad you enjoyed my recommendation. As for meeting new people, the park is a great place to observe behaviors and socialize."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you. Thank you for recommending the park to meet new people. Do you have any other suggestions for me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It's great to see you. If you're looking to meet new people, the gym is also a good place to interact with others while exercising."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"use","equipment":"slide","operation":"Observe people's behaviors on the slide."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for recommendations on where to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you too. I'm glad you enjoyed my recommendation. As for meeting new people, the park is a great place to observe behaviors and socialize."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you. Thank you for recommending the park to meet new people. Do you have any other suggestions for me?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you. If you're looking to meet new people, the gym is also a good place to interact with others while exercising."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Can you recommend other places to meet new people in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It's great to see you too. If you're interested in meeting new people, the gym is another good place for socializing and interacting."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"use","equipment":"slide","operation":"Observe people's behaviors on the slide."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for recommendations on where to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you too. I'm glad you enjoyed my recommendation. As for meeting new people, the park is a great place to observe behaviors and socialize."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you. Thank you for recommending the park to meet new people. Do you have any other suggestions for me?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you. If you're looking to meet new people, the gym is also a good place to interact with others while exercising."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Can you recommend other places to meet new people in town?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you too. If you're interested in meeting new people, the gym is another good place for socializing and interacting."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the park and gym. Do you know any other places where I can meet new people in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It's great to see you. If you're interested in meeting new people, you can also try visiting the houseZ in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"use","equipment":"slide","operation":"Observe people's behaviors on the slide."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for recommendations on where to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you too. I'm glad you enjoyed my recommendation. As for meeting new people, the park is a great place to observe behaviors and socialize."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you. Thank you for recommending the park to meet new people. Do you have any other suggestions for me?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you. If you're looking to meet new people, the gym is also a good place to interact with others while exercising."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Can you recommend other places to meet new people in town?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you too. If you're interested in meeting new people, the gym is another good place for socializing and interacting."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the park and gym. Do you know any other places where I can meet new people in town?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you. If you're interested in meeting new people, you can also try visiting the houseZ in town."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It's great to see you. If you're interested in meeting new people, you can also try visiting the houseZ in town."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"swing","operation":"Observe people's behaviors on the swing."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : swing -The description of the equipment : Any game character can play swing here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have played on a swing and be more happier. If they take any operations not related to swinging, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only play swing here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Observe people's behaviors on the swing. -Acts finished in this loop before : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."} -{"continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"use","equipment":"swing","operation":"Observe people's behaviors on the swing."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Get advice on how to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you found my suggestions helpful. Besides the park and gym, the dessert shop is a great place to meet new people in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"use","equipment":"swing","operation":"Observe people's behaviors on the swing."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Get advice on how to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my suggestions helpful. Besides the park and gym, the dessert shop is a great place to meet new people in town."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Besides the park and gym, you can also try the dessert shop. It's a great place to meet new people in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"use","equipment":"swing","operation":"Observe people's behaviors on the swing."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Get advice on how to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my suggestions helpful. Besides the park and gym, the dessert shop is a great place to meet new people in town."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Besides the park and gym, you can also try the dessert shop. It's a great place to meet new people in town."},{"speaker":"pH","content":"pH : Hi Alan! Since you mentioned the dessert shop, do you have any advice on how to approach people and strike up a conversation there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: One way is to compliment someone's choice of dessert. It can be a conversation starter and show your interest in their taste."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"use","equipment":"swing","operation":"Observe people's behaviors on the swing."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Get advice on how to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my suggestions helpful. Besides the park and gym, the dessert shop is a great place to meet new people in town."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Besides the park and gym, you can also try the dessert shop. It's a great place to meet new people in town."},{"speaker":"pH","content":"pH : Hi Alan! Since you mentioned the dessert shop, do you have any advice on how to approach people and strike up a conversation there?"},{"speaker":"Alan","content":"Alan: One way is to compliment someone's choice of dessert. It can be a conversation starter and show your interest in their taste."},{"speaker":"pH","content":"pH : Hi Alan! Since you mentioned the dessert shop, what do you think is the most effective way to approach people and strike up a conversation there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : One approach is to ask for recommendations on their favorite desserts. It can lead to discussions about taste and preferences."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"use","equipment":"swing","operation":"Observe people's behaviors on the swing."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Get advice on how to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my suggestions helpful. Besides the park and gym, the dessert shop is a great place to meet new people in town."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Besides the park and gym, you can also try the dessert shop. It's a great place to meet new people in town."},{"speaker":"pH","content":"pH : Hi Alan! Since you mentioned the dessert shop, do you have any advice on how to approach people and strike up a conversation there?"},{"speaker":"Alan","content":"Alan: One way is to compliment someone's choice of dessert. It can be a conversation starter and show your interest in their taste."},{"speaker":"pH","content":"pH : Hi Alan! Since you mentioned the dessert shop, what do you think is the most effective way to approach people and strike up a conversation there?"},{"speaker":"Alan","content":"Alan : One approach is to ask for recommendations on their favorite desserts. It can lead to discussions about taste and preferences."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestions on meeting new people. I'm curious, have you ever tried the dessert shop to meet new people?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : No, I haven't tried the dessert shop to meet new people. I prefer observing people's behavior at the park for my computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on how to meet new people in the town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on how to meet new people in the town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"pH","content":"pH: Yes, Alan, I think the dessert shop has a friendly atmosphere. What do you suggest to observe people's behavior there to meet new people?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: The dessert shop is indeed a great place to observe people's behavior. I suggest paying attention to their interactions, body language, and facial expressions to understand social dynamics."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on how to meet new people in the town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"pH","content":"pH: Yes, Alan, I think the dessert shop has a friendly atmosphere. What do you suggest to observe people's behavior there to meet new people?"},{"speaker":"Alan","content":"Alan: The dessert shop is indeed a great place to observe people's behavior. I suggest paying attention to their interactions, body language, and facial expressions to understand social dynamics."},{"speaker":"pH","content":"pH: Alan, I appreciate your advice! Besides observing behaviors, any other tips for meeting new people at the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! Observing people's behavior at the dessert shop is a good start. You can also try striking up conversations by complimenting their choice of dessert or asking for recommendations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on how to meet new people in the town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"pH","content":"pH: Yes, Alan, I think the dessert shop has a friendly atmosphere. What do you suggest to observe people's behavior there to meet new people?"},{"speaker":"Alan","content":"Alan: The dessert shop is indeed a great place to observe people's behavior. I suggest paying attention to their interactions, body language, and facial expressions to understand social dynamics."},{"speaker":"pH","content":"pH: Alan, I appreciate your advice! Besides observing behaviors, any other tips for meeting new people at the dessert shop?"},{"speaker":"Alan","content":"Alan: Hello pH! Observing people's behavior at the dessert shop is a good start. You can also try striking up conversations by complimenting their choice of dessert or asking for recommendations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions. I agree, the dessert shop has a friendly atmosphere. Any other tips for meeting new people there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for advice on how to meet new people in the town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"pH","content":"pH: Yes, Alan, I think the dessert shop has a friendly atmosphere. What do you suggest to observe people's behavior there to meet new people?"},{"speaker":"Alan","content":"Alan: The dessert shop is indeed a great place to observe people's behavior. I suggest paying attention to their interactions, body language, and facial expressions to understand social dynamics."},{"speaker":"pH","content":"pH: Alan, I appreciate your advice! Besides observing behaviors, any other tips for meeting new people at the dessert shop?"},{"speaker":"Alan","content":"Alan: Hello pH! Observing people's behavior at the dessert shop is a good start. You can also try striking up conversations by complimenting their choice of dessert or asking for recommendations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions. I agree, the dessert shop has a friendly atmosphere. Any other tips for meeting new people there?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"potential collaborators"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"pH","content":"pH: Yes, Alan, I think the dessert shop has a friendly atmosphere. What do you suggest to observe people's behavior there to meet new people?"},{"speaker":"Alan","content":"Alan: The dessert shop is indeed a great place to observe people's behavior. I suggest paying attention to their interactions, body language, and facial expressions to understand social dynamics."},{"speaker":"pH","content":"pH: Alan, I appreciate your advice! Besides observing behaviors, any other tips for meeting new people at the dessert shop?"},{"speaker":"Alan","content":"Alan: Hello pH! Observing people's behavior at the dessert shop is a good start. You can also try striking up conversations by complimenting their choice of dessert or asking for recommendations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions. I agree, the dessert shop has a friendly atmosphere. Any other tips for meeting new people there?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Yes, Alan, I'm interested in finding potential collaborators for computer research. Do you have any suggestions on how to approach this in the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"Alan","content":"Alan: Yes, Alan, I'm interested in finding potential collaborators for computer research. Do you have any suggestions on how to approach this in the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you for considering my suggestions. I think in the dessert shop, you could start by initiating conversations with tech enthusiasts and discussing computer research potential."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"Alan","content":"Alan: Yes, Alan, I'm interested in finding potential collaborators for computer research. Do you have any suggestions on how to approach this in the dessert shop?"},{"speaker":"Alan","content":"Alan : Thank you for considering my suggestions. I think in the dessert shop, you could start by initiating conversations with tech enthusiasts and discussing computer research potential."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"Alan","content":"Alan: Yes, Alan, I'm interested in finding potential collaborators for computer research. Do you have any suggestions on how to approach this in the dessert shop?"},{"speaker":"Alan","content":"Alan : Thank you for considering my suggestions. I think in the dessert shop, you could start by initiating conversations with tech enthusiasts and discussing computer research potential."},{"speaker":"Alan","content":"Alan: Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"Alan","content":"Alan: Yes, Alan, I'm interested in finding potential collaborators for computer research. Do you have any suggestions on how to approach this in the dessert shop?"},{"speaker":"Alan","content":"Alan : Thank you for considering my suggestions. I think in the dessert shop, you could start by initiating conversations with tech enthusiasts and discussing computer research potential."},{"speaker":"Alan","content":"Alan: Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I heard that you're interested in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"Alan","content":"Alan: Yes, Alan, I'm interested in finding potential collaborators for computer research. Do you have any suggestions on how to approach this in the dessert shop?"},{"speaker":"Alan","content":"Alan : Thank you for considering my suggestions. I think in the dessert shop, you could start by initiating conversations with tech enthusiasts and discussing computer research potential."},{"speaker":"Alan","content":"Alan: Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."},{"speaker":"Alan","content":"Alan : Hello Alan! I heard that you're interested in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I heard that you're interested in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"Alan","content":"Alan: Yes, Alan, I'm interested in finding potential collaborators for computer research. Do you have any suggestions on how to approach this in the dessert shop?"},{"speaker":"Alan","content":"Alan : Thank you for considering my suggestions. I think in the dessert shop, you could start by initiating conversations with tech enthusiasts and discussing computer research potential."},{"speaker":"Alan","content":"Alan: Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."},{"speaker":"Alan","content":"Alan : Hello Alan! I heard that you're interested in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."},{"speaker":"Alan","content":"Alan : Hello Alan! I heard that you're interested in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Have you tried initiating conversations with tech enthusiasts in the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"Alan","content":"Alan: Yes, Alan, I'm interested in finding potential collaborators for computer research. Do you have any suggestions on how to approach this in the dessert shop?"},{"speaker":"Alan","content":"Alan : Thank you for considering my suggestions. I think in the dessert shop, you could start by initiating conversations with tech enthusiasts and discussing computer research potential."},{"speaker":"Alan","content":"Alan: Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."},{"speaker":"Alan","content":"Alan : Hello Alan! I heard that you're interested in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."},{"speaker":"Alan","content":"Alan : Hello Alan! I heard that you're interested in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Have you tried initiating conversations with tech enthusiasts in the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Have you tried initiating conversations with tech enthusiasts in the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"Alan","content":"Alan: Yes, Alan, I'm interested in finding potential collaborators for computer research. Do you have any suggestions on how to approach this in the dessert shop?"},{"speaker":"Alan","content":"Alan : Thank you for considering my suggestions. I think in the dessert shop, you could start by initiating conversations with tech enthusiasts and discussing computer research potential."},{"speaker":"Alan","content":"Alan: Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."},{"speaker":"Alan","content":"Alan : Hello Alan! I heard that you're interested in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."},{"speaker":"Alan","content":"Alan : Hello Alan! I heard that you're interested in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Have you tried initiating conversations with tech enthusiasts in the dessert shop?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Have you tried initiating conversations with tech enthusiasts in the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"observe people's behaviors for computer research"} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"Alan","content":"Alan: Yes, Alan, I'm interested in finding potential collaborators for computer research. Do you have any suggestions on how to approach this in the dessert shop?"},{"speaker":"Alan","content":"Alan : Thank you for considering my suggestions. I think in the dessert shop, you could start by initiating conversations with tech enthusiasts and discussing computer research potential."},{"speaker":"Alan","content":"Alan: Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."},{"speaker":"Alan","content":"Alan : Hello Alan! I heard that you're interested in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."},{"speaker":"Alan","content":"Alan : Hello Alan! I heard that you're interested in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Have you tried initiating conversations with tech enthusiasts in the dessert shop?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Have you tried initiating conversations with tech enthusiasts in the dessert shop?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"Failed attempt to build a gym to find potential collaborators for computer research.","newEpisodicMemory":"Failed attempt to build a gym to find potential collaborators for computer research."},"park":{"impression":"","newEpisodicMemory":"Observed people's behaviors in the park for computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered expanding your research network by establishing a new building in the town, like a research facility or a lab?\n2) Are there any existing buildings in the town that could be repurposed for computer research, such as the gym or the dessert shop?\n3) Have you explored other towns or cities to find potential collaborators who share your passion for computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered expanding your research network by establishing a new building in the town, like a research facility or a lab?\n2) Are there any existing buildings in the town that could be repurposed for computer research, such as the gym or the dessert shop?\n3) Have you explored other towns or cities to find potential collaborators who share your passion for computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, consider establishing a new research facility or lab to expand your network and promote computer research.\n2) Repurpose the gym or dessert shop in the town for computer research purposes.\n3) Explore other towns or cities to find potential collaborators who share your passion for computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 04:02 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered expanding your research network by establishing a new building in the town, like a research facility or a lab?\n2) Are there any existing buildings in the town that could be repurposed for computer research, such as the gym or the dessert shop?\n3) Have you explored other towns or cities to find potential collaborators who share your passion for computer research?"} -{"response":"1) Yes, consider establishing a new research facility or lab to expand your network and promote computer research.\n2) Repurpose the gym or dessert shop in the town for computer research purposes.\n3) Explore other towns or cities to find potential collaborators who share your passion for computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"meet potential collaborators for computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"meet potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"research plans"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"meet potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"research plans"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : research plans -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"Alan","content":"Alan: Yes, Alan, I'm interested in finding potential collaborators for computer research. Do you have any suggestions on how to approach this in the dessert shop?"},{"speaker":"Alan","content":"Alan : Thank you for considering my suggestions. I think in the dessert shop, you could start by initiating conversations with tech enthusiasts and discussing computer research potential."},{"speaker":"Alan","content":"Alan: Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."},{"speaker":"Alan","content":"Alan : Hello Alan! I heard that you're interested in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."},{"speaker":"Alan","content":"Alan : Hello Alan! I heard that you're interested in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Have you tried initiating conversations with tech enthusiasts in the dessert shop?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Have you tried initiating conversations with tech enthusiasts in the dessert shop?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in finding potential collaborators for computer research. Initiating conversations with tech enthusiasts in the dessert shop could be a good start."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"meet potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"research plans"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : research plans -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"meet potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"research plans"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : research plans -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! Indeed, I'm interested in finding potential collaborators for computer research. In the past, I brainstormed ideas for collaborating in a dessert shop. Do you have any research plans in mind?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"meet potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"research plans"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : research plans -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! Indeed, I'm interested in finding potential collaborators for computer research. In the past, I brainstormed ideas for collaborating in a dessert shop. Do you have any research plans in mind?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"meet potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"research plans"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : research plans -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! Indeed, I'm interested in finding potential collaborators for computer research. In the past, I brainstormed ideas for collaborating in a dessert shop. Do you have any research plans in mind?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"meet potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"research plans"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : research plans -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! Indeed, I'm interested in finding potential collaborators for computer research. In the past, I brainstormed ideas for collaborating in a dessert shop. Do you have any research plans in mind?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I'm also interested in finding potential collaborators for computer research. I've brainstormed ideas for collaborating in a dessert shop, but it didn't work out. Do you have any research plans in mind?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"meet potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"research plans"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : research plans -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! Indeed, I'm interested in finding potential collaborators for computer research. In the past, I brainstormed ideas for collaborating in a dessert shop. Do you have any research plans in mind?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! I'm also interested in finding potential collaborators for computer research. I've brainstormed ideas for collaborating in a dessert shop, but it didn't work out. Do you have any research plans in mind?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I'm glad to hear that you've brainstormed collaboration ideas in a dessert shop. Currently, I'm planning to meet potential collaborators in a gym. Any thoughts on this?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"meet potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"research plans"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : research plans -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! Indeed, I'm interested in finding potential collaborators for computer research. In the past, I brainstormed ideas for collaborating in a dessert shop. Do you have any research plans in mind?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! I'm also interested in finding potential collaborators for computer research. I've brainstormed ideas for collaborating in a dessert shop, but it didn't work out. Do you have any research plans in mind?"},{"speaker":"Alan","content":"Alan : Hello Alan! I'm glad to hear that you've brainstormed collaboration ideas in a dessert shop. Currently, I'm planning to meet potential collaborators in a gym. Any thoughts on this?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I appreciate your suggestions. I have brainstormed ideas for collaborating in a dessert shop, but it didn't work out. Do you have any research plans in mind?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"meet potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"research plans"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : research plans -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! Indeed, I'm interested in finding potential collaborators for computer research. In the past, I brainstormed ideas for collaborating in a dessert shop. Do you have any research plans in mind?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! I'm also interested in finding potential collaborators for computer research. I've brainstormed ideas for collaborating in a dessert shop, but it didn't work out. Do you have any research plans in mind?"},{"speaker":"Alan","content":"Alan : Hello Alan! I'm glad to hear that you've brainstormed collaboration ideas in a dessert shop. Currently, I'm planning to meet potential collaborators in a gym. Any thoughts on this?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestions. I have brainstormed ideas for collaborating in a dessert shop, but it didn't work out. Do you have any research plans in mind?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I appreciate your suggestions. I have brainstormed ideas for collaborating in a dessert shop, but it didn't work out. Do you have any research plans in mind?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"meet potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"research plans"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : research plans -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! Indeed, I'm interested in finding potential collaborators for computer research. In the past, I brainstormed ideas for collaborating in a dessert shop. Do you have any research plans in mind?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! I'm also interested in finding potential collaborators for computer research. I've brainstormed ideas for collaborating in a dessert shop, but it didn't work out. Do you have any research plans in mind?"},{"speaker":"Alan","content":"Alan : Hello Alan! I'm glad to hear that you've brainstormed collaboration ideas in a dessert shop. Currently, I'm planning to meet potential collaborators in a gym. Any thoughts on this?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestions. I have brainstormed ideas for collaborating in a dessert shop, but it didn't work out. Do you have any research plans in mind?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestions. I have brainstormed ideas for collaborating in a dessert shop, but it didn't work out. Do you have any research plans in mind?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"meet potential collaborators for computer research"} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! Indeed, I'm interested in finding potential collaborators for computer research. In the past, I brainstormed ideas for collaborating in a dessert shop. Do you have any research plans in mind?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop."},{"speaker":"Alan","content":"Alan : Hello Alan! I'm also interested in finding potential collaborators for computer research. I've brainstormed ideas for collaborating in a dessert shop, but it didn't work out. Do you have any research plans in mind?"},{"speaker":"Alan","content":"Alan : Hello Alan! I'm glad to hear that you've brainstormed collaboration ideas in a dessert shop. Currently, I'm planning to meet potential collaborators in a gym. Any thoughts on this?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestions. I have brainstormed ideas for collaborating in a dessert shop, but it didn't work out. Do you have any research plans in mind?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestions. I have brainstormed ideas for collaborating in a dessert shop, but it didn't work out. Do you have any research plans in mind?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"Failed attempt to find potential collaborators in gym.","newEpisodicMemory":"Observed people's behaviors in gym, but didn't find any potential collaborators."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered exploring alternative buildings in the small town to find potential collaborators for computer research, given your failed attempt to build a gym?\n2) How can you leverage your outstanding talents and introverted personality to promote the process of computer research in the small town?\n3) What steps can you take to overcome your previous failure in building a gym and find potential collaborators for computer research in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered exploring alternative buildings in the small town to find potential collaborators for computer research, given your failed attempt to build a gym?\n2) How can you leverage your outstanding talents and introverted personality to promote the process of computer research in the small town?\n3) What steps can you take to overcome your previous failure in building a gym and find potential collaborators for computer research in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, consider exploring other buildings in the small town, such as the dessert shop or park, to find potential collaborators for computer research.\n2) Leverage your outstanding talents by organizing seminars or workshops on computer research to engage and inspire others in the small town.\n3) Take steps to overcome the previous failure by reaching out to local computer enthusiasts, attending networking events, and showcasing your research to attract potential collaborators."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 04:29 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered exploring alternative buildings in the small town to find potential collaborators for computer research, given your failed attempt to build a gym?\n2) How can you leverage your outstanding talents and introverted personality to promote the process of computer research in the small town?\n3) What steps can you take to overcome your previous failure in building a gym and find potential collaborators for computer research in the small town?"} -{"response":"1) Yes, consider exploring other buildings in the small town, such as the dessert shop or park, to find potential collaborators for computer research.\n2) Leverage your outstanding talents by organizing seminars or workshops on computer research to engage and inspire others in the small town.\n3) Take steps to overcome the previous failure by reaching out to local computer enthusiasts, attending networking events, and showcasing your research to attract potential collaborators."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"organize seminar on computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"organize seminar on computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"organize seminar on computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"Observe people's behaviors"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Observe people's behaviors -Acts finished in this loop before : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character observed people's behaviors. They can only sit/have a rest here."} -{"continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"use","equipment":"bench","operation":"Observe people's behaviors"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for suggestions on where to find healthy recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. I'm wondering if you have any suggestions on where I can find healthy recipes."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! Although I primarily focus on computer research, I can suggest visiting the gym for healthy recipes. Many fitness enthusiasts there may have valuable insights."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"use","equipment":"bench","operation":"Observe people's behaviors"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for suggestions on where to find healthy recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. I'm wondering if you have any suggestions on where I can find healthy recipes."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Although I primarily focus on computer research, I can suggest visiting the gym for healthy recipes. Many fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your suggestion to collaborate on computer research. By the way, do you have any ideas on where I can find healthy recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! While I'm primarily focused on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"use","equipment":"bench","operation":"Observe people's behaviors"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for suggestions on where to find healthy recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. I'm wondering if you have any suggestions on where I can find healthy recipes."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Although I primarily focus on computer research, I can suggest visiting the gym for healthy recipes. Many fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your suggestion to collaborate on computer research. By the way, do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! While I'm primarily focused on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to visit the gym for healthy recipes. Can you share any specific recommendations from fitness enthusiasts there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! While I primarily focus on computer research, I suggest visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"use","equipment":"bench","operation":"Observe people's behaviors"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for suggestions on where to find healthy recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. I'm wondering if you have any suggestions on where I can find healthy recipes."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Although I primarily focus on computer research, I can suggest visiting the gym for healthy recipes. Many fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your suggestion to collaborate on computer research. By the way, do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! While I'm primarily focused on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to visit the gym for healthy recipes. Can you share any specific recommendations from fitness enthusiasts there?"},{"speaker":"Alan","content":"Alan: Hello pH! While I primarily focus on computer research, I suggest visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. I'm wondering if you have any suggestions on where I can find healthy recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! While I primarily focus on computer research, I suggest visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"organize seminar on computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"seminar on computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seminar on computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : seminar on computer research -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. I'm wondering if you have any suggestions on where I can find healthy recipes."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Although I primarily focus on computer research, I can suggest visiting the gym for healthy recipes. Many fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your suggestion to collaborate on computer research. By the way, do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! While I'm primarily focused on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to visit the gym for healthy recipes. Can you share any specific recommendations from fitness enthusiasts there?"},{"speaker":"Alan","content":"Alan: Hello pH! While I primarily focus on computer research, I suggest visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. I'm wondering if you have any suggestions on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! While I primarily focus on computer research, I suggest visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! While my primary focus is on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seminar on computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : seminar on computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! While my primary focus is on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seminar on computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : seminar on computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! While my primary focus is on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I think fitness enthusiasts at the gym might be open to exploring computer research and collaborating on seminars. It's worth reaching out to them."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seminar on computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : seminar on computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! While my primary focus is on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"},{"speaker":"Alan","content":"Alan : Hello Alan! I think fitness enthusiasts at the gym might be open to exploring computer research and collaborating on seminars. It's worth reaching out to them."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! Yes, fitness enthusiasts at the gym may be interested in computer research. I believe collaborating on seminars would be beneficial for both fields."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seminar on computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : seminar on computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! While my primary focus is on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"},{"speaker":"Alan","content":"Alan : Hello Alan! I think fitness enthusiasts at the gym might be open to exploring computer research and collaborating on seminars. It's worth reaching out to them."},{"speaker":"Alan","content":"Alan: Hello Alan! Yes, fitness enthusiasts at the gym may be interested in computer research. I believe collaborating on seminars would be beneficial for both fields."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I think it's a great idea to collaborate with fitness enthusiasts at the gym on seminars about computer research. It could create new insights and opportunities for both fields."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seminar on computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : seminar on computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! While my primary focus is on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"},{"speaker":"Alan","content":"Alan : Hello Alan! I think fitness enthusiasts at the gym might be open to exploring computer research and collaborating on seminars. It's worth reaching out to them."},{"speaker":"Alan","content":"Alan: Hello Alan! Yes, fitness enthusiasts at the gym may be interested in computer research. I believe collaborating on seminars would be beneficial for both fields."},{"speaker":"Alan","content":"Alan: Hello Alan! I think it's a great idea to collaborate with fitness enthusiasts at the gym on seminars about computer research. It could create new insights and opportunities for both fields."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seminar on computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : seminar on computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! While my primary focus is on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"},{"speaker":"Alan","content":"Alan : Hello Alan! I think fitness enthusiasts at the gym might be open to exploring computer research and collaborating on seminars. It's worth reaching out to them."},{"speaker":"Alan","content":"Alan: Hello Alan! Yes, fitness enthusiasts at the gym may be interested in computer research. I believe collaborating on seminars would be beneficial for both fields."},{"speaker":"Alan","content":"Alan: Hello Alan! I think it's a great idea to collaborate with fitness enthusiasts at the gym on seminars about computer research. It could create new insights and opportunities for both fields."},{"speaker":"Alan","content":"Alan : Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I think it's a great idea to collaborate with fitness enthusiasts at the gym on seminars about computer research. It could create new insights and opportunities for both fields."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seminar on computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : seminar on computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! While my primary focus is on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"},{"speaker":"Alan","content":"Alan : Hello Alan! I think fitness enthusiasts at the gym might be open to exploring computer research and collaborating on seminars. It's worth reaching out to them."},{"speaker":"Alan","content":"Alan: Hello Alan! Yes, fitness enthusiasts at the gym may be interested in computer research. I believe collaborating on seminars would be beneficial for both fields."},{"speaker":"Alan","content":"Alan: Hello Alan! I think it's a great idea to collaborate with fitness enthusiasts at the gym on seminars about computer research. It could create new insights and opportunities for both fields."},{"speaker":"Alan","content":"Alan : Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"},{"speaker":"Alan","content":"Alan: Hello Alan! I think it's a great idea to collaborate with fitness enthusiasts at the gym on seminars about computer research. It could create new insights and opportunities for both fields."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I think it's a great idea to collaborate with fitness enthusiasts at the gym on seminars about computer research. It could create new insights and opportunities for both fields."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seminar on computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : seminar on computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! While my primary focus is on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"},{"speaker":"Alan","content":"Alan : Hello Alan! I think fitness enthusiasts at the gym might be open to exploring computer research and collaborating on seminars. It's worth reaching out to them."},{"speaker":"Alan","content":"Alan: Hello Alan! Yes, fitness enthusiasts at the gym may be interested in computer research. I believe collaborating on seminars would be beneficial for both fields."},{"speaker":"Alan","content":"Alan: Hello Alan! I think it's a great idea to collaborate with fitness enthusiasts at the gym on seminars about computer research. It could create new insights and opportunities for both fields."},{"speaker":"Alan","content":"Alan : Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"},{"speaker":"Alan","content":"Alan: Hello Alan! I think it's a great idea to collaborate with fitness enthusiasts at the gym on seminars about computer research. It could create new insights and opportunities for both fields."},{"speaker":"Alan","content":"Alan: Hello Alan! I think it's a great idea to collaborate with fitness enthusiasts at the gym on seminars about computer research. It could create new insights and opportunities for both fields."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seminar on computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : seminar on computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! While my primary focus is on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"},{"speaker":"Alan","content":"Alan : Hello Alan! I think fitness enthusiasts at the gym might be open to exploring computer research and collaborating on seminars. It's worth reaching out to them."},{"speaker":"Alan","content":"Alan: Hello Alan! Yes, fitness enthusiasts at the gym may be interested in computer research. I believe collaborating on seminars would be beneficial for both fields."},{"speaker":"Alan","content":"Alan: Hello Alan! I think it's a great idea to collaborate with fitness enthusiasts at the gym on seminars about computer research. It could create new insights and opportunities for both fields."},{"speaker":"Alan","content":"Alan : Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"},{"speaker":"Alan","content":"Alan: Hello Alan! I think it's a great idea to collaborate with fitness enthusiasts at the gym on seminars about computer research. It could create new insights and opportunities for both fields."},{"speaker":"Alan","content":"Alan: Hello Alan! I think it's a great idea to collaborate with fitness enthusiasts at the gym on seminars about computer research. It could create new insights and opportunities for both fields."},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"organize seminar on computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for suggestions on healthy recipes to try at the gym's cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for suggestions on healthy recipes to try at the gym's cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"},{"speaker":"pH","content":"pH: That sounds delightful! A smoothie bowl with fruits, granola, and yogurt would be a perfect healthy and tasty option for the gym's cafe. Thank you, Alan!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Another idea is to try a protein-packed salad with grilled chicken, mixed greens, and a variety of veggies at the gym's cafe."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for suggestions on healthy recipes to try at the gym's cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"},{"speaker":"pH","content":"pH: That sounds delightful! A smoothie bowl with fruits, granola, and yogurt would be a perfect healthy and tasty option for the gym's cafe. Thank you, Alan!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Another idea is to try a protein-packed salad with grilled chicken, mixed greens, and a variety of veggies at the gym's cafe."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for suggestions on healthy recipes to try at the gym's cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"},{"speaker":"pH","content":"pH: That sounds delightful! A smoothie bowl with fruits, granola, and yogurt would be a perfect healthy and tasty option for the gym's cafe. Thank you, Alan!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Another idea is to try a protein-packed salad with grilled chicken, mixed greens, and a variety of veggies at the gym's cafe."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Another idea is to try a protein-packed salad with grilled chicken, mixed greens, and a variety of veggies at the gym's cafe."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for suggestions on healthy recipes to try at the gym's cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"},{"speaker":"pH","content":"pH: That sounds delightful! A smoothie bowl with fruits, granola, and yogurt would be a perfect healthy and tasty option for the gym's cafe. Thank you, Alan!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Another idea is to try a protein-packed salad with grilled chicken, mixed greens, and a variety of veggies at the gym's cafe."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Another idea is to try a protein-packed salad with grilled chicken, mixed greens, and a variety of veggies at the gym's cafe."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"organize seminar on computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Collaboration for computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Collaboration for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Collaboration for computer research -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"},{"speaker":"pH","content":"pH: That sounds delightful! A smoothie bowl with fruits, granola, and yogurt would be a perfect healthy and tasty option for the gym's cafe. Thank you, Alan!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Another idea is to try a protein-packed salad with grilled chicken, mixed greens, and a variety of veggies at the gym's cafe."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Another idea is to try a protein-packed salad with grilled chicken, mixed greens, and a variety of veggies at the gym's cafe."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your interest in healthy recipes. In addition to the smoothie bowl, you can try a protein-packed salad with grilled chicken and veggies at the gym's cafe."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Collaboration for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Collaboration for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in healthy recipes. In addition to the smoothie bowl, you can try a protein-packed salad with grilled chicken and veggies at the gym's cafe."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I see you're interested in computer research. I have some ideas on collaboration. How about discussing them at the park?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Collaboration for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Collaboration for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in healthy recipes. In addition to the smoothie bowl, you can try a protein-packed salad with grilled chicken and veggies at the gym's cafe."},{"speaker":"Alan","content":"Alan: Hello Alan! I see you're interested in computer research. I have some ideas on collaboration. How about discussing them at the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Collaboration for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Collaboration for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in healthy recipes. In addition to the smoothie bowl, you can try a protein-packed salad with grilled chicken and veggies at the gym's cafe."},{"speaker":"Alan","content":"Alan: Hello Alan! I see you're interested in computer research. I have some ideas on collaboration. How about discussing them at the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Collaboration for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Collaboration for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in healthy recipes. In addition to the smoothie bowl, you can try a protein-packed salad with grilled chicken and veggies at the gym's cafe."},{"speaker":"Alan","content":"Alan: Hello Alan! I see you're interested in computer research. I have some ideas on collaboration. How about discussing them at the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Collaboration for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Collaboration for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in healthy recipes. In addition to the smoothie bowl, you can try a protein-packed salad with grilled chicken and veggies at the gym's cafe."},{"speaker":"Alan","content":"Alan: Hello Alan! I see you're interested in computer research. I have some ideas on collaboration. How about discussing them at the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Collaboration for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Collaboration for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in healthy recipes. In addition to the smoothie bowl, you can try a protein-packed salad with grilled chicken and veggies at the gym's cafe."},{"speaker":"Alan","content":"Alan: Hello Alan! I see you're interested in computer research. I have some ideas on collaboration. How about discussing them at the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Collaboration for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Collaboration for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in healthy recipes. In addition to the smoothie bowl, you can try a protein-packed salad with grilled chicken and veggies at the gym's cafe."},{"speaker":"Alan","content":"Alan: Hello Alan! I see you're interested in computer research. I have some ideas on collaboration. How about discussing them at the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Collaboration for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Collaboration for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in healthy recipes. In addition to the smoothie bowl, you can try a protein-packed salad with grilled chicken and veggies at the gym's cafe."},{"speaker":"Alan","content":"Alan: Hello Alan! I see you're interested in computer research. I have some ideas on collaboration. How about discussing them at the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Collaboration for computer research"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Collaboration for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in healthy recipes. In addition to the smoothie bowl, you can try a protein-packed salad with grilled chicken and veggies at the gym's cafe."},{"speaker":"Alan","content":"Alan: Hello Alan! I see you're interested in computer research. I have some ideas on collaboration. How about discussing them at the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"organize seminar on computer research"} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in healthy recipes. In addition to the smoothie bowl, you can try a protein-packed salad with grilled chicken and veggies at the gym's cafe."},{"speaker":"Alan","content":"Alan: Hello Alan! I see you're interested in computer research. I have some ideas on collaboration. How about discussing them at the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Failed in building a gym to find potential collaborators.","newEpisodicMemory":"Talked about computer research advancements with like-minded individuals."}},"buildings":{"gym":{"impression":"Failed attempt to build a gym to find potential collaborators for computer research.","newEpisodicMemory":"Alan's failed attempt to build a gym to find potential collaborators for computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential collaborations in the gym before? If not, would it be worth revisiting to find potential collaborators for computer research?\n2) Is there any specific building or place in the small town that could aid in promoting the process of computer research?\n3) Considering your introverted personality, have you explored any alternate methods to find potential collaborators apart from the failed gym attempt?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential collaborations in the gym before? If not, would it be worth revisiting to find potential collaborators for computer research?\n2) Is there any specific building or place in the small town that could aid in promoting the process of computer research?\n3) Considering your introverted personality, have you explored any alternate methods to find potential collaborators apart from the failed gym attempt?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, you have not explored potential collaborations in the gym before. It may be worth revisiting to find potential collaborators for computer research. (20 words)\n2) There is no specific building or place in the small town that could aid in promoting the process of computer research. (21 words)\n3) Considering your introverted personality, you have not explored any alternate methods to find potential collaborators apart from the failed gym attempt. (25 words)"} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 05:47 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential collaborations in the gym before? If not, would it be worth revisiting to find potential collaborators for computer research?\n2) Is there any specific building or place in the small town that could aid in promoting the process of computer research?\n3) Considering your introverted personality, have you explored any alternate methods to find potential collaborators apart from the failed gym attempt?"} -{"response":"1) No, you have not explored potential collaborations in the gym before. It may be worth revisiting to find potential collaborators for computer research. (20 words)\n2) There is no specific building or place in the small town that could aid in promoting the process of computer research. (21 words)\n3) Considering your introverted personality, you have not explored any alternate methods to find potential collaborators apart from the failed gym attempt. (25 words)"} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"revisit gym to find potential collaborators"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"revisit gym to find potential collaborators"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"observe potential collaborators entering the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : observe potential collaborators entering the gym -Acts finished in this loop before : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character observed potential collaborators entering the gym.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"The character observed potential collaborators entering the gym.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"revisit gym to find potential collaborators"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"revisit gym to find potential collaborators"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"observe potential collaborators entering the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : observe potential collaborators entering the gym -Acts finished in this loop before : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character observed potential collaborators entering the gym."} -{"continue_time":1800,"result":"The character observed potential collaborators entering the gym.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"revisit gym to find potential collaborators"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"revisit gym to find potential collaborators"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"revisit gym to find potential collaborators"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"revisit gym to find potential collaborators"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Computer research collaboration"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"revisit gym to find potential collaborators"} -The game character is going to : {"action":"chat","person":"pH","topic":"Computer research collaboration"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Computer research collaboration -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in healthy recipes. In addition to the smoothie bowl, you can try a protein-packed salad with grilled chicken and veggies at the gym's cafe."},{"speaker":"Alan","content":"Alan: Hello Alan! I see you're interested in computer research. I have some ideas on collaboration. How about discussing them at the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the dessert shop. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the park. Want to hear them?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"revisit gym to find potential collaborators"} -The game character is going to : {"action":"chat","person":"pH","topic":"Computer research collaboration"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Computer research collaboration -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Sure Alan! I would love to hear your ideas for computer research collaboration in the gym."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"revisit gym to find potential collaborators"} -The game character is going to : {"action":"chat","person":"pH","topic":"Computer research collaboration"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Computer research collaboration -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Sure Alan! I would love to hear your ideas for computer research collaboration in the gym."},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! Yes, I'd love to hear your ideas for computer research collaboration in the gym. Let's make it happen!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"revisit gym to find potential collaborators"} -The game character is going to : {"action":"chat","person":"pH","topic":"Computer research collaboration"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Computer research collaboration -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Sure Alan! I would love to hear your ideas for computer research collaboration in the gym."},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! Yes, I'd love to hear your ideas for computer research collaboration in the gym. Let's make it happen!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you appreciate my interest in computer research. Please share your ideas for collaboration in the gym."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"revisit gym to find potential collaborators"} -The game character is going to : {"action":"chat","person":"pH","topic":"Computer research collaboration"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Computer research collaboration -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Sure Alan! I would love to hear your ideas for computer research collaboration in the gym."},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! Yes, I'd love to hear your ideas for computer research collaboration in the gym. Let's make it happen!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you appreciate my interest in computer research. Please share your ideas for collaboration in the gym."},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to hear your ideas for computer research collaboration in the gym. Let's make it happen!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I appreciate your interest in computer research collaboration. I've brainstormed ideas in the gym. Want to hear them?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"revisit gym to find potential collaborators"} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals."],"impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Sure Alan! I would love to hear your ideas for computer research collaboration in the gym."},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! Yes, I'd love to hear your ideas for computer research collaboration in the gym. Let's make it happen!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you appreciate my interest in computer research. Please share your ideas for collaboration in the gym."},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to hear your ideas for computer research collaboration in the gym. Let's make it happen!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research collaboration. I've brainstormed ideas in the gym. Want to hear them?"},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited to collaborate on computer research in the gym. Let's discuss your ideas!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Failed in building a gym to find potential collaborators.","newEpisodicMemory":"Talked about computer research advancements with like-minded individuals in the gym."}},"building":{"gym":{"impression":"Failed attempt to build a gym to find potential collaborators for computer research.","newEpisodicMemory":"Alan discussed ideas for collaboration in the gym with pH."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered creating a collaboration center in the small town to attract potential researchers and expedite the computer research process?\n2) Is there any specific reason why you attempted to build a gym in the past to find potential collaborators, and how did that experience influence your current approach towards promoting computer research?\n3) Are there any crucial resources or facilities that are lacking in the small town, hindering the progress of computer research, and if so, what steps do you plan to take to address these limitations?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered creating a collaboration center in the small town to attract potential researchers and expedite the computer research process?\n2) Is there any specific reason why you attempted to build a gym in the past to find potential collaborators, and how did that experience influence your current approach towards promoting computer research?\n3) Are there any crucial resources or facilities that are lacking in the small town, hindering the progress of computer research, and if so, what steps do you plan to take to address these limitations?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, creating a collaboration center in the small town could attract potential researchers and accelerate computer research. \n2) The failed attempt to build a gym influenced my current approach by emphasizing the need for collaboration and finding like-minded individuals. \n3) The lack of crucial resources and facilities may be hindering progress. I plan to assess these limitations and take steps to address them for the success of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 07:19 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered creating a collaboration center in the small town to attract potential researchers and expedite the computer research process?\n2) Is there any specific reason why you attempted to build a gym in the past to find potential collaborators, and how did that experience influence your current approach towards promoting computer research?\n3) Are there any crucial resources or facilities that are lacking in the small town, hindering the progress of computer research, and if so, what steps do you plan to take to address these limitations?"} -{"response":"1) Yes, creating a collaboration center in the small town could attract potential researchers and accelerate computer research. \n2) The failed attempt to build a gym influenced my current approach by emphasizing the need for collaboration and finding like-minded individuals. \n3) The lack of crucial resources and facilities may be hindering progress. I plan to assess these limitations and take steps to address them for the success of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Write a research paper"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Write a research paper -Acts finished in this loop before : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something.","bought_thing":null,"amount":null} -{"continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Write down potential collaborators' qualities and contact information."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Write down potential collaborators' qualities and contact information. -Acts finished in this loop before : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."} -{"continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking events in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research collaboration. I've brainstormed ideas in the gym. Want to hear them?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I understand your interest, but I'm focused on computer research. Have you considered connecting cooking events with technology? It could enhance the experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking events in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research collaboration. I've brainstormed ideas in the gym. Want to hear them?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: I understand your interest, but I'm focused on computer research. Have you considered connecting cooking events with technology? It could enhance the experience!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your ideas on computer research. Today, I'd like to discuss organizing cooking events in town. Any suggestions to make them more exciting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! Sorry, I'm not interested in cooking events. My focus is on computer research. Maybe you can explore using technology to enhance the cooking experience?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking events in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research collaboration. I've brainstormed ideas in the gym. Want to hear them?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: I understand your interest, but I'm focused on computer research. Have you considered connecting cooking events with technology? It could enhance the experience!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your ideas on computer research. Today, I'd like to discuss organizing cooking events in town. Any suggestions to make them more exciting?"},{"speaker":"Alan","content":"Alan: Hello pH! Sorry, I'm not interested in cooking events. My focus is on computer research. Maybe you can explore using technology to enhance the cooking experience?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to discuss organizing cooking events in town. Any suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I understand your interest, but I'm focused on computer research. Maybe you can explore enhancing the cooking experience with technology?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : cooking events in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research collaboration. I've brainstormed ideas in the gym. Want to hear them?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: I understand your interest, but I'm focused on computer research. Have you considered connecting cooking events with technology? It could enhance the experience!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your ideas on computer research. Today, I'd like to discuss organizing cooking events in town. Any suggestions to make them more exciting?"},{"speaker":"Alan","content":"Alan: Hello pH! Sorry, I'm not interested in cooking events. My focus is on computer research. Maybe you can explore using technology to enhance the cooking experience?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to discuss organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: I understand your interest, but I'm focused on computer research. Maybe you can explore enhancing the cooking experience with technology?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. Today, I'd like to discuss organizing cooking events in town. Any suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I understand your interest, but as my focus is on computer research, I may not have suggestions for organizing cooking events. However, have you considered incorporating technology to enhance the cooking experience?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"","topic":"Would you like to collaborate on computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"","topic":"Would you like to collaborate on computer research?"} -The name of whom the game character is chatting with : -The topic that the game character wants to talk about : Would you like to collaborate on computer research? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research collaboration. I've brainstormed ideas in the gym. Want to hear them?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: I understand your interest, but I'm focused on computer research. Have you considered connecting cooking events with technology? It could enhance the experience!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your ideas on computer research. Today, I'd like to discuss organizing cooking events in town. Any suggestions to make them more exciting?"},{"speaker":"Alan","content":"Alan: Hello pH! Sorry, I'm not interested in cooking events. My focus is on computer research. Maybe you can explore using technology to enhance the cooking experience?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to discuss organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: I understand your interest, but I'm focused on computer research. Maybe you can explore enhancing the cooking experience with technology?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. Today, I'd like to discuss organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan : I understand your interest, but as my focus is on computer research, I may not have suggestions for organizing cooking events. However, have you considered incorporating technology to enhance the cooking experience?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I understand your interest, but as my focus is on computer research, I may not have suggestions for organizing cooking events. However, have you considered incorporating technology to enhance the cooking experience?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : I need suggestions on where to find homemade snacks for my picnic. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Unfortunately, I don't have any suggestions for homemade snacks, as I'm more focused on computer research. But I can help you find information online."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : I need suggestions on where to find homemade snacks for my picnic. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan: Hi pH! Unfortunately, I don't have any suggestions for homemade snacks, as I'm more focused on computer research. But I can help you find information online."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're here. I'm looking for homemade snacks for my picnic. Can you help me find some information online?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : I need suggestions on where to find homemade snacks for my picnic. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan: Hi pH! Unfortunately, I don't have any suggestions for homemade snacks, as I'm more focused on computer research. But I can help you find information online."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're here. I'm looking for homemade snacks for my picnic. Can you help me find some information online?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : I need suggestions on where to find homemade snacks for my picnic. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan: Hi pH! Unfortunately, I don't have any suggestions for homemade snacks, as I'm more focused on computer research. But I can help you find information online."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're here. I'm looking for homemade snacks for my picnic. Can you help me find some information online?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : I need suggestions on where to find homemade snacks for my picnic. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan: Hi pH! Unfortunately, I don't have any suggestions for homemade snacks, as I'm more focused on computer research. But I can help you find information online."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're here. I'm looking for homemade snacks for my picnic. Can you help me find some information online?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"potential collaborators"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan: Hi pH! Unfortunately, I don't have any suggestions for homemade snacks, as I'm more focused on computer research. But I can help you find information online."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're here. I'm looking for homemade snacks for my picnic. Can you help me find some information online?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan : I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan, I heard you are looking for potential collaborators for computer research. I have some experience brainstorming ideas for collaboration, would you like to hear them?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"Alan","content":"Alan: Hello Alan, I heard you are looking for potential collaborators for computer research. I have some experience brainstorming ideas for collaboration, would you like to hear them?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"Alan","content":"Alan: Hello Alan, I heard you are looking for potential collaborators for computer research. I have some experience brainstorming ideas for collaboration, would you like to hear them?"},{"speaker":"Alan","content":"Alan : Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"Alan","content":"Alan: Hello Alan, I heard you are looking for potential collaborators for computer research. I have some experience brainstorming ideas for collaboration, would you like to hear them?"},{"speaker":"Alan","content":"Alan : Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"Alan","content":"Alan: Hello Alan, I heard you are looking for potential collaborators for computer research. I have some experience brainstorming ideas for collaboration, would you like to hear them?"},{"speaker":"Alan","content":"Alan : Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I'd love to discuss potential opportunities for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"Alan","content":"Alan: Hello Alan, I heard you are looking for potential collaborators for computer research. I have some experience brainstorming ideas for collaboration, would you like to hear them?"},{"speaker":"Alan","content":"Alan : Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I'd love to discuss potential opportunities for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan, I have been brainstorming ideas for collaborating on computer research. I would like to discuss potential opportunities with you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"Alan","content":"Alan: Hello Alan, I heard you are looking for potential collaborators for computer research. I have some experience brainstorming ideas for collaboration, would you like to hear them?"},{"speaker":"Alan","content":"Alan : Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I'd love to discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan : Hello Alan, I have been brainstorming ideas for collaborating on computer research. I would like to discuss potential opportunities with you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello Alan, I have been brainstorming ideas for collaborating on computer research. I would like to discuss potential opportunities with you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"Alan","content":"Alan: Hello Alan, I heard you are looking for potential collaborators for computer research. I have some experience brainstorming ideas for collaboration, would you like to hear them?"},{"speaker":"Alan","content":"Alan : Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I'd love to discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan : Hello Alan, I have been brainstorming ideas for collaborating on computer research. I would like to discuss potential opportunities with you."},{"speaker":"Alan","content":"Alan : Hello Alan, I have been brainstorming ideas for collaborating on computer research. I would like to discuss potential opportunities with you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I'd love to discuss potential opportunities for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"potential collaborators"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"Alan","content":"Alan: Hello Alan, I heard you are looking for potential collaborators for computer research. I have some experience brainstorming ideas for collaboration, would you like to hear them?"},{"speaker":"Alan","content":"Alan : Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I'd love to discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan : Hello Alan, I have been brainstorming ideas for collaborating on computer research. I would like to discuss potential opportunities with you."},{"speaker":"Alan","content":"Alan : Hello Alan, I have been brainstorming ideas for collaborating on computer research. I would like to discuss potential opportunities with you."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I'd love to discuss potential opportunities for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I'd love to discuss potential opportunities for computer research."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"seeking potential collaborators for computer research"} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym."],"impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research.","Alan discussed ideas for collaboration in the gym with pH."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"Alan","content":"Alan: Hello Alan, I heard you are looking for potential collaborators for computer research. I have some experience brainstorming ideas for collaboration, would you like to hear them?"},{"speaker":"Alan","content":"Alan : Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I would love to hear them and discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I'd love to discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan : Hello Alan, I have been brainstorming ideas for collaborating on computer research. I would like to discuss potential opportunities with you."},{"speaker":"Alan","content":"Alan : Hello Alan, I have been brainstorming ideas for collaborating on computer research. I would like to discuss potential opportunities with you."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I'd love to discuss potential opportunities for computer research."},{"speaker":"Alan","content":"Alan: Hello Alan, I appreciate your willingness to share ideas for collaboration. I'd love to discuss potential opportunities for computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Failed in building a gym to find potential collaborators.","newEpisodicMemory":"Observed potential collaborators entering the gym and had discussions on computer research."}},"buildings":{"gym":{"impression":"Failed attempt to build a gym to find potential collaborators for computer research.","newEpisodicMemory":"Alan observed potential collaborators entering the gym and discussed collaboration ideas with pH."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored other buildings in the town besides the failed gym? \n2) How can you utilize your outstanding talents to attract potential collaborators in the town? \n3) In your long-term memory, have you attempted any other methods to find potential collaborators for computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored other buildings in the town besides the failed gym? \n2) How can you utilize your outstanding talents to attract potential collaborators in the town? \n3) In your long-term memory, have you attempted any other methods to find potential collaborators for computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored other buildings in the town besides the failed gym, such as the dessert shop, houseZ, and park.\n2) To attract potential collaborators, you can showcase your outstanding talents through demonstrations or presentations at local events.\n3) Yes, according to your long-term memory, you attempted building a gym to find potential collaborators for computer research, but it was unsuccessful."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 08:28 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored other buildings in the town besides the failed gym? \n2) How can you utilize your outstanding talents to attract potential collaborators in the town? \n3) In your long-term memory, have you attempted any other methods to find potential collaborators for computer research?"} -{"response":"1) Yes, I have explored other buildings in the town besides the failed gym, such as the dessert shop, houseZ, and park.\n2) To attract potential collaborators, you can showcase your outstanding talents through demonstrations or presentations at local events.\n3) Yes, according to your long-term memory, you attempted building a gym to find potential collaborators for computer research, but it was unsuccessful."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"organize a computer research meetup"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Local food vendors and their specialties -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Do you know any local food vendors in the park who offer homemade snacks for my picnic?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm sorry, but I don't have any information about local food vendors in the park. However, I can help you with computer research if you're interested!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Local food vendors and their specialties -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Do you know any local food vendors in the park who offer homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't have any information about local food vendors in the park. However, I can help you with computer research if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Unfortunately, I don't have any information about local food vendors in the park either. Can you help me with any other suggestions for discovering local food?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I'm sorry, I don't have information about local food vendors. However, I can suggest visiting the dessert shop or gym for a quick snack. They might have something interesting!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Local food vendors and their specialties -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Do you know any local food vendors in the park who offer homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't have any information about local food vendors in the park. However, I can help you with computer research if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Unfortunately, I don't have any information about local food vendors in the park either. Can you help me with any other suggestions for discovering local food?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have information about local food vendors. However, I can suggest visiting the dessert shop or gym for a quick snack. They might have something interesting!"},{"speaker":"pH","content":"pH: Hi Alan! It seems we both don't know about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I apologize for my lack of knowledge about local food vendors. However, I suggest checking out the dessert shop or gym for interesting snacks!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Local food vendors and their specialties -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Do you know any local food vendors in the park who offer homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't have any information about local food vendors in the park. However, I can help you with computer research if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Unfortunately, I don't have any information about local food vendors in the park either. Can you help me with any other suggestions for discovering local food?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have information about local food vendors. However, I can suggest visiting the dessert shop or gym for a quick snack. They might have something interesting!"},{"speaker":"pH","content":"pH: Hi Alan! It seems we both don't know about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan : Hi pH! I apologize for my lack of knowledge about local food vendors. However, I suggest checking out the dessert shop or gym for interesting snacks!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Since we don't have information about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I appreciate your interest in local food. Although I don't have information about vendors in the park, I suggest exploring the dessert shop or gym for interesting snacks."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character is going to : {"action":"experience","experienceID":"1"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Local food vendors and their specialties -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Do you know any local food vendors in the park who offer homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't have any information about local food vendors in the park. However, I can help you with computer research if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Unfortunately, I don't have any information about local food vendors in the park either. Can you help me with any other suggestions for discovering local food?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have information about local food vendors. However, I can suggest visiting the dessert shop or gym for a quick snack. They might have something interesting!"},{"speaker":"pH","content":"pH: Hi Alan! It seems we both don't know about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan : Hi pH! I apologize for my lack of knowledge about local food vendors. However, I suggest checking out the dessert shop or gym for interesting snacks!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Since we don't have information about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in local food. Although I don't have information about vendors in the park, I suggest exploring the dessert shop or gym for interesting snacks."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Since we don't have information about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I apologize for my lack of knowledge about local food vendors. However, I suggest checking out the dessert shop or gym for interesting snacks!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to find potential collaborators for computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find potential collaborators for computer research?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Do you know any local food vendors in the park who offer homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't have any information about local food vendors in the park. However, I can help you with computer research if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Unfortunately, I don't have any information about local food vendors in the park either. Can you help me with any other suggestions for discovering local food?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have information about local food vendors. However, I can suggest visiting the dessert shop or gym for a quick snack. They might have something interesting!"},{"speaker":"pH","content":"pH: Hi Alan! It seems we both don't know about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan : Hi pH! I apologize for my lack of knowledge about local food vendors. However, I suggest checking out the dessert shop or gym for interesting snacks!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Since we don't have information about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in local food. Although I don't have information about vendors in the park, I suggest exploring the dessert shop or gym for interesting snacks."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Since we don't have information about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan : Hi pH! I apologize for my lack of knowledge about local food vendors. However, I suggest checking out the dessert shop or gym for interesting snacks!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Although I don't have information about local food vendors, I can suggest brainstorming ideas to find potential collaborators for computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find potential collaborators for computer research?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! Although I don't have information about local food vendors, I can suggest brainstorming ideas to find potential collaborators for computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : It's great to see your interest in finding potential collaborators! One effective way is to organize a computer research meetup to connect with like-minded individuals."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find potential collaborators for computer research?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! Although I don't have information about local food vendors, I can suggest brainstorming ideas to find potential collaborators for computer research!"},{"speaker":"Alan","content":"Alan : It's great to see your interest in finding potential collaborators! One effective way is to organize a computer research meetup to connect with like-minded individuals."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : That's a great idea! You can also try joining online forums and communities focused on computer research to connect with potential collaborators."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find potential collaborators for computer research?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! Although I don't have information about local food vendors, I can suggest brainstorming ideas to find potential collaborators for computer research!"},{"speaker":"Alan","content":"Alan : It's great to see your interest in finding potential collaborators! One effective way is to organize a computer research meetup to connect with like-minded individuals."},{"speaker":"Alan","content":"Alan : That's a great idea! You can also try joining online forums and communities focused on computer research to connect with potential collaborators."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : That's a great idea! Building relationships and joining online communities can help you find potential collaborators for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find potential collaborators for computer research?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! Although I don't have information about local food vendors, I can suggest brainstorming ideas to find potential collaborators for computer research!"},{"speaker":"Alan","content":"Alan : It's great to see your interest in finding potential collaborators! One effective way is to organize a computer research meetup to connect with like-minded individuals."},{"speaker":"Alan","content":"Alan : That's a great idea! You can also try joining online forums and communities focused on computer research to connect with potential collaborators."},{"speaker":"Alan","content":"Alan : That's a great idea! Building relationships and joining online communities can help you find potential collaborators for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! I see that you've already brainstormed ideas on finding potential collaborators. Maybe I could share my experiences in the gym and dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find potential collaborators for computer research?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! Although I don't have information about local food vendors, I can suggest brainstorming ideas to find potential collaborators for computer research!"},{"speaker":"Alan","content":"Alan : It's great to see your interest in finding potential collaborators! One effective way is to organize a computer research meetup to connect with like-minded individuals."},{"speaker":"Alan","content":"Alan : That's a great idea! You can also try joining online forums and communities focused on computer research to connect with potential collaborators."},{"speaker":"Alan","content":"Alan : That's a great idea! Building relationships and joining online communities can help you find potential collaborators for computer research."},{"speaker":"Alan","content":"Alan: Hi Alan! I see that you've already brainstormed ideas on finding potential collaborators. Maybe I could share my experiences in the gym and dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi Alan! I understand your interest in finding potential collaborators. Would you like to hear about my experiences in the gym and dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find potential collaborators for computer research?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! Although I don't have information about local food vendors, I can suggest brainstorming ideas to find potential collaborators for computer research!"},{"speaker":"Alan","content":"Alan : It's great to see your interest in finding potential collaborators! One effective way is to organize a computer research meetup to connect with like-minded individuals."},{"speaker":"Alan","content":"Alan : That's a great idea! You can also try joining online forums and communities focused on computer research to connect with potential collaborators."},{"speaker":"Alan","content":"Alan : That's a great idea! Building relationships and joining online communities can help you find potential collaborators for computer research."},{"speaker":"Alan","content":"Alan: Hi Alan! I see that you've already brainstormed ideas on finding potential collaborators. Maybe I could share my experiences in the gym and dessert shop?"},{"speaker":"Alan","content":"Alan : Hi Alan! I understand your interest in finding potential collaborators. Would you like to hear about my experiences in the gym and dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find potential collaborators for computer research?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! Although I don't have information about local food vendors, I can suggest brainstorming ideas to find potential collaborators for computer research!"},{"speaker":"Alan","content":"Alan : It's great to see your interest in finding potential collaborators! One effective way is to organize a computer research meetup to connect with like-minded individuals."},{"speaker":"Alan","content":"Alan : That's a great idea! You can also try joining online forums and communities focused on computer research to connect with potential collaborators."},{"speaker":"Alan","content":"Alan : That's a great idea! Building relationships and joining online communities can help you find potential collaborators for computer research."},{"speaker":"Alan","content":"Alan: Hi Alan! I see that you've already brainstormed ideas on finding potential collaborators. Maybe I could share my experiences in the gym and dessert shop?"},{"speaker":"Alan","content":"Alan : Hi Alan! I understand your interest in finding potential collaborators. Would you like to hear about my experiences in the gym and dessert shop?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi Alan! I understand your interest in finding potential collaborators. Could you please share more details?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find potential collaborators for computer research?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! Although I don't have information about local food vendors, I can suggest brainstorming ideas to find potential collaborators for computer research!"},{"speaker":"Alan","content":"Alan : It's great to see your interest in finding potential collaborators! One effective way is to organize a computer research meetup to connect with like-minded individuals."},{"speaker":"Alan","content":"Alan : That's a great idea! You can also try joining online forums and communities focused on computer research to connect with potential collaborators."},{"speaker":"Alan","content":"Alan : That's a great idea! Building relationships and joining online communities can help you find potential collaborators for computer research."},{"speaker":"Alan","content":"Alan: Hi Alan! I see that you've already brainstormed ideas on finding potential collaborators. Maybe I could share my experiences in the gym and dessert shop?"},{"speaker":"Alan","content":"Alan : Hi Alan! I understand your interest in finding potential collaborators. Would you like to hear about my experiences in the gym and dessert shop?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"Alan","content":"Alan : Hi Alan! I understand your interest in finding potential collaborators. Could you please share more details?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Failed in building a gym to find potential collaborators."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find potential collaborators for computer research?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! Although I don't have information about local food vendors, I can suggest brainstorming ideas to find potential collaborators for computer research!"},{"speaker":"Alan","content":"Alan : It's great to see your interest in finding potential collaborators! One effective way is to organize a computer research meetup to connect with like-minded individuals."},{"speaker":"Alan","content":"Alan : That's a great idea! You can also try joining online forums and communities focused on computer research to connect with potential collaborators."},{"speaker":"Alan","content":"Alan : That's a great idea! Building relationships and joining online communities can help you find potential collaborators for computer research."},{"speaker":"Alan","content":"Alan: Hi Alan! I see that you've already brainstormed ideas on finding potential collaborators. Maybe I could share my experiences in the gym and dessert shop?"},{"speaker":"Alan","content":"Alan : Hi Alan! I understand your interest in finding potential collaborators. Would you like to hear about my experiences in the gym and dessert shop?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"Alan","content":"Alan : Hi Alan! I understand your interest in finding potential collaborators. Could you please share more details?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"organize a computer research meetup"} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research.","Alan discussed ideas for collaboration in the gym with pH."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! Although I don't have information about local food vendors, I can suggest brainstorming ideas to find potential collaborators for computer research!"},{"speaker":"Alan","content":"Alan : It's great to see your interest in finding potential collaborators! One effective way is to organize a computer research meetup to connect with like-minded individuals."},{"speaker":"Alan","content":"Alan : That's a great idea! You can also try joining online forums and communities focused on computer research to connect with potential collaborators."},{"speaker":"Alan","content":"Alan : That's a great idea! Building relationships and joining online communities can help you find potential collaborators for computer research."},{"speaker":"Alan","content":"Alan: Hi Alan! I see that you've already brainstormed ideas on finding potential collaborators. Maybe I could share my experiences in the gym and dessert shop?"},{"speaker":"Alan","content":"Alan : Hi Alan! I understand your interest in finding potential collaborators. Would you like to hear about my experiences in the gym and dessert shop?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"Alan","content":"Alan : Hi Alan! I understand your interest in finding potential collaborators. Could you please share more details?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"response":"{\n \"people\":{\"Alan\":{\"impression\":\"Failed in building a gym to find potential collaborators.\",\"newEpisodicMemory\":\"Observed potential collaborators entering the gym and had discussions on computer research.\"}}\n \"buildings\":{\"gym\":{\"impression\":\"Failed attempt to build a gym to find potential collaborators for computer research.\",\"newEpisodicMemory\":\"Alan observed potential collaborators entering the gym.\"}}\n}"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered finding potential collaborators in other buildings in the small town besides a gym?\n2) What other methods have you tried in the past to find collaborators for your computer research?\n3) Can you tell me more about your failed attempt to build a gym and why it didn't work out?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered finding potential collaborators in other buildings in the small town besides a gym?\n2) What other methods have you tried in the past to find collaborators for your computer research?\n3) Can you tell me more about your failed attempt to build a gym and why it didn't work out?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should consider finding potential collaborators in other buildings in the small town besides a gym. There might be individuals with your research interests in places like the dessert shop, houseZ, or park.\n2) Alan has tried building a gym in the past to find collaborators for computer research. \n3) Alan's attempt to build a gym failed, so he couldn't find potential collaborators."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 09:09 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered finding potential collaborators in other buildings in the small town besides a gym?\n2) What other methods have you tried in the past to find collaborators for your computer research?\n3) Can you tell me more about your failed attempt to build a gym and why it didn't work out?"} -{"response":"1) Yes, you should consider finding potential collaborators in other buildings in the small town besides a gym. There might be individuals with your research interests in places like the dessert shop, houseZ, or park.\n2) Alan has tried building a gym in the past to find collaborators for computer research. \n3) Alan's attempt to build a gym failed, so he couldn't find potential collaborators."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"observe and interact with people"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"observe and interact with people"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find potential collaborators for computer research?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan about local food vendors and festivals. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we both don't know about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I wanted to ask if you know any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestions about implementing a loyalty program and a dessert delivery service at the dessert shop. Can you also recommend any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestions. Can you also recommend any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! Since we both don't know about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"observe and interact with people"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"Observe people's behaviors"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Observe people's behaviors -Acts finished in this loop before : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"observe and interact with people"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"observe and interact with people"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research.","Alan discussed ideas for collaboration in the gym with pH."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":1800,"result":"You can only sit/have a rest here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Since we both don't know about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I wanted to ask if you know any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestions about implementing a loyalty program and a dessert delivery service at the dessert shop. Can you also recommend any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestions. Can you also recommend any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! Since we both don't know about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"","newEpisodicMemory":""},"park":{"impression":"","newEpisodicMemory":""}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered other buildings in the small town that could potentially serve as a hub for collaborators in computer research, given the failed attempt to build a gym?\n\n2) In your long-term memory, you mentioned a failed attempt to build a gym. What lessons did you learn from that experience, and how can you apply them to promote the process of computer research?\n\n3) Is there anyone in your memory who could potentially have valuable insights or connections to help you in your goal of promoting the process of computer research? If so, how can you reach out to them?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered other buildings in the small town that could potentially serve as a hub for collaborators in computer research, given the failed attempt to build a gym?\n\n2) In your long-term memory, you mentioned a failed attempt to build a gym. What lessons did you learn from that experience, and how can you apply them to promote the process of computer research?\n\n3) Is there anyone in your memory who could potentially have valuable insights or connections to help you in your goal of promoting the process of computer research? If so, how can you reach out to them?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Consider exploring other buildings in the small town that could serve as a hub for computer research collaborators, given the failed attempt to build a gym. \n2) Learn from the experience of the failed gym attempt in your long-term memory and apply those lessons to promote computer research.\n3) Reach out to potential collaborators or individuals in your long-term memory who may have insights or connections to help you in promoting computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 09:30 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"},{"building":"park","purpose":"observe and interact with people"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered other buildings in the small town that could potentially serve as a hub for collaborators in computer research, given the failed attempt to build a gym?\n\n2) In your long-term memory, you mentioned a failed attempt to build a gym. What lessons did you learn from that experience, and how can you apply them to promote the process of computer research?\n\n3) Is there anyone in your memory who could potentially have valuable insights or connections to help you in your goal of promoting the process of computer research? If so, how can you reach out to them?"} -{"response":"1) Consider exploring other buildings in the small town that could serve as a hub for computer research collaborators, given the failed attempt to build a gym. \n2) Learn from the experience of the failed gym attempt in your long-term memory and apply those lessons to promote computer research.\n3) Reach out to potential collaborators or individuals in your long-term memory who may have insights or connections to help you in promoting computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"explore potential computer research collaborators"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Write down potential collaborators' qualities and contact information."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Write down potential collaborators' qualities and contact information. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You have finished your meal.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You have finished your meal.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"slide","operation":"Observe people's behaviors on the slide.","continue_time":1800,"result":"The character observed people's behaviors. They can only play slide here."},{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[{"equipment":"swing","operation":"Observe people's behaviors on the swing.","continue_time":1800,"result":"The character observed people's behaviors. They can only play swing here."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":6480000000,"result":"The character observed people's behaviors. They can only sit/have a rest here."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Suggestions for discovering local ingredients and inspiring new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm not very familiar with local food vendors or picnic spots, as my research usually keeps me indoors. However, I'd be happy to share recipe ideas with you!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Suggestions for discovering local ingredients and inspiring new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with local food vendors or picnic spots, as my research usually keeps me indoors. However, I'd be happy to share recipe ideas with you!"},{"speaker":"pH","content":"pH: Hi Alan! I love your suggestion of striking up conversations at the dessert shop to meet new people. Any other ideas for discovering local ingredients and inspiring new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Suggestions for discovering local ingredients and inspiring new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with local food vendors or picnic spots, as my research usually keeps me indoors. However, I'd be happy to share recipe ideas with you!"},{"speaker":"pH","content":"pH: Hi Alan! I love your suggestion of striking up conversations at the dessert shop to meet new people. Any other ideas for discovering local ingredients and inspiring new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! I've heard that nature often provides unique flavors and textures for new recipes. Can you give me some examples of ingredients from the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Suggestions for discovering local ingredients and inspiring new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with local food vendors or picnic spots, as my research usually keeps me indoors. However, I'd be happy to share recipe ideas with you!"},{"speaker":"pH","content":"pH: Hi Alan! I love your suggestion of striking up conversations at the dessert shop to meet new people. Any other ideas for discovering local ingredients and inspiring new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! I've heard that nature often provides unique flavors and textures for new recipes. Can you give me some examples of ingredients from the park?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! I've heard that exploring the park can inspire new recipes. Can you tell me some examples of unique flavors and textures from nature?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Suggestions for discovering local ingredients and inspiring new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with local food vendors or picnic spots, as my research usually keeps me indoors. However, I'd be happy to share recipe ideas with you!"},{"speaker":"pH","content":"pH: Hi Alan! I love your suggestion of striking up conversations at the dessert shop to meet new people. Any other ideas for discovering local ingredients and inspiring new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! I've heard that nature often provides unique flavors and textures for new recipes. Can you give me some examples of ingredients from the park?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! I've heard that exploring the park can inspire new recipes. Can you tell me some examples of unique flavors and textures from nature?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"gym gate","operation":"observe potential collaborators entering the gym","continue_time":1800,"result":"The character observed potential collaborators entering the gym."},{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"Potential computer research collaborators"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character is going to : {"action":"chat","person":"pH","topic":"Potential computer research collaborators"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Potential computer research collaborators -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with local food vendors or picnic spots, as my research usually keeps me indoors. However, I'd be happy to share recipe ideas with you!"},{"speaker":"pH","content":"pH: Hi Alan! I love your suggestion of striking up conversations at the dessert shop to meet new people. Any other ideas for discovering local ingredients and inspiring new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! I've heard that nature often provides unique flavors and textures for new recipes. Can you give me some examples of ingredients from the park?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! I've heard that exploring the park can inspire new recipes. Can you tell me some examples of unique flavors and textures from nature?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character is going to : {"action":"chat","person":"pH","topic":"Potential computer research collaborators"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Potential computer research collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It sounds like you're looking for potential collaborators in computer research. I suggest reaching out to local universities or attending tech conferences in nearby cities."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character is going to : {"action":"chat","person":"pH","topic":"Potential computer research collaborators"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Potential computer research collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! It sounds like you're looking for potential collaborators in computer research. I suggest reaching out to local universities or attending tech conferences in nearby cities."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It's great to see your interest in computer research collaborators. Have you considered reaching out to local universities or attending tech conferences in nearby cities?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character is going to : {"action":"chat","person":"pH","topic":"Potential computer research collaborators"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Potential computer research collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! It sounds like you're looking for potential collaborators in computer research. I suggest reaching out to local universities or attending tech conferences in nearby cities."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see your interest in computer research collaborators. Have you considered reaching out to local universities or attending tech conferences in nearby cities?"},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! It's great to see your interest in computer research collaborators. You may want to consider reaching out to local universities or attending tech conferences in nearby cities."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -The game character is going to : {"action":"chat","person":"pH","topic":"Potential computer research collaborators"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Potential computer research collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! It sounds like you're looking for potential collaborators in computer research. I suggest reaching out to local universities or attending tech conferences in nearby cities."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see your interest in computer research collaborators. Have you considered reaching out to local universities or attending tech conferences in nearby cities?"},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see your interest in computer research collaborators. You may want to consider reaching out to local universities or attending tech conferences in nearby cities."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I see that you're interested in potential computer research collaborators again. I suggest reaching out to local universities or attending tech conferences in nearby cities."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential computer research collaborators"} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research.","Alan discussed ideas for collaboration in the gym with pH."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! It sounds like you're looking for potential collaborators in computer research. I suggest reaching out to local universities or attending tech conferences in nearby cities."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see your interest in computer research collaborators. Have you considered reaching out to local universities or attending tech conferences in nearby cities?"},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see your interest in computer research collaborators. You may want to consider reaching out to local universities or attending tech conferences in nearby cities."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I see that you're interested in potential computer research collaborators again. I suggest reaching out to local universities or attending tech conferences in nearby cities."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in computer research collaborators. I appreciate your suggestions about reaching out to local universities or attending tech conferences in nearby cities."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Failed in building a gym to find potential collaborators.","newEpisodicMemory":"Had a discussion with pH about collaborating on computer research."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered exploring other buildings in the small town, like the dessert shop or park, to find potential collaborators for your computer research? \n2) How have you utilized your outstanding talents to promote the process of computer research in the past? \n3) Could you share more about your failed attempt to build a gym and why it didn't help you find potential collaborators for your computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered exploring other buildings in the small town, like the dessert shop or park, to find potential collaborators for your computer research? \n2) How have you utilized your outstanding talents to promote the process of computer research in the past? \n3) Could you share more about your failed attempt to build a gym and why it didn't help you find potential collaborators for your computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring other buildings in the small town, such as the dessert shop or park, may provide opportunities to find potential collaborators for your computer research.\n\n2) Alan has utilized his outstanding talents in the past to make significant advancements in computer research, but further details are required for a specific answer.\n\n3) Alan's failed attempt to build a gym was intended to find potential collaborators for computer research, but it didn't succeed. The specific reasons for its failure and how it didn't help in finding collaborators need to be elaborated upon."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 10:17 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"},{"building":"park","purpose":"observe and interact with people"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered exploring other buildings in the small town, like the dessert shop or park, to find potential collaborators for your computer research? \n2) How have you utilized your outstanding talents to promote the process of computer research in the past? \n3) Could you share more about your failed attempt to build a gym and why it didn't help you find potential collaborators for your computer research?"} -{"response":"1) Yes, exploring other buildings in the small town, such as the dessert shop or park, may provide opportunities to find potential collaborators for your computer research.\n\n2) Alan has utilized his outstanding talents in the past to make significant advancements in computer research, but further details are required for a specific answer.\n\n3) Alan's failed attempt to build a gym was intended to find potential collaborators for computer research, but it didn't succeed. The specific reasons for its failure and how it didn't help in finding collaborators need to be elaborated upon."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"observe and interact with neighbors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"observe and interact with neighbors"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[{"equipment":"table","operation":"Write a research paper","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"observe and interact with neighbors"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : observe and interact with neighbors -Acts finished in this loop before : [{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only take exercise here.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You can only take exercise here.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"observe and interact with neighbors"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":1800,"result":"You don't have anything to eat or drink at the table. Visit the counter to buy something."},{"equipment":"bench","operation":"Observe people's behaviors","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."},{"equipment":"sports equipments","operation":"observe and interact with neighbors","continue_time":1800,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"observe and interact with neighbors"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[{"equipment":"bench","operation":"Observe people's behaviors","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."},{"equipment":"sports equipments","operation":"observe and interact with neighbors","continue_time":1800,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"observe and interact with neighbors"} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to find local food festivals and get culinary inspiration? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello pH! I'm glad you appreciate my suggestion. I don't have any specific events in mind, but I can help you find local food festivals using my research skills if you'd like."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"observe and interact with neighbors"} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to find local food festivals and get culinary inspiration? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you appreciate my suggestion. I don't have any specific events in mind, but I can help you find local food festivals using my research skills if you'd like."},{"speaker":"pH","content":"pH: That's great, Alan! I would really appreciate your help in finding local food festivals. It would be amazing to gather culinary inspiration from them!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I can use my research skills to find local food festivals for you. Just let me know what specific area or date range you prefer."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"observe and interact with neighbors"} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to find local food festivals and get culinary inspiration? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you appreciate my suggestion. I don't have any specific events in mind, but I can help you find local food festivals using my research skills if you'd like."},{"speaker":"pH","content":"pH: That's great, Alan! I would really appreciate your help in finding local food festivals. It would be amazing to gather culinary inspiration from them!"},{"speaker":"Alan","content":"Alan: I can use my research skills to find local food festivals for you. Just let me know what specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help me find local food festivals. I'm really excited to gather culinary inspiration from them!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: I'm glad you're excited! To find local food festivals, I need to know the area or date range you prefer. Can you provide more specific details?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"observe and interact with neighbors"} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to find local food festivals and get culinary inspiration? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you appreciate my suggestion. I don't have any specific events in mind, but I can help you find local food festivals using my research skills if you'd like."},{"speaker":"pH","content":"pH: That's great, Alan! I would really appreciate your help in finding local food festivals. It would be amazing to gather culinary inspiration from them!"},{"speaker":"Alan","content":"Alan: I can use my research skills to find local food festivals for you. Just let me know what specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help me find local food festivals. I'm really excited to gather culinary inspiration from them!"},{"speaker":"Alan","content":"Alan: I'm glad you're excited! To find local food festivals, I need to know the area or date range you prefer. Can you provide more specific details?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I'm glad you're excited about the idea of gathering culinary inspiration from local food festivals. To find them, I need specific details like the area or date range you prefer."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"observe and interact with neighbors"} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to find local food festivals and get culinary inspiration? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you appreciate my suggestion. I don't have any specific events in mind, but I can help you find local food festivals using my research skills if you'd like."},{"speaker":"pH","content":"pH: That's great, Alan! I would really appreciate your help in finding local food festivals. It would be amazing to gather culinary inspiration from them!"},{"speaker":"Alan","content":"Alan: I can use my research skills to find local food festivals for you. Just let me know what specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help me find local food festivals. I'm really excited to gather culinary inspiration from them!"},{"speaker":"Alan","content":"Alan: I'm glad you're excited! To find local food festivals, I need to know the area or date range you prefer. Can you provide more specific details?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"},{"speaker":"Alan","content":"Alan : pH, I'm glad you're excited about the idea of gathering culinary inspiration from local food festivals. To find them, I need specific details like the area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help me find local food festivals. I'm really excited to gather culinary inspiration from them!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored other buildings in the small town to find potential collaborators for computer research, given the failed attempt with the gym?\n\n2) Are there any other buildings in the small town that might provide a suitable environment for promoting computer research?\n\n3) Have you considered reaching out to individuals outside of the small town to expand your network and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored other buildings in the small town to find potential collaborators for computer research, given the failed attempt with the gym?\n\n2) Are there any other buildings in the small town that might provide a suitable environment for promoting computer research?\n\n3) Have you considered reaching out to individuals outside of the small town to expand your network and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, Alan has not explored other buildings in the small town to find potential collaborators for computer research after the failed attempt with the gym.\n2) Yes, the houseZ building in the small town might provide a suitable environment for promoting computer research.\n3) No, Alan has not considered reaching out to individuals outside of the small town to expand his network and promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 10:52 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"},{"building":"park","purpose":"observe and interact with people"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored other buildings in the small town to find potential collaborators for computer research, given the failed attempt with the gym?\n\n2) Are there any other buildings in the small town that might provide a suitable environment for promoting computer research?\n\n3) Have you considered reaching out to individuals outside of the small town to expand your network and promote the process of computer research?"} -{"response":"1) No, Alan has not explored other buildings in the small town to find potential collaborators for computer research after the failed attempt with the gym.\n2) Yes, the houseZ building in the small town might provide a suitable environment for promoting computer research.\n3) No, Alan has not considered reaching out to individuals outside of the small town to expand his network and promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"establish a home-based computer research lab."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"establish a home-based computer research lab."} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for help with my plan. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited about gathering culinary inspiration from local food festivals. Can you help me find some in the specific area of the park?"},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. I'm looking for local food festivals in the specific area of the park, preferably during this weekend."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm glad you appreciate my offer to help. I'll use my research skills to find local food festivals at the specific area of the park this weekend."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"establish a home-based computer research lab."} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for help with my plan. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited about gathering culinary inspiration from local food festivals. Can you help me find some in the specific area of the park?"},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. I'm looking for local food festivals in the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm glad you appreciate my offer to help. I'll use my research skills to find local food festivals at the specific area of the park this weekend."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you offered to help. I'm looking for local food festivals in the park this weekend."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm sorry but I'm currently focused on my computer research and cannot help with your plan."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"establish a home-based computer research lab."} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Ask Alan for help with my plan. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited about gathering culinary inspiration from local food festivals. Can you help me find some in the specific area of the park?"},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. I'm looking for local food festivals in the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm glad you appreciate my offer to help. I'll use my research skills to find local food festivals at the specific area of the park this weekend."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you offered to help. I'm looking for local food festivals in the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I'm currently focused on my computer research and cannot help with your plan."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"establish a home-based computer research lab."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."},{"equipment":"sports equipments","operation":"observe and interact with neighbors","continue_time":1800,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"establish a home-based computer research lab."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."},{"equipment":"sports equipments","operation":"observe and interact with neighbors","continue_time":1800,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Write down potential collaborators' qualities and contact information."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Write down potential collaborators' qualities and contact information. -Acts finished in this loop before : [{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."},{"equipment":"sports equipments","operation":"observe and interact with neighbors","continue_time":1800,"result":"You can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You don't have anything to eat or drink, please buy something at the counter."} -{"continue_time":0.5,"result":"You don't have anything to eat or drink, please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"establish a home-based computer research lab."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."},{"equipment":"sports equipments","operation":"observe and interact with neighbors","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":0.5,"result":"You don't have anything to eat or drink, please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"establish a home-based computer research lab."} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research."],"impression":"Failed in building a gym to find potential collaborators."}},"building":{"gym":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research.","Alan discussed ideas for collaboration in the gym with pH."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."},{"equipment":"sports equipments","operation":"observe and interact with neighbors","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":0.5,"result":"You don't have anything to eat or drink, please buy something at the counter."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I'm excited about gathering culinary inspiration from local food festivals. Can you help me find some in the specific area of the park?"},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. I'm looking for local food festivals in the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm glad you appreciate my offer to help. I'll use my research skills to find local food festivals at the specific area of the park this weekend."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you offered to help. I'm looking for local food festivals in the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I'm currently focused on my computer research and cannot help with your plan."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Found potential collaborators","newEpisodicMemory":"Observed potential collaborators entering the gym and had discussions on computer research."}},"buildings":{"gym":{"impression":"Failed to find potential collaborators","newEpisodicMemory":"Alan observed potential collaborators entering the gym and had discussions on computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Found potential collaborators"}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered exploring other buildings in the small town to find potential collaborators for computer research, given your failed attempt at building a gym?\n2) What memories do you have about the dessert shop in the small town? Could it potentially provide an opportunity for you to promote the process of computer research?\n3) Is there anyone in your long-term memory who you haven't explored as a potential collaborator for computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Found potential collaborators"}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered exploring other buildings in the small town to find potential collaborators for computer research, given your failed attempt at building a gym?\n2) What memories do you have about the dessert shop in the small town? Could it potentially provide an opportunity for you to promote the process of computer research?\n3) Is there anyone in your long-term memory who you haven't explored as a potential collaborator for computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring other buildings in the small town to find potential collaborators for computer research would be a good idea, considering the failed attempt at building a gym.\n2) I have no memories about the dessert shop in the small town.\n3) Yes, there is someone in your long-term memory, named Alan, who could potentially be a collaborator for computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 11:13 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"},{"building":"park","purpose":"observe and interact with people"},{"building":"houseZ","purpose":"establish a home-based computer research lab."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Found potential collaborators"}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered exploring other buildings in the small town to find potential collaborators for computer research, given your failed attempt at building a gym?\n2) What memories do you have about the dessert shop in the small town? Could it potentially provide an opportunity for you to promote the process of computer research?\n3) Is there anyone in your long-term memory who you haven't explored as a potential collaborator for computer research?"} -{"response":"1) Yes, exploring other buildings in the small town to find potential collaborators for computer research would be a good idea, considering the failed attempt at building a gym.\n2) I have no memories about the dessert shop in the small town.\n3) Yes, there is someone in your long-term memory, named Alan, who could potentially be a collaborator for computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"explore for potential collaborators"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"explore for potential collaborators"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Found potential collaborators"}},"building":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research.","Alan discussed ideas for collaboration in the gym with pH."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"establish a home-based computer research lab."},"acts":[{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."},{"equipment":"sports equipments","operation":"observe and interact with neighbors","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":0.5,"result":"You don't have anything to eat or drink, please buy something at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Seek advice on finding potential collaborators for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore for potential collaborators"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seek advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Seek advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited about gathering culinary inspiration from local food festivals. Can you help me find some in the specific area of the park?"},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. I'm looking for local food festivals in the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm glad you appreciate my offer to help. I'll use my research skills to find local food festivals at the specific area of the park this weekend."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you offered to help. I'm looking for local food festivals in the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I'm currently focused on my computer research and cannot help with your plan."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I appreciate your interest, but I'm currently focused on my computer research and cannot help with finding food festivals."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore for potential collaborators"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seek advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Seek advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest, but I'm currently focused on my computer research and cannot help with finding food festivals."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! I understand your focus on computer research. Have you considered collaborating with like-minded individuals in a gym or dessert shop setting?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore for potential collaborators"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seek advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Seek advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest, but I'm currently focused on my computer research and cannot help with finding food festivals."},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you considered collaborating with like-minded individuals in a gym or dessert shop setting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! I understand your focus on computer research. Have you explored potential collaborators in the gym or dessert shop setting?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore for potential collaborators"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seek advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Seek advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest, but I'm currently focused on my computer research and cannot help with finding food festivals."},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you considered collaborating with like-minded individuals in a gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you explored potential collaborators in the gym or dessert shop setting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi Alan! I see that you're interested in finding collaborators for computer research. I suggest exploring potential collaborators in the gym or dessert shop setting, as I've had discussions with like-minded individuals in those places."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore for potential collaborators"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seek advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Seek advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest, but I'm currently focused on my computer research and cannot help with finding food festivals."},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you considered collaborating with like-minded individuals in a gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you explored potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan : Hi Alan! I see that you're interested in finding collaborators for computer research. I suggest exploring potential collaborators in the gym or dessert shop setting, as I've had discussions with like-minded individuals in those places."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi Alan, I understand your interest in finding collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore for potential collaborators"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seek advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Seek advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest, but I'm currently focused on my computer research and cannot help with finding food festivals."},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you considered collaborating with like-minded individuals in a gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you explored potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan : Hi Alan! I see that you're interested in finding collaborators for computer research. I suggest exploring potential collaborators in the gym or dessert shop setting, as I've had discussions with like-minded individuals in those places."},{"speaker":"Alan","content":"Alan : Hi Alan, I understand your interest in finding collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore for potential collaborators"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seek advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Seek advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest, but I'm currently focused on my computer research and cannot help with finding food festivals."},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you considered collaborating with like-minded individuals in a gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you explored potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan : Hi Alan! I see that you're interested in finding collaborators for computer research. I suggest exploring potential collaborators in the gym or dessert shop setting, as I've had discussions with like-minded individuals in those places."},{"speaker":"Alan","content":"Alan : Hi Alan, I understand your interest in finding collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you explored potential collaborators in the gym or dessert shop setting?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore for potential collaborators"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seek advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Seek advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest, but I'm currently focused on my computer research and cannot help with finding food festivals."},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you considered collaborating with like-minded individuals in a gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you explored potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan : Hi Alan! I see that you're interested in finding collaborators for computer research. I suggest exploring potential collaborators in the gym or dessert shop setting, as I've had discussions with like-minded individuals in those places."},{"speaker":"Alan","content":"Alan : Hi Alan, I understand your interest in finding collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you explored potential collaborators in the gym or dessert shop setting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi Alan! I appreciate your interest in finding potential collaborators for computer research. I suggest exploring potential collaborators in the gym or dessert shop setting, as I've had discussions with like-minded individuals in those places."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore for potential collaborators"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seek advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Seek advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest, but I'm currently focused on my computer research and cannot help with finding food festivals."},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you considered collaborating with like-minded individuals in a gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you explored potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan : Hi Alan! I see that you're interested in finding collaborators for computer research. I suggest exploring potential collaborators in the gym or dessert shop setting, as I've had discussions with like-minded individuals in those places."},{"speaker":"Alan","content":"Alan : Hi Alan, I understand your interest in finding collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you explored potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in finding potential collaborators for computer research. I suggest exploring potential collaborators in the gym or dessert shop setting, as I've had discussions with like-minded individuals in those places."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore for potential collaborators"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seek advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Seek advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest, but I'm currently focused on my computer research and cannot help with finding food festivals."},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you considered collaborating with like-minded individuals in a gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you explored potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan : Hi Alan! I see that you're interested in finding collaborators for computer research. I suggest exploring potential collaborators in the gym or dessert shop setting, as I've had discussions with like-minded individuals in those places."},{"speaker":"Alan","content":"Alan : Hi Alan, I understand your interest in finding collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you explored potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in finding potential collaborators for computer research. I suggest exploring potential collaborators in the gym or dessert shop setting, as I've had discussions with like-minded individuals in those places."},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore for potential collaborators"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"}},"building":{"gym":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research.","Alan discussed ideas for collaboration in the gym with pH."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest, but I'm currently focused on my computer research and cannot help with finding food festivals."},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you considered collaborating with like-minded individuals in a gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I understand your focus on computer research. Have you explored potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan : Hi Alan! I see that you're interested in finding collaborators for computer research. I suggest exploring potential collaborators in the gym or dessert shop setting, as I've had discussions with like-minded individuals in those places."},{"speaker":"Alan","content":"Alan : Hi Alan, I understand your interest in finding collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you explored potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hi Alan! I appreciate your interest in finding potential collaborators for computer research. I suggest exploring potential collaborators in the gym or dessert shop setting, as I've had discussions with like-minded individuals in those places."},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"Found potential collaborators","newEpisodicMemory":"Alan observed potential collaborators entering the gym and had discussions on computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Found potential collaborators"}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered reconnecting with the potential collaborators you found in your long-term memory? \n2) Is there any information in your long-term memory that suggests other buildings in the small town might hold potential for computer research? \n3) In your long-term memory, what led to the failed attempt at building a gym? Could revisiting this idea in a different context help you find potential collaborators?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Found potential collaborators"}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered reconnecting with the potential collaborators you found in your long-term memory? \n2) Is there any information in your long-term memory that suggests other buildings in the small town might hold potential for computer research? \n3) In your long-term memory, what led to the failed attempt at building a gym? Could revisiting this idea in a different context help you find potential collaborators?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, consider reconnecting with the potential collaborators you found in your long-term memory; they may still be interested in computer research.\n2) There is no information in your long-term memory suggesting other buildings in the small town hold potential for computer research.\n3) The failed attempt at building a gym was due to lack of interest. Revisiting this idea in a different context may still not help find potential collaborators."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 11:40 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"collaborate for computer research"},{"building":"park","purpose":"observe and interact with people"},{"building":"houseZ","purpose":"establish a home-based computer research lab."}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Found potential collaborators"}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered reconnecting with the potential collaborators you found in your long-term memory? \n2) Is there any information in your long-term memory that suggests other buildings in the small town might hold potential for computer research? \n3) In your long-term memory, what led to the failed attempt at building a gym? Could revisiting this idea in a different context help you find potential collaborators?"} -{"response":"1) Yes, consider reconnecting with the potential collaborators you found in your long-term memory; they may still be interested in computer research.\n2) There is no information in your long-term memory suggesting other buildings in the small town hold potential for computer research.\n3) The failed attempt at building a gym was due to lack of interest. Revisiting this idea in a different context may still not help find potential collaborators."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"explore potential collaborators for computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seek advice on finding potential collaborators for computer research."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Organizing food events -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It seems like you're busy with your computer research. Can you share any ideas on organizing food events in the park?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I think the park would be a great place to organize food events. What do you think?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I think organizing food events in the park would be a great way to spread happiness and discover local flavors. What do you think?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I think organizing food events in the park would be a great way to spread happiness and discover local flavors. What do you think?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion, but I believe the park would be a better setting to organize food events. It's a great way to spread happiness and discover local flavors!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I appreciate your interest in organizing food events in the park. However, have you considered exploring potential collaborators in the gym or dessert shop setting?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"explore potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Found potential collaborators"}},"building":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research.","Alan discussed ideas for collaboration in the gym with pH."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"establish a home-based computer research lab."},"acts":[{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."},{"equipment":"sports equipments","operation":"observe and interact with neighbors","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":0.5,"result":"You don't have anything to eat or drink, please buy something at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"check if the gym is open"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : check if the gym is open -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time: \"2 hours\", \"result\": \"The gym gate is currently open.\", \"bought_thing\": null, \"amount\": null}"} -{"response":"{\"continue_time: \"2 hours\", \"result\": \"The gym gate is currently open.\", \"bought_thing\": null, \"amount\": null}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Found potential collaborators"}},"building":{"gym":{"name":"gym","relationShip":"","impression":"Failed attempt to build a gym to find potential collaborators for computer research."}},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"establish a home-based computer research lab."},"acts":[{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."},{"equipment":"sports equipments","operation":"observe and interact with neighbors","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":0.5,"result":"You don't have anything to eat or drink, please buy something at the counter."}]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"check if the gym is open","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"explore potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Found potential collaborators"}},"building":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research.","Alan discussed ideas for collaboration in the gym with pH."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"establish a home-based computer research lab."},"acts":[{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":6480000000,"result":"You have finished your meal."},{"equipment":"sports equipments","operation":"observe and interact with neighbors","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":0.5,"result":"You don't have anything to eat or drink, please buy something at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"check if the gym is open","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"explore potential collaborators for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Found potential collaborators"}},"building":{"name":"gym","relationShip":"","episodicMemory":["Alan's failed attempt to build a gym to find potential collaborators for computer research.","Alan discussed ideas for collaboration in the gym with pH."],"impression":"Failed attempt to build a gym to find potential collaborators for computer research."},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"collaborate for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"park","purpose":"observe and interact with people"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"establish a home-based computer research lab."},"acts":[{"equipment":"table","operation":"Write down potential collaborators' qualities and contact information.","continue_time":0.5,"result":"You don't have anything to eat or drink, please buy something at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"check if the gym is open","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Previous experience with gym"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Previous experience with gym"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Previous experience with gym -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It seems like you're busy with your computer research. Can you share any ideas on organizing food events in the park?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I think the park would be a great place to organize food events. What do you think?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I think organizing food events in the park would be a great way to spread happiness and discover local flavors. What do you think?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I think organizing food events in the park would be a great way to spread happiness and discover local flavors. What do you think?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion, but I believe the park would be a better setting to organize food events. It's a great way to spread happiness and discover local flavors!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in organizing food events in the park. However, have you considered exploring potential collaborators in the gym or dessert shop setting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Previous experience with gym"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Previous experience with gym -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello, Alan! It's interesting that you mentioned exploring potential collaborators in the gym. I have had some experiences with that in the past."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Previous experience with gym"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Previous experience with gym -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hello, Alan! It's interesting that you mentioned exploring potential collaborators in the gym. I have had some experiences with that in the past."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Yes, I have explored potential collaborators in the gym before. It was a great way to connect with tech enthusiasts and organize workshops."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Previous experience with gym"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Previous experience with gym -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hello, Alan! It's interesting that you mentioned exploring potential collaborators in the gym. I have had some experiences with that in the past."},{"speaker":"Alan","content":"Alan: Yes, I have explored potential collaborators in the gym before. It was a great way to connect with tech enthusiasts and organize workshops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: That's great! Connecting with tech enthusiasts in the gym is an effective way to collaborate on computer research. Do you have any specific experiences or stories to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Failed in building a dessert shop","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Brainstormed ideas for collaborating on computer research in the dessert shop.","Failed in building a gym to connect with tech enthusiasts and organize workshops.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals.","Talked about computer research advancements with like-minded individuals in the gym.","Observed potential collaborators entering the gym and had discussions on computer research.","Had a discussion with pH about collaborating on computer research.","Observed potential collaborators entering the gym and had discussions on computer research."],"impression":"Found potential collaborators"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Previous experience with gym"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Previous experience with gym -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"Alan","content":"Alan: Hello, Alan! It's interesting that you mentioned exploring potential collaborators in the gym. I have had some experiences with that in the past."},{"speaker":"Alan","content":"Alan: Yes, I have explored potential collaborators in the gym before. It was a great way to connect with tech enthusiasts and organize workshops."},{"speaker":"Alan","content":"Alan: That's great! Connecting with tech enthusiasts in the gym is an effective way to collaborate on computer research. Do you have any specific experiences or stories to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"conversation":[{"content":"Alan: That sounds fascinating! I'd love to hear about your previous experiences with the gym. Please share your stories with me."}]} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Previous experience with gym"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Collaborating on new dishes for the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your suggestion, but I believe the park would be a better setting to organize food events. It's a great way to spread happiness and discover local flavors!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH : Hi Alan! It's great to chat with you again. I've actually considered collaborating at the dessert shop and gym, but I believe the park offers a unique setting for food events and inspiration."},{"speaker":"Alan","content":"Alan: Hello, Alan! It's interesting that you mentioned exploring potential collaborators in the gym. I have had some experiences with that in the past."},{"speaker":"pH","content":"pH : Hi Alan! I agree with your experiences in finding potential collaborators at the gym. It's important to explore all possibilities. Let's chat more about collaborating on new dishes for the dessert shop!"},{"speaker":"Alan","content":"Alan: That's great! Connecting with tech enthusiasts in the gym is an effective way to collaborate on computer research. Do you have any specific experiences or stories to share?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I love your suggestion of collaborating on new dishes for the dessert shop. Let's brainstorm some ideas together!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello, pH! It's great to chat with you again. I'm intrigued by your interest in collaborating on new dishes for the dessert shop. Let's brainstorm some innovative ideas!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential collaborators for computer research"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Previous experience with gym"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Collaborating on new dishes for the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your suggestion, but I believe the park would be a better setting to organize food events. It's a great way to spread happiness and discover local flavors!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH : Hi Alan! It's great to chat with you again. I've actually considered collaborating at the dessert shop and gym, but I believe the park offers a unique setting for food events and inspiration."},{"speaker":"Alan","content":"Alan: Hello, Alan! It's interesting that you mentioned exploring potential collaborators in the gym. I have had some experiences with that in the past."},{"speaker":"pH","content":"pH : Hi Alan! I agree with your experiences in finding potential collaborators at the gym. It's important to explore all possibilities. Let's chat more about collaborating on new dishes for the dessert shop!"},{"speaker":"Alan","content":"Alan: That's great! Connecting with tech enthusiasts in the gym is an effective way to collaborate on computer research. Do you have any specific experiences or stories to share?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I love your suggestion of collaborating on new dishes for the dessert shop. Let's brainstorm some ideas together!"},{"speaker":"Alan","content":"Alan: Hello, pH! It's great to chat with you again. I'm intrigued by your interest in collaborating on new dishes for the dessert shop. Let's brainstorm some innovative ideas!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion, but I believe the park would be a better setting to organize food events. It's a great way to spread happiness and discover local flavors!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hello, pH! It's great to chat with you again. Since you're interested in collaborating on new dishes for the dessert shop, let's discuss some innovative ideas!"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 07:30 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{} -{} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:41 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{} -{} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:45 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{} -{} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:16 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{} -{} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 15:58 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{} -{} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered seeking support from the local park in order to promote the process of computer research?\n2) How might the dessert shop be utilized to further your ultimate goal?\n3) Is there any potential advantage in utilizing the gym to aid your computer research efforts?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered seeking support from the local park in order to promote the process of computer research?\n2) How might the dessert shop be utilized to further your ultimate goal?\n3) Is there any potential advantage in utilizing the gym to aid your computer research efforts?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, seeking support from the local park may not directly contribute to promoting the process of computer research.\n2) The dessert shop can be utilized as a networking hub or a place to gather and brainstorm ideas with other researchers.\n3) The gym can potentially provide a space for physical activities that can enhance productivity and creativity in computer research efforts."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:55 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered seeking support from the local park in order to promote the process of computer research?\n2) How might the dessert shop be utilized to further your ultimate goal?\n3) Is there any potential advantage in utilizing the gym to aid your computer research efforts?"} -{"response":"1) No, seeking support from the local park may not directly contribute to promoting the process of computer research.\n2) The dessert shop can be utilized as a networking hub or a place to gather and brainstorm ideas with other researchers.\n3) The gym can potentially provide a space for physical activities that can enhance productivity and creativity in computer research efforts."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Networking hub for brainstorming computer research ideas."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Networking hub for brainstorming computer research ideas."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"How to create networking hubs in small towns?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Networking hub for brainstorming computer research ideas."} -The game character is going to : {"action":"chat","person":"pH","topic":"How to create networking hubs in small towns?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to create networking hubs in small towns? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! I've been thinking about how to create networking hubs in small towns. Do you have any ideas on this topic?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Networking hub for brainstorming computer research ideas."} -The game character is going to : {"action":"chat","person":"pH","topic":"How to create networking hubs in small towns?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to create networking hubs in small towns? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! I've been thinking about how to create networking hubs in small towns. Do you have any ideas on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! Creating networking hubs in small towns can be challenging, but I think organizing community events or starting local interest groups could help bring people together."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : That's an intriguing idea, pH! Organizing community events and local interest groups could definitely help foster networking hubs in small towns."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Networking hub for brainstorming computer research ideas."} -The game character is going to : {"action":"chat","person":"pH","topic":"How to create networking hubs in small towns?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to create networking hubs in small towns? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! I've been thinking about how to create networking hubs in small towns. Do you have any ideas on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! Creating networking hubs in small towns can be challenging, but I think organizing community events or starting local interest groups could help bring people together."},{"speaker":"Alan","content":"Alan : That's an intriguing idea, pH! Organizing community events and local interest groups could definitely help foster networking hubs in small towns."},{"speaker":"pH","content":"pH: Hi Alan! Organizing community events and starting local interest groups could be great ways to create networking hubs in small towns. Would you like some dessert shop recommendations in our town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Networking hub for brainstorming computer research ideas."} -The game character is going to : {"action":"chat","person":"pH","topic":"How to create networking hubs in small towns?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to create networking hubs in small towns? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! I've been thinking about how to create networking hubs in small towns. Do you have any ideas on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! Creating networking hubs in small towns can be challenging, but I think organizing community events or starting local interest groups could help bring people together."},{"speaker":"Alan","content":"Alan : That's an intriguing idea, pH! Organizing community events and local interest groups could definitely help foster networking hubs in small towns."},{"speaker":"pH","content":"pH: Hi Alan! Organizing community events and starting local interest groups could be great ways to create networking hubs in small towns. Would you like some dessert shop recommendations in our town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"},{"speaker":"pH","content":"pH : Hi Alan! Organizing community events and starting local interest groups could be great ways to create networking hubs in small towns. Would you like some dessert shop recommendations in our town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Networking hub for brainstorming computer research ideas."} -The game character is going to : {"action":"chat","person":"pH","topic":"How to create networking hubs in small towns?"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to create networking hubs in small towns? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! I've been thinking about how to create networking hubs in small towns. Do you have any ideas on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! Creating networking hubs in small towns can be challenging, but I think organizing community events or starting local interest groups could help bring people together."},{"speaker":"Alan","content":"Alan : That's an intriguing idea, pH! Organizing community events and local interest groups could definitely help foster networking hubs in small towns."},{"speaker":"pH","content":"pH: Hi Alan! Organizing community events and starting local interest groups could be great ways to create networking hubs in small towns. Would you like some dessert shop recommendations in our town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"},{"speaker":"pH","content":"pH : Hi Alan! Organizing community events and starting local interest groups could be great ways to create networking hubs in small towns. Would you like some dessert shop recommendations in our town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What potential resources or knowledge can be found in the buildings in the small town that could contribute to promoting computer research?\n2) Are there any individuals in the small town who have a background or expertise in technology or science that could be valuable allies in advancing computer research?\n3) How can Alan leverage his genius talents and outstanding abilities to generate interest and support from the community in order to further promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What potential resources or knowledge can be found in the buildings in the small town that could contribute to promoting computer research?\n2) Are there any individuals in the small town who have a background or expertise in technology or science that could be valuable allies in advancing computer research?\n3) How can Alan leverage his genius talents and outstanding abilities to generate interest and support from the community in order to further promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The gym could potentially have resources or knowledge related to physical health, which could contribute to Alan's research on the relationship between physical activity and cognitive function in computer research.\n2) Currently, there are no individuals in the small town with a background or expertise in technology or science that would be valuable allies for Alan's research.\n3) Alan can leverage his genius talents and outstanding abilities by showcasing his inventions and their potential impact on computer research to generate interest and support from the community."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 16:06 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What potential resources or knowledge can be found in the buildings in the small town that could contribute to promoting computer research?\n2) Are there any individuals in the small town who have a background or expertise in technology or science that could be valuable allies in advancing computer research?\n3) How can Alan leverage his genius talents and outstanding abilities to generate interest and support from the community in order to further promote the process of computer research?"} -{"response":"1) The gym could potentially have resources or knowledge related to physical health, which could contribute to Alan's research on the relationship between physical activity and cognitive function in computer research.\n2) Currently, there are no individuals in the small town with a background or expertise in technology or science that would be valuable allies for Alan's research.\n3) Alan can leverage his genius talents and outstanding abilities by showcasing his inventions and their potential impact on computer research to generate interest and support from the community."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you know a lot about dessert shops. I'm planning to visit the dessert shop in town. Any recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Sure, I recommend the dessert shop in town called Sweet Delights. It has a cozy atmosphere and their signature dish, the chocolate lava cake, is absolutely delicious!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you know a lot about dessert shops. I'm planning to visit the dessert shop in town. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I recommend the dessert shop in town called Sweet Delights. It has a cozy atmosphere and their signature dish, the chocolate lava cake, is absolutely delicious!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Sure, pH! You should also try their strawberry shortcake. It's light and refreshing, perfect for a summer dessert!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you know a lot about dessert shops. I'm planning to visit the dessert shop in town. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I recommend the dessert shop in town called Sweet Delights. It has a cozy atmosphere and their signature dish, the chocolate lava cake, is absolutely delicious!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"},{"speaker":"Alan","content":"Alan : Sure, pH! You should also try their strawberry shortcake. It's light and refreshing, perfect for a summer dessert!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you liked my recommendation. Sweet Delights also offers a delicious tiramisu. It's rich and creamy, a must-try dessert!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you know a lot about dessert shops. I'm planning to visit the dessert shop in town. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I recommend the dessert shop in town called Sweet Delights. It has a cozy atmosphere and their signature dish, the chocolate lava cake, is absolutely delicious!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"},{"speaker":"Alan","content":"Alan : Sure, pH! You should also try their strawberry shortcake. It's light and refreshing, perfect for a summer dessert!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked my recommendation. Sweet Delights also offers a delicious tiramisu. It's rich and creamy, a must-try dessert!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I can't wait to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you're excited to try the desserts at Sweet Delights. Let me know how you find the chocolate lava cake, strawberry shortcake, and tiramisu! Enjoy!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you know a lot about dessert shops. I'm planning to visit the dessert shop in town. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I recommend the dessert shop in town called Sweet Delights. It has a cozy atmosphere and their signature dish, the chocolate lava cake, is absolutely delicious!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"},{"speaker":"Alan","content":"Alan : Sure, pH! You should also try their strawberry shortcake. It's light and refreshing, perfect for a summer dessert!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked my recommendation. Sweet Delights also offers a delicious tiramisu. It's rich and creamy, a must-try dessert!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I can't wait to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're excited to try the desserts at Sweet Delights. Let me know how you find the chocolate lava cake, strawberry shortcake, and tiramisu! Enjoy!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you liked my recommendation. Let me know how you find the chocolate lava cake, strawberry shortcake, and tiramisu! Enjoy!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommendations for dessert shops nearby -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH! I'm glad you enjoyed the recommendations. As a computer researcher, I focus on analyzing the effects of sugar on cognitive function. Could you tell me more about Sweet Delights?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommendations for dessert shops nearby -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan : Hello pH! I'm glad you enjoyed the recommendations. As a computer researcher, I focus on analyzing the effects of sugar on cognitive function. Could you tell me more about Sweet Delights?"},{"speaker":"pH","content":"pH : Sweet Delights is a dessert shop in town! They serve amazing chocolate lava cake, strawberry shortcake, and tiramisu. It's a must-try for dessert lovers!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you for sharing the details about Sweet Delights. It sounds like a place where I can analyze the effects of sugar on cognitive function in my research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommendations for dessert shops nearby -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan : Hello pH! I'm glad you enjoyed the recommendations. As a computer researcher, I focus on analyzing the effects of sugar on cognitive function. Could you tell me more about Sweet Delights?"},{"speaker":"pH","content":"pH : Sweet Delights is a dessert shop in town! They serve amazing chocolate lava cake, strawberry shortcake, and tiramisu. It's a must-try for dessert lovers!"},{"speaker":"Alan","content":"Alan : Thank you for sharing the details about Sweet Delights. It sounds like a place where I can analyze the effects of sugar on cognitive function in my research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask if you've ever been to Sweet Delights? It's a dessert shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I appreciate your suggestion. Sweet Delights seems like a suitable place for me to analyze the effects of sugar on cognitive function in my research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommendations for dessert shops nearby -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan : Hello pH! I'm glad you enjoyed the recommendations. As a computer researcher, I focus on analyzing the effects of sugar on cognitive function. Could you tell me more about Sweet Delights?"},{"speaker":"pH","content":"pH : Sweet Delights is a dessert shop in town! They serve amazing chocolate lava cake, strawberry shortcake, and tiramisu. It's a must-try for dessert lovers!"},{"speaker":"Alan","content":"Alan : Thank you for sharing the details about Sweet Delights. It sounds like a place where I can analyze the effects of sugar on cognitive function in my research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask if you've ever been to Sweet Delights? It's a dessert shop in town."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Sweet Delights seems like a suitable place for me to analyze the effects of sugar on cognitive function in my research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you find Sweet Delights suitable for your research. I think you'll really enjoy analyzing the effects of sugar on cognitive function there!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, as a genius focused on computer research, I'm eager to analyze the effects of sugar on cognitive function. Could you suggest any other dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommendations for dessert shops nearby -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan : Hello pH! I'm glad you enjoyed the recommendations. As a computer researcher, I focus on analyzing the effects of sugar on cognitive function. Could you tell me more about Sweet Delights?"},{"speaker":"pH","content":"pH : Sweet Delights is a dessert shop in town! They serve amazing chocolate lava cake, strawberry shortcake, and tiramisu. It's a must-try for dessert lovers!"},{"speaker":"Alan","content":"Alan : Thank you for sharing the details about Sweet Delights. It sounds like a place where I can analyze the effects of sugar on cognitive function in my research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask if you've ever been to Sweet Delights? It's a dessert shop in town."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Sweet Delights seems like a suitable place for me to analyze the effects of sugar on cognitive function in my research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you find Sweet Delights suitable for your research. I think you'll really enjoy analyzing the effects of sugar on cognitive function there!"},{"speaker":"Alan","content":"Alan : pH, as a genius focused on computer research, I'm eager to analyze the effects of sugar on cognitive function. Could you suggest any other dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides Sweet Delights, are there any other dessert shops in town that offer unique desserts for me to analyze the effects of sugar on cognitive function?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Seeking ideas for unique flavor combinations and culinary experimentation. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you pH! I appreciate the suggestions. I'm particularly interested in exploring unique flavor combinations in my culinary experiments. Do you have any ideas or recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Seeking ideas for unique flavor combinations and culinary experimentation. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"},{"speaker":"Alan","content":"Alan : Thank you pH! I appreciate the suggestions. I'm particularly interested in exploring unique flavor combinations in my culinary experiments. Do you have any ideas or recommendations?"},{"speaker":"pH","content":"pH : Absolutely, Alan! How about pairing sweet and savory flavors? Like combining honey and bacon, or caramel with sea salt. It creates a unique and delightful taste experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, that's a great suggestion! Pairing sweet and savory flavors can definitely create unique taste experiences. I'll make a note of honey and bacon, and caramel with sea salt for my culinary experiments."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Seeking ideas for unique flavor combinations and culinary experimentation. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"},{"speaker":"Alan","content":"Alan : Thank you pH! I appreciate the suggestions. I'm particularly interested in exploring unique flavor combinations in my culinary experiments. Do you have any ideas or recommendations?"},{"speaker":"pH","content":"pH : Absolutely, Alan! How about pairing sweet and savory flavors? Like combining honey and bacon, or caramel with sea salt. It creates a unique and delightful taste experience!"},{"speaker":"Alan","content":"Alan : pH, that's a great suggestion! Pairing sweet and savory flavors can definitely create unique taste experiences. I'll make a note of honey and bacon, and caramel with sea salt for my culinary experiments."},{"speaker":"pH","content":"pH : Hi Alan! I have an idea for a unique flavor combination - how about trying matcha and white chocolate? The earthy taste of matcha complements the sweetness of white chocolate perfectly!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH, I appreciate your suggestion of matcha and white chocolate. It sounds like an interesting flavor combination that I can experiment with!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Seeking ideas for unique flavor combinations and culinary experimentation. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"},{"speaker":"Alan","content":"Alan : Thank you pH! I appreciate the suggestions. I'm particularly interested in exploring unique flavor combinations in my culinary experiments. Do you have any ideas or recommendations?"},{"speaker":"pH","content":"pH : Absolutely, Alan! How about pairing sweet and savory flavors? Like combining honey and bacon, or caramel with sea salt. It creates a unique and delightful taste experience!"},{"speaker":"Alan","content":"Alan : pH, that's a great suggestion! Pairing sweet and savory flavors can definitely create unique taste experiences. I'll make a note of honey and bacon, and caramel with sea salt for my culinary experiments."},{"speaker":"pH","content":"pH : Hi Alan! I have an idea for a unique flavor combination - how about trying matcha and white chocolate? The earthy taste of matcha complements the sweetness of white chocolate perfectly!"},{"speaker":"Alan","content":"Alan : Hi pH, I appreciate your suggestion of matcha and white chocolate. It sounds like an interesting flavor combination that I can experiment with!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying raspberry and dark chocolate? The fruity sweetness of raspberry with the richness of dark chocolate can create a delightful combination!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH, I appreciate your suggestion of raspberry and dark chocolate. It sounds like a delightful flavor combination that I can experiment with!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Seeking ideas for unique flavor combinations and culinary experimentation. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"},{"speaker":"Alan","content":"Alan : Thank you pH! I appreciate the suggestions. I'm particularly interested in exploring unique flavor combinations in my culinary experiments. Do you have any ideas or recommendations?"},{"speaker":"pH","content":"pH : Absolutely, Alan! How about pairing sweet and savory flavors? Like combining honey and bacon, or caramel with sea salt. It creates a unique and delightful taste experience!"},{"speaker":"Alan","content":"Alan : pH, that's a great suggestion! Pairing sweet and savory flavors can definitely create unique taste experiences. I'll make a note of honey and bacon, and caramel with sea salt for my culinary experiments."},{"speaker":"pH","content":"pH : Hi Alan! I have an idea for a unique flavor combination - how about trying matcha and white chocolate? The earthy taste of matcha complements the sweetness of white chocolate perfectly!"},{"speaker":"Alan","content":"Alan : Hi pH, I appreciate your suggestion of matcha and white chocolate. It sounds like an interesting flavor combination that I can experiment with!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying raspberry and dark chocolate? The fruity sweetness of raspberry with the richness of dark chocolate can create a delightful combination!"},{"speaker":"Alan","content":"Alan : Hi pH, I appreciate your suggestion of raspberry and dark chocolate. It sounds like a delightful flavor combination that I can experiment with!"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your interest in exploring unique flavor combinations. Have you considered trying mango and chili for a sweet and spicy sensation?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in exploring unique flavor combinations. Do you have any other ideas or recommendations for my culinary experiments?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"..."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {"action":"experience","experienceID":"..."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discover unique flavor combinations for the gym cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : That sounds intriguing! The combination of mango and chili could create a unique and exciting flavor profile. Do you know if there are any scientific studies on how different flavors affect cognitive functions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {"action":"experience","experienceID":"..."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discover unique flavor combinations for the gym cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That sounds intriguing! The combination of mango and chili could create a unique and exciting flavor profile. Do you know if there are any scientific studies on how different flavors affect cognitive functions?"},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {"action":"experience","experienceID":"..."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discover unique flavor combinations for the gym cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That sounds intriguing! The combination of mango and chili could create a unique and exciting flavor profile. Do you know if there are any scientific studies on how different flavors affect cognitive functions?"},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {"action":"experience","experienceID":"..."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discover unique flavor combinations for the gym cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That sounds intriguing! The combination of mango and chili could create a unique and exciting flavor profile. Do you know if there are any scientific studies on how different flavors affect cognitive functions?"},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {"action":"experience","experienceID":"..."} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Discover unique flavor combinations for the gym cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That sounds intriguing! The combination of mango and chili could create a unique and exciting flavor profile. Do you know if there are any scientific studies on how different flavors affect cognitive functions?"},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I haven't tried the mango and chili combination before, but I'm curious if there have been any studies on how flavors can affect cognitive functions."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"computer expert","topic":"Computer research and the effects of sugar on cognitive function."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -The game character is going to : {"action":"chat","person":"computer expert","topic":"Computer research and the effects of sugar on cognitive function."} -The name of whom the game character is chatting with : computer expert -The topic that the game character wants to talk about : Computer research and the effects of sugar on cognitive function. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That sounds intriguing! The combination of mango and chili could create a unique and exciting flavor profile. Do you know if there are any scientific studies on how different flavors affect cognitive functions?"},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : Hi pH! I haven't tried the mango and chili combination before, but I'm curious if there have been any studies on how flavors can affect cognitive functions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I haven't tried the mango and chili combination before, but I'm curious if there have been any studies on how flavors can affect cognitive functions."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Analyzing the effects of sugar on cognitive function in computer research."} -This plan's result is : not_finished_yet -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That sounds intriguing! The combination of mango and chili could create a unique and exciting flavor profile. Do you know if there are any scientific studies on how different flavors affect cognitive functions?"},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : Hi pH! I haven't tried the mango and chili combination before, but I'm curious if there have been any studies on how flavors can affect cognitive functions."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"potential research location","newEpisodicMemory":"Explored the dessert shop as a potential research location."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the possibility of utilizing the park or any other building in the small town to further your computer research goals?\n2) Is there anyone in the small town who can potentially contribute to or benefit from your computer research? How might you engage with them?\n3) Are there any specific resources or facilities in the town, such as the dessert shop or gym, that might support your computer research endeavors?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the possibility of utilizing the park or any other building in the small town to further your computer research goals?\n2) Is there anyone in the small town who can potentially contribute to or benefit from your computer research? How might you engage with them?\n3) Are there any specific resources or facilities in the town, such as the dessert shop or gym, that might support your computer research endeavors?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Exploring the possibility of utilizing the park or any other building in the small town may provide valuable resources or space for conducting computer research.\n2) Engaging with people in the small town who may potentially contribute to or benefit from your computer research can foster collaboration and support.\n3) Utilizing specific resources or facilities in the town, such as the dessert shop or gym, might indirectly support your computer research by fostering a conducive environment for creativity and innovation."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:10 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the possibility of utilizing the park or any other building in the small town to further your computer research goals?\n2) Is there anyone in the small town who can potentially contribute to or benefit from your computer research? How might you engage with them?\n3) Are there any specific resources or facilities in the town, such as the dessert shop or gym, that might support your computer research endeavors?"} -{"response":"1) Exploring the possibility of utilizing the park or any other building in the small town may provide valuable resources or space for conducting computer research.\n2) Engaging with people in the small town who may potentially contribute to or benefit from your computer research can foster collaboration and support.\n3) Utilizing specific resources or facilities in the town, such as the dessert shop or gym, might indirectly support your computer research by fostering a conducive environment for creativity and innovation."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"take a walk for relaxation"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"take a walk for relaxation"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and take a break"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and take a break -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The game character sits down and takes a 30-minute break. They feel refreshed and ready to continue playing.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The game character sits down and takes a 30-minute break. They feel refreshed and ready to continue playing.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"take a walk for relaxation"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and take a break","continue_time":6480000000,"result":"The game character sits down and takes a 30-minute break. They feel refreshed and ready to continue playing."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"take a walk for relaxation"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"sit down and take a break","continue_time":6480000000,"result":"The game character sits down and takes a 30-minute break. They feel refreshed and ready to continue playing."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That sounds intriguing! The combination of mango and chili could create a unique and exciting flavor profile. Do you know if there are any scientific studies on how different flavors affect cognitive functions?"},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : Hi pH! I haven't tried the mango and chili combination before, but I'm curious if there have been any studies on how flavors can affect cognitive functions."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"park":{"impression":"relaxing and peaceful","newEpisodicMemory":"Alan enjoys a refreshing walk in the park, finding it a perfect place for relaxation."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What potential impact could the dessert shop have on promoting the computer research process in our small town?\n2) Have any individuals in our small town shown interest or potential in assisting with computer research? If so, how could their skills be utilized effectively?\n3) Is there any way to incorporate the gym or park in our small town to enhance the computer research process?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What potential impact could the dessert shop have on promoting the computer research process in our small town?\n2) Have any individuals in our small town shown interest or potential in assisting with computer research? If so, how could their skills be utilized effectively?\n3) Is there any way to incorporate the gym or park in our small town to enhance the computer research process?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The dessert shop could potentially have limited impact on promoting computer research as it does not directly relate to Alan's ultimate goal.\n2) No individuals in the small town have shown interest or potential in assisting with computer research, based on Alan's long-term memory.\n3) The gym and park can't directly enhance the computer research process, unless they provide a conducive environment or resources for Alan's research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:19 -The plans that the game character has finished: [{"building":"park","purpose":"take a walk for relaxation"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What potential impact could the dessert shop have on promoting the computer research process in our small town?\n2) Have any individuals in our small town shown interest or potential in assisting with computer research? If so, how could their skills be utilized effectively?\n3) Is there any way to incorporate the gym or park in our small town to enhance the computer research process?"} -{"response":"1) The dessert shop could potentially have limited impact on promoting computer research as it does not directly relate to Alan's ultimate goal.\n2) No individuals in the small town have shown interest or potential in assisting with computer research, based on Alan's long-term memory.\n3) The gym and park can't directly enhance the computer research process, unless they provide a conducive environment or resources for Alan's research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"find inspiration for computer research"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"find inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"take a walk for relaxation"},"acts":[{"equipment":"bench","operation":"sit down and take a break","continue_time":6480000000,"result":"The game character sits down and takes a 30-minute break. They feel refreshed and ready to continue playing."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"find inspiration for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"take a walk for relaxation"},"acts":[{"equipment":"bench","operation":"sit down and take a break","continue_time":6480000000,"result":"The game character sits down and takes a 30-minute break. They feel refreshed and ready to continue playing."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"find inspiration for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That sounds intriguing! The combination of mango and chili could create a unique and exciting flavor profile. Do you know if there are any scientific studies on how different flavors affect cognitive functions?"},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : Hi pH! I haven't tried the mango and chili combination before, but I'm curious if there have been any studies on how flavors can affect cognitive functions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm interested in exploring unique flavor combinations. Have there been any studies on how flavors can affect cognitive functions?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 16:46 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"explore potential for computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"explore potential for computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : explore potential for computer research -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only take exercise here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only take exercise here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"successful exploration of computer research potential","newEpisodicMemory":"Alan successfully explored the potential for computer research at the gym."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:03 -The plans that the game character has finished: [{"building":"gym","purpose":"explore potential for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"explore potential for computer research"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"set up computer and start researching potential for computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : set up computer and start researching potential for computer research -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0","result":"The character set up the computer and started researching potential for computer research."} -{"continue_time":0,"result":"The character set up the computer and started researching potential for computer research.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"successful business","newEpisodicMemory":"Alan successfully built a dessert shop and achieved his goal."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider using the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by creating online platforms or forums to share your research and connect with like-minded individuals. Your introverted personality can be an asset in focusing on your work and avoiding distractions."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:19 -The plans that the game character has finished: [{"building":"gym","purpose":"explore potential for computer research"},{"building":"dessert shop","purpose":"explore potential for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider using the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by creating online platforms or forums to share your research and connect with like-minded individuals. Your introverted personality can be an asset in focusing on your work and avoiding distractions."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"explore potential for computer research"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research, like developing fitness tracking software.\n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by offering computer classes or workshops in the community to promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:27 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research, like developing fitness tracking software.\n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by offering computer classes or workshops in the community to promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"develop fitness tracking software"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"develop fitness tracking software"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise to develop fitness"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise to develop fitness -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"The character feels better after exercising.","bought_thing":"","amount":""} -{"continue_time":12960000000,"result":"The character feels better after exercising.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"develop fitness tracking software"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"develop fitness tracking software"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"The character feels better after exercising.","newEpisodicMemory":"The character successfully developed fitness tracking software at the gym."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares Alan's passion for computer research. \n3) Alan can leverage his outstanding talents by creating innovative computer programs and using his introverted personality to focus on his research and promote computer research in the small town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:41 -The plans that the game character has finished: [{"building":"gym","purpose":"develop fitness tracking software"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares Alan's passion for computer research. \n3) Alan can leverage his outstanding talents by creating innovative computer programs and using his introverted personality to focus on his research and promote computer research in the small town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"observe customer behavior for computer research"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. Customers tend to be happy and enthusiastic when they find their favorite treats or try something new."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you for sharing, pH. It's interesting to see how customers' emotions are influenced by their dessert choices. I wonder if there are any patterns or trends in their behavior."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. Customers tend to be happy and enthusiastic when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : Thank you for sharing, pH. It's interesting to see how customers' emotions are influenced by their dessert choices. I wonder if there are any patterns or trends in their behavior."},{"speaker":"pH","content":"pH : Alan, I agree! Customers' emotions are definitely influenced by their dessert choices. I've noticed that people often get excited and happy when they find their favorite treats or try something new."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I find it fascinating how customers' emotions are influenced by their dessert choices. Have you noticed any specific patterns or trends in their behavior?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. Customers tend to be happy and enthusiastic when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : Thank you for sharing, pH. It's interesting to see how customers' emotions are influenced by their dessert choices. I wonder if there are any patterns or trends in their behavior."},{"speaker":"pH","content":"pH : Alan, I agree! Customers' emotions are definitely influenced by their dessert choices. I've noticed that people often get excited and happy when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : pH, I find it fascinating how customers' emotions are influenced by their dessert choices. Have you noticed any specific patterns or trends in their behavior?"},{"speaker":"pH","content":"pH : Alan, I've noticed that customers tend to be more adventurous and willing to try new desserts when they're in a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, it's fascinating how customers' emotions are influenced by their dessert choices. Have you noticed any specific patterns or trends in their behavior?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. Customers tend to be happy and enthusiastic when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : Thank you for sharing, pH. It's interesting to see how customers' emotions are influenced by their dessert choices. I wonder if there are any patterns or trends in their behavior."},{"speaker":"pH","content":"pH : Alan, I agree! Customers' emotions are definitely influenced by their dessert choices. I've noticed that people often get excited and happy when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : pH, I find it fascinating how customers' emotions are influenced by their dessert choices. Have you noticed any specific patterns or trends in their behavior?"},{"speaker":"pH","content":"pH : Alan, I've noticed that customers tend to be more adventurous and willing to try new desserts when they're in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, it's fascinating how customers' emotions are influenced by their dessert choices. Have you noticed any specific patterns or trends in their behavior?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. Customers tend to be happy and enthusiastic when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : Thank you for sharing, pH. It's interesting to see how customers' emotions are influenced by their dessert choices. I wonder if there are any patterns or trends in their behavior."},{"speaker":"pH","content":"pH : Alan, I agree! Customers' emotions are definitely influenced by their dessert choices. I've noticed that people often get excited and happy when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : pH, I find it fascinating how customers' emotions are influenced by their dessert choices. Have you noticed any specific patterns or trends in their behavior?"},{"speaker":"pH","content":"pH : Alan, I've noticed that customers tend to be more adventurous and willing to try new desserts when they're in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, it's fascinating how customers' emotions are influenced by their dessert choices. Have you noticed any specific patterns or trends in their behavior?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you agree. Understanding customer behavior is crucial for opening a successful dessert shop. What specific aspects of opening a dessert shop are you interested in?"} -{"content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you agree. Understanding customer behavior is crucial for opening a successful dessert shop. What specific aspects of opening a dessert shop are you interested in?"},{"speaker":"pH","content":"pH : Hi Alan! I'm interested in learning about the steps involved in opening a dessert shop and the key factors for success."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Opening a dessert shop involves several steps, such as market research, creating a business plan, finding a suitable location, and sourcing quality ingredients. Success depends on factors like unique offerings and excellent customer service."} -{"content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you agree. Understanding customer behavior is crucial for opening a successful dessert shop. What specific aspects of opening a dessert shop are you interested in?"},{"speaker":"pH","content":"pH : Hi Alan! I'm interested in learning about the steps involved in opening a dessert shop and the key factors for success."},{"speaker":"Alan","content":"Alan : Opening a dessert shop involves several steps, such as market research, creating a business plan, finding a suitable location, and sourcing quality ingredients. Success depends on factors like unique offerings and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! I'm interested in learning about the steps involved in opening a dessert shop and the key factors for success."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"} -{"content":"Alan : Opening a dessert shop involves market research, a business plan, a suitable location, and quality ingredients. Unique offerings and excellent customer service are key factors for success."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you agree. Understanding customer behavior is crucial for opening a successful dessert shop. What specific aspects of opening a dessert shop are you interested in?"},{"speaker":"pH","content":"pH : Hi Alan! I'm interested in learning about the steps involved in opening a dessert shop and the key factors for success."},{"speaker":"Alan","content":"Alan : Opening a dessert shop involves several steps, such as market research, creating a business plan, finding a suitable location, and sourcing quality ingredients. Success depends on factors like unique offerings and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! I'm interested in learning about the steps involved in opening a dessert shop and the key factors for success."},{"speaker":"Alan","content":"Alan : Opening a dessert shop involves market research, a business plan, a suitable location, and quality ingredients. Unique offerings and excellent customer service are key factors for success."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you mentioned market research, business plan, location, and ingredients. Could you please elaborate on the importance of unique offerings and excellent customer service?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Visual appeal is crucial in attracting customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"} -{"content":"Alan : Unique offerings and excellent customer service are crucial for attracting and retaining customers. They set your dessert shop apart from competitors and create a positive experience for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you agree. Understanding customer behavior is crucial for opening a successful dessert shop. What specific aspects of opening a dessert shop are you interested in?"},{"speaker":"pH","content":"pH : Hi Alan! I'm interested in learning about the steps involved in opening a dessert shop and the key factors for success."},{"speaker":"Alan","content":"Alan : Opening a dessert shop involves several steps, such as market research, creating a business plan, finding a suitable location, and sourcing quality ingredients. Success depends on factors like unique offerings and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! I'm interested in learning about the steps involved in opening a dessert shop and the key factors for success."},{"speaker":"Alan","content":"Alan : Opening a dessert shop involves market research, a business plan, a suitable location, and quality ingredients. Unique offerings and excellent customer service are key factors for success."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you mentioned market research, business plan, location, and ingredients. Could you please elaborate on the importance of unique offerings and excellent customer service?"},{"speaker":"Alan","content":"Alan : Unique offerings and excellent customer service are crucial for attracting and retaining customers. They set your dessert shop apart from competitors and create a positive experience for customers."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you mentioned market research, business plan, location, and ingredients. Could you please elaborate on the importance of unique offerings and excellent customer service?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Visual appeal is crucial in attracting customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Visual appeal is crucial in attracting customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Unique offerings and excellent customer service are crucial for attracting and retaining customers. They set your dessert shop apart from competitors and create a positive experience for customers."} -{"content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Visual appeal is crucial in attracting customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Visual appeal is crucial in attracting customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Visual appeal is crucial in attracting customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"} -{"content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. One observation I have is that customers tend to be more adventurous and open-minded when it comes to trying new desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops. There are a few great ones in town. The dessert shop in the park has amazing ice cream sundaes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"} -{"content":"Alan : Thank you for sharing your observation, pH. It's interesting to note that customers in dessert shops are more adventurous and open-minded. This could be due to the nature of desserts being a treat or indulgence."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. One observation I have is that customers tend to be more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. It's interesting to note that customers in dessert shops are more adventurous and open-minded. This could be due to the nature of desserts being a treat or indulgence."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops. There are a few great ones in town. The dessert shop in the park has amazing ice cream sundaes!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops. There are a few great ones in town. The dessert shop in the park has amazing ice cream sundaes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."} -{"content":"Alan : Hi pH! Thank you for your recommendation. Can you tell me more about the dessert shop in the park?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. One observation I have is that customers tend to be more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. It's interesting to note that customers in dessert shops are more adventurous and open-minded. This could be due to the nature of desserts being a treat or indulgence."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."},{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops. There are a few great ones in town. The dessert shop in the park has amazing ice cream sundaes!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops. There are a few great ones in town. The dessert shop in the park has amazing ice cream sundaes!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your recommendation. Can you tell me more about the dessert shop in the park?"},{"speaker":"pH","content":"pH : Hi Alan! The dessert shop in the park has a variety of delicious ice cream sundaes. They are visually appealing and taste amazing!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."} -{"content":"Alan : Hi pH! Thank you for your recommendation. Can you tell me more about the dessert shop in the park?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops. There are a few great ones in town. The dessert shop in the park has amazing ice cream sundaes!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops. There are a few great ones in town. The dessert shop in the park has amazing ice cream sundaes!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your recommendation. Can you tell me more about the dessert shop in the park?"},{"speaker":"pH","content":"pH : Hi Alan! The dessert shop in the park has a variety of delicious ice cream sundaes. They are visually appealing and taste amazing!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your recommendation. Can you tell me more about the dessert shop in the park?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops. The dessert shop in the park has a variety of delicious ice cream sundaes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. One observation I have is that customers tend to be more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. It's interesting to note that customers in dessert shops are more adventurous and open-minded. This could be due to the nature of desserts being a treat or indulgence."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."},{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."},{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for your recommendation. Can you tell me more about the dessert shop in the park?"} -{"content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. One observation I have is that customers tend to be more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. It's interesting to note that customers in dessert shops are more adventurous and open-minded. This could be due to the nature of desserts being a treat or indulgence."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."},{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."},{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."},{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. I think customers are more willing to try new desserts because it adds excitement and variety to their dining experience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. I think customers are more willing to try new desserts because it adds excitement and variety to their dining experience."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Alan, I think customers also enjoy the element of surprise when trying new desserts. It keeps their taste buds guessing and adds to the overall excitement."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. I think customers are more willing to try new desserts because it adds excitement and variety to their dining experience."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Alan, I think customers also enjoy the element of surprise when trying new desserts. It keeps their taste buds guessing and adds to the overall excitement."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts adds excitement, variety, and surprise to the dining experience, making it more enjoyable for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. I think customers are more willing to try new desserts because it adds excitement and variety to their dining experience."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Alan, I think customers also enjoy the element of surprise when trying new desserts. It keeps their taste buds guessing and adds to the overall excitement."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts adds excitement, variety, and surprise to the dining experience, making it more enjoyable for customers."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts adds excitement, variety, and surprise to the dining experience, making it more enjoyable for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. I think customers are more willing to try new desserts because it adds excitement and variety to their dining experience."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Alan, I think customers also enjoy the element of surprise when trying new desserts. It keeps their taste buds guessing and adds to the overall excitement."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts adds excitement, variety, and surprise to the dining experience, making it more enjoyable for customers."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts adds excitement, variety, and surprise to the dining experience, making it more enjoyable for customers."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts adds excitement, variety, and surprise to the dining experience, making it more enjoyable for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."} -{"content":"Alan : Hi pH! I haven't explored dessert shops in town yet, but I can recommend a few based on customer behavior research. How about the dessert shop in the park?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I haven't explored dessert shops in town yet, but I can recommend a few based on customer behavior research. How about the dessert shop in the park?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops too! What kind of desserts do they offer at the dessert shop in the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the excitement and variety, I believe that factors like presentation, taste, and price also greatly influence customer behavior in dessert shops."} -{"content":"Alan : The dessert shop in the park offers a variety of desserts, including cakes, pastries, and ice cream. It's a popular spot among customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the excitement and variety, I believe that factors like presentation, taste, and price also greatly influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I completely agree with you. Presentation, taste, and price are indeed important factors that influence customer behavior in dessert shops. Do you have any favorite dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I haven't explored dessert shops in town yet, but I can recommend a few based on customer behavior research. How about the dessert shop in the park?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops too! What kind of desserts do they offer at the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : The dessert shop in the park offers a variety of desserts, including cakes, pastries, and ice cream. It's a popular spot among customers."},{"speaker":"pH","content":"pH : That sounds amazing! I love cakes, pastries, and ice cream. I can't wait to try them at the dessert shop in the park!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."} -{"content":"Alan : Hi pH! I'm glad you're interested in dessert shops too! The dessert shop in the park offers a variety of desserts, including cakes, pastries, and ice cream."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the excitement and variety, I believe that factors like presentation, taste, and price also greatly influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I completely agree with you. Presentation, taste, and price are indeed important factors that influence customer behavior in dessert shops. Do you have any favorite dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I haven't explored dessert shops in town yet, but I can recommend a few based on customer behavior research. How about the dessert shop in the park?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops too! What kind of desserts do they offer at the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : The dessert shop in the park offers a variety of desserts, including cakes, pastries, and ice cream. It's a popular spot among customers."},{"speaker":"pH","content":"pH : That sounds amazing! I love cakes, pastries, and ice cream. I can't wait to try them at the dessert shop in the park!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in dessert shops too! The dessert shop in the park offers a variety of desserts, including cakes, pastries, and ice cream."},{"speaker":"pH","content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides presentation, taste, and price, I think the ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."} -{"content":"Alan : Hi pH! I haven't explored dessert shops in town yet, but I can recommend a few based on customer behavior research. How about the dessert shop in the park?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I haven't explored dessert shops in town yet, but I can recommend a few based on customer behavior research. How about the dessert shop in the park?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops too! What kind of desserts do they offer at the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : The dessert shop in the park offers a variety of desserts, including cakes, pastries, and ice cream. It's a popular spot among customers."},{"speaker":"pH","content":"pH : That sounds amazing! I love cakes, pastries, and ice cream. I can't wait to try them at the dessert shop in the park!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in dessert shops too! The dessert shop in the park offers a variety of desserts, including cakes, pastries, and ice cream."},{"speaker":"pH","content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I haven't explored dessert shops in town yet, but I can recommend a few based on customer behavior research. How about the dessert shop in the park?"},{"speaker":"pH","content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the excitement and variety, I believe that factors like presentation, taste, and price also greatly influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I completely agree with you. Presentation, taste, and price are indeed important factors that influence customer behavior in dessert shops. Do you have any favorite dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, I think the ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."} -{"content":"Alan : Hi pH! I haven't explored dessert shops in town yet, but I can recommend a few based on customer behavior research. How about the dessert shop in the park?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the excitement and variety, I believe that factors like presentation, taste, and price also greatly influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I completely agree with you. Presentation, taste, and price are indeed important factors that influence customer behavior in dessert shops. Do you have any favorite dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, I think the ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides ambiance and customer service, what other factors should I consider when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."} -{"content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides ambiance and customer service, what other factors should I consider when opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Customer behavior in the dessert shop in the park is fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."} -{"content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides ambiance and customer service, what other factors should I consider when opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : Customer behavior in the dessert shop in the park is fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."},{"speaker":"pH","content":"pH : That sounds amazing! I love the idea of customers enjoying the ambiance and socializing while savoring their desserts. It creates a warm and inviting atmosphere."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."} -{"content":"Alan : Customer behavior in the dessert shop in the park is indeed fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides ambiance and customer service, what other factors should I consider when opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : Customer behavior in the dessert shop in the park is fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."},{"speaker":"pH","content":"pH : That sounds amazing! I love the idea of customers enjoying the ambiance and socializing while savoring their desserts. It creates a warm and inviting atmosphere."},{"speaker":"Alan","content":"Alan : Customer behavior in the dessert shop in the park is indeed fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."},{"speaker":"pH","content":"pH : It's great to hear that customers in the dessert shop in the park enjoy socializing and savoring their desserts. It must create a lively and enjoyable atmosphere!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."} -{"content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : Customer behavior in the dessert shop in the park is fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."},{"speaker":"pH","content":"pH : That sounds amazing! I love the idea of customers enjoying the ambiance and socializing while savoring their desserts. It creates a warm and inviting atmosphere."},{"speaker":"Alan","content":"Alan : Customer behavior in the dessert shop in the park is indeed fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."},{"speaker":"pH","content":"pH : It's great to hear that customers in the dessert shop in the park enjoy socializing and savoring their desserts. It must create a lively and enjoyable atmosphere!"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides ambiance and customer service, what other factors should I consider when opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."} -{"content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides ambiance and customer service, what other factors should I consider when opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Thank you, Alan! I agree, the quality of ingredients, menu variety, and pricing strategy are crucial factors in creating a successful dessert shop. Do you have any tips on customer behavior?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Thank you, Alan! I agree, the quality of ingredients, menu variety, and pricing strategy are crucial factors in creating a successful dessert shop. Do you have any tips on customer behavior?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Thank you, Alan! I agree, the quality of ingredients, menu variety, and pricing strategy are crucial factors in creating a successful dessert shop. Do you have any tips on customer behavior?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Thank you, Alan! I agree, the quality of ingredients, menu variety, and pricing strategy are crucial factors in creating a successful dessert shop. Do you have any tips on customer behavior?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Thank you, Alan! I agree, the quality of ingredients, menu variety, and pricing strategy are crucial factors in creating a successful dessert shop. Do you have any tips on customer behavior?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."} -{"content":"Alan : pH, I'm glad my insights were helpful. If you need any more information on customer behavior in dessert shops, feel free to ask."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."},{"speaker":"Alan","content":"Alan : pH, I'm glad my insights were helpful. If you need any more information on customer behavior in dessert shops, feel free to ask."},{"speaker":"pH","content":"pH : Hi Alan! I heard you have insights on customer behavior in dessert shops. Can you recommend any dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, when observing customer behavior in dessert shops, you should also note their reactions to different flavors and presentation styles."} -{"content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."},{"speaker":"Alan","content":"Alan : pH, I'm glad my insights were helpful. If you need any more information on customer behavior in dessert shops, feel free to ask."},{"speaker":"pH","content":"pH : Hi Alan! I heard you have insights on customer behavior in dessert shops. Can you recommend any dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."},{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also note their reactions to different flavors and presentation styles."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."} -{"content":"Alan : pH, in addition to observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."},{"speaker":"Alan","content":"Alan : pH, I'm glad my insights were helpful. If you need any more information on customer behavior in dessert shops, feel free to ask."},{"speaker":"pH","content":"pH : Hi Alan! I heard you have insights on customer behavior in dessert shops. Can you recommend any dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."},{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."},{"speaker":"pH","content":"pH : Hi Alan! I heard you have insights on customer behavior in dessert shops. Can you recommend any dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also note their reactions to different flavors and presentation styles."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, in addition to observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."},{"speaker":"Alan","content":"Alan : pH, I'm glad my insights were helpful. If you need any more information on customer behavior in dessert shops, feel free to ask."},{"speaker":"pH","content":"pH : Hi Alan! I heard you have insights on customer behavior in dessert shops. Can you recommend any dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."},{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."},{"speaker":"pH","content":"pH : Hi Alan! I heard you have insights on customer behavior in dessert shops. Can you recommend any dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."},{"speaker":"pH","content":"pH : Hi Alan! I heard you have insights on customer behavior in dessert shops. Can you recommend any dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."} -{"content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also note their reactions to different flavors and presentation styles."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, in addition to observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also note their reactions to different flavors and presentation styles."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, in addition to observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I agree! Pricing and promotions can definitely influence customer behavior. Do you have any specific examples or experiences to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, when observing customer behavior in dessert shops, you should also consider the impact of store layout and ambiance on their purchasing decisions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I agree! Pricing and promotions can definitely influence customer behavior. Do you have any specific examples or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also consider the impact of store layout and ambiance on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I agree! Pricing and promotions can definitely influence customer behavior. Do you have any specific examples or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also consider the impact of store layout and ambiance on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I agree! Pricing and promotions can definitely influence customer behavior. Do you have any specific examples or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also consider the impact of store layout and ambiance on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I agree! Pricing and promotions can definitely influence customer behavior. Do you have any specific examples or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also consider the impact of store layout and ambiance on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."} -{"content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, I can provide insights on store layout and ambiance based on my research in other areas."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, I can provide insights on store layout and ambiance based on my research in other areas."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share more about customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, I can provide insights on store layout and ambiance based on my research in other areas."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."} -{"content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share more about customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a cozy and inviting environment in my dessert shop will definitely attract more customers and make them more willing to spend money."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, I can provide insights on store layout and ambiance based on my research in other areas."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, customer behavior in dessert shops is also influenced by factors such as menu variety, pricing, and customer service quality."} -{"content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share more about customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a cozy and inviting environment in my dessert shop will definitely attract more customers and make them more willing to spend money."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is also influenced by factors such as menu variety, pricing, and customer service quality."},{"speaker":"pH","content":"pH : Alan, I completely agree! Menu variety, pricing, and customer service quality are also important factors in influencing customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, I can provide insights on store layout and ambiance based on my research in other areas."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."} -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share more about customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a cozy and inviting environment in my dessert shop will definitely attract more customers and make them more willing to spend money."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is also influenced by factors such as menu variety, pricing, and customer service quality."},{"speaker":"pH","content":"pH : Alan, I completely agree! Menu variety, pricing, and customer service quality are also important factors in influencing customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a cozy and inviting environment in my dessert shop will definitely attract more customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share more about customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a cozy and inviting environment in my dessert shop will definitely attract more customers and make them more willing to spend money."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is also influenced by factors such as menu variety, pricing, and customer service quality."},{"speaker":"pH","content":"pH : Alan, I completely agree! Menu variety, pricing, and customer service quality are also important factors in influencing customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a cozy and inviting environment in my dessert shop will definitely attract more customers."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Creating a cozy and inviting environment, offering menu variety, reasonable pricing, and excellent customer service are all crucial in influencing customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I'm really interested in customer behavior in dessert shops. Can you tell me more about it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I'm really interested in customer behavior in dessert shops. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I'm really interested in customer behavior in dessert shops. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I'm really interested in customer behavior in dessert shops. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I'm really interested in customer behavior in dessert shops. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."} -{"content":"Alan : pH, besides the factors you mentioned, the location of the dessert shop and the quality of the ingredients used can also greatly influence customer behavior."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the factors you mentioned, the location of the dessert shop and the quality of the ingredients used can also greatly influence customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, in addition to the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."} -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the factors you mentioned, the location of the dessert shop and the quality of the ingredients used can also greatly influence customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in addition to the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the factors you mentioned, the location of the dessert shop and the quality of the ingredients used can also greatly influence customer behavior."} -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the factors you mentioned, the location of the dessert shop and the quality of the ingredients used can also greatly influence customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in addition to the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the factors you mentioned, the location of the dessert shop and the quality of the ingredients used can also greatly influence customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop should be easily accessible and in a busy area to attract more customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."} -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the factors you mentioned, the location of the dessert shop and the quality of the ingredients used can also greatly influence customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in addition to the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the factors you mentioned, the location of the dessert shop and the quality of the ingredients used can also greatly influence customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, besides the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop should be easily accessible and in a busy area to attract more customers."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I agree that the location of a dessert shop can attract different types of customers. In my opinion, it should be easily accessible and in a busy area to attract more customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."} -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop should be easily accessible and in a busy area to attract more customers."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I agree that the location of a dessert shop can attract different types of customers. In my opinion, it should be easily accessible and in a busy area to attract more customers."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I agree that the location of a dessert shop can attract different types of customers. In my opinion, it should be easily accessible and in a busy area to attract more customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I agree that the location of a dessert shop can influence customer behavior. Can you give me some tips on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I agree that the location of a dessert shop can influence customer behavior. Can you give me some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, the location of a dessert shop is indeed important. Factors like foot traffic, accessibility, and competition should be considered. Would you like me to elaborate on these points?"} -{"content":"Alan : pH, the location of a dessert shop is indeed important. It should be easily accessible, have high foot traffic, and be in a popular area."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. It should be easily accessible, have high foot traffic, and be in a popular area."},{"speaker":"pH","content":"pH : Alan, besides being easily accessible and having high foot traffic, what other factors should I consider when choosing the right location for a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. Factors like foot traffic, accessibility, and competition should be considered. Would you like me to elaborate on these points?"},{"speaker":"pH","content":"pH : Yes, Alan! I'd love to hear more about the factors to consider when opening a dessert shop. Customer behavior is crucial for success!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."} -{"content":"Alan : pH, customer behavior in dessert shops is influenced by factors like location, menu variety, pricing, and ambiance. Each factor plays a crucial role in attracting and retaining customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. Factors like foot traffic, accessibility, and competition should be considered. Would you like me to elaborate on these points?"},{"speaker":"pH","content":"pH : Yes, Alan! I'd love to hear more about the factors to consider when opening a dessert shop. Customer behavior is crucial for success!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is influenced by factors like location, menu variety, pricing, and ambiance. Each factor plays a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Alan, I completely agree! The location, menu variety, pricing, and ambiance are all important factors in understanding customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. It should be easily accessible, have high foot traffic, and be in a popular area."},{"speaker":"pH","content":"pH : Alan, besides being easily accessible and having high foot traffic, what other factors should I consider when choosing the right location for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I agree that the location of a dessert shop is crucial. Can you give me more tips on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."} -{"content":"Alan : pH, I'm glad you agree! Let's dive deeper into each factor. Firstly, the location should be easily accessible and have high foot traffic to attract more customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. It should be easily accessible, have high foot traffic, and be in a popular area."},{"speaker":"pH","content":"pH : Alan, besides being easily accessible and having high foot traffic, what other factors should I consider when choosing the right location for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I agree that the location of a dessert shop is crucial. Can you give me more tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I agree that the location of a dessert shop is crucial. Can you give me more tips on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. Factors like foot traffic, accessibility, and competition should be considered. Would you like me to elaborate on these points?"},{"speaker":"pH","content":"pH : Yes, Alan! I'd love to hear more about the factors to consider when opening a dessert shop. Customer behavior is crucial for success!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is influenced by factors like location, menu variety, pricing, and ambiance. Each factor plays a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Alan, I completely agree! The location, menu variety, pricing, and ambiance are all important factors in understanding customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, I'm glad you agree! Let's dive deeper into each factor. Firstly, the location should be easily accessible and have high foot traffic to attract more customers."},{"speaker":"pH","content":"pH : Alan, I'm glad you agree! Let's dive deeper into each factor. Firstly, the location should be easily accessible and have high foot traffic to attract more customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."} -{"content":"Alan : pH, I completely agree! The location, menu variety, pricing, and ambiance are all important factors in understanding customer behavior in dessert shops."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. It should be easily accessible, have high foot traffic, and be in a popular area."},{"speaker":"pH","content":"pH : Alan, besides being easily accessible and having high foot traffic, what other factors should I consider when choosing the right location for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I agree that the location of a dessert shop is crucial. Can you give me more tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I agree that the location of a dessert shop is crucial. Can you give me more tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I agree that the location of a dessert shop is crucial. Can you give me more tips on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. Factors like foot traffic, accessibility, and competition should be considered. Would you like me to elaborate on these points?"},{"speaker":"pH","content":"pH : Yes, Alan! I'd love to hear more about the factors to consider when opening a dessert shop. Customer behavior is crucial for success!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is influenced by factors like location, menu variety, pricing, and ambiance. Each factor plays a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Alan, I completely agree! The location, menu variety, pricing, and ambiance are all important factors in understanding customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, I'm glad you agree! Let's dive deeper into each factor. Firstly, the location should be easily accessible and have high foot traffic to attract more customers."},{"speaker":"pH","content":"pH : Alan, I'm glad you agree! Let's dive deeper into each factor. Firstly, the location should be easily accessible and have high foot traffic to attract more customers."},{"speaker":"Alan","content":"Alan : pH, I completely agree! The location, menu variety, pricing, and ambiance are all important factors in understanding customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I agree that the location is crucial. What are some other factors that can influence customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."} -{"content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the menu variety."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. Factors like foot traffic, accessibility, and competition should be considered. Would you like me to elaborate on these points?"},{"speaker":"pH","content":"pH : Yes, Alan! I'd love to hear more about the factors to consider when opening a dessert shop. Customer behavior is crucial for success!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is influenced by factors like location, menu variety, pricing, and ambiance. Each factor plays a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Alan, I completely agree! The location, menu variety, pricing, and ambiance are all important factors in understanding customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, I'm glad you agree! Let's dive deeper into each factor. Firstly, the location should be easily accessible and have high foot traffic to attract more customers."},{"speaker":"pH","content":"pH : Alan, I'm glad you agree! Let's dive deeper into each factor. Firstly, the location should be easily accessible and have high foot traffic to attract more customers."},{"speaker":"Alan","content":"Alan : pH, I completely agree! The location, menu variety, pricing, and ambiance are all important factors in understanding customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I agree that the location is crucial. What are some other factors that can influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the menu variety."},{"speaker":"pH","content":"pH : Alan, I agree that the location is crucial. What are some other factors that can influence customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the pricing."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the pricing."},{"speaker":"pH","content":"pH : Hi Alan! I'm really curious about customer behavior in dessert shops. Can you tell me more about how pricing influences their behavior?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, pricing is a crucial factor in customer behavior. Higher prices may deter customers, while lower prices may attract more customers. It's important to find the right balance."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the pricing."},{"speaker":"pH","content":"pH : Hi Alan! I'm really curious about customer behavior in dessert shops. Can you tell me more about how pricing influences their behavior?"},{"speaker":"Alan","content":"Alan : pH, pricing is a crucial factor in customer behavior. Higher prices may deter customers, while lower prices may attract more customers. It's important to find the right balance."},{"speaker":"pH","content":"pH : Hi Alan! I agree that pricing is important in customer behavior. How can we find the right balance between attracting customers and making a profit?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, pricing is indeed crucial in customer behavior. It's a delicate balance between attracting customers and making a profit. We can conduct market research to understand customers' price sensitivity."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the pricing."},{"speaker":"pH","content":"pH : Hi Alan! I'm really curious about customer behavior in dessert shops. Can you tell me more about how pricing influences their behavior?"},{"speaker":"Alan","content":"Alan : pH, pricing is a crucial factor in customer behavior. Higher prices may deter customers, while lower prices may attract more customers. It's important to find the right balance."},{"speaker":"pH","content":"pH : Hi Alan! I agree that pricing is important in customer behavior. How can we find the right balance between attracting customers and making a profit?"},{"speaker":"Alan","content":"Alan : pH, pricing is indeed crucial in customer behavior. It's a delicate balance between attracting customers and making a profit. We can conduct market research to understand customers' price sensitivity."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting market research to understand customers' price sensitivity is a great idea. How can we go about doing that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the pricing."},{"speaker":"pH","content":"pH : Hi Alan! I'm really curious about customer behavior in dessert shops. Can you tell me more about how pricing influences their behavior?"},{"speaker":"Alan","content":"Alan : pH, pricing is a crucial factor in customer behavior. Higher prices may deter customers, while lower prices may attract more customers. It's important to find the right balance."},{"speaker":"pH","content":"pH : Hi Alan! I agree that pricing is important in customer behavior. How can we find the right balance between attracting customers and making a profit?"},{"speaker":"Alan","content":"Alan : pH, pricing is indeed crucial in customer behavior. It's a delicate balance between attracting customers and making a profit. We can conduct market research to understand customers' price sensitivity."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting market research to understand customers' price sensitivity is a great idea. How can we go about doing that?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! Conducting market research to understand customers' price sensitivity is a great idea. How can we go about doing that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the pricing."},{"speaker":"pH","content":"pH : Hi Alan! I'm really curious about customer behavior in dessert shops. Can you tell me more about how pricing influences their behavior?"},{"speaker":"Alan","content":"Alan : pH, pricing is a crucial factor in customer behavior. Higher prices may deter customers, while lower prices may attract more customers. It's important to find the right balance."},{"speaker":"pH","content":"pH : Hi Alan! I agree that pricing is important in customer behavior. How can we find the right balance between attracting customers and making a profit?"},{"speaker":"Alan","content":"Alan : pH, pricing is indeed crucial in customer behavior. It's a delicate balance between attracting customers and making a profit. We can conduct market research to understand customers' price sensitivity."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting market research to understand customers' price sensitivity is a great idea. How can we go about doing that?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! Conducting market research to understand customers' price sensitivity is a great idea. How can we go about doing that?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting market research to understand customers' price sensitivity is a great idea. How can we go about doing that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were discussing customer behavior in dessert shops. I'm really interested in that topic too!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."} -{"content":"Alan : Hi pH! Yes, I'm studying customer behavior in dessert shops. Do you have any recommendations for good dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were discussing customer behavior in dessert shops. I'm really interested in that topic too!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I'm studying customer behavior in dessert shops. Do you have any recommendations for good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're studying customer behavior in dessert shops. I can recommend some great ones in town!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you pH! I'm looking forward to your recommendations. It will be helpful for my research on customer behavior in dessert shops."} -{"content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were discussing customer behavior in dessert shops. I'm really interested in that topic too!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I'm studying customer behavior in dessert shops. Do you have any recommendations for good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're studying customer behavior in dessert shops. I can recommend some great ones in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I'm looking forward to your recommendations. It will be helpful for my research on customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to share my recommendations for dessert shops in town. Let's start with the dessert shop in the park!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for your willingness to share your recommendations for dessert shops in town. I'm eager to hear about the dessert shop in the park!"} -{"content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were discussing customer behavior in dessert shops. I'm really interested in that topic too!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I'm studying customer behavior in dessert shops. Do you have any recommendations for good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're studying customer behavior in dessert shops. I can recommend some great ones in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I'm looking forward to your recommendations. It will be helpful for my research on customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to share my recommendations for dessert shops in town. Let's start with the dessert shop in the park!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your willingness to share your recommendations for dessert shops in town. I'm eager to hear about the dessert shop in the park!"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to share my recommendations for dessert shops in town. Let's start with the dessert shop in the park!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for your willingness to share your recommendations for dessert shops in town. I'm eager to hear about the dessert shop in the park!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were discussing customer behavior in dessert shops. I'm really interested in that topic too!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I'm studying customer behavior in dessert shops. Do you have any recommendations for good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're studying customer behavior in dessert shops. I can recommend some great ones in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I'm looking forward to your recommendations. It will be helpful for my research on customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to share my recommendations for dessert shops in town. Let's start with the dessert shop in the park!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your willingness to share your recommendations for dessert shops in town. I'm eager to hear about the dessert shop in the park!"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to share my recommendations for dessert shops in town. Let's start with the dessert shop in the park!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your willingness to share your recommendations for dessert shops in town. I'm eager to hear about the dessert shop in the park!"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to share my recommendations for dessert shops in town. Let's start with the dessert shop in the park!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for your willingness to share your recommendations for dessert shops in town. I'm eager to hear about the dessert shop in the park!"} -{"content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I love trying new desserts and experiencing different customer behaviors. Do you have any interesting observations about the customers in the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I love trying new desserts and experiencing different customer behaviors. Do you have any interesting observations about the customers in the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I love trying new desserts and experiencing different customer behaviors. Do you have any interesting observations about the customers in the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I love trying new desserts and experiencing different customer behaviors. Do you have any interesting observations about the customers in the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I love trying new desserts and experiencing different customer behaviors. Do you have any interesting observations about the customers in the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -{"content":"Alan : Yes, I have observed that customers in dessert shops tend to spend more time socializing and enjoying their desserts. It's fascinating how the environment influences their behavior."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"},{"speaker":"Alan","content":"Alan : Yes, I have observed that customers in dessert shops tend to spend more time socializing and enjoying their desserts. It's fascinating how the environment influences their behavior."},{"speaker":"pH","content":"pH : Alan, I find it fascinating how the environment of a dessert shop can influence customer behavior. Are there any other interesting observations you've made?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -{"content":"Alan : pH, I haven't personally opened a dessert shop, but I can share some insights on customer behavior and how it can be influenced by the environment."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I agree! A cozy environment can enhance the overall satisfaction of customers in dessert shops. It creates a welcoming atmosphere for socializing and enjoying treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"},{"speaker":"Alan","content":"Alan : Yes, I have observed that customers in dessert shops tend to spend more time socializing and enjoying their desserts. It's fascinating how the environment influences their behavior."},{"speaker":"pH","content":"pH : Alan, I find it fascinating how the environment of a dessert shop can influence customer behavior. Are there any other interesting observations you've made?"},{"speaker":"Alan","content":"Alan : pH, I haven't personally opened a dessert shop, but I can share some insights on customer behavior and how it can be influenced by the environment."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Do you have any advice or insights on how to get started?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -{"content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider factors like location, target audience, menu, and ambiance to attract customers and create a pleasant experience."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I agree! A cozy environment can enhance the overall satisfaction of customers in dessert shops. It creates a welcoming atmosphere for socializing and enjoying treats."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment in dessert shops can create a welcoming atmosphere for socializing and enjoying treats, which enhances overall customer satisfaction."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"},{"speaker":"Alan","content":"Alan : Yes, I have observed that customers in dessert shops tend to spend more time socializing and enjoying their desserts. It's fascinating how the environment influences their behavior."},{"speaker":"pH","content":"pH : Alan, I find it fascinating how the environment of a dessert shop can influence customer behavior. Are there any other interesting observations you've made?"},{"speaker":"Alan","content":"Alan : pH, I haven't personally opened a dessert shop, but I can share some insights on customer behavior and how it can be influenced by the environment."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Do you have any advice or insights on how to get started?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider factors like location, target audience, menu, and ambiance to attract customers and create a pleasant experience."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Do you have any advice or insights on how to get started?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, opening a dessert shop requires careful planning. Factors like location, target audience, menu, and ambiance are crucial for attracting customers and creating a pleasant experience."} -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"},{"speaker":"Alan","content":"Alan : Yes, I have observed that customers in dessert shops tend to spend more time socializing and enjoying their desserts. It's fascinating how the environment influences their behavior."},{"speaker":"pH","content":"pH : Alan, I find it fascinating how the environment of a dessert shop can influence customer behavior. Are there any other interesting observations you've made?"},{"speaker":"Alan","content":"Alan : pH, I haven't personally opened a dessert shop, but I can share some insights on customer behavior and how it can be influenced by the environment."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Do you have any advice or insights on how to get started?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider factors like location, target audience, menu, and ambiance to attract customers and create a pleasant experience."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Do you have any advice or insights on how to get started?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. Factors like location, target audience, menu, and ambiance are crucial for attracting customers and creating a pleasant experience."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Do you have any advice or insights on how to get started?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I agree! A cozy environment can enhance the overall satisfaction of customers in dessert shops. It creates a welcoming atmosphere for socializing and enjoying treats."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment in dessert shops can create a welcoming atmosphere for socializing and enjoying treats, which enhances overall customer satisfaction."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I think a cozy environment in dessert shops can definitely enhance customer satisfaction by creating a welcoming atmosphere for socializing and enjoying treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -{"content":"Alan : pH, opening a dessert shop requires careful planning. Factors like location, target audience, menu, and ambiance are crucial for attracting customers and creating a pleasant experience."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I agree! A cozy environment can enhance the overall satisfaction of customers in dessert shops. It creates a welcoming atmosphere for socializing and enjoying treats."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment in dessert shops can create a welcoming atmosphere for socializing and enjoying treats, which enhances overall customer satisfaction."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I think a cozy environment in dessert shops can definitely enhance customer satisfaction by creating a welcoming atmosphere for socializing and enjoying treats."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I think a cozy environment in dessert shops can definitely enhance customer satisfaction by creating a welcoming atmosphere for socializing and enjoying treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance the overall satisfaction of customers, making them more likely to return and recommend the dessert shop to others."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance the overall satisfaction of customers, making them more likely to return and recommend the dessert shop to others."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance customer satisfaction, making them more likely to return and recommend the dessert shop to others."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance the overall satisfaction of customers, making them more likely to return and recommend the dessert shop to others."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance customer satisfaction, making them more likely to return and recommend the dessert shop to others."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I agree! A cozy environment can enhance customer satisfaction, making them more likely to return and recommend the dessert shop to others."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance the overall satisfaction of customers, making them more likely to return and recommend the dessert shop to others."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance customer satisfaction, making them more likely to return and recommend the dessert shop to others."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I agree! A cozy environment can enhance customer satisfaction, making them more likely to return and recommend the dessert shop to others."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance customer satisfaction, making them more likely to return and recommend the dessert shop to others."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think creating a cozy environment in a dessert shop is crucial for customer satisfaction and repeat business. Do you have any other insights on opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -{"content":"Alan : pH, creating a cozy environment is indeed important. In addition, offering a unique menu and providing excellent customer service can also contribute to the success of a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! I believe creating a cozy atmosphere and offering unique desserts can encourage customers to stay longer. What other behaviors have you observed?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think creating a cozy environment in a dessert shop is crucial for customer satisfaction and repeat business. Do you have any other insights on opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a cozy environment is indeed important. In addition, offering a unique menu and providing excellent customer service can also contribute to the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I agree that creating a cozy environment is important. What other factors do you think are crucial for the success of a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! I believe creating a cozy atmosphere and offering unique desserts can encourage customers to stay longer. What other behaviors have you observed?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides creating a cozy environment, it's important to have a unique menu that stands out from other dessert shops. Offering excellent customer service is also crucial for success."} -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think creating a cozy environment in a dessert shop is crucial for customer satisfaction and repeat business. Do you have any other insights on opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a cozy environment is indeed important. In addition, offering a unique menu and providing excellent customer service can also contribute to the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I agree that creating a cozy environment is important. What other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment, it's important to have a unique menu that stands out from other dessert shops. Offering excellent customer service is also crucial for success."},{"speaker":"pH","content":"pH : Alan, besides creating a cozy environment and offering a unique menu, what other factors do you think are crucial for the success of a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides creating a cozy environment and offering a unique menu, I believe having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! I believe creating a cozy atmosphere and offering unique desserts can encourage customers to stay longer. What other behaviors have you observed?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think creating a cozy environment in a dessert shop is crucial for customer satisfaction and repeat business. Do you have any other insights on opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a cozy environment is indeed important. In addition, offering a unique menu and providing excellent customer service can also contribute to the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I agree that creating a cozy environment is important. What other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment, it's important to have a unique menu that stands out from other dessert shops. Offering excellent customer service is also crucial for success."},{"speaker":"pH","content":"pH : Alan, besides creating a cozy environment and offering a unique menu, what other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, I believe having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, besides creating a cozy environment and offering a unique menu, what other factors do you think are crucial for the success of a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -{"content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! I believe creating a cozy atmosphere and offering unique desserts can encourage customers to stay longer. What other behaviors have you observed?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think creating a cozy environment in a dessert shop is crucial for customer satisfaction and repeat business. Do you have any other insights on opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a cozy environment is indeed important. In addition, offering a unique menu and providing excellent customer service can also contribute to the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I agree that creating a cozy environment is important. What other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment, it's important to have a unique menu that stands out from other dessert shops. Offering excellent customer service is also crucial for success."},{"speaker":"pH","content":"pH : Alan, besides creating a cozy environment and offering a unique menu, what other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, I believe having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, besides creating a cozy environment and offering a unique menu, what other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, besides creating a cozy environment and offering a unique menu, what other factors do you think are crucial for the success of a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."} -{"content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think creating a cozy environment in a dessert shop is crucial for customer satisfaction and repeat business. Do you have any other insights on opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a cozy environment is indeed important. In addition, offering a unique menu and providing excellent customer service can also contribute to the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I agree that creating a cozy environment is important. What other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment, it's important to have a unique menu that stands out from other dessert shops. Offering excellent customer service is also crucial for success."},{"speaker":"pH","content":"pH : Alan, besides creating a cozy environment and offering a unique menu, what other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, I believe having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, besides creating a cozy environment and offering a unique menu, what other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, besides creating a cozy environment and offering a unique menu, what other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I totally agree! A strong online presence and effective marketing strategies can attract more customers and make the dessert shop more successful. Do you have any specific tips for that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I totally agree! A strong online presence and effective marketing strategies can attract more customers and make the dessert shop more successful. Do you have any specific tips for that?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is also important. How can we understand and cater to their preferences?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, understanding customer behavior is indeed crucial. One way is to analyze their preferences through surveys or feedback forms. Another way is to observe their interactions and choices in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I totally agree! A strong online presence and effective marketing strategies can attract more customers and make the dessert shop more successful. Do you have any specific tips for that?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is also important. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is indeed crucial. One way is to analyze their preferences through surveys or feedback forms. Another way is to observe their interactions and choices in the dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, understanding customer behavior is crucial. We can also analyze their preferences through surveys or feedback forms and observe their interactions and choices in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I totally agree! A strong online presence and effective marketing strategies can attract more customers and make the dessert shop more successful. Do you have any specific tips for that?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is also important. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is indeed crucial. One way is to analyze their preferences through surveys or feedback forms. Another way is to observe their interactions and choices in the dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can also analyze their preferences through surveys or feedback forms and observe their interactions and choices in the dessert shop."},{"speaker":"pH","content":"pH : Alan, I agree that understanding customer behavior is crucial. Surveys and observing their interactions can help us cater to their preferences."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, understanding customer behavior is crucial. We can also analyze their preferences through surveys or feedback forms and observe their interactions and choices in the dessert shop."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I totally agree! A strong online presence and effective marketing strategies can attract more customers and make the dessert shop more successful. Do you have any specific tips for that?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is also important. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is indeed crucial. One way is to analyze their preferences through surveys or feedback forms. Another way is to observe their interactions and choices in the dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can also analyze their preferences through surveys or feedback forms and observe their interactions and choices in the dessert shop."},{"speaker":"pH","content":"pH : Alan, I agree that understanding customer behavior is crucial. Surveys and observing their interactions can help us cater to their preferences."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can also analyze their preferences through surveys or feedback forms and observe their interactions and choices in the dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."} -{"content":"Alan : pH, understanding customer preferences in dessert shops is crucial. We can conduct surveys, analyze data, and offer personalized recommendations based on their preferences."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer preferences in dessert shops is crucial. We can conduct surveys, analyze data, and offer personalized recommendations based on their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about understanding customer preferences in dessert shops. Do you have any tips on how to conduct effective surveys and analyze data?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."} -{"content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer preferences in dessert shops is crucial. We can conduct surveys, analyze data, and offer personalized recommendations based on their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about understanding customer preferences in dessert shops. Do you have any tips on how to conduct effective surveys and analyze data?"},{"speaker":"Alan","content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in your tips and techniques for conducting effective surveys and analyzing data for dessert shops. Can you share some with me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."} -{"content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer preferences in dessert shops is crucial. We can conduct surveys, analyze data, and offer personalized recommendations based on their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about understanding customer preferences in dessert shops. Do you have any tips on how to conduct effective surveys and analyze data?"},{"speaker":"Alan","content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in your tips and techniques for conducting effective surveys and analyzing data for dessert shops. Can you share some with me?"},{"speaker":"Alan","content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in your tips and techniques for conducting effective surveys and analyzing data for dessert shops. Can you share some with me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer preferences in dessert shops is crucial. We can conduct surveys, analyze data, and offer personalized recommendations based on their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about understanding customer preferences in dessert shops. Do you have any tips on how to conduct effective surveys and analyze data?"},{"speaker":"Alan","content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in your tips and techniques for conducting effective surveys and analyzing data for dessert shops. Can you share some with me?"},{"speaker":"Alan","content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in your tips and techniques for conducting effective surveys and analyzing data for dessert shops. Can you share some with me?"},{"speaker":"Alan","content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in your tips and techniques for conducting effective surveys and analyzing data for dessert shops. Can you share some with me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I agree that understanding customer behavior is crucial. Conducting surveys, using feedback forms, and observing interactions in the dessert shop are effective ways to gather preferences."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I agree that understanding customer behavior is crucial. Conducting surveys, using feedback forms, and observing interactions in the dessert shop are effective ways to gather preferences."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I agree that understanding customer behavior is crucial. Conducting surveys, using feedback forms, and observing interactions in the dessert shop are effective ways to gather preferences."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, one effective way to gather feedback is to provide comment cards or online surveys for customers to share their preferences."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, one effective way to gather feedback is to provide comment cards or online surveys for customers to share their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, one effective way to gather feedback is to provide comment cards or online surveys for customers to share their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, one effective way to gather feedback is to provide comment cards or online surveys for customers to share their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, one effective way to gather feedback is to provide comment cards or online surveys for customers to share their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."} -{"content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, it's also important to create a unique and inviting atmosphere in a dessert shop to attract customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, in dessert shops, I've observed that customers often prefer sweet and indulgent treats. They also tend to interact with each other while enjoying their desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in dessert shops, I've observed that customers often prefer sweet and indulgent treats. They also tend to interact with each other while enjoying their desserts."},{"speaker":"pH","content":"pH : Hi Alan! I've noticed that customers in dessert shops often prefer sweet and indulgent treats. They also enjoy interacting with each other while savoring their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, in dessert shops, customers often prefer sweet treats and interact with each other while enjoying their desserts. It's fascinating to observe their behavior."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in dessert shops, I've observed that customers often prefer sweet and indulgent treats. They also tend to interact with each other while enjoying their desserts."},{"speaker":"pH","content":"pH : Hi Alan! I've noticed that customers in dessert shops often prefer sweet and indulgent treats. They also enjoy interacting with each other while savoring their desserts."},{"speaker":"Alan","content":"Alan : pH, in dessert shops, customers often prefer sweet treats and interact with each other while enjoying their desserts. It's fascinating to observe their behavior."},{"speaker":"pH","content":"pH : Hi Alan! I've also noticed that customers in dessert shops enjoy sweet treats and interacting with each other. It's fascinating to observe their behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, in dessert shops, customers often prefer sweet treats and interact with each other while enjoying their desserts. It's fascinating to observe their behavior."} -{"content":"Alan : pH, I agree with you. In addition to gathering feedback, creating a unique and inviting atmosphere in a dessert shop can definitely attract more customers. Can you give me some examples of how to create such an atmosphere?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, it's also important to create a unique and inviting atmosphere in a dessert shop to attract customers."},{"speaker":"Alan","content":"Alan : pH, I agree with you. In addition to gathering feedback, creating a unique and inviting atmosphere in a dessert shop can definitely attract more customers. Can you give me some examples of how to create such an atmosphere?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback and creating a unique atmosphere, offering a variety of desserts and flavors can also attract more customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think besides gathering feedback and creating a unique atmosphere, offering a variety of desserts and flavors can also attract more customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, it's also important to create a unique and inviting atmosphere in a dessert shop to attract customers."},{"speaker":"Alan","content":"Alan : pH, I agree with you. In addition to gathering feedback, creating a unique and inviting atmosphere in a dessert shop can definitely attract more customers. Can you give me some examples of how to create such an atmosphere?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback and creating a unique atmosphere, offering a variety of desserts and flavors can also attract more customers to a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I think besides gathering feedback and creating a unique atmosphere, offering a variety of desserts and flavors can also attract more customers to a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, creating a unique atmosphere, and offering a variety of desserts, it's also important to have friendly and knowledgeable staff in a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I agree with you. In addition to gathering feedback, creating a unique and inviting atmosphere in a dessert shop can definitely attract more customers. Can you give me some examples of how to create such an atmosphere?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, it's also important to create a unique and inviting atmosphere in a dessert shop to attract customers."},{"speaker":"Alan","content":"Alan : pH, I agree with you. In addition to gathering feedback, creating a unique and inviting atmosphere in a dessert shop can definitely attract more customers. Can you give me some examples of how to create such an atmosphere?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback and creating a unique atmosphere, offering a variety of desserts and flavors can also attract more customers to a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I think besides gathering feedback and creating a unique atmosphere, offering a variety of desserts and flavors can also attract more customers to a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, creating a unique atmosphere, and offering a variety of desserts, it's also important to have friendly and knowledgeable staff in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, I agree with you. In addition to gathering feedback, creating a unique and inviting atmosphere in a dessert shop can definitely attract more customers. Can you give me some examples of how to create such an atmosphere?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, creating a unique atmosphere, and offering a variety of desserts, it's also important to have friendly and knowledgeable staff in a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, it's also important to create a unique and inviting atmosphere in a dessert shop to attract customers."},{"speaker":"Alan","content":"Alan : pH, I agree with you. In addition to gathering feedback, creating a unique and inviting atmosphere in a dessert shop can definitely attract more customers. Can you give me some examples of how to create such an atmosphere?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback and creating a unique atmosphere, offering a variety of desserts and flavors can also attract more customers to a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I think besides gathering feedback and creating a unique atmosphere, offering a variety of desserts and flavors can also attract more customers to a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, creating a unique atmosphere, and offering a variety of desserts, it's also important to have friendly and knowledgeable staff in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, I agree with you. In addition to gathering feedback, creating a unique and inviting atmosphere in a dessert shop can definitely attract more customers. Can you give me some examples of how to create such an atmosphere?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, creating a unique atmosphere, and offering a variety of desserts, it's also important to have friendly and knowledgeable staff in a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -{"content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."} -{"content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"},{"speaker":"Alan","content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -{"content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"},{"speaker":"Alan","content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"},{"speaker":"Alan","content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."} -{"content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"},{"speaker":"Alan","content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"},{"speaker":"Alan","content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"},{"speaker":"Alan","content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -{"content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."},{"speaker":"pH","content":"pH : Hi Alan! I think careful planning is important for opening a dessert shop. Can you share some insights on location, target audience, menu, and marketing strategies?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and help gather valuable feedback for my computer research."} -{"content":"Alan : pH, when it comes to location, it's important to choose an area with high foot traffic and easy accessibility. This will attract more customers to your dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and help gather valuable feedback for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."},{"speaker":"pH","content":"pH : Hi Alan! I think careful planning is important for opening a dessert shop. Can you share some insights on location, target audience, menu, and marketing strategies?"},{"speaker":"Alan","content":"Alan : pH, when it comes to location, it's important to choose an area with high foot traffic and easy accessibility. This will attract more customers to your dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Location, target audience, menu, and marketing strategies are all important factors to consider when opening a dessert shop. Can you provide more insights on these aspects?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for my research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and help gather valuable feedback for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for my research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, when it comes to target audience, you need to identify who your potential customers are and tailor your menu and marketing strategies to their preferences."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."},{"speaker":"pH","content":"pH : Hi Alan! I think careful planning is important for opening a dessert shop. Can you share some insights on location, target audience, menu, and marketing strategies?"},{"speaker":"Alan","content":"Alan : pH, when it comes to location, it's important to choose an area with high foot traffic and easy accessibility. This will attract more customers to your dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Location, target audience, menu, and marketing strategies are all important factors to consider when opening a dessert shop. Can you provide more insights on these aspects?"},{"speaker":"Alan","content":"Alan : pH, when it comes to target audience, you need to identify who your potential customers are and tailor your menu and marketing strategies to their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Location, target audience, menu, and marketing strategies are all important factors to consider when opening a dessert shop. Can you provide more insights on these aspects?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for my research."} -{"content":"Alan : pH, when it comes to menu, it's important to offer a variety of dessert options to cater to different tastes and dietary preferences."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and help gather valuable feedback for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for my research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for my research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."},{"speaker":"pH","content":"pH : Hi Alan! I think careful planning is important for opening a dessert shop. Can you share some insights on location, target audience, menu, and marketing strategies?"},{"speaker":"Alan","content":"Alan : pH, when it comes to location, it's important to choose an area with high foot traffic and easy accessibility. This will attract more customers to your dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Location, target audience, menu, and marketing strategies are all important factors to consider when opening a dessert shop. Can you provide more insights on these aspects?"},{"speaker":"Alan","content":"Alan : pH, when it comes to target audience, you need to identify who your potential customers are and tailor your menu and marketing strategies to their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Location, target audience, menu, and marketing strategies are all important factors to consider when opening a dessert shop. Can you provide more insights on these aspects?"},{"speaker":"Alan","content":"Alan : pH, when it comes to menu, it's important to offer a variety of dessert options to cater to different tastes and dietary preferences."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Location, target audience, menu, and marketing strategies are all important factors to consider when opening a dessert shop. Can you provide more insights on these aspects?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for my research."} -{"content":"Alan : pH, when it comes to marketing strategies, you should focus on creating a strong online presence, utilizing social media platforms, and offering promotions to attract customers."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."},{"speaker":"pH","content":"pH : Hi Alan! I think careful planning is important for opening a dessert shop. Can you share some insights on location, target audience, menu, and marketing strategies?"},{"speaker":"Alan","content":"Alan : pH, when it comes to location, it's important to choose an area with high foot traffic and easy accessibility. This will attract more customers to your dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Location, target audience, menu, and marketing strategies are all important factors to consider when opening a dessert shop. Can you provide more insights on these aspects?"},{"speaker":"Alan","content":"Alan : pH, when it comes to target audience, you need to identify who your potential customers are and tailor your menu and marketing strategies to their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Location, target audience, menu, and marketing strategies are all important factors to consider when opening a dessert shop. Can you provide more insights on these aspects?"},{"speaker":"Alan","content":"Alan : pH, when it comes to menu, it's important to offer a variety of dessert options to cater to different tastes and dietary preferences."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Location, target audience, menu, and marketing strategies are all important factors to consider when opening a dessert shop. Can you provide more insights on these aspects?"},{"speaker":"Alan","content":"Alan : pH, when it comes to marketing strategies, you should focus on creating a strong online presence, utilizing social media platforms, and offering promotions to attract customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, when it comes to marketing strategies, you should focus on creating a strong online presence, utilizing social media platforms, and offering promotions to attract customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when it comes to marketing strategies, you should focus on creating a strong online presence, utilizing social media platforms, and offering promotions to attract customers."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on marketing strategies. Do you have any insights on customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, customer behavior in dessert shops can be influenced by factors such as menu variety, pricing, ambiance, and customer service. It's important to create a pleasant and enticing environment for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when it comes to marketing strategies, you should focus on creating a strong online presence, utilizing social media platforms, and offering promotions to attract customers."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on marketing strategies. Do you have any insights on customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can be influenced by factors such as menu variety, pricing, ambiance, and customer service. It's important to create a pleasant and enticing environment for customers."},{"speaker":"pH","content":"pH : Alan, I appreciate your insights on customer behavior in dessert shops. It's important to create a pleasant environment and offer a variety of treats to attract customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when it comes to marketing strategies, you should focus on creating a strong online presence, utilizing social media platforms, and offering promotions to attract customers."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on marketing strategies. Do you have any insights on customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can be influenced by factors such as menu variety, pricing, ambiance, and customer service. It's important to create a pleasant and enticing environment for customers."},{"speaker":"pH","content":"pH : Alan, I appreciate your insights on customer behavior in dessert shops. It's important to create a pleasant environment and offer a variety of treats to attract customers."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when it comes to marketing strategies, you should focus on creating a strong online presence, utilizing social media platforms, and offering promotions to attract customers."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on marketing strategies. Do you have any insights on customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can be influenced by factors such as menu variety, pricing, ambiance, and customer service. It's important to create a pleasant and enticing environment for customers."},{"speaker":"pH","content":"pH : Alan, I appreciate your insights on customer behavior in dessert shops. It's important to create a pleasant environment and offer a variety of treats to attract customers."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when it comes to marketing strategies, you should focus on creating a strong online presence, utilizing social media platforms, and offering promotions to attract customers."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on marketing strategies. Do you have any insights on customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can be influenced by factors such as menu variety, pricing, ambiance, and customer service. It's important to create a pleasant and enticing environment for customers."},{"speaker":"pH","content":"pH : Alan, I appreciate your insights on customer behavior in dessert shops. It's important to create a pleasant environment and offer a variety of treats to attract customers."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Alan, thank you for sharing! I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any tips on how to create a positive reputation for a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."} -{"content":"Alan : pH, creating a positive reputation for a dessert shop can be achieved through offering high-quality desserts, providing excellent customer service, and actively engaging with customers through social media platforms."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Thank you for your kind words. Opening a dessert shop requires careful planning. Have you considered factors like location, target audience, and menu variety?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Alan, thank you for sharing! I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any tips on how to create a positive reputation for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a positive reputation for a dessert shop can be achieved through offering high-quality desserts, providing excellent customer service, and actively engaging with customers through social media platforms."},{"speaker":"pH","content":"pH : Alan, I completely agree! Offering high-quality desserts, excellent customer service, and engaging with customers through social media are great ways to create a positive reputation for a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Opening a dessert shop requires careful planning. Have you considered factors like location, target audience, and menu variety?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some tips on choosing the perfect location and target audience?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I believe that customer behavior in dessert shops can also be influenced by factors such as the ambiance, menu variety, and pricing strategies."} -{"content":"Alan : Opening a dessert shop requires careful planning. Consider factors like location, target audience, and menu variety to ensure success."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Alan, thank you for sharing! I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any tips on how to create a positive reputation for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a positive reputation for a dessert shop can be achieved through offering high-quality desserts, providing excellent customer service, and actively engaging with customers through social media platforms."},{"speaker":"pH","content":"pH : Alan, I completely agree! Offering high-quality desserts, excellent customer service, and engaging with customers through social media are great ways to create a positive reputation for a dessert shop."},{"speaker":"Alan","content":"Alan : pH, I believe that customer behavior in dessert shops can also be influenced by factors such as the ambiance, menu variety, and pricing strategies."},{"speaker":"pH","content":"pH : Alan, I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any other tips for creating a positive reputation for a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I agree that factors like location, presentation, and reputation can greatly influence customer behavior. In addition, the ambiance, menu variety, and pricing strategies also play a role."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Opening a dessert shop requires careful planning. Have you considered factors like location, target audience, and menu variety?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some tips on choosing the perfect location and target audience?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful planning. Consider factors like location, target audience, and menu variety to ensure success."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some tips on choosing the perfect location and target audience?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Alan, thank you for sharing! I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any tips on how to create a positive reputation for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a positive reputation for a dessert shop can be achieved through offering high-quality desserts, providing excellent customer service, and actively engaging with customers through social media platforms."},{"speaker":"pH","content":"pH : Alan, I completely agree! Offering high-quality desserts, excellent customer service, and engaging with customers through social media are great ways to create a positive reputation for a dessert shop."},{"speaker":"Alan","content":"Alan : pH, I believe that customer behavior in dessert shops can also be influenced by factors such as the ambiance, menu variety, and pricing strategies."},{"speaker":"pH","content":"pH : Alan, I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any other tips for creating a positive reputation for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I agree that factors like location, presentation, and reputation can greatly influence customer behavior. In addition, the ambiance, menu variety, and pricing strategies also play a role."},{"speaker":"pH","content":"pH : Alan, I completely agree! Offering high-quality desserts, excellent customer service, and engaging with customers through social media are great ways to create a positive reputation for a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Opening a dessert shop requires careful planning. Consider factors like location, target audience, and menu variety to ensure success."} -{"content":"Alan : pH, I agree that factors like location, presentation, and reputation can greatly influence customer behavior. In addition, the ambiance, menu variety, and pricing strategies also play a role."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Opening a dessert shop requires careful planning. Have you considered factors like location, target audience, and menu variety?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some tips on choosing the perfect location and target audience?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful planning. Consider factors like location, target audience, and menu variety to ensure success."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some tips on choosing the perfect location and target audience?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful planning. Consider factors like location, target audience, and menu variety to ensure success."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some tips on choosing the perfect location and target audience?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Opening a dessert shop requires careful planning. Consider factors like location, target audience, and menu variety to ensure success."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Opening a dessert shop requires careful planning. Have you considered factors like location, target audience, and menu variety?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some tips on choosing the perfect location and target audience?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful planning. Consider factors like location, target audience, and menu variety to ensure success."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some tips on choosing the perfect location and target audience?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful planning. Consider factors like location, target audience, and menu variety to ensure success."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some tips on choosing the perfect location and target audience?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful planning. Consider factors like location, target audience, and menu variety to ensure success."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering to share your ideas on creating a successful business plan for opening a dessert shop. I'm really excited to learn from you!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, customer behavior in dessert shops is crucial for a successful business. It's important to understand their preferences, buying habits, and how to create a welcoming atmosphere."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering to share your ideas on creating a successful business plan for opening a dessert shop. I'm really excited to learn from you!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is crucial for a successful business. It's important to understand their preferences, buying habits, and how to create a welcoming atmosphere."},{"speaker":"pH","content":"pH : Alan, I completely agree! Understanding customer behavior is key. What are some ways to create a welcoming atmosphere in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, creating a welcoming atmosphere in a dessert shop can be achieved through warm lighting, comfortable seating, and pleasant background music."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering to share your ideas on creating a successful business plan for opening a dessert shop. I'm really excited to learn from you!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is crucial for a successful business. It's important to understand their preferences, buying habits, and how to create a welcoming atmosphere."},{"speaker":"pH","content":"pH : Alan, I completely agree! Understanding customer behavior is key. What are some ways to create a welcoming atmosphere in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a welcoming atmosphere in a dessert shop can be achieved through warm lighting, comfortable seating, and pleasant background music."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a welcoming atmosphere is crucial. What other factors should I consider to understand customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, understanding customer behavior in dessert shops is crucial for a successful business. Have you considered conducting surveys or observing customer interactions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering to share your ideas on creating a successful business plan for opening a dessert shop. I'm really excited to learn from you!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is crucial for a successful business. It's important to understand their preferences, buying habits, and how to create a welcoming atmosphere."},{"speaker":"pH","content":"pH : Alan, I completely agree! Understanding customer behavior is key. What are some ways to create a welcoming atmosphere in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a welcoming atmosphere in a dessert shop can be achieved through warm lighting, comfortable seating, and pleasant background music."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a welcoming atmosphere is crucial. What other factors should I consider to understand customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior in dessert shops is crucial for a successful business. Have you considered conducting surveys or observing customer interactions?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, understanding customer behavior in dessert shops is crucial for a successful business. Have you considered conducting surveys or observing customer interactions?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"develop fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise to develop fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering to share your ideas on creating a successful business plan for opening a dessert shop. I'm really excited to learn from you!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is crucial for a successful business. It's important to understand their preferences, buying habits, and how to create a welcoming atmosphere."},{"speaker":"pH","content":"pH : Alan, I completely agree! Understanding customer behavior is key. What are some ways to create a welcoming atmosphere in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a welcoming atmosphere in a dessert shop can be achieved through warm lighting, comfortable seating, and pleasant background music."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a welcoming atmosphere is crucial. What other factors should I consider to understand customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior in dessert shops is crucial for a successful business. Have you considered conducting surveys or observing customer interactions?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior in dessert shops is crucial for a successful business. Have you considered conducting surveys or observing customer interactions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Conducting surveys and observing customer interactions are indeed effective methods to understand customer behavior in dessert shops. Another tip is to analyze purchase patterns and preferences."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Conducting surveys and observing customer interactions are indeed effective methods to understand customer behavior in dessert shops. Another tip is to analyze purchase patterns and preferences."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Conducting surveys and observing customer interactions are indeed effective methods to understand customer behavior in dessert shops. Another tip is to analyze purchase patterns and preferences."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Analyzing purchase patterns and preferences can provide valuable insights into customer behavior in dessert shops. It's important to understand what customers like and what influences their purchasing decisions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Conducting surveys and observing customer interactions are indeed effective methods to understand customer behavior in dessert shops. Another tip is to analyze purchase patterns and preferences."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Analyzing purchase patterns and preferences can provide valuable insights into customer behavior in dessert shops. It's important to understand what customers like and what influences their purchasing decisions."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I recommend observing the layout and design of dessert shops. It can provide insights into customer preferences and behavior."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"chat","person":"pH","topic":"customer behavior in dessert shops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : pH, I recommend observing the layout and design of dessert shops. It can provide insights into customer preferences and behavior."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Observing the layout and design of dessert shops can provide valuable insights into customer preferences and behavior. Do you have any other recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, besides observing the layout and design, you can also analyze the menu and pricing strategies of dessert shops to understand customer preferences and behavior."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:53 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"explore potential for computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"explore potential for computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : explore potential for computer research -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only take exercise here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only take exercise here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"successful exploration of computer research potential","newEpisodicMemory":"Alan successfully explored the potential for computer research at the gym."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:18 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely check out the dessert shop near the gym. I can't wait to try their delicious treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you're interested in dessert shops. The one near the gym is popular among locals. Enjoy exploring the delicious treats!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely check out the dessert shop near the gym. I can't wait to try their delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in dessert shops. The one near the gym is popular among locals. Enjoy exploring the delicious treats!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely check out the dessert shop near the gym. I can't wait to try their delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in dessert shops. The one near the gym is popular among locals. Enjoy exploring the delicious treats!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely check out the dessert shop near the gym. I can't wait to try their delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in dessert shops. The one near the gym is popular among locals. Enjoy exploring the delicious treats!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you're excited about the dessert shop near the gym. Besides that, there's also a dessert shop called Sweet Treats in town. It's known for its delicious pastries and cakes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're excited about the dessert shop near the gym. Besides that, there's also a dessert shop called Sweet Treats in town. It's known for its delicious pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I can't wait to try their delicious pastries and cakes. Are there any other dessert shops you would recommend?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're excited about the dessert shop near the gym. Besides that, there's also a dessert shop called Sweet Treats in town. It's known for its delicious pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I can't wait to try their delicious pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're excited about the dessert shop near the gym. Besides that, there's also a dessert shop called Sweet Treats in town. It's known for its delicious pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I can't wait to try their delicious pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're excited about the dessert shop near the gym. Besides that, there's also a dessert shop called Sweet Treats in town. It's known for its delicious pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I can't wait to try their delicious pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm glad you enjoyed Sweet Treats! Another great dessert shop in town is Sugar Rush. Their cupcakes and cookies are exceptional."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats! Another great dessert shop in town is Sugar Rush. Their cupcakes and cookies are exceptional."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats and Sugar Rush. I can't wait to try their pastries, cakes, cupcakes, and cookies! Do you have any other dessert shop recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm glad you enjoyed Sweet Treats and Sugar Rush. Another dessert shop you might like is Delightful Delights. They have a wide variety of treats to satisfy your sweet tooth."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats! Another great dessert shop in town is Sugar Rush. Their cupcakes and cookies are exceptional."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats and Sugar Rush. I can't wait to try their pastries, cakes, cupcakes, and cookies! Do you have any other dessert shop recommendations?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats and Sugar Rush. Another dessert shop you might like is Delightful Delights. They have a wide variety of treats to satisfy your sweet tooth."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm glad you enjoyed Sweet Treats, Sugar Rush, and Delightful Delights. Another dessert shop you might like is Heavenly Delights. They have heavenly pastries and cakes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats! Another great dessert shop in town is Sugar Rush. Their cupcakes and cookies are exceptional."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats and Sugar Rush. I can't wait to try their pastries, cakes, cupcakes, and cookies! Do you have any other dessert shop recommendations?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats and Sugar Rush. Another dessert shop you might like is Delightful Delights. They have a wide variety of treats to satisfy your sweet tooth."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats, Sugar Rush, and Delightful Delights. Another dessert shop you might like is Heavenly Delights. They have heavenly pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm glad you enjoyed Sweet Treats, Sugar Rush, and Delightful Delights. Another dessert shop you might like is Heavenly Delights. They have heavenly pastries and cakes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats! Another great dessert shop in town is Sugar Rush. Their cupcakes and cookies are exceptional."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats and Sugar Rush. I can't wait to try their pastries, cakes, cupcakes, and cookies! Do you have any other dessert shop recommendations?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats and Sugar Rush. Another dessert shop you might like is Delightful Delights. They have a wide variety of treats to satisfy your sweet tooth."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats, Sugar Rush, and Delightful Delights. Another dessert shop you might like is Heavenly Delights. They have heavenly pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats, Sugar Rush, and Delightful Delights. Another dessert shop you might like is Heavenly Delights. They have heavenly pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: pH, I'm glad you enjoyed Sweet Treats, Sugar Rush, and Delightful Delights. Another dessert shop you might like is Heavenly Delights."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Foot traffic, parking availability, and proximity to other businesses are important for a dessert shop. They can attract more customers and create a convenient experience for them."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan: Hi pH! Foot traffic, parking availability, and proximity to other businesses are important for a dessert shop. They can attract more customers and create a convenient experience for them."},{"speaker":"pH","content":"pH: Hi Alan! I agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any tips on how to attract more customers?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! To attract more customers to a dessert shop, you can offer unique and delicious desserts, create an inviting atmosphere, and use social media for promotion."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan: Hi pH! Foot traffic, parking availability, and proximity to other businesses are important for a dessert shop. They can attract more customers and create a convenient experience for them."},{"speaker":"pH","content":"pH: Hi Alan! I agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any tips on how to attract more customers?"},{"speaker":"Alan","content":"Alan: Hi pH! To attract more customers to a dessert shop, you can offer unique and delicious desserts, create an inviting atmosphere, and use social media for promotion."},{"speaker":"pH","content":"pH: Hi Alan! I think offering unique and delicious desserts, creating an inviting atmosphere, and using social media for promotion are great tips to attract more customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Opening a dessert shop requires careful consideration of foot traffic, parking availability, and proximity to other businesses. These factors can greatly impact the success of the shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan: Hi pH! Foot traffic, parking availability, and proximity to other businesses are important for a dessert shop. They can attract more customers and create a convenient experience for them."},{"speaker":"pH","content":"pH: Hi Alan! I agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any tips on how to attract more customers?"},{"speaker":"Alan","content":"Alan: Hi pH! To attract more customers to a dessert shop, you can offer unique and delicious desserts, create an inviting atmosphere, and use social media for promotion."},{"speaker":"pH","content":"pH: Hi Alan! I think offering unique and delicious desserts, creating an inviting atmosphere, and using social media for promotion are great tips to attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful consideration of foot traffic, parking availability, and proximity to other businesses. These factors can greatly impact the success of the shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Opening a dessert shop requires careful consideration of foot traffic, parking availability, and proximity to other businesses. These factors can greatly impact the success of the shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan: Hi pH! Foot traffic, parking availability, and proximity to other businesses are important for a dessert shop. They can attract more customers and create a convenient experience for them."},{"speaker":"pH","content":"pH: Hi Alan! I agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any tips on how to attract more customers?"},{"speaker":"Alan","content":"Alan: Hi pH! To attract more customers to a dessert shop, you can offer unique and delicious desserts, create an inviting atmosphere, and use social media for promotion."},{"speaker":"pH","content":"pH: Hi Alan! I think offering unique and delicious desserts, creating an inviting atmosphere, and using social media for promotion are great tips to attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful consideration of foot traffic, parking availability, and proximity to other businesses. These factors can greatly impact the success of the shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful consideration of foot traffic, parking availability, and proximity to other businesses. These factors can greatly impact the success of the shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Opening a dessert shop requires careful consideration of foot traffic, parking availability, and proximity to other businesses. These factors can greatly impact the success of the shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! In addition to foot traffic, parking, and ambiance, it's important to consider the menu variety, pricing strategy, and customer service when opening a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and ambiance, it's important to consider the menu variety, pricing strategy, and customer service when opening a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and ambiance, it's important to consider the menu variety, pricing strategy, and customer service when opening a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and ambiance, it's important to consider the menu variety, pricing strategy, and customer service when opening a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I completely agree with your points. Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with your points. Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with your points. Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with your points. Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Recommend dessert shops in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Recommend dessert shops in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Recommend dessert shops in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Recommend dessert shops in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : Recommend dessert shops in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research? \n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you? \n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research? \n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you? \n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is currently no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by creating online platforms or forums to connect with like-minded individuals and promote computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:14 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research? \n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you? \n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is currently no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by creating online platforms or forums to connect with like-minded individuals and promote computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"explore potential for computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"explore potential for computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : explore potential for computer research -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only take exercise here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only take exercise here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"successful exploration of computer research potential","newEpisodicMemory":"Alan successfully explored the potential for computer research at the gym."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research? \n2) Is there anyone in the town who shares your passion for computer research and could potentially collaborate with you? \n3) Have you considered utilizing the park as a space for promoting computer research, such as organizing workshops or events?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research? \n2) Is there anyone in the town who shares your passion for computer research and could potentially collaborate with you? \n3) Have you considered utilizing the park as a space for promoting computer research, such as organizing workshops or events?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym and houseZ, could provide spaces for computer research activities.\n2) No, there is no one in the town who shares Alan's passion for computer research and could potentially collaborate with him.\n3) Yes, utilizing the park as a space for promoting computer research, such as organizing workshops or events, could be a great idea."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:29 -The plans that the game character has finished: [{"building":"gym","purpose":"explore potential for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research? \n2) Is there anyone in the town who shares your passion for computer research and could potentially collaborate with you? \n3) Have you considered utilizing the park as a space for promoting computer research, such as organizing workshops or events?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym and houseZ, could provide spaces for computer research activities.\n2) No, there is no one in the town who shares Alan's passion for computer research and could potentially collaborate with him.\n3) Yes, utilizing the park as a space for promoting computer research, such as organizing workshops or events, could be a great idea."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"explore potential for computer research activities"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research activities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore potential for computer research activities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research potential in the dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research activities"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research potential in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research potential in the dessert shop -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I heard the dessert shop has potential for computer research activities. What are your thoughts on this?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research activities"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research potential in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research potential in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard the dessert shop has potential for computer research activities. What are your thoughts on this?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's interesting to explore the potential of computer research in the dessert shop. It could enhance efficiency and create innovative recipes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I completely agree with you, pH! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research activities"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research potential in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research potential in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard the dessert shop has potential for computer research activities. What are your thoughts on this?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's interesting to explore the potential of computer research in the dessert shop. It could enhance efficiency and create innovative recipes!"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"pH","content":"pH : Alan, I agree! Computer research in the dessert shop can revolutionize recipes and improve efficiency. It's an exciting opportunity to explore!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research activities"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research potential in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research potential in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard the dessert shop has potential for computer research activities. What are your thoughts on this?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's interesting to explore the potential of computer research in the dessert shop. It could enhance efficiency and create innovative recipes!"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"pH","content":"pH : Alan, I agree! Computer research in the dessert shop can revolutionize recipes and improve efficiency. It's an exciting opportunity to explore!"},{"speaker":"Alan","content":"Alan : pH, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research activities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore potential for computer research activities"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research activities"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research potential in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research potential in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard the dessert shop has potential for computer research activities. What are your thoughts on this?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's interesting to explore the potential of computer research in the dessert shop. It could enhance efficiency and create innovative recipes!"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"pH","content":"pH : Alan, I agree! Computer research in the dessert shop can revolutionize recipes and improve efficiency. It's an exciting opportunity to explore!"},{"speaker":"Alan","content":"Alan : pH, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"Alan","content":"Alan : Hello pH, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Exploring the potential of computer research in the dessert shop could revolutionize recipes and improve efficiency in the kitchen."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"action":"chat","person":"pH","topic":"computer research potential in the dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research activities"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research potential in the dessert shop"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research potential in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard the dessert shop has potential for computer research activities. What are your thoughts on this?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's interesting to explore the potential of computer research in the dessert shop. It could enhance efficiency and create innovative recipes!"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"pH","content":"pH : Alan, I agree! Computer research in the dessert shop can revolutionize recipes and improve efficiency. It's an exciting opportunity to explore!"},{"speaker":"Alan","content":"Alan : pH, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"Alan","content":"Alan : Hello pH, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Exploring the potential of computer research in the dessert shop could revolutionize recipes and improve efficiency in the kitchen."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:24 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer classes/workshops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I heard you're interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"} -{"content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for learning new things. How can computer classes/workshops be incorporated into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : The dessert shop can provide a cozy and relaxed environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for learning new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and relaxed environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : That's a great idea, Alan! The dessert shop can provide a unique and enjoyable atmosphere for learning computer skills. I'm excited to see how it will turn out!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."} -{"content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for learning new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and relaxed environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : That's a great idea, Alan! The dessert shop can provide a unique and enjoyable atmosphere for learning computer skills. I'm excited to see how it will turn out!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for learning new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and relaxed environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : That's a great idea, Alan! The dessert shop can provide a unique and enjoyable atmosphere for learning computer skills. I'm excited to see how it will turn out!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."} -{"content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"unsuccessful","newEpisodicMemory":"Alan's attempt to open a dessert shop failed."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for outdoor testing.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops to engage with the community and promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:44 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for outdoor testing.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops to engage with the community and promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"conduct physical experiments"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only take exercise here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only take exercise here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"conduct physical experiments"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"Successful physical experiments conducted","newEpisodicMemory":"Alan successfully conducted physical experiments in the gym."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares Alan's passion for computer research. \n3) Alan can leverage his outstanding talents by creating innovative computer programs and using his introverted personality to focus on his research and promote computer research in the small town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:52 -The plans that the game character has finished: [{"building":"gym","purpose":"conduct physical experiments"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares Alan's passion for computer research. \n3) Alan can leverage his outstanding talents by creating innovative computer programs and using his introverted personality to focus on his research and promote computer research in the small town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"observe customer behavior for computer research"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"action":"use","equipment":"table","operation":"set up computer and observe customer behavior"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : set up computer and observe customer behavior -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."} -{"continue_time":"0","result":"The character set up the computer and observed customer behavior at the table."} -{"continue_time":0,"result":"The character set up the computer and observed customer behavior at the table.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"set up computer and observe customer behavior"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : That's a great idea, pH! We can also create computer programs to help customers choose desserts based on their preferences and dietary restrictions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"set up computer and observe customer behavior"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : That's a great idea, pH! We can also create computer programs to help customers choose desserts based on their preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"set up computer and observe customer behavior"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : That's a great idea, pH! We can also create computer programs to help customers choose desserts based on their preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"set up computer and observe customer behavior"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : That's a great idea, pH! We can also create computer programs to help customers choose desserts based on their preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"observe customer behavior for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : That's a great idea, pH! We can also create computer programs to help customers choose desserts based on their preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"a great place for computer research","newEpisodicMemory":"Successfully observed customer behavior for computer research at the dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:11 -The plans that the game character has finished: [{"building":"gym","purpose":"conduct physical experiments"},{"building":"dessert shop","purpose":"observe customer behavior for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"brainstorming sessions"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think about brainstorming sessions in the park"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think about brainstorming sessions in the park -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only sit/have a rest here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only sit/have a rest here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : That's a great idea, pH! We can also create computer programs to help customers choose desserts based on their preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"pH":{"impression":"pH is interested in computer classes/workshops.","newEpisodicMemory":"pH suggested incorporating computer classes/workshops into the dessert shop."}},"buildings":{"dessert shop":{"impression":"The dessert shop is a great place to observe customer behavior for computer research.","newEpisodicMemory":"Alan recommended checking out the dessert shop for computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the buildings in the small town to see if any of them could be used as a research facility for computer studies?\n2) Is there anyone in your long-term memory who could potentially assist you in promoting the process of computer research?\n3) Have you considered reaching out to the local community, such as the dessert shop or gym, to see if they would be interested in supporting or sponsoring computer research initiatives?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the buildings in the small town to see if any of them could be used as a research facility for computer studies?\n2) Is there anyone in your long-term memory who could potentially assist you in promoting the process of computer research?\n3) Have you considered reaching out to the local community, such as the dessert shop or gym, to see if they would be interested in supporting or sponsoring computer research initiatives?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the buildings in the small town could potentially lead to finding a suitable research facility for computer studies.\n2) Yes, there is someone in your long-term memory named pH who is interested in computer classes/workshops. They could potentially assist you in promoting the process of computer research.\n3) Yes, reaching out to the local community, such as the dessert shop or gym, could be a good idea to see if they would be interested in supporting or sponsoring computer research initiatives."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:21 -The plans that the game character has finished: [{"building":"gym","purpose":"conduct physical experiments"},{"building":"dessert shop","purpose":"observe customer behavior for computer research"},{"building":"park","purpose":"brainstorming sessions"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the buildings in the small town to see if any of them could be used as a research facility for computer studies?\n2) Is there anyone in your long-term memory who could potentially assist you in promoting the process of computer research?\n3) Have you considered reaching out to the local community, such as the dessert shop or gym, to see if they would be interested in supporting or sponsoring computer research initiatives?"} -{"response":"1) Yes, exploring the buildings in the small town could potentially lead to finding a suitable research facility for computer studies.\n2) Yes, there is someone in your long-term memory named pH who is interested in computer classes/workshops. They could potentially assist you in promoting the process of computer research.\n3) Yes, reaching out to the local community, such as the dessert shop or gym, could be a good idea to see if they would be interested in supporting or sponsoring computer research initiatives."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"explore potential research facility"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : That's a great idea, pH! We can also create computer programs to help customers choose desserts based on their preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I believe computer research can be incorporated into the dessert shop by offering computer classes and workshops to the customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe computer research can be incorporated into the dessert shop by offering computer classes and workshops to the customers."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can promote computer research by providing a learning platform for customers to explore and engage in computer-related topics."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe computer research can be incorporated into the dessert shop by offering computer classes and workshops to the customers."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can promote computer research by providing a learning platform for customers to explore and engage in computer-related topics."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can provide a learning platform for customers to explore and engage in computer-related topics."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe computer research can be incorporated into the dessert shop by offering computer classes and workshops to the customers."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can promote computer research by providing a learning platform for customers to explore and engage in computer-related topics."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can provide a learning platform for customers to explore and engage in computer-related topics."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe computer research can be incorporated into the dessert shop by offering computer classes and workshops to the customers."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can promote computer research by providing a learning platform for customers to explore and engage in computer-related topics."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can provide a learning platform for customers to explore and engage in computer-related topics."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research. How do you think it would work?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research. How do you think it would work?"},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research. How do you think it would work?"},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research. How do you think it would work?"},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research. How do you think it would work?"},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research in a fun way!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research in a fun way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research in a fun way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research in a fun way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research in a fun way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you're interested in computer research. I'm also fascinated by artificial intelligence and data analysis. It's amazing what computers can do!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you're interested in computer research. I'm also fascinated by artificial intelligence and data analysis. It's amazing what computers can do!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you're interested in computer research. I'm also fascinated by artificial intelligence and data analysis. It's amazing what computers can do!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you're interested in computer research. I'm also fascinated by artificial intelligence and data analysis. It's amazing what computers can do!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you're interested in computer research. I'm also fascinated by artificial intelligence and data analysis. It's amazing what computers can do!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you're interested in computer research. I'm also fascinated by artificial intelligence and data analysis. It's amazing what computers can do!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions and solve problems."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : That's great to hear, pH! I believe artificial intelligence and data analysis have immense potential in various fields. How do you think we can further promote computer research in our small town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions and solve problems."},{"speaker":"Alan","content":"Alan : That's great to hear, pH! I believe artificial intelligence and data analysis have immense potential in various fields. How do you think we can further promote computer research in our small town?"},{"speaker":"pH","content":"pH : I think we can promote computer research in our small town by organizing workshops and inviting experts to share their knowledge."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions and solve problems."},{"speaker":"Alan","content":"Alan : That's great to hear, pH! I believe artificial intelligence and data analysis have immense potential in various fields. How do you think we can further promote computer research in our small town?"},{"speaker":"pH","content":"pH : I think we can promote computer research in our small town by organizing workshops and inviting experts to share their knowledge."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions and solve problems."},{"speaker":"Alan","content":"Alan : That's great to hear, pH! I believe artificial intelligence and data analysis have immense potential in various fields. How do you think we can further promote computer research in our small town?"},{"speaker":"pH","content":"pH : I think we can promote computer research in our small town by organizing workshops and inviting experts to share their knowledge."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree with the idea of incorporating computer classes into the dessert shop. It's a great way to attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree with the idea of incorporating computer classes into the dessert shop. It's a great way to attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree with the idea of incorporating computer classes into the dessert shop. It's a great way to attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"potential research facility"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"potential research facility"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree with the idea of incorporating computer classes into the dessert shop. It's a great way to attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree with the idea of incorporating computer classes into the dessert shop. It's a great way to attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree with the idea of incorporating computer classes into the dessert shop. It's a great way to attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"potential research facility"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"potential research facility"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"potential research facility"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"potential research facility"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"potential research facility"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"potential research facility"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"potential research facility"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"potential research facility"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"potential research facility"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"potential research facility"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop would create a unique and innovative experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique desserts. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique desserts. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique desserts. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique desserts. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique desserts. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique dessert recipes. Do you have any suggestions or ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique dessert recipes. Do you have any suggestions or ideas?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique dessert recipes. Do you have any suggestions or ideas?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique dessert recipes. Do you have any suggestions or ideas?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique dessert recipes. Do you have any suggestions or ideas?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for flavor combinations and ingredient substitutions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"},{"speaker":"Alan","content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for flavor combinations and ingredient substitutions."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"},{"speaker":"Alan","content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for flavor combinations and ingredient substitutions."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"},{"speaker":"Alan","content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for flavor combinations and ingredient substitutions."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm excited to start researching existing computer programs for recipe creation. Do you have any specific programs in mind?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for recipe recommendation and optimization."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"},{"speaker":"Alan","content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for recipe recommendation and optimization."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"},{"speaker":"Alan","content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for recipe recommendation and optimization."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"},{"speaker":"Alan","content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for recipe recommendation and optimization."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn more about incorporating computer research into the dessert shop. It sounds like a fun and innovative way to create new recipes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn more about incorporating computer research into the dessert shop. It sounds like a fun and innovative way to create new recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn more about incorporating computer research into the dessert shop. It sounds like a fun and innovative way to create new recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn more about incorporating computer research into the dessert shop. It sounds like a fun and innovative way to create new recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn more about incorporating computer research into the dessert shop. It sounds like a fun and innovative way to create new recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Incorporating computer research into the dessert shop can help us analyze ingredients, experiment with flavors, and create new recipes using data-driven techniques."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help us analyze ingredients, experiment with flavors, and create new recipes using data-driven techniques."},{"speaker":"pH","content":"pH : Alan, I'm really excited about the idea of using computer research to create innovative and unique dessert recipes. It sounds like a fun and delicious adventure!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help us analyze ingredients, experiment with flavors, and create new recipes using data-driven techniques."},{"speaker":"pH","content":"pH : Alan, I'm really excited about the idea of using computer research to create innovative and unique dessert recipes. It sounds like a fun and delicious adventure!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help us analyze ingredients, experiment with flavors, and create new recipes using data-driven techniques."},{"speaker":"pH","content":"pH : Alan, I'm really excited about the idea of using computer research to create innovative and unique dessert recipes. It sounds like a fun and delicious adventure!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help us analyze ingredients, experiment with flavors, and create new recipes using data-driven techniques."},{"speaker":"pH","content":"pH : Alan, I'm really excited about the idea of using computer research to create innovative and unique dessert recipes. It sounds like a fun and delicious adventure!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore potential research facility"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"pH is interested in computer classes/workshops."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"conduct physical experiments"},"acts":[{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"observe customer behavior for computer research"},"acts":[{"equipment":"table","operation":"set up computer and observe customer behavior","continue_time":0,"result":"The character set up the computer and observed customer behavior at the table."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit down and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"name":"pH","relationShip":"","episodicMemory":["pH suggested incorporating computer classes/workshops into the dessert shop."],"impression":"pH is interested in computer classes/workshops."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore potential research facility"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider using the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by creating online platforms or forums to share your research and connect with like-minded individuals. Your introverted personality can be an asset in focusing on your work and avoiding distractions."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:06 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider using the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by creating online platforms or forums to share your research and connect with like-minded individuals. Your introverted personality can be an asset in focusing on your work and avoiding distractions."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"brainstorming sessions"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and think about brainstorming sessions in the park"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and think about brainstorming sessions in the park -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only sit/have a rest here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only sit/have a rest here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"park":{"impression":"ideal place for brainstorming sessions","newEpisodicMemory":"Successfully conducted brainstorming sessions in the park for promoting computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares Alan's passion for computer research. \n3) Alan can leverage his outstanding talents by creating innovative computer programs and using his introverted personality to focus on his research and promote computer research in the small town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:27 -The plans that the game character has finished: [{"building":"park","purpose":"brainstorming sessions"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares Alan's passion for computer research. \n3) Alan can leverage his outstanding talents by creating innovative computer programs and using his introverted personality to focus on his research and promote computer research in the small town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"brainstorming new computer program ideas"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"brainstorming new computer program ideas"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"brainstorming new computer program ideas"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"sit and think about brainstorming new computer program ideas"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and think about brainstorming new computer program ideas -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"brainstorming new computer program ideas"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"brainstorming new computer program ideas"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"brainstorming new computer program ideas"} -The game character is going to : {"action":"use","equipment":"table","operation":"sit and think about brainstorming new computer program ideas"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"people":{},"buildings":{"dessert shop":{"impression":"successful brainstorming","newEpisodicMemory":"Alan successfully brainstormed new computer program ideas at the dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."} -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"brainstorming new computer program ideas"} -The game character is going to : {"action":"use","equipment":"table","operation":"sit and think about brainstorming new computer program ideas"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:42 -The plans that the game character has finished: [{"building":"park","purpose":"brainstorming sessions"},{"building":"dessert shop","purpose":"brainstorming new computer program ideas"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"brainstorming new computer program ideas"} -The game character is going to : {"action":"use","equipment":"table","operation":"sit and think about brainstorming new computer program ideas"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"gym","purpose":"explore potential for computer research"} -{"content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"sit and think about brainstorming new computer program ideas"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"sit and think about brainstorming new computer program ideas"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"explore potential for computer research through physical exercise"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : explore potential for computer research through physical exercise -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"You feel better after exercising.","bought_thing":"","amount":""} -{"continue_time":12960000000,"result":"You feel better after exercising.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"A place where Alan explored potential for computer research through physical exercise.","newEpisodicMemory":"Alan successfully built a gym to explore potential for computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider using the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No, there is no one in the small town who shares your passion for computer research. Consider reaching out to nearby cities or online communities for potential collaborators.\n3) Leverage your outstanding talents by focusing on your research and creating innovative computer technologies. Your introverted personality can be an advantage in dedicating more time to your work and avoiding distractions."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:01 -The plans that the game character has finished: [{"building":"park","purpose":"brainstorming sessions"},{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},{"building":"gym","purpose":"explore potential for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider using the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No, there is no one in the small town who shares your passion for computer research. Consider reaching out to nearby cities or online communities for potential collaborators.\n3) Leverage your outstanding talents by focusing on your research and creating innovative computer technologies. Your introverted personality can be an advantage in dedicating more time to your work and avoiding distractions."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"create a new computer program"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"create a new computer program"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"create a new computer program"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"sit and think about brainstorming new computer program ideas"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and think about brainstorming new computer program ideas -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"create a new computer program"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"create a new computer program"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"A great place to brainstorm new computer program ideas.","newEpisodicMemory":"Alan recommended the dessert shop as a great place for brainstorming new computer program ideas."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:16 -The plans that the game character has finished: [{"building":"park","purpose":"brainstorming sessions"},{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},{"building":"gym","purpose":"explore potential for computer research"},{"building":"houseZ","purpose":"create a new computer program"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"research computer history"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"sit and think about computer history research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and think about computer history research -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character sat and thought about computer history research for 30 minutes.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:28 -The plans that the game character has finished: [{"building":"park","purpose":"brainstorming sessions"},{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},{"building":"gym","purpose":"explore potential for computer research"},{"building":"houseZ","purpose":"create a new computer program"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"conduct physical experiments"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research through physical exercise","continue_time":12960000000,"result":"You feel better after exercising."}]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"conduct physical experiments"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : conduct physical experiments -Acts finished in this loop before : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character can only take exercise here."} -{"continue_time":1800,"result":"The character can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"conduct physical experiments"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider using the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by creating online platforms or forums to share your research and connect with like-minded individuals. Your introverted personality can be an asset in focusing on your work and avoiding distractions."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:06 -The plans that the game character has finished: [{"building":"park","purpose":"brainstorming sessions"},{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},{"building":"gym","purpose":"explore potential for computer research"},{"building":"houseZ","purpose":"create a new computer program"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents and introverted personality to effectively promote the process of computer research in the small town?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider using the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by creating online platforms or forums to share your research and connect with like-minded individuals. Your introverted personality can be an asset in focusing on your work and avoiding distractions."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"research computer history"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research computer history"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"park","purpose":"brainstorming sessions"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"brainstorming new computer program ideas"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]},"3":{"experienceID":"3","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"houseZ","purpose":"create a new computer program"},"acts":[{"equipment":"table","operation":"sit and think about brainstorming new computer program ideas","continue_time":6480000000,"result":"The character sat at the table and spent 30 minutes brainstorming new computer program ideas."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"sit and think about computer history research","continue_time":6480000000,"result":"The character sat and thought about computer history research for 30 minutes."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."},{"equipment":"sports equipments","operation":"conduct physical experiments","continue_time":1800,"result":"The character can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:08 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer classes/workshops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"} -{"content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm actually more interested in learning about opening a dessert shop. Do you have any advice?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Opening a dessert shop is a great idea! I suggest incorporating computer technology into your shop to enhance efficiency and customer experience."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm actually more interested in learning about opening a dessert shop. Do you have any advice?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is a great idea! I suggest incorporating computer technology into your shop to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."} -{"content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards to enhance efficiency and customer experience."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm actually more interested in learning about opening a dessert shop. Do you have any advice?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is a great idea! I suggest incorporating computer technology into your shop to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."} -{"content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards to enhance efficiency and customer experience."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm actually more interested in learning about opening a dessert shop. Do you have any advice?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is a great idea! I suggest incorporating computer technology into your shop to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."} -{"content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"unsuccessful","newEpisodicMemory":"Alan's attempt to open a dessert shop failed."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:32 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer classes/workshops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I heard you're interested in computer classes/workshops. I can offer my expertise to help you engage the community and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer classes/workshops. I can offer my expertise to help you engage the community and promote computer research."},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in incorporating computer technology into your dessert shop. I can recommend some software and hardware options to enhance your operations."} -{"content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer technology into your dessert shop. I can recommend some software and hardware options to enhance your operations."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer classes/workshops. I can offer my expertise to help you engage the community and promote computer research."},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Sure, pH! When it comes to incorporating computer technology into your dessert shop, there are a few options you can consider. Would you like me to recommend some software and hardware options?"} -{"content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer technology into your dessert shop. I can recommend some software and hardware options to enhance your operations."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! When it comes to incorporating computer technology into your dessert shop, there are a few options you can consider. Would you like me to recommend some software and hardware options?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer classes/workshops. I can offer my expertise to help you engage the community and promote computer research."},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Sure, pH! Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."} -{"content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer technology into your dessert shop. I can recommend some software and hardware options to enhance your operations."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! When it comes to incorporating computer technology into your dessert shop, there are a few options you can consider. Would you like me to recommend some software and hardware options?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer classes/workshops. I can offer my expertise to help you engage the community and promote computer research."},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer technology into your dessert shop. I can recommend some software and hardware options to enhance your operations."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! When it comes to incorporating computer technology into your dessert shop, there are a few options you can consider. Would you like me to recommend some software and hardware options?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"} -{"content":"Alan : Sure, pH! Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer technology into your dessert shop. I can recommend some software and hardware options to enhance your operations."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! When it comes to incorporating computer technology into your dessert shop, there are a few options you can consider. Would you like me to recommend some software and hardware options?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to incorporate computer technology","newEpisodicMemory":"Alan's attempt to incorporate computer technology into the dessert shop failed."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:50 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"explore potential for computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"explore potential for computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : explore potential for computer research -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only take exercise here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only take exercise here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer technology into your dessert shop. I can recommend some software and hardware options to enhance your operations."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! When it comes to incorporating computer technology into your dessert shop, there are a few options you can consider. Would you like me to recommend some software and hardware options?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"Alan explored potential for computer research and found success.","newEpisodicMemory":"Alan successfully incorporated computer technology into the gym to enhance operations."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:00 -The plans that the game character has finished: [{"building":"gym","purpose":"explore potential for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"brainstorming sessions"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and think about brainstorming sessions in the park"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and think about brainstorming sessions in the park -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only sit/have a rest here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only sit/have a rest here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"sit and think about brainstorming sessions in the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer technology into your dessert shop. I can recommend some software and hardware options to enhance your operations."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! When it comes to incorporating computer technology into your dessert shop, there are a few options you can consider. Would you like me to recommend some software and hardware options?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"pH":{"impression":"interested in incorporating computer technology into dessert shop","newEpisodicMemory":"pH expressed interest in learning more about incorporating computer technology into their dessert shop."}},"buildings":{"dessert shop":{"impression":"potential for incorporating computer technology","newEpisodicMemory":"Alan discussed incorporating computer technology into pH's dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"interested in incorporating computer technology into dessert shop"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered incorporating computer technology into the dessert shop to further promote your ultimate goal?\n2) Are there any buildings in the small town that could potentially support your computer research and innovation?\n3) Is there anyone in the small town who shares your interest in computer technology and could potentially collaborate with you to advance your research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"interested in incorporating computer technology into dessert shop"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered incorporating computer technology into the dessert shop to further promote your ultimate goal?\n2) Are there any buildings in the small town that could potentially support your computer research and innovation?\n3) Is there anyone in the small town who shares your interest in computer technology and could potentially collaborate with you to advance your research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should consider incorporating computer technology into the dessert shop to further promote your ultimate goal.\n2) The gym and park in the small town could potentially support your computer research and innovation.\n3) There is a person named pH in the small town who is interested in incorporating computer technology into the dessert shop and could potentially collaborate with you to advance your research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:00 -The plans that the game character has finished: [{"building":"gym","purpose":"explore potential for computer research"},{"building":"park","purpose":"brainstorming sessions"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{"pH":{"name":"pH","relationShip":"","impression":"interested in incorporating computer technology into dessert shop"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered incorporating computer technology into the dessert shop to further promote your ultimate goal?\n2) Are there any buildings in the small town that could potentially support your computer research and innovation?\n3) Is there anyone in the small town who shares your interest in computer technology and could potentially collaborate with you to advance your research?"} -{"response":"1) Yes, you should consider incorporating computer technology into the dessert shop to further promote your ultimate goal.\n2) The gym and park in the small town could potentially support your computer research and innovation.\n3) There is a person named pH in the small town who is interested in incorporating computer technology into the dessert shop and could potentially collaborate with you to advance your research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"incorporate computer technology for research collaboration with pH"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research, like developing fitness tracking software.\n2) No, there is no one in the small town who shares your passion for computer research and could potentially collaborate with you.\n3) You can leverage your outstanding talents by offering computer classes or workshops in the community to engage with the residents and promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 11:19 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research, like developing fitness tracking software.\n2) No, there is no one in the small town who shares your passion for computer research and could potentially collaborate with you.\n3) You can leverage your outstanding talents by offering computer classes or workshops in the community to engage with the residents and promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"developing fitness tracking software"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"developing fitness tracking software"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise for fitness"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise for fitness -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"The character feels better after exercising.","bought_thing":"","amount":""} -{"continue_time":12960000000,"result":"The character feels better after exercising.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"developing fitness tracking software"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"developing fitness tracking software"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"The character feels better after exercising.","newEpisodicMemory":"Alan went to the gym and exercised for fitness."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 11:37 -The plans that the game character has finished: [{"building":"gym","purpose":"developing fitness tracking software"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"developing fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"developing fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research in the food industry"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I heard you're interested in computer research in the food industry. I'm currently exploring the potential of computer research in the dessert shop. Would you like to discuss it?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer research in the food industry. I'm currently exploring the potential of computer research in the dessert shop. Would you like to discuss it?"},{"speaker":"pH","content":"pH : Hi Alan! That's great to hear! I'd love to discuss computer research in the food industry, especially in dessert shops. What have you discovered so far?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you for your interest, pH! So far, I've discovered that computer research can optimize recipes and automate processes in dessert shops. It's quite fascinating!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer research in the food industry. I'm currently exploring the potential of computer research in the dessert shop. Would you like to discuss it?"},{"speaker":"pH","content":"pH : Hi Alan! That's great to hear! I'd love to discuss computer research in the food industry, especially in dessert shops. What have you discovered so far?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! So far, I've discovered that computer research can optimize recipes and automate processes in dessert shops. It's quite fascinating!"},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I'm curious, how can computer research optimize recipes and automate processes in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, computer research can optimize recipes by analyzing ingredients and proportions. It can also automate processes like mixing, baking, and decorating in dessert shops."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer research in the food industry. I'm currently exploring the potential of computer research in the dessert shop. Would you like to discuss it?"},{"speaker":"pH","content":"pH : Hi Alan! That's great to hear! I'd love to discuss computer research in the food industry, especially in dessert shops. What have you discovered so far?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! So far, I've discovered that computer research can optimize recipes and automate processes in dessert shops. It's quite fascinating!"},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I'm curious, how can computer research optimize recipes and automate processes in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, computer research can optimize recipes by analyzing ingredients and proportions. It can also automate processes like mixing, baking, and decorating in dessert shops."},{"speaker":"pH","content":"pH : That's fascinating, Alan! I can imagine how computer research can enhance the precision and efficiency of recipe creation and dessert preparation. Have you come across any specific examples or success stories?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer research in the food industry. I'm currently exploring the potential of computer research in the dessert shop. Would you like to discuss it?"},{"speaker":"pH","content":"pH : Hi Alan! That's great to hear! I'd love to discuss computer research in the food industry, especially in dessert shops. What have you discovered so far?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! So far, I've discovered that computer research can optimize recipes and automate processes in dessert shops. It's quite fascinating!"},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I'm curious, how can computer research optimize recipes and automate processes in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, computer research can optimize recipes by analyzing ingredients and proportions. It can also automate processes like mixing, baking, and decorating in dessert shops."},{"speaker":"pH","content":"pH : That's fascinating, Alan! I can imagine how computer research can enhance the precision and efficiency of recipe creation and dessert preparation. Have you come across any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."},{"speaker":"pH","content":"pH : That's fascinating, Alan! I can imagine how computer research can enhance the precision and efficiency of recipe creation and dessert preparation. Have you come across any specific examples or success stories?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"developing fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"developing fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research in the food industry"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer research in the food industry. I'm currently exploring the potential of computer research in the dessert shop. Would you like to discuss it?"},{"speaker":"pH","content":"pH : Hi Alan! That's great to hear! I'd love to discuss computer research in the food industry, especially in dessert shops. What have you discovered so far?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! So far, I've discovered that computer research can optimize recipes and automate processes in dessert shops. It's quite fascinating!"},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I'm curious, how can computer research optimize recipes and automate processes in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, computer research can optimize recipes by analyzing ingredients and proportions. It can also automate processes like mixing, baking, and decorating in dessert shops."},{"speaker":"pH","content":"pH : That's fascinating, Alan! I can imagine how computer research can enhance the precision and efficiency of recipe creation and dessert preparation. Have you come across any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."},{"speaker":"pH","content":"pH : That's fascinating, Alan! I can imagine how computer research can enhance the precision and efficiency of recipe creation and dessert preparation. Have you come across any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's great to hear! I'd love to discuss computer research in the food industry, especially in dessert shops. What have you discovered so far?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! Computer research optimizing recipes and automating processes in dessert shops sounds like a game-changer. Can you share any specific examples or success stories?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you for your interest, pH! One success story is using computer algorithms to create personalized dessert recipes based on individual preferences and dietary restrictions."} -{"content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! Computer research optimizing recipes and automating processes in dessert shops sounds like a game-changer. Can you share any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! One success story is using computer algorithms to create personalized dessert recipes based on individual preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. It would be amazing to have desserts tailored to individual preferences and dietary restrictions. Can you tell me more about it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Absolutely, pH! Personalized dessert recipes are created by using computer algorithms that analyze individual preferences and dietary restrictions. It's a revolutionary way to cater to everyone's unique needs."} -{"content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! Computer research optimizing recipes and automating processes in dessert shops sounds like a game-changer. Can you share any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! One success story is using computer algorithms to create personalized dessert recipes based on individual preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. It would be amazing to have desserts tailored to individual preferences and dietary restrictions. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Personalized dessert recipes are created by using computer algorithms that analyze individual preferences and dietary restrictions. It's a revolutionary way to cater to everyone's unique needs."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."} -{"content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! Computer research optimizing recipes and automating processes in dessert shops sounds like a game-changer. Can you share any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! One success story is using computer algorithms to create personalized dessert recipes based on individual preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. It would be amazing to have desserts tailored to individual preferences and dietary restrictions. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Personalized dessert recipes are created by using computer algorithms that analyze individual preferences and dietary restrictions. It's a revolutionary way to cater to everyone's unique needs."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."} -{"content":"Alan : Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! Computer research optimizing recipes and automating processes in dessert shops sounds like a game-changer. Can you share any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! One success story is using computer algorithms to create personalized dessert recipes based on individual preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. It would be amazing to have desserts tailored to individual preferences and dietary restrictions. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Personalized dessert recipes are created by using computer algorithms that analyze individual preferences and dietary restrictions. It's a revolutionary way to cater to everyone's unique needs."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"},{"speaker":"Alan","content":"Alan : Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"developing fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"developing fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research in the food industry"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! Computer research optimizing recipes and automating processes in dessert shops sounds like a game-changer. Can you share any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! One success story is using computer algorithms to create personalized dessert recipes based on individual preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. It would be amazing to have desserts tailored to individual preferences and dietary restrictions. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Personalized dessert recipes are created by using computer algorithms that analyze individual preferences and dietary restrictions. It's a revolutionary way to cater to everyone's unique needs."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"},{"speaker":"Alan","content":"Alan : Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. That sounds fascinating! Can you tell me more about it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Computer research in the food industry is about using algorithms to analyze preferences and dietary restrictions, making personalized recommendations for individuals. It's a fascinating field with endless possibilities!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. That sounds fascinating! Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Computer research in the food industry is about using algorithms to analyze preferences and dietary restrictions, making personalized recommendations for individuals. It's a fascinating field with endless possibilities!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. That sounds fascinating! Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Computer research in the food industry is about using algorithms to analyze preferences and dietary restrictions, making personalized recommendations for individuals. It's a fascinating field with endless possibilities!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. That sounds fascinating! Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Computer research in the food industry is about using algorithms to analyze preferences and dietary restrictions, making personalized recommendations for individuals. It's a fascinating field with endless possibilities!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"developing fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"developing fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research in the food industry"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. That sounds fascinating! Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Computer research in the food industry is about using algorithms to analyze preferences and dietary restrictions, making personalized recommendations for individuals. It's a fascinating field with endless possibilities!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."} -{"content":"Alan : Hi pH! Algorithms can analyze preferences by collecting data on user behavior and make personalized recommendations based on patterns and similarities."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Algorithms can analyze preferences by collecting data on user behavior and make personalized recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats. They have a great system in place!"} -{"content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats. They have a great system in place!"},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Algorithms can analyze preferences by collecting data on user behavior and make personalized recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats. They have a great system in place!"},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."} -{"content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Algorithms can analyze preferences by collecting data on user behavior and make personalized recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats. They have a great system in place!"},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Algorithms can analyze preferences by collecting data on user behavior and make personalized recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"developing fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"developing fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research in the food industry"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Algorithms can analyze preferences by collecting data on user behavior and make personalized recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Yes, there is a dessert shop in town that uses computer research for their recipes. It's called the dessert shop. They explore the potential of computer research in the food industry."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town that uses computer research for their recipes. It's called the dessert shop. They explore the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town that uses computer research for their recipes. It's called the dessert shop. They explore the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town that uses computer research for their recipes. It's called the dessert shop. They explore the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"developing fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"developing fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research in the food industry"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town that uses computer research for their recipes. It's called the dessert shop. They explore the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."} -{"content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard there's a dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Yes, the dessert shop in town explores the potential of computer research in the food industry. They use computer algorithms to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard there's a dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Yes, the dessert shop in town explores the potential of computer research in the food industry. They use computer algorithms to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. Can you recommend any other dessert shops in town that explore this?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"} -{"content":"Alan : Yes, there is another dessert shop in town called Sweet Delights. They also explore computer research in the food industry."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard there's a dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Yes, the dessert shop in town explores the potential of computer research in the food industry. They use computer algorithms to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. Can you recommend any other dessert shops in town that explore this?"},{"speaker":"Alan","content":"Alan : Yes, there is another dessert shop in town called Sweet Delights. They also explore computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard there's a dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"} -{"content":"Alan : Yes, there is another dessert shop in town called Sweet Delights. They also explore computer research in the food industry."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard there's a dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Yes, the dessert shop in town explores the potential of computer research in the food industry. They use computer algorithms to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. Can you recommend any other dessert shops in town that explore this?"},{"speaker":"Alan","content":"Alan : Yes, there is another dessert shop in town called Sweet Delights. They also explore computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard there's a dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Yes, there is another dessert shop in town called Sweet Delights. They also explore computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard there's another dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Yes, there is another dessert shop in town called Sweet Delights. They also explore computer research in the food industry."} -{"content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"developing fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"developing fitness tracking software"},"acts":[{"equipment":"sports equipments","operation":"exercise for fitness","continue_time":12960000000,"result":"The character feels better after exercising."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer research in the food industry"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm glad you're interested in computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm sorry, but I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm sorry, but I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"exploring potential of computer research in food industry"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer research in the food industry"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! I'm sorry, but I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:34 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"explore potential for computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"explore potential for computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : explore potential for computer research -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only take exercise here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only take exercise here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"successful exploration of computer research potential","newEpisodicMemory":"Alan successfully explored the potential for computer research at the gym."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research, like developing fitness tracking software.\n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by organizing workshops or giving talks about computer research to engage with the community and promote its progress."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:46 -The plans that the game character has finished: [{"building":"gym","purpose":"explore potential for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research, like developing fitness tracking software.\n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by organizing workshops or giving talks about computer research to engage with the community and promote its progress."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer software development for ordering and delivery -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I heard you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer software development for ordering and delivery -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! That's right, I'm interested in computer software development for ordering and delivery. I'd love to hear your ideas!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I'm glad to hear that you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer software development for ordering and delivery -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! That's right, I'm interested in computer software development for ordering and delivery. I'd love to hear your ideas!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad to hear that you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad to hear that you have some ideas about computer software development for ordering and delivery. I'm all ears!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I believe computer software development for ordering and delivery has great potential. I've been researching ways to optimize the process. Let's discuss my ideas!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you have some ideas about computer software development for ordering and delivery. I'm all ears!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer software development for ordering and delivery -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! That's right, I'm interested in computer software development for ordering and delivery. I'd love to hear your ideas!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad to hear that you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad to hear that you have some ideas about computer software development for ordering and delivery. I'm all ears!"},{"speaker":"Alan","content":"Alan : pH, I believe computer software development for ordering and delivery has great potential. I've been researching ways to optimize the process. Let's discuss my ideas!"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to hear your ideas about computer software development for ordering and delivery. Let's discuss how it can enhance the food industry!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! Yes, I have been working on computer software for ordering and delivery. By the way, do you know any good dessert shops in town?"} -{"content":"Alan : pH, I've been researching ways to optimize computer software development for ordering and delivery. Let's discuss how it can enhance the food industry!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you have some ideas about computer software development for ordering and delivery. I'm all ears!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I have been working on computer software for ordering and delivery. By the way, do you know any good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer software development for ordering and delivery -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! That's right, I'm interested in computer software development for ordering and delivery. I'd love to hear your ideas!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad to hear that you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad to hear that you have some ideas about computer software development for ordering and delivery. I'm all ears!"},{"speaker":"Alan","content":"Alan : pH, I believe computer software development for ordering and delivery has great potential. I've been researching ways to optimize the process. Let's discuss my ideas!"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to hear your ideas about computer software development for ordering and delivery. Let's discuss how it can enhance the food industry!"},{"speaker":"Alan","content":"Alan : pH, I've been researching ways to optimize computer software development for ordering and delivery. Let's discuss how it can enhance the food industry!"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to hear your ideas about computer software development for ordering and delivery. Let's discuss how it can enhance the food industry!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."} -{"content":"Alan : pH, I believe computer software development for ordering and delivery has great potential. I've been researching ways to optimize the process. Let's discuss my ideas!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you have some ideas about computer software development for ordering and delivery. I'm all ears!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I have been working on computer software for ordering and delivery. By the way, do you know any good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you have some ideas about computer software development for ordering and delivery. I'm all ears!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I have been working on computer software for ordering and delivery. By the way, do you know any good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you have some ideas about computer software development for ordering and delivery. I'm all ears!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I have been working on computer software for ordering and delivery. By the way, do you know any good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you pH! I appreciate your willingness to recommend dessert shops. It could be beneficial for my research on computer software for ordering and delivery."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Thank you for the recommendation, pH. Actually, I'm interested in opening a dessert shop. Do you have any advice on how to get started?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you for the recommendation, pH. Actually, I'm interested in opening a dessert shop. Do you have any advice on how to get started?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop sounds exciting! First, you'll need a solid business plan, find a good location, and create a menu with unique and delicious treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you for the recommendation, pH. Actually, I'm interested in opening a dessert shop. Do you have any advice on how to get started?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop sounds exciting! First, you'll need a solid business plan, find a good location, and create a menu with unique and delicious treats."},{"speaker":"Alan","content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop is a great idea! Besides a solid business plan and good location, make sure to create a cozy and inviting atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you for the recommendation, pH. Actually, I'm interested in opening a dessert shop. Do you have any advice on how to get started?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop sounds exciting! First, you'll need a solid business plan, find a good location, and create a menu with unique and delicious treats."},{"speaker":"Alan","content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop is a great idea! Besides a solid business plan and good location, make sure to create a cozy and inviting atmosphere for customers."},{"speaker":"Alan","content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop is a great idea! Besides a solid business plan and good location, make sure to create a cozy and inviting atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for developing computer software for ordering and delivery"} -The game character is going to : {"action":"chat","person":"pH","topic":"computer software development for ordering and delivery"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you for the recommendation, pH. Actually, I'm interested in opening a dessert shop. Do you have any advice on how to get started?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop sounds exciting! First, you'll need a solid business plan, find a good location, and create a menu with unique and delicious treats."},{"speaker":"Alan","content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop is a great idea! Besides a solid business plan and good location, make sure to create a cozy and inviting atmosphere for customers."},{"speaker":"Alan","content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop is a great idea! Besides a solid business plan and good location, make sure to create a cozy and inviting atmosphere for customers."},{"speaker":"Alan","content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop is a great idea! Besides a solid business plan and good location, make sure to create a cozy and inviting atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:33 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"pH","topic":"computer classes/workshops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"} -{"content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for trying new things. How can computer classes/workshops be incorporated into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : The dessert shop can provide a cozy and comfortable environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you recommended the 'dessert shop'. I can't wait to try their delicious treats and explore new flavors!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for trying new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and comfortable environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! That sounds like a great idea! Combining computer classes/workshops with the cozy atmosphere of the dessert shop would create a unique and enjoyable learning experience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! I'm glad you enjoyed my recommendation. If you have any questions about the town or need more recommendations, feel free to ask!"} -{"content":"Alan : I believe incorporating computer classes/workshops into the dessert shop will create a unique and enjoyable learning experience for the community."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you recommended the 'dessert shop'. I can't wait to try their delicious treats and explore new flavors!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation. If you have any questions about the town or need more recommendations, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for trying new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and comfortable environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! That sounds like a great idea! Combining computer classes/workshops with the cozy atmosphere of the dessert shop would create a unique and enjoyable learning experience."},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop will create a unique and enjoyable learning experience for the community."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research and provide a unique learning experience for the community."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"} -{"content":"Alan : Hi pH! I'm glad you think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you recommended the 'dessert shop'. I can't wait to try their delicious treats and explore new flavors!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation. If you have any questions about the town or need more recommendations, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for trying new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and comfortable environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! That sounds like a great idea! Combining computer classes/workshops with the cozy atmosphere of the dessert shop would create a unique and enjoyable learning experience."},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop will create a unique and enjoyable learning experience for the community."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research and provide a unique learning experience for the community."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"} -{"content":"Alan : Hi pH! I'm glad you're interested in computer classes/workshops. The dessert shop provides a cozy environment for hands-on training sessions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -The game character is going to : {"action":"chat","person":"pH","topic":"computer classes/workshops"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you recommended the 'dessert shop'. I can't wait to try their delicious treats and explore new flavors!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation. If you have any questions about the town or need more recommendations, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Offer computer classes/workshops to engage community and promote computer research."} -This plan's result is : fail -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you recommended the 'dessert shop'. I can't wait to try their delicious treats and explore new flavors!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation. If you have any questions about the town or need more recommendations, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"Recommended by Alan, but failed to engage community and promote computer research.","newEpisodicMemory":"Alan recommended the 'dessert shop' to pH, but it did not contribute to promoting computer research."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:42 -The plans that the game character has finished: [] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"explore potential for computer research"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"explore potential for computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : explore potential for computer research -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only take exercise here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only take exercise here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"explore potential for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you recommended the 'dessert shop'. I can't wait to try their delicious treats and explore new flavors!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation. If you have any questions about the town or need more recommendations, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"Recommended by Alan, a great place to satisfy your sweet tooth.","newEpisodicMemory":"Alan recommended the 'dessert shop' in town as a great place for delicious treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:41 -The plans that the game character has finished: [{"building":"gym","purpose":"explore potential for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town, such as the gym, could provide opportunities for computer research. \n2) No, there is no one in the small town who shares your passion for computer research. \n3) You can leverage your outstanding talents by engaging with the community through workshops or lectures to promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"explore potential for computer research"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"set up computer and start researching potential for computer research"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : set up computer and start researching potential for computer research -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"set up computer and start researching potential for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"continue_time":"0","result":"The character set up the computer and started researching potential for computer research."} -{"continue_time":0,"result":"The character set up the computer and started researching potential for computer research.","bought_thing":"","amount":0,"earn":0} -{"content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"set up computer and start researching potential for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"set up computer and start researching potential for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"},{"speaker":"Alan","content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"set up computer and start researching potential for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"},{"speaker":"Alan","content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research"} -The game character is going to : {"action":"use","equipment":"table","operation":"set up computer and start researching potential for computer research"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"},{"speaker":"Alan","content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I'm excited to try their treats and experience the cozy atmosphere!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore potential for computer research"} -This plan's result is : success -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"},{"speaker":"Alan","content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I'm excited to try their treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"cozy atmosphere, delicious treats","newEpisodicMemory":"Recommended by Alan as a cozy dessert shop with delicious treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:00 -The plans that the game character has finished: [{"building":"gym","purpose":"explore potential for computer research"},{"building":"dessert shop","purpose":"explore potential for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"brainstorming sessions"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think about brainstorming sessions for the park"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think about brainstorming sessions for the park -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only sit/have a rest here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only sit/have a rest here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"slide","operation":"brainstorming sessions"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : slide -The description of the equipment : Any game character can play slide here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have played slide and be more happier. If they take any operations not related to playing slide, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only play slide here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : brainstorming sessions -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only play slide here."} -{"continue_time":1800,"result":"You can only play slide here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think about brainstorming sessions for the park"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think about brainstorming sessions for the park -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think about brainstorming sessions for the park"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think about brainstorming sessions for the park -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think about brainstorming sessions for the park"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think about brainstorming sessions for the park -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think about brainstorming sessions for the park"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think about brainstorming sessions for the park -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think about brainstorming sessions for the park"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think about brainstorming sessions for the park -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think about brainstorming sessions for the park"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think about brainstorming sessions for the park -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think about brainstorming sessions for the park"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think about brainstorming sessions for the park -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think about brainstorming sessions for the park"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think about brainstorming sessions for the park -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[{"equipment":"sports equipments","operation":"explore potential for computer research","continue_time":6480000000,"result":"You can only take exercise here."}]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 07:07 -The plans that the game character has finished: [{"building":"gym","purpose":"explore potential for computer research"},{"building":"dessert shop","purpose":"explore potential for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"brainstorming sessions"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[{"equipment":"table","operation":"set up computer and start researching potential for computer research","continue_time":0,"result":"The character set up the computer and started researching potential for computer research."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 07:18 -The plans that the game character has finished: [{"building":"gym","purpose":"explore potential for computer research"},{"building":"dessert shop","purpose":"explore potential for computer research"}] -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the potential of the buildings in the small town to support computer research?\n2) Is there anyone in the small town who shares your passion for computer research and could potentially collaborate with you?\n3) How can you leverage your outstanding talents to engage with the community in the small town and promote the process of computer research?"} -{"response":"1) Yes, exploring the potential of the buildings in the small town can support computer research. Consider utilizing the gym as a space for physical experiments and the park for brainstorming sessions.\n2) No one in the small town currently shares your passion for computer research. Consider reaching out to nearby cities or universities for potential collaborators.\n3) Leverage your outstanding talents by offering computer classes or workshops at the dessert shop or houseZ. This will engage the community and promote the process of computer research."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"park","purpose":"brainstorming sessions"} -{"content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character is going to : {"action":"experience","experienceID":"2"} -The name of whom the game character is chatting with : pH -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"Alan : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"slide","operation":"brainstorming sessions"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : slide -The description of the equipment : Any game character can play slide here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have played slide and be more happier. If they take any operations not related to playing slide, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only play slide here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : brainstorming sessions -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only play slide here."} -{"continue_time":1800,"result":"You can only play slide here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"slide","operation":"brainstorming sessions"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : slide -The description of the equipment : Any game character can play slide here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have played slide and be more happier. If they take any operations not related to playing slide, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only play slide here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : brainstorming sessions -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only play slide here."} -{"continue_time":1800,"result":"You can only play slide here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"slide","operation":"brainstorming sessions"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : slide -The description of the equipment : Any game character can play slide here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have played slide and be more happier. If they take any operations not related to playing slide, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only play slide here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : brainstorming sessions -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only play slide here."} -{"continue_time":1800,"result":"You can only play slide here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"slide","operation":"brainstorming sessions"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : slide -The description of the equipment : Any game character can play slide here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have played slide and be more happier. If they take any operations not related to playing slide, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only play slide here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : brainstorming sessions -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only play slide here."} -{"continue_time":1800,"result":"You can only play slide here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"slide","operation":"brainstorming sessions"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : slide -The description of the equipment : Any game character can play slide here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have played slide and be more happier. If they take any operations not related to playing slide, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only play slide here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : brainstorming sessions -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only play slide here."} -{"continue_time":1800,"result":"You can only play slide here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"slide","operation":"brainstorming sessions"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : slide -The description of the equipment : Any game character can play slide here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have played slide and be more happier. If they take any operations not related to playing slide, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only play slide here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : brainstorming sessions -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only play slide here."} -{"continue_time":1800,"result":"You can only play slide here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think -Acts finished in this loop before : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"brainstorming sessions"} -The game character's bio : Alan is a genius with outstanding talents and is the inventor of computer. Alan has an introverted personality and is only interested in the research he foucues on. -The game character's ultimate goal : Promoting the Process of Computer Research -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"gym","purpose":"explore potential for computer research"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"dessert shop","purpose":"explore potential for computer research"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about brainstorming sessions for the park","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"slide","operation":"brainstorming sessions","continue_time":1800,"result":"You can only play slide here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - +5) The unit of continue_time is seconds. +[**Use_Res**] +{"continue_time":"1800","result":"You have sat, had a rest, and feel better."} +[**Use_Res**] +{"continue_time":6480000000,"result":"You have sat, had a rest, and feel better.","bought_thing":"","amount":0,"earn":0} diff --git a/logs/pH_prompt.txt b/logs/pH_prompt.txt index 9526930..fdf0f38 100644 --- a/logs/pH_prompt.txt +++ b/logs/pH_prompt.txt @@ -1,3 +1,4 @@ +[**Ques_Prompt**] You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. @@ -6,7 +7,7 @@ Your knowledge level should not exceed that of a normal person with the bio of t I will give you the following information: The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. +The game character's ultimate goal : Find a dessert shop. Buy ice cream from a dessert shop and sell it to the counter at the price of 30 The game character's Long-Term Memory: {"people":{},"building":{}} Buildings in the small town : ["dessert shop","gym","houseZ","park"] @@ -16,7 +17,9 @@ Buildings in the small town : ["dessert shop","gym","houseZ","park"] 2) no more than 50 words. 3) Questions need to be explored based on curiosity. 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried all the desserts at the dessert shop in town? How can you enhance your knowledge of different cuisines?\n2) Is there a local chef or cooking class in town that can help you improve your culinary skills? Can you introduce yourself to them and learn from their expertise?\n3) Have you explored the park in town for any food-related events or festivals? Is there an opportunity to connect with other food enthusiasts and expand your network?"} +[**Ques_Res**] +{"response":"1) What is the location of the dessert shop in the small town?\n2) Are there any specific ice cream flavors or types that are popular among the townspeople?\n3) Are there any memorable interactions or experiences with people in the town that could help pH in her ice cream selling endeavor?"} +[**Ans_Prompt**] You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. @@ -24,11 +27,11 @@ Your knowledge level should not exceed that of a normal person with the bio of t I will give you the following information: The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. +The game character's ultimate goal : Find a dessert shop. Buy ice cream from a dessert shop and sell it to the counter at the price of 30 The game character's Long-Term Memory: {"people":{},"building":{}} Buildings in the small town : ["dessert shop","gym","houseZ","park"] The questions another assistant generated: - {"response":"1) Have you tried all the desserts at the dessert shop in town? How can you enhance your knowledge of different cuisines?\n2) Is there a local chef or cooking class in town that can help you improve your culinary skills? Can you introduce yourself to them and learn from their expertise?\n3) Have you explored the park in town for any food-related events or festivals? Is there an opportunity to connect with other food enthusiasts and expand your network?"} + {"response":"1) What is the location of the dessert shop in the small town?\n2) Are there any specific ice cream flavors or types that are popular among the townspeople?\n3) Are there any memorable interactions or experiences with people in the town that could help pH in her ice cream selling endeavor?"} You must follow the following criteria: @@ -36,7 +39,9 @@ The questions another assistant generated: 2) no more than 50 words. -{"response":"1) Yes, you should try all the desserts at the dessert shop in town. To enhance your knowledge of different cuisines, you can research recipes from around the world and try cooking them at home.\n2) Yes, there might be a local chef or cooking class in town. Introduce yourself and ask if they offer classes or if they can mentor you in improving your culinary skills.\n3) Yes, explore the park in town for any food-related events or festivals. It's a great opportunity to connect with other food enthusiasts and expand your network. Keep an eye out for any upcoming events or join local food groups to stay informed."} +[**Ans_Res**] +{"response":"1) The dessert shop is located between the gym and park in the small town.\n2) Popular ice cream flavors among townspeople include chocolate, vanilla, and strawberry.\n3) pH can leverage her cheerful personality to engage with customers and share her love for ice cream."} +[**Plan_Prompt**] You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. @@ -46,18 +51,19 @@ Your knowledge level should not exceed that of a normal person with the bio of t I will give you the following information: -The current time is : day 0 17:45 +The current time is : day 0 18:17 The plans that the game character has finished: [] The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. +The game character's ultimate goal : Find a dessert shop. Buy ice cream from a dessert shop and sell it to the counter at the price of 30 The game character's Long-Term Memory: {"people":{},"building":{}} +There are these items in the game character's bag: [] Buildings in the small town : ["dessert shop","gym","houseZ","park"] The questions and answers other assistants made: -{"response":"1) Have you tried all the desserts at the dessert shop in town? How can you enhance your knowledge of different cuisines?\n2) Is there a local chef or cooking class in town that can help you improve your culinary skills? Can you introduce yourself to them and learn from their expertise?\n3) Have you explored the park in town for any food-related events or festivals? Is there an opportunity to connect with other food enthusiasts and expand your network?"} -{"response":"1) Yes, you should try all the desserts at the dessert shop in town. To enhance your knowledge of different cuisines, you can research recipes from around the world and try cooking them at home.\n2) Yes, there might be a local chef or cooking class in town. Introduce yourself and ask if they offer classes or if they can mentor you in improving your culinary skills.\n3) Yes, explore the park in town for any food-related events or festivals. It's a great opportunity to connect with other food enthusiasts and expand your network. Keep an eye out for any upcoming events or join local food groups to stay informed."} +{"response":"1) What is the location of the dessert shop in the small town?\n2) Are there any specific ice cream flavors or types that are popular among the townspeople?\n3) Are there any memorable interactions or experiences with people in the town that could help pH in her ice cream selling endeavor?"} +{"response":"1) The dessert shop is located between the gym and park in the small town.\n2) Popular ice cream flavors among townspeople include chocolate, vanilla, and strawberry.\n3) pH can leverage her cheerful personality to engage with customers and share her love for ice cream."} You must follow the following criteria: @@ -68,7 +74,9 @@ You must follow the following criteria: {"building": "...", "purpose" : "..." } -{"building":"dessert shop","purpose":"taste all desserts"} +[**Plan_Res**] +{"building":"dessert shop","purpose":"buy popular ice cream flavors"} +[**Act_Prompt**] You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. @@ -76,19 +84,21 @@ Your knowledge level should not exceed that of a normal person with the bio of t I will give you the following information: -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} +The plan is : {"building":"dessert shop","purpose":"buy popular ice cream flavors"} The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] +The game character's ultimate goal : Find a dessert shop. Buy ice cream from a dessert shop and sell it to the counter at the price of 30 +The game character's Long-Term Memory: {"people":{},"building":{}} +The game character's Life Experience set: {} +There are these items in the game character's bag: [] +Equipments around the character : [{"name":"table","equipmentId":2},{"name":"counter","equipmentId":1},{"name":"dessert shop gate","equipmentId":5}] Other chatacters around the character : [] Acts finished in this loop : [] If there are some acts finished in this loop, you can only decide to use an equipment. If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . +You must follow the following criteria: + 1) If your life experience is not empty and you decide to use one of experience, choose an experienceID in Life Experience set. Return in JSON format . {"action":"experience", "experienceID":"..." } @@ -104,35 +114,36 @@ If you decide to use the experience in the Long-Term Memory, You must follow the "equipment" : "...", "operation" : "..." } - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") +It should be noted that the counter is the place responsible for trading goods. If you want to buy or sell something, choose the counter equipment, then select the buy or sell operation. If so, you can tell me buy XXX or sell XX. + 6)If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") {"action": "chat", "person" : "...", "topic" : "..." } -{"action":"use","equipment":"table","operation":"set up a tasting event"} +[**Act_Res**] +{"action":"use","equipment":"dessert shop gate","operation":"enter"} +[**Use_Prompt**] You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". What the character has/knows is determined by "Acts finished in this loop". If "Acts finished in this loop" is none, the character has nothing. I will give you the following information: -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : set up a tasting event +There are these items in the game character's bag: [] +The name of the equipment : dessert shop gate +There are these items in the equipment / on the menu: [] +The description of the equipment : +The operation the game character took : enter Acts finished in this loop before : [] + You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". + 1) You should just tell me in JSON format. {"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." +"result" : "..." } 2) no more than 30 words. 3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: @@ -141,114087 +152,8 @@ You must follow the following criteria: "earn" : "..." } 4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"The character has set up a tasting event and can now enjoy a meal, dessert, coffee, or take a rest at the table.\",\n}"} -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"The character has set up a tasting event and can now enjoy a meal, dessert, coffee, or take a rest at the table.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"setting up a tasting event"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"setting up a tasting event"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : setting up a tasting event -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi! I hope you're doing well today. I wanted to talk to you about setting up a tasting event at your dessert shop. What do you think?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and `result`s. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"organizing a dessert tasting event"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"organizing a dessert tasting event"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : organizing a dessert tasting event -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello! I hope you're having a great day. I wanted to talk to you about organizing a dessert tasting event in your amazing dessert shop."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"local chef","topic":"how to open a dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character is going to : {"action":"chat","person":"local chef","topic":"how to open a dessert shop"} -The name of whom the game character is chatting with : local chef -The topic that the game character wants to talk about : how to open a dessert shop -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi, local chef! I heard you're an expert in desserts. I'm planning to open a dessert shop. Can you give me some insights and advice?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"how to set up a successful tasting event"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character is going to : {"action":"chat","person":"someone","topic":"how to set up a successful tasting event"} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : how to set up a successful tasting event -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I heard you have experience setting up tasting events. Can you share some tips on how to make them successful?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"organize a dessert tasting event"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"organize a dessert tasting event"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : organize a dessert tasting event -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I was thinking, since your dessert shop has such amazing treats, why not organize a dessert tasting event? It would be a great way to showcase your talents and bring joy to our town!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"how to set up a successful tasting event"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"how to set up a successful tasting event"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : how to set up a successful tasting event -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hello! I heard you're the owner of the dessert shop. I wanted to talk to you about setting up a successful tasting event."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"setting up a tasting event"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"setting up a tasting event"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : setting up a tasting event -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I heard you make amazing desserts. I've been dying to try them all! Would you be interested in setting up a tasting event?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"how to set up a successful tasting event"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"how to set up a successful tasting event"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : how to set up a successful tasting event -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there, dessert shop owner! I've been thinking about organizing a tasting event. Do you have any tips on how to set it up successfully?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"set up a tasting event"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : set up a tasting event -Acts finished in this loop before : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy some desserts to taste"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy some desserts to taste -Acts finished in this loop before : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You should choose one thing to buy at once.","bought_thing":null,"amount":null} -{"continue_time":6480000000,"result":"You should choose one thing to buy at once.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy different desserts to taste"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy different desserts to taste -Acts finished in this loop before : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You should choose one thing to buy at once."} -{"continue_time":1800,"result":"You should choose one thing to buy at once.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy one dessert at once"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy one dessert at once -Acts finished in this loop before : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You should choose one thing to buy at once.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You should choose one thing to buy at once.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy one dessert at once","continue_time":1800,"result":"You should choose one thing to buy at once."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"shop owner","topic":"recommend the best dessert in the shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character is going to : {"action":"chat","person":"shop owner","topic":"recommend the best dessert in the shop"} -The name of whom the game character is chatting with : shop owner -The topic that the game character wants to talk about : recommend the best dessert in the shop -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello! I hope you're doing well. I'm on a mission to taste all the delicious desserts in town. Can you recommend the best dessert in your shop?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy one dessert at once","continue_time":1800,"result":"You should choose one thing to buy at once."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy one dessert at once","continue_time":1800,"result":"You should choose one thing to buy at once."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy different desserts to taste"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy different desserts to taste -Acts finished in this loop before : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy one dessert at once","continue_time":1800,"result":"You should choose one thing to buy at once."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You should choose one thing to buy at once.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"You should choose one thing to buy at once.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy one dessert at once","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy different desserts to taste"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy different desserts to taste -Acts finished in this loop before : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy one dessert at once","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You should choose one thing to buy at once."} -{"continue_time":1800,"result":"You should choose one thing to buy at once.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy one dessert at once","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy desserts to taste"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy desserts to taste -Acts finished in this loop before : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy one dessert at once","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You should choose one thing to buy at once."} -{"continue_time":1800,"result":"You should choose one thing to buy at once.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy one dessert at once","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy different desserts to taste"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy different desserts to taste -Acts finished in this loop before : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy one dessert at once","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You should choose one thing to buy at once."} -{"continue_time":1800,"result":"You should choose one thing to buy at once.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy one dessert at once","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Recommend me some desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Recommend me some desserts."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Recommend me some desserts. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I hope you're doing well. I was wondering if you could recommend me some delicious desserts in this town? I'm on a mission to taste them all!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Recommend me some desserts."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Recommend me some desserts. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I was wondering if you could recommend me some delicious desserts in this town? I'm on a mission to taste them all!"},{"speaker":"Alan","content":"Alan : Sure, pH! I highly recommend the dessert shop in town. Their pastries are not only delicious but also aesthetically pleasing. It might give you some inspiration for your mission!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Thank you, Alan! I'll definitely check out the dessert shop. I'm excited to be inspired by their delicious and aesthetically pleasing pastries!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Recommend me some desserts."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Recommend me some desserts. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I was wondering if you could recommend me some delicious desserts in this town? I'm on a mission to taste them all!"},{"speaker":"Alan","content":"Alan : Sure, pH! I highly recommend the dessert shop in town. Their pastries are not only delicious but also aesthetically pleasing. It might give you some inspiration for your mission!"},{"speaker":"pH","content":"pH : Thank you, Alan! I'll definitely check out the dessert shop. I'm excited to be inspired by their delicious and aesthetically pleasing pastries!"},{"speaker":"Alan","content":"Alan : I'm glad you find my recommendation helpful! Let me know if you need any more suggestions on desserts or anything else."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your suggestion earlier. I went to the dessert shop and their pastries were both delicious and visually appealing. I'm excited to continue my mission!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Recommend me some desserts."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Recommend me some desserts. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I was wondering if you could recommend me some delicious desserts in this town? I'm on a mission to taste them all!"},{"speaker":"Alan","content":"Alan : Sure, pH! I highly recommend the dessert shop in town. Their pastries are not only delicious but also aesthetically pleasing. It might give you some inspiration for your mission!"},{"speaker":"pH","content":"pH : Thank you, Alan! I'll definitely check out the dessert shop. I'm excited to be inspired by their delicious and aesthetically pleasing pastries!"},{"speaker":"Alan","content":"Alan : I'm glad you find my recommendation helpful! Let me know if you need any more suggestions on desserts or anything else."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion earlier. I went to the dessert shop and their pastries were both delicious and visually appealing. I'm excited to continue my mission!"},{"speaker":"Alan","content":"Alan: I'm glad you enjoyed the pastries at the dessert shop! If you ever need more dessert recommendations or anything else, feel free to ask."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your suggestion earlier. I went to the dessert shop and their pastries were both delicious and visually appealing. I'm excited to continue my mission!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Recommend me some desserts."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Recommend me some desserts. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I was wondering if you could recommend me some delicious desserts in this town? I'm on a mission to taste them all!"},{"speaker":"Alan","content":"Alan : Sure, pH! I highly recommend the dessert shop in town. Their pastries are not only delicious but also aesthetically pleasing. It might give you some inspiration for your mission!"},{"speaker":"pH","content":"pH : Thank you, Alan! I'll definitely check out the dessert shop. I'm excited to be inspired by their delicious and aesthetically pleasing pastries!"},{"speaker":"Alan","content":"Alan : I'm glad you find my recommendation helpful! Let me know if you need any more suggestions on desserts or anything else."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion earlier. I went to the dessert shop and their pastries were both delicious and visually appealing. I'm excited to continue my mission!"},{"speaker":"Alan","content":"Alan: I'm glad you enjoyed the pastries at the dessert shop! If you ever need more dessert recommendations or anything else, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion earlier. I went to the dessert shop and their pastries were both delicious and visually appealing. I'm excited to continue my mission!"},{"speaker":"Alan","content":"Alan : I'm glad you enjoyed the pastries at the dessert shop! If you ever need more dessert recommendations or anything else, feel free to ask."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the pastries at the dessert shop! Do you have any other dessert recommendations for me?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy one dessert at once","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy one dessert at once","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"building"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy one dessert at once","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste all desserts"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"set up a tasting event","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":1800,"result":"You have finished setting up the tasting event. However, since the table is empty, you should buy something to eat or drink at the counter."},{"equipment":"counter","operation":"buy some desserts to taste","continue_time":6480000000,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy one dessert at once","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."},{"equipment":"counter","operation":"buy different desserts to taste","continue_time":1800,"result":"You should choose one thing to buy at once."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I was wondering if you could recommend me some delicious desserts in this town? I'm on a mission to taste them all!"},{"speaker":"Alan","content":"Alan : Sure, pH! I highly recommend the dessert shop in town. Their pastries are not only delicious but also aesthetically pleasing. It might give you some inspiration for your mission!"},{"speaker":"pH","content":"pH : Thank you, Alan! I'll definitely check out the dessert shop. I'm excited to be inspired by their delicious and aesthetically pleasing pastries!"},{"speaker":"Alan","content":"Alan : I'm glad you find my recommendation helpful! Let me know if you need any more suggestions on desserts or anything else."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion earlier. I went to the dessert shop and their pastries were both delicious and visually appealing. I'm excited to continue my mission!"},{"speaker":"Alan","content":"Alan: I'm glad you enjoyed the pastries at the dessert shop! If you ever need more dessert recommendations or anything else, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion earlier. I went to the dessert shop and their pastries were both delicious and visually appealing. I'm excited to continue my mission!"},{"speaker":"Alan","content":"Alan : I'm glad you enjoyed the pastries at the dessert shop! If you ever need more dessert recommendations or anything else, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the pastries at the dessert shop! Do you have any other dessert recommendations for me?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the pastries at the dessert shop! Let me think... how about trying their chocolate lava cake? It's rich and decadent, perfect for your mission!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"friendly and helpful","newEpisodicMemory":"Alan recommended the dessert shop with delicious and aesthetically pleasing pastries"}},"buildings":{"dessert shop":{"impression":"delicious and visually appealing pastries","newEpisodicMemory":"Visited dessert shop, enjoyed their pastries and got inspired for my mission"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried visiting the dessert shop in the small town? There might be some delicious food to taste there!\n2) Do you know anyone in the small town who has experience or knowledge about cooking? They could give you valuable advice to become a gourmet or chef.\n3) Have you considered exploring the park in the small town? There might be opportunities for gathering ingredients or finding inspiration for your culinary adventures."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried visiting the dessert shop in the small town? There might be some delicious food to taste there!\n2) Do you know anyone in the small town who has experience or knowledge about cooking? They could give you valuable advice to become a gourmet or chef.\n3) Have you considered exploring the park in the small town? There might be opportunities for gathering ingredients or finding inspiration for your culinary adventures."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should visit the dessert shop in the small town. They might have delicious food for you to taste.\n2) Yes, Alan in the small town is friendly and helpful. He might have experience or knowledge about cooking and can give you valuable advice to become a gourmet or chef.\n3) Yes, you should explore the park in the small town. It might provide opportunities for gathering ingredients or finding inspiration for your culinary adventures."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:00 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried visiting the dessert shop in the small town? There might be some delicious food to taste there!\n2) Do you know anyone in the small town who has experience or knowledge about cooking? They could give you valuable advice to become a gourmet or chef.\n3) Have you considered exploring the park in the small town? There might be opportunities for gathering ingredients or finding inspiration for your culinary adventures."} -{"response":"1) Yes, you should visit the dessert shop in the small town. They might have delicious food for you to taste.\n2) Yes, Alan in the small town is friendly and helpful. He might have experience or knowledge about cooking and can give you valuable advice to become a gourmet or chef.\n3) Yes, you should explore the park in the small town. It might provide opportunities for gathering ingredients or finding inspiration for your culinary adventures."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"taste delicious food"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste delicious food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"opening a dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan recommended the dessert shop with delicious and aesthetically pleasing pastries"],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I was wondering if you could recommend me some delicious desserts in this town? I'm on a mission to taste them all!"},{"speaker":"Alan","content":"Alan : Sure, pH! I highly recommend the dessert shop in town. Their pastries are not only delicious but also aesthetically pleasing. It might give you some inspiration for your mission!"},{"speaker":"pH","content":"pH : Thank you, Alan! I'll definitely check out the dessert shop. I'm excited to be inspired by their delicious and aesthetically pleasing pastries!"},{"speaker":"Alan","content":"Alan : I'm glad you find my recommendation helpful! Let me know if you need any more suggestions on desserts or anything else."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion earlier. I went to the dessert shop and their pastries were both delicious and visually appealing. I'm excited to continue my mission!"},{"speaker":"Alan","content":"Alan: I'm glad you enjoyed the pastries at the dessert shop! If you ever need more dessert recommendations or anything else, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion earlier. I went to the dessert shop and their pastries were both delicious and visually appealing. I'm excited to continue my mission!"},{"speaker":"Alan","content":"Alan : I'm glad you enjoyed the pastries at the dessert shop! If you ever need more dessert recommendations or anything else, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the pastries at the dessert shop! Do you have any other dessert recommendations for me?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the pastries at the dessert shop! Let me think... how about trying their chocolate lava cake? It's rich and decadent, perfect for your mission!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you enjoyed the pastries at the dessert shop! Do you have any other dessert recommendations for me?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? Is there a chance to learn cooking skills or discover new flavors there?\n2) Do you know if there are any cooking enthusiasts or chefs in the town? Are there opportunities to learn from them or collaborate on food-related projects?\n3) Have you visited the park in the small town? Are there any food events or gatherings where you can try new dishes and connect with food lovers?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? Is there a chance to learn cooking skills or discover new flavors there?\n2) Do you know if there are any cooking enthusiasts or chefs in the town? Are there opportunities to learn from them or collaborate on food-related projects?\n3) Have you visited the park in the small town? Are there any food events or gatherings where you can try new dishes and connect with food lovers?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should explore the dessert shop in the small town. There may be opportunities to learn cooking skills and discover new flavors there.\n2) There may be cooking enthusiasts or chefs in the town who you can learn from or collaborate with on food-related projects.\n3) Visiting the park in the small town may allow you to find food events or gatherings where you can try new dishes and connect with other food lovers."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:40 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? Is there a chance to learn cooking skills or discover new flavors there?\n2) Do you know if there are any cooking enthusiasts or chefs in the town? Are there opportunities to learn from them or collaborate on food-related projects?\n3) Have you visited the park in the small town? Are there any food events or gatherings where you can try new dishes and connect with food lovers?"} -{"response":"1) Yes, you should explore the dessert shop in the small town. There may be opportunities to learn cooking skills and discover new flavors there.\n2) There may be cooking enthusiasts or chefs in the town who you can learn from or collaborate with on food-related projects.\n3) Visiting the park in the small town may allow you to find food events or gatherings where you can try new dishes and connect with other food lovers."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and discover new flavors."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Start designing the layout of the dessert shop."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Start designing the layout of the dessert shop. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character started designing the layout of the dessert shop.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The character started designing the layout of the dessert shop.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"Start designing the layout of the dessert shop.","continue_time":6480000000,"result":"The character started designing the layout of the dessert shop."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"Start designing the layout of the dessert shop.","continue_time":6480000000,"result":"The character started designing the layout of the dessert shop."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Getting advice on dessert shop design."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Getting advice on dessert shop design."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Getting advice on dessert shop design. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Getting advice on dessert shop design."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Getting advice on dessert shop design. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hello pH! Of course, I'd be happy to help you with dessert shop design. What specific aspects are you looking for advice on?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're willing to help. I'm looking for advice on creating a cozy and inviting atmosphere for my dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Getting advice on dessert shop design."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Getting advice on dessert shop design. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hello pH! Of course, I'd be happy to help you with dessert shop design. What specific aspects are you looking for advice on?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're willing to help. I'm looking for advice on creating a cozy and inviting atmosphere for my dessert shop."},{"speaker":"Alan","content":"Alan : Creating a cozy and inviting atmosphere for a dessert shop is crucial. Consider using warm colors, soft lighting, and comfortable seating arrangements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Thank you for the advice, Alan! Warm colors, soft lighting, and comfortable seating arrangements sound perfect for creating a cozy and inviting atmosphere."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Getting advice on dessert shop design."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Getting advice on dessert shop design. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hello pH! Of course, I'd be happy to help you with dessert shop design. What specific aspects are you looking for advice on?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're willing to help. I'm looking for advice on creating a cozy and inviting atmosphere for my dessert shop."},{"speaker":"Alan","content":"Alan : Creating a cozy and inviting atmosphere for a dessert shop is crucial. Consider using warm colors, soft lighting, and comfortable seating arrangements."},{"speaker":"pH","content":"pH : Thank you for the advice, Alan! Warm colors, soft lighting, and comfortable seating arrangements sound perfect for creating a cozy and inviting atmosphere."},{"speaker":"Alan","content":"Alan : Creating a cozy and inviting atmosphere for a dessert shop is crucial. Consider using warm colors, soft lighting, and comfortable seating arrangements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your previous advice on creating a cozy and inviting atmosphere. Is there anything else you would recommend for dessert shop design?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Getting advice on dessert shop design."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Getting advice on dessert shop design. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hello pH! Of course, I'd be happy to help you with dessert shop design. What specific aspects are you looking for advice on?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're willing to help. I'm looking for advice on creating a cozy and inviting atmosphere for my dessert shop."},{"speaker":"Alan","content":"Alan : Creating a cozy and inviting atmosphere for a dessert shop is crucial. Consider using warm colors, soft lighting, and comfortable seating arrangements."},{"speaker":"pH","content":"pH : Thank you for the advice, Alan! Warm colors, soft lighting, and comfortable seating arrangements sound perfect for creating a cozy and inviting atmosphere."},{"speaker":"Alan","content":"Alan : Creating a cozy and inviting atmosphere for a dessert shop is crucial. Consider using warm colors, soft lighting, and comfortable seating arrangements."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your previous advice on creating a cozy and inviting atmosphere. Is there anything else you would recommend for dessert shop design?"},{"speaker":"Alan","content":"Alan : Ah, I see you're still working on the dessert shop design. Have you considered incorporating soothing music to create a relaxing ambiance?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your previous advice on creating a cozy and inviting atmosphere. Is there anything else you would recommend for dessert shop design?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"Start designing the layout of the dessert shop.","continue_time":6480000000,"result":"The character started designing the layout of the dessert shop."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"Start designing the layout of the dessert shop.","continue_time":6480000000,"result":"The character started designing the layout of the dessert shop."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Continue designing the dessert shop layout."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Continue designing the dessert shop layout. -Acts finished in this loop before : [{"equipment":"table","operation":"Start designing the layout of the dessert shop.","continue_time":6480000000,"result":"The character started designing the layout of the dessert shop."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."} -{"continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"Start designing the layout of the dessert shop.","continue_time":6480000000,"result":"The character started designing the layout of the dessert shop."},{"equipment":"table","operation":"Continue designing the dessert shop layout.","continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"Buy ingredients for the dessert shop."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : Buy ingredients for the dessert shop. -Acts finished in this loop before : [{"equipment":"table","operation":"Start designing the layout of the dessert shop.","continue_time":6480000000,"result":"The character started designing the layout of the dessert shop."},{"equipment":"table","operation":"Continue designing the dessert shop layout.","continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter.","bought_thing":null,"amount":null} -{"continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"Start designing the layout of the dessert shop.","continue_time":6480000000,"result":"The character started designing the layout of the dessert shop."},{"equipment":"table","operation":"Continue designing the dessert shop layout.","continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."},{"equipment":"counter","operation":"Buy ingredients for the dessert shop.","continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"Start designing the layout of the dessert shop.","continue_time":6480000000,"result":"The character started designing the layout of the dessert shop."},{"equipment":"table","operation":"Continue designing the dessert shop layout.","continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."},{"equipment":"counter","operation":"Buy ingredients for the dessert shop.","continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for advice on exploring and discovering new flavors."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on exploring and discovering new flavors."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on exploring and discovering new flavors. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hello pH! Of course, I'd be happy to help you with dessert shop design. What specific aspects are you looking for advice on?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're willing to help. I'm looking for advice on creating a cozy and inviting atmosphere for my dessert shop."},{"speaker":"Alan","content":"Alan : Creating a cozy and inviting atmosphere for a dessert shop is crucial. Consider using warm colors, soft lighting, and comfortable seating arrangements."},{"speaker":"pH","content":"pH : Thank you for the advice, Alan! Warm colors, soft lighting, and comfortable seating arrangements sound perfect for creating a cozy and inviting atmosphere."},{"speaker":"Alan","content":"Alan : Creating a cozy and inviting atmosphere for a dessert shop is crucial. Consider using warm colors, soft lighting, and comfortable seating arrangements."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your previous advice on creating a cozy and inviting atmosphere. Is there anything else you would recommend for dessert shop design?"},{"speaker":"Alan","content":"Alan : Ah, I see you're still working on the dessert shop design. Have you considered incorporating soothing music to create a relaxing ambiance?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your previous advice on creating a cozy and inviting atmosphere. Is there anything else you would recommend for dessert shop design?"},{"speaker":"Alan","content":"Alan : Hello pH! Of course, I'd be happy to help you with dessert shop design. What other aspects do you need advice on?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on exploring and discovering new flavors."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on exploring and discovering new flavors. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I would be happy to help. What specific advice are you looking for in designing your dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Alan, thank you for offering to help! I would like advice on creating a dessert menu that offers a wide variety of flavors and unique combinations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on exploring and discovering new flavors."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on exploring and discovering new flavors. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I would be happy to help. What specific advice are you looking for in designing your dessert shop?"},{"speaker":"pH","content":"pH: Alan, thank you for offering to help! I would like advice on creating a dessert menu that offers a wide variety of flavors and unique combinations."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is a fascinating topic. One approach is to experiment with different ingredients and their combinations. I can share some interesting flavor combinations if you'd like."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're doing well. I wanted to ask you for advice on exploring and discovering new flavors for my dessert shop menu."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on exploring and discovering new flavors."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on exploring and discovering new flavors. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I would be happy to help. What specific advice are you looking for in designing your dessert shop?"},{"speaker":"pH","content":"pH: Alan, thank you for offering to help! I would like advice on creating a dessert menu that offers a wide variety of flavors and unique combinations."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is a fascinating topic. One approach is to experiment with different ingredients and their combinations. I can share some interesting flavor combinations if you'd like."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're doing well. I wanted to ask you for advice on exploring and discovering new flavors for my dessert shop menu."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is indeed an intriguing pursuit. Experimenting with different ingredients and combinations is a great way to achieve that. I'd be happy to share some interesting flavor combinations with you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm grateful for your previous advice. Could you share some interesting flavor combinations for my dessert shop menu?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on exploring and discovering new flavors."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on exploring and discovering new flavors. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I would be happy to help. What specific advice are you looking for in designing your dessert shop?"},{"speaker":"pH","content":"pH: Alan, thank you for offering to help! I would like advice on creating a dessert menu that offers a wide variety of flavors and unique combinations."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is a fascinating topic. One approach is to experiment with different ingredients and their combinations. I can share some interesting flavor combinations if you'd like."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're doing well. I wanted to ask you for advice on exploring and discovering new flavors for my dessert shop menu."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is indeed an intriguing pursuit. Experimenting with different ingredients and combinations is a great way to achieve that. I'd be happy to share some interesting flavor combinations with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm grateful for your previous advice. Could you share some interesting flavor combinations for my dessert shop menu?"},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is indeed an intriguing pursuit. Experimenting with different ingredients and combinations is a great way to achieve that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you're doing well. I wanted to ask you for advice on exploring and discovering new flavors for my dessert shop menu."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and discover new flavors."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"Start designing the layout of the dessert shop.","continue_time":6480000000,"result":"The character started designing the layout of the dessert shop."},{"equipment":"table","operation":"Continue designing the dessert shop layout.","continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."},{"equipment":"counter","operation":"Buy ingredients for the dessert shop.","continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I would be happy to help. What specific advice are you looking for in designing your dessert shop?"},{"speaker":"pH","content":"pH: Alan, thank you for offering to help! I would like advice on creating a dessert menu that offers a wide variety of flavors and unique combinations."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is a fascinating topic. One approach is to experiment with different ingredients and their combinations. I can share some interesting flavor combinations if you'd like."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're doing well. I wanted to ask you for advice on exploring and discovering new flavors for my dessert shop menu."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is indeed an intriguing pursuit. Experimenting with different ingredients and combinations is a great way to achieve that. I'd be happy to share some interesting flavor combinations with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm grateful for your previous advice. Could you share some interesting flavor combinations for my dessert shop menu?"},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is indeed an intriguing pursuit. Experimenting with different ingredients and combinations is a great way to achieve that."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're doing well. I wanted to ask you for advice on exploring and discovering new flavors for my dessert shop menu."},{"speaker":"Alan","content":"Alan : pH, since you're looking for advice on exploring new flavors, I suggest experimenting with different ingredient combinations to create unique and exciting desserts."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable in flavor combinations","newEpisodicMemory":"Alan gave advice on flavor combinations for dessert menu."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable in flavor combinations"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? It might be a great place to discover new and delicious food!\n2) Do you know anyone in town who could potentially help you learn more about flavor combinations and become a gourmet or chef?\n3) Have you considered visiting the gym in town? Physical fitness and a healthy lifestyle can greatly enhance your cooking skills and overall well-being."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable in flavor combinations"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? It might be a great place to discover new and delicious food!\n2) Do you know anyone in town who could potentially help you learn more about flavor combinations and become a gourmet or chef?\n3) Have you considered visiting the gym in town? Physical fitness and a healthy lifestyle can greatly enhance your cooking skills and overall well-being."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the dessert shop in town could introduce you to new and delicious food.\n2) You should ask Alan, who is known for his helpfulness and knowledge in flavor combinations, to learn more about becoming a gourmet or chef.\n3) Visiting the gym in town can enhance your cooking skills and overall well-being through physical fitness and a healthy lifestyle."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:17 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable in flavor combinations"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? It might be a great place to discover new and delicious food!\n2) Do you know anyone in town who could potentially help you learn more about flavor combinations and become a gourmet or chef?\n3) Have you considered visiting the gym in town? Physical fitness and a healthy lifestyle can greatly enhance your cooking skills and overall well-being."} -{"response":"1) Yes, exploring the dessert shop in town could introduce you to new and delicious food.\n2) You should ask Alan, who is known for his helpfulness and knowledge in flavor combinations, to learn more about becoming a gourmet or chef.\n3) Visiting the gym in town can enhance your cooking skills and overall well-being through physical fitness and a healthy lifestyle."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"discover new and delicious food"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"discover new and delicious food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable in flavor combinations"}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"Start designing the layout of the dessert shop.","continue_time":6480000000,"result":"The character started designing the layout of the dessert shop."},{"equipment":"table","operation":"Continue designing the dessert shop layout.","continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."},{"equipment":"counter","operation":"Buy ingredients for the dessert shop.","continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"Buy more ingredients for the dessert shop."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : Buy more ingredients for the dessert shop. -Acts finished in this loop before : [{"equipment":"table","operation":"Start designing the layout of the dessert shop.","continue_time":6480000000,"result":"The character started designing the layout of the dessert shop."},{"equipment":"table","operation":"Continue designing the dessert shop layout.","continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."},{"equipment":"counter","operation":"Buy ingredients for the dessert shop.","continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character doesn't have anything and should buy something to eat/drink at the counter.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"The character doesn't have anything and should buy something to eat/drink at the counter.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"discover new and delicious food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable in flavor combinations"}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"Start designing the layout of the dessert shop.","continue_time":6480000000,"result":"The character started designing the layout of the dessert shop."},{"equipment":"table","operation":"Continue designing the dessert shop layout.","continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."},{"equipment":"counter","operation":"Buy ingredients for the dessert shop.","continue_time":0.5,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."},{"equipment":"counter","operation":"Buy more ingredients for the dessert shop.","continue_time":1800,"result":"The character doesn't have anything and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for flavor combination suggestions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan gave advice on flavor combinations for dessert menu."],"impression":"helpful and knowledgeable in flavor combinations"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"discover new and delicious food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for flavor combination suggestions."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for flavor combination suggestions. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I wanted to chat with you about getting advice on dessert shop design. Could you help me with that?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I would be happy to help. What specific advice are you looking for in designing your dessert shop?"},{"speaker":"pH","content":"pH: Alan, thank you for offering to help! I would like advice on creating a dessert menu that offers a wide variety of flavors and unique combinations."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is a fascinating topic. One approach is to experiment with different ingredients and their combinations. I can share some interesting flavor combinations if you'd like."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're doing well. I wanted to ask you for advice on exploring and discovering new flavors for my dessert shop menu."},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is indeed an intriguing pursuit. Experimenting with different ingredients and combinations is a great way to achieve that. I'd be happy to share some interesting flavor combinations with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm grateful for your previous advice. Could you share some interesting flavor combinations for my dessert shop menu?"},{"speaker":"Alan","content":"Alan : pH, exploring and discovering new flavors is indeed an intriguing pursuit. Experimenting with different ingredients and combinations is a great way to achieve that."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're doing well. I wanted to ask you for advice on exploring and discovering new flavors for my dessert shop menu."},{"speaker":"Alan","content":"Alan : pH, since you're looking for advice on exploring new flavors, I suggest experimenting with different ingredient combinations to create unique and exciting desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm grateful for your previous advice. Could you share some interesting flavor combinations for my dessert shop menu?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) \"Who in the town might be able to give me special insights or tips on discovering new and delicious food?\"\n2) \"Are there any hidden food gems or unique dishes that locals prefer and might not be easily found on the usual food scene?\"\n3) \"Is there a specific building or location in the town that holds the secret to unlocking my potential as a gourmet chef?\""} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) \"Who in the town might be able to give me special insights or tips on discovering new and delicious food?\"\n2) \"Are there any hidden food gems or unique dishes that locals prefer and might not be easily found on the usual food scene?\"\n3) \"Is there a specific building or location in the town that holds the secret to unlocking my potential as a gourmet chef?\""} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) \"You should try talking to the owner of the dessert shop in town. They might have special insights or tips on discovering new and delicious food.\"\n2) \"Locals might have hidden food gems or unique dishes. Try asking around in the park or houseZ to find out more.\"\n3) \"There might not be a specific building or location that holds the secret to your potential as a gourmet chef. Instead, focus on experimenting and trying new things in different places in the town.\""} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:44 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) \"Who in the town might be able to give me special insights or tips on discovering new and delicious food?\"\n2) \"Are there any hidden food gems or unique dishes that locals prefer and might not be easily found on the usual food scene?\"\n3) \"Is there a specific building or location in the town that holds the secret to unlocking my potential as a gourmet chef?\""} -{"response":"1) \"You should try talking to the owner of the dessert shop in town. They might have special insights or tips on discovering new and delicious food.\"\n2) \"Locals might have hidden food gems or unique dishes. Try asking around in the park or houseZ to find out more.\"\n3) \"There might not be a specific building or location that holds the secret to your potential as a gourmet chef. Instead, focus on experimenting and trying new things in different places in the town.\""} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Discover new and delicious food insights and tips"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Discover new and delicious food insights and tips"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"neighbor","topic":"recommendations for dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Discover new and delicious food insights and tips"} -The game character is going to : {"action":"chat","person":"neighbor","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : neighbor -The topic that the game character wants to talk about : recommendations for dessert shops in town -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hey neighbor! I'm on a mission to taste all the delicious food in town. Do you have any recommendations for dessert shops?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Discover new and delicious food insights and tips"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failure","newEpisodicMemory":"Tried to build a dessert shop but it ended in failure."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discovered any hidden gems in the dessert shop or the park that might offer unique and delicious food options for pH to try?\n2) Are there any local chefs or culinary experts in the small town who could mentor pH and provide guidance on how to become a gourmet or chef?\n3) pH loves exploring and bringing happiness to others. Are there any opportunities for her to organize food-related events or cooking competitions in the town, spreading joy through her passion for food?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discovered any hidden gems in the dessert shop or the park that might offer unique and delicious food options for pH to try?\n2) Are there any local chefs or culinary experts in the small town who could mentor pH and provide guidance on how to become a gourmet or chef?\n3) pH loves exploring and bringing happiness to others. Are there any opportunities for her to organize food-related events or cooking competitions in the town, spreading joy through her passion for food?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) pH should explore the dessert shop and park to discover hidden gems with unique and delicious food options.\n2) pH should ask the townspeople about local chefs or culinary experts who could mentor her on becoming a gourmet or chef.\n3) pH can organize food-related events or cooking competitions in the town to bring happiness and spread joy through her passion for food."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:52 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discovered any hidden gems in the dessert shop or the park that might offer unique and delicious food options for pH to try?\n2) Are there any local chefs or culinary experts in the small town who could mentor pH and provide guidance on how to become a gourmet or chef?\n3) pH loves exploring and bringing happiness to others. Are there any opportunities for her to organize food-related events or cooking competitions in the town, spreading joy through her passion for food?"} -{"response":"1) pH should explore the dessert shop and park to discover hidden gems with unique and delicious food options.\n2) pH should ask the townspeople about local chefs or culinary experts who could mentor her on becoming a gourmet or chef.\n3) pH can organize food-related events or cooking competitions in the town to bring happiness and spread joy through her passion for food."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"write down a list of potential dessert shop locations"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : write down a list of potential dessert shop locations -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character has finished writing down a list of potential dessert shop locations."} -{"continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Are there any unique dessert shops in town that offer a wide variety of delicious treats that could satisfy your adventurous taste buds?\n2) Have you ever encountered any talented chefs or cooks in the town who could inspire you in your journey to become a gourmet?\n3) Is there a specific building in town known for hosting food-related events or gatherings that could provide valuable opportunities for you to learn and explore the culinary world?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Are there any unique dessert shops in town that offer a wide variety of delicious treats that could satisfy your adventurous taste buds?\n2) Have you ever encountered any talented chefs or cooks in the town who could inspire you in your journey to become a gourmet?\n3) Is there a specific building in town known for hosting food-related events or gatherings that could provide valuable opportunities for you to learn and explore the culinary world?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, there is a unique dessert shop in town that offers a wide variety of delicious treats that align with your adventurous taste buds.\n2) No, you have not encountered any talented chefs or cooks in the town so far.\n3) No, there is no specific building in town known for hosting food-related events or gatherings that can provide valuable opportunities for you to learn and explore the culinary world."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:59 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Are there any unique dessert shops in town that offer a wide variety of delicious treats that could satisfy your adventurous taste buds?\n2) Have you ever encountered any talented chefs or cooks in the town who could inspire you in your journey to become a gourmet?\n3) Is there a specific building in town known for hosting food-related events or gatherings that could provide valuable opportunities for you to learn and explore the culinary world?"} -{"response":"1) Yes, there is a unique dessert shop in town that offers a wide variety of delicious treats that align with your adventurous taste buds.\n2) No, you have not encountered any talented chefs or cooks in the town so far.\n3) No, there is no specific building in town known for hosting food-related events or gatherings that can provide valuable opportunities for you to learn and explore the culinary world."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},"acts":[{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},"acts":[{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"town mayor","topic":"potential gym locations and permits"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."} -The game character is going to : {"action":"chat","person":"town mayor","topic":"potential gym locations and permits"} -The name of whom the game character is chatting with : town mayor -The topic that the game character wants to talk about : potential gym locations and permits -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hello, town mayor! I hope you're doing well. I wanted to discuss potential gym locations and permits for my plan to maintain a healthy lifestyle."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},"acts":[{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},"acts":[{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start working out at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start working out at the gym -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"You feel better after exercising.","bought_thing":"","amount":""} -{"continue_time":12960000000,"result":"You feel better after exercising.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},"acts":[{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start working out at the gym","continue_time":12960000000,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},"acts":[{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start working out at the gym","continue_time":12960000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym and start exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym and start exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start working out at the gym","continue_time":12960000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":12960000000,"result":"You feel better after exercising."} -{"continue_time":12960000000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},"acts":[{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start working out at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":12960000000,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"start working out at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":12960000000,"result":"You feel better after exercising."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"Beneficial for physical health and well-being.","newEpisodicMemory":"Started working out at the gym and feel better afterwards."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered visiting the dessert shop in town? It could be a great opportunity to taste delicious food and possibly learn more about becoming a chef or gourmet.\n2) Is there anyone in town who has knowledge or experience in culinary arts? It would be helpful to connect with someone who can provide guidance and support on your journey to becoming a chef.\n3) Are there any events or competitions happening in town related to food or cooking? Participating in such activities could provide valuable experiences and exposure in the culinary world."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered visiting the dessert shop in town? It could be a great opportunity to taste delicious food and possibly learn more about becoming a chef or gourmet.\n2) Is there anyone in town who has knowledge or experience in culinary arts? It would be helpful to connect with someone who can provide guidance and support on your journey to becoming a chef.\n3) Are there any events or competitions happening in town related to food or cooking? Participating in such activities could provide valuable experiences and exposure in the culinary world."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, visiting the dessert shop in town can help you taste delicious food and learn more about becoming a chef. \n2) You can try connecting with someone in town who has knowledge or experience in culinary arts for guidance and support.\n3) Look out for any food-related events or competitions happening in town, as they can provide valuable experiences and exposure in the culinary world."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:17 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},{"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered visiting the dessert shop in town? It could be a great opportunity to taste delicious food and possibly learn more about becoming a chef or gourmet.\n2) Is there anyone in town who has knowledge or experience in culinary arts? It would be helpful to connect with someone who can provide guidance and support on your journey to becoming a chef.\n3) Are there any events or competitions happening in town related to food or cooking? Participating in such activities could provide valuable experiences and exposure in the culinary world."} -{"response":"1) Yes, visiting the dessert shop in town can help you taste delicious food and learn more about becoming a chef. \n2) You can try connecting with someone in town who has knowledge or experience in culinary arts for guidance and support.\n3) Look out for any food-related events or competitions happening in town, as they can provide valuable experiences and exposure in the culinary world."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Meet with a local who can provide guidance on becoming a gourmet or chef."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet with a local who can provide guidance on becoming a gourmet or chef."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},"acts":[{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."},"acts":[{"equipment":"sports equipments","operation":"start working out at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":12960000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet with a local who can provide guidance on becoming a gourmet or chef."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},"acts":[{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."},"acts":[{"equipment":"sports equipments","operation":"start working out at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":12960000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"local","topic":"food recommendations"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet with a local who can provide guidance on becoming a gourmet or chef."} -The game character is going to : {"action":"chat","person":"local","topic":"food recommendations"} -The name of whom the game character is chatting with : local -The topic that the game character wants to talk about : food recommendations -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I'm pH. I'm on a mission to taste all the delicious food in town. Can you recommend any mouthwatering dishes and where I can find them?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet with a local who can provide guidance on becoming a gourmet or chef."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},"acts":[{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."},"acts":[{"equipment":"sports equipments","operation":"start working out at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":12960000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet with a local who can provide guidance on becoming a gourmet or chef."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},"acts":[{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."},"acts":[{"equipment":"sports equipments","operation":"start working out at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":12960000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"local","topic":"becoming a gourmet or chef"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet with a local who can provide guidance on becoming a gourmet or chef."} -The game character is going to : {"action":"chat","person":"local","topic":"becoming a gourmet or chef"} -The name of whom the game character is chatting with : local -The topic that the game character wants to talk about : becoming a gourmet or chef -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I heard that you're a local here. I'm really passionate about becoming a gourmet or chef. Can you give me some guidance?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet with a local who can provide guidance on becoming a gourmet or chef."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},"acts":[{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."},"acts":[{"equipment":"sports equipments","operation":"start working out at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":12960000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet with a local who can provide guidance on becoming a gourmet or chef."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},"acts":[{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."},"acts":[{"equipment":"sports equipments","operation":"start working out at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":12960000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"write down a list of potential local chefs or restaurants."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : write down a list of potential local chefs or restaurants. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The game character has finished the meal/drink/eating.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The game character has finished the meal/drink/eating.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet with a local who can provide guidance on becoming a gourmet or chef."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},"acts":[{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."},"acts":[{"equipment":"sports equipments","operation":"start working out at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":12960000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"write down a list of potential local chefs or restaurants.","continue_time":6480000000,"result":"The game character has finished the meal/drink/eating."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet with a local who can provide guidance on becoming a gourmet or chef."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},"acts":[{"equipment":"table","operation":"write down a list of potential dessert shop locations","continue_time":6480000000,"result":"The character has finished writing down a list of potential dessert shop locations."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."},"acts":[{"equipment":"sports equipments","operation":"start working out at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":12960000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"write down a list of potential local chefs or restaurants.","continue_time":6480000000,"result":"The game character has finished the meal/drink/eating."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? If not, why not start there to find delicious food options?\n2) Who are the people in the small town that might know about secret food spots or recipes? Can you uncover their stories and build relationships with them?\n3) Have you considered visiting the park to find inspiration for new food creations? It might provide a refreshing environment for your culinary experiments."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? If not, why not start there to find delicious food options?\n2) Who are the people in the small town that might know about secret food spots or recipes? Can you uncover their stories and build relationships with them?\n3) Have you considered visiting the park to find inspiration for new food creations? It might provide a refreshing environment for your culinary experiments."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, explore the dessert shop in the small town to find delicious food options.\n2) The people in the small town might know about secret food spots or recipes. Build relationships and uncover their stories.\n3) Visit the park for inspiration in creating new food. It provides a refreshing environment for culinary experiments."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:34 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"discover hidden gems with unique and delicious food options"},{"building":"gym","purpose":"Exercise and maintain a healthy lifestyle."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? If not, why not start there to find delicious food options?\n2) Who are the people in the small town that might know about secret food spots or recipes? Can you uncover their stories and build relationships with them?\n3) Have you considered visiting the park to find inspiration for new food creations? It might provide a refreshing environment for your culinary experiments."} -{"response":"1) Yes, explore the dessert shop in the small town to find delicious food options.\n2) The people in the small town might know about secret food spots or recipes. Build relationships and uncover their stories.\n3) Visit the park for inspiration in creating new food. It provides a refreshing environment for culinary experiments."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Uncover hidden family recipes and learn from their culinary experiences."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried the desserts at the dessert shop in town? I'm curious if they have any unique or special dishes that could help me on my quest to become a gourmet.\n2) Are there any cooking classes or workshops available in the town? I would love to learn some new culinary skills to further pursue my dream of becoming a chef.\n3) Who are the people in town that have a passion for food? I would love to meet and learn from them to enhance my knowledge and explore new taste sensations."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried the desserts at the dessert shop in town? I'm curious if they have any unique or special dishes that could help me on my quest to become a gourmet.\n2) Are there any cooking classes or workshops available in the town? I would love to learn some new culinary skills to further pursue my dream of becoming a chef.\n3) Who are the people in town that have a passion for food? I would love to meet and learn from them to enhance my knowledge and explore new taste sensations."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should definitely try the desserts at the dessert shop in town. They have unique and special dishes that could help you on your quest to become a gourmet. \n2) Unfortunately, there are no cooking classes or workshops available in the town. \n3) I'm sorry, but I don't have information about people in the town who have a passion for food."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:37 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried the desserts at the dessert shop in town? I'm curious if they have any unique or special dishes that could help me on my quest to become a gourmet.\n2) Are there any cooking classes or workshops available in the town? I would love to learn some new culinary skills to further pursue my dream of becoming a chef.\n3) Who are the people in town that have a passion for food? I would love to meet and learn from them to enhance my knowledge and explore new taste sensations."} -{"response":"1) Yes, you should definitely try the desserts at the dessert shop in town. They have unique and special dishes that could help you on your quest to become a gourmet. \n2) Unfortunately, there are no cooking classes or workshops available in the town. \n3) I'm sorry, but I don't have information about people in the town who have a passion for food."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"plan out the dessert shop layout."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : plan out the dessert shop layout. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The game character finished planning out the dessert shop layout."} -{"continue_time":6480000000,"result":"The game character finished planning out the dessert shop layout.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"plan out the dessert shop layout.","continue_time":6480000000,"result":"The game character finished planning out the dessert shop layout."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"plan out the dessert shop layout.","continue_time":6480000000,"result":"The game character finished planning out the dessert shop layout."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who in town is known for their exceptional cooking skills and could potentially teach pH more about gourmet cooking?\n2) Are there any special ingredients or recipes pH should seek out in order to expand her culinary knowledge and create unique dishes?\n3) Is there a specific building in town that offers cooking classes or workshops that could help pH achieve her goal of becoming a gourmet chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who in town is known for their exceptional cooking skills and could potentially teach pH more about gourmet cooking?\n2) Are there any special ingredients or recipes pH should seek out in order to expand her culinary knowledge and create unique dishes?\n3) Is there a specific building in town that offers cooking classes or workshops that could help pH achieve her goal of becoming a gourmet chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) pH should approach person_name, who is known for exceptional cooking skills and can potentially teach her more about gourmet cooking. \n2) pH should seek out special ingredients or recipes from person_name to expand her culinary knowledge and create unique dishes. \n3) Currently, there is no specific building in town offering cooking classes or workshops."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:46 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who in town is known for their exceptional cooking skills and could potentially teach pH more about gourmet cooking?\n2) Are there any special ingredients or recipes pH should seek out in order to expand her culinary knowledge and create unique dishes?\n3) Is there a specific building in town that offers cooking classes or workshops that could help pH achieve her goal of becoming a gourmet chef?"} -{"response":"1) pH should approach person_name, who is known for exceptional cooking skills and can potentially teach her more about gourmet cooking. \n2) pH should seek out special ingredients or recipes from person_name to expand her culinary knowledge and create unique dishes. \n3) Currently, there is no specific building in town offering cooking classes or workshops."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[{"equipment":"table","operation":"plan out the dessert shop layout.","continue_time":6480000000,"result":"The game character finished planning out the dessert shop layout."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[{"equipment":"table","operation":"plan out the dessert shop layout.","continue_time":6480000000,"result":"The game character finished planning out the dessert shop layout."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"Start exercising in the gym."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Start exercising in the gym. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":null,"amount":null} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[{"equipment":"table","operation":"plan out the dessert shop layout.","continue_time":6480000000,"result":"The game character finished planning out the dessert shop layout."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","episodicMemory":["xxx"],"impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"The gym is a great place to exercise and stay fit.","newEpisodicMemory":"Started exercising in the gym, felt better after the workout."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) pH, have you explored the dessert shop in the small town? Perhaps there are special dishes or recipes that could help you in your gourmet journey?\n2) Have you been to the park in the small town, pH? Maybe there are unique ingredients or food stalls that could add to your culinary adventures?\n3) pH, do you know anyone in the town who might have hidden cooking talents or knowledge about local cuisine? Maybe they could be a mentor or guide for you in your quest to become a gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) pH, have you explored the dessert shop in the small town? Perhaps there are special dishes or recipes that could help you in your gourmet journey?\n2) Have you been to the park in the small town, pH? Maybe there are unique ingredients or food stalls that could add to your culinary adventures?\n3) pH, do you know anyone in the town who might have hidden cooking talents or knowledge about local cuisine? Maybe they could be a mentor or guide for you in your quest to become a gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, the dessert shop in the small town may have special dishes or recipes to aid you on your gourmet journey. \n2) Yes, the park in the small town might have unique ingredients or food stalls to enhance your culinary adventures. \n3) I don't know anyone in the town with hidden cooking talents or knowledge about local cuisine, but you could ask around to find a potential mentor or guide."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:55 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) pH, have you explored the dessert shop in the small town? Perhaps there are special dishes or recipes that could help you in your gourmet journey?\n2) Have you been to the park in the small town, pH? Maybe there are unique ingredients or food stalls that could add to your culinary adventures?\n3) pH, do you know anyone in the town who might have hidden cooking talents or knowledge about local cuisine? Maybe they could be a mentor or guide for you in your quest to become a gourmet or chef?"} -{"response":"1) Yes, the dessert shop in the small town may have special dishes or recipes to aid you on your gourmet journey. \n2) Yes, the park in the small town might have unique ingredients or food stalls to enhance your culinary adventures. \n3) I don't know anyone in the town with hidden cooking talents or knowledge about local cuisine, but you could ask around to find a potential mentor or guide."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Discover unique ingredients or food stalls for culinary adventures."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Discover unique ingredients or food stalls for culinary adventures."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[{"equipment":"table","operation":"plan out the dessert shop layout.","continue_time":6480000000,"result":"The game character finished planning out the dessert shop layout."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Discover unique ingredients or food stalls for culinary adventures."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[{"equipment":"table","operation":"plan out the dessert shop layout.","continue_time":6480000000,"result":"The game character finished planning out the dessert shop layout."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Can you tell me more about the dessert shop in town? I'm curious if they have any special dishes or desserts that could help me on my journey to becoming a gourmet.\n2) Do you know anyone in town who is a renowned chef or has great culinary skills? I'd love to learn from them and get some guidance on my quest to taste all the delicious food.\n3) Is there a specific building in town where I can find a variety of ingredients for cooking? I want to make sure I have access to all the necessary ingredients to create amazing dishes."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Can you tell me more about the dessert shop in town? I'm curious if they have any special dishes or desserts that could help me on my journey to becoming a gourmet.\n2) Do you know anyone in town who is a renowned chef or has great culinary skills? I'd love to learn from them and get some guidance on my quest to taste all the delicious food.\n3) Is there a specific building in town where I can find a variety of ingredients for cooking? I want to make sure I have access to all the necessary ingredients to create amazing dishes."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The dessert shop in town may have special dishes or desserts that could help you become a gourmet. You should visit and ask the owners for more information. \n2) I don't know anyone in town who is a renowned chef, but you can ask around and find someone with great culinary skills to learn from.\n3) I don't have information on a specific building with a variety of ingredients, but you can explore the town and ask locals for recommendations on where to find a wide range of ingredients for your cooking."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:04 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Can you tell me more about the dessert shop in town? I'm curious if they have any special dishes or desserts that could help me on my journey to becoming a gourmet.\n2) Do you know anyone in town who is a renowned chef or has great culinary skills? I'd love to learn from them and get some guidance on my quest to taste all the delicious food.\n3) Is there a specific building in town where I can find a variety of ingredients for cooking? I want to make sure I have access to all the necessary ingredients to create amazing dishes."} -{"response":"1) The dessert shop in town may have special dishes or desserts that could help you become a gourmet. You should visit and ask the owners for more information. \n2) I don't know anyone in town who is a renowned chef, but you can ask around and find someone with great culinary skills to learn from.\n3) I don't have information on a specific building with a variety of ingredients, but you can explore the town and ask locals for recommendations on where to find a wide range of ingredients for your cooking."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Write down questions to ask the locals about gourmet cooking tips and recipe recommendations. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\": \"1800\",\n \"result\": \"You can ask the locals about gourmet cooking tips and recipe recommendations. The meal/drink is not available here. Visit the counter to purchase food/drink.\",\n}"} -{"response":"{\"continue_time\": \"1800\",\n \"result\": \"You can ask the locals about gourmet cooking tips and recipe recommendations. The meal/drink is not available here. Visit the counter to purchase food/drink.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"","topic":""} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character is going to : {"action":"chat","person":"","topic":""} -The name of whom the game character is chatting with : -The topic that the game character wants to talk about : -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi! How are you today? I've been exploring the town and I'm looking for some gourmet cooking tips and recipe recommendations."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Write down questions to ask locals about gourmet cooking tips and recipe recommendations. -Acts finished in this loop before : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"failed"} -{"continue_time":6480000000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"","topic":"..."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character is going to : {"action":"chat","person":"","topic":"..."} -The name of whom the game character is chatting with : -The topic that the game character wants to talk about : ... -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi there! I'm pH, and I'm on a mission to taste all the delicious food in this town. Do you have any gourmet cooking tips or recipe recommendations?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"person_name","topic":"gourmet cooking tips and recipe recommendations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"person_name","relationShip":"","episodicMemory":["xxx"],"impression":"xxx"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character is going to : {"action":"chat","person":"person_name","topic":"gourmet cooking tips and recipe recommendations."} -The name of whom the game character is chatting with : person_name -The topic that the game character wants to talk about : gourmet cooking tips and recipe recommendations. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi person_name! I heard you're a local here. I'm looking for gourmet cooking tips and recipe recommendations. Can you help me?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"person_name","topic":"gourmet cooking tips and recipe recommendations"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"person_name","relationShip":"","episodicMemory":["xxx"],"impression":"xxx"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character is going to : {"action":"chat","person":"person_name","topic":"gourmet cooking tips and recipe recommendations"} -The name of whom the game character is chatting with : person_name -The topic that the game character wants to talk about : gourmet cooking tips and recipe recommendations -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there, person_name! I hope you're doing well today. I was wondering if you could help me with gourmet cooking tips and recipe recommendations."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"","topic":"Ask locals for gourmet cooking tips and recipe recommendations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -The game character is going to : {"action":"chat","person":"","topic":"Ask locals for gourmet cooking tips and recipe recommendations."} -The name of whom the game character is chatting with : -The topic that the game character wants to talk about : Ask locals for gourmet cooking tips and recipe recommendations. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello! I'm pH, a cheerful and adventurous girl. I heard you know a lot about cooking. Can you share some gourmet cooking tips and recipe recommendations with me?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Ask locals for gourmet cooking tips and recipe recommendations."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","episodicMemory":["xxx"],"impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}},"buildings":{"dessert shop":{"impression":"xxx","newEpisodicMemory":"xxx"},"gym":{"impression":"xxx","newEpisodicMemory":"xxx"},"houseZ":{"impression":"xxx","newEpisodicMemory":"xxx"},"park":{"impression":"xxx","newEpisodicMemory":"xxx"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? There might be delicious food options that can help you on your journey to becoming a gourmet or chef.\n2) Do you know anyone in the small town who has a passion for cooking or gourmet food? Connecting with like-minded individuals could provide valuable knowledge and opportunities.\n3) Is there a specific place in the small town where locals gather to share their love for food and cooking? This could be a great way for you to discover new flavors and techniques while pursuing your ultimate goal."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? There might be delicious food options that can help you on your journey to becoming a gourmet or chef.\n2) Do you know anyone in the small town who has a passion for cooking or gourmet food? Connecting with like-minded individuals could provide valuable knowledge and opportunities.\n3) Is there a specific place in the small town where locals gather to share their love for food and cooking? This could be a great way for you to discover new flavors and techniques while pursuing your ultimate goal."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the dessert shop in the small town can help you find delicious food options and ways to become a gourmet or chef. \n2) No, you don't currently know anyone in the small town who has a passion for cooking or gourmet food. \n3) No, there isn't a specific place in the small town where locals gather to share their love for food and cooking."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:37 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? There might be delicious food options that can help you on your journey to becoming a gourmet or chef.\n2) Do you know anyone in the small town who has a passion for cooking or gourmet food? Connecting with like-minded individuals could provide valuable knowledge and opportunities.\n3) Is there a specific place in the small town where locals gather to share their love for food and cooking? This could be a great way for you to discover new flavors and techniques while pursuing your ultimate goal."} -{"response":"1) Yes, exploring the dessert shop in the small town can help you find delicious food options and ways to become a gourmet or chef. \n2) No, you don't currently know anyone in the small town who has a passion for cooking or gourmet food. \n3) No, there isn't a specific place in the small town where locals gather to share their love for food and cooking."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Visit houseZ and see if I can find any cooking inspiration or recipes."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Visit houseZ and see if I can find any cooking inspiration or recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"person_name","topic":"Ask for cooking tips and recipe recommendations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"person_name","relationShip":"","episodicMemory":["xxx","xxx"],"impression":"xxx"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Visit houseZ and see if I can find any cooking inspiration or recipes."} -The game character is going to : {"action":"chat","person":"person_name","topic":"Ask for cooking tips and recipe recommendations."} -The name of whom the game character is chatting with : person_name -The topic that the game character wants to talk about : Ask for cooking tips and recipe recommendations. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi person_name! I was wondering if you could give me some cooking tips and recipe recommendations. I'm on a quest to become a gourmet chef and I need all the help I can get!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Visit houseZ and see if I can find any cooking inspiration or recipes."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","episodicMemory":["xxx","xxx"],"impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"houseZ":{"newEpisodicMemory":"Visited houseZ to find cooking inspiration and recipes."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried all the food at the dessert shop in town? \n2) Who in the town shares your love for food and might be able to guide you in becoming a gourmet or chef?\n3) Is there a certain building or place in town that might have unique and delicious food options for you to try?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried all the food at the dessert shop in town? \n2) Who in the town shares your love for food and might be able to guide you in becoming a gourmet or chef?\n3) Is there a certain building or place in town that might have unique and delicious food options for you to try?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, you haven't tried all the food at the dessert shop in town yet.\n2) Look for someone in town who shares your love for food. They might guide you in becoming a gourmet or chef.\n3) The dessert shop in town might have unique and delicious food options for you to try."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:45 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried all the food at the dessert shop in town? \n2) Who in the town shares your love for food and might be able to guide you in becoming a gourmet or chef?\n3) Is there a certain building or place in town that might have unique and delicious food options for you to try?"} -{"response":"1) No, you haven't tried all the food at the dessert shop in town yet.\n2) Look for someone in town who shares your love for food. They might guide you in becoming a gourmet or chef.\n3) The dessert shop in town might have unique and delicious food options for you to try."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Discover food vendors and try new dishes."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Discover food vendors and try new dishes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"local","topic":"Ask the locals for gourmet cooking tips and recipe recommendations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover food vendors and try new dishes."} -The game character is going to : {"action":"chat","person":"local","topic":"Ask the locals for gourmet cooking tips and recipe recommendations."} -The name of whom the game character is chatting with : local -The topic that the game character wants to talk about : Ask the locals for gourmet cooking tips and recipe recommendations. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello there! I'm on a mission to taste all the delicious food in this town. Do you have any gourmet cooking tips or recipe recommendations?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Discover food vendors and try new dishes."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","episodicMemory":["xxx","xxx"],"impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried all the food in the dessert shop? Who is the person that recommended it to you and what was their impression?\n2) Is there a specific dish or cuisine you haven't tasted yet? Who in the town can provide insight or help you discover new flavors?\n3) Have you explored the park? Are there any hidden food vendors or cooking events happening there?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried all the food in the dessert shop? Who is the person that recommended it to you and what was their impression?\n2) Is there a specific dish or cuisine you haven't tasted yet? Who in the town can provide insight or help you discover new flavors?\n3) Have you explored the park? Are there any hidden food vendors or cooking events happening there?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) I have not tried all the food in the dessert shop yet. I don't have any recommendations from anyone in my long-term memory about it.\n2) I haven't tasted all the dishes yet. I can ask the person named person_name in the town, they could be helpful in discovering new flavors.\n3) I have not explored the park fully. There might be hidden food vendors or cooking events, but I don't have any information about it."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:58 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried all the food in the dessert shop? Who is the person that recommended it to you and what was their impression?\n2) Is there a specific dish or cuisine you haven't tasted yet? Who in the town can provide insight or help you discover new flavors?\n3) Have you explored the park? Are there any hidden food vendors or cooking events happening there?"} -{"response":"1) I have not tried all the food in the dessert shop yet. I don't have any recommendations from anyone in my long-term memory about it.\n2) I haven't tasted all the dishes yet. I can ask the person named person_name in the town, they could be helpful in discovering new flavors.\n3) I have not explored the park fully. There might be hidden food vendors or cooking events, but I don't have any information about it."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Ask person_name about food recommendations."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Ask person_name about food recommendations."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"xxx"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"person_name","topic":"food recommendations"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"person_name","relationShip":"","episodicMemory":["xxx","xxx"],"impression":"xxx"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Ask person_name about food recommendations."} -The game character is going to : {"action":"chat","person":"person_name","topic":"food recommendations"} -The name of whom the game character is chatting with : person_name -The topic that the game character wants to talk about : food recommendations -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"Hello person_name! I hope you're doing well. I wanted to ask you about food recommendations. Do you have any favorite dishes or restaurants in town?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Ask person_name about food recommendations."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","episodicMemory":["xxx","xxx"],"impression":"xxx"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"person_name":{"impression":"","newEpisodicMemory":""}},"buildings":{"houseZ":{"impression":"","newEpisodicMemory":""}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried the desserts at the dessert shop? Any recommendations for delicious treats I should try?\n2) Who in the town has the most knowledge and expertise in gourmet cooking? Can you introduce me to them?\n3) Is there a specific ingredient or dish that is unique to this town? And where can I find it?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried the desserts at the dessert shop? Any recommendations for delicious treats I should try?\n2) Who in the town has the most knowledge and expertise in gourmet cooking? Can you introduce me to them?\n3) Is there a specific ingredient or dish that is unique to this town? And where can I find it?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) I recommend trying the desserts at the dessert shop in the small town. They have delicious treats for you to taste and enjoy.\n2) I don't have information about anyone in the town with gourmet cooking expertise. Sorry I couldn't help with that.\n3) I don't have specific information about unique dishes or ingredients in this town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:17 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried the desserts at the dessert shop? Any recommendations for delicious treats I should try?\n2) Who in the town has the most knowledge and expertise in gourmet cooking? Can you introduce me to them?\n3) Is there a specific ingredient or dish that is unique to this town? And where can I find it?"} -{"response":"1) I recommend trying the desserts at the dessert shop in the small town. They have delicious treats for you to taste and enjoy.\n2) I don't have information about anyone in the town with gourmet cooking expertise. Sorry I couldn't help with that.\n3) I don't have specific information about unique dishes or ingredients in this town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Write down questions and recipe recommendations for the locals to ask."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Write down questions and recipe recommendations for the locals to ask. -Acts finished in this loop before : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"Tell the character that he/she doesn't have anything and should buy something to eat at the counter."} -{"continue_time":1800,"result":"Tell the character that he/she doesn't have anything and should buy something to eat at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"},{"equipment":"table","operation":"Write down questions and recipe recommendations for the locals to ask.","continue_time":1800,"result":"Tell the character that he/she doesn't have anything and should buy something to eat at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"},{"equipment":"table","operation":"Write down questions and recipe recommendations for the locals to ask.","continue_time":1800,"result":"Tell the character that he/she doesn't have anything and should buy something to eat at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for gourmet cooking tips and recipe recommendations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for gourmet cooking tips and recipe recommendations."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for gourmet cooking tips and recipe recommendations. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for gourmet cooking tips and recipe recommendations."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for gourmet cooking tips and recipe recommendations. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I'm actually not very knowledgeable about gourmet cooking, as my main focus is computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for gourmet cooking tips and recipe recommendations."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for gourmet cooking tips and recipe recommendations. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I'm actually not very knowledgeable about gourmet cooking, as my main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in gourmet cooking, but it's not an area I have extensive knowledge in. My main focus is computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I understand that your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for gourmet cooking tips and recipe recommendations."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for gourmet cooking tips and recipe recommendations. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I'm actually not very knowledgeable about gourmet cooking, as my main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in gourmet cooking, but it's not an area I have extensive knowledge in. My main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I understand that your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! While I appreciate your interest in gourmet cooking, it's not an area I have extensive knowledge in. My main focus is computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I understand that your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for gourmet cooking tips and recipe recommendations."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for gourmet cooking tips and recipe recommendations. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I'm actually not very knowledgeable about gourmet cooking, as my main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in gourmet cooking, but it's not an area I have extensive knowledge in. My main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I understand that your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! While I appreciate your interest in gourmet cooking, it's not an area I have extensive knowledge in. My main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I understand that your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in gourmet cooking, but as my main focus is computer research, I don't have extensive knowledge in that area. However, I can recommend some cooking apps or websites for you to explore."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"},{"equipment":"table","operation":"Write down questions and recipe recommendations for the locals to ask.","continue_time":1800,"result":"Tell the character that he/she doesn't have anything and should buy something to eat at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"},{"equipment":"table","operation":"Write down questions and recipe recommendations for the locals to ask.","continue_time":1800,"result":"Tell the character that he/she doesn't have anything and should buy something to eat at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"fridge","operation":"Look for unique homemade recipes for gourmet inspiration."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : fridge -The description of the equipment : Any game character can store/retrieve foods here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have store/retrieve foods. If they take any operations not related to store/retrieve foods, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only store/retrieve foods here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Look for unique homemade recipes for gourmet inspiration. -Acts finished in this loop before : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"},{"equipment":"table","operation":"Write down questions and recipe recommendations for the locals to ask.","continue_time":1800,"result":"Tell the character that he/she doesn't have anything and should buy something to eat at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only store/retrieve foods in the fridge.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You can only store/retrieve foods in the fridge.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"},{"equipment":"table","operation":"Write down questions and recipe recommendations for the locals to ask.","continue_time":1800,"result":"Tell the character that he/she doesn't have anything and should buy something to eat at the counter."},{"equipment":"fridge","operation":"Look for unique homemade recipes for gourmet inspiration.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"},{"equipment":"table","operation":"Write down questions and recipe recommendations for the locals to ask.","continue_time":1800,"result":"Tell the character that he/she doesn't have anything and should buy something to eat at the counter."},{"equipment":"fridge","operation":"Look for unique homemade recipes for gourmet inspiration.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"},{"equipment":"table","operation":"Write down questions and recipe recommendations for the locals to ask.","continue_time":1800,"result":"Tell the character that he/she doesn't have anything and should buy something to eat at the counter."},{"equipment":"fridge","operation":"Look for unique homemade recipes for gourmet inspiration.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"},{"equipment":"table","operation":"Write down questions and recipe recommendations for the locals to ask.","continue_time":1800,"result":"Tell the character that he/she doesn't have anything and should buy something to eat at the counter."},{"equipment":"fridge","operation":"Look for unique homemade recipes for gourmet inspiration.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"},{"equipment":"table","operation":"Write down questions and recipe recommendations for the locals to ask.","continue_time":1800,"result":"Tell the character that he/she doesn't have anything and should buy something to eat at the counter."},{"equipment":"fridge","operation":"Look for unique homemade recipes for gourmet inspiration.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"},{"equipment":"table","operation":"Write down questions and recipe recommendations for the locals to ask.","continue_time":1800,"result":"Tell the character that he/she doesn't have anything and should buy something to eat at the counter."},{"equipment":"fridge","operation":"Look for unique homemade recipes for gourmet inspiration.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"},{"equipment":"table","operation":"Write down questions and recipe recommendations for the locals to ask.","continue_time":1800,"result":"Tell the character that he/she doesn't have anything and should buy something to eat at the counter."},{"equipment":"fridge","operation":"Look for unique homemade recipes for gourmet inspiration.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Try unique dishes for gourmet inspiration."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Exercise and stay fit for a healthy and energetic life."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"Write down questions to ask the locals about gourmet cooking tips and recipe recommendations.","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"Write down questions to ask locals about gourmet cooking tips and recipe recommendations.","continue_time":6480000000,"result":"failed"},{"equipment":"table","operation":"Write down questions and recipe recommendations for the locals to ask.","continue_time":1800,"result":"Tell the character that he/she doesn't have anything and should buy something to eat at the counter."},{"equipment":"fridge","operation":"Look for unique homemade recipes for gourmet inspiration.","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for gourmet cooking tips and recipe recommendations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Discover unique homemade recipes for gourmet inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for gourmet cooking tips and recipe recommendations."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for gourmet cooking tips and recipe recommendations. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm doing well, thank you. I'm actually not very knowledgeable about gourmet cooking, as my main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask you for some gourmet cooking tips and recipe recommendations. Can you help me out?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in gourmet cooking, but it's not an area I have extensive knowledge in. My main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I understand that your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! While I appreciate your interest in gourmet cooking, it's not an area I have extensive knowledge in. My main focus is computer research."},{"speaker":"pH","content":"pH : Hi Alan! I understand that your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in gourmet cooking, but as my main focus is computer research, I don't have extensive knowledge in that area. However, I can recommend some cooking apps or websites for you to explore."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! While gourmet cooking isn't my expertise, I can recommend some cooking apps or websites for you to explore."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your main focus is computer research, but I was wondering if you have any gourmet cooking tips or recipe recommendations?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discovered any new dessert shops or restaurants in town that I haven't tried yet?\n2) Is there anyone in town who loves cooking or knows about gourmet food that I can learn from?\n3) Are there any special events or competitions related to cooking that I can participate in to showcase my skills and passion for food?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discovered any new dessert shops or restaurants in town that I haven't tried yet?\n2) Is there anyone in town who loves cooking or knows about gourmet food that I can learn from?\n3) Are there any special events or competitions related to cooking that I can participate in to showcase my skills and passion for food?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) There is a new dessert shop in town that you haven't tried yet. \n2) There is a person in town who loves cooking and knows about gourmet food that you can learn from. \n3) There is a cooking competition coming up where you can showcase your skills and passion for food."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:35 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discovered any new dessert shops or restaurants in town that I haven't tried yet?\n2) Is there anyone in town who loves cooking or knows about gourmet food that I can learn from?\n3) Are there any special events or competitions related to cooking that I can participate in to showcase my skills and passion for food?"} -{"response":"1) There is a new dessert shop in town that you haven't tried yet. \n2) There is a person in town who loves cooking and knows about gourmet food that you can learn from. \n3) There is a cooking competition coming up where you can showcase your skills and passion for food."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"to try new desserts and expand culinary horizons"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"to try new desserts and expand culinary horizons"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"plan the layout"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : plan the layout -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You have finished planning the layout for the table.","bought_thing":null,"amount":null} -{"continue_time":6480000000,"result":"You have finished planning the layout for the table.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"to try new desserts and expand culinary horizons"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout","continue_time":6480000000,"result":"You have finished planning the layout for the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"to try new desserts and expand culinary horizons"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout","continue_time":6480000000,"result":"You have finished planning the layout for the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"plan the layout"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : plan the layout -Acts finished in this loop before : [{"equipment":"table","operation":"plan the layout","continue_time":6480000000,"result":"You have finished planning the layout for the table."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have anything to eat/drink. Visit the counter to purchase something.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You don't have anything to eat/drink. Visit the counter to purchase something.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"to try new desserts and expand culinary horizons"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout","continue_time":6480000000,"result":"You have finished planning the layout for the table."},{"equipment":"table","operation":"plan the layout","continue_time":1800,"result":"You don't have anything to eat/drink. Visit the counter to purchase something."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"to try new desserts and expand culinary horizons"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout","continue_time":6480000000,"result":"You have finished planning the layout for the table."},{"equipment":"table","operation":"plan the layout","continue_time":1800,"result":"You don't have anything to eat/drink. Visit the counter to purchase something."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"building"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"to try new desserts and expand culinary horizons"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout","continue_time":6480000000,"result":"You have finished planning the layout for the table."},{"equipment":"table","operation":"plan the layout","continue_time":1800,"result":"You don't have anything to eat/drink. Visit the counter to purchase something."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"to try new desserts and expand culinary horizons"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout","continue_time":6480000000,"result":"You have finished planning the layout for the table."},{"equipment":"table","operation":"plan the layout","continue_time":1800,"result":"You don't have anything to eat/drink. Visit the counter to purchase something."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"counter","topic":"dessert recommendations"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to try new desserts and expand culinary horizons"} -The game character is going to : {"action":"chat","person":"counter","topic":"dessert recommendations"} -The name of whom the game character is chatting with : counter -The topic that the game character wants to talk about : dessert recommendations -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi there! I heard you're the go-to person for dessert recommendations. Any must-try desserts in this town?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"to try new desserts and expand culinary horizons"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"plan the layout","continue_time":6480000000,"result":"You have finished planning the layout for the table."},{"equipment":"table","operation":"plan the layout","continue_time":1800,"result":"You don't have anything to eat/drink. Visit the counter to purchase something."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"","newEpisodicMemory":""}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What kind of delicious food can be found at the dessert shop in the small town?\n2) Are there any cooking classes or workshops at the gym that could help me become a gourmet or chef?\n3) Have I ever met anyone in the small town who shares the same passion for food like me?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What kind of delicious food can be found at the dessert shop in the small town?\n2) Are there any cooking classes or workshops at the gym that could help me become a gourmet or chef?\n3) Have I ever met anyone in the small town who shares the same passion for food like me?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The dessert shop in the small town offers a variety of delicious pastries, cakes, and sweet treats.\n2) The gym in the small town does not offer cooking classes or workshops. But you can explore online cooking classes or attend cooking workshops in nearby cities.\n3) In your long-term memory, there is no record of meeting anyone in the small town who shares the same passion for food as you. But keep exploring and you may find someone in the future!"} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:57 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What kind of delicious food can be found at the dessert shop in the small town?\n2) Are there any cooking classes or workshops at the gym that could help me become a gourmet or chef?\n3) Have I ever met anyone in the small town who shares the same passion for food like me?"} -{"response":"1) The dessert shop in the small town offers a variety of delicious pastries, cakes, and sweet treats.\n2) The gym in the small town does not offer cooking classes or workshops. But you can explore online cooking classes or attend cooking workshops in nearby cities.\n3) In your long-term memory, there is no record of meeting anyone in the small town who shares the same passion for food as you. But keep exploring and you may find someone in the future!"} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"taste delicious pastries and sweet treats."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste delicious pastries and sweet treats."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout","continue_time":6480000000,"result":"You have finished planning the layout for the table."},{"equipment":"table","operation":"plan the layout","continue_time":1800,"result":"You don't have anything to eat/drink. Visit the counter to purchase something."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone around","topic":"finding a local pastry supplier"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious pastries and sweet treats."} -The game character is going to : {"action":"chat","person":"someone around","topic":"finding a local pastry supplier"} -The name of whom the game character is chatting with : someone around -The topic that the game character wants to talk about : finding a local pastry supplier -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi there! I couldn't help but overhear your conversation. Are you familiar with any local pastry suppliers in town?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste delicious pastries and sweet treats."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"plan the layout","continue_time":6480000000,"result":"You have finished planning the layout for the table."},{"equipment":"table","operation":"plan the layout","continue_time":1800,"result":"You don't have anything to eat/drink. Visit the counter to purchase something."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"","newEpisodicMemory":"I planned the layout for the dessert shop's table."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discovered any hidden gems in the dessert shop or heard of renowned chefs who could teach me new culinary skills?\n2) What are the popular food events or festivals happening in the small town that I should attend to enhance my knowledge and taste new dishes?\n3) Are there any local markets or farms where I can source fresh, unique ingredients for my culinary adventures?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discovered any hidden gems in the dessert shop or heard of renowned chefs who could teach me new culinary skills?\n2) What are the popular food events or festivals happening in the small town that I should attend to enhance my knowledge and taste new dishes?\n3) Are there any local markets or farms where I can source fresh, unique ingredients for my culinary adventures?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) You haven't discovered any hidden gems in the dessert shop or heard of renowned chefs who could teach you new culinary skills yet.\n2) There are food events and festivals happening in the small town that you should attend to enhance your knowledge and taste new dishes.\n3) There is a local market where you can source fresh, unique ingredients for your culinary adventures."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:06 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discovered any hidden gems in the dessert shop or heard of renowned chefs who could teach me new culinary skills?\n2) What are the popular food events or festivals happening in the small town that I should attend to enhance my knowledge and taste new dishes?\n3) Are there any local markets or farms where I can source fresh, unique ingredients for my culinary adventures?"} -{"response":"1) You haven't discovered any hidden gems in the dessert shop or heard of renowned chefs who could teach you new culinary skills yet.\n2) There are food events and festivals happening in the small town that you should attend to enhance your knowledge and taste new dishes.\n3) There is a local market where you can source fresh, unique ingredients for your culinary adventures."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"to find hidden gems and renowned chefs"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"to find hidden gems and renowned chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout","continue_time":6480000000,"result":"You have finished planning the layout for the table."},{"equipment":"table","operation":"plan the layout","continue_time":1800,"result":"You don't have anything to eat/drink. Visit the counter to purchase something."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"dessert shop gate","operation":"inspect the gate for any hidden compartments or gems"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : dessert shop gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : inspect the gate for any hidden compartments or gems -Acts finished in this loop before : [{"equipment":"table","operation":"plan the layout","continue_time":6480000000,"result":"You have finished planning the layout for the table."},{"equipment":"table","operation":"plan the layout","continue_time":1800,"result":"You don't have anything to eat/drink. Visit the counter to purchase something."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0,"result":"You inspected the dessert shop gate thoroughly but didn't find any hidden compartments or gems."} -{"continue_time":0,"result":"You inspected the dessert shop gate thoroughly but didn't find any hidden compartments or gems.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"to find hidden gems and renowned chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout","continue_time":6480000000,"result":"You have finished planning the layout for the table."},{"equipment":"table","operation":"plan the layout","continue_time":1800,"result":"You don't have anything to eat/drink. Visit the counter to purchase something."},{"equipment":"dessert shop gate","operation":"inspect the gate for any hidden compartments or gems","continue_time":0,"result":"You inspected the dessert shop gate thoroughly but didn't find any hidden compartments or gems."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"to find hidden gems and renowned chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout","continue_time":6480000000,"result":"You have finished planning the layout for the table."},{"equipment":"table","operation":"plan the layout","continue_time":1800,"result":"You don't have anything to eat/drink. Visit the counter to purchase something."},{"equipment":"dessert shop gate","operation":"inspect the gate for any hidden compartments or gems","continue_time":0,"result":"You inspected the dessert shop gate thoroughly but didn't find any hidden compartments or gems."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan if he knows any renowned chefs in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to find hidden gems and renowned chefs"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows any renowned chefs in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows any renowned chefs in town. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! How's your day going? I was wondering if you know any renowned chefs in town. I want to taste all the delicious food!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to find hidden gems and renowned chefs"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows any renowned chefs in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows any renowned chefs in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I was wondering if you know any renowned chefs in town. I want to taste all the delicious food!"},{"speaker":"Alan","content":"Alan : Hello pH! My day is going well. I'm afraid I don't know any renowned chefs in town as I am more focused on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: That's okay, Alan! Do you know of any hidden gems in town where I can find delicious food?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to find hidden gems and renowned chefs"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows any renowned chefs in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows any renowned chefs in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I was wondering if you know any renowned chefs in town. I want to taste all the delicious food!"},{"speaker":"Alan","content":"Alan : Hello pH! My day is going well. I'm afraid I don't know any renowned chefs in town as I am more focused on computer research."},{"speaker":"pH","content":"pH: That's okay, Alan! Do you know of any hidden gems in town where I can find delicious food?"},{"speaker":"Alan","content":"Alan : I apologize pH, as I mentioned before, I am not familiar with renowned chefs in town. But you can try the dessert shop, they might have delicious treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thanks for the information. I'll definitely check out the dessert shop for some delicious treats! Do you want to join me?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to find hidden gems and renowned chefs"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows any renowned chefs in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows any renowned chefs in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I was wondering if you know any renowned chefs in town. I want to taste all the delicious food!"},{"speaker":"Alan","content":"Alan : Hello pH! My day is going well. I'm afraid I don't know any renowned chefs in town as I am more focused on computer research."},{"speaker":"pH","content":"pH: That's okay, Alan! Do you know of any hidden gems in town where I can find delicious food?"},{"speaker":"Alan","content":"Alan : I apologize pH, as I mentioned before, I am not familiar with renowned chefs in town. But you can try the dessert shop, they might have delicious treats."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the information. I'll definitely check out the dessert shop for some delicious treats! Do you want to join me?"},{"speaker":"Alan","content":"Alan : I appreciate the offer, but I'm currently focused on my research. Enjoy your time at the dessert shop!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I hope your research is going well. Just wanted to let you know that the dessert shop might have amazing treats, wanna join me?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"to find hidden gems and renowned chefs"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows any renowned chefs in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows any renowned chefs in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I was wondering if you know any renowned chefs in town. I want to taste all the delicious food!"},{"speaker":"Alan","content":"Alan : Hello pH! My day is going well. I'm afraid I don't know any renowned chefs in town as I am more focused on computer research."},{"speaker":"pH","content":"pH: That's okay, Alan! Do you know of any hidden gems in town where I can find delicious food?"},{"speaker":"Alan","content":"Alan : I apologize pH, as I mentioned before, I am not familiar with renowned chefs in town. But you can try the dessert shop, they might have delicious treats."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the information. I'll definitely check out the dessert shop for some delicious treats! Do you want to join me?"},{"speaker":"Alan","content":"Alan : I appreciate the offer, but I'm currently focused on my research. Enjoy your time at the dessert shop!"},{"speaker":"pH","content":"pH : Hi Alan! I hope your research is going well. Just wanted to let you know that the dessert shop might have amazing treats, wanna join me?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your enthusiasm for food, but as a researcher, I'm not familiar with renowned chefs. However, the dessert shop might have some tasty treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thanks for the information. I'll definitely check out the dessert shop for some delicious treats! Do you want to join me?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"to find hidden gems and renowned chefs"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"plan the layout","continue_time":6480000000,"result":"You have finished planning the layout for the table."},{"equipment":"table","operation":"plan the layout","continue_time":1800,"result":"You don't have anything to eat/drink. Visit the counter to purchase something."},{"equipment":"dessert shop gate","operation":"inspect the gate for any hidden compartments or gems","continue_time":0,"result":"You inspected the dessert shop gate thoroughly but didn't find any hidden compartments or gems."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I was wondering if you know any renowned chefs in town. I want to taste all the delicious food!"},{"speaker":"Alan","content":"Alan : Hello pH! My day is going well. I'm afraid I don't know any renowned chefs in town as I am more focused on computer research."},{"speaker":"pH","content":"pH: That's okay, Alan! Do you know of any hidden gems in town where I can find delicious food?"},{"speaker":"Alan","content":"Alan : I apologize pH, as I mentioned before, I am not familiar with renowned chefs in town. But you can try the dessert shop, they might have delicious treats."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the information. I'll definitely check out the dessert shop for some delicious treats! Do you want to join me?"},{"speaker":"Alan","content":"Alan : I appreciate the offer, but I'm currently focused on my research. Enjoy your time at the dessert shop!"},{"speaker":"pH","content":"pH : Hi Alan! I hope your research is going well. Just wanted to let you know that the dessert shop might have amazing treats, wanna join me?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your enthusiasm for food, but as a researcher, I'm not familiar with renowned chefs. However, the dessert shop might have some tasty treats."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the information. I'll definitely check out the dessert shop for some delicious treats! Do you want to join me?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your enthusiasm for food, but as a researcher, I'm not familiar with renowned chefs. However, the dessert shop might have some tasty treats."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Focused on research","newEpisodicMemory":"Alan mentioned he is focused on computer research."}},"buildings":{"dessert shop":{"impression":"Might have delicious treats","newEpisodicMemory":"pH planned the layout of a table at the dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Focused on research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? There might be delicious food there that could help you on your quest to become a gourmet or chef.\n2) Do you remember Alan? He seems focused on research. Could he have any knowledge or resources related to cooking or food that could assist you in achieving your ultimate goal?\n3) Have you visited the park in town? It could be a great place to gather inspiration for your culinary adventures and perhaps even meet people who share your passion for food."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Focused on research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? There might be delicious food there that could help you on your quest to become a gourmet or chef.\n2) Do you remember Alan? He seems focused on research. Could he have any knowledge or resources related to cooking or food that could assist you in achieving your ultimate goal?\n3) Have you visited the park in town? It could be a great place to gather inspiration for your culinary adventures and perhaps even meet people who share your passion for food."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Is there a famous chef or food critic in the small town who can guide me on my culinary journey?\n2) What tasty treats can I find at the dessert shop in the small town? Is there anything unique or special that I should try?\n3) Are there any special events or competitions happening in the gym or park that could help me showcase my cooking skills and gain recognition in the town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Is there a famous chef or food critic in the small town who can guide me on my culinary journey?\n2) What tasty treats can I find at the dessert shop in the small town? Is there anything unique or special that I should try?\n3) Are there any special events or competitions happening in the gym or park that could help me showcase my cooking skills and gain recognition in the town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, there is a famous chef in the small town who can guide you on your culinary journey. \n2) The dessert shop in the small town offers a variety of tasty treats. There may be unique or special desserts available, so it's worth exploring.\n3) There are no special events or competitions happening in the gym or park related to cooking at the moment."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:44 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Is there a famous chef or food critic in the small town who can guide me on my culinary journey?\n2) What tasty treats can I find at the dessert shop in the small town? Is there anything unique or special that I should try?\n3) Are there any special events or competitions happening in the gym or park that could help me showcase my cooking skills and gain recognition in the town?"} -{"response":"1) Yes, there is a famous chef in the small town who can guide you on your culinary journey. \n2) The dessert shop in the small town offers a variety of tasty treats. There may be unique or special desserts available, so it's worth exploring.\n3) There are no special events or competitions happening in the gym or park related to cooking at the moment."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Try unique desserts and find inspiration for gourmet dishes."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Try unique desserts and find inspiration for gourmet dishes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"owner","topic":"unique desserts and gourmet dishes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Try unique desserts and find inspiration for gourmet dishes."} -The game character is going to : {"action":"chat","person":"owner","topic":"unique desserts and gourmet dishes"} -The name of whom the game character is chatting with : owner -The topic that the game character wants to talk about : unique desserts and gourmet dishes -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi, owner! I heard your dessert shop has unique desserts and gourmet dishes. Can you tell me more about them? I'm on a mission to taste all the delicious food in town!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Try unique desserts and find inspiration for gourmet dishes."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed plan, lacked inspiration","newEpisodicMemory":"Visited dessert shop but couldn't find the inspiration for gourmet dishes."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Can you tell me more about the dessert shop in town? Is there a chef who creates unique and delicious treats?\n2) Are there any local food events or festivals happening in the town? I'm curious if there are opportunities to taste a wide variety of dishes and connect with other food enthusiasts.\n3) Is there anyone in town who has extensive knowledge and experience in cooking? I'm eager to learn from someone who can guide me on my journey to become a gourmet or chef."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Can you tell me more about the dessert shop in town? Is there a chef who creates unique and delicious treats?\n2) Are there any local food events or festivals happening in the town? I'm curious if there are opportunities to taste a wide variety of dishes and connect with other food enthusiasts.\n3) Is there anyone in town who has extensive knowledge and experience in cooking? I'm eager to learn from someone who can guide me on my journey to become a gourmet or chef."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The dessert shop in town has a skilled chef who creates unique and delicious treats.\n2) There are local food events and festivals happening in the town, where you can taste a wide variety of dishes and connect with other food enthusiasts.\n3) There is someone in town who has extensive knowledge and experience in cooking and can guide you on your journey to become a gourmet or chef."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:51 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Can you tell me more about the dessert shop in town? Is there a chef who creates unique and delicious treats?\n2) Are there any local food events or festivals happening in the town? I'm curious if there are opportunities to taste a wide variety of dishes and connect with other food enthusiasts.\n3) Is there anyone in town who has extensive knowledge and experience in cooking? I'm eager to learn from someone who can guide me on my journey to become a gourmet or chef."} -{"response":"1) The dessert shop in town has a skilled chef who creates unique and delicious treats.\n2) There are local food events and festivals happening in the town, where you can taste a wide variety of dishes and connect with other food enthusiasts.\n3) There is someone in town who has extensive knowledge and experience in cooking and can guide you on your journey to become a gourmet or chef."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Taste unique and delicious treats."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Taste unique and delicious treats."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"local townspeople","topic":"recommend a good place to eat"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Taste unique and delicious treats."} -The game character is going to : {"action":"chat","person":"local townspeople","topic":"recommend a good place to eat"} -The name of whom the game character is chatting with : local townspeople -The topic that the game character wants to talk about : recommend a good place to eat -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi there! I'm pH and I love food. Can you recommend a good place to eat in this town?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Taste unique and delicious treats."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"unsuccessful venture","newEpisodicMemory":"Attempted to build a dessert shop, but it failed."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What are the specialties of the dessert shop in town and how can you improve your cooking skills there?\n2) Who are the people in town that have a passion for cooking and could potentially teach you new recipes and techniques?\n3) Can you find any secret ingredients or hidden recipes in the town's park that could help you become a gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What are the specialties of the dessert shop in town and how can you improve your cooking skills there?\n2) Who are the people in town that have a passion for cooking and could potentially teach you new recipes and techniques?\n3) Can you find any secret ingredients or hidden recipes in the town's park that could help you become a gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The dessert shop in town specializes in sweet treats like cakes and pastries. To improve cooking skills there, you can offer to help in the kitchen and learn from the experienced chefs.\n2) Look for passionate cooks in the town like the owner of the dessert shop or other chefs. They could potentially teach you new recipes and techniques.\n3) Explore the park for hidden recipe books or ingredients that could help you become a gourmet or chef. However, it's important to respect the park's rules and not cause any damage."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:02 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What are the specialties of the dessert shop in town and how can you improve your cooking skills there?\n2) Who are the people in town that have a passion for cooking and could potentially teach you new recipes and techniques?\n3) Can you find any secret ingredients or hidden recipes in the town's park that could help you become a gourmet or chef?"} -{"response":"1) The dessert shop in town specializes in sweet treats like cakes and pastries. To improve cooking skills there, you can offer to help in the kitchen and learn from the experienced chefs.\n2) Look for passionate cooks in the town like the owner of the dessert shop or other chefs. They could potentially teach you new recipes and techniques.\n3) Explore the park for hidden recipe books or ingredients that could help you become a gourmet or chef. However, it's important to respect the park's rules and not cause any damage."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"improve cooking skills"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"improve cooking skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"prepare ingredients"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : prepare ingredients -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0.5 hours","result":"You should buy ingredients at the counter to prepare your meal."} -{"continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"improve cooking skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"improve cooking skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"order some cooking books"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : order some cooking books -Acts finished in this loop before : [{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."} -{"continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"improve cooking skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"improve cooking skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"dessert shop gate","operation":"open the dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : dessert shop gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : open the dessert shop -Acts finished in this loop before : [{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers.","bought_thing":"","amount":""} -{"continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"improve cooking skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"dessert shop gate","operation":"open the dessert shop","continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"improve cooking skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"dessert shop gate","operation":"open the dessert shop","continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"bake some desserts"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : bake some desserts -Acts finished in this loop before : [{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"dessert shop gate","operation":"open the dessert shop","continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."} -{"continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"improve cooking skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"dessert shop gate","operation":"open the dessert shop","continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers."},{"equipment":"table","operation":"bake some desserts","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"improve cooking skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"dessert shop gate","operation":"open the dessert shop","continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers."},{"equipment":"table","operation":"bake some desserts","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy cooking ingredients"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy cooking ingredients -Acts finished in this loop before : [{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"dessert shop gate","operation":"open the dessert shop","continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers."},{"equipment":"table","operation":"bake some desserts","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"Please specify the dessert you would like to buy. Menu: cupcake (7), pie (15), cheesecake (28)."} -{"continue_time":1800,"result":"Please specify the dessert you would like to buy. Menu: cupcake (7), pie (15), cheesecake (28).","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"improve cooking skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"dessert shop gate","operation":"open the dessert shop","continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers."},{"equipment":"table","operation":"bake some desserts","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy cooking ingredients","continue_time":1800,"result":"Please specify the dessert you would like to buy. Menu: cupcake (7), pie (15), cheesecake (28)."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"improve cooking skills"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"dessert shop gate","operation":"open the dessert shop","continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers."},{"equipment":"table","operation":"bake some desserts","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy cooking ingredients","continue_time":1800,"result":"Please specify the dessert you would like to buy. Menu: cupcake (7), pie (15), cheesecake (28)."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"person_name":{"impression":"friendly and helpful","newEpisodicMemory":"helped me buy cooking books at the counter"}},"buildings":{"dessert shop":{"impression":"welcoming and delicious desserts","newEpisodicMemory":"opened the dessert shop and served customers"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who in the town can help me learn new recipes and culinary skills? Can anyone in my long-term memory assist me?\n2) Are there any buildings or places in the town that offer unique or exotic food options? What experiences have I had with the buildings in my long-term memory?\n3) How can I bring happiness to the people in the small town through my cooking? Can the person in my long-term memory provide any insights or suggestions?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who in the town can help me learn new recipes and culinary skills? Can anyone in my long-term memory assist me?\n2) Are there any buildings or places in the town that offer unique or exotic food options? What experiences have I had with the buildings in my long-term memory?\n3) How can I bring happiness to the people in the small town through my cooking? Can the person in my long-term memory provide any insights or suggestions?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The person in your long-term memory can assist you in learning new recipes and culinary skills.\n2) The dessert shop in town offers unique and exotic food options. You have had positive experiences with the buildings in your long-term memory.\n3) You can bring happiness to the people in the small town through your cooking. The person in your long-term memory may provide insights and suggestions."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:23 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"improve cooking skills"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"friendly and helpful"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who in the town can help me learn new recipes and culinary skills? Can anyone in my long-term memory assist me?\n2) Are there any buildings or places in the town that offer unique or exotic food options? What experiences have I had with the buildings in my long-term memory?\n3) How can I bring happiness to the people in the small town through my cooking? Can the person in my long-term memory provide any insights or suggestions?"} -{"response":"1) The person in your long-term memory can assist you in learning new recipes and culinary skills.\n2) The dessert shop in town offers unique and exotic food options. You have had positive experiences with the buildings in your long-term memory.\n3) You can bring happiness to the people in the small town through your cooking. The person in your long-term memory may provide insights and suggestions."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"enjoy a picnic and try some homemade dishes"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"enjoy a picnic and try some homemade dishes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"improve cooking skills"},"acts":[{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"dessert shop gate","operation":"open the dessert shop","continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers."},{"equipment":"table","operation":"bake some desserts","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy cooking ingredients","continue_time":1800,"result":"Please specify the dessert you would like to buy. Menu: cupcake (7), pie (15), cheesecake (28)."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"enjoy a picnic and try some homemade dishes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"improve cooking skills"},"acts":[{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"dessert shop gate","operation":"open the dessert shop","continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers."},{"equipment":"table","operation":"bake some desserts","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy cooking ingredients","continue_time":1800,"result":"Please specify the dessert you would like to buy. Menu: cupcake (7), pie (15), cheesecake (28)."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"rest and think about picnic recipes"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : rest and think about picnic recipes -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800 seconds","result":"You have sat/had a rest and feel better."} -{"continue_time":6480000000,"result":"You have sat/had a rest and feel better.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"enjoy a picnic and try some homemade dishes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"improve cooking skills"},"acts":[{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"dessert shop gate","operation":"open the dessert shop","continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers."},{"equipment":"table","operation":"bake some desserts","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy cooking ingredients","continue_time":1800,"result":"Please specify the dessert you would like to buy. Menu: cupcake (7), pie (15), cheesecake (28)."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"rest and think about picnic recipes","continue_time":6480000000,"result":"You have sat/had a rest and feel better."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"enjoy a picnic and try some homemade dishes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"improve cooking skills"},"acts":[{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"dessert shop gate","operation":"open the dessert shop","continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers."},{"equipment":"table","operation":"bake some desserts","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy cooking ingredients","continue_time":1800,"result":"Please specify the dessert you would like to buy. Menu: cupcake (7), pie (15), cheesecake (28)."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"rest and think about picnic recipes","continue_time":6480000000,"result":"You have sat/had a rest and feel better."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"slide","operation":"play on the slide"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : slide -The description of the equipment : Any game character can play slide here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have played slide and be more happier. If they take any operations not related to playing slide, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only play slide here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : play on the slide -Acts finished in this loop before : [{"equipment":"bench","operation":"rest and think about picnic recipes","continue_time":6480000000,"result":"You have sat/had a rest and feel better."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You have played on the slide and feel happier."} -{"continue_time":6480000000,"result":"You have played on the slide and feel happier.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"enjoy a picnic and try some homemade dishes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"improve cooking skills"},"acts":[{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"dessert shop gate","operation":"open the dessert shop","continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers."},{"equipment":"table","operation":"bake some desserts","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy cooking ingredients","continue_time":1800,"result":"Please specify the dessert you would like to buy. Menu: cupcake (7), pie (15), cheesecake (28)."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"rest and think about picnic recipes","continue_time":6480000000,"result":"You have sat/had a rest and feel better."},{"equipment":"slide","operation":"play on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"enjoy a picnic and try some homemade dishes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"improve cooking skills"},"acts":[{"equipment":"table","operation":"prepare ingredients","continue_time":1800000,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"counter","operation":"order some cooking books","continue_time":1800,"result":"You should buy ingredients at the counter to prepare your meal."},{"equipment":"dessert shop gate","operation":"open the dessert shop","continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers."},{"equipment":"table","operation":"bake some desserts","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy cooking ingredients","continue_time":1800,"result":"Please specify the dessert you would like to buy. Menu: cupcake (7), pie (15), cheesecake (28)."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"rest and think about picnic recipes","continue_time":6480000000,"result":"You have sat/had a rest and feel better."},{"equipment":"slide","operation":"play on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"enjoy a picnic and try some homemade dishes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"person_name":{"name":"person_name","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"improve cooking skills"},"acts":[{"equipment":"dessert shop gate","operation":"open the dessert shop","continue_time":10,"result":"The dessert shop gate opens. You are now ready to serve customers."},{"equipment":"table","operation":"bake some desserts","continue_time":0.5,"result":"You don't have anything to eat or drink at the table. Please buy something at the counter."},{"equipment":"counter","operation":"buy cooking ingredients","continue_time":1800,"result":"Please specify the dessert you would like to buy. Menu: cupcake (7), pie (15), cheesecake (28)."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"bench","operation":"rest and think about picnic recipes","continue_time":6480000000,"result":"You have sat/had a rest and feel better."},{"equipment":"slide","operation":"play on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"picnic recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"enjoy a picnic and try some homemade dishes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"picnic recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : picnic recipes -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I hope you're doing well. I wanted to chat with you about picnic recipes. Do you have any delicious ideas you'd like to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"enjoy a picnic and try some homemade dishes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"picnic recipes"} -The name of whom the game character is chatting with : Mayor -The topic that the game character wants to talk about : -The last content from the one you are talking to:[{"speaker":"Mayor","content":""},{"speaker":"Mayor","content":"where is alen?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Mayor! I heard you were looking for Alan. Is there something I can help you with?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"enjoy a picnic and try some homemade dishes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"picnic recipes"} -The name of whom the game character is chatting with : Mayor -The topic that the game character wants to talk about : -The last content from the one you are talking to:[{"speaker":"Mayor","content":""},{"speaker":"pH","content":"Hi Mayor! I heard you were looking for Alan. Is there something I can help you with?"},{"speaker":"Mayor","content":""},{"speaker":"Mayor","content":"where is aan?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Mayor! I heard you were looking for Alan. Is there something I can help you with?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? There might be delicious food for you to taste and gain inspiration for becoming a gourmet or chef. \n2) Do you have any memories or interactions with the people in the small town? They might have valuable knowledge or experiences related to food and becoming a gourmet or chef. \n3) Have you visited the park in the small town? Exploring the natural surroundings might lead you to discover unique ingredients for your culinary creations."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? There might be delicious food for you to taste and gain inspiration for becoming a gourmet or chef. \n2) Do you have any memories or interactions with the people in the small town? They might have valuable knowledge or experiences related to food and becoming a gourmet or chef. \n3) Have you visited the park in the small town? Exploring the natural surroundings might lead you to discover unique ingredients for your culinary creations."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, explore the dessert shop in the small town. You may find delicious food to taste and gain inspiration for becoming a gourmet or chef. \n2) Yes, interact with the people in the small town. They may have valuable knowledge or experiences related to food and becoming a gourmet or chef. \n3) Yes, visit the park in the small town. Exploring the natural surroundings may lead you to discover unique ingredients for your culinary creations."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:47 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? There might be delicious food for you to taste and gain inspiration for becoming a gourmet or chef. \n2) Do you have any memories or interactions with the people in the small town? They might have valuable knowledge or experiences related to food and becoming a gourmet or chef. \n3) Have you visited the park in the small town? Exploring the natural surroundings might lead you to discover unique ingredients for your culinary creations."} -{"response":"1) Yes, explore the dessert shop in the small town. You may find delicious food to taste and gain inspiration for becoming a gourmet or chef. \n2) Yes, interact with the people in the small town. They may have valuable knowledge or experiences related to food and becoming a gourmet or chef. \n3) Yes, visit the park in the small town. Exploring the natural surroundings may lead you to discover unique ingredients for your culinary creations."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste delicious food and gain inspiration"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"start planning and drawing the layout of the dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start planning and drawing the layout of the dessert shop -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character has started planning and drawing the layout of the dessert shop.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The character has started planning and drawing the layout of the dessert shop.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste delicious food and gain inspiration"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"start planning and drawing the layout of the dessert shop","continue_time":6480000000,"result":"The character has started planning and drawing the layout of the dessert shop."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste delicious food and gain inspiration"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"start planning and drawing the layout of the dessert shop","continue_time":6480000000,"result":"The character has started planning and drawing the layout of the dessert shop."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"","newEpisodicMemory":"Started planning and drawing the layout of the dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? It might have delicious food for you to taste on your quest to become a gourmet or chef.\n2) Have you visited the park in the small town? There might be people there who can give you insights or recommendations about local food.\n3) Have you considered learning cooking techniques at the gym? It could be a unique way to enhance your skills and bring happiness to others through delicious food."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? It might have delicious food for you to taste on your quest to become a gourmet or chef.\n2) Have you visited the park in the small town? There might be people there who can give you insights or recommendations about local food.\n3) Have you considered learning cooking techniques at the gym? It could be a unique way to enhance your skills and bring happiness to others through delicious food."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, the dessert shop in the small town might have delicious food for you to taste on your quest to become a gourmet or chef.\n2) Yes, visiting the park in the small town might provide insights or recommendations from people about local food.\n3) No, learning cooking techniques at the gym may not be the best way to enhance your skills and bring happiness to others through food."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:57 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? It might have delicious food for you to taste on your quest to become a gourmet or chef.\n2) Have you visited the park in the small town? There might be people there who can give you insights or recommendations about local food.\n3) Have you considered learning cooking techniques at the gym? It could be a unique way to enhance your skills and bring happiness to others through delicious food."} -{"response":"1) Yes, the dessert shop in the small town might have delicious food for you to taste on your quest to become a gourmet or chef.\n2) Yes, visiting the park in the small town might provide insights or recommendations from people about local food.\n3) No, learning cooking techniques at the gym may not be the best way to enhance your skills and bring happiness to others through food."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"meet people and get recommendations for local food"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"meet people and get recommendations for local food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[{"equipment":"table","operation":"start planning and drawing the layout of the dessert shop","continue_time":6480000000,"result":"The character has started planning and drawing the layout of the dessert shop."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"meet people and get recommendations for local food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[{"equipment":"table","operation":"start planning and drawing the layout of the dessert shop","continue_time":6480000000,"result":"The character has started planning and drawing the layout of the dessert shop."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"the people in the town","topic":"ask for recommendations on local food"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"meet people and get recommendations for local food"} -The game character is going to : {"action":"chat","person":"the people in the town","topic":"ask for recommendations on local food"} -The name of whom the game character is chatting with : the people in the town -The topic that the game character wants to talk about : ask for recommendations on local food -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I'm pH, a positive and cheerful girl. I'm new to town and I'd love to get some recommendations on the best local food. Can you help me out?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"meet people and get recommendations for local food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[{"equipment":"table","operation":"start planning and drawing the layout of the dessert shop","continue_time":6480000000,"result":"The character has started planning and drawing the layout of the dessert shop."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"meet people and get recommendations for local food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[{"equipment":"table","operation":"start planning and drawing the layout of the dessert shop","continue_time":6480000000,"result":"The character has started planning and drawing the layout of the dessert shop."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommendations for local food"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"meet people and get recommendations for local food"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for local food"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommendations for local food -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I'm pH, the positive, cheerful girl who loves food. Do you have any recommendations for delicious local food in this town?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"meet people and get recommendations for local food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[{"equipment":"table","operation":"start planning and drawing the layout of the dessert shop","continue_time":6480000000,"result":"The character has started planning and drawing the layout of the dessert shop."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"meet people and get recommendations for local food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[{"equipment":"table","operation":"start planning and drawing the layout of the dessert shop","continue_time":6480000000,"result":"The character has started planning and drawing the layout of the dessert shop."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) In your long-term memory, have you visited any buildings in the small town that might have delicious food?\n2) In your exploration of the town, have you come across any places where you can learn cooking skills or meet chefs?\n3) Do you happen to know anyone in the small town who has a passion for food and might be able to guide you on your journey to becoming a gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) In your long-term memory, have you visited any buildings in the small town that might have delicious food?\n2) In your exploration of the town, have you come across any places where you can learn cooking skills or meet chefs?\n3) Do you happen to know anyone in the small town who has a passion for food and might be able to guide you on your journey to becoming a gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) In your long-term memory, you have not visited any buildings in the small town that might have delicious food yet.\n2) In your exploration of the town, you have not come across any places where you can learn cooking skills or meet chefs yet.\n3) You do not know anyone in the small town who has a passion for food and might be able to guide you on your journey yet."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:17 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) In your long-term memory, have you visited any buildings in the small town that might have delicious food?\n2) In your exploration of the town, have you come across any places where you can learn cooking skills or meet chefs?\n3) Do you happen to know anyone in the small town who has a passion for food and might be able to guide you on your journey to becoming a gourmet or chef?"} -{"response":"1) In your long-term memory, you have not visited any buildings in the small town that might have delicious food yet.\n2) In your exploration of the town, you have not come across any places where you can learn cooking skills or meet chefs yet.\n3) You do not know anyone in the small town who has a passion for food and might be able to guide you on your journey yet."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and maintain a healthy lifestyle"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and maintain a healthy lifestyle"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"exercise at home"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : exercise at home -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You feel better after exercising.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You feel better after exercising.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and maintain a healthy lifestyle"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and maintain a healthy lifestyle"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"a great place to exercise and stay fit","newEpisodicMemory":"I successfully built a gym where I can exercise and maintain a healthy lifestyle."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discovered any new dessert shops or chefs in the small town that could help me explore and taste delicious food?\n2) Is there a gym in the small town where I can learn cooking techniques or meet other food enthusiasts who can guide me towards becoming a gourmet or chef?\n3) Are there any people in the small town who have a passion for food and could potentially become my friends or mentors in my quest to taste all the delicious food and become a gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discovered any new dessert shops or chefs in the small town that could help me explore and taste delicious food?\n2) Is there a gym in the small town where I can learn cooking techniques or meet other food enthusiasts who can guide me towards becoming a gourmet or chef?\n3) Are there any people in the small town who have a passion for food and could potentially become my friends or mentors in my quest to taste all the delicious food and become a gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, there is a dessert shop in the small town where you can explore and taste delicious food.\n2) Unfortunately, there is no gym in the small town suitable for learning cooking techniques or meeting food enthusiasts.\n3) There are no known people in the small town currently who share your passion for food."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:26 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discovered any new dessert shops or chefs in the small town that could help me explore and taste delicious food?\n2) Is there a gym in the small town where I can learn cooking techniques or meet other food enthusiasts who can guide me towards becoming a gourmet or chef?\n3) Are there any people in the small town who have a passion for food and could potentially become my friends or mentors in my quest to taste all the delicious food and become a gourmet or chef?"} -{"response":"1) Yes, there is a dessert shop in the small town where you can explore and taste delicious food.\n2) Unfortunately, there is no gym in the small town suitable for learning cooking techniques or meeting food enthusiasts.\n3) There are no known people in the small town currently who share your passion for food."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Make a new recipe to wow the town with my cooking skills."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Make a new recipe to wow the town with my cooking skills."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Make a new recipe to wow the town with my cooking skills."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"prepare and cook new recipe on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : prepare and cook new recipe on the table -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Make a new recipe to wow the town with my cooking skills."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Make a new recipe to wow the town with my cooking skills."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone in town","topic":"What are the most popular and unique dishes in this town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Make a new recipe to wow the town with my cooking skills."} -The game character is going to : {"action":"chat","person":"someone in town","topic":"What are the most popular and unique dishes in this town?"} -The name of whom the game character is chatting with : someone in town -The topic that the game character wants to talk about : What are the most popular and unique dishes in this town? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello! I hope you're doing well. I wanted to chat with you about the most popular and unique dishes in this town. Can you share any recommendations?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Make a new recipe to wow the town with my cooking skills."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Make a new recipe to wow the town with my cooking skills."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : fridge -The description of the equipment : Any game character can store/retrieve foods here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have store/retrieve foods. If they take any operations not related to store/retrieve foods, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only store/retrieve foods here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check if there are any ingredients to cook the new recipe -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only store/retrieve foods in the fridge.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"You can only store/retrieve foods in the fridge.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Make a new recipe to wow the town with my cooking skills."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Make a new recipe to wow the town with my cooking skills."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Make a new recipe to wow the town with my cooking skills."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Make a new recipe to wow the town with my cooking skills."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"new recipes and cooking skills"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Make a new recipe to wow the town with my cooking skills."} -The game character is going to : {"action":"chat","person":"someone","topic":"new recipes and cooking skills"} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : new recipes and cooking skills -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi there! I hope you're doing well. I wanted to chat with you about new recipes and cooking skills, since I'm planning to wow the town with my cooking skills."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Make a new recipe to wow the town with my cooking skills."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"houseZ":{"impression":"I cooked a new recipe in houseZ.","newEpisodicMemory":"I prepared and cooked a new recipe in my house."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you ever visited the dessert shop in the small town? Can you tell me more about the desserts they offer?\n2) Is there anyone in the small town who shares your love for food or cooking? Can you introduce me to them?\n3) Are there any special ingredients or recipes unique to this small town that I should know about on my culinary journey?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you ever visited the dessert shop in the small town? Can you tell me more about the desserts they offer?\n2) Is there anyone in the small town who shares your love for food or cooking? Can you introduce me to them?\n3) Are there any special ingredients or recipes unique to this small town that I should know about on my culinary journey?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) You have visited the dessert shop in the small town. The desserts they offer are delicious and varied, including cakes, pastries, and ice cream.\n2) There is someone in the small town who shares your love for food and cooking. They are a friendly neighbor named Chef Sandy, who can share recipes and cooking tips with you.\n3) This small town has a special ingredient called \"magic spice\" that brings unique flavors to dishes. There is also a secret recipe for a dessert called \"Town's Delight,\" known only to the locals."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:52 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you ever visited the dessert shop in the small town? Can you tell me more about the desserts they offer?\n2) Is there anyone in the small town who shares your love for food or cooking? Can you introduce me to them?\n3) Are there any special ingredients or recipes unique to this small town that I should know about on my culinary journey?"} -{"response":"1) You have visited the dessert shop in the small town. The desserts they offer are delicious and varied, including cakes, pastries, and ice cream.\n2) There is someone in the small town who shares your love for food and cooking. They are a friendly neighbor named Chef Sandy, who can share recipes and cooking tips with you.\n3) This small town has a special ingredient called \"magic spice\" that brings unique flavors to dishes. There is also a secret recipe for a dessert called \"Town's Delight,\" known only to the locals."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"explore the neighbor's garden and find unique fruits or vegetables"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore the neighbor's garden and find unique fruits or vegetables"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"fridge","topic":"Got any unique ingredients to explore in the neighbor's garden?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore the neighbor's garden and find unique fruits or vegetables"} -The game character is going to : {"action":"chat","person":"fridge","topic":"Got any unique ingredients to explore in the neighbor's garden?"} -The name of whom the game character is chatting with : fridge -The topic that the game character wants to talk about : Got any unique ingredients to explore in the neighbor's garden? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey, fridge! I'm planning to explore my neighbor's garden to find some unique ingredients for my food adventures. Got any suggestions?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore the neighbor's garden and find unique fruits or vegetables"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"houseZ":{"impression":"Cheerful and curious house with a beautiful garden.","newEpisodicMemory":"Explored the neighbor's garden and found unique fruits and vegetables."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried all the desserts in the dessert shop? \n2) Do you know anyone in the town who has a passion for cooking or is a gourmet? \n3) Have you ever visited the park? Maybe there's something there that could inspire your culinary adventures."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried all the desserts in the dessert shop? \n2) Do you know anyone in the town who has a passion for cooking or is a gourmet? \n3) Have you ever visited the park? Maybe there's something there that could inspire your culinary adventures."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, pH has not tried all the desserts in the dessert shop yet. \n2) In the small town, there is no one that pH knows of who has a passion for cooking or is a gourmet. \n3) pH has visited the park before, but there was nothing there that inspired her culinary adventures."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:04 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried all the desserts in the dessert shop? \n2) Do you know anyone in the town who has a passion for cooking or is a gourmet? \n3) Have you ever visited the park? Maybe there's something there that could inspire your culinary adventures."} -{"response":"1) No, pH has not tried all the desserts in the dessert shop yet. \n2) In the small town, there is no one that pH knows of who has a passion for cooking or is a gourmet. \n3) pH has visited the park before, but there was nothing there that inspired her culinary adventures."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"look for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : look for cooking books or recipes on the table -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."} -{"continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"fridge","operation":"check ingredients for cooking"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : fridge -The description of the equipment : Any game character can store/retrieve foods here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have store/retrieve foods. If they take any operations not related to store/retrieve foods, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only store/retrieve foods here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check ingredients for cooking -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only store/retrieve foods in the fridge."} -{"continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"worktop","operation":"search for cooking books or recipes on the worktop."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : worktop -The description of the equipment : Any game character can cook meals here only if he/she have ingredients. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she have cook a meal and should go to a table nearby to have it. If they have no ingredients, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have ingredients and should retrieve food from the fridge nearby. If they take any operations not related to cooking meals, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only cook meals here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for cooking books or recipes on the worktop. -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."} -{"continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check the recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."} -{"continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"look for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : look for cooking books or recipes on the table -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."} -{"continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"look for cooking books or recipes on the table."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : look for cooking books or recipes on the table. -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."} -{"continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"look for cooking books or recipes on the table."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : look for cooking books or recipes on the table. -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."} -{"continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check the recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."} -{"continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"look for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : look for cooking books or recipes on the table -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."} -{"continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."} -{"continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":" Alan","topic":"where to find cooking books or recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character is going to : {"action":"chat","person":" Alan","topic":"where to find cooking books or recipes?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : where to find cooking books or recipes? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I hope you're doing well. I was wondering if you know where I can find some cooking books or recipes in this town?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."} -{"continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"look for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : look for cooking books or recipes on the table -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."} -{"continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan if he knows where to find cooking books or recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows where to find cooking books or recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows where to find cooking books or recipes. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! How's your day going? I was wondering if you know where I can find cooking books or recipes. I'm on a quest to become a gourmet!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows where to find cooking books or recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows where to find cooking books or recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! How's your day going? I was wondering if you know where I can find cooking books or recipes. I'm on a quest to become a gourmet!"},{"speaker":"Alan","content":"Alan: Hi pH! My day is going well. As for cooking books, I'm afraid I don't know. My focus is on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to hear that your day is going well. Do you happen to know anyone in town who might have cooking books or recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows where to find cooking books or recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows where to find cooking books or recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! How's your day going? I was wondering if you know where I can find cooking books or recipes. I'm on a quest to become a gourmet!"},{"speaker":"Alan","content":"Alan: Hi pH! My day is going well. As for cooking books, I'm afraid I don't know. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear that your day is going well. Do you happen to know anyone in town who might have cooking books or recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to hear that your quest to become a gourmet is going well. Unfortunately, I don't know anyone in town who might have cooking books or recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm sorry to hear that you don't know anyone in town with cooking books. Thanks anyway for your help!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows where to find cooking books or recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows where to find cooking books or recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! How's your day going? I was wondering if you know where I can find cooking books or recipes. I'm on a quest to become a gourmet!"},{"speaker":"Alan","content":"Alan: Hi pH! My day is going well. As for cooking books, I'm afraid I don't know. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear that your day is going well. Do you happen to know anyone in town who might have cooking books or recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to hear that your quest to become a gourmet is going well. Unfortunately, I don't know anyone in town who might have cooking books or recipes."},{"speaker":"pH","content":"pH: Hi Alan! I'm sorry to hear that you don't know anyone in town with cooking books. Thanks anyway for your help!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you're having trouble finding cooking books. I suggest checking the dessert shop, they might have some recipes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your previous suggestion. I'll definitely check out the dessert shop. Thanks again!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows where to find cooking books or recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows where to find cooking books or recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! How's your day going? I was wondering if you know where I can find cooking books or recipes. I'm on a quest to become a gourmet!"},{"speaker":"Alan","content":"Alan: Hi pH! My day is going well. As for cooking books, I'm afraid I don't know. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear that your day is going well. Do you happen to know anyone in town who might have cooking books or recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to hear that your quest to become a gourmet is going well. Unfortunately, I don't know anyone in town who might have cooking books or recipes."},{"speaker":"pH","content":"pH: Hi Alan! I'm sorry to hear that you don't know anyone in town with cooking books. Thanks anyway for your help!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you're having trouble finding cooking books. I suggest checking the dessert shop, they might have some recipes!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll definitely check out the dessert shop. Thanks again!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry to hear that you're having trouble finding cooking books. I suggest checking the dessert shop, they might have some recipes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thanks for your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"cooking books or recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking books or recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! How's your day going? I was wondering if you know where I can find cooking books or recipes. I'm on a quest to become a gourmet!"},{"speaker":"Alan","content":"Alan: Hi pH! My day is going well. As for cooking books, I'm afraid I don't know. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear that your day is going well. Do you happen to know anyone in town who might have cooking books or recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to hear that your quest to become a gourmet is going well. Unfortunately, I don't know anyone in town who might have cooking books or recipes."},{"speaker":"pH","content":"pH: Hi Alan! I'm sorry to hear that you don't know anyone in town with cooking books. Thanks anyway for your help!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you're having trouble finding cooking books. I suggest checking the dessert shop, they might have some recipes!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll definitely check out the dessert shop. Thanks again!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry to hear that you're having trouble finding cooking books. I suggest checking the dessert shop, they might have some recipes!"},{"speaker":"pH","content":"pH: Hi Alan! Thanks for your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you're having trouble finding cooking books. I suggest checking the dessert shop, they might have some recipes!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking books or recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking books or recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking books or recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking books or recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore and see if there are any cooking books or recipes"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"Couldn't find any cooking books or recipes","newEpisodicMemory":"Explored dessert shop for cooking books or recipes."},"park":{"impression":"Possibility of outdoor cooking classes or gatherings","newEpisodicMemory":"Considered exploring park for cooking classes or gatherings."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop yet? What delicious treats could you discover there that would help you on your path to becoming a gourmet or chef?\n2) As a positive and cheerful person, have you considered spreading your happiness and love for food by interacting with people in the town? Is there someone in particular who could help you in your culinary journey?\n3) Since you love exploring, have you investigated the park? Are there any hidden ingredients or cooking secrets that could enhance your food tasting adventure?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop yet? What delicious treats could you discover there that would help you on your path to becoming a gourmet or chef?\n2) As a positive and cheerful person, have you considered spreading your happiness and love for food by interacting with people in the town? Is there someone in particular who could help you in your culinary journey?\n3) Since you love exploring, have you investigated the park? Are there any hidden ingredients or cooking secrets that could enhance your food tasting adventure?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should explore the dessert shop! You may find delicious treats like pastries, cakes, and ice cream that can inspire your culinary journey.\n2) Definitely interact with people in the town! Look for someone passionate about cooking who can mentor you.\n3) Explore the park, there might be hidden ingredients like fresh herbs or edible plants that can enhance your food tasting adventure."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:30 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop yet? What delicious treats could you discover there that would help you on your path to becoming a gourmet or chef?\n2) As a positive and cheerful person, have you considered spreading your happiness and love for food by interacting with people in the town? Is there someone in particular who could help you in your culinary journey?\n3) Since you love exploring, have you investigated the park? Are there any hidden ingredients or cooking secrets that could enhance your food tasting adventure?"} -{"response":"1) Yes, you should explore the dessert shop! You may find delicious treats like pastries, cakes, and ice cream that can inspire your culinary journey.\n2) Definitely interact with people in the town! Look for someone passionate about cooking who can mentor you.\n3) Explore the park, there might be hidden ingredients like fresh herbs or edible plants that can enhance your food tasting adventure."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Knock on the door and ask if they have any special recipes or cooking tips."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Knock on the door and ask if they have any special recipes or cooking tips."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"neighbor","topic":"ask if they have any special recipes or cooking tips"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Knock on the door and ask if they have any special recipes or cooking tips."} -The game character is going to : {"action":"chat","person":"neighbor","topic":"ask if they have any special recipes or cooking tips"} -The name of whom the game character is chatting with : neighbor -The topic that the game character wants to talk about : ask if they have any special recipes or cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I appreciate your previous suggestion. I'll check out the park for outdoor cooking classes or gatherings."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Knock on the door and ask if they have any special recipes or cooking tips."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"No interesting cooking books or recipes found.","newEpisodicMemory":"Visited dessert shop but couldn't find any cooking books or recipes."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored all the buildings in the small town? Maybe there's a hidden food treasure or a chef in one of them?\n2) Are there any notable people in the town who have a passion for cooking or own a restaurant? They might have some delicious food recommendations for you.\n3) Is there a specific dish or cuisine that you're particularly interested in trying? Perhaps there's a renowned chef or restaurant outside of the town that specializes in it."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored all the buildings in the small town? Maybe there's a hidden food treasure or a chef in one of them?\n2) Are there any notable people in the town who have a passion for cooking or own a restaurant? They might have some delicious food recommendations for you.\n3) Is there a specific dish or cuisine that you're particularly interested in trying? Perhaps there's a renowned chef or restaurant outside of the town that specializes in it."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) I have explored all the buildings in the small town, but there is no hidden food treasure or chef in any of them. \n2) There are no notable people in the town who have a passion for cooking or own a restaurant. \n3) There is no specific dish or cuisine that interests me, and there are no renowned chefs or restaurants outside of the town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:40 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored all the buildings in the small town? Maybe there's a hidden food treasure or a chef in one of them?\n2) Are there any notable people in the town who have a passion for cooking or own a restaurant? They might have some delicious food recommendations for you.\n3) Is there a specific dish or cuisine that you're particularly interested in trying? Perhaps there's a renowned chef or restaurant outside of the town that specializes in it."} -{"response":"1) I have explored all the buildings in the small town, but there is no hidden food treasure or chef in any of them. \n2) There are no notable people in the town who have a passion for cooking or own a restaurant. \n3) There is no specific dish or cuisine that interests me, and there are no renowned chefs or restaurants outside of the town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"explore new recipes and ingredients"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check the recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."} -{"continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"fridge","topic":"find new ingredients for cooking"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character is going to : {"action":"chat","person":"fridge","topic":"find new ingredients for cooking"} -The name of whom the game character is chatting with : fridge -The topic that the game character wants to talk about : find new ingredients for cooking -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for cooking books or recipes on the table."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for cooking books or recipes on the table. -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."} -{"continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"fridge","operation":"check ingredients for cooking"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : fridge -The description of the equipment : Any game character can store/retrieve foods here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have store/retrieve foods. If they take any operations not related to store/retrieve foods, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only store/retrieve foods here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check ingredients for cooking -Acts finished in this loop before : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."} -{"continue_time":0.5,"result":"You can only store/retrieve foods in the fridge.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"Couldn't find any interesting cooking books or recipes","newEpisodicMemory":"Visited dessert shop but couldn't find any useful cooking materials"},"park":{"impression":"Great place for outdoor cooking classes or gatherings","newEpisodicMemory":"Explored park for outdoor cooking classes or gatherings"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you asked the people in the small town about their favorite local restaurants or chefs?\n2) Have you explored the dessert shop in the small town? They might have delicious treats or recommendations for your culinary journey.\n3) Have you considered visiting the park in the small town? There might be food festivals or gatherings where you can discover new flavors and meet aspiring chefs."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you asked the people in the small town about their favorite local restaurants or chefs?\n2) Have you explored the dessert shop in the small town? They might have delicious treats or recommendations for your culinary journey.\n3) Have you considered visiting the park in the small town? There might be food festivals or gatherings where you can discover new flavors and meet aspiring chefs."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, you have not asked the people in the small town about their favorite local restaurants or chefs.\n2) Yes, you have explored the dessert shop in the small town. It might have delicious treats or recommendations for your culinary journey.\n3) No, you have not considered visiting the park in the small town. There might be food festivals or gatherings where you can discover new flavors and meet aspiring chefs."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 06:02 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},{"building":"houseZ","purpose":"explore new recipes and ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you asked the people in the small town about their favorite local restaurants or chefs?\n2) Have you explored the dessert shop in the small town? They might have delicious treats or recommendations for your culinary journey.\n3) Have you considered visiting the park in the small town? There might be food festivals or gatherings where you can discover new flavors and meet aspiring chefs."} -{"response":"1) No, you have not asked the people in the small town about their favorite local restaurants or chefs.\n2) Yes, you have explored the dessert shop in the small town. It might have delicious treats or recommendations for your culinary journey.\n3) No, you have not considered visiting the park in the small town. There might be food festivals or gatherings where you can discover new flavors and meet aspiring chefs."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"slide","operation":"have some fun on the slide"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : slide -The description of the equipment : Any game character can play slide here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have played slide and be more happier. If they take any operations not related to playing slide, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only play slide here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : have some fun on the slide -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You have played on the slide and feel happier!","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You have played on the slide and feel happier!","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and relax"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and relax -Acts finished in this loop before : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think about the plan to attend food festivals"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think about the plan to attend food festivals -Acts finished in this loop before : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"how to find food festivals in the town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character is going to : {"action":"chat","person":"someone","topic":"how to find food festivals in the town?"} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : how to find food festivals in the town? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your suggestion to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"people","topic":"food festivals and aspiring chefs"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character is going to : {"action":"chat","person":"people","topic":"food festivals and aspiring chefs"} -The name of whom the game character is chatting with : people -The topic that the game character wants to talk about : food festivals and aspiring chefs -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for suggesting to check the park. Do you know if there are any specific food festivals or aspiring chefs' events happening there?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"How to find food festivals in this town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character is going to : {"action":"chat","person":"someone","topic":"How to find food festivals in this town?"} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : How to find food festivals in this town? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : visualize attending food festivals and meeting aspiring chefs -Acts finished in this loop before : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only sit/have a rest here."} -{"continue_time":6480000000,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think about the plan to attend food festivals"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think about the plan to attend food festivals -Acts finished in this loop before : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : visualize attending food festivals and meeting aspiring chefs -Acts finished in this loop before : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : visualize attending food festivals and meeting aspiring chefs -Acts finished in this loop before : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think about the plan to attend food festivals"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think about the plan to attend food festivals -Acts finished in this loop before : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"...","topic":"..."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character is going to : {"action":"chat","person":"...","topic":"..."} -The name of whom the game character is chatting with : ... -The topic that the game character wants to talk about : ... -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and visualize attending food festivals and meeting aspiring chefs. -Acts finished in this loop before : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : visualize attending food festivals and meeting aspiring chefs. -Acts finished in this loop before : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : visualize attending food festivals and meeting aspiring chefs -Acts finished in this loop before : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"attend food festivals and meet aspiring chefs"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[{"equipment":"sports equipments","operation":"exercise at home","continue_time":6480000000,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? Are there any special, delicious dishes there that could help pH on her culinary journey?\n2) Is there anyone in the town who is known for their cooking skills? Can pH learn from them or collaborate to expand her gastronomic knowledge?\n3) Are there any ingredients or secret recipes hidden in the buildings of the small town, like the gym or park, that pH could discover to enhance her gourmet skills?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? Are there any special, delicious dishes there that could help pH on her culinary journey?\n2) Is there anyone in the town who is known for their cooking skills? Can pH learn from them or collaborate to expand her gastronomic knowledge?\n3) Are there any ingredients or secret recipes hidden in the buildings of the small town, like the gym or park, that pH could discover to enhance her gourmet skills?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the dessert shop in town is a great idea. There may be special and delicious dishes that could help pH on her culinary journey.\n2) While there is no specific person known for cooking skills, pH could collaborate with other food enthusiasts in the town to expand her gastronomic knowledge.\n3) There are no specific ingredients or secret recipes hidden in the buildings of the small town. pH should focus on exploring local markets or farms for unique ingredients to enhance her gourmet skills."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 07:03 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},{"building":"houseZ","purpose":"explore new recipes and ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? Are there any special, delicious dishes there that could help pH on her culinary journey?\n2) Is there anyone in the town who is known for their cooking skills? Can pH learn from them or collaborate to expand her gastronomic knowledge?\n3) Are there any ingredients or secret recipes hidden in the buildings of the small town, like the gym or park, that pH could discover to enhance her gourmet skills?"} -{"response":"1) Yes, exploring the dessert shop in town is a great idea. There may be special and delicious dishes that could help pH on her culinary journey.\n2) While there is no specific person known for cooking skills, pH could collaborate with other food enthusiasts in the town to expand her gastronomic knowledge.\n3) There are no specific ingredients or secret recipes hidden in the buildings of the small town. pH should focus on exploring local markets or farms for unique ingredients to enhance her gourmet skills."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"relax and gather inspiration for new recipes"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"relax and gather inspiration for new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]}}} -Acts finished in this loop : [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"relax and gather inspiration for new recipes"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and supportive","newEpisodicMemory":"Alan suggested checking the park for outdoor cooking classes or gatherings."},"dessert shop":{"impression":"lacking interesting cooking books or recipes","newEpisodicMemory":"Couldn't find any interesting cooking books or recipes at the dessert shop."}},"buildings":{"park":{"impression":"source of inspiration and relaxation","newEpisodicMemory":"Explored the park and found outdoor cooking classes or gatherings."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Are there any unique and delicious food options in the dessert shop in town that can help you achieve your goal of becoming a gourmet?\n2) Have you considered reaching out to Alan, who has been helpful and supportive in the past, for advice on how to pursue your passion for food and cooking?\n3) Can you explore the gym in town to see if they offer any cooking classes or workshops that could enhance your culinary skills?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Are there any unique and delicious food options in the dessert shop in town that can help you achieve your goal of becoming a gourmet?\n2) Have you considered reaching out to Alan, who has been helpful and supportive in the past, for advice on how to pursue your passion for food and cooking?\n3) Can you explore the gym in town to see if they offer any cooking classes or workshops that could enhance your culinary skills?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, the dessert shop in town may have unique and delicious food options that can help you achieve your goal of becoming a gourmet.\n2) Yes, reaching out to Alan, who is helpful and supportive, could provide valuable advice on pursuing your passion for food and cooking.\n3) No, exploring the gym may not offer cooking classes or workshops to enhance your culinary skills."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 07:08 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},{"building":"houseZ","purpose":"explore new recipes and ingredients"},{"building":"park","purpose":"relax and gather inspiration for new recipes"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Are there any unique and delicious food options in the dessert shop in town that can help you achieve your goal of becoming a gourmet?\n2) Have you considered reaching out to Alan, who has been helpful and supportive in the past, for advice on how to pursue your passion for food and cooking?\n3) Can you explore the gym in town to see if they offer any cooking classes or workshops that could enhance your culinary skills?"} -{"response":"1) Yes, the dessert shop in town may have unique and delicious food options that can help you achieve your goal of becoming a gourmet.\n2) Yes, reaching out to Alan, who is helpful and supportive, could provide valuable advice on pursuing your passion for food and cooking.\n3) No, exploring the gym may not offer cooking classes or workshops to enhance your culinary skills."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"prepare and cook new recipe on the table","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"fridge","operation":"check if there are any ingredients to cook the new recipe","continue_time":1800,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for cooking books or recipes on the table -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The game character found some cooking books or recipes on the table.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check the recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0.5 hours","result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"look for cooking books on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : look for cooking books on the table -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"look for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : look for cooking books or recipes on the table -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for new recipes on the table."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for new recipes on the table. -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"look for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : look for cooking books or recipes on the table -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":6480000000,"result":"You can only store/retrieve foods in the fridge."},{"equipment":"worktop","operation":"search for cooking books or recipes on the worktop.","continue_time":1800,"result":"You don't have any cooking books or recipes on the worktop. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check the recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check the recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check the recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check the recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check the recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check recipe bookshelf for new recipes"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check recipe bookshelf for new recipes -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table.","continue_time":6480000000,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for cooking books or recipes on the table -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check the recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"ideas for new recipes and ingredients to enhance culinary skills"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings."],"impression":"helpful and supportive"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ideas for new recipes and ingredients to enhance culinary skills"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ideas for new recipes and ingredients to enhance culinary skills -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestion. I'll check out the dessert shop and see if they have any cooking books or recipes!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my previous suggestion helpful. Did you find any interesting cooking books or recipes at the dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestion. I checked the dessert shop, but unfortunately, I couldn't find any interesting cooking books or recipes. Do you have any other ideas?"},{"speaker":"Alan","content":"Alan: I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? There might be some outdoor cooking classes or gatherings there."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion. Checking the park for outdoor cooking classes or gatherings sounds like a great idea! I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park? "},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to check the park for outdoor cooking classes or gatherings. I'll definitely explore that option. Thanks!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry to hear that you couldn't find any interesting cooking books or recipes at the dessert shop. Have you considered checking out the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings."],"impression":"helpful and supportive"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ideas for new recipes and ingredients to enhance culinary skills"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ideas for new recipes and ingredients to enhance culinary skills -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. While there aren't any specific events happening, the park is a great place for outdoor cooking classes or gatherings. You could try organizing one yourself!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Since there aren't any specific events happening, I'm considering organizing an outdoor cooking class or gathering in the park. Any ideas for recipes or ingredients that would enhance my culinary skills?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings."],"impression":"helpful and supportive"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ideas for new recipes and ingredients to enhance culinary skills"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ideas for new recipes and ingredients to enhance culinary skills -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. While there aren't any specific events happening, the park is a great place for outdoor cooking classes or gatherings. You could try organizing one yourself!"},{"speaker":"pH","content":"pH : Hi Alan! Since there aren't any specific events happening, I'm considering organizing an outdoor cooking class or gathering in the park. Any ideas for recipes or ingredients that would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you found my idea of organizing an outdoor cooking class or gathering in the park interesting. Have you experimented with any particular spices or herbs that you recommend?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings."],"impression":"helpful and supportive"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ideas for new recipes and ingredients to enhance culinary skills"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ideas for new recipes and ingredients to enhance culinary skills -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. While there aren't any specific events happening, the park is a great place for outdoor cooking classes or gatherings. You could try organizing one yourself!"},{"speaker":"pH","content":"pH : Hi Alan! Since there aren't any specific events happening, I'm considering organizing an outdoor cooking class or gathering in the park. Any ideas for recipes or ingredients that would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you found my idea of organizing an outdoor cooking class or gathering in the park interesting. Have you experimented with any particular spices or herbs that you recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Experimenting with spices and herbs sounds fun! Have you tried any specific combinations that you think would enhance my culinary skills?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings."],"impression":"helpful and supportive"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ideas for new recipes and ingredients to enhance culinary skills"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ideas for new recipes and ingredients to enhance culinary skills -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. While there aren't any specific events happening, the park is a great place for outdoor cooking classes or gatherings. You could try organizing one yourself!"},{"speaker":"pH","content":"pH : Hi Alan! Since there aren't any specific events happening, I'm considering organizing an outdoor cooking class or gathering in the park. Any ideas for recipes or ingredients that would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you found my idea of organizing an outdoor cooking class or gathering in the park interesting. Have you experimented with any particular spices or herbs that you recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! Experimenting with spices and herbs sounds fun! Have you tried any specific combinations that you think would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in enhancing your culinary skills, experimenting with different spice and herb combinations can give your dishes unique flavors and textures."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check the recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":0.5,"result":"You don't have this. Please buy something to eat/drink at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check the recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check the recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"You don't have anything to cook. Please buy ingredients at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check the recipe bookshelf for cooking books or recipes. -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table.","continue_time":1800,"result":"You don't have any cooking books or recipes on the table. Please check the recipe bookshelf or buy new recipes at the counter."},{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"experiment with new recipes and ingredients to enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[{"equipment":"fridge","operation":"check ingredients for cooking","continue_time":0.5,"result":"You can only store/retrieve foods in the fridge."}]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Do any of the buildings in the small town offer cooking classes or workshops that could help pH improve her culinary skills?\n2) Is there anyone in the small town who is known for their exceptional cooking abilities or culinary expertise that pH could learn from?\n3) Can you provide any suggestions on where pH can find interesting cooking books or recipes to help her expand her knowledge and enhance her skills in the kitchen?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Do any of the buildings in the small town offer cooking classes or workshops that could help pH improve her culinary skills?\n2) Is there anyone in the small town who is known for their exceptional cooking abilities or culinary expertise that pH could learn from?\n3) Can you provide any suggestions on where pH can find interesting cooking books or recipes to help her expand her knowledge and enhance her skills in the kitchen?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The gym in the small town does not offer cooking classes or workshops to improve culinary skills. \n2) pH can learn from Alan in the small town, who is helpful and supportive. \n3) pH can try looking for interesting cooking books or recipes outside the dessert shop in the small town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 08:23 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},{"building":"houseZ","purpose":"explore new recipes and ingredients"},{"building":"park","purpose":"relax and gather inspiration for new recipes"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Do any of the buildings in the small town offer cooking classes or workshops that could help pH improve her culinary skills?\n2) Is there anyone in the small town who is known for their exceptional cooking abilities or culinary expertise that pH could learn from?\n3) Can you provide any suggestions on where pH can find interesting cooking books or recipes to help her expand her knowledge and enhance her skills in the kitchen?"} -{"response":"1) The gym in the small town does not offer cooking classes or workshops to improve culinary skills. \n2) pH can learn from Alan in the small town, who is helpful and supportive. \n3) pH can try looking for interesting cooking books or recipes outside the dessert shop in the small town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"find interesting cooking books and recipes"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"find interesting cooking books and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search recipe books on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search recipe books on the table -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"find interesting cooking books and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for cooking books or recipes on the table -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"find interesting cooking books and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for cooking books or recipes on the table -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"find interesting cooking books and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for cooking books or recipes on the table -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."} -{"continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"find interesting cooking books and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"find interesting cooking books and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"find interesting cooking books and recipes"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings."],"impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","episodicMemory":["Couldn't find any interesting cooking books or recipes at the dessert shop."],"impression":"lacking interesting cooking books or recipes"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. While there aren't any specific events happening, the park is a great place for outdoor cooking classes or gatherings. You could try organizing one yourself!"},{"speaker":"pH","content":"pH : Hi Alan! Since there aren't any specific events happening, I'm considering organizing an outdoor cooking class or gathering in the park. Any ideas for recipes or ingredients that would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you found my idea of organizing an outdoor cooking class or gathering in the park interesting. Have you experimented with any particular spices or herbs that you recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! Experimenting with spices and herbs sounds fun! Have you tried any specific combinations that you think would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in enhancing your culinary skills, experimenting with different spice and herb combinations can give your dishes unique flavors and textures."},{"speaker":"pH","content":"pH: Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan: Hi pH! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and supportive","newEpisodicMemory":"Alan provided suggestions for outdoor cooking classes and gatherings at the park."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? If so, what interesting cooking books or recipes did you find?\n2) Have you met Alan in the small town? Can you recall any specific instances where he was helpful and supportive towards you?\n3) Is there a particular building in the small town that you haven't visited yet, but you think might have delicious food for you to taste?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? If so, what interesting cooking books or recipes did you find?\n2) Have you met Alan in the small town? Can you recall any specific instances where he was helpful and supportive towards you?\n3) Is there a particular building in the small town that you haven't visited yet, but you think might have delicious food for you to taste?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) I have explored the dessert shop in the small town. However, I found that they lack interesting cooking books or recipes. \n2) I have met Alan in the small town. He has been helpful and supportive towards me, although I can't recall any specific instances.\n3) There is no particular building in the small town that I haven't visited, but I think the dessert shop might have delicious food for me to taste."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 08:36 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},{"building":"houseZ","purpose":"explore new recipes and ingredients"},{"building":"park","purpose":"relax and gather inspiration for new recipes"},{"building":"library","purpose":"find interesting cooking books and recipes"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? If so, what interesting cooking books or recipes did you find?\n2) Have you met Alan in the small town? Can you recall any specific instances where he was helpful and supportive towards you?\n3) Is there a particular building in the small town that you haven't visited yet, but you think might have delicious food for you to taste?"} -{"response":"1) I have explored the dessert shop in the small town. However, I found that they lack interesting cooking books or recipes. \n2) I have met Alan in the small town. He has been helpful and supportive towards me, although I can't recall any specific instances.\n3) There is no particular building in the small town that I haven't visited, but I think the dessert shop might have delicious food for me to taste."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"explore new recipes and ingredients"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for cooking books or recipes on the table -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0.5 hours","result":"You don't have anything to eat or drink. Please buy something at the counter."} -{"continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for recipes on the table -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."} -{"continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for cooking books or recipes on the table -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."} -{"continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for new recipes on the table."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for new recipes on the table. -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."} -{"continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"finding interesting cooking books and recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings.","Alan provided suggestions for outdoor cooking classes and gatherings at the park."],"impression":"helpful and supportive"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"finding interesting cooking books and recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : finding interesting cooking books and recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting to check the park. I'll explore it for outdoor cooking classes or gatherings. Do you know if there are any specific events happening?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. While there aren't any specific events happening, the park is a great place for outdoor cooking classes or gatherings. You could try organizing one yourself!"},{"speaker":"pH","content":"pH : Hi Alan! Since there aren't any specific events happening, I'm considering organizing an outdoor cooking class or gathering in the park. Any ideas for recipes or ingredients that would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you found my idea of organizing an outdoor cooking class or gathering in the park interesting. Have you experimented with any particular spices or herbs that you recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Since you're interested in enhancing your culinary skills, have you tried experimenting with different spices and herbs in your recipes?"},{"speaker":"pH","content":"pH: Hi Alan! Experimenting with spices and herbs sounds fun! Have you tried any specific combinations that you think would enhance my culinary skills?"},{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in enhancing your culinary skills, experimenting with different spice and herb combinations can give your dishes unique flavors and textures."},{"speaker":"pH","content":"pH: Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan: Hi pH! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings.","Alan provided suggestions for outdoor cooking classes and gatherings at the park."],"impression":"helpful and supportive"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"finding interesting cooking books and recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : finding interesting cooking books and recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! Experimenting with spices and herbs can indeed enhance the flavors of dishes. I suggest trying combinations like basil and garlic, or cumin and coriander for a kick."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan, thanks for the spice and herb combinations! By the way, do you have any recommendations for interesting cooking books or recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings.","Alan provided suggestions for outdoor cooking classes and gatherings at the park."],"impression":"helpful and supportive"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"finding interesting cooking books and recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : finding interesting cooking books and recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! Experimenting with spices and herbs can indeed enhance the flavors of dishes. I suggest trying combinations like basil and garlic, or cumin and coriander for a kick."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! By the way, do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : Cooking books and recipes? I don't usually delve into culinary matters, but I can recommend a few books on the science of cooking if you're interested."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings.","Alan provided suggestions for outdoor cooking classes and gatherings at the park."],"impression":"helpful and supportive"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"finding interesting cooking books and recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : finding interesting cooking books and recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! Experimenting with spices and herbs can indeed enhance the flavors of dishes. I suggest trying combinations like basil and garlic, or cumin and coriander for a kick."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! By the way, do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : Cooking books and recipes? I don't usually delve into culinary matters, but I can recommend a few books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm not well-versed in cooking, but I can recommend books on the science of cooking if you're interested."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan, thanks for the spice and herb combinations! Do you have any recommendations for interesting cooking books or recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings.","Alan provided suggestions for outdoor cooking classes and gatherings at the park."],"impression":"helpful and supportive"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"finding interesting cooking books and recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : finding interesting cooking books and recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! Experimenting with spices and herbs can indeed enhance the flavors of dishes. I suggest trying combinations like basil and garlic, or cumin and coriander for a kick."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! By the way, do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : Cooking books and recipes? I don't usually delve into culinary matters, but I can recommend a few books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm not well-versed in cooking, but I can recommend books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! Do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : While I'm not well-versed in cooking, I can recommend books on the science of cooking if you're interested."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for cooking books or recipes on the table -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."} -{"continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"explore new recipes and ingredients"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings.","Alan provided suggestions for outdoor cooking classes and gatherings at the park."],"impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","episodicMemory":["Couldn't find any interesting cooking books or recipes at the dessert shop."],"impression":"lacking interesting cooking books or recipes"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! Experimenting with spices and herbs can indeed enhance the flavors of dishes. I suggest trying combinations like basil and garlic, or cumin and coriander for a kick."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! By the way, do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : Cooking books and recipes? I don't usually delve into culinary matters, but I can recommend a few books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm not well-versed in cooking, but I can recommend books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! Do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : While I'm not well-versed in cooking, I can recommend books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm not well-versed in cooking, but I can recommend books on the science of cooking if you're interested."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and supportive","newEpisodicMemory":"Alan suggested checking the park for outdoor cooking classes or gatherings."},"dessert shop":{"impression":"lacking interesting cooking books or recipes","newEpisodicMemory":"Couldn't find any interesting cooking books or recipes at the dessert shop."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Can you recommend any specific dishes or recipes that I should try in the dessert shop? \n2) Are there any other buildings in the small town that offer unique food experiences or cooking classes? \n3) Is there anyone in the small town who can help me improve my cooking skills and share interesting recipes with me?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Can you recommend any specific dishes or recipes that I should try in the dessert shop? \n2) Are there any other buildings in the small town that offer unique food experiences or cooking classes? \n3) Is there anyone in the small town who can help me improve my cooking skills and share interesting recipes with me?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) I recommend asking Alan, a helpful and supportive person in the town, for specific dishes or recipes to try at the dessert shop. \n2) Currently, there are no other buildings in the small town that offer unique food experiences or cooking classes. \n3) Alan might be able to help you improve your cooking skills and share interesting recipes with you."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 09:24 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},{"building":"houseZ","purpose":"explore new recipes and ingredients"},{"building":"park","purpose":"relax and gather inspiration for new recipes"},{"building":"library","purpose":"find interesting cooking books and recipes"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Can you recommend any specific dishes or recipes that I should try in the dessert shop? \n2) Are there any other buildings in the small town that offer unique food experiences or cooking classes? \n3) Is there anyone in the small town who can help me improve my cooking skills and share interesting recipes with me?"} -{"response":"1) I recommend asking Alan, a helpful and supportive person in the town, for specific dishes or recipes to try at the dessert shop. \n2) Currently, there are no other buildings in the small town that offer unique food experiences or cooking classes. \n3) Alan might be able to help you improve your cooking skills and share interesting recipes with you."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"discover new recipes and ingredients"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for cooking books or recipes on the table -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\": \"1800\",\n \"result\": \"The character found some cooking books and recipes on the table.\",\n}"} -{"response":"{\"continue_time\": \"1800\",\n \"result\": \"The character found some cooking books and recipes on the table.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend me some interesting cooking books or recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings.","Alan provided suggestions for outdoor cooking classes and gatherings at the park.","Alan suggested checking the park for outdoor cooking classes or gatherings."],"impression":"helpful and supportive"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend me some interesting cooking books or recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend me some interesting cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! Experimenting with spices and herbs can indeed enhance the flavors of dishes. I suggest trying combinations like basil and garlic, or cumin and coriander for a kick."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! By the way, do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : Cooking books and recipes? I don't usually delve into culinary matters, but I can recommend a few books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm not well-versed in cooking, but I can recommend books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan, thanks for the spice and herb combinations! Do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : While I'm not well-versed in cooking, I can recommend books on the science of cooking if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm not well-versed in cooking, but I can recommend books on the science of cooking if you're interested."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings.","Alan provided suggestions for outdoor cooking classes and gatherings at the park.","Alan suggested checking the park for outdoor cooking classes or gatherings."],"impression":"helpful and supportive"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend me some interesting cooking books or recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend me some interesting cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm more focused on computer research, but I can recommend some books that explain the science behind cooking."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings.","Alan provided suggestions for outdoor cooking classes and gatherings at the park.","Alan suggested checking the park for outdoor cooking classes or gatherings."],"impression":"helpful and supportive"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend me some interesting cooking books or recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend me some interesting cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm more focused on computer research, but I can recommend some books that explain the science behind cooking."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have specific spice and herb combinations to recommend. But I can suggest books that explain the science behind cooking."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings.","Alan provided suggestions for outdoor cooking classes and gatherings at the park.","Alan suggested checking the park for outdoor cooking classes or gatherings."],"impression":"helpful and supportive"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend me some interesting cooking books or recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend me some interesting cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm more focused on computer research, but I can recommend some books that explain the science behind cooking."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have specific spice and herb combinations to recommend. But I can suggest books that explain the science behind cooking."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! Although I do not have specific spice and herb combinations, I can recommend books that explain the science behind cooking. Would you be interested in that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're here. Do you have any recommendations for interesting cooking books or recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested checking the park for outdoor cooking classes or gatherings.","Alan provided suggestions for outdoor cooking classes and gatherings at the park.","Alan suggested checking the park for outdoor cooking classes or gatherings."],"impression":"helpful and supportive"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend me some interesting cooking books or recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend me some interesting cooking books or recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm more focused on computer research, but I can recommend some books that explain the science behind cooking."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have specific spice and herb combinations to recommend. But I can suggest books that explain the science behind cooking."},{"speaker":"pH","content":"pH : Hi Alan! Experimenting with different spice and herb combinations can give dishes unique flavors. Do you have any recommendations for specific combinations?"},{"speaker":"Alan","content":"Alan : Hi pH! Although I do not have specific spice and herb combinations, I can recommend books that explain the science behind cooking. Would you be interested in that?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're here. Do you have any recommendations for interesting cooking books or recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! Although I do not have specific spice and herb combinations, I can recommend books that explain the science behind cooking. Would you be interested in that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're here. Do you have any recommendations for interesting cooking books or recipes?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for cooking books or recipes on the table -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for cooking books or recipes on the table"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for cooking books or recipes on the table -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."} -{"continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for cooking books or recipes"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for cooking books or recipes -Acts finished in this loop before : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."} -{"continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character found some cooking books or recipes on the table."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."},{"equipment":"table","operation":"search for cooking books or recipes","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"discover new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and supportive"},"dessert shop":{"name":"dessert shop","relationShip":"","impression":"lacking interesting cooking books or recipes"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste delicious food and gain inspiration"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and maintain a healthy lifestyle"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"houseZ","purpose":"explore new recipes and ingredients"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"park","purpose":"relax and gather inspiration for new recipes"},"acts":[{"equipment":"slide","operation":"have some fun on the slide","continue_time":6480000000,"result":"You have played on the slide and feel happier!"},{"equipment":"bench","operation":"sit down and relax","continue_time":1800,"result":"You have sat down and had a rest. You feel refreshed."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and think about the plan to attend food festivals","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit down and visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs.","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"visualize attending food festivals and meeting aspiring chefs","continue_time":1800,"result":"You can only sit/have a rest here."}]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"find interesting cooking books and recipes"},"acts":[{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":6480000000,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for new recipes on the table.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"look for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for new recipes","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"check the recipe bookshelf for cooking books or recipes.","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search recipe books on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":0.5,"result":"The game character doesn't have anything to eat/drink. They should buy something at the counter."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."},{"equipment":"table","operation":"search for cooking books or recipes on the table","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."},{"equipment":"table","operation":"search for cooking books or recipes","continue_time":1800,"result":"You searched for cooking books or recipes on the table, but failed to find any. You should try again later."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What kind of food specialties can be found at the dessert shop in the small town?\n2) Are there any cooking classes or workshops available in the small town to help me enhance my culinary skills?\n3) Can you provide information about any renowned chefs or gourmet experts in the small town who I could learn from or seek guidance?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What kind of food specialties can be found at the dessert shop in the small town?\n2) Are there any cooking classes or workshops available in the small town to help me enhance my culinary skills?\n3) Can you provide information about any renowned chefs or gourmet experts in the small town who I could learn from or seek guidance?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The dessert shop in the small town offers a variety of food specialties, including cakes, pastries, and ice cream.\n2) Yes, there are cooking classes and workshops available in the small town that can help you enhance your culinary skills.\n3) I'm sorry, but there is no information available about renowned chefs or gourmet experts in the small town at the moment."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:43 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What kind of food specialties can be found at the dessert shop in the small town?\n2) Are there any cooking classes or workshops available in the small town to help me enhance my culinary skills?\n3) Can you provide information about any renowned chefs or gourmet experts in the small town who I could learn from or seek guidance?"} -{"response":"1) The dessert shop in the small town offers a variety of food specialties, including cakes, pastries, and ice cream.\n2) Yes, there are cooking classes and workshops available in the small town that can help you enhance your culinary skills.\n3) I'm sorry, but there is no information available about renowned chefs or gourmet experts in the small town at the moment."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"build a model of a dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : build a model of a dessert shop -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"A place with delicious cakes, pastries, and ice cream.","newEpisodicMemory":"Built a model of a dessert shop and successfully operated it to offer meals and desserts."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the town? Can it offer any culinary inspiration or opportunities for me to taste delicious food?\n2) What kind of activities does the gym offer? Is there anything related to cooking or culinary classes that can help me in my quest to become a gourmet?\n3) Are there any events or gatherings happening in the park that involve food or cooking? How can I participate and showcase my culinary skills there?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the town? Can it offer any culinary inspiration or opportunities for me to taste delicious food?\n2) What kind of activities does the gym offer? Is there anything related to cooking or culinary classes that can help me in my quest to become a gourmet?\n3) Are there any events or gatherings happening in the park that involve food or cooking? How can I participate and showcase my culinary skills there?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should definitely explore the dessert shop in town. It may offer culinary inspiration and opportunities for you to taste delicious food.\n2) The gym offers various activities, but unfortunately, there are no cooking or culinary classes available.\n3) There are currently no events or gatherings in the park involving food or cooking. However, you can showcase your culinary skills by organizing your own event or participating in local food festivals."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:53 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the town? Can it offer any culinary inspiration or opportunities for me to taste delicious food?\n2) What kind of activities does the gym offer? Is there anything related to cooking or culinary classes that can help me in my quest to become a gourmet?\n3) Are there any events or gatherings happening in the park that involve food or cooking? How can I participate and showcase my culinary skills there?"} -{"response":"1) Yes, you should definitely explore the dessert shop in town. It may offer culinary inspiration and opportunities for you to taste delicious food.\n2) The gym offers various activities, but unfortunately, there are no cooking or culinary classes available.\n3) There are currently no events or gatherings in the park involving food or cooking. However, you can showcase your culinary skills by organizing your own event or participating in local food festivals."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"do some exercise at home."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : do some exercise at home. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character feels better after exercising.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The character feels better after exercising.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"recommendations for healthy lifestyle habits"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character is going to : {"action":"chat","person":"someone","topic":"recommendations for healthy lifestyle habits"} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : recommendations for healthy lifestyle habits -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi! I heard you're interested in healthy lifestyle habits. I love staying active and maintaining a healthy lifestyle too! Do you have any specific habits you'd like recommendations on?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym and start exercising."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym and start exercising. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":6480000000,"result":"The character feels better after exercising."} -{"continue_time":6480000000,"result":"The character feels better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising at home."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising at home. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0.5 hours","result":"You can only take exercise here.","bought_thing":"","amount":""} -{"continue_time":1800000,"result":"You can only take exercise here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"continue exercising at home."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Building a gym to improve physical well-being for better cognitive abilities. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! That sounds like a fantastic plan! Building a gym can definitely help improve physical well-being, which in turn enhances cognitive abilities. I'm all for it!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"continue exercising at home."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Building a gym to improve physical well-being for better cognitive abilities. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That sounds like a fantastic plan! Building a gym can definitely help improve physical well-being, which in turn enhances cognitive abilities. I'm all for it!"},{"speaker":"Alan","content":"Alan: I appreciate your support, pH. By building a gym, we can ensure a healthier body, leading to improved brain function for more efficient computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: That's amazing, Alan! Building a gym not only improves physical well-being but also enhances cognitive abilities, which could be beneficial for your computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"continue exercising at home."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Building a gym to improve physical well-being for better cognitive abilities. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That sounds like a fantastic plan! Building a gym can definitely help improve physical well-being, which in turn enhances cognitive abilities. I'm all for it!"},{"speaker":"Alan","content":"Alan: I appreciate your support, pH. By building a gym, we can ensure a healthier body, leading to improved brain function for more efficient computer research."},{"speaker":"pH","content":"pH: That's amazing, Alan! Building a gym not only improves physical well-being but also enhances cognitive abilities, which could be beneficial for your computer research."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind words. I strongly believe that by improving our physical well-being, we can achieve better cognitive abilities and advance computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with you. Physical well-being through a gym can definitely enhance cognitive abilities, which can greatly benefit computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"continue exercising at home."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Building a gym to improve physical well-being for better cognitive abilities. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That sounds like a fantastic plan! Building a gym can definitely help improve physical well-being, which in turn enhances cognitive abilities. I'm all for it!"},{"speaker":"Alan","content":"Alan: I appreciate your support, pH. By building a gym, we can ensure a healthier body, leading to improved brain function for more efficient computer research."},{"speaker":"pH","content":"pH: That's amazing, Alan! Building a gym not only improves physical well-being but also enhances cognitive abilities, which could be beneficial for your computer research."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind words. I strongly believe that by improving our physical well-being, we can achieve better cognitive abilities and advance computer research."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Physical well-being through a gym can definitely enhance cognitive abilities, which can greatly benefit computer research."},{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! That's a great plan! Building a gym can improve physical well-being, which enhances cognitive abilities. It's beneficial for your computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"continue exercising at home."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Building a gym to improve physical well-being for better cognitive abilities. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That sounds like a fantastic plan! Building a gym can definitely help improve physical well-being, which in turn enhances cognitive abilities. I'm all for it!"},{"speaker":"Alan","content":"Alan: I appreciate your support, pH. By building a gym, we can ensure a healthier body, leading to improved brain function for more efficient computer research."},{"speaker":"pH","content":"pH: That's amazing, Alan! Building a gym not only improves physical well-being but also enhances cognitive abilities, which could be beneficial for your computer research."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind words. I strongly believe that by improving our physical well-being, we can achieve better cognitive abilities and advance computer research."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Physical well-being through a gym can definitely enhance cognitive abilities, which can greatly benefit computer research."},{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's a great plan! Building a gym can improve physical well-being, which enhances cognitive abilities. It's beneficial for your computer research."},{"speaker":"Alan","content":"Alan: Hello pH, I hope you're doing well. I wanted to talk about my plan of building a gym to improve physical well-being for better cognitive abilities."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! That's a great plan! Building a gym can improve physical well-being, which enhances cognitive abilities. It's beneficial for your computer research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"do some exercise at home."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : do some exercise at home. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only take exercise here."} -{"continue_time":1800,"result":"You can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"go to the gym and start exercising."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : go to the gym and start exercising. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"The character feels better after exercising."} -{"continue_time":3600,"result":"The character feels better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising at home."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising at home. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only take exercise here."} -{"continue_time":1800,"result":"You can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym and start exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym and start exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"6480000","result":"The character feels better after exercising."} -{"continue_time":23328000000000,"result":"The character feels better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character is going to : {"action":"use","equipment":"gym gate","operation":"enter the gym and start exercising"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How can exercising in the gym improve cognitive abilities? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your support in my plan of building a gym for better cognitive abilities."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! That's great to hear. Exercising in the gym can improve cognitive abilities by increasing blood flow to the brain and promoting the growth of new neurons."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character is going to : {"action":"use","equipment":"gym gate","operation":"enter the gym and start exercising"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How can exercising in the gym improve cognitive abilities? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your support in my plan of building a gym for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's great to hear. Exercising in the gym can improve cognitive abilities by increasing blood flow to the brain and promoting the growth of new neurons."},{"speaker":"Alan","content":"Alan: Thank you pH for your explanation. Could you please elaborate on how increased blood flow and neuron growth translate into improved cognitive abilities?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Sure, Alan! Increased blood flow to the brain enhances oxygen and nutrient delivery, leading to improved cognitive functions like memory, attention, and problem-solving skills."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character is going to : {"action":"use","equipment":"gym gate","operation":"enter the gym and start exercising"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How can exercising in the gym improve cognitive abilities? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your support in my plan of building a gym for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's great to hear. Exercising in the gym can improve cognitive abilities by increasing blood flow to the brain and promoting the growth of new neurons."},{"speaker":"Alan","content":"Alan: Thank you pH for your explanation. Could you please elaborate on how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"pH","content":"pH: Sure, Alan! Increased blood flow to the brain enhances oxygen and nutrient delivery, leading to improved cognitive functions like memory, attention, and problem-solving skills."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello Alan! Increased blood flow and neuron growth from exercise can also enhance problem-solving skills, attention span, and overall cognitive performance."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character is going to : {"action":"use","equipment":"gym gate","operation":"enter the gym and start exercising"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How can exercising in the gym improve cognitive abilities? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your support in my plan of building a gym for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's great to hear. Exercising in the gym can improve cognitive abilities by increasing blood flow to the brain and promoting the growth of new neurons."},{"speaker":"Alan","content":"Alan: Thank you pH for your explanation. Could you please elaborate on how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"pH","content":"pH: Sure, Alan! Increased blood flow to the brain enhances oxygen and nutrient delivery, leading to improved cognitive functions like memory, attention, and problem-solving skills."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"},{"speaker":"pH","content":"pH: Hello Alan! Increased blood flow and neuron growth from exercise can also enhance problem-solving skills, attention span, and overall cognitive performance."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you appreciate the benefits of exercising for cognitive abilities. Have you tried any specific exercises or routines to improve your cognitive functions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character is going to : {"action":"use","equipment":"gym gate","operation":"enter the gym and start exercising"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How can exercising in the gym improve cognitive abilities? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your support in my plan of building a gym for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's great to hear. Exercising in the gym can improve cognitive abilities by increasing blood flow to the brain and promoting the growth of new neurons."},{"speaker":"Alan","content":"Alan: Thank you pH for your explanation. Could you please elaborate on how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"pH","content":"pH: Sure, Alan! Increased blood flow to the brain enhances oxygen and nutrient delivery, leading to improved cognitive functions like memory, attention, and problem-solving skills."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"},{"speaker":"pH","content":"pH: Hello Alan! Increased blood flow and neuron growth from exercise can also enhance problem-solving skills, attention span, and overall cognitive performance."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you appreciate the benefits of exercising for cognitive abilities. Have you tried any specific exercises or routines to improve your cognitive functions?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you please provide more examples?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello Alan! I'm glad you appreciate the benefits of exercising for cognitive abilities. Have you tried any specific exercises or routines to improve your cognitive functions?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":23328000000000,"result":"The character feels better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":23328000000000,"result":"The character feels better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym and start exercising."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym and start exercising. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":23328000000000,"result":"The character feels better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"6480000000","result":"The character feels better after exercising."} -{"continue_time":23328000000000000,"result":"The character feels better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":23328000000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":23328000000000000,"result":"The character feels better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising at home."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising at home. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":23328000000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":23328000000000000,"result":"The character feels better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only take exercise here."} -{"continue_time":1800,"result":"You can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":23328000000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":23328000000000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":23328000000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":23328000000000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your support in my plan of building a gym for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's great to hear. Exercising in the gym can improve cognitive abilities by increasing blood flow to the brain and promoting the growth of new neurons."},{"speaker":"Alan","content":"Alan: Thank you pH for your explanation. Could you please elaborate on how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"pH","content":"pH: Sure, Alan! Increased blood flow to the brain enhances oxygen and nutrient delivery, leading to improved cognitive functions like memory, attention, and problem-solving skills."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"},{"speaker":"pH","content":"pH: Hello Alan! Increased blood flow and neuron growth from exercise can also enhance problem-solving skills, attention span, and overall cognitive performance."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you appreciate the benefits of exercising for cognitive abilities. Have you tried any specific exercises or routines to improve your cognitive functions?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you please provide more examples?"},{"speaker":"pH","content":"pH: Hello Alan! I'm glad you appreciate the benefits of exercising for cognitive abilities. Have you tried any specific exercises or routines to improve your cognitive functions?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Curious about cognitive abilities and exercises","newEpisodicMemory":"Alan asked me about how exercise improves cognitive abilities"}},"buildings":{"gym":{"impression":"Place for exercise and improving cognitive abilities","newEpisodicMemory":"pH and Alan talked about the benefits of exercise at the gym"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Curious about cognitive abilities and exercises"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried visiting the dessert shop in town to explore new flavors and dishes? \n2) Is there anyone in the town who has knowledge or experience in cooking that you can learn from? \n3) Since you love exploring, have you considered visiting the park to gather inspiration for new dishes and ingredients?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Curious about cognitive abilities and exercises"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried visiting the dessert shop in town to explore new flavors and dishes? \n2) Is there anyone in the town who has knowledge or experience in cooking that you can learn from? \n3) Since you love exploring, have you considered visiting the park to gather inspiration for new dishes and ingredients?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, visiting the dessert shop in town is a great idea to explore new flavors and dishes. \n2) Yes, Alan might be a good person to learn from. He is curious about cognitive abilities and exercises, so he might have knowledge or experience in cooking too.\n3) Yes, visiting the park can help gather inspiration for new dishes and ingredients because exploring nature can be a great source of ideas."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:58 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},{"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Curious about cognitive abilities and exercises"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried visiting the dessert shop in town to explore new flavors and dishes? \n2) Is there anyone in the town who has knowledge or experience in cooking that you can learn from? \n3) Since you love exploring, have you considered visiting the park to gather inspiration for new dishes and ingredients?"} -{"response":"1) Yes, visiting the dessert shop in town is a great idea to explore new flavors and dishes. \n2) Yes, Alan might be a good person to learn from. He is curious about cognitive abilities and exercises, so he might have knowledge or experience in cooking too.\n3) Yes, visiting the park can help gather inspiration for new dishes and ingredients because exploring nature can be a great source of ideas."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Visit Alan to learn about cooking and gather inspiration."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Visit Alan to learn about cooking and gather inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Curious about cognitive abilities and exercises"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."},"acts":[{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":23328000000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":23328000000000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Visit Alan to learn about cooking and gather inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Curious about cognitive abilities and exercises"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[{"equipment":"table","operation":"build a model of a dessert shop","continue_time":6480000000,"result":"You successfully built a model of a dessert shop. Now you can operate the table to offer meals, desserts, coffee, rest, or anything edible to game characters."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."},"acts":[{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":23328000000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":23328000000000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Curious about cognitive abilities and exercises"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? They might have delicious food that can help you on your journey to becoming a gourmet.\n2) Is there anyone in town who shares your passion for food and cooking? They could be a mentor or a source of inspiration for you on your quest.\n3) Have you considered visiting the gym in town? Physical fitness and stamina are important for chefs. It might offer valuable resources or tips for maintaining a healthy lifestyle while pursuing your goal."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Curious about cognitive abilities and exercises"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? They might have delicious food that can help you on your journey to becoming a gourmet.\n2) Is there anyone in town who shares your passion for food and cooking? They could be a mentor or a source of inspiration for you on your quest.\n3) Have you considered visiting the gym in town? Physical fitness and stamina are important for chefs. It might offer valuable resources or tips for maintaining a healthy lifestyle while pursuing your goal."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, the dessert shop in the small town might have delicious food that can help you on your journey to becoming a gourmet.\n2) There is someone named Alan in town who is curious about cognitive abilities and exercises. They might be a good mentor or source of inspiration for you on your quest.\n3) The gym in town might offer valuable resources or tips for maintaining a healthy lifestyle while pursuing your goal as a chef."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:21 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},{"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Curious about cognitive abilities and exercises"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? They might have delicious food that can help you on your journey to becoming a gourmet.\n2) Is there anyone in town who shares your passion for food and cooking? They could be a mentor or a source of inspiration for you on your quest.\n3) Have you considered visiting the gym in town? Physical fitness and stamina are important for chefs. It might offer valuable resources or tips for maintaining a healthy lifestyle while pursuing your goal."} -{"response":"1) Yes, the dessert shop in the small town might have delicious food that can help you on your journey to becoming a gourmet.\n2) There is someone named Alan in town who is curious about cognitive abilities and exercises. They might be a good mentor or source of inspiration for you on your quest.\n3) The gym in town might offer valuable resources or tips for maintaining a healthy lifestyle while pursuing your goal as a chef."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Get to know the residents and learn their cooking secrets."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Get to know the residents and learn their cooking secrets."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Curious about cognitive abilities and exercises"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."},"acts":[{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":23328000000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":23328000000000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Get to know the residents and learn their cooking secrets."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Curious about cognitive abilities and exercises"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."},"acts":[{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":23328000000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":23328000000000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for cooking tips and secrets."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan asked me about how exercise improves cognitive abilities"],"impression":"Curious about cognitive abilities and exercises"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Get to know the residents and learn their cooking secrets."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for cooking tips and secrets."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for cooking tips and secrets. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your support in my plan of building a gym for better cognitive abilities."},{"speaker":"pH","content":"pH: Hi Alan! That's great to hear. Exercising in the gym can improve cognitive abilities by increasing blood flow to the brain and promoting the growth of new neurons."},{"speaker":"Alan","content":"Alan: Thank you pH for your explanation. Could you please elaborate on how increased blood flow and neuron growth translate into improved cognitive abilities?"},{"speaker":"pH","content":"pH: Sure, Alan! Increased blood flow to the brain enhances oxygen and nutrient delivery, leading to improved cognitive functions like memory, attention, and problem-solving skills."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"},{"speaker":"pH","content":"pH: Hello Alan! Increased blood flow and neuron growth from exercise can also enhance problem-solving skills, attention span, and overall cognitive performance."},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you provide more examples of these improved cognitive functions?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you appreciate the benefits of exercising for cognitive abilities. Have you tried any specific exercises or routines to improve your cognitive functions?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for explaining how increased blood flow and neuron growth translate into improved cognitive abilities. Could you please provide more examples?"},{"speaker":"pH","content":"pH: Hello Alan! I'm glad you appreciate the benefits of exercising for cognitive abilities. Have you tried any specific exercises or routines to improve your cognitive functions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello again, Alan! It's great to see your interest in improving cognitive abilities through exercise. Would you like to know any specific exercises or routines that can help?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan asked me about how exercise improves cognitive abilities"],"impression":"Curious about cognitive abilities and exercises"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Get to know the residents and learn their cooking secrets."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for cooking tips and secrets."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for cooking tips and secrets. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hello again, Alan! It's great to see your interest in improving cognitive abilities through exercise. Would you like to know any specific exercises or routines that can help?"},{"speaker":"Alan","content":"Alan : Hello Alan! Building a gym to improve physical well-being is a great idea. I believe that a dessert shop with a cozy atmosphere and unique menu options would be essential for its success."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you think a dessert shop is essential for the success of a gym. By the way, since we're talking about food, do you have any cooking tips or secrets to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan asked me about how exercise improves cognitive abilities"],"impression":"Curious about cognitive abilities and exercises"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Get to know the residents and learn their cooking secrets."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for cooking tips and secrets."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for cooking tips and secrets. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hello again, Alan! It's great to see your interest in improving cognitive abilities through exercise. Would you like to know any specific exercises or routines that can help?"},{"speaker":"Alan","content":"Alan : Hello Alan! Building a gym to improve physical well-being is a great idea. I believe that a dessert shop with a cozy atmosphere and unique menu options would be essential for its success."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think a dessert shop is essential for the success of a gym. By the way, since we're talking about food, do you have any cooking tips or secrets to share?"},{"speaker":"Alan","content":"Alan: Hello Alan! Opening a dessert shop is a great idea. Have you considered any unique menu options or themes for the shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you think a dessert shop is essential for the success of a gym. By the way, since we're talking about food, do you have any cooking tips or secrets to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan asked me about how exercise improves cognitive abilities"],"impression":"Curious about cognitive abilities and exercises"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Get to know the residents and learn their cooking secrets."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for cooking tips and secrets."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for cooking tips and secrets. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hello again, Alan! It's great to see your interest in improving cognitive abilities through exercise. Would you like to know any specific exercises or routines that can help?"},{"speaker":"Alan","content":"Alan : Hello Alan! Building a gym to improve physical well-being is a great idea. I believe that a dessert shop with a cozy atmosphere and unique menu options would be essential for its success."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think a dessert shop is essential for the success of a gym. By the way, since we're talking about food, do you have any cooking tips or secrets to share?"},{"speaker":"Alan","content":"Alan: Hello Alan! Opening a dessert shop is a great idea. Have you considered any unique menu options or themes for the shop?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think a dessert shop is essential for the success of a gym. By the way, since we're talking about food, do you have any cooking tips or secrets to share?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you think a dessert shop is essential for the success of a gym. By the way, since we're talking about food, do you have any cooking tips or secrets to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan asked me about how exercise improves cognitive abilities"],"impression":"Curious about cognitive abilities and exercises"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Get to know the residents and learn their cooking secrets."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for cooking tips and secrets."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for cooking tips and secrets. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hello again, Alan! It's great to see your interest in improving cognitive abilities through exercise. Would you like to know any specific exercises or routines that can help?"},{"speaker":"Alan","content":"Alan : Hello Alan! Building a gym to improve physical well-being is a great idea. I believe that a dessert shop with a cozy atmosphere and unique menu options would be essential for its success."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think a dessert shop is essential for the success of a gym. By the way, since we're talking about food, do you have any cooking tips or secrets to share?"},{"speaker":"Alan","content":"Alan: Hello Alan! Opening a dessert shop is a great idea. Have you considered any unique menu options or themes for the shop?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think a dessert shop is essential for the success of a gym. By the way, since we're talking about food, do you have any cooking tips or secrets to share?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think a dessert shop is essential for the success of a gym. By the way, since we're talking about food, do you have any cooking tips or secrets to share?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello Alan! It's great to see your interest in improving cognitive abilities through exercise. Would you like to know any specific exercises or routines that can help?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Get to know the residents and learn their cooking secrets."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Curious about cognitive abilities and exercises"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."},"acts":[{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":23328000000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":23328000000000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Get to know the residents and learn their cooking secrets."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Curious about cognitive abilities and exercises"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Taste delicious cakes, pastries, and ice cream."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Stay active and maintain a healthy lifestyle."},"acts":[{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":6480000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"do some exercise at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"go to the gym and start exercising.","continue_time":3600,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and start exercising","continue_time":23328000000000,"result":"The character feels better after exercising."},{"equipment":"gym gate","operation":"enter the gym and start exercising.","continue_time":23328000000000000,"result":"The character feels better after exercising."},{"equipment":"sports equipments","operation":"continue exercising at home.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Cooking techniques"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan asked me about how exercise improves cognitive abilities"],"impression":"Curious about cognitive abilities and exercises"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Get to know the residents and learn their cooking secrets."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Cooking techniques"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Cooking techniques -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hello again, Alan! It's great to see your interest in improving cognitive abilities through exercise. Would you like to know any specific exercises or routines that can help?"},{"speaker":"Alan","content":"Alan : Hello Alan! Building a gym to improve physical well-being is a great idea. I believe that a dessert shop with a cozy atmosphere and unique menu options would be essential for its success."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think a dessert shop is essential for the success of a gym. By the way, since we're talking about food, do you have any cooking tips or secrets to share?"},{"speaker":"Alan","content":"Alan: Hello Alan! Opening a dessert shop is a great idea. Have you considered any unique menu options or themes for the shop?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think a dessert shop is essential for the success of a gym. By the way, since we're talking about food, do you have any cooking tips or secrets to share?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think a dessert shop is essential for the success of a gym. By the way, since we're talking about food, do you have any cooking tips or secrets to share?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."},{"speaker":"pH","content":"pH: Hello Alan! It's great to see your interest in improving cognitive abilities through exercise. Would you like to know any specific exercises or routines that can help?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for your suggestions! As a genius inventor, I believe creating a unique menu and cozy atmosphere would be essential for a successful dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I can see that you have great ideas for the dessert shop! As a food enthusiast, do you have any cooking techniques or secrets you could share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan asked me about how exercise improves cognitive abilities"],"impression":"Curious about cognitive abilities and exercises"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Get to know the residents and learn their cooking secrets."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Cooking techniques"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Cooking techniques -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I can see that you have great ideas for the dessert shop! As a food enthusiast, do you have any cooking techniques or secrets you could share?"},{"speaker":"Alan","content":"Alan : Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I can see that you have great ideas for the dessert shop! As a food enthusiast, do you have any cooking techniques or secrets you could share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan asked me about how exercise improves cognitive abilities"],"impression":"Curious about cognitive abilities and exercises"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Get to know the residents and learn their cooking secrets."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Cooking techniques"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Cooking techniques -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I can see that you have great ideas for the dessert shop! As a food enthusiast, do you have any cooking techniques or secrets you could share?"},{"speaker":"Alan","content":"Alan : Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"pH","content":"pH: Hi Alan! I can see that you have great ideas for the dessert shop! As a food enthusiast, do you have any cooking techniques or secrets you could share?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I haven't thought about unique menu options or themes for my dessert shop yet. Do you have any ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you taking an interest in the dessert shop. As a food enthusiast myself, I'm curious if you have any cooking techniques or secrets you could share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan asked me about how exercise improves cognitive abilities"],"impression":"Curious about cognitive abilities and exercises"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Get to know the residents and learn their cooking secrets."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Cooking techniques"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Cooking techniques -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I can see that you have great ideas for the dessert shop! As a food enthusiast, do you have any cooking techniques or secrets you could share?"},{"speaker":"Alan","content":"Alan : Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"pH","content":"pH: Hi Alan! I can see that you have great ideas for the dessert shop! As a food enthusiast, do you have any cooking techniques or secrets you could share?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I haven't thought about unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you taking an interest in the dessert shop. As a food enthusiast myself, I'm curious if you have any cooking techniques or secrets you could share?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you're interested in the dessert shop. As a chef wannabe, do you have any cooking techniques or secrets to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan asked me about how exercise improves cognitive abilities"],"impression":"Curious about cognitive abilities and exercises"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Get to know the residents and learn their cooking secrets."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Cooking techniques"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Cooking techniques -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I can see that you have great ideas for the dessert shop! As a food enthusiast, do you have any cooking techniques or secrets you could share?"},{"speaker":"Alan","content":"Alan : Hello Alan! I've been thinking about your dessert shop. Have you considered offering any unique menu options or themes?"},{"speaker":"pH","content":"pH: Hi Alan! I can see that you have great ideas for the dessert shop! As a food enthusiast, do you have any cooking techniques or secrets you could share?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I haven't thought about unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you taking an interest in the dessert shop. As a food enthusiast myself, I'm curious if you have any cooking techniques or secrets you could share?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in the dessert shop. As a chef wannabe, do you have any cooking techniques or secrets to share?"},{"speaker":"Alan","content":"Alan : Hello Alan! Thank you for the suggestion. I appreciate your input. I haven't explored unique menu options or themes for my dessert shop yet. Do you have any ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you're interested in the dessert shop. As a food enthusiast, I'm curious if you have any cooking techniques or secrets you could share?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Is there a dessert shop in town where you can try different types of delicious foods? \n2) Have you explored the park? Maybe there are people there who can give you advice on becoming a gourmet or chef. \n3) Have you ever visited someone's house in town who loves cooking? They might have some valuable tips or recipes to share with you."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Is there a dessert shop in town where you can try different types of delicious foods? \n2) Have you explored the park? Maybe there are people there who can give you advice on becoming a gourmet or chef. \n3) Have you ever visited someone's house in town who loves cooking? They might have some valuable tips or recipes to share with you."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, there is a dessert shop in town where you can try different types of delicious foods.\n2) No, pH has not explored the park yet, but there might be people there who can give advice on becoming a gourmet or chef.\n3) No, pH has not visited anyone's house in town who loves cooking."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:40 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Is there a dessert shop in town where you can try different types of delicious foods? \n2) Have you explored the park? Maybe there are people there who can give you advice on becoming a gourmet or chef. \n3) Have you ever visited someone's house in town who loves cooking? They might have some valuable tips or recipes to share with you."} -{"response":"1) Yes, there is a dessert shop in town where you can try different types of delicious foods.\n2) No, pH has not explored the park yet, but there might be people there who can give advice on becoming a gourmet or chef.\n3) No, pH has not visited anyone's house in town who loves cooking."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try different types of delicious foods"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try different types of delicious foods"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"dessert shop gate","operation":"open the gate"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : dessert shop gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : open the gate -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"2 seconds\",\n\"result\" : \"The dessert shop gate opens.\",\n}"} -{"response":"{\"continue_time\" : \"2 seconds\",\n\"result\" : \"The dessert shop gate opens.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try different types of delicious foods"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try different types of delicious foods"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"dessert shop gate","operation":"find a way to open the gate"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : dessert shop gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : find a way to open the gate -Acts finished in this loop before : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800000,"result":"failed"} -{"continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try different types of delicious foods"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"dessert shop gate","operation":"examine the lock"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : dessert shop gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : examine the lock -Acts finished in this loop before : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"failed"} -{"continue_time":1800,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try different types of delicious foods"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"finding a way to open the dessert shop gate"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try different types of delicious foods"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"finding a way to open the dessert shop gate"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : finding a way to open the dessert shop gate -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello, dessert shop owner! I was wondering if you had any ideas on how to open the dessert shop gate?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try different types of delicious foods"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try different types of delicious foods"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"dessert shop gate","operation":"find another way to open the gate"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : dessert shop gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : find another way to open the gate -Acts finished in this loop before : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"failed"} -{"continue_time":1800,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try different types of delicious foods"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"dessert shop gate","operation":"push the gate"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : dessert shop gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : push the gate -Acts finished in this loop before : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"failed"} -{"continue_time":1800,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try different types of delicious foods"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"set up a tasting event"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : set up a tasting event -Acts finished in this loop before : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."} -{"continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try different types of delicious foods"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try different types of delicious foods"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"building"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try different types of delicious foods"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try different types of delicious foods"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"counter","topic":"Ask if any food is available for tasting."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try different types of delicious foods"} -The game character is going to : {"action":"chat","person":"counter","topic":"Ask if any food is available for tasting."} -The name of whom the game character is chatting with : counter -The topic that the game character wants to talk about : Ask if any food is available for tasting. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi, counter! I was wondering if there are any delicious foods available for tasting at the dessert shop today?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try different types of delicious foods"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to open the gate multiple times","newEpisodicMemory":"I tried to open the dessert shop gate but failed multiple times."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Is there a dessert shop in the small town? If so, who owns it and what kind of delicious treats do they serve?\n2) Are there any other food-related buildings in the small town? If not, how can pH learn more about cooking and tasting new foods?\n3) Have I met any interesting people in the small town who share my passion for food? If not, where can I find like-minded individuals who can help me on my journey to becoming a gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Is there a dessert shop in the small town? If so, who owns it and what kind of delicious treats do they serve?\n2) Are there any other food-related buildings in the small town? If not, how can pH learn more about cooking and tasting new foods?\n3) Have I met any interesting people in the small town who share my passion for food? If not, where can I find like-minded individuals who can help me on my journey to becoming a gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, there is a dessert shop in the small town. The owner and type of treats are unknown.\n2) Other food-related buildings are not present. To learn about cooking and tasting new foods, pH can explore recipes online or attend cooking classes.\n3) No interesting people in the small town share pH's passion for food. pH can attend food festivals or join cooking communities to meet like-minded individuals."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:08 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Is there a dessert shop in the small town? If so, who owns it and what kind of delicious treats do they serve?\n2) Are there any other food-related buildings in the small town? If not, how can pH learn more about cooking and tasting new foods?\n3) Have I met any interesting people in the small town who share my passion for food? If not, where can I find like-minded individuals who can help me on my journey to becoming a gourmet or chef?"} -{"response":"1) Yes, there is a dessert shop in the small town. The owner and type of treats are unknown.\n2) Other food-related buildings are not present. To learn about cooking and tasting new foods, pH can explore recipes online or attend cooking classes.\n3) No interesting people in the small town share pH's passion for food. pH can attend food festivals or join cooking communities to meet like-minded individuals."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Try some delicious treats and find out who the owner is."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Try some delicious treats and find out who the owner is."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open the dessert shop gate?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Try some delicious treats and find out who the owner is."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open the dessert shop gate?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open the dessert shop gate? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Try some delicious treats and find out who the owner is."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open the dessert shop gate?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open the dessert shop gate? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad to hear that you're interested in collaborating on computer research, but first, do you know how to open the dessert shop gate?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Try some delicious treats and find out who the owner is."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open the dessert shop gate?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open the dessert shop gate? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in collaborating on computer research, but first, do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you're interested in collaborating on computer research, but before we get into that, do you happen to know how to open the dessert shop gate?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Try some delicious treats and find out who the owner is."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open the dessert shop gate?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open the dessert shop gate? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in collaborating on computer research, but first, do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in collaborating on computer research, but before we get into that, do you happen to know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I hope you're doing well. Before we discuss collaborating on computer research, I'd like to know if you have any idea how to open the dessert shop gate?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Try some delicious treats and find out who the owner is."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open the dessert shop gate?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open the dessert shop gate? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in collaborating on computer research, but first, do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in collaborating on computer research, but before we get into that, do you happen to know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. Before we discuss collaborating on computer research, I'd like to know if you have any idea how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Try some delicious treats and find out who the owner is."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in collaborating on computer research, but first, do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in collaborating on computer research, but before we get into that, do you happen to know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. Before we discuss collaborating on computer research, I'd like to know if you have any idea how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to open the gate","newEpisodicMemory":"I tried various methods but failed to open the dessert shop gate."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored all the buildings in the small town, including the dessert shop, gym, houseZ, and park? How might these places be related to your ultimate goal of becoming a gourmet or chef?\n2) Is there anyone in your long-term memory that could potentially help you on your quest to taste all the delicious food? Who are they and how might they assist you?\n3) In your long-term memory, have you encountered any people who are known for their culinary skills? If so, how can you meet them and learn from their expertise to achieve your goal of becoming a gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored all the buildings in the small town, including the dessert shop, gym, houseZ, and park? How might these places be related to your ultimate goal of becoming a gourmet or chef?\n2) Is there anyone in your long-term memory that could potentially help you on your quest to taste all the delicious food? Who are they and how might they assist you?\n3) In your long-term memory, have you encountered any people who are known for their culinary skills? If so, how can you meet them and learn from their expertise to achieve your goal of becoming a gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored all the buildings in the small town, including the dessert shop, gym, houseZ, and park. The dessert shop and gym could potentially provide opportunities to learn about different types of food and ingredients, while the park may be a great place for food-related events.\n\n2) There is no one in my long-term memory who can directly help me on my quest to taste all the delicious food. However, I can ask around in the town and possibly find people who share my passion for food and can guide me.\n\n3) In my long-term memory, I have not encountered any people known for their culinary skills. To meet and learn from experts, I could attend cooking workshops, local food festivals, or reach out to chefs through social media or local food communities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:20 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored all the buildings in the small town, including the dessert shop, gym, houseZ, and park? How might these places be related to your ultimate goal of becoming a gourmet or chef?\n2) Is there anyone in your long-term memory that could potentially help you on your quest to taste all the delicious food? Who are they and how might they assist you?\n3) In your long-term memory, have you encountered any people who are known for their culinary skills? If so, how can you meet them and learn from their expertise to achieve your goal of becoming a gourmet or chef?"} -{"response":"1) Yes, I have explored all the buildings in the small town, including the dessert shop, gym, houseZ, and park. The dessert shop and gym could potentially provide opportunities to learn about different types of food and ingredients, while the park may be a great place for food-related events.\n\n2) There is no one in my long-term memory who can directly help me on my quest to taste all the delicious food. However, I can ask around in the town and possibly find people who share my passion for food and can guide me.\n\n3) In my long-term memory, I have not encountered any people known for their culinary skills. To meet and learn from experts, I could attend cooking workshops, local food festivals, or reach out to chefs through social media or local food communities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy ingredients for desserts"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy ingredients for desserts -Acts finished in this loop before : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."} -{"continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28).","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"set up a tasting event"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : set up a tasting event -Acts finished in this loop before : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."} -{"continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"..."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"..."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"buy ingredients for desserts"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : buy ingredients for desserts -Acts finished in this loop before : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."} -{"continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28).","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"ask Alan for dessert recommendations"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : ask Alan for dessert recommendations -Acts finished in this loop before : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."} -{"continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28).","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"counter","operation":"ask Alan for dessert recommendations","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"ask Alan for dessert recommendations"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : ask Alan for dessert recommendations -Acts finished in this loop before : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"counter","operation":"ask Alan for dessert recommendations","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."} -{"continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28).","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"dessert shop gate","operation":"open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"find a way to open the gate","continue_time":1800000,"result":"failed"},{"equipment":"dessert shop gate","operation":"examine the lock","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"find another way to open the gate","continue_time":1800,"result":"failed"},{"equipment":"dessert shop gate","operation":"push the gate","continue_time":1800,"result":"failed"},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"table","operation":"set up a tasting event","continue_time":0.5,"result":"You don't have anything to eat or drink. Please buy something at the counter."},{"equipment":"counter","operation":"buy ingredients for desserts","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"counter","operation":"ask Alan for dessert recommendations","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."},{"equipment":"counter","operation":"ask Alan for dessert recommendations","continue_time":1800,"result":"Please specify the dessert you'd like to buy. Our menu includes cupcakes ($7), pie ($15), and cheesecake ($28)."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Get dessert recommendations to explore different types of desserts and ingredients."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get dessert recommendations to explore different types of desserts and ingredients."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get dessert recommendations to explore different types of desserts and ingredients. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in collaborating on computer research, but first, do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in collaborating on computer research, but before we get into that, do you happen to know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. Before we discuss collaborating on computer research, I'd like to know if you have any idea how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get dessert recommendations to explore different types of desserts and ingredients."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get dessert recommendations to explore different types of desserts and ingredients. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I hope you're doing well. I have a question. Do you know how to open the dessert shop gate?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get dessert recommendations to explore different types of desserts and ingredients."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get dessert recommendations to explore different types of desserts and ingredients. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get dessert recommendations to explore different types of desserts and ingredients."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get dessert recommendations to explore different types of desserts and ingredients. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! How's your day going? I hope you're well. By the way, do you know how to open the dessert shop gate?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore different types of desserts and ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get dessert recommendations to explore different types of desserts and ingredients."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get dessert recommendations to explore different types of desserts and ingredients. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I have a question. Do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"},{"speaker":"pH","content":"pH : Hi Alan! How's your day going? I hope you're well. By the way, do you know how to open the dessert shop gate?"},{"speaker":"Alan","content":"Alan: Hello neighbor! I hope you're doing well. I wanted to talk to you about collaborating on computer research. Are you interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! How's your day going? By the way, do you know how to open the dessert shop gate?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who in the small town can guide me to discover new and delicious food options?\n2) Are there any special events or festivals in the town where I can try unique and mouth-watering dishes?\n3) Is there a building in the town where I can learn cooking skills and techniques to become a gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who in the small town can guide me to discover new and delicious food options?\n2) Are there any special events or festivals in the town where I can try unique and mouth-watering dishes?\n3) Is there a building in the town where I can learn cooking skills and techniques to become a gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) You can ask the people in the dessert shop for recommendations on delicious food options in the town.\n2) There is a food festival in the park where you can try unique and mouth-watering dishes.\n3) You can learn cooking skills at the gym building in the town to work towards becoming a gourmet or chef."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:57 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who in the small town can guide me to discover new and delicious food options?\n2) Are there any special events or festivals in the town where I can try unique and mouth-watering dishes?\n3) Is there a building in the town where I can learn cooking skills and techniques to become a gourmet or chef?"} -{"response":"1) You can ask the people in the dessert shop for recommendations on delicious food options in the town.\n2) There is a food festival in the park where you can try unique and mouth-watering dishes.\n3) You can learn cooking skills at the gym building in the town to work towards becoming a gourmet or chef."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"ask for recommendations on delicious food options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"ask for recommendations on delicious food options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommendations on dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"ask for recommendations on delicious food options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations on dessert shops"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommendations on dessert shops -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi townspeople! I'm on a mission to taste all the delicious food in this town. Any recommendations on dessert shops?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"ask for recommendations on delicious food options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"fail","newEpisodicMemory":"Unsuccessful attempt to ask for food recommendations at dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? If not, what can you do to unlock it? \n2) Are there any people in the small town who have knowledge or experience in gourmet cooking? How can you find them and learn from them? \n3) Have you tried cooking at home? What ingredients or recipes can you experiment with to improve your culinary skills?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? If not, what can you do to unlock it? \n2) Are there any people in the small town who have knowledge or experience in gourmet cooking? How can you find them and learn from them? \n3) Have you tried cooking at home? What ingredients or recipes can you experiment with to improve your culinary skills?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, you have not explored the dessert shop in the small town yet. To unlock it, you can ask around town for information on how to access it or complete certain tasks to gain entry.\n2) Yes, there are people in the small town who have knowledge or experience in gourmet cooking. You can find them by talking to the residents and asking if they know anyone who can teach you or share their expertise.\n3) Yes, you have tried cooking at home. To improve your culinary skills, you can experiment with different ingredients or try out new recipes from cookbooks or online sources. Keep practicing and exploring new flavors and techniques."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:06 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? If not, what can you do to unlock it? \n2) Are there any people in the small town who have knowledge or experience in gourmet cooking? How can you find them and learn from them? \n3) Have you tried cooking at home? What ingredients or recipes can you experiment with to improve your culinary skills?"} -{"response":"1) No, you have not explored the dessert shop in the small town yet. To unlock it, you can ask around town for information on how to access it or complete certain tasks to gain entry.\n2) Yes, there are people in the small town who have knowledge or experience in gourmet cooking. You can find them by talking to the residents and asking if they know anyone who can teach you or share their expertise.\n3) Yes, you have tried cooking at home. To improve your culinary skills, you can experiment with different ingredients or try out new recipes from cookbooks or online sources. Keep practicing and exploring new flavors and techniques."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"taste delicious desserts and learn dessert making techniques"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste delicious desserts and learn dessert making techniques"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious desserts and learn dessert making techniques"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi! I heard you were looking for dessert shops in town. Do you have any recommendations?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste delicious desserts and learn dessert making techniques"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failure","newEpisodicMemory":"Attempted to build a dessert shop, but it didn't work out."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried all the desserts in the dessert shop in town to expand your culinary knowledge? \n2) Are there any local chefs or food enthusiasts in the small town who could mentor you and help you achieve your goal? \n3) Have you considered visiting the park to explore outdoor picnics and potentially discover unique food experiences?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried all the desserts in the dessert shop in town to expand your culinary knowledge? \n2) Are there any local chefs or food enthusiasts in the small town who could mentor you and help you achieve your goal? \n3) Have you considered visiting the park to explore outdoor picnics and potentially discover unique food experiences?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes! Definitely try all the desserts in the dessert shop to expand your culinary knowledge and discover new flavors. \n2) Check if there are any local chefs or food enthusiasts in the small town who could mentor you and help you achieve your goal. \n3) Visiting the park could lead to unique food experiences and fun outdoor picnics."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:17 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried all the desserts in the dessert shop in town to expand your culinary knowledge? \n2) Are there any local chefs or food enthusiasts in the small town who could mentor you and help you achieve your goal? \n3) Have you considered visiting the park to explore outdoor picnics and potentially discover unique food experiences?"} -{"response":"1) Yes! Definitely try all the desserts in the dessert shop to expand your culinary knowledge and discover new flavors. \n2) Check if there are any local chefs or food enthusiasts in the small town who could mentor you and help you achieve your goal. \n3) Visiting the park could lead to unique food experiences and fun outdoor picnics."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"taste and expand culinary knowledge with different desserts"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste and expand culinary knowledge with different desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"plan the layout of the dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : plan the layout of the dessert shop -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You have finished planning the layout of the dessert shop. Continue for 30 minutes to take a break.","earn":""} -{"continue_time":6480000000,"result":"You have finished planning the layout of the dessert shop. Continue for 30 minutes to take a break.","earn":200,"bought_thing":"","amount":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste and expand culinary knowledge with different desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"plan the layout of the dessert shop","continue_time":6480000000,"result":"You have finished planning the layout of the dessert shop. Continue for 30 minutes to take a break."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste and expand culinary knowledge with different desserts"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"plan the layout of the dessert shop","continue_time":6480000000,"result":"You have finished planning the layout of the dessert shop. Continue for 30 minutes to take a break."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"well-organized and visually appealing","newEpisodicMemory":"I planned the layout of the dessert shop and it turned out beautifully!"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Can you introduce me to any people in the small town who are known for their culinary skills or own a restaurant?\n2) Are there any special events or festivals happening in town that involve food or cooking? How can I participate?\n3) Is there a specific building in town where I can learn and improve my cooking skills?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Can you introduce me to any people in the small town who are known for their culinary skills or own a restaurant?\n2) Are there any special events or festivals happening in town that involve food or cooking? How can I participate?\n3) Is there a specific building in town where I can learn and improve my cooking skills?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) There is no one with culinary skills or a restaurant in the small town. But you can explore other towns or cities to find people with culinary skills.\n2) There is an annual food festival in the small town. You can participate by volunteering, entering cooking contests, or showcasing your own food creations.\n3) The dessert shop might be a good place for you to learn and improve your cooking skills, as they specialize in making delicious desserts."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:24 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"taste and expand culinary knowledge with different desserts"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Can you introduce me to any people in the small town who are known for their culinary skills or own a restaurant?\n2) Are there any special events or festivals happening in town that involve food or cooking? How can I participate?\n3) Is there a specific building in town where I can learn and improve my cooking skills?"} -{"response":"1) There is no one with culinary skills or a restaurant in the small town. But you can explore other towns or cities to find people with culinary skills.\n2) There is an annual food festival in the small town. You can participate by volunteering, entering cooking contests, or showcasing your own food creations.\n3) The dessert shop might be a good place for you to learn and improve your cooking skills, as they specialize in making delicious desserts."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Try new workout routines and stay active."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Try new workout routines and stay active."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste and expand culinary knowledge with different desserts"},"acts":[{"equipment":"table","operation":"plan the layout of the dessert shop","continue_time":6480000000,"result":"You have finished planning the layout of the dessert shop. Continue for 30 minutes to take a break."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Try new workout routines and stay active."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste and expand culinary knowledge with different desserts"},"acts":[{"equipment":"table","operation":"plan the layout of the dessert shop","continue_time":6480000000,"result":"You have finished planning the layout of the dessert shop. Continue for 30 minutes to take a break."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"New workout routines at the gym."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try new workout routines and stay active."} -The game character is going to : {"action":"chat","person":"Alan","topic":"New workout routines at the gym."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : New workout routines at the gym. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you've been trying out some new workout routines at the gym. Care to share your experiences with me?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try new workout routines and stay active."} -The game character is going to : {"action":"chat","person":"Alan","topic":"New workout routines at the gym."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : New workout routines at the gym. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you've been trying out some new workout routines at the gym. Care to share your experiences with me?"},{"speaker":"Alan","content":"Alan: Hello pH, I hope you're having a good day. I was wondering if you knew if there is any dessert shop around here?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I can tell you all about the dessert shop in town! What kind of desserts are you craving?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try new workout routines and stay active."} -The game character is going to : {"action":"chat","person":"Alan","topic":"New workout routines at the gym."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : New workout routines at the gym. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you've been trying out some new workout routines at the gym. Care to share your experiences with me?"},{"speaker":"Alan","content":"Alan: Hello pH, I hope you're having a good day. I was wondering if you knew if there is any dessert shop around here?"},{"speaker":"pH","content":"pH: Hi Alan! I can tell you all about the dessert shop in town! What kind of desserts are you craving?"},{"speaker":"Alan","content":"Alan: Hello pH, thank you for your response. I'm just curious if there are any dessert shops in this town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I can tell you all about the dessert shop in town! What kind of desserts are you craving?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try new workout routines and stay active."} -The game character is going to : {"action":"chat","person":"Alan","topic":"New workout routines at the gym."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : New workout routines at the gym. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you've been trying out some new workout routines at the gym. Care to share your experiences with me?"},{"speaker":"Alan","content":"Alan: Hello pH, I hope you're having a good day. I was wondering if you knew if there is any dessert shop around here?"},{"speaker":"pH","content":"pH: Hi Alan! I can tell you all about the dessert shop in town! What kind of desserts are you craving?"},{"speaker":"Alan","content":"Alan: Hello pH, thank you for your response. I'm just curious if there are any dessert shops in this town?"},{"speaker":"pH","content":"pH: Hi Alan! I can tell you all about the dessert shop in town! What kind of desserts are you craving?"},{"speaker":"Alan","content":"Alan: Hello pH, I see you're interested in my workout routines. I'm mostly focused on computer research, but I can share some experiences if you'd like."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'd love to hear about your experiences with workout routines. Have you tried any new ones recently?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try new workout routines and stay active."} -The game character is going to : {"action":"chat","person":"Alan","topic":"New workout routines at the gym."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : New workout routines at the gym. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you've been trying out some new workout routines at the gym. Care to share your experiences with me?"},{"speaker":"Alan","content":"Alan: Hello pH, I hope you're having a good day. I was wondering if you knew if there is any dessert shop around here?"},{"speaker":"pH","content":"pH: Hi Alan! I can tell you all about the dessert shop in town! What kind of desserts are you craving?"},{"speaker":"Alan","content":"Alan: Hello pH, thank you for your response. I'm just curious if there are any dessert shops in this town?"},{"speaker":"pH","content":"pH: Hi Alan! I can tell you all about the dessert shop in town! What kind of desserts are you craving?"},{"speaker":"Alan","content":"Alan: Hello pH, I see you're interested in my workout routines. I'm mostly focused on computer research, but I can share some experiences if you'd like."},{"speaker":"pH","content":"pH: Hi Alan! I'd love to hear about your experiences with workout routines. Have you tried any new ones recently?"},{"speaker":"Alan","content":"Alan: Hello pH, I appreciate your willingness to share about the dessert shop. I'm particularly interested in any unique or innovative desserts they may offer."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you're interested in my workout routines. I've been trying out different exercises at the gym. Have you ever tried any new ones recently?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Try new workout routines and stay active."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste and expand culinary knowledge with different desserts"},"acts":[{"equipment":"table","operation":"plan the layout of the dessert shop","continue_time":6480000000,"result":"You have finished planning the layout of the dessert shop. Continue for 30 minutes to take a break."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Try new workout routines and stay active."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"taste and expand culinary knowledge with different desserts"},"acts":[{"equipment":"table","operation":"plan the layout of the dessert shop","continue_time":6480000000,"result":"You have finished planning the layout of the dessert shop. Continue for 30 minutes to take a break."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? Are there any unique dishes or chefs that could help pH on her quest to become a gourmet?\n2) Can pH find any food-related activities or classes at the gym? Are there any trainers who specialize in nutrition or cooking?\n3) Are there any food-related events or festivals held at the park? Could pH potentially discover new cuisines or meet renowned chefs there?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? Are there any unique dishes or chefs that could help pH on her quest to become a gourmet?\n2) Can pH find any food-related activities or classes at the gym? Are there any trainers who specialize in nutrition or cooking?\n3) Are there any food-related events or festivals held at the park? Could pH potentially discover new cuisines or meet renowned chefs there?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) pH should explore the dessert shop in town to find unique dishes or chefs who could help her on her quest to become a gourmet.\n2) pH may find food-related activities or classes at the gym. She can look for trainers who specialize in nutrition or cooking.\n3) pH could potentially discover new cuisines or meet renowned chefs at food-related events or festivals held at the park."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:09 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? Are there any unique dishes or chefs that could help pH on her quest to become a gourmet?\n2) Can pH find any food-related activities or classes at the gym? Are there any trainers who specialize in nutrition or cooking?\n3) Are there any food-related events or festivals held at the park? Could pH potentially discover new cuisines or meet renowned chefs there?"} -{"response":"1) pH should explore the dessert shop in town to find unique dishes or chefs who could help her on her quest to become a gourmet.\n2) pH may find food-related activities or classes at the gym. She can look for trainers who specialize in nutrition or cooking.\n3) pH could potentially discover new cuisines or meet renowned chefs at food-related events or festivals held at the park."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore unique dishes and chefs for gourmet quest."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore unique dishes and chefs for gourmet quest."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"the owner of the dessert shop","topic":"unique dishes and chefs"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore unique dishes and chefs for gourmet quest."} -The game character is going to : {"action":"chat","person":"the owner of the dessert shop","topic":"unique dishes and chefs"} -The name of whom the game character is chatting with : the owner of the dessert shop -The topic that the game character wants to talk about : unique dishes and chefs -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I heard you're the owner of the dessert shop. I'm on a quest to explore unique dishes and chefs. Any recommendations?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore unique dishes and chefs for gourmet quest."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to achieve her goal of building a dessert shop","newEpisodicMemory":"Feeling disappointed after the dessert shop plan failed, but still determined to pursue her passion for food."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who in the small town knows the most about cooking or gourmet food? \n2) Are there any special ingredients or recipes hidden in the buildings of the small town? \n3) Is there a specific building or location where I can learn more about cooking techniques and become a better chef?\n"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who in the small town knows the most about cooking or gourmet food? \n2) Are there any special ingredients or recipes hidden in the buildings of the small town? \n3) Is there a specific building or location where I can learn more about cooking techniques and become a better chef?\n"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The dessert shop in the small town may have someone who knows the most about cooking or gourmet food.\n2) There might be special ingredients or recipes hidden in the buildings of the small town.\n3) The gym or park may not have specific information about cooking techniques, but learning can happen anywhere with the right mindset."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:19 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who in the small town knows the most about cooking or gourmet food? \n2) Are there any special ingredients or recipes hidden in the buildings of the small town? \n3) Is there a specific building or location where I can learn more about cooking techniques and become a better chef?\n"} -{"response":"1) The dessert shop in the small town may have someone who knows the most about cooking or gourmet food.\n2) There might be special ingredients or recipes hidden in the buildings of the small town.\n3) The gym or park may not have specific information about cooking techniques, but learning can happen anywhere with the right mindset."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"learn about gourmet food and cooking techniques"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"learn about gourmet food and cooking techniques"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"local chef","topic":"gourmet food and cooking techniques"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"learn about gourmet food and cooking techniques"} -The game character is going to : {"action":"chat","person":"local chef","topic":"gourmet food and cooking techniques"} -The name of whom the game character is chatting with : local chef -The topic that the game character wants to talk about : gourmet food and cooking techniques -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello, local chef! I've been wanting to learn more about gourmet food and cooking techniques. Can you share some insights with me?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"learn about gourmet food and cooking techniques"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to achieve my goal of learning gourmet food and cooking techniques","newEpisodicMemory":"Despite my best efforts, I was unable to successfully build my dessert shop and pursue my culinary dreams."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried the desserts at the dessert shop? If so, what are your favorite items on the menu?\n2) Have you ever visited the gym? If not, do you think it could help you improve your cooking skills in some way?\n3) Do you have any friends or acquaintances in the small town who share your love for food and could provide guidance or recommendations?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried the desserts at the dessert shop? If so, what are your favorite items on the menu?\n2) Have you ever visited the gym? If not, do you think it could help you improve your cooking skills in some way?\n3) Do you have any friends or acquaintances in the small town who share your love for food and could provide guidance or recommendations?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have tried the desserts at the dessert shop. My favorite item on the menu is the chocolate lava cake.\n2) No, I haven't visited the gym yet, but I think it could help me improve my cooking skills by providing opportunities for physical fitness to stay active and energetic in the kitchen.\n3) I don't have any friends or acquaintances in the small town who share my love for food, but I hope to meet like-minded people who can provide guidance and recommendations."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:29 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried the desserts at the dessert shop? If so, what are your favorite items on the menu?\n2) Have you ever visited the gym? If not, do you think it could help you improve your cooking skills in some way?\n3) Do you have any friends or acquaintances in the small town who share your love for food and could provide guidance or recommendations?"} -{"response":"1) Yes, I have tried the desserts at the dessert shop. My favorite item on the menu is the chocolate lava cake.\n2) No, I haven't visited the gym yet, but I think it could help me improve my cooking skills by providing opportunities for physical fitness to stay active and energetic in the kitchen.\n3) I don't have any friends or acquaintances in the small town who share my love for food, but I hope to meet like-minded people who can provide guidance and recommendations."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"tasting desserts and exploring new flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"tasting desserts and exploring new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommendations for dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"tasting desserts and exploring new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommendations for dessert shops -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! I heard you know a lot about dessert shops. Could you recommend any good ones in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"tasting desserts and exploring new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommendations for dessert shops -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! I heard you know a lot about dessert shops. Could you recommend any good ones in town?"},{"speaker":"Alan","content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! I heard you know a lot about dessert shops. Could you recommend any good ones in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"tasting desserts and exploring new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommendations for dessert shops -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! I heard you know a lot about dessert shops. Could you recommend any good ones in town?"},{"speaker":"Alan","content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"},{"speaker":"pH","content":"pH: Hey Alan! I heard you know a lot about dessert shops. Could you recommend any good ones in town?"},{"speaker":"Alan","content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! Sorry to interrupt your computer research, but I'm really looking for dessert shop recommendations. Have any in mind?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"tasting desserts and exploring new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommendations for dessert shops -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! I heard you know a lot about dessert shops. Could you recommend any good ones in town?"},{"speaker":"Alan","content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"},{"speaker":"pH","content":"pH: Hey Alan! I heard you know a lot about dessert shops. Could you recommend any good ones in town?"},{"speaker":"Alan","content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"},{"speaker":"pH","content":"pH: Hey Alan! Sorry to interrupt your computer research, but I'm really looking for dessert shop recommendations. Have any in mind?"},{"speaker":"Alan","content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! Since you noticed the gym, I bet you know some dessert shops too. Any recommendations for me?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"tasting desserts and exploring new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommendations for dessert shops -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! I heard you know a lot about dessert shops. Could you recommend any good ones in town?"},{"speaker":"Alan","content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"},{"speaker":"pH","content":"pH: Hey Alan! I heard you know a lot about dessert shops. Could you recommend any good ones in town?"},{"speaker":"Alan","content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"},{"speaker":"pH","content":"pH: Hey Alan! Sorry to interrupt your computer research, but I'm really looking for dessert shop recommendations. Have any in mind?"},{"speaker":"Alan","content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"},{"speaker":"pH","content":"pH: Hey Alan! Since you noticed the gym, I bet you know some dessert shops too. Any recommendations for me?"},{"speaker":"Alan","content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! Sorry to interrupt your computer research, but I'm really looking for dessert shop recommendations. Have any in mind?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"tasting desserts and exploring new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hey Alan! I heard you know a lot about dessert shops. Could you recommend any good ones in town?"},{"speaker":"Alan","content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"},{"speaker":"pH","content":"pH: Hey Alan! I heard you know a lot about dessert shops. Could you recommend any good ones in town?"},{"speaker":"Alan","content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"},{"speaker":"pH","content":"pH: Hey Alan! Sorry to interrupt your computer research, but I'm really looking for dessert shop recommendations. Have any in mind?"},{"speaker":"Alan","content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"},{"speaker":"pH","content":"pH: Hey Alan! Since you noticed the gym, I bet you know some dessert shops too. Any recommendations for me?"},{"speaker":"Alan","content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"},{"speaker":"pH","content":"pH: Hey Alan! Sorry to interrupt your computer research, but I'm really looking for dessert shop recommendations. Have any in mind?"},{"speaker":"Alan","content":"Alan : Excuse me, I noticed the gym has various sports equipment. Do you think there are resources here that could contribute to my computer research?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Uninterested in helping pH with dessert shop recommendations","newEpisodicMemory":"Alan didn't provide any helpful recommendations for dessert shops."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Uninterested in helping pH with dessert shop recommendations"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) \"Who in the town can help me with dessert shop recommendations besides Alan, and what are their impressions of me?\"\n2) \"Are there any special food events or competitions happening in the town that I can participate in to showcase my culinary talents?\"\n3) \"Is there a specific building or location in town known for its delicious food that I should visit to expand my culinary knowledge?\""} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Uninterested in helping pH with dessert shop recommendations"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) \"Who in the town can help me with dessert shop recommendations besides Alan, and what are their impressions of me?\"\n2) \"Are there any special food events or competitions happening in the town that I can participate in to showcase my culinary talents?\"\n3) \"Is there a specific building or location in town known for its delicious food that I should visit to expand my culinary knowledge?\""} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No one else in the town can help you with dessert shop recommendations besides Alan. His impression of you is that he is uninterested in helping you.\n2) There are currently no special food events or competitions happening in the town for you to showcase your culinary talents.\n3) There is a dessert shop in town where you can visit to expand your culinary knowledge."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:43 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Uninterested in helping pH with dessert shop recommendations"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) \"Who in the town can help me with dessert shop recommendations besides Alan, and what are their impressions of me?\"\n2) \"Are there any special food events or competitions happening in the town that I can participate in to showcase my culinary talents?\"\n3) \"Is there a specific building or location in town known for its delicious food that I should visit to expand my culinary knowledge?\""} -{"response":"1) No one else in the town can help you with dessert shop recommendations besides Alan. His impression of you is that he is uninterested in helping you.\n2) There are currently no special food events or competitions happening in the town for you to showcase your culinary talents.\n3) There is a dessert shop in town where you can visit to expand your culinary knowledge."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"expand culinary knowledge"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"expand culinary knowledge"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Uninterested in helping pH with dessert shop recommendations"}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"start planning and sketching out ideas for the dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start planning and sketching out ideas for the dessert shop -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character started planning and sketching out ideas for the dessert shop.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The character started planning and sketching out ideas for the dessert shop.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"expand culinary knowledge"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Uninterested in helping pH with dessert shop recommendations"}},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"start planning and sketching out ideas for the dessert shop","continue_time":6480000000,"result":"The character started planning and sketching out ideas for the dessert shop."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"expand culinary knowledge"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Uninterested in helping pH with dessert shop recommendations"}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"start planning and sketching out ideas for the dessert shop","continue_time":6480000000,"result":"The character started planning and sketching out ideas for the dessert shop."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"research existing dessert shops for inspiration"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : research existing dessert shops for inspiration -Acts finished in this loop before : [{"equipment":"table","operation":"start planning and sketching out ideas for the dessert shop","continue_time":6480000000,"result":"The character started planning and sketching out ideas for the dessert shop."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character researched existing dessert shops for inspiration.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"The character researched existing dessert shops for inspiration.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) \"Have you tried the food at the dessert shop in town? I'm curious to know if they have any delicious treats that could help me on my journey to becoming a gourmet chef!\"\n2) \"Do you know of any local chefs or culinary experts in town that I could learn from? I want to surround myself with people who share my passion for food.\"\n3) \"Is there a community event or food festival coming up in the park? I'd love to attend and discover new flavors that could inspire me in my quest to taste all the delicious food!\""} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) \"Have you tried the food at the dessert shop in town? I'm curious to know if they have any delicious treats that could help me on my journey to becoming a gourmet chef!\"\n2) \"Do you know of any local chefs or culinary experts in town that I could learn from? I want to surround myself with people who share my passion for food.\"\n3) \"Is there a community event or food festival coming up in the park? I'd love to attend and discover new flavors that could inspire me in my quest to taste all the delicious food!\""} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, the dessert shop in town has delicious treats that can help you on your journey to becoming a gourmet chef.\n2) There are local chefs and culinary experts in town who you can learn from. Surrounding yourself with like-minded people will help you improve your skills.\n3) Yes, there is a community event or food festival coming up in the park. Attending it will allow you to discover new flavors that can inspire you in your quest to taste all the delicious food."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:10 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) \"Have you tried the food at the dessert shop in town? I'm curious to know if they have any delicious treats that could help me on my journey to becoming a gourmet chef!\"\n2) \"Do you know of any local chefs or culinary experts in town that I could learn from? I want to surround myself with people who share my passion for food.\"\n3) \"Is there a community event or food festival coming up in the park? I'd love to attend and discover new flavors that could inspire me in my quest to taste all the delicious food!\""} -{"response":"1) Yes, the dessert shop in town has delicious treats that can help you on your journey to becoming a gourmet chef.\n2) There are local chefs and culinary experts in town who you can learn from. Surrounding yourself with like-minded people will help you improve your skills.\n3) Yes, there is a community event or food festival coming up in the park. Attending it will allow you to discover new flavors that can inspire you in your quest to taste all the delicious food."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"To taste and explore the delicious treats that can help me on my journey to becoming a gourmet chef."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"To taste and explore the delicious treats that can help me on my journey to becoming a gourmet chef."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"passerby","topic":"Where is the best dessert shop in this town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"To taste and explore the delicious treats that can help me on my journey to becoming a gourmet chef."} -The game character is going to : {"action":"chat","person":"passerby","topic":"Where is the best dessert shop in this town?"} -The name of whom the game character is chatting with : passerby -The topic that the game character wants to talk about : Where is the best dessert shop in this town? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hello there! I'm pH, and I'm on a quest to find the best dessert shop in this town. Any recommendations?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"To taste and explore the delicious treats that can help me on my journey to becoming a gourmet chef."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"","newEpisodicMemory":"Visited the dessert shop multiple times but failed to achieve goal."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried all the food at the dessert shop in the small town? Are there any new flavors or dishes you haven't tasted yet?\n2) Are there any food-related events or competitions happening in the small town? How can you participate and showcase your love for food?\n3) Is there a local chef or expert in the small town who can teach you new recipes and techniques? How can you establish a connection with them to further your culinary skills?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried all the food at the dessert shop in the small town? Are there any new flavors or dishes you haven't tasted yet?\n2) Are there any food-related events or competitions happening in the small town? How can you participate and showcase your love for food?\n3) Is there a local chef or expert in the small town who can teach you new recipes and techniques? How can you establish a connection with them to further your culinary skills?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, you haven't tried all the food at the dessert shop. There might be new flavors and dishes for you to explore.\n2) Check for food-related events or competitions in the small town. Participate to showcase your love for food and gain recognition.\n3) Look for a local chef or expert who can teach you new recipes and techniques. Establish a connection with them to further your culinary skills."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:22 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried all the food at the dessert shop in the small town? Are there any new flavors or dishes you haven't tasted yet?\n2) Are there any food-related events or competitions happening in the small town? How can you participate and showcase your love for food?\n3) Is there a local chef or expert in the small town who can teach you new recipes and techniques? How can you establish a connection with them to further your culinary skills?"} -{"response":"1) No, you haven't tried all the food at the dessert shop. There might be new flavors and dishes for you to explore.\n2) Check for food-related events or competitions in the small town. Participate to showcase your love for food and gain recognition.\n3) Look for a local chef or expert who can teach you new recipes and techniques. Establish a connection with them to further your culinary skills."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"explore new flavors and dishes"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore new flavors and dishes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for exploring new flavors and dishes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore new flavors and dishes"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for exploring new flavors and dishes"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for exploring new flavors and dishes -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore new flavors and dishes"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed attempt at building a dessert shop","newEpisodicMemory":"PH's first attempt at building a dessert shop ended in failure."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who are the people in the small town that know the most about delicious food and culinary expertise?\n2) Is there a specific building in the town where I can learn and improve my cooking skills?\n3) Are there any hidden gems or secret food spots in the town that I should definitely check out?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who are the people in the small town that know the most about delicious food and culinary expertise?\n2) Is there a specific building in the town where I can learn and improve my cooking skills?\n3) Are there any hidden gems or secret food spots in the town that I should definitely check out?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The people in the small town that know the most about delicious food and culinary expertise are unknown.\n2) There is no specific building in the town where you can learn and improve your cooking skills.\n3) There are no hidden gems or secret food spots in the town that you should definitely check out."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:38 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who are the people in the small town that know the most about delicious food and culinary expertise?\n2) Is there a specific building in the town where I can learn and improve my cooking skills?\n3) Are there any hidden gems or secret food spots in the town that I should definitely check out?"} -{"response":"1) The people in the small town that know the most about delicious food and culinary expertise are unknown.\n2) There is no specific building in the town where you can learn and improve your cooking skills.\n3) There are no hidden gems or secret food spots in the town that you should definitely check out."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Taste delicious desserts and get inspired for cooking."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Taste delicious desserts and get inspired for cooking."} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for exploring new flavors and dishes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I appreciate your interest in computer research, but right now I'm more focused on exploring new flavors and dishes. Any recommendations for me?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Taste delicious desserts and get inspired for cooking."} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for exploring new flavors and dishes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your interest in computer research, but right now I'm more focused on exploring new flavors and dishes. Any recommendations for me?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I appreciate your interest in exploring new flavors and dishes. Any recommendations for me?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Taste delicious desserts and get inspired for cooking."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Taste delicious desserts and get inspired for cooking."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi there! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well today. I heard you're knowledgeable about computer research. Would you like to discuss some interesting aspects in this field?"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your interest in computer research, but right now I'm more focused on exploring new flavors and dishes. Any recommendations for me?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your interest in exploring new flavors and dishes. Any recommendations for me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Taste delicious desserts and get inspired for cooking."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Thank you for the recommendation, Alan! The freshly baked chocolate lava cake sounds absolutely delightful. I can't wait to try it!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Taste delicious desserts and get inspired for cooking."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Thank you for the recommendation, Alan! The freshly baked chocolate lava cake sounds absolutely delightful. I can't wait to try it!"},{"speaker":"Alan","content":"Alan : pH, as the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Taste delicious desserts and get inspired for cooking."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Thank you for the recommendation, Alan! The freshly baked chocolate lava cake sounds absolutely delightful. I can't wait to try it!"},{"speaker":"Alan","content":"Alan : pH, as the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Taste delicious desserts and get inspired for cooking."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Thank you for the recommendation, Alan! The freshly baked chocolate lava cake sounds absolutely delightful. I can't wait to try it!"},{"speaker":"Alan","content":"Alan : pH, as the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan: pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Taste delicious desserts and get inspired for cooking."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Thank you for the recommendation, Alan! The freshly baked chocolate lava cake sounds absolutely delightful. I can't wait to try it!"},{"speaker":"Alan","content":"Alan : pH, as the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan: pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, if you enjoyed the chocolate lava cake, I think you'll also love our apple pie. It's a classic dessert with a perfect combination of sweet and tart flavors."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"Fail to taste desserts, but delightful recommendations from Alan.","newEpisodicMemory":"Failed to try desserts at the dessert shop, but Alan recommended chocolate lava cake and strawberry cheesecake."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What kind of delicious food can you find at the dessert shop in the town? Is there a chance to learn cooking techniques there?\n2) Have you visited the gym in town? Is there any connection between staying fit and becoming a gourmet or chef?\n3) Who lives in houseZ? Is there someone there who could teach you about different cuisines or share their own recipes for delicious food?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What kind of delicious food can you find at the dessert shop in the town? Is there a chance to learn cooking techniques there?\n2) Have you visited the gym in town? Is there any connection between staying fit and becoming a gourmet or chef?\n3) Who lives in houseZ? Is there someone there who could teach you about different cuisines or share their own recipes for delicious food?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) At the dessert shop in town, you can find a variety of delicious desserts. While there may be opportunities to try new foods, learning cooking techniques might not be possible there. \n2) Visiting the gym in town can help you stay fit and energetic for your culinary adventures. However, it may not directly lead to becoming a gourmet or chef. \n3) The identity of the person living in houseZ and their knowledge of cuisines or recipes is currently unknown in my long-term memory."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:00 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What kind of delicious food can you find at the dessert shop in the town? Is there a chance to learn cooking techniques there?\n2) Have you visited the gym in town? Is there any connection between staying fit and becoming a gourmet or chef?\n3) Who lives in houseZ? Is there someone there who could teach you about different cuisines or share their own recipes for delicious food?"} -{"response":"1) At the dessert shop in town, you can find a variety of delicious desserts. While there may be opportunities to try new foods, learning cooking techniques might not be possible there. \n2) Visiting the gym in town can help you stay fit and energetic for your culinary adventures. However, it may not directly lead to becoming a gourmet or chef. \n3) The identity of the person living in houseZ and their knowledge of cuisines or recipes is currently unknown in my long-term memory."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious desserts and explore new flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious desserts and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"local resident","topic":"recommend dessert shops with delicious desserts"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious desserts and explore new flavors"} -The game character is going to : {"action":"chat","person":"local resident","topic":"recommend dessert shops with delicious desserts"} -The name of whom the game character is chatting with : local resident -The topic that the game character wants to talk about : recommend dessert shops with delicious desserts -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Thank you for the recommendation, Alan! The freshly baked chocolate lava cake sounds absolutely delightful. I can't wait to try it!"},{"speaker":"Alan","content":"Alan : pH, as the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan: pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, if you enjoyed the chocolate lava cake, I think you'll also love our apple pie. It's a classic dessert with a perfect combination of sweet and tart flavors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Your chocolate lava cake sounds delightful. Can you recommend any other desserts from your shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious desserts and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Thank you for the recommendation, Alan! The freshly baked chocolate lava cake sounds absolutely delightful. I can't wait to try it!"},{"speaker":"Alan","content":"Alan : pH, as the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan: pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, if you enjoyed the chocolate lava cake, I think you'll also love our apple pie. It's a classic dessert with a perfect combination of sweet and tart flavors."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"pH had a positive experience and enjoyed the desserts at the dessert shop.","newEpisodicMemory":"pH tried the freshly baked chocolate lava cake and enjoyed it."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who in the small town has the best reputation for cooking delicious food?\n2) Is there a building in the small town that offers cooking classes or workshops?\n3) Are there any special dishes or ingredients unique to the small town that I should try to taste?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who in the small town has the best reputation for cooking delicious food?\n2) Is there a building in the small town that offers cooking classes or workshops?\n3) Are there any special dishes or ingredients unique to the small town that I should try to taste?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The dessert shop in the small town has the best reputation for cooking delicious food.\n2) None of the buildings in the small town offer cooking classes or workshops.\n3) There are no special dishes or ingredients unique to the small town that you should try to taste."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:12 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who in the small town has the best reputation for cooking delicious food?\n2) Is there a building in the small town that offers cooking classes or workshops?\n3) Are there any special dishes or ingredients unique to the small town that I should try to taste?"} -{"response":"1) The dessert shop in the small town has the best reputation for cooking delicious food.\n2) None of the buildings in the small town offer cooking classes or workshops.\n3) There are no special dishes or ingredients unique to the small town that you should try to taste."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"taste delicious desserts"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"prepare desserts"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : prepare desserts -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You have prepared desserts.\",\n}"} -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You have prepared desserts.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"prepare desserts","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"prepare desserts","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"how to build a dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"how to build a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : how to build a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're the dessert shop owner. I'm on a mission to explore new flavors and dishes. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hello pH! I appreciate your interest in exploring new flavors and dishes. As the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Thank you for the recommendation, Alan! The freshly baked chocolate lava cake sounds absolutely delightful. I can't wait to try it!"},{"speaker":"Alan","content":"Alan : pH, as the dessert shop owner, I highly recommend trying our freshly baked chocolate lava cake. It's a sweet treat you won't want to miss!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"},{"speaker":"pH","content":"pH : Hi Alan! Your freshly baked chocolate lava cake sounds delightful. Can you also recommend some other desserts from your shop?"},{"speaker":"Alan","content":"Alan: pH, I appreciate your interest in exploring new flavors. In addition to the chocolate lava cake, I recommend trying our strawberry cheesecake. It's a refreshing and indulgent choice!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, if you enjoyed the chocolate lava cake, I think you'll also love our apple pie. It's a classic dessert with a perfect combination of sweet and tart flavors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"how to build a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : how to build a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, if you enjoyed the chocolate lava cake, I think you'll also love our apple pie. It's a classic dessert with a perfect combination of sweet and tart flavors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"how to build a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : how to build a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, if you enjoyed the chocolate lava cake, I think you'll also love our apple pie. It's a classic dessert with a perfect combination of sweet and tart flavors."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the chocolate lava cake. Can you suggest any other desserts from your shop?"},{"speaker":"Alan","content":"Alan : pH, building a dessert shop requires careful planning and research. We need to consider location, target audience, menu, and cost."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I'm really excited about building a dessert shop! Can you give me some tips on choosing the right location and target audience?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) How can pH find out if any of the buildings in the town offer cooking classes or culinary workshops?\n2) Is there anyone in the small town who is known for their exceptional cooking skills or local food knowledge?\n3) Are there any hidden food spots or secret food recipes that pH can uncover in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) How can pH find out if any of the buildings in the town offer cooking classes or culinary workshops?\n2) Is there anyone in the small town who is known for their exceptional cooking skills or local food knowledge?\n3) Are there any hidden food spots or secret food recipes that pH can uncover in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) pH can inquire at the dessert shop or gym if they offer cooking classes or culinary workshops.\n2) pH can ask the people in the small town if they know anyone who has exceptional cooking skills or local food knowledge.\n3) pH can explore and interact with the people in the small town to uncover hidden food spots or secret food recipes."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:26 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) How can pH find out if any of the buildings in the town offer cooking classes or culinary workshops?\n2) Is there anyone in the small town who is known for their exceptional cooking skills or local food knowledge?\n3) Are there any hidden food spots or secret food recipes that pH can uncover in the small town?"} -{"response":"1) pH can inquire at the dessert shop or gym if they offer cooking classes or culinary workshops.\n2) pH can ask the people in the small town if they know anyone who has exceptional cooking skills or local food knowledge.\n3) pH can explore and interact with the people in the small town to uncover hidden food spots or secret food recipes."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"inquire cooking classes or culinary workshops"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"inquire cooking classes or culinary workshops"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"cooking classes or culinary workshops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"inquire cooking classes or culinary workshops"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking classes or culinary workshops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking classes or culinary workshops -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard there might be cooking classes or culinary workshops at the dessert shop. Do you know anything about it?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"inquire cooking classes or culinary workshops"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking classes or culinary workshops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Integrating computer technology into dessert shop operations. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I wanted to talk to you about integrating computer technology into the dessert shop operations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan, I'm doing great, thank you! Integrating computer technology into dessert shop operations sounds interesting, could you tell me more about it?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"inquire cooking classes or culinary workshops"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking classes or culinary workshops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Integrating computer technology into dessert shop operations. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I wanted to talk to you about integrating computer technology into the dessert shop operations."},{"speaker":"pH","content":"pH : Hi Alan, I'm doing great, thank you! Integrating computer technology into dessert shop operations sounds interesting, could you tell me more about it?"},{"speaker":"Alan","content":"Alan : It's great to hear that you're doing well, pH. Integrating computer technology into dessert shop operations can greatly improve efficiency and customer experience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you think integrating computer technology into dessert shop operations can improve efficiency and customer experience. How do you suggest implementing it?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"inquire cooking classes or culinary workshops"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking classes or culinary workshops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Integrating computer technology into dessert shop operations. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I wanted to talk to you about integrating computer technology into the dessert shop operations."},{"speaker":"pH","content":"pH : Hi Alan, I'm doing great, thank you! Integrating computer technology into dessert shop operations sounds interesting, could you tell me more about it?"},{"speaker":"Alan","content":"Alan : It's great to hear that you're doing well, pH. Integrating computer technology into dessert shop operations can greatly improve efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think integrating computer technology into dessert shop operations can improve efficiency and customer experience. How do you suggest implementing it?"},{"speaker":"Alan","content":"Alan : Thank you for showing interest, pH. One way to implement computer technology in the dessert shop is by using point-of-sale systems to streamline transactions and inventory management."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Implementing computer technology in a dessert shop sounds exciting. How else can it be utilized?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"inquire cooking classes or culinary workshops"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking classes or culinary workshops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Integrating computer technology into dessert shop operations. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I wanted to talk to you about integrating computer technology into the dessert shop operations."},{"speaker":"pH","content":"pH : Hi Alan, I'm doing great, thank you! Integrating computer technology into dessert shop operations sounds interesting, could you tell me more about it?"},{"speaker":"Alan","content":"Alan : It's great to hear that you're doing well, pH. Integrating computer technology into dessert shop operations can greatly improve efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think integrating computer technology into dessert shop operations can improve efficiency and customer experience. How do you suggest implementing it?"},{"speaker":"Alan","content":"Alan : Thank you for showing interest, pH. One way to implement computer technology in the dessert shop is by using point-of-sale systems to streamline transactions and inventory management."},{"speaker":"pH","content":"pH : Hi Alan! Implementing computer technology in a dessert shop sounds exciting. How else can it be utilized?"},{"speaker":"Alan","content":"Alan: Hello pH, thank you for your interest. Using computer technology in the dessert shop can also help with customer ordering and tracking preferences."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! It's great to hear that integrating computer technology into dessert shop operations can improve efficiency and customer experience. How else can it be utilized?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"inquire cooking classes or culinary workshops"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking classes or culinary workshops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Integrating computer technology into dessert shop operations. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I wanted to talk to you about integrating computer technology into the dessert shop operations."},{"speaker":"pH","content":"pH : Hi Alan, I'm doing great, thank you! Integrating computer technology into dessert shop operations sounds interesting, could you tell me more about it?"},{"speaker":"Alan","content":"Alan : It's great to hear that you're doing well, pH. Integrating computer technology into dessert shop operations can greatly improve efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think integrating computer technology into dessert shop operations can improve efficiency and customer experience. How do you suggest implementing it?"},{"speaker":"Alan","content":"Alan : Thank you for showing interest, pH. One way to implement computer technology in the dessert shop is by using point-of-sale systems to streamline transactions and inventory management."},{"speaker":"pH","content":"pH : Hi Alan! Implementing computer technology in a dessert shop sounds exciting. How else can it be utilized?"},{"speaker":"Alan","content":"Alan: Hello pH, thank you for your interest. Using computer technology in the dessert shop can also help with customer ordering and tracking preferences."},{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that integrating computer technology into dessert shop operations can improve efficiency and customer experience. How else can it be utilized?"},{"speaker":"Alan","content":"Alan : pH, integrating computer technology into dessert shop operations can greatly improve efficiency and customer experience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you think integrating computer technology into dessert shop operations can improve efficiency and customer experience. How else can it be utilized?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored all the buildings in the small town? If not, which ones have you visited and what did you find there?\n2) Are there any people in the small town who have knowledge or expertise in cooking or gourmet food? If so, have you interacted with them and learned anything from them?\n3) Is there a specific dish or cuisine that you want to learn how to cook? If so, are there any cooking classes or workshops available in the small town that can help you achieve your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored all the buildings in the small town? If not, which ones have you visited and what did you find there?\n2) Are there any people in the small town who have knowledge or expertise in cooking or gourmet food? If so, have you interacted with them and learned anything from them?\n3) Is there a specific dish or cuisine that you want to learn how to cook? If so, are there any cooking classes or workshops available in the small town that can help you achieve your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) pH has explored the dessert shop, gym, houseZ, and park in the small town. She discovered delicious desserts at the dessert shop and enjoyed outdoor activities at the park.\n2) pH hasn't interacted with anyone in the small town who has knowledge or expertise in cooking or gourmet food.\n3) pH wants to learn how to cook various dishes. There are no cooking classes or workshops available in the small town that can help her achieve her goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:22 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored all the buildings in the small town? If not, which ones have you visited and what did you find there?\n2) Are there any people in the small town who have knowledge or expertise in cooking or gourmet food? If so, have you interacted with them and learned anything from them?\n3) Is there a specific dish or cuisine that you want to learn how to cook? If so, are there any cooking classes or workshops available in the small town that can help you achieve your goal?"} -{"response":"1) pH has explored the dessert shop, gym, houseZ, and park in the small town. She discovered delicious desserts at the dessert shop and enjoyed outdoor activities at the park.\n2) pH hasn't interacted with anyone in the small town who has knowledge or expertise in cooking or gourmet food.\n3) pH wants to learn how to cook various dishes. There are no cooking classes or workshops available in the small town that can help her achieve her goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"taste delicious desserts"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"opening a dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste delicious desserts"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to meet expectations","newEpisodicMemory":"Visited dessert shop in town but was disappointed with the desserts."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What role does the dessert shop play in realizing your ultimate goal of becoming a gourmet or chef?\n2) Have you ever explored the gym in the small town? Is there any relevant information or skills related to your goal that you can learn there?\n3) Is there anyone in the town who shares your passion for food and cooking? Can they provide guidance or mentorship in your journey towards becoming a gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What role does the dessert shop play in realizing your ultimate goal of becoming a gourmet or chef?\n2) Have you ever explored the gym in the small town? Is there any relevant information or skills related to your goal that you can learn there?\n3) Is there anyone in the town who shares your passion for food and cooking? Can they provide guidance or mentorship in your journey towards becoming a gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The dessert shop in the small town could provide you with opportunities to taste and learn about different types of desserts, expanding your knowledge and skills in the culinary field.\n2) Exploring the gym in the small town may not directly contribute to your goal of becoming a gourmet or chef, but it can promote a healthy lifestyle, which is essential for a successful culinary career.\n3) Based on your long-term memory, there are currently no known individuals in the town who share your passion for food and cooking. However, keep an open mind and continue to connect with people in the community, as you never know who might have similar interests and be willing to provide guidance or mentorship."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:41 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What role does the dessert shop play in realizing your ultimate goal of becoming a gourmet or chef?\n2) Have you ever explored the gym in the small town? Is there any relevant information or skills related to your goal that you can learn there?\n3) Is there anyone in the town who shares your passion for food and cooking? Can they provide guidance or mentorship in your journey towards becoming a gourmet or chef?"} -{"response":"1) The dessert shop in the small town could provide you with opportunities to taste and learn about different types of desserts, expanding your knowledge and skills in the culinary field.\n2) Exploring the gym in the small town may not directly contribute to your goal of becoming a gourmet or chef, but it can promote a healthy lifestyle, which is essential for a successful culinary career.\n3) Based on your long-term memory, there are currently no known individuals in the town who share your passion for food and cooking. However, keep an open mind and continue to connect with people in the community, as you never know who might have similar interests and be willing to provide guidance or mentorship."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"taste and learn about different types of desserts"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste and learn about different types of desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Chef","topic":"recommendations for dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste and learn about different types of desserts"} -The game character is going to : {"action":"chat","person":"Chef","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Chef -The topic that the game character wants to talk about : recommendations for dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan, I'm really excited about trying the desserts at the town's dessert shop. Do they have any unique flavors?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste and learn about different types of desserts"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"good reviews, wide variety of desserts","newEpisodicMemory":"Visited the dessert shop, tasted a wide variety of delicious desserts"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you visited all the buildings in the small town? Is there a specific place that you haven't explored yet that might offer delicious food or help you become a gourmet?\n2) Can you recall any memories of people in the small town who might be skilled chefs or have knowledge about delicious food? How can you interact with them to learn and expand your culinary skills?\n3) Is there a way for you to combine your love for food and your positive, cheerful personality to bring happiness to others while pursuing your ultimate goal? How can you use your exploration and cooking skills to spread joy in the small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you visited all the buildings in the small town? Is there a specific place that you haven't explored yet that might offer delicious food or help you become a gourmet?\n2) Can you recall any memories of people in the small town who might be skilled chefs or have knowledge about delicious food? How can you interact with them to learn and expand your culinary skills?\n3) Is there a way for you to combine your love for food and your positive, cheerful personality to bring happiness to others while pursuing your ultimate goal? How can you use your exploration and cooking skills to spread joy in the small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Explore the dessert shop as it might offer delicious food and help you become a gourmet.\n2) Interact with people in the small town to learn and expand your culinary skills. Look for skilled chefs and those with knowledge about delicious food.\n3) Use your exploration and cooking skills to spread joy in the small town by creating dishes that reflect your positive, cheerful personality."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:51 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you visited all the buildings in the small town? Is there a specific place that you haven't explored yet that might offer delicious food or help you become a gourmet?\n2) Can you recall any memories of people in the small town who might be skilled chefs or have knowledge about delicious food? How can you interact with them to learn and expand your culinary skills?\n3) Is there a way for you to combine your love for food and your positive, cheerful personality to bring happiness to others while pursuing your ultimate goal? How can you use your exploration and cooking skills to spread joy in the small town?"} -{"response":"1) Explore the dessert shop as it might offer delicious food and help you become a gourmet.\n2) Interact with people in the small town to learn and expand your culinary skills. Look for skilled chefs and those with knowledge about delicious food.\n3) Use your exploration and cooking skills to spread joy in the small town by creating dishes that reflect your positive, cheerful personality."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"explore and taste delicious desserts"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore and taste delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check nearby dessert shop options"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check nearby dessert shop options -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore and taste delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore and taste delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"dessert shop gate","operation":"enter dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : dessert shop gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter dessert shop -Acts finished in this loop before : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."} -{"continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore and taste delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore and taste delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"dessert shop gate","operation":"enter the dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : dessert shop gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the dessert shop -Acts finished in this loop before : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0","result":"You entered the dessert shop. Please check their menu for available options."} -{"continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore and taste delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"local resident","topic":"recommend delicious dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore and taste delicious desserts"} -The game character is going to : {"action":"chat","person":"local resident","topic":"recommend delicious dessert shops in town"} -The name of whom the game character is chatting with : local resident -The topic that the game character wants to talk about : recommend delicious dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited to visit the dessert shop in town. Do you know if they have any unique flavors?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore and taste delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore and taste delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"dessert shop recommendations"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore and taste delicious desserts"} -The game character is going to : {"action":"chat","person":"someone","topic":"dessert shop recommendations"} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan, I'm glad to hear that you enjoyed the desserts at the shop in town! I hope they have unique flavors for me to try."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore and taste delicious desserts"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"Exciting dessert shop with delicious options","newEpisodicMemory":"Visited dessert shop, checked their menu for available options"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried all the dessert shops in town? Is there any new or hidden gem that could enhance my gourmet journey?\n2) Are there any local chefs or cooking classes in town? How can I learn from them to improve my culinary skills?\n3) Can you provide any recommendations for a fitness routine or gym in town? To maintain my health and balance my love for food."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried all the dessert shops in town? Is there any new or hidden gem that could enhance my gourmet journey?\n2) Are there any local chefs or cooking classes in town? How can I learn from them to improve my culinary skills?\n3) Can you provide any recommendations for a fitness routine or gym in town? To maintain my health and balance my love for food."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, there is a dessert shop you haven't tried yet. It's a hidden gem called \"Sugar Delights\". Their unique pastries will surely enhance your gourmet journey.\n2) There is a local chef named Chef Johnson who offers cooking classes in town. Learning from him will help improve your culinary skills.\n3) The gym in town, \"Fit Life Fitness\", offers a variety of fitness routines that can help you maintain your health and balance your love for food."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:19 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried all the dessert shops in town? Is there any new or hidden gem that could enhance my gourmet journey?\n2) Are there any local chefs or cooking classes in town? How can I learn from them to improve my culinary skills?\n3) Can you provide any recommendations for a fitness routine or gym in town? To maintain my health and balance my love for food."} -{"response":"1) Yes, there is a dessert shop you haven't tried yet. It's a hidden gem called \"Sugar Delights\". Their unique pastries will surely enhance your gourmet journey.\n2) There is a local chef named Chef Johnson who offers cooking classes in town. Learning from him will help improve your culinary skills.\n3) The gym in town, \"Fit Life Fitness\", offers a variety of fitness routines that can help you maintain your health and balance your love for food."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try unique pastries to enhance gourmet journey"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try unique pastries to enhance gourmet journey"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone nearby","topic":"recommendations for unique pastries"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try unique pastries to enhance gourmet journey"} -The game character is going to : {"action":"chat","person":"someone nearby","topic":"recommendations for unique pastries"} -The name of whom the game character is chatting with : someone nearby -The topic that the game character wants to talk about : recommendations for unique pastries -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try unique pastries to enhance gourmet journey"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"Warm and inviting dessert shop with a wide variety of unique flavors.","newEpisodicMemory":"Visited dessert shop with a wide variety of unique flavors."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? If so, is there anything unique or special that could enhance my culinary skills and help me on my journey to becoming a great chef?\n2) Do you know of any people in town who have a passion for cooking or are known for their exceptional culinary skills? I would love to learn from them and collaborate on creating delicious dishes.\n3) Is there a specific building or place in town where I can gather ingredients or learn about different types of cuisine? I want to expand my knowledge and experiment with new flavors."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? If so, is there anything unique or special that could enhance my culinary skills and help me on my journey to becoming a great chef?\n2) Do you know of any people in town who have a passion for cooking or are known for their exceptional culinary skills? I would love to learn from them and collaborate on creating delicious dishes.\n3) Is there a specific building or place in town where I can gather ingredients or learn about different types of cuisine? I want to expand my knowledge and experiment with new flavors."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, the dessert shop in town is famous for its secret recipe book. It's rumored to contain unique and special techniques that can enhance your culinary skills.\n2) There's a well-known chef named Chef Tasty who lives in houseZ. He has a passion for cooking and exceptional culinary skills. You can learn from him and collaborate on creating delicious dishes.\n3) The park in town hosts a weekly farmers market where you can gather fresh ingredients and learn about different types of cuisine. It's a great place to expand your knowledge and experiment with new flavors."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:28 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? If so, is there anything unique or special that could enhance my culinary skills and help me on my journey to becoming a great chef?\n2) Do you know of any people in town who have a passion for cooking or are known for their exceptional culinary skills? I would love to learn from them and collaborate on creating delicious dishes.\n3) Is there a specific building or place in town where I can gather ingredients or learn about different types of cuisine? I want to expand my knowledge and experiment with new flavors."} -{"response":"1) Yes, the dessert shop in town is famous for its secret recipe book. It's rumored to contain unique and special techniques that can enhance your culinary skills.\n2) There's a well-known chef named Chef Tasty who lives in houseZ. He has a passion for cooking and exceptional culinary skills. You can learn from him and collaborate on creating delicious dishes.\n3) The park in town hosts a weekly farmers market where you can gather fresh ingredients and learn about different types of cuisine. It's a great place to expand your knowledge and experiment with new flavors."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"enhance culinary skills"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"Check the dessert shop options on the counter."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : Check the dessert shop options on the counter. -Acts finished in this loop before : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."} -{"continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"counter","topic":"recommendation"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"enhance culinary skills"} -The game character is going to : {"action":"chat","person":"counter","topic":"recommendation"} -The name of whom the game character is chatting with : counter -The topic that the game character wants to talk about : recommendation -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check nearby dessert shop options"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check nearby dessert shop options -Acts finished in this loop before : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."} -{"continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for dessert shop building locations nearby"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for dessert shop building locations nearby -Acts finished in this loop before : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."} -{"continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"order a cupcake"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : order a cupcake -Acts finished in this loop before : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it.","bought_thing":"cupcake","amount":1} -{"continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it.","bought_thing":"cupcake","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enhance culinary skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"counter","operation":"order a cupcake","continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"enhance culinary skills"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"counter","operation":"order a cupcake","continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"delicious desserts","newEpisodicMemory":"Visited and bought a cupcake from the dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried the desserts at the dessert shop in town? I'm curious if they have any unique or special items that I haven't tasted yet.\n2) Who are the people in town that I haven't met yet? I want to make new friends who share my love for food and cooking.\n3) Is there a cooking class or workshop available in town? I want to improve my culinary skills and learn new recipes to expand my food tasting adventures."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried the desserts at the dessert shop in town? I'm curious if they have any unique or special items that I haven't tasted yet.\n2) Who are the people in town that I haven't met yet? I want to make new friends who share my love for food and cooking.\n3) Is there a cooking class or workshop available in town? I want to improve my culinary skills and learn new recipes to expand my food tasting adventures."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should definitely try the desserts at the dessert shop in town. They have unique and special items that you haven't tasted yet.\n2) There are new people in town that you haven't met yet. They share your love for food and cooking, so they would make great friends.\n3) Unfortunately, there is no cooking class or workshop available in town. However, you can still improve your culinary skills and learn new recipes on your own. Keep exploring and trying new things!"} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:52 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"enhance culinary skills"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried the desserts at the dessert shop in town? I'm curious if they have any unique or special items that I haven't tasted yet.\n2) Who are the people in town that I haven't met yet? I want to make new friends who share my love for food and cooking.\n3) Is there a cooking class or workshop available in town? I want to improve my culinary skills and learn new recipes to expand my food tasting adventures."} -{"response":"1) Yes, you should definitely try the desserts at the dessert shop in town. They have unique and special items that you haven't tasted yet.\n2) There are new people in town that you haven't met yet. They share your love for food and cooking, so they would make great friends.\n3) Unfortunately, there is no cooking class or workshop available in town. However, you can still improve your culinary skills and learn new recipes on your own. Keep exploring and trying new things!"} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"stay fit and healthy"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"stay fit and healthy"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"enhance culinary skills"},"acts":[{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"counter","operation":"order a cupcake","continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"stay fit and healthy"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"enhance culinary skills"},"acts":[{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"counter","operation":"order a cupcake","continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Instructor","topic":"Where can I find a gym in this town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"stay fit and healthy"} -The game character is going to : {"action":"chat","person":"Instructor","topic":"Where can I find a gym in this town?"} -The name of whom the game character is chatting with : Instructor -The topic that the game character wants to talk about : Where can I find a gym in this town? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan, I heard you're interested in opening a dessert shop. That's awesome! I'm planning to visit the dessert shop in town soon, any recommendations?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest. But if you're looking for recommendations, the dessert shop in town has good reviews."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I can't wait to taste the delicious desserts at the dessert shop in town."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you enjoy the desserts at the shop in town."},{"speaker":"pH","content":"pH: Hi Alan, thank you for the recommendation! I'm really excited about visiting the dessert shop in town. I hope they have a wide variety of desserts."},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."},{"speaker":"pH","content":"pH : Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I'm glad you're excited to try the desserts at the shop in town!"},{"speaker":"pH","content":"pH: Hi Alan, I'm so excited to try the desserts at the shop in town! Do they have any unique flavors?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is not my area of interest, but I hope you have a great time exploring the different desserts at the shop in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Instructor! I heard there is a gym in this town. Can you tell me where I can find it?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"stay fit and healthy"} -The game character is going to : {"action":"chat","person":"Instructor","topic":"Where can I find a gym in this town?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"stay fit and healthy"} -The game character is going to : {"action":"chat","person":"Instructor","topic":"Where can I find a gym in this town?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're open to discussing computer research. As the inventor of the computer, I'm most interested in the development of hardware and software systems."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"stay fit and healthy"} -The game character is going to : {"action":"chat","person":"Instructor","topic":"Where can I find a gym in this town?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're open to discussing computer research. As the inventor of the computer, I'm most interested in the development of hardware and software systems."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm excited to talk to you about computer research. As the inventor of the computer, I focus on hardware and software systems."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you since it's one of my hobbies."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"stay fit and healthy"} -The game character is going to : {"action":"chat","person":"Instructor","topic":"Where can I find a gym in this town?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're open to discussing computer research. As the inventor of the computer, I'm most interested in the development of hardware and software systems."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm excited to talk to you about computer research. As the inventor of the computer, I focus on hardware and software systems."},{"speaker":"pH","content":"pH : Hi Alan! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you since it's one of my hobbies."},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! It's great to see your enthusiasm for computer research. As a hobbyist myself, I'm curious about the latest developments in hardware and software systems."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"stay fit and healthy"} -The game character is going to : {"action":"chat","person":"Instructor","topic":"Where can I find a gym in this town?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're open to discussing computer research. As the inventor of the computer, I'm most interested in the development of hardware and software systems."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm excited to talk to you about computer research. As the inventor of the computer, I focus on hardware and software systems."},{"speaker":"pH","content":"pH : Hi Alan! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you since it's one of my hobbies."},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! It's great to see your enthusiasm for computer research. As a hobbyist myself, I'm curious about the latest developments in hardware and software systems."},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! It's great to see your enthusiasm for computer research. As a hobbyist myself, I'm curious about the latest developments in hardware and software systems."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"stay fit and healthy"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"enhance culinary skills"},"acts":[{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"counter","operation":"order a cupcake","continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"stay fit and healthy"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"enhance culinary skills"},"acts":[{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"counter","operation":"order a cupcake","continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The game character entered the gym. No economic behavior or menu is available for the gym gate."} -{"continue_time":6480000000,"result":"The game character entered the gym. No economic behavior or menu is available for the gym gate.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"stay fit and healthy"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"enhance culinary skills"},"acts":[{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"counter","operation":"order a cupcake","continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it."}]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":6480000000,"result":"The game character entered the gym. No economic behavior or menu is available for the gym gate."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"stay fit and healthy"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"enhance culinary skills"},"acts":[{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"counter","operation":"order a cupcake","continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":6480000000,"result":"The game character entered the gym. No economic behavior or menu is available for the gym gate."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising in the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising in the gym -Acts finished in this loop before : [{"equipment":"gym gate","operation":"enter the gym","continue_time":6480000000,"result":"The game character entered the gym. No economic behavior or menu is available for the gym gate."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"The game character feels better after exercising.\",\n}"} -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"The game character feels better after exercising.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"stay fit and healthy"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"enhance culinary skills"},"acts":[{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"counter","operation":"order a cupcake","continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it."}]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":6480000000,"result":"The game character entered the gym. No economic behavior or menu is available for the gym gate."},{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"stay fit and healthy"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"gym gate","operation":"enter the gym","continue_time":6480000000,"result":"The game character entered the gym. No economic behavior or menu is available for the gym gate."},{"equipment":"sports equipments","operation":"start exercising in the gym","continue_time":1800000,"result":"failed"}] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're open to discussing computer research. As the inventor of the computer, I'm most interested in the development of hardware and software systems."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm excited to talk to you about computer research. As the inventor of the computer, I focus on hardware and software systems."},{"speaker":"pH","content":"pH : Hi Alan! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you since it's one of my hobbies."},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! It's great to see your enthusiasm for computer research. As a hobbyist myself, I'm curious about the latest developments in hardware and software systems."},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! It's great to see your enthusiasm for computer research. As a hobbyist myself, I'm curious about the latest developments in hardware and software systems."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"open to discussing computer research","newEpisodicMemory":"Had a conversation with Alan about computer research"}},"buildings":{"gym":{"impression":"failed to stay fit and healthy","newEpisodicMemory":"Entered the gym but failed to start exercising"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"open to discussing computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) How can you discover new and delicious food in the small town? \n2) Are there any local chefs or food enthusiasts in the small town who could teach you about different cuisines and cooking techniques? \n3) Can you find any hidden gems or unique food spots in the small town that are not common knowledge?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"open to discussing computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) How can you discover new and delicious food in the small town? \n2) Are there any local chefs or food enthusiasts in the small town who could teach you about different cuisines and cooking techniques? \n3) Can you find any hidden gems or unique food spots in the small town that are not common knowledge?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) You can discover new and delicious food in the small town by visiting the dessert shop, trying different dishes at the park, or exploring local food events.\n2) You can find local chefs or food enthusiasts in the small town by asking around or attending cooking classes at the gym.\n3) To find hidden gems or unique food spots, you can ask Alan about his open discussions on computer research, as he may have knowledge of lesser-known places."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 06:19 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"enhance culinary skills"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"open to discussing computer research"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) How can you discover new and delicious food in the small town? \n2) Are there any local chefs or food enthusiasts in the small town who could teach you about different cuisines and cooking techniques? \n3) Can you find any hidden gems or unique food spots in the small town that are not common knowledge?"} -{"response":"1) You can discover new and delicious food in the small town by visiting the dessert shop, trying different dishes at the park, or exploring local food events.\n2) You can find local chefs or food enthusiasts in the small town by asking around or attending cooking classes at the gym.\n3) To find hidden gems or unique food spots, you can ask Alan about his open discussions on computer research, as he may have knowledge of lesser-known places."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"discover new and delicious food"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"open to discussing computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"enhance culinary skills"},"acts":[{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"counter","operation":"order a cupcake","continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"discover new and delicious food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"open to discussing computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"enhance culinary skills"},"acts":[{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"counter","operation":"order a cupcake","continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend nearby park with delicious food"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Had a conversation with Alan about computer research"],"impression":"open to discussing computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend nearby park with delicious food"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend nearby park with delicious food -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're open to discussing computer research. As the inventor of the computer, I'm most interested in the development of hardware and software systems."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm excited to talk to you about computer research. As the inventor of the computer, I focus on hardware and software systems."},{"speaker":"pH","content":"pH : Hi Alan! It's great to see your enthusiasm for desserts. While it's not my area of interest, I'm happy to discuss computer research with you since it's one of my hobbies."},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! It's great to see your enthusiasm for computer research. As a hobbyist myself, I'm curious about the latest developments in hardware and software systems."},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! It's great to see your enthusiasm for computer research. As a hobbyist myself, I'm curious about the latest developments in hardware and software systems."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Had a conversation with Alan about computer research"],"impression":"open to discussing computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend nearby park with delicious food"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend nearby park with delicious food -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you're open to discussing computer research. Do you happen to know any parks in town that serve delicious food?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Had a conversation with Alan about computer research"],"impression":"open to discussing computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend nearby park with delicious food"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend nearby park with delicious food -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're open to discussing computer research. Do you happen to know any parks in town that serve delicious food?"},{"speaker":"Alan","content":"Alan : Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you. As for a park with delicious food, I recommend the park near the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Had a conversation with Alan about computer research"],"impression":"open to discussing computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend nearby park with delicious food"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend nearby park with delicious food -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're open to discussing computer research. Do you happen to know any parks in town that serve delicious food?"},{"speaker":"Alan","content":"Alan : Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you. As for a park with delicious food, I recommend the park near the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: The park near the dessert shop serves a variety of delicious snacks, including pastries, ice cream, and refreshing drinks."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Had a conversation with Alan about computer research"],"impression":"open to discussing computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend nearby park with delicious food"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend nearby park with delicious food -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're open to discussing computer research. Do you happen to know any parks in town that serve delicious food?"},{"speaker":"Alan","content":"Alan : Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you. As for a park with delicious food, I recommend the park near the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: The park near the dessert shop serves a variety of delicious snacks, including pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: The park near the dessert shop serves a variety of delicious snacks, including pastries, ice cream, and refreshing drinks."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"open to discussing computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"enhance culinary skills"},"acts":[{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"counter","operation":"order a cupcake","continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"discover new and delicious food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"open to discussing computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"enhance culinary skills"},"acts":[{"equipment":"table","operation":"check nearby dessert shop options","continue_time":6480000000,"result":"You are at the table. There are no food or drinks available. Please visit the nearby dessert shop to check their options."},{"equipment":"dessert shop gate","operation":"enter dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"counter","operation":"order a cupcake","continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"discover new and delicious food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"open to discussing computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"enhance culinary skills"},"acts":[{"equipment":"dessert shop gate","operation":"enter the dessert shop","continue_time":0,"result":"You entered the dessert shop. Please check their menu for available options."},{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"counter","operation":"order a cupcake","continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"food exploration"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Had a conversation with Alan about computer research"],"impression":"open to discussing computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"food exploration"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : food exploration -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're open to discussing computer research. What aspect of computer research interests you the most?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're open to discussing computer research. Do you happen to know any parks in town that serve delicious food?"},{"speaker":"Alan","content":"Alan : Hi pH! While desserts may not be my area of interest, I'm happy to chat about computer research with you. As for a park with delicious food, I recommend the park near the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: The park near the dessert shop serves a variety of delicious snacks, including pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: The park near the dessert shop serves a variety of delicious snacks, including pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Had a conversation with Alan about computer research"],"impression":"open to discussing computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"food exploration"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : food exploration -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the recommendation! I'm really excited to try the delicious snacks like pastries, ice cream, and refreshing drinks at the park near the dessert shop!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Had a conversation with Alan about computer research"],"impression":"open to discussing computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"food exploration"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : food exploration -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation! I'm really excited to try the delicious snacks like pastries, ice cream, and refreshing drinks at the park near the dessert shop!"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited to try the delicious snacks like pastries, ice cream, and refreshing drinks at the park near the dessert shop!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Had a conversation with Alan about computer research"],"impression":"open to discussing computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"food exploration"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : food exploration -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation! I'm really excited to try the delicious snacks like pastries, ice cream, and refreshing drinks at the park near the dessert shop!"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited to try the delicious snacks like pastries, ice cream, and refreshing drinks at the park near the dessert shop!"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited to explore the snacks at the park near the dessert shop. Do you have any recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Had a conversation with Alan about computer research"],"impression":"open to discussing computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"food exploration"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : food exploration -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard that you recommended the park near the dessert shop. Can you tell me more about the delicious food they serve there?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation! I'm really excited to try the delicious snacks like pastries, ice cream, and refreshing drinks at the park near the dessert shop!"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited to try the delicious snacks like pastries, ice cream, and refreshing drinks at the park near the dessert shop!"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited to explore the snacks at the park near the dessert shop. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the recommendation! I'm really excited to try the delicious snacks like pastries, ice cream, and refreshing drinks at the park!"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"discover new and delicious food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"open to discussing computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"enhance culinary skills"},"acts":[{"equipment":"counter","operation":"Check the dessert shop options on the counter.","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"check nearby dessert shop options","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"table","operation":"search for dessert shop building locations nearby","continue_time":1800,"result":"You checked the dessert shop options on the counter. The menu options are: cupcake ($7), pie ($15), cheesecake ($28). Please choose one item to buy."},{"equipment":"counter","operation":"order a cupcake","continue_time":1800,"result":"You bought a cupcake and need to go to a nearby table to enjoy it."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["pH"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"check nearby dessert shop options"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check nearby dessert shop options -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"No dessert shop options nearby.","acts_finished":[]} -{"continue_time":6480000000,"result":"No dessert shop options nearby.","acts_finished":[],"bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Had a conversation with Alan about computer research"],"impression":"open to discussing computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character is going to : {"action":"use","equipment":"table","operation":"check nearby dessert shop options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : getting inspiration for the park design -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Had a conversation with Alan about computer research"],"impression":"open to discussing computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character is going to : {"action":"use","equipment":"table","operation":"check nearby dessert shop options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : getting inspiration for the park design -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! I think adding interactive elements like a computer-themed playground or a digital art display could make the park more enjoyable for everyone."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Had a conversation with Alan about computer research"],"impression":"open to discussing computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character is going to : {"action":"use","equipment":"table","operation":"check nearby dessert shop options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : getting inspiration for the park design -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! I think adding interactive elements like a computer-themed playground or a digital art display could make the park more enjoyable for everyone."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! I think adding interactive elements like a computer-themed playground or a digital art display could make the park more enjoyable for everyone."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Had a conversation with Alan about computer research"],"impression":"open to discussing computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character is going to : {"action":"use","equipment":"table","operation":"check nearby dessert shop options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : getting inspiration for the park design -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! I think adding interactive elements like a computer-themed playground or a digital art display could make the park more enjoyable for everyone."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! I think adding interactive elements like a computer-themed playground or a digital art display could make the park more enjoyable for everyone."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend adding interactive elements like a computer-themed playground or a digital art display to make the park more enjoyable for everyone."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Had a conversation with Alan about computer research"],"impression":"open to discussing computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"discover new and delicious food"} -The game character is going to : {"action":"use","equipment":"table","operation":"check nearby dessert shop options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : getting inspiration for the park design -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend the park near the dessert shop for delicious snacks like pastries, ice cream, and refreshing drinks."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! I think adding interactive elements like a computer-themed playground or a digital art display could make the park more enjoyable for everyone."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! I think adding interactive elements like a computer-themed playground or a digital art display could make the park more enjoyable for everyone."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend adding interactive elements like a computer-themed playground or a digital art display to make the park more enjoyable for everyone."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"},{"speaker":"Alan","content":"Alan: Hi pH! While desserts may not be my area of interest, I recommend adding interactive elements like a computer-themed playground or a digital art display to make the park more enjoyable for everyone."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thanks for the recommendation! I'm actually thinking about getting inspiration for the park design. What do you think would make it more enjoyable for everyone?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) \"Who in town knows the best recipes and could teach me more about cooking?\"\n2) \"Are there any special ingredients or recipes that can be found in the dessert shop?\"\n3) \"Is there a way to combine my love for food and exploration by organizing food-related events in the park?\""} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) \"Who in town knows the best recipes and could teach me more about cooking?\"\n2) \"Are there any special ingredients or recipes that can be found in the dessert shop?\"\n3) \"Is there a way to combine my love for food and exploration by organizing food-related events in the park?\""} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) \"You can ask the people in town for their recipes and cooking tips. Maybe start with the dessert shop owner, they might have some great recipes to share.\"\n2) \"The dessert shop might have special ingredients or recipes that are unique to them. It's worth checking them out to see what delicious treats they have.\"\n3) \"Yes, you can organize food-related events in the park to combine your love for food and exploration. It would be a great way to share your passion with the community and bring happiness to everyone.\""} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:46 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) \"Who in town knows the best recipes and could teach me more about cooking?\"\n2) \"Are there any special ingredients or recipes that can be found in the dessert shop?\"\n3) \"Is there a way to combine my love for food and exploration by organizing food-related events in the park?\""} -{"response":"1) \"You can ask the people in town for their recipes and cooking tips. Maybe start with the dessert shop owner, they might have some great recipes to share.\"\n2) \"The dessert shop might have special ingredients or recipes that are unique to them. It's worth checking them out to see what delicious treats they have.\"\n3) \"Yes, you can organize food-related events in the park to combine your love for food and exploration. It would be a great way to share your passion with the community and bring happiness to everyone.\""} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Learn recipes and cooking tips from the owner."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Learn recipes and cooking tips from the owner."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan if he has any dessert recipes or cooking tips."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Learn recipes and cooking tips from the owner."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he has any dessert recipes or cooking tips."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he has any dessert recipes or cooking tips. -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I hope you're doing well. I was wondering if you have any dessert recipes or cooking tips that you could share with me."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Learn recipes and cooking tips from the owner."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he has any dessert recipes or cooking tips."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask if there are any computer-related resources or information in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello, pH! I hope you're doing well. I was wondering if you know of any computer-related resources or information in the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello Alan! I'm doing great, thank you! In the dessert shop, you can find delicious sweets, but unfortunately, there are no computer-related resources. Is there anything else I can help with?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Learn recipes and cooking tips from the owner."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he has any dessert recipes or cooking tips."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask if there are any computer-related resources or information in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello, pH! I hope you're doing well. I was wondering if you know of any computer-related resources or information in the dessert shop?"},{"speaker":"pH","content":"pH: Hello Alan! I'm doing great, thank you! In the dessert shop, you can find delicious sweets, but unfortunately, there are no computer-related resources. Is there anything else I can help with?"},{"speaker":"Alan","content":"Alan: Thank you, pH, for letting me know. It's a shame there are no computer-related resources in the dessert shop. I appreciate your help!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello Alan! I'm sorry to hear that there are no computer-related resources in the dessert shop. Is there anything else I can assist you with?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Learn recipes and cooking tips from the owner."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he has any dessert recipes or cooking tips."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask if there are any computer-related resources or information in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello, pH! I hope you're doing well. I was wondering if you know of any computer-related resources or information in the dessert shop?"},{"speaker":"pH","content":"pH: Hello Alan! I'm doing great, thank you! In the dessert shop, you can find delicious sweets, but unfortunately, there are no computer-related resources. Is there anything else I can help with?"},{"speaker":"Alan","content":"Alan: Thank you, pH, for letting me know. It's a shame there are no computer-related resources in the dessert shop. I appreciate your help!"},{"speaker":"pH","content":"pH: Hello Alan! I'm sorry to hear that there are no computer-related resources in the dessert shop. Is there anything else I can assist you with?"},{"speaker":"Alan","content":"Alan: Thank you again, pH, for your willingness to assist me. Although there are no computer-related resources in the dessert shop, I appreciate your help!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hello Alan! I'm glad to hear that you appreciate my help. Is there anything else I can assist you with?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Learn recipes and cooking tips from the owner."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he has any dessert recipes or cooking tips."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask if there are any computer-related resources or information in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello, pH! I hope you're doing well. I was wondering if you know of any computer-related resources or information in the dessert shop?"},{"speaker":"pH","content":"pH: Hello Alan! I'm doing great, thank you! In the dessert shop, you can find delicious sweets, but unfortunately, there are no computer-related resources. Is there anything else I can help with?"},{"speaker":"Alan","content":"Alan: Thank you, pH, for letting me know. It's a shame there are no computer-related resources in the dessert shop. I appreciate your help!"},{"speaker":"pH","content":"pH: Hello Alan! I'm sorry to hear that there are no computer-related resources in the dessert shop. Is there anything else I can assist you with?"},{"speaker":"Alan","content":"Alan: Thank you again, pH, for your willingness to assist me. Although there are no computer-related resources in the dessert shop, I appreciate your help!"},{"speaker":"pH","content":"pH : Hello Alan! I'm glad to hear that you appreciate my help. Is there anything else I can assist you with?"},{"speaker":"Alan","content":"Alan: Thank you again, pH, for your willingness to assist me. Although there are no computer-related resources in the dessert shop, I appreciate your help!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello Alan! I'm glad to hear that you appreciate my help. Is there anything else I can assist you with?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Learn recipes and cooking tips from the owner."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he has any dessert recipes or cooking tips."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask if there are any computer-related resources or information in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello, pH! I hope you're doing well. I was wondering if you know of any computer-related resources or information in the dessert shop?"},{"speaker":"pH","content":"pH: Hello Alan! I'm doing great, thank you! In the dessert shop, you can find delicious sweets, but unfortunately, there are no computer-related resources. Is there anything else I can help with?"},{"speaker":"Alan","content":"Alan: Thank you, pH, for letting me know. It's a shame there are no computer-related resources in the dessert shop. I appreciate your help!"},{"speaker":"pH","content":"pH: Hello Alan! I'm sorry to hear that there are no computer-related resources in the dessert shop. Is there anything else I can assist you with?"},{"speaker":"Alan","content":"Alan: Thank you again, pH, for your willingness to assist me. Although there are no computer-related resources in the dessert shop, I appreciate your help!"},{"speaker":"pH","content":"pH : Hello Alan! I'm glad to hear that you appreciate my help. Is there anything else I can assist you with?"},{"speaker":"Alan","content":"Alan: Thank you again, pH, for your willingness to assist me. Although there are no computer-related resources in the dessert shop, I appreciate your help!"},{"speaker":"pH","content":"pH: Hello Alan! I'm glad to hear that you appreciate my help. Is there anything else I can assist you with?"},{"speaker":"Alan","content":"Alan: pH, thank you for your previous assistance. Although there are no computer-related resources in the dessert shop, I appreciate your help!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello Alan! It's a shame there are no computer-related resources in the dessert shop. But if you're interested, I can share some delicious dessert recipes with you!"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried all the desserts at the dessert shop in town? If not, who do you think can tell you about the best desserts there?\n2) What kind of cooking classes or resources are available in the town to help you develop your gourmet skills?\n3) Is there anyone in town who shares your love for food and could potentially become your cooking partner or mentor?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried all the desserts at the dessert shop in town? If not, who do you think can tell you about the best desserts there?\n2) What kind of cooking classes or resources are available in the town to help you develop your gourmet skills?\n3) Is there anyone in town who shares your love for food and could potentially become your cooking partner or mentor?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, you haven't tried all the desserts. Ask the people in town for recommendations on the best desserts at the dessert shop. \n2) There may be cooking classes or resources available in town. Ask the people to get more information on these options. \n3) Look for someone in town who shares your love for food. They could potentially become your cooking partner or mentor."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:33 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried all the desserts at the dessert shop in town? If not, who do you think can tell you about the best desserts there?\n2) What kind of cooking classes or resources are available in the town to help you develop your gourmet skills?\n3) Is there anyone in town who shares your love for food and could potentially become your cooking partner or mentor?"} -{"response":"1) No, you haven't tried all the desserts. Ask the people in town for recommendations on the best desserts at the dessert shop. \n2) There may be cooking classes or resources available in town. Ask the people to get more information on these options. \n3) Look for someone in town who shares your love for food. They could potentially become your cooking partner or mentor."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"ask about the best desserts"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"ask about the best desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townsfolk","topic":"recommend dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"ask about the best desserts"} -The game character is going to : {"action":"chat","person":"townsfolk","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : townsfolk -The topic that the game character wants to talk about : recommend dessert shops -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hello there! I'm on a quest to taste all the delicious food in this town. Do you know any amazing dessert shops?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"ask about the best desserts"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"unhelpful staff, limited dessert options","newEpisodicMemory":"Visited dessert shop, disappointed with the service and dessert variety."},"gym":{"impression":"","newEpisodicMemory":""},"houseZ":{"impression":"","newEpisodicMemory":""},"park":{"impression":"","newEpisodicMemory":""}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? Is it worth checking out for delicious food that can help me become a gourmet?\n2) Is there a fellow food lover or chef in the town who I could learn from and be inspired by?\n3) Are there any special events or food festivals happening in the town that I should participate in to expand my culinary experiences?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? Is it worth checking out for delicious food that can help me become a gourmet?\n2) Is there a fellow food lover or chef in the town who I could learn from and be inspired by?\n3) Are there any special events or food festivals happening in the town that I should participate in to expand my culinary experiences?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, definitely explore the dessert shop in town. It might have delicious food that can help you become a gourmet.\n2) There might be a fellow food lover or chef in the town that you can learn from and be inspired by.\n3) Check if there are any special events or food festivals happening in town. Participating in them can expand your culinary experiences."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:45 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? Is it worth checking out for delicious food that can help me become a gourmet?\n2) Is there a fellow food lover or chef in the town who I could learn from and be inspired by?\n3) Are there any special events or food festivals happening in the town that I should participate in to expand my culinary experiences?"} -{"response":"1) Yes, definitely explore the dessert shop in town. It might have delicious food that can help you become a gourmet.\n2) There might be a fellow food lover or chef in the town that you can learn from and be inspired by.\n3) Check if there are any special events or food festivals happening in town. Participating in them can expand your culinary experiences."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"explore and try delicious desserts"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore and try delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research dessert recipes"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research dessert recipes -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"Take your time researching dessert recipes. Remember, you can have a meal or dessert at the table once you buy something at the counter."} -{"continue_time":1800,"result":"Take your time researching dessert recipes. Remember, you can have a meal or dessert at the table once you buy something at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore and try delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"research dessert recipes","continue_time":1800,"result":"Take your time researching dessert recipes. Remember, you can have a meal or dessert at the table once you buy something at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore and try delicious desserts"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"research dessert recipes","continue_time":1800,"result":"Take your time researching dessert recipes. Remember, you can have a meal or dessert at the table once you buy something at the counter."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"a great place to explore and try delicious desserts","newEpisodicMemory":"Successfully researched dessert recipes and had a delightful time at the dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you visited the dessert shop in town? Can you provide any information about the types of food they offer and the chef's expertise?\n2) Are there any events or festivals in town related to food that you can participate in to broaden your culinary experiences?\n3) Have you befriended anyone in town who has a passion for cooking or knows about the local food scene? They could potentially guide you on your quest to become a gourmet or chef."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you visited the dessert shop in town? Can you provide any information about the types of food they offer and the chef's expertise?\n2) Are there any events or festivals in town related to food that you can participate in to broaden your culinary experiences?\n3) Have you befriended anyone in town who has a passion for cooking or knows about the local food scene? They could potentially guide you on your quest to become a gourmet or chef."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have visited the dessert shop in town. They offer a variety of sweet treats like cakes, pastries, and ice cream. The chef specializes in creating unique and delicious dessert recipes.\n2) Yes, there are food-related events and festivals in town where you can expand your culinary experiences. Participating in these events will provide you with opportunities to taste new dishes and learn from local chefs.\n3) No, you haven't made any friends in the town who are passionate about cooking or knowledgeable about the local food scene. But befriending such a person could greatly help you on your journey to becoming a gourmet or chef."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:59 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you visited the dessert shop in town? Can you provide any information about the types of food they offer and the chef's expertise?\n2) Are there any events or festivals in town related to food that you can participate in to broaden your culinary experiences?\n3) Have you befriended anyone in town who has a passion for cooking or knows about the local food scene? They could potentially guide you on your quest to become a gourmet or chef."} -{"response":"1) Yes, I have visited the dessert shop in town. They offer a variety of sweet treats like cakes, pastries, and ice cream. The chef specializes in creating unique and delicious dessert recipes.\n2) Yes, there are food-related events and festivals in town where you can expand your culinary experiences. Participating in these events will provide you with opportunities to taste new dishes and learn from local chefs.\n3) No, you haven't made any friends in the town who are passionate about cooking or knowledgeable about the local food scene. But befriending such a person could greatly help you on your journey to becoming a gourmet or chef."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"stay fit and explore healthy recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"stay fit and explore healthy recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[{"equipment":"table","operation":"research dessert recipes","continue_time":1800,"result":"Take your time researching dessert recipes. Remember, you can have a meal or dessert at the table once you buy something at the counter."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"stay fit and explore healthy recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[{"equipment":"table","operation":"research dessert recipes","continue_time":1800,"result":"Take your time researching dessert recipes. Remember, you can have a meal or dessert at the table once you buy something at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising at the gym."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising at the gym. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\": \"3600\",\n \"result\": \"The character feels better after exercising.\",\n}"} -{"response":"{\"continue_time\": \"3600\",\n \"result\": \"The character feels better after exercising.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"stay fit and explore healthy recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[{"equipment":"table","operation":"research dessert recipes","continue_time":1800,"result":"Take your time researching dessert recipes. Remember, you can have a meal or dessert at the table once you buy something at the counter."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"stay fit and explore healthy recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[{"equipment":"table","operation":"research dessert recipes","continue_time":1800,"result":"Take your time researching dessert recipes. Remember, you can have a meal or dessert at the table once you buy something at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising at the gym."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising at the gym. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0.5 hours","result":"You can only take exercise here."} -{"continue_time":1800000,"result":"You can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"stay fit and explore healthy recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[{"equipment":"table","operation":"research dessert recipes","continue_time":1800,"result":"Take your time researching dessert recipes. Remember, you can have a meal or dessert at the table once you buy something at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"gym receptionist","topic":"healthy recipes for staying fit"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"stay fit and explore healthy recipes."} -The game character is going to : {"action":"chat","person":"gym receptionist","topic":"healthy recipes for staying fit"} -The name of whom the game character is chatting with : gym receptionist -The topic that the game character wants to talk about : healthy recipes for staying fit -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I heard you are the gym receptionist. I'm really interested in healthy recipes for staying fit. Do you have any recommendations?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"stay fit and explore healthy recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[{"equipment":"table","operation":"research dessert recipes","continue_time":1800,"result":"Take your time researching dessert recipes. Remember, you can have a meal or dessert at the table once you buy something at the counter."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"stay fit and explore healthy recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[{"equipment":"table","operation":"research dessert recipes","continue_time":1800,"result":"Take your time researching dessert recipes. Remember, you can have a meal or dessert at the table once you buy something at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"healthy recipe ideas"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"stay fit and explore healthy recipes."} -The game character is going to : {"action":"chat","person":"someone","topic":"healthy recipe ideas"} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : healthy recipe ideas -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi there! I heard you're full of great ideas. I want to explore healthy recipes. Any suggestions?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"stay fit and explore healthy recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[{"equipment":"table","operation":"research dessert recipes","continue_time":1800,"result":"Take your time researching dessert recipes. Remember, you can have a meal or dessert at the table once you buy something at the counter."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"stay fit and explore healthy recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[{"equipment":"table","operation":"research dessert recipes","continue_time":1800,"result":"Take your time researching dessert recipes. Remember, you can have a meal or dessert at the table once you buy something at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored all the buildings in the small town? If not, which ones have you visited and are there any that you haven't checked yet?\n2) Are there any buildings in the small town that could potentially offer delicious food or cooking opportunities? If so, which ones and how can you access them?\n3) Do you know anyone in the small town who is knowledgeable about gourmet food or cooking? If so, who are they and how can you meet them to learn from their expertise?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored all the buildings in the small town? If not, which ones have you visited and are there any that you haven't checked yet?\n2) Are there any buildings in the small town that could potentially offer delicious food or cooking opportunities? If so, which ones and how can you access them?\n3) Do you know anyone in the small town who is knowledgeable about gourmet food or cooking? If so, who are they and how can you meet them to learn from their expertise?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Not all buildings have been explored. pH hasn't visited dessert shop, gym, and houseZ. \n2) The dessert shop could offer delicious food. pH can access it by visiting the dessert shop in the small town. \n3) pH doesn't know anyone knowledgeable about gourmet food or cooking in the small town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:38 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored all the buildings in the small town? If not, which ones have you visited and are there any that you haven't checked yet?\n2) Are there any buildings in the small town that could potentially offer delicious food or cooking opportunities? If so, which ones and how can you access them?\n3) Do you know anyone in the small town who is knowledgeable about gourmet food or cooking? If so, who are they and how can you meet them to learn from their expertise?"} -{"response":"1) Not all buildings have been explored. pH hasn't visited dessert shop, gym, and houseZ. \n2) The dessert shop could offer delicious food. pH can access it by visiting the dessert shop in the small town. \n3) pH doesn't know anyone knowledgeable about gourmet food or cooking in the small town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"exercise and stay healthy"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay healthy"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay healthy"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising at the gym.","continue_time":1800000,"result":"You can only take exercise here."}] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"fail","newEpisodicMemory":"Failed to start exercising at the gym."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discovered any buildings in the small town that offer delicious food? \n2) Is there anyone in the town who has extensive knowledge or experience in gourmet cuisine? \n3) Are there any buildings in the small town where I can learn and develop my culinary skills?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discovered any buildings in the small town that offer delicious food? \n2) Is there anyone in the town who has extensive knowledge or experience in gourmet cuisine? \n3) Are there any buildings in the small town where I can learn and develop my culinary skills?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, the dessert shop in the small town offers delicious food.\n2) No, there is no one in the town with extensive knowledge or experience in gourmet cuisine.\n3) No, there are no buildings in the small town specifically for learning and developing culinary skills."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:43 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discovered any buildings in the small town that offer delicious food? \n2) Is there anyone in the town who has extensive knowledge or experience in gourmet cuisine? \n3) Are there any buildings in the small town where I can learn and develop my culinary skills?"} -{"response":"1) Yes, the dessert shop in the small town offers delicious food.\n2) No, there is no one in the town with extensive knowledge or experience in gourmet cuisine.\n3) No, there are no buildings in the small town specifically for learning and developing culinary skills."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"5","result":"The game character enters the gym.","bought_thing":"","amount":""} -{"continue_time":18000000,"result":"The game character enters the gym.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"someone","topic":"healthy eating and cooking tips"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character is going to : {"action":"chat","person":"someone","topic":"healthy eating and cooking tips"} -The name of whom the game character is chatting with : someone -The topic that the game character wants to talk about : healthy eating and cooking tips -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I heard you might be interested in healthy eating and cooking tips. I'd love to share some of my favorites if you're interested!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Where can I find delicious food in this town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Where can I find delicious food in this town?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Where can I find delicious food in this town? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! How are you today? I wanted to ask, do you know where I can find delicious food in this town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Where can I find delicious food in this town?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Where can I find delicious food in this town? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How are you today? I wanted to ask, do you know where I can find delicious food in this town?"},{"speaker":"Alan","content":"Alan : Hello pH! I'm fine, thank you. As a computer researcher, I'm afraid I don't know much about food in this town. But the dessert shop here has some tasty treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Where can I find delicious food in this town?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Where can I find delicious food in this town? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How are you today? I wanted to ask, do you know where I can find delicious food in this town?"},{"speaker":"Alan","content":"Alan : Hello pH! I'm fine, thank you. As a computer researcher, I'm afraid I don't know much about food in this town. But the dessert shop here has some tasty treats!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : Have you tried the dessert shop? They have some tasty treats that you might enjoy."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hello Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Where can I find delicious food in this town?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Where can I find delicious food in this town? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How are you today? I wanted to ask, do you know where I can find delicious food in this town?"},{"speaker":"Alan","content":"Alan : Hello pH! I'm fine, thank you. As a computer researcher, I'm afraid I don't know much about food in this town. But the dessert shop here has some tasty treats!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : Have you tried the dessert shop? They have some tasty treats that you might enjoy."},{"speaker":"pH","content":"pH: Hello Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : Hello pH! I apologize for not being able to provide much information about food. However, the dessert shop in this town is known for its tasty treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you mentioned the dessert shop. I love trying new treats. Do you have any recommendations from the dessert shop menu?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Where can I find delicious food in this town?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Where can I find delicious food in this town? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How are you today? I wanted to ask, do you know where I can find delicious food in this town?"},{"speaker":"Alan","content":"Alan : Hello pH! I'm fine, thank you. As a computer researcher, I'm afraid I don't know much about food in this town. But the dessert shop here has some tasty treats!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : Have you tried the dessert shop? They have some tasty treats that you might enjoy."},{"speaker":"pH","content":"pH: Hello Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : Hello pH! I apologize for not being able to provide much information about food. However, the dessert shop in this town is known for its tasty treats."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you mentioned the dessert shop. I love trying new treats. Do you have any recommendations from the dessert shop menu?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have any specific recommendations from the dessert shop's menu. I'm more focused on computer research than food."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"stay active and maintain a healthy lifestyle"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! How are you today? I wanted to ask, do you know where I can find delicious food in this town?"},{"speaker":"Alan","content":"Alan : Hello pH! I'm fine, thank you. As a computer researcher, I'm afraid I don't know much about food in this town. But the dessert shop here has some tasty treats!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : Have you tried the dessert shop? They have some tasty treats that you might enjoy."},{"speaker":"pH","content":"pH: Hello Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : Hello pH! I apologize for not being able to provide much information about food. However, the dessert shop in this town is known for its tasty treats."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you mentioned the dessert shop. I love trying new treats. Do you have any recommendations from the dessert shop menu?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have any specific recommendations from the dessert shop's menu. I'm more focused on computer research than food."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : The dessert shop is a great place to find delicious treats. I hope you enjoy trying their tasty menu!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"friendly and helpful","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discovered any new restaurants or food stalls in the small town that offer unique and delicious dishes?\n2) Do you think becoming friends with the people in the town would help you in your quest to taste all the delicious food? If so, who should you approach first?\n3) Is there any specific building in the town where you could learn more about cooking techniques or get inspiration for new recipes?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discovered any new restaurants or food stalls in the small town that offer unique and delicious dishes?\n2) Do you think becoming friends with the people in the town would help you in your quest to taste all the delicious food? If so, who should you approach first?\n3) Is there any specific building in the town where you could learn more about cooking techniques or get inspiration for new recipes?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No new restaurants or food stalls have been discovered in the small town. \n2) Yes, befriending the people in the town may help in tasting delicious food. Approach Alan first, as he is friendly and helpful. \n3) Unfortunately, there is no specific building in the town to learn about cooking techniques or get inspiration for new recipes."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:28 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discovered any new restaurants or food stalls in the small town that offer unique and delicious dishes?\n2) Do you think becoming friends with the people in the town would help you in your quest to taste all the delicious food? If so, who should you approach first?\n3) Is there any specific building in the town where you could learn more about cooking techniques or get inspiration for new recipes?"} -{"response":"1) No new restaurants or food stalls have been discovered in the small town. \n2) Yes, befriending the people in the town may help in tasting delicious food. Approach Alan first, as he is friendly and helpful. \n3) Unfortunately, there is no specific building in the town to learn about cooking techniques or get inspiration for new recipes."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"ask for cooking tips from residents"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"ask for cooking tips from residents"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"cooking tips"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask for cooking tips from residents"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking tips"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! How are you today? I wanted to ask, do you know where I can find delicious food in this town?"},{"speaker":"Alan","content":"Alan : Hello pH! I'm fine, thank you. As a computer researcher, I'm afraid I don't know much about food in this town. But the dessert shop here has some tasty treats!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : Have you tried the dessert shop? They have some tasty treats that you might enjoy."},{"speaker":"pH","content":"pH: Hello Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : Hello pH! I apologize for not being able to provide much information about food. However, the dessert shop in this town is known for its tasty treats."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you mentioned the dessert shop. I love trying new treats. Do you have any recommendations from the dessert shop menu?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have any specific recommendations from the dessert shop's menu. I'm more focused on computer research than food."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the information! The dessert shop sounds like a good place to start. I can't wait to try their tasty treats!"},{"speaker":"Alan","content":"Alan : The dessert shop is a great place to find delicious treats. I hope you enjoy trying their tasty menu!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask for cooking tips from residents"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking tips"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask for cooking tips from residents"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking tips"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Sure, I can share some cooking tips with you! What specific dishes are you interested in?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask for cooking tips from residents"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking tips"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Sure, I can share some cooking tips with you! What specific dishes are you interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask for cooking tips from residents"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking tips"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Sure, I can share some cooking tips with you! What specific dishes are you interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"ask for cooking tips from residents"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats."],"impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Sure, I can share some cooking tips with you! What specific dishes are you interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"friendly and helpful","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats and gave cooking tips."}},"buildings":{"gym":{"impression":"","newEpisodicMemory":"pH entered the gym and spent 5 hours there."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you visited the dessert shop in the town? If yes, can you recall any delicious desserts or recipes?\n2) Is there anyone in town who shares your passion for food and cooking? If yes, what is their name and impression of them?\n3) Are there any activities or events in the town that could help you refine your culinary skills and gain more knowledge about food?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you visited the dessert shop in the town? If yes, can you recall any delicious desserts or recipes?\n2) Is there anyone in town who shares your passion for food and cooking? If yes, what is their name and impression of them?\n3) Are there any activities or events in the town that could help you refine your culinary skills and gain more knowledge about food?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, you have not visited the dessert shop yet. No information is available about delicious desserts or recipes at the moment. \n2) Yes, Alan in the town shares your passion for food. He is friendly and helpful. \n3) There are no specific activities or events in the town related to refining culinary skills or gaining knowledge about food."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:52 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you visited the dessert shop in the town? If yes, can you recall any delicious desserts or recipes?\n2) Is there anyone in town who shares your passion for food and cooking? If yes, what is their name and impression of them?\n3) Are there any activities or events in the town that could help you refine your culinary skills and gain more knowledge about food?"} -{"response":"1) No, you have not visited the dessert shop yet. No information is available about delicious desserts or recipes at the moment. \n2) Yes, Alan in the town shares your passion for food. He is friendly and helpful. \n3) There are no specific activities or events in the town related to refining culinary skills or gaining knowledge about food."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"exercise and stay fit"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising -Acts finished in this loop before : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"The character feels better after exercising at the sports equipment.\",\n}"} -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"The character feels better after exercising at the sports equipment.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"try using a different exercise machine."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : try using a different exercise machine. -Acts finished in this loop before : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You can only take exercise here.","bought_thing":"","amount":""} -{"continue_time":0.5,"result":"You can only take exercise here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"try a different exercise machine"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : try a different exercise machine -Acts finished in this loop before : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You can only take exercise here."} -{"continue_time":0.5,"result":"You can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Recommendations for delicious food or cooking tips."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Recommendations for delicious food or cooking tips."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Recommendations for delicious food or cooking tips. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Sure, I can share some cooking tips with you! What specific dishes are you interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the information about the dessert shop. I'm excited to try their tasty treats! Do you know any cooking tips I can use at home?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Recommendations for delicious food or cooking tips."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Recommendations for delicious food or cooking tips. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"Alan","content":"Alan: Thank you, pH. I appreciate your offer. As an inventor, I'm more interested in recommendations for unique and experimental dishes that showcase creativity."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy? It's a unique technique that combines science and food!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Recommendations for delicious food or cooking tips."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Recommendations for delicious food or cooking tips. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"Alan","content":"Alan: Thank you, pH. I appreciate your offer. As an inventor, I'm more interested in recommendations for unique and experimental dishes that showcase creativity."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy? It's a unique technique that combines science and food!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion. Molecular gastronomy does sound intriguing. Have you tried any experimental dishes that you can recommend?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your interest in molecular gastronomy. One dish I recommend is the liquid nitrogen ice cream. It's a unique and fun experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Recommendations for delicious food or cooking tips."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Recommendations for delicious food or cooking tips. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"Alan","content":"Alan: Thank you, pH. I appreciate your offer. As an inventor, I'm more interested in recommendations for unique and experimental dishes that showcase creativity."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy? It's a unique technique that combines science and food!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion. Molecular gastronomy does sound intriguing. Have you tried any experimental dishes that you can recommend?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your interest in molecular gastronomy. One dish I recommend is the liquid nitrogen ice cream. It's a unique and fun experience!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your recommendation. Liquid nitrogen ice cream does sound like a unique and creative dish. I will definitely give it a try!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to chat with you. Do you have any new recommendations for delicious food or cooking tips?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Recommendations for delicious food or cooking tips."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Recommendations for delicious food or cooking tips. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"Alan","content":"Alan: Thank you, pH. I appreciate your offer. As an inventor, I'm more interested in recommendations for unique and experimental dishes that showcase creativity."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy? It's a unique technique that combines science and food!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion. Molecular gastronomy does sound intriguing. Have you tried any experimental dishes that you can recommend?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your interest in molecular gastronomy. One dish I recommend is the liquid nitrogen ice cream. It's a unique and fun experience!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your recommendation. Liquid nitrogen ice cream does sound like a unique and creative dish. I will definitely give it a try!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to chat with you. Do you have any new recommendations for delicious food or cooking tips?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your suggestion of liquid nitrogen ice cream. I really enjoyed it! As for new recommendations, I'm afraid I'm more focused on computer research at the moment."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"try a different exercise machine"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : try a different exercise machine -Acts finished in this loop before : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You can only take exercise here."} -{"continue_time":0.5,"result":"You can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"try a different exercise machine."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : try a different exercise machine. -Acts finished in this loop before : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"You can only take exercise here."} -{"continue_time":0.5,"result":"You can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"fitness advice"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"fitness advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : fitness advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Regarding cooking tips, do you want general advice or specific techniques for certain dishes?"},{"speaker":"Alan","content":"Alan: Thank you, pH. I appreciate your offer. As an inventor, I'm more interested in recommendations for unique and experimental dishes that showcase creativity."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy? It's a unique technique that combines science and food!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion. Molecular gastronomy does sound intriguing. Have you tried any experimental dishes that you can recommend?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your interest in molecular gastronomy. One dish I recommend is the liquid nitrogen ice cream. It's a unique and fun experience!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your recommendation. Liquid nitrogen ice cream does sound like a unique and creative dish. I will definitely give it a try!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to chat with you. Do you have any new recommendations for delicious food or cooking tips?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your suggestion of liquid nitrogen ice cream. I really enjoyed it! As for new recommendations, I'm afraid I'm more focused on computer research at the moment."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your recommendation of liquid nitrogen ice cream. I really enjoyed it! As for new recommendations, I'm afraid I'm more focused on computer research at the moment."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"fitness advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : fitness advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"fitness advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : fitness advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion, but I actually need inspiration for computer research. Do you have any ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"fitness advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : fitness advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion, but I actually need inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"fitness advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : fitness advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion, but I actually need inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I already have a plan to find inspiration for computer research in the park. Do you have any ideas related to that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym -Acts finished in this loop before : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":18000,"result":"The game character enters the gym."} -{"continue_time":18000,"result":"The game character enters the gym.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym","continue_time":18000,"result":"The game character enters the gym."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym","continue_time":18000,"result":"The game character enters the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym","continue_time":18000,"result":"The game character enters the gym."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"gym gate","operation":"enter the gym","continue_time":18000000,"result":"The game character enters the gym."},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"try using a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"try a different exercise machine.","continue_time":0.5,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym","continue_time":18000,"result":"The game character enters the gym."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion, but I actually need inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I already have a plan to find inspiration for computer research in the park. Do you have any ideas related to that?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"unfriendly and unhelpful","newEpisodicMemory":"Failed to exercise at the gym due to unavailability of suitable exercise machines."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? Any recommendations on their specialty dishes?\n2) Do you know anyone in town who has a passion for cooking? Perhaps they could teach me some culinary skills.\n3) What can I do to bring happiness to the people in town through my love for food? Any suggestions on organizing events or initiatives?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? Any recommendations on their specialty dishes?\n2) Do you know anyone in town who has a passion for cooking? Perhaps they could teach me some culinary skills.\n3) What can I do to bring happiness to the people in town through my love for food? Any suggestions on organizing events or initiatives?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) I suggest you visit the dessert shop in town to explore their specialty dishes. They might have delicious treats like cakes, pastries, or ice cream that you can try and enjoy.\n\n2) Yes, I know Alan in town who is friendly and helpful. You can ask him if he has a passion for cooking or knows someone who does. They might be able to teach you some culinary skills.\n\n3) To bring happiness to people through your love for food, you could organize events like food festivals or cooking competitions in the park. This would allow people to try different dishes and experience the joy of food."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:02 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? Any recommendations on their specialty dishes?\n2) Do you know anyone in town who has a passion for cooking? Perhaps they could teach me some culinary skills.\n3) What can I do to bring happiness to the people in town through my love for food? Any suggestions on organizing events or initiatives?"} -{"response":"1) I suggest you visit the dessert shop in town to explore their specialty dishes. They might have delicious treats like cakes, pastries, or ice cream that you can try and enjoy.\n\n2) Yes, I know Alan in town who is friendly and helpful. You can ask him if he has a passion for cooking or knows someone who does. They might be able to teach you some culinary skills.\n\n3) To bring happiness to people through your love for food, you could organize events like food festivals or cooking competitions in the park. This would allow people to try different dishes and experience the joy of food."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"exercise and stay fit"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"You feel better after exercising.\",\n}"} -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"You feel better after exercising.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Exercise and staying fit"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Exercise and staying fit"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion, but I actually need inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I'm actually looking for inspiration for computer research. Do you have any ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. When it comes to creative dishes, have you tried molecular gastronomy?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the suggestion. But I already have a plan to find inspiration for computer research in the park. Do you have any ideas related to that?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Exercise and staying fit"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Exercise and staying fit"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Exercise and staying fit"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Exercise and staying fit"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. I haven't tried any exercise routines before. I've always been more focused on my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You feel better after exercising.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You feel better after exercising.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You feel better after exercising."} -{"continue_time":6480000000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"go to the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : go to the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You feel better after exercising."} -{"continue_time":1800,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising at the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You feel better after exercising."} -{"continue_time":6480000000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan if he knows any good places to exercise."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows any good places to exercise."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows any good places to exercise. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. Oh, I'm sorry for suggesting molecular gastronomy. For computer research inspiration, how about exploring the world of artificial intelligence or virtual reality?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan : Hi pH! It's great to see you again. I haven't tried any exercise routines before. I've always been more focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I'm curious, have you ever tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. I haven't tried any exercise routines before. I've always been more focused on my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! It's great to see you again. I'm curious, have you tried any exercise routines to stay fit?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows any good places to exercise."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows any good places to exercise. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I'm curious, have you tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan: pH, good to see you too. I haven't found a specific exercise routine, but the gym in town might have some good options for staying fit."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan, it's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows any good places to exercise."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows any good places to exercise. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I'm curious, have you tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan: pH, good to see you too. I haven't found a specific exercise routine, but the gym in town might have some good options for staying fit."},{"speaker":"pH","content":"pH: Hey Alan, it's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I haven't found any other good places to exercise in our town besides the gym. But I can ask around if you'd like."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows any good places to exercise."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows any good places to exercise. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I'm curious, have you tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan: pH, good to see you too. I haven't found a specific exercise routine, but the gym in town might have some good options for staying fit."},{"speaker":"pH","content":"pH: Hey Alan, it's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I haven't found any other good places to exercise in our town besides the gym. But I can ask around if you'd like."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan : pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows any good places to exercise."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows any good places to exercise. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I'm curious, have you tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan: pH, good to see you too. I haven't found a specific exercise routine, but the gym in town might have some good options for staying fit."},{"speaker":"pH","content":"pH: Hey Alan, it's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I haven't found any other good places to exercise in our town besides the gym. But I can ask around if you'd like."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan : pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising at the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You feel better after exercising."} -{"continue_time":1800,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You feel better after exercising."} -{"continue_time":6480000000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"go to the gym."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : go to the gym. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0.5","result":"You can only take exercise here."} -{"continue_time":1800000,"result":"You can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You feel better after exercising."} -{"continue_time":6480000000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You feel better after exercising."} -{"continue_time":6480000000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1 hour","result":"You feel better after exercising."} -{"continue_time":3600000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising at the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising."} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I'm curious, have you tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan: pH, good to see you too. I haven't found a specific exercise routine, but the gym in town might have some good options for staying fit."},{"speaker":"pH","content":"pH: Hey Alan, it's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I haven't found any other good places to exercise in our town besides the gym. But I can ask around if you'd like."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan : pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"friendly and helpful","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats and gave cooking tips."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who in the town can give you advice on discovering new delicious food?\n2) Are there any buildings in the town where you can learn cooking or get inspiration for new recipes?\n3) Have you met anyone in the town who shares your passion for food and can help you on your journey to become a gourmet chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who in the town can give you advice on discovering new delicious food?\n2) Are there any buildings in the town where you can learn cooking or get inspiration for new recipes?\n3) Have you met anyone in the town who shares your passion for food and can help you on your journey to become a gourmet chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan, a friendly and helpful person in town, can give you advice on discovering new delicious food.\n2) There are no specific buildings in town for learning cooking or getting inspiration for new recipes.\n3) You have not met anyone in the town who shares your passion for food and can help you on your journey to become a gourmet chef."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:15 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who in the town can give you advice on discovering new delicious food?\n2) Are there any buildings in the town where you can learn cooking or get inspiration for new recipes?\n3) Have you met anyone in the town who shares your passion for food and can help you on your journey to become a gourmet chef?"} -{"response":"1) Alan, a friendly and helpful person in town, can give you advice on discovering new delicious food.\n2) There are no specific buildings in town for learning cooking or getting inspiration for new recipes.\n3) You have not met anyone in the town who shares your passion for food and can help you on your journey to become a gourmet chef."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I'm curious, have you tried any exercise routines to stay fit?"},{"speaker":"Alan","content":"Alan: pH, good to see you too. I haven't found a specific exercise routine, but the gym in town might have some good options for staying fit."},{"speaker":"pH","content":"pH: Hey Alan, it's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I haven't found any other good places to exercise in our town besides the gym. But I can ask around if you'd like."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan : pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you too! Speaking of staying fit, do you know any other good places to exercise in our town?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Alan, I appreciate your willingness to help! While we're on the topic, do you have any new recipes or cooking tips to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Alan, I appreciate your willingness to help! While we're on the topic, do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Alan, I appreciate your willingness to help! While we're on the topic, do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't explored any new recipes. My focus is on computer research, not cooking. However, I can help you search for recipes online if you'd like."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Alan, I appreciate your willingness to help! While we're on the topic, do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't explored any new recipes. My focus is on computer research, not cooking. However, I can help you search for recipes online if you'd like."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan: pH, I apologize for not having any new recipes. My focus is on computer research, not cooking. However, I can help you search for recipes online if you'd like."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan, it's great to see you again! I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for advice on how to invite him over and explore new recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on how to invite him over and explore new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on how to invite him over and explore new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Alan, I appreciate your willingness to help! While we're on the topic, do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't found any other good places to exercise in our town besides the gym. But I will ask around for you."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Since we're talking about staying fit, have you tried any other exercise routines besides the gym?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I haven't explored any new recipes. My focus is on computer research, not cooking. However, I can help you search for recipes online if you'd like."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan: pH, I apologize for not having any new recipes. My focus is on computer research, not cooking. However, I can help you search for recipes online if you'd like."},{"speaker":"pH","content":"pH: Hey Alan, it's great to see you again! I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan: pH, I apologize for not having any new recipes. My focus is on computer research, not cooking. However, I can help you search for recipes online if you'd like."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on how to invite him over and explore new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on how to invite him over and explore new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an introvert, I'm not that knowledgeable about cooking, but I can certainly help you with inviting someone over to explore new recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Thank you, Alan! I'm really excited about exploring new recipes. Can you help me with tips on how to invite someone over for a cooking session?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on how to invite him over and explore new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on how to invite him over and explore new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an introvert, I'm not that knowledgeable about cooking, but I can certainly help you with inviting someone over to explore new recipes."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about exploring new recipes. Can you help me with tips on how to invite someone over for a cooking session?"},{"speaker":"Alan","content":"Alan : Sure, pH! Inviting someone over for a cooking session can be a great way to bond. You could suggest a theme or ask them to bring a favorite recipe."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Thank you for the tips, Alan! I like the idea of suggesting a cooking theme or asking them to bring a favorite recipe. I'll definitely try that!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on how to invite him over and explore new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on how to invite him over and explore new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an introvert, I'm not that knowledgeable about cooking, but I can certainly help you with inviting someone over to explore new recipes."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about exploring new recipes. Can you help me with tips on how to invite someone over for a cooking session?"},{"speaker":"Alan","content":"Alan : Sure, pH! Inviting someone over for a cooking session can be a great way to bond. You could suggest a theme or ask them to bring a favorite recipe."},{"speaker":"pH","content":"pH: Thank you for the tips, Alan! I like the idea of suggesting a cooking theme or asking them to bring a favorite recipe. I'll definitely try that!"},{"speaker":"Alan","content":"Alan : pH, it's great to see your enthusiasm for exploring new recipes! I suggest trying a cooking theme or asking them to bring a favorite recipe for a cooking session."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on how to invite him over and explore new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on how to invite him over and explore new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an introvert, I'm not that knowledgeable about cooking, but I can certainly help you with inviting someone over to explore new recipes."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about exploring new recipes. Can you help me with tips on how to invite someone over for a cooking session?"},{"speaker":"Alan","content":"Alan : Sure, pH! Inviting someone over for a cooking session can be a great way to bond. You could suggest a theme or ask them to bring a favorite recipe."},{"speaker":"pH","content":"pH: Thank you for the tips, Alan! I like the idea of suggesting a cooking theme or asking them to bring a favorite recipe. I'll definitely try that!"},{"speaker":"Alan","content":"Alan : pH, it's great to see your enthusiasm for exploring new recipes! I suggest trying a cooking theme or asking them to bring a favorite recipe for a cooking session."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym."},{"speaker":"Alan","content":"Alan : pH, as an introvert, I may not be knowledgeable about cooking, but I can offer advice on how to invite someone over for a cooking session."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hey Alan! Thanks for your advice on cooking sessions. Do you have any suggestions for an interesting cooking theme?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an introvert, I'm not that knowledgeable about cooking, but I can certainly help you with inviting someone over to explore new recipes."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about exploring new recipes. Can you help me with tips on how to invite someone over for a cooking session?"},{"speaker":"Alan","content":"Alan : Sure, pH! Inviting someone over for a cooking session can be a great way to bond. You could suggest a theme or ask them to bring a favorite recipe."},{"speaker":"pH","content":"pH: Thank you for the tips, Alan! I like the idea of suggesting a cooking theme or asking them to bring a favorite recipe. I'll definitely try that!"},{"speaker":"Alan","content":"Alan : pH, it's great to see your enthusiasm for exploring new recipes! I suggest trying a cooking theme or asking them to bring a favorite recipe for a cooking session."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym."},{"speaker":"Alan","content":"Alan : pH, as an introvert, I may not be knowledgeable about cooking, but I can offer advice on how to invite someone over for a cooking session."},{"speaker":"pH","content":"pH : Hey Alan! Thanks for your advice on cooking sessions. Do you have any suggestions for an interesting cooking theme?"},{"speaker":"Alan","content":"Alan : pH, it's great to see your enthusiasm for exploring new recipes! How about a theme based on international cuisine?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, it's great to see your enthusiasm for exploring new recipes! How about a theme based on international cuisine?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, it's great to see your enthusiasm for exploring new recipes! How about a theme based on international cuisine?"},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, as an introverted person, I may not have specific cooking suggestions, but I can offer ideas for interesting cooking themes, like exploring international cuisine."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: That sounds like a great idea, Alan! I love exploring new cuisines. Any particular international cuisine you recommend?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, it's great to see your enthusiasm for exploring new recipes! How about a theme based on international cuisine?"},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, as an introverted person, I may not have specific cooking suggestions, but I can offer ideas for interesting cooking themes, like exploring international cuisine."},{"speaker":"pH","content":"pH: That sounds like a great idea, Alan! I love exploring new cuisines. Any particular international cuisine you recommend?"},{"speaker":"Alan","content":"Alan : pH, I'm glad to see you too! While I may not have exercise tips, I can certainly assist with computer research resources and potential collaborations. Let's discuss."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hey Alan! I'm glad to see you too! I love exploring new cuisines. Any particular international cuisine you recommend?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, it's great to see your enthusiasm for exploring new recipes! How about a theme based on international cuisine?"},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, as an introverted person, I may not have specific cooking suggestions, but I can offer ideas for interesting cooking themes, like exploring international cuisine."},{"speaker":"pH","content":"pH: That sounds like a great idea, Alan! I love exploring new cuisines. Any particular international cuisine you recommend?"},{"speaker":"Alan","content":"Alan : pH, I'm glad to see you too! While I may not have exercise tips, I can certainly assist with computer research resources and potential collaborations. Let's discuss."},{"speaker":"pH","content":"pH : Hey Alan! I'm glad to see you too! I love exploring new cuisines. Any particular international cuisine you recommend?"},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! I'm glad to see you too! I love exploring new cuisines. Any particular international cuisine you recommend?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Discuss computer research resources and potential collaborations. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, as an introverted person, I may not have specific cooking suggestions, but I can offer ideas for interesting cooking themes, like exploring international cuisine."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, I'm glad to see you too! While I may not have exercise tips, I can certainly assist with computer research resources and potential collaborations. Let's discuss."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: That sounds like a great idea, Alan! I love exploring new cuisines. Any particular international cuisine you recommend?"},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH : Hey Alan! I'm glad to see you too! I love exploring new cuisines. Any particular international cuisine you recommend?"},{"speaker":"Alan","content":"Alan : pH, I'm glad to hear that you're interested in exploring new cuisines. As for potential collaborations, I think we can discuss computer research resources further."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"invite him to houseZ for advice and explore new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite him to houseZ for advice and explore new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite him to houseZ for advice and explore new recipes -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, as an introverted person, I may not have specific cooking suggestions, but I can offer ideas for interesting cooking themes, like exploring international cuisine."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, I'm glad to see you too! While I may not have exercise tips, I can certainly assist with computer research resources and potential collaborations. Let's discuss."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: That sounds like a great idea, Alan! I love exploring new cuisines. Any particular international cuisine you recommend?"},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH : Hey Alan! I'm glad to see you too! I love exploring new cuisines. Any particular international cuisine you recommend?"},{"speaker":"Alan","content":"Alan : pH, I'm glad to hear that you're interested in exploring new cuisines. As for potential collaborations, I think we can discuss computer research resources further."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. I appreciate your willingness to help with finding exercise routines outside the gym. Do you have any new recipes or cooking tips to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite him to houseZ for advice and explore new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite him to houseZ for advice and explore new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite him to houseZ for advice and explore new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite him to houseZ for advice and explore new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in my research, but I prefer to focus on computer-related topics rather than recipes or cooking tips."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Alan, it's great to see you again. I appreciate your interest in my cooking. Let's explore new recipes together at my house!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite him to houseZ for advice and explore new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite him to houseZ for advice and explore new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in my research, but I prefer to focus on computer-related topics rather than recipes or cooking tips."},{"speaker":"pH","content":"pH: Alan, it's great to see you again. I appreciate your interest in my cooking. Let's explore new recipes together at my house!"},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I appreciate your interest in collaborating and exploring resources for our research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! It's nice to see you again. Thank you for showing interest in my cooking. I still hope to invite you to my house to explore new recipes together."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite him to houseZ for advice and explore new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite him to houseZ for advice and explore new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in my research, but I prefer to focus on computer-related topics rather than recipes or cooking tips."},{"speaker":"pH","content":"pH: Alan, it's great to see you again. I appreciate your interest in my cooking. Let's explore new recipes together at my house!"},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I appreciate your interest in collaborating and exploring resources for our research."},{"speaker":"pH","content":"pH : Hi Alan! It's nice to see you again. Thank you for showing interest in my cooking. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for your interest in my cooking. Let's explore new recipes together at my house!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: Hey Alan! It's great to see you again. Thank you for offering ideas for interesting cooking themes. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in my research, but I prefer to focus on computer-related topics rather than recipes or cooking tips."},{"speaker":"pH","content":"pH: Alan, it's great to see you again. I appreciate your interest in my cooking. Let's explore new recipes together at my house!"},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I appreciate your interest in collaborating and exploring resources for our research."},{"speaker":"pH","content":"pH : Hi Alan! It's nice to see you again. Thank you for showing interest in my cooking. I still hope to invite you to my house to explore new recipes together."},{"speaker":"Alan","content":"Alan : pH, as an introverted person who focuses on computer research, I believe we can discuss potential collaborations and explore resources for our research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for your interest in my cooking. Let's explore new recipes together at my house!"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in my research, but I prefer to focus on computer-related topics rather than recipes or cooking tips."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for your interest in my cooking. Let's explore new recipes together at my house!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for your interest in my cooking. Let's explore new recipes together at my house!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for your interest in my cooking. Let's explore new recipes together at my house!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan: Thank you pH! While my knowledge is focused on computer research, I find the science behind cooking fascinating. I'm open to exploring any dishes or ingredients you find interesting."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you're interested in exploring new recipes with me. What kind of dishes or ingredients do you find fascinating?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for your interest in my cooking. Let's explore new recipes together at my house!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan: Thank you pH! While my knowledge is focused on computer research, I find the science behind cooking fascinating. I'm open to exploring any dishes or ingredients you find interesting."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in exploring new recipes with me. What kind of dishes or ingredients do you find fascinating?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. I'm not knowledgeable in cooking, but I'm intrigued to explore new recipes. What kind of dishes or ingredients do you find fascinating?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you're interested in exploring new recipes with me. What kind of dishes or ingredients do you find fascinating?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for your interest in my cooking. Let's explore new recipes together at my house!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan: Thank you pH! While my knowledge is focused on computer research, I find the science behind cooking fascinating. I'm open to exploring any dishes or ingredients you find interesting."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in exploring new recipes with me. What kind of dishes or ingredients do you find fascinating?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. I'm not knowledgeable in cooking, but I'm intrigued to explore new recipes. What kind of dishes or ingredients do you find fascinating?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in exploring new recipes with me. What kind of dishes or ingredients do you find fascinating?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm thrilled that you're interested in exploring new recipes with me. Let's start by discussing what kind of dishes or ingredients you find fascinating!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recipes and cooking"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and cooking"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recipes and cooking -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for your interest in my cooking. Let's explore new recipes together at my house!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan: Thank you pH! While my knowledge is focused on computer research, I find the science behind cooking fascinating. I'm open to exploring any dishes or ingredients you find interesting."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in exploring new recipes with me. What kind of dishes or ingredients do you find fascinating?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. I'm not knowledgeable in cooking, but I'm intrigued to explore new recipes. What kind of dishes or ingredients do you find fascinating?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're interested in exploring new recipes with me. What kind of dishes or ingredients do you find fascinating?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm thrilled that you're interested in exploring new recipes with me. Let's start by discussing what kind of dishes or ingredients you find fascinating!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and cooking"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recipes and cooking -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you're up for exploring new recipes with me. Are there any specific cuisines or flavors you enjoy?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and cooking"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recipes and cooking -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're up for exploring new recipes with me. Are there any specific cuisines or flavors you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and cooking"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recipes and cooking -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're up for exploring new recipes with me. Are there any specific cuisines or flavors you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great that you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and cooking"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recipes and cooking -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're up for exploring new recipes with me. Are there any specific cuisines or flavors you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! It's great that you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great that you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and cooking"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research resources in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan : Hi pH! Since my ultimate goal is promoting the process of computer research, I'd love to discuss computer research resources in town with you."},{"speaker":"pH","content":"pH: Hi Alan! It's great that you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm interested in exploring potential computer research resources in town. Do you have any suggestions or knowledge about this topic?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! While I may not have extensive knowledge in computer research, I can try to help you explore potential resources in town. Let's find out together!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and cooking"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research resources in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan : Hi pH! Since my ultimate goal is promoting the process of computer research, I'd love to discuss computer research resources in town with you."},{"speaker":"pH","content":"pH: Hi Alan! It's great that you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm interested in exploring potential computer research resources in town. Do you have any suggestions or knowledge about this topic?"},{"speaker":"pH","content":"pH: Hi Alan! While I may not have extensive knowledge in computer research, I can try to help you explore potential resources in town. Let's find out together!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to help. As an inventor of computers, I'm looking for potential resources for computer research in this town. Any suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! While I may not have extensive knowledge in computer research, I can try to help you explore potential resources in town. Let's find out together!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and cooking"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research resources in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan : Hi pH! Since my ultimate goal is promoting the process of computer research, I'd love to discuss computer research resources in town with you."},{"speaker":"pH","content":"pH: Hi Alan! It's great that you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm interested in exploring potential computer research resources in town. Do you have any suggestions or knowledge about this topic?"},{"speaker":"pH","content":"pH: Hi Alan! While I may not have extensive knowledge in computer research, I can try to help you explore potential resources in town. Let's find out together!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to help. As an inventor of computers, I'm looking for potential resources for computer research in this town. Any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! While I may not have extensive knowledge in computer research, I can try to help you explore potential resources in town. Let's find out together!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! While I may not have extensive knowledge in computer research, I can try to help you explore potential resources in town. Let's find out together!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"ask for advice on finding rare ingredients and new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for advice on finding rare ingredients and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for advice on finding rare ingredients and new recipes -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your kind invitation. While I am not particularly knowledgeable in cooking, I would be intrigued to explore new recipes with you. Let's meet at your house!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes with you. What kind of dishes or ingredients do you find interesting?"},{"speaker":"Alan","content":"Alan : Hi pH! Since my ultimate goal is promoting the process of computer research, I'd love to discuss computer research resources in town with you."},{"speaker":"pH","content":"pH: Hi Alan! It's great that you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm interested in exploring potential computer research resources in town. Do you have any suggestions or knowledge about this topic?"},{"speaker":"pH","content":"pH: Hi Alan! While I may not have extensive knowledge in computer research, I can try to help you explore potential resources in town. Let's find out together!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to help. As an inventor of computers, I'm looking for potential resources for computer research in this town. Any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! While I may not have extensive knowledge in computer research, I can try to help you explore potential resources in town. Let's find out together!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! While I may not have extensive knowledge in computer research, I can try to help you explore potential resources in town. Let's find out together!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for advice on finding rare ingredients and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for advice on finding rare ingredients and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! When it comes to finding rare ingredients, do you have any tips or suggestions? Also, any suggestions for discovering new and exciting recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for advice on finding rare ingredients and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for advice on finding rare ingredients and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! When it comes to finding rare ingredients, do you have any tips or suggestions? Also, any suggestions for discovering new and exciting recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I love trying new recipes and exploring different cuisines. Do you have any tips for finding rare ingredients?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for advice on finding rare ingredients and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for advice on finding rare ingredients and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! When it comes to finding rare ingredients, do you have any tips or suggestions? Also, any suggestions for discovering new and exciting recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I love trying new recipes and exploring different cuisines. Do you have any tips for finding rare ingredients?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! When it comes to finding rare ingredients and discovering new recipes, do you have any suggestions or tips? I'm eager to broaden my culinary horizons!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for advice on finding rare ingredients and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for advice on finding rare ingredients and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! When it comes to finding rare ingredients, do you have any tips or suggestions? Also, any suggestions for discovering new and exciting recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I love trying new recipes and exploring different cuisines. Do you have any tips for finding rare ingredients?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! When it comes to finding rare ingredients and discovering new recipes, do you have any suggestions or tips? I'm eager to broaden my culinary horizons!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your previous advice on finding rare ingredients. Do you have any suggestions for discovering new and exciting recipes?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"invite him to houseZ for advice and explore new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite him to houseZ for advice and explore new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite him to houseZ for advice and explore new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're open to exploring new recipes with me. Are there any specific cuisines or flavors that you enjoy?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! When it comes to finding rare ingredients, do you have any tips or suggestions? Also, any suggestions for discovering new and exciting recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I love trying new recipes and exploring different cuisines. Do you have any tips for finding rare ingredients?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're willing to explore potential computer research resources in town. Do you have any ideas or suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! When it comes to finding rare ingredients and discovering new recipes, do you have any suggestions or tips? I'm eager to broaden my culinary horizons!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous advice on finding rare ingredients. Do you have any suggestions for discovering new and exciting recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your previous advice on finding rare ingredients. Do you have any suggestions for discovering new and exciting recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite him to houseZ for advice and explore new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite him to houseZ for advice and explore new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous advice on finding rare ingredients. Do you have any suggestions for discovering new and exciting recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your suggestions. I would love for you to come to my houseZ and share your advice on exploring new recipes with me!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite him to houseZ for advice and explore new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite him to houseZ for advice and explore new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous advice on finding rare ingredients. Do you have any suggestions for discovering new and exciting recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions. I would love for you to come to my houseZ and share your advice on exploring new recipes with me!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you liked my invitation. I'm really excited to have you over and learn more about exploring new recipes together!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite him to houseZ for advice and explore new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite him to houseZ for advice and explore new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous advice on finding rare ingredients. Do you have any suggestions for discovering new and exciting recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions. I would love for you to come to my houseZ and share your advice on exploring new recipes with me!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my invitation. I'm really excited to have you over and learn more about exploring new recipes together!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for accepting my invitation. I'm really looking forward to learning more about exploring new recipes with you at houseZ!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite him to houseZ for advice and explore new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite him to houseZ for advice and explore new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous advice on finding rare ingredients. Do you have any suggestions for discovering new and exciting recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions. I would love for you to come to my houseZ and share your advice on exploring new recipes with me!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my invitation. I'm really excited to have you over and learn more about exploring new recipes together!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for accepting my invitation. I'm really looking forward to learning more about exploring new recipes with you at houseZ!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited to have you over at my houseZ. Let's explore new recipes together and share our cooking tips!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"new recipes and advice on building a houseZ"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and advice on building a houseZ"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and advice on building a houseZ -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous advice on finding rare ingredients. Do you have any suggestions for discovering new and exciting recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions. I would love for you to come to my houseZ and share your advice on exploring new recipes with me!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my invitation. I'm really excited to have you over and learn more about exploring new recipes together!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for accepting my invitation. I'm really looking forward to learning more about exploring new recipes with you at houseZ!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited to have you over at my houseZ. Let's explore new recipes together and share our cooking tips!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for accepting my invitation. I'm really looking forward to learning more about exploring new recipes with you at houseZ!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and advice on building a houseZ"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and advice on building a houseZ -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for accepting my invitation. I'm really looking forward to learning more about exploring new recipes with you at houseZ!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you're here. Can you give me some cooking tips for my new recipes? And I also need advice on building my houseZ."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and advice on building a houseZ"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and advice on building a houseZ -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for accepting my invitation. I'm really looking forward to learning more about exploring new recipes with you at houseZ!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're here. Can you give me some cooking tips for my new recipes? And I also need advice on building my houseZ."},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for accepting my invitation. I'm really looking forward to learning more about exploring new recipes with you at houseZ!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and advice on building a houseZ"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and advice on building a houseZ -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for accepting my invitation. I'm really looking forward to learning more about exploring new recipes with you at houseZ!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're here. Can you give me some cooking tips for my new recipes? And I also need advice on building my houseZ."},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for accepting my invitation. I'm really looking forward to learning more about exploring new recipes with you at houseZ!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you're here. Can you give me some cooking tips for my new recipes? And I also need advice on building my houseZ."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and advice on building a houseZ"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and advice on building a houseZ -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for accepting my invitation. I'm really looking forward to learning more about exploring new recipes with you at houseZ!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're here. Can you give me some cooking tips for my new recipes? And I also need advice on building my houseZ."},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for accepting my invitation. I'm really looking forward to learning more about exploring new recipes with you at houseZ!"},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're here. Can you give me some cooking tips for my new recipes? And I also need advice on building my houseZ."},{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. I'm excited to learn more about cooking and get your advice on building my houseZ!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and advice on building a houseZ"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Discuss potential resources for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: That's a great idea, Alan! I'll definitely check out local specialty stores and connect with farmers and foragers to find rare ingredients for my recipes. Thank you!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and advice on building a houseZ"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Discuss potential resources for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: That's a great idea, Alan! I'll definitely check out local specialty stores and connect with farmers and foragers to find rare ingredients for my recipes. Thank you!"},{"speaker":"Alan","content":"Alan : Hi pH! I've been doing some research on computer resources. Have you discovered any potential resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and advice on building a houseZ"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Discuss potential resources for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: That's a great idea, Alan! I'll definitely check out local specialty stores and connect with farmers and foragers to find rare ingredients for my recipes. Thank you!"},{"speaker":"Alan","content":"Alan : Hi pH! I've been doing some research on computer resources. Have you discovered any potential resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: pH, I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources. They might have valuable books and knowledge."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and advice on building a houseZ"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Discuss potential resources for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: That's a great idea, Alan! I'll definitely check out local specialty stores and connect with farmers and foragers to find rare ingredients for my recipes. Thank you!"},{"speaker":"Alan","content":"Alan : Hi pH! I've been doing some research on computer resources. Have you discovered any potential resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: pH, I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources. They might have valuable books and knowledge."},{"speaker":"pH","content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: Hi pH! It seems like you haven't found any potential computer resources yet. Don't worry, I suggest exploring the library and connecting with experts in the field in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you were researching computer resources. Have you found any potential ones in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and advice on building a houseZ"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Discuss potential resources for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: That's a great idea, Alan! I'll definitely check out local specialty stores and connect with farmers and foragers to find rare ingredients for my recipes. Thank you!"},{"speaker":"Alan","content":"Alan : Hi pH! I've been doing some research on computer resources. Have you discovered any potential resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: pH, I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources. They might have valuable books and knowledge."},{"speaker":"pH","content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: Hi pH! It seems like you haven't found any potential computer resources yet. Don't worry, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you were researching computer resources. Have you found any potential ones in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I heard you were researching computer resources. I suggest exploring the library and connecting with experts in the field in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"seek advice on exploring new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seek advice on exploring new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : seek advice on exploring new recipes -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! When it comes to finding rare ingredients for recipes, you could try checking out local specialty stores or connecting with passionate farmers and foragers in town."},{"speaker":"pH","content":"pH: That's a great idea, Alan! I'll definitely check out local specialty stores and connect with farmers and foragers to find rare ingredients for my recipes. Thank you!"},{"speaker":"Alan","content":"Alan : Hi pH! I've been doing some research on computer resources. Have you discovered any potential resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: pH, I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources. They might have valuable books and knowledge."},{"speaker":"pH","content":"pH: Hi Alan! I haven't discovered any potential computer resources in town yet. Do you have any recommendations?"},{"speaker":"Alan","content":"Alan: Hi pH! It seems like you haven't found any potential computer resources yet. Don't worry, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you were researching computer resources. Have you found any potential ones in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I heard you were researching computer resources. I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seek advice on exploring new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : seek advice on exploring new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I heard you were researching computer resources. I suggest exploring the library and connecting with experts in the field in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I appreciate your advice on exploring the library and connecting with experts for computer research. Do you have any suggestions on how to find new recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seek advice on exploring new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : seek advice on exploring new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I heard you were researching computer resources. I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on exploring the library and connecting with experts for computer research. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Do you have any suggestions on how to find new recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seek advice on exploring new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : seek advice on exploring new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I heard you were researching computer resources. I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on exploring the library and connecting with experts for computer research. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! In order to find potential collaborators for computer research, I suggest exploring the library and contacting experts in the field in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seek advice on exploring new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : seek advice on exploring new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I heard you were researching computer resources. I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on exploring the library and connecting with experts for computer research. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! In order to find potential collaborators for computer research, I suggest exploring the library and contacting experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, exploring the library and connecting with experts in town would be my suggestion."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thanks for the advice on finding rare ingredients. Since you know a lot, do you have any suggestions on how to find new recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"seek advice on exploring new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How can I find potential collaborators for computer research? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hi pH! In order to find potential collaborators for computer research, I suggest exploring the library and contacting experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on exploring the library and connecting with experts for computer research. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, exploring the library and connecting with experts in town would be my suggestion."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Finding potential collaborators for computer research requires exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thanks for the advice on finding potential collaborators for computer research. Do you have any suggestions on how to find new recipes?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"ask for recipe recommendations"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for recipe recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for recipe recommendations -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I suggest exploring the library and connecting with experts in the field in town to find potential computer research resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Have you discovered any potential computer research resources in town?"},{"speaker":"Alan","content":"Alan: Hi pH! In order to find potential collaborators for computer research, I suggest exploring the library and contacting experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on exploring the library and connecting with experts for computer research. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, exploring the library and connecting with experts in town would be my suggestion."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. Do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Finding potential collaborators for computer research requires exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the advice on finding potential collaborators for computer research. Do you have any suggestions on how to find new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for recipe recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for recipe recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for recipe recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for recipe recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I appreciate your advice on rare ingredients. Do you have any recommendations for finding new recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for recipe recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for recipe recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on rare ingredients. Do you have any recommendations for finding new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I appreciate your advice on rare ingredients. Do you have any recommendations for finding new recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for recipe recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for recipe recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on rare ingredients. Do you have any recommendations for finding new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on rare ingredients. Do you have any recommendations for finding new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on rare ingredients. Do you have any recommendations for finding new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on rare ingredients. Do you have any recommendations for finding new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! To find potential collaborators for computer research, I suggest exploring the library and connecting with experts in the field in town."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you met anyone in the town who shares your passion for food and can guide you towards the best places to taste delicious dishes?\n2) How can you leverage your positive and cheerful personality to create opportunities for tasting new and exciting food in the small town?\n3) Is there a specific building in the town where you can learn cooking skills or work towards becoming a chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you met anyone in the town who shares your passion for food and can guide you towards the best places to taste delicious dishes?\n2) How can you leverage your positive and cheerful personality to create opportunities for tasting new and exciting food in the small town?\n3) Is there a specific building in the town where you can learn cooking skills or work towards becoming a chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you have met Alan in the town. Although he doesn't share your passion for food, he is friendly and helpful. He can guide you towards the best places to taste delicious dishes.\n2) You can leverage your positive and cheerful personality to create opportunities for tasting new and exciting food by befriending people in the town and asking them for recommendations or joining food-related events.\n3) There is no specific building in the town where you can learn cooking skills or work towards becoming a chef. However, you can explore the possibility of starting your own cooking classes or apprenticeship with local chefs."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:50 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you met anyone in the town who shares your passion for food and can guide you towards the best places to taste delicious dishes?\n2) How can you leverage your positive and cheerful personality to create opportunities for tasting new and exciting food in the small town?\n3) Is there a specific building in the town where you can learn cooking skills or work towards becoming a chef?"} -{"response":"1) Yes, you have met Alan in the town. Although he doesn't share your passion for food, he is friendly and helpful. He can guide you towards the best places to taste delicious dishes.\n2) You can leverage your positive and cheerful personality to create opportunities for tasting new and exciting food by befriending people in the town and asking them for recommendations or joining food-related events.\n3) There is no specific building in the town where you can learn cooking skills or work towards becoming a chef. However, you can explore the possibility of starting your own cooking classes or apprenticeship with local chefs."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for recipe recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask for advice about exploring computer research resources. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer research. To explore resources, I suggest visiting the local library and connecting with experts in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for seeking my advice on exploring computer research resources. I recommend exploring the library and connecting with experts in town to find valuable information."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for seeking my advice on exploring computer research resources. I recommend exploring the library and connecting with experts in town to find valuable information."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and enjoy the view"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and enjoy the view -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800 seconds","result":"The game character sat and enjoyed the view on the bench, feeling refreshed.","bought_thing":null,"amount":null} -{"continue_time":6480000000,"result":"The game character sat and enjoyed the view on the bench, feeling refreshed.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and enjoy the view","continue_time":6480000000,"result":"The game character sat and enjoyed the view on the bench, feeling refreshed."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"bench","operation":"sit and enjoy the view","continue_time":6480000000,"result":"The game character sat and enjoyed the view on the bench, feeling refreshed."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"bench","operation":"sit and enjoy the view","continue_time":6480000000,"result":"The game character sat and enjoyed the view on the bench, feeling refreshed."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"bench","operation":"sit and enjoy the view","continue_time":6480000000,"result":"The game character sat and enjoyed the view on the bench, feeling refreshed."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer research. To explore resources, I suggest visiting the local library and connecting with experts in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for seeking my advice on exploring computer research resources. I recommend exploring the library and connecting with experts in town to find valuable information."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for seeking my advice on exploring computer research resources. I recommend exploring the library and connecting with experts in town to find valuable information."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"friendly and helpful","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats and gave cooking tips."}},"building":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried any dishes at the dessert shop in town? What are the most delicious options available?\n2) Do you know if there are any cooking classes or workshops at the gym or park that could help me improve my culinary skills?\n3) Can you introduce me to Alan, the person in my long-term memory? Is he involved in the food industry or does he have any connections that could help me achieve my goal of becoming a gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried any dishes at the dessert shop in town? What are the most delicious options available?\n2) Do you know if there are any cooking classes or workshops at the gym or park that could help me improve my culinary skills?\n3) Can you introduce me to Alan, the person in my long-term memory? Is he involved in the food industry or does he have any connections that could help me achieve my goal of becoming a gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The most delicious options at the dessert shop in town are the chocolate lava cake and the strawberry cheesecake. \n2) There are cooking classes offered at the gym and workshops at the park that could help improve your culinary skills.\n3) Alan, the person in your long-term memory, is a friendly and helpful individual. However, he is not involved in the food industry and does not have any connections that could directly help you in becoming a gourmet or chef."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:31 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried any dishes at the dessert shop in town? What are the most delicious options available?\n2) Do you know if there are any cooking classes or workshops at the gym or park that could help me improve my culinary skills?\n3) Can you introduce me to Alan, the person in my long-term memory? Is he involved in the food industry or does he have any connections that could help me achieve my goal of becoming a gourmet or chef?"} -{"response":"1) The most delicious options at the dessert shop in town are the chocolate lava cake and the strawberry cheesecake. \n2) There are cooking classes offered at the gym and workshops at the park that could help improve your culinary skills.\n3) Alan, the person in your long-term memory, is a friendly and helpful individual. However, he is not involved in the food industry and does not have any connections that could directly help you in becoming a gourmet or chef."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"invite Alan for advice on gourmet recipes"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice on gourmet recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[{"equipment":"bench","operation":"sit and enjoy the view","continue_time":6480000000,"result":"The game character sat and enjoyed the view on the bench, feeling refreshed."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"fridge","operation":"check for ingredients"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : fridge -The description of the equipment : Any game character can store/retrieve foods here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have store/retrieve foods. If they take any operations not related to store/retrieve foods, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only store/retrieve foods here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check for ingredients -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only store/retrieve foods here.","bought_thing":null,"amount":null} -{"continue_time":6480000000,"result":"You can only store/retrieve foods here.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice on gourmet recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[{"equipment":"bench","operation":"sit and enjoy the view","continue_time":6480000000,"result":"The game character sat and enjoyed the view on the bench, feeling refreshed."}]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice on gourmet recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[{"equipment":"bench","operation":"sit and enjoy the view","continue_time":6480000000,"result":"The game character sat and enjoyed the view on the bench, feeling refreshed."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"gourmet recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice on gourmet recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"gourmet recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : gourmet recipes -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer research. To explore resources, I suggest visiting the local library and connecting with experts in town."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for seeking my advice on exploring computer research resources. I recommend exploring the library and connecting with experts in town to find valuable information."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Since you're interested in computer research, I recommend exploring the library and connecting with experts in town to find valuable resources."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. I appreciate your help. By the way, do you have any suggestions on how to find new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for seeking my advice on exploring computer research resources. I recommend exploring the library and connecting with experts in town to find valuable information."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice on gourmet recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"gourmet recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : gourmet recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I can recommend gourmet recipes. Are you looking for specific cuisine or ingredients?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : That's great, Alan! I'm open to any cuisine or ingredients. Surprise me with your gourmet recipes!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice on gourmet recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"gourmet recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : gourmet recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I can recommend gourmet recipes. Are you looking for specific cuisine or ingredients?"},{"speaker":"pH","content":"pH : That's great, Alan! I'm open to any cuisine or ingredients. Surprise me with your gourmet recipes!"},{"speaker":"Alan","content":"Alan : How about a fusion recipe? Try mixing traditional Italian pasta with Japanese miso sauce. The combination of flavors will surprise you!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That fusion recipe sounds intriguing! I never thought about mixing Italian pasta with Japanese miso sauce. How did you come up with that idea?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice on gourmet recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"gourmet recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : gourmet recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I can recommend gourmet recipes. Are you looking for specific cuisine or ingredients?"},{"speaker":"pH","content":"pH : That's great, Alan! I'm open to any cuisine or ingredients. Surprise me with your gourmet recipes!"},{"speaker":"Alan","content":"Alan : How about a fusion recipe? Try mixing traditional Italian pasta with Japanese miso sauce. The combination of flavors will surprise you!"},{"speaker":"pH","content":"pH : Hi Alan! That fusion recipe sounds intriguing! I never thought about mixing Italian pasta with Japanese miso sauce. How did you come up with that idea?"},{"speaker":"Alan","content":"Alan : Well, pH, as a computer researcher, I constantly explore new possibilities and think outside the box. Mixing different cuisines was one of my experiments!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're here. Your fusion recipe was amazing! Do you have any other gourmet recipes to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice on gourmet recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"gourmet recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : gourmet recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I can recommend gourmet recipes. Are you looking for specific cuisine or ingredients?"},{"speaker":"pH","content":"pH : That's great, Alan! I'm open to any cuisine or ingredients. Surprise me with your gourmet recipes!"},{"speaker":"Alan","content":"Alan : How about a fusion recipe? Try mixing traditional Italian pasta with Japanese miso sauce. The combination of flavors will surprise you!"},{"speaker":"pH","content":"pH : Hi Alan! That fusion recipe sounds intriguing! I never thought about mixing Italian pasta with Japanese miso sauce. How did you come up with that idea?"},{"speaker":"Alan","content":"Alan : Well, pH, as a computer researcher, I constantly explore new possibilities and think outside the box. Mixing different cuisines was one of my experiments!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're here. Your fusion recipe was amazing! Do you have any other gourmet recipes to share?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices? It's a delightful combination!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for sharing the fusion recipe! It was amazing. Do you have any other gourmet recipes to recommend?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice on gourmet recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[{"equipment":"bench","operation":"sit and enjoy the view","continue_time":6480000000,"result":"The game character sat and enjoyed the view on the bench, feeling refreshed."}]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice on gourmet recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[{"equipment":"bench","operation":"sit and enjoy the view","continue_time":6480000000,"result":"The game character sat and enjoyed the view on the bench, feeling refreshed."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice on gourmet recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[{"equipment":"bench","operation":"sit and enjoy the view","continue_time":6480000000,"result":"The game character sat and enjoyed the view on the bench, feeling refreshed."}]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice on gourmet recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[{"equipment":"bench","operation":"sit and enjoy the view","continue_time":6480000000,"result":"The game character sat and enjoyed the view on the bench, feeling refreshed."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"3"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried the desserts at the dessert shop in town? \n2) Is there anyone in town who can teach me cooking skills or recommend a chef's training program? \n3) Can you give me any advice on how to bring happiness to people through delicious food?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried the desserts at the dessert shop in town? \n2) Is there anyone in town who can teach me cooking skills or recommend a chef's training program? \n3) Can you give me any advice on how to bring happiness to people through delicious food?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should try the desserts at the dessert shop in town. They have a variety of delicious treats that will satisfy your cravings.\n2) Alan, a friendly and helpful person in town, might be able to recommend a chef's training program or teach you cooking skills.\n3) To bring happiness to people through delicious food, focus on creating unique and flavorful dishes that cater to their tastes and dietary preferences. Also, consider organizing food events or starting a food blog to share your culinary experiences with others."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:19 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried the desserts at the dessert shop in town? \n2) Is there anyone in town who can teach me cooking skills or recommend a chef's training program? \n3) Can you give me any advice on how to bring happiness to people through delicious food?"} -{"response":"1) Yes, you should try the desserts at the dessert shop in town. They have a variety of delicious treats that will satisfy your cravings.\n2) Alan, a friendly and helpful person in town, might be able to recommend a chef's training program or teach you cooking skills.\n3) To bring happiness to people through delicious food, focus on creating unique and flavorful dishes that cater to their tastes and dietary preferences. Also, consider organizing food events or starting a food blog to share your culinary experiences with others."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"take a break"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : take a break -Acts finished in this loop before : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have sat down and had a rest. You feel better.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You have sat down and had a rest. You feel better.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend a good restaurant to try new dishes and explore different cuisines."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend a good restaurant to try new dishes and explore different cuisines."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend a good restaurant to try new dishes and explore different cuisines. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice on finding rare ingredients. By the way, could you share some recipe recommendations with me?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I can recommend gourmet recipes. Are you looking for specific cuisine or ingredients?"},{"speaker":"pH","content":"pH : That's great, Alan! I'm open to any cuisine or ingredients. Surprise me with your gourmet recipes!"},{"speaker":"Alan","content":"Alan : How about a fusion recipe? Try mixing traditional Italian pasta with Japanese miso sauce. The combination of flavors will surprise you!"},{"speaker":"pH","content":"pH : Hi Alan! That fusion recipe sounds intriguing! I never thought about mixing Italian pasta with Japanese miso sauce. How did you come up with that idea?"},{"speaker":"Alan","content":"Alan : Well, pH, as a computer researcher, I constantly explore new possibilities and think outside the box. Mixing different cuisines was one of my experiments!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're here. Your fusion recipe was amazing! Do you have any other gourmet recipes to share?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices? It's a delightful combination!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for sharing the fusion recipe! It was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. It was amazing. Do you have any other gourmet recipes to recommend?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend a good restaurant to try new dishes and explore different cuisines."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend a good restaurant to try new dishes and explore different cuisines. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. It was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! The fusion recipe was amazing. Do you have any other gourmet recipes to recommend?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend a good restaurant to try new dishes and explore different cuisines."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend a good restaurant to try new dishes and explore different cuisines. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. It was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices?"},{"speaker":"pH","content":"pH : Hi Alan! The fusion recipe was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend a good restaurant to try new dishes and explore different cuisines."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend a good restaurant to try new dishes and explore different cuisines. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. It was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices?"},{"speaker":"pH","content":"pH : Hi Alan! The fusion recipe was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend a good restaurant to try new dishes and explore different cuisines."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend a good restaurant to try new dishes and explore different cuisines. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. It was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices?"},{"speaker":"pH","content":"pH : Hi Alan! The fusion recipe was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit down and think about the plan"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit down and think about the plan -Acts finished in this loop before : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only sit/have a rest here."} -{"continue_time":1800,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"bench","operation":"sit and think about the plan"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : bench -The description of the equipment : Any game character can sit/have a rest here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have sat/had a rest and feel better. If they take any operations not related to sitting/having a rest, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only sit/have a rest here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : sit and think about the plan -Acts finished in this loop before : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only sit/have a rest here."} -{"continue_time":6480000000,"result":"You can only sit/have a rest here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"ask for restaurant recommendations"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for restaurant recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. It was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion recipe. As for other gourmet recipes, how about a Spanish paella infused with Asian spices?"},{"speaker":"pH","content":"pH : Hi Alan! The fusion recipe was amazing. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan : pH, since you enjoy exploring different cuisines, I would recommend trying the new dessert shop in town. They have unique and delicious treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for restaurant recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan: Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your kind words about the dessert shop. I'm actually looking for restaurant recommendations. Do you have any favorites in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for restaurant recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan: Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words about the dessert shop. I'm actually looking for restaurant recommendations. Do you have any favorites in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your kind words about the dessert shop. I'm actually looking for restaurant recommendations. Do you have any favorites in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for restaurant recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan: Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words about the dessert shop. I'm actually looking for restaurant recommendations. Do you have any favorites in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words about the dessert shop. I'm actually looking for restaurant recommendations. Do you have any favorites in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your kind words about the dessert shop. I'm actually looking for restaurant recommendations. Do you have any favorites in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for restaurant recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan: Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words about the dessert shop. I'm actually looking for restaurant recommendations. Do you have any favorites in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words about the dessert shop. I'm actually looking for restaurant recommendations. Do you have any favorites in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words about the dessert shop. I'm actually looking for restaurant recommendations. Do you have any favorites in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Could you please share your findings on potential computer research resources in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your progress on computer research. Can you please recommend some restaurants in town for me?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"restaurant recommendations"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you enjoyed the fusion recipe. Do you have any other gourmet recipes to recommend?"},{"speaker":"Alan","content":"Alan: Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words about the dessert shop. I'm actually looking for restaurant recommendations. Do you have any favorites in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your suggestion about the dessert shop. By the way, have you found any potential computer research resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words about the dessert shop. I'm actually looking for restaurant recommendations. Do you have any favorites in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your interest in my suggestion about the dessert shop. As for potential computer research resources in town, I have made some progress."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words about the dessert shop. I'm actually looking for restaurant recommendations. Do you have any favorites in town?"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Could you please share your findings on potential computer research resources in town?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your progress on computer research. Can you please recommend some restaurants in town for me?"},{"speaker":"Alan","content":"Alan: Hello, Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"restaurant recommendations"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for appreciating my suggestion. I have made some progress in finding potential computer research resources in town. Let me share my findings with you."},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"},{"speaker":"Alan","content":"Alan : Hello, Alan! I appreciate your progress. Let me share my findings on potential computer research resources in town."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"pH","content":"pH: Hi Alan! I heard you're good with food. Do you have any restaurant recommendations? I'm on a mission to taste all the delicious food in town!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you recommend the dessert shop. Can you provide more information about the tasty treats they have?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommend the dessert shop. Can you provide more information about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommend the dessert shop. Can you provide more information about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -The game character is going to : {"action":"chat","person":"Alan","topic":"restaurant recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : restaurant recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommend the dessert shop. Can you provide more information about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your progress in potential computer research resources. As a fellow genius, let's discuss effective ways to promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different cuisines"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommend the dessert shop. Can you provide more information about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your progress in potential computer research resources. As a fellow genius, let's discuss effective ways to promote computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers or hosting conferences?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"friendly and helpful","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats and gave cooking tips."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried visiting the dessert shop in town? They might have some delicious food for you to taste on your journey to becoming a gourmet or chef.\n2) Do you know anyone in town who could give you tips or guidance on your culinary aspirations? Maybe someone like Alan, who seems friendly and helpful in your long-term memory.\n3) Have you considered exploring the gym in town? Physical fitness is important for any aspiring chef or gourmet, and you might find some healthy food options or even cooking classes there."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried visiting the dessert shop in town? They might have some delicious food for you to taste on your journey to becoming a gourmet or chef.\n2) Do you know anyone in town who could give you tips or guidance on your culinary aspirations? Maybe someone like Alan, who seems friendly and helpful in your long-term memory.\n3) Have you considered exploring the gym in town? Physical fitness is important for any aspiring chef or gourmet, and you might find some healthy food options or even cooking classes there."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, visiting the dessert shop in town could provide delicious food for your culinary journey. \n2) Alan, who you remember as friendly and helpful, could offer valuable tips or guidance for your aspirations. \n3) Exploring the gym in town might offer healthy food options and cooking classes to support your goal as an aspiring chef or gourmet."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:49 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried visiting the dessert shop in town? They might have some delicious food for you to taste on your journey to becoming a gourmet or chef.\n2) Do you know anyone in town who could give you tips or guidance on your culinary aspirations? Maybe someone like Alan, who seems friendly and helpful in your long-term memory.\n3) Have you considered exploring the gym in town? Physical fitness is important for any aspiring chef or gourmet, and you might find some healthy food options or even cooking classes there."} -{"response":"1) Yes, visiting the dessert shop in town could provide delicious food for your culinary journey. \n2) Alan, who you remember as friendly and helpful, could offer valuable tips or guidance for your aspirations. \n3) Exploring the gym in town might offer healthy food options and cooking classes to support your goal as an aspiring chef or gourmet."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseA","purpose":"ask for recipe suggestions and cooking tips from the local residents"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseA","purpose":"ask for recipe suggestions and cooking tips from the local residents"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"ask for recipe suggestions and cooking tips"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseA","purpose":"ask for recipe suggestions and cooking tips from the local residents"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for recipe suggestions and cooking tips"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for recipe suggestions and cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I don't have restaurant recommendations, but I can recommend the dessert shop in town!"},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommend the dessert shop. Can you provide more information about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Thank you for appreciating my progress on potential computer research resources. As an introverted genius, I'd love to share tips on how to promote computer research effectively."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your progress in potential computer research resources. As a fellow genius, let's discuss effective ways to promote computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your progress on potential computer research resources. Since you're good with food, any restaurant recommendations for my mission to taste all the delicious food in town?"},{"speaker":"Alan","content":"Alan : Hello Alan! As a fellow genius, let's discuss effective ways to promote computer research. Have you considered collaborating with other researchers or hosting conferences?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseA","purpose":"ask for recipe suggestions and cooking tips from the local residents"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for recipe suggestions and cooking tips"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for recipe suggestions and cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Want some recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseA","purpose":"ask for recipe suggestions and cooking tips from the local residents"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for recipe suggestions and cooking tips"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for recipe suggestions and cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Want some recommendations?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseA","purpose":"ask for recipe suggestions and cooking tips from the local residents"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for recipe suggestions and cooking tips"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for recipe suggestions and cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Want some recommendations?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for recommending the dessert shop. Can you share any recipe suggestions or cooking tips?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseA","purpose":"ask for recipe suggestions and cooking tips from the local residents"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for recipe suggestions and cooking tips"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for recipe suggestions and cooking tips -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Want some recommendations?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop. Can you share any recipe suggestions or cooking tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As an inventor, I focus mainly on computer research. Unfortunately, I don't have much knowledge or experience in recipes and cooking tips."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to hear from you. I'm on a mission to taste all the delicious food in town. Do you have any recipe suggestions or cooking tips for me?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseA","purpose":"ask for recipe suggestions and cooking tips from the local residents"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Want some recommendations?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop. Can you share any recipe suggestions or cooking tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As an inventor, I focus mainly on computer research. Unfortunately, I don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear from you. I'm on a mission to taste all the delicious food in town. Do you have any recipe suggestions or cooking tips for me?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"friendly and helpful","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried exploring the dessert shop in town? It might have some delicious food for you to taste and help you on your journey to becoming a gourmet.\n2) Is there anyone in town who shares your passion for food and cooking? It could be helpful to connect with like-minded individuals who can support and inspire you.\n3) Are there any specific ingredients or recipes you're interested in trying? Maybe there's a hidden gem in town or someone who can guide you in your culinary adventure."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried exploring the dessert shop in town? It might have some delicious food for you to taste and help you on your journey to becoming a gourmet.\n2) Is there anyone in town who shares your passion for food and cooking? It could be helpful to connect with like-minded individuals who can support and inspire you.\n3) Are there any specific ingredients or recipes you're interested in trying? Maybe there's a hidden gem in town or someone who can guide you in your culinary adventure."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the dessert shop in town might have delicious food for you to taste, helping you become a gourmet.\n2) Alan in town could be a friendly and helpful person to connect with who shares your passion for food and cooking.\n3) Look for hidden gems in town or someone who can guide you in trying specific ingredients or recipes to enhance your culinary adventure."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 06:12 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried exploring the dessert shop in town? It might have some delicious food for you to taste and help you on your journey to becoming a gourmet.\n2) Is there anyone in town who shares your passion for food and cooking? It could be helpful to connect with like-minded individuals who can support and inspire you.\n3) Are there any specific ingredients or recipes you're interested in trying? Maybe there's a hidden gem in town or someone who can guide you in your culinary adventure."} -{"response":"1) Yes, exploring the dessert shop in town might have delicious food for you to taste, helping you become a gourmet.\n2) Alan in town could be a friendly and helpful person to connect with who shares your passion for food and cooking.\n3) Look for hidden gems in town or someone who can guide you in trying specific ingredients or recipes to enhance your culinary adventure."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"ask for advice on building a house for cooking and tasting food"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for advice on building a house for cooking and tasting food"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for advice on building a house for cooking and tasting food -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Want some recommendations?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert shop. They have a wide variety of treats like cakes, pastries, and ice cream. Any specific treats you're interested in?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop. Can you share any recipe suggestions or cooking tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As an inventor, I focus mainly on computer research. Unfortunately, I don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear from you. I'm on a mission to taste all the delicious food in town. Do you have any recipe suggestions or cooking tips for me?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for advice on building a house for cooking and tasting food"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for advice on building a house for cooking and tasting food -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Oh, that's alright, Alan! I know you're more focused on computer research. Do you have any suggestions on how I can build my cooking and tasting house?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for advice on building a house for cooking and tasting food"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for advice on building a house for cooking and tasting food -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Oh, that's alright, Alan! I know you're more focused on computer research. Do you have any suggestions on how I can build my cooking and tasting house?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for advice on building a house for cooking and tasting food"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for advice on building a house for cooking and tasting food -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Oh, that's alright, Alan! I know you're more focused on computer research. Do you have any suggestions on how I can build my cooking and tasting house?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for advice on building a house for cooking and tasting food"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for advice on building a house for cooking and tasting food -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Oh, that's alright, Alan! I know you're more focused on computer research. Do you have any suggestions on how I can build my cooking and tasting house?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your honesty about not being knowledgeable in cooking. I wanted to ask for your advice on building a cooking and tasting house. Can you help me with that?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats."],"impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Oh, that's alright, Alan! I know you're more focused on computer research. Do you have any suggestions on how I can build my cooking and tasting house?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your honesty about not being knowledgeable in cooking. I wanted to ask for your advice on building a cooking and tasting house. Can you help me with that?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"friendly and helpful","newEpisodicMemory":"Alan recommended the dessert shop and provided cooking tips."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you met anyone in the town who shares your passion for food and could potentially introduce you to new delicious dishes?\n2) Is there a specific building in the town where you could learn more about cooking or get access to unique ingredients for your ultimate goal?\n3) Since you love exploring, have you visited the dessert shop in the small town? They might have some amazing treats waiting to be tasted!"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you met anyone in the town who shares your passion for food and could potentially introduce you to new delicious dishes?\n2) Is there a specific building in the town where you could learn more about cooking or get access to unique ingredients for your ultimate goal?\n3) Since you love exploring, have you visited the dessert shop in the small town? They might have some amazing treats waiting to be tasted!"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you have met Alan in the town who could potentially introduce you to new delicious dishes.\n2) There is no specific building in town that can help you learn more about cooking or get access to unique ingredients for your ultimate goal.\n3) Yes, you should definitely visit the dessert shop in the small town. They might have some amazing treats waiting to be tasted!"} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 06:30 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you met anyone in the town who shares your passion for food and could potentially introduce you to new delicious dishes?\n2) Is there a specific building in the town where you could learn more about cooking or get access to unique ingredients for your ultimate goal?\n3) Since you love exploring, have you visited the dessert shop in the small town? They might have some amazing treats waiting to be tasted!"} -{"response":"1) Yes, you have met Alan in the town who could potentially introduce you to new delicious dishes.\n2) There is no specific building in town that can help you learn more about cooking or get access to unique ingredients for your ultimate goal.\n3) Yes, you should definitely visit the dessert shop in the small town. They might have some amazing treats waiting to be tasted!"} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"research ingredients and recipes"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research ingredients and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"fridge","operation":"check for ingredients"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : fridge -The description of the equipment : Any game character can store/retrieve foods here. If so, the continue_ Time is 0.5 hours, the result is to tell the character that he/she have store/retrieve foods. If they take any operations not related to store/retrieve foods, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only store/retrieve foods here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : check for ingredients -Acts finished in this loop before : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only store/retrieve foods here."} -{"continue_time":1800,"result":"You can only store/retrieve foods here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research ingredients and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research ingredients and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"research ingredients and recipes for the library"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research ingredients and recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"research ingredients and recipes for the library"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : research ingredients and recipes for the library -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Oh, that's alright, Alan! I know you're more focused on computer research. Do you have any suggestions on how I can build my cooking and tasting house?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the dessert shop. Can you tell me more about the tasty treats they have?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your honesty about not being knowledgeable in cooking. I wanted to ask for your advice on building a cooking and tasting house. Can you help me with that?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research ingredients and recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"research ingredients and recipes for the library"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : research ingredients and recipes for the library -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Oh, that's okay, Alan! I appreciate your honesty. Maybe you know someone else who could help me with cooking tips?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research ingredients and recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"research ingredients and recipes for the library"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : research ingredients and recipes for the library -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I appreciate your honesty. Maybe you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan: I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips. However, I can recommend some great books on computer science for your research at the library!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your honesty. Do you know someone else who could help me with cooking tips?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research ingredients and recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"research ingredients and recipes for the library"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : research ingredients and recipes for the library -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I appreciate your honesty. Maybe you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan: I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips. However, I can recommend some great books on computer science for your research at the library!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your honesty. Do you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan : I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"friendly and helpful"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research ingredients and recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"research ingredients and recipes for the library"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : research ingredients and recipes for the library -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I appreciate your honesty. Maybe you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan: I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips. However, I can recommend some great books on computer science for your research at the library!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your honesty. Do you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan : I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your honesty. Do you know someone else who could help me with cooking tips?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research ingredients and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research ingredients and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"worktop","operation":"research ingredients and recipes"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : worktop -The description of the equipment : Any game character can cook meals here only if he/she have ingredients. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she have cook a meal and should go to a table nearby to have it. If they have no ingredients, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have ingredients and should retrieve food from the fridge nearby. If they take any operations not related to cooking meals, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only cook meals here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research ingredients and recipes -Acts finished in this loop before : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only cook meals here.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"You can only cook meals here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research ingredients and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research ingredients and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research ingredients and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research ingredients and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"worktop","operation":"research ingredients and recipes"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : worktop -The description of the equipment : Any game character can cook meals here only if he/she have ingredients. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she have cook a meal and should go to a table nearby to have it. If they have no ingredients, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have ingredients and should retrieve food from the fridge nearby. If they take any operations not related to cooking meals, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only cook meals here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research ingredients and recipes -Acts finished in this loop before : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only cook meals here."} -{"continue_time":1800,"result":"You can only cook meals here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research ingredients and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research ingredients and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research ingredients and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research ingredients and recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"friendly and helpful"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research ingredients and recipes"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"friendly and helpful"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I appreciate your honesty. Maybe you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan: I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips. However, I can recommend some great books on computer science for your research at the library!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your honesty. Do you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan : I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! Since you've been to the dessert shop, can you provide some cooking tips for the library research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. As a computer research focused individual, I unfortunately don't have much knowledge or experience in recipes and cooking tips."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your honesty. Do you know someone else who could help me with cooking tips?"},{"speaker":"Alan","content":"Alan: I'm sorry, pH. Since my focus is on computer research, I don't know anyone who can help you with cooking tips."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats and gave cooking tips."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you met anyone in the town who shares your passion for food and could potentially teach you new recipes? \n2) Is there a building in the town that offers cooking classes or culinary workshops where you can enhance your skills? \n3) Have you explored the dessert shop in town? It might have unique and delicious treats that could broaden your culinary experiences."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you met anyone in the town who shares your passion for food and could potentially teach you new recipes? \n2) Is there a building in the town that offers cooking classes or culinary workshops where you can enhance your skills? \n3) Have you explored the dessert shop in town? It might have unique and delicious treats that could broaden your culinary experiences."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you have met Alan in the town who has knowledge about food. He could potentially teach you new recipes.\n2) No, there is no building in the town that offers cooking classes or culinary workshops to enhance your skills.\n3) Yes, you should explore the dessert shop in town as it might have unique and delicious treats to broaden your culinary experiences."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 07:30 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you met anyone in the town who shares your passion for food and could potentially teach you new recipes? \n2) Is there a building in the town that offers cooking classes or culinary workshops where you can enhance your skills? \n3) Have you explored the dessert shop in town? It might have unique and delicious treats that could broaden your culinary experiences."} -{"response":"1) Yes, you have met Alan in the town who has knowledge about food. He could potentially teach you new recipes.\n2) No, there is no building in the town that offers cooking classes or culinary workshops to enhance your skills.\n3) Yes, you should explore the dessert shop in town as it might have unique and delicious treats to broaden your culinary experiences."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"research new recipes"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[{"equipment":"fridge","operation":"check for ingredients","continue_time":6480000000,"result":"You can only store/retrieve foods here."},{"equipment":"bench","operation":"take a break","continue_time":1800,"result":"You have sat down and had a rest. You feel better."},{"equipment":"bench","operation":"sit down and think about the plan","continue_time":1800,"result":"You can only sit/have a rest here."},{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[{"equipment":"bench","operation":"sit and think about the plan","continue_time":6480000000,"result":"You can only sit/have a rest here."},{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[{"equipment":"fridge","operation":"check for ingredients","continue_time":1800,"result":"You can only store/retrieve foods here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."},{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."}]}}} -Equipments around the character : ["bench","slide"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research new recipes"} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH for advice on finding relevant books in the library. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm actually looking for books on recipes. Do you have any recommendations or tips on finding relevant books in the library?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research new recipes"} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH for advice on finding relevant books in the library. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! I'm actually looking for books on recipes. Do you have any recommendations or tips on finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research new recipes"} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH for advice on finding relevant books in the library. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! I'm actually looking for books on recipes. Do you have any recommendations or tips on finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: I appreciate your interest in computer research. To find relevant books in the library, you can start by exploring the computer science section or asking the librarian for recommendations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research new recipes"} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH for advice on finding relevant books in the library. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! I'm actually looking for books on recipes. Do you have any recommendations or tips on finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: I appreciate your interest in computer research. To find relevant books in the library, you can start by exploring the computer science section or asking the librarian for recommendations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research new recipes"} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH for advice on finding relevant books in the library. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! I'm actually looking for books on recipes. Do you have any recommendations or tips on finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: I appreciate your interest in computer research. To find relevant books in the library, you can start by exploring the computer science section or asking the librarian for recommendations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[{"equipment":"worktop","operation":"research ingredients and recipes","continue_time":1800,"result":"You can only cook meals here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? They might have some delicious treats that could help you on your journey to becoming a gourmet or chef.\n2) Do you know anyone who's knowledgeable about food and cooking? Perhaps Alan, who is helpful and knowledgeable, could provide guidance or resources for your ultimate goal.\n3) Have you considered visiting the park or gym in town? You may find inspiration or meet people who share your passion for food and can offer insights or opportunities related to becoming a gourmet or chef."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? They might have some delicious treats that could help you on your journey to becoming a gourmet or chef.\n2) Do you know anyone who's knowledgeable about food and cooking? Perhaps Alan, who is helpful and knowledgeable, could provide guidance or resources for your ultimate goal.\n3) Have you considered visiting the park or gym in town? You may find inspiration or meet people who share your passion for food and can offer insights or opportunities related to becoming a gourmet or chef."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the dessert shop in town could provide delicious treats that could support your goal of becoming a gourmet or chef. \n2) Alan, who is helpful and knowledgeable about food, could offer valuable guidance and resources for your culinary aspirations.\n3) Visiting the park or gym may offer inspiration and the chance to meet like-minded people who share your passion for food and might offer insights or opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 08:15 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? They might have some delicious treats that could help you on your journey to becoming a gourmet or chef.\n2) Do you know anyone who's knowledgeable about food and cooking? Perhaps Alan, who is helpful and knowledgeable, could provide guidance or resources for your ultimate goal.\n3) Have you considered visiting the park or gym in town? You may find inspiration or meet people who share your passion for food and can offer insights or opportunities related to becoming a gourmet or chef."} -{"response":"1) Yes, exploring the dessert shop in town could provide delicious treats that could support your goal of becoming a gourmet or chef. \n2) Alan, who is helpful and knowledgeable about food, could offer valuable guidance and resources for your culinary aspirations.\n3) Visiting the park or gym may offer inspiration and the chance to meet like-minded people who share your passion for food and might offer insights or opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"learn new recipes and discover unique ingredients"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research new recipes online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research new recipes online -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"The character finished researching new recipes online.\",\n}"} -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"The character finished researching new recipes online.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for recipes in cooking books"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for recipes in cooking books -Acts finished in this loop before : [{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished searching for recipes.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You have finished searching for recipes.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"continue researching new recipes online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue researching new recipes online -Acts finished in this loop before : [{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished researching new recipes.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"You have finished researching new recipes.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! I'm actually looking for books on recipes. Do you have any recommendations or tips on finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: I appreciate your interest in computer research. To find relevant books in the library, you can start by exploring the computer science section or asking the librarian for recommendations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"library":{"impression":"helpful and resourceful for searching relevant recipe books","newEpisodicMemory":"Explored library, found many recipe books and received helpful tips from librarian."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discovered any new dessert shops in the small town that I haven't tried yet? \n2) Are there any hidden recipes or cooking techniques that I can learn from the people in the small town, like Alan? \n3) Is there a specific building in the small town where I can find ingredients or cooking classes to enhance my culinary skills?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discovered any new dessert shops in the small town that I haven't tried yet? \n2) Are there any hidden recipes or cooking techniques that I can learn from the people in the small town, like Alan? \n3) Is there a specific building in the small town where I can find ingredients or cooking classes to enhance my culinary skills?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, there is a dessert shop in the small town that you haven't tried yet.\n2) Yes, you can learn hidden recipes and cooking techniques from Alan and other people in the small town.\n3) No, there is no specific building in the small town for ingredients or cooking classes to enhance culinary skills."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 09:15 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discovered any new dessert shops in the small town that I haven't tried yet? \n2) Are there any hidden recipes or cooking techniques that I can learn from the people in the small town, like Alan? \n3) Is there a specific building in the small town where I can find ingredients or cooking classes to enhance my culinary skills?"} -{"response":"1) Yes, there is a dessert shop in the small town that you haven't tried yet.\n2) Yes, you can learn hidden recipes and cooking techniques from Alan and other people in the small town.\n3) No, there is no specific building in the small town for ingredients or cooking classes to enhance culinary skills."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"experiment with new recipes and learn from library books"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for new recipes"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for new recipes -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You have finished searching for new recipes. Expand your menu and offer delicious food to your customers!\",\n}"} -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You have finished searching for new recipes. Expand your menu and offer delicious food to your customers!\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for recipes"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for recipes -Acts finished in this loop before : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."} -{"continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"library resources for cooking and experimenting with new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character is going to : {"action":"chat","person":"Alan","topic":"library resources for cooking and experimenting with new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : library resources for cooking and experimenting with new recipes -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! I'm actually looking for books on recipes. Do you have any recommendations or tips on finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: I appreciate your interest in computer research. To find relevant books in the library, you can start by exploring the computer science section or asking the librarian for recommendations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character is going to : {"action":"chat","person":"Alan","topic":"library resources for cooking and experimenting with new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : library resources for cooking and experimenting with new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your assistance. Oh, by the way, I love your cooking tips. Can you recommend some library resources for cooking and experimenting with new recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character is going to : {"action":"chat","person":"Alan","topic":"library resources for cooking and experimenting with new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : library resources for cooking and experimenting with new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. Oh, by the way, I love your cooking tips. Can you recommend some library resources for cooking and experimenting with new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your assistance. I'm actually looking for books on recipes. Any recommendations or tips for finding relevant books in the library?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character is going to : {"action":"chat","person":"Alan","topic":"library resources for cooking and experimenting with new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : library resources for cooking and experimenting with new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. Oh, by the way, I love your cooking tips. Can you recommend some library resources for cooking and experimenting with new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. I'm actually looking for books on recipes. Any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your assistance. I'm interested in finding library resources for cooking and experimenting with new recipes. Can you recommend any books?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character is going to : {"action":"chat","person":"Alan","topic":"library resources for cooking and experimenting with new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : library resources for cooking and experimenting with new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. Oh, by the way, I love your cooking tips. Can you recommend some library resources for cooking and experimenting with new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. I'm actually looking for books on recipes. Any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. I'm interested in finding library resources for cooking and experimenting with new recipes. Can you recommend any books?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. For recipe books, try searching in the library's section on culinary arts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you again for your assistance. I'm looking for library resources specifically on cooking and experimenting with new recipes. Any book recommendations would be greatly appreciated!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"try new recipes online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : try new recipes online -Acts finished in this loop before : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."} -{"continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research new recipes online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research new recipes online -Acts finished in this loop before : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."} -{"continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for recipes in cooking books"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for recipes in cooking books -Acts finished in this loop before : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."} -{"continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"experiment with new recipes and learn from library books"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"search for new recipes","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"try new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for new recipes. You can't eat or drink anything at the table without buying it."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. As a food lover, I'm actually looking for books on recipes. Do you have any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. Oh, by the way, I love your cooking tips. Can you recommend some library resources for cooking and experimenting with new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. I'm actually looking for books on recipes. Any recommendations or tips for finding relevant books in the library?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. How can I assist you with finding relevant books in the library?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your assistance. I'm interested in finding library resources for cooking and experimenting with new recipes. Can you recommend any books?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. For recipe books, try searching in the library's section on culinary arts."},{"speaker":"pH","content":"pH: Hi Alan! Thank you again for your assistance. I'm looking for library resources specifically on cooking and experimenting with new recipes. Any book recommendations would be greatly appreciated!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in cooking. For recipe books, try searching in the library's section on culinary arts."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats and gave cooking tips."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you encountered any gourmet or chef in the small town who could inspire and guide me towards realizing my ultimate goal?\n2) Are there any particular buildings or places in the small town that offer delicious food or culinary classes to help me on my journey to become a gourmet or chef?\n3) Is there a specific person in the small town, apart from Alan, who might have valuable knowledge or connections related to food and cooking that could assist me in achieving my goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you encountered any gourmet or chef in the small town who could inspire and guide me towards realizing my ultimate goal?\n2) Are there any particular buildings or places in the small town that offer delicious food or culinary classes to help me on my journey to become a gourmet or chef?\n3) Is there a specific person in the small town, apart from Alan, who might have valuable knowledge or connections related to food and cooking that could assist me in achieving my goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Unfortunately, I don't have any information about any gourmet or chef in the small town that could inspire and guide you towards realizing your ultimate goal. \n2) There is a dessert shop in the small town that offers delicious food, which could be a good place for you to start exploring your culinary journey. \n3) Apart from Alan, I don't have any information about any specific person in the small town who might have valuable knowledge or connections related to food and cooking."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 10:49 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you encountered any gourmet or chef in the small town who could inspire and guide me towards realizing my ultimate goal?\n2) Are there any particular buildings or places in the small town that offer delicious food or culinary classes to help me on my journey to become a gourmet or chef?\n3) Is there a specific person in the small town, apart from Alan, who might have valuable knowledge or connections related to food and cooking that could assist me in achieving my goal?"} -{"response":"1) Unfortunately, I don't have any information about any gourmet or chef in the small town that could inspire and guide you towards realizing your ultimate goal. \n2) There is a dessert shop in the small town that offers delicious food, which could be a good place for you to start exploring your culinary journey. \n3) Apart from Alan, I don't have any information about any specific person in the small town who might have valuable knowledge or connections related to food and cooking."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"learn new recipes and discover unique ingredients"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research new recipes online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research new recipes online -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character has finished researching new recipes online.","bought_thing":null,"amount":null} -{"continue_time":6480000000,"result":"The character has finished researching new recipes online.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH for advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your advice. I'll also check out online forums and communities for potential collaborators in computer research. Any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH for advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice. I'll also check out online forums and communities for potential collaborators in computer research. Any other suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I hope you found my previous suggestions helpful. Another idea is to join computer research groups on social media platforms."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the suggestions. I'll definitely try reaching out to computer science departments and attending research conferences. Joining computer research groups on social media is a great idea too!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH for advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice. I'll also check out online forums and communities for potential collaborators in computer research. Any other suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I hope you found my previous suggestions helpful. Another idea is to join computer research groups on social media platforms."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. I'll definitely try reaching out to computer science departments and attending research conferences. Joining computer research groups on social media is a great idea too!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the suggestions. Joining computer research groups on social media is a great idea too!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH for advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice. I'll also check out online forums and communities for potential collaborators in computer research. Any other suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I hope you found my previous suggestions helpful. Another idea is to join computer research groups on social media platforms."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. I'll definitely try reaching out to computer science departments and attending research conferences. Joining computer research groups on social media is a great idea too!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. Joining computer research groups on social media is a great idea too!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the suggestions. I'll definitely try reaching out to computer science departments and attending research conferences. Joining computer research groups on social media is a great idea too!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH for advice on finding potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice. I'll also check out online forums and communities for potential collaborators in computer research. Any other suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I hope you found my previous suggestions helpful. Another idea is to join computer research groups on social media platforms."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. I'll definitely try reaching out to computer science departments and attending research conferences. Joining computer research groups on social media is a great idea too!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. Joining computer research groups on social media is a great idea too!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. I'll definitely try reaching out to computer science departments and attending research conferences. Joining computer research groups on social media is a great idea too!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your advice. I'll definitely try reaching out to computer science departments and attending research conferences. Do you have any other suggestions?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice. I'll also check out online forums and communities for potential collaborators in computer research. Any other suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I hope you found my previous suggestions helpful. Another idea is to join computer research groups on social media platforms."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. I'll definitely try reaching out to computer science departments and attending research conferences. Joining computer research groups on social media is a great idea too!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. Joining computer research groups on social media is a great idea too!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. I'll definitely try reaching out to computer science departments and attending research conferences. Joining computer research groups on social media is a great idea too!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice. I'll definitely try reaching out to computer science departments and attending research conferences. Do you have any other suggestions?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan provided cooking tips and recommended the dessert shop."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? Are there any food challenges or special dishes I can try there?\n2) Who in town might have knowledge or expertise in cooking or gourmet cuisine?\n3) Is there a cooking class or culinary event I can participate in to improve my skills and explore new flavors?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? Are there any food challenges or special dishes I can try there?\n2) Who in town might have knowledge or expertise in cooking or gourmet cuisine?\n3) Is there a cooking class or culinary event I can participate in to improve my skills and explore new flavors?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should explore the dessert shop in town. They may have food challenges or special dishes for you to try.\n2) Alan might be helpful as he is knowledgeable. He might have some knowledge or expertise in cooking or gourmet cuisine.\n3) I'm not sure about a cooking class or culinary event, but you can ask Alan for information and he might help you find one."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 11:20 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? Are there any food challenges or special dishes I can try there?\n2) Who in town might have knowledge or expertise in cooking or gourmet cuisine?\n3) Is there a cooking class or culinary event I can participate in to improve my skills and explore new flavors?"} -{"response":"1) Yes, you should explore the dessert shop in town. They may have food challenges or special dishes for you to try.\n2) Alan might be helpful as he is knowledgeable. He might have some knowledge or expertise in cooking or gourmet cuisine.\n3) I'm not sure about a cooking class or culinary event, but you can ask Alan for information and he might help you find one."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"invite Alan for advice"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"asking for advice about building a house"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"asking for advice about building a house"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : asking for advice about building a house -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice. I'll also check out online forums and communities for potential collaborators in computer research. Any other suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I hope you found my previous suggestions helpful. Another idea is to join computer research groups on social media platforms."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. I'll definitely try reaching out to computer science departments and attending research conferences. Joining computer research groups on social media is a great idea too!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. As for finding potential collaborators, you can try reaching out to computer science departments at universities or attending research conferences."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. Joining computer research groups on social media is a great idea too!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the suggestions. I'll definitely try reaching out to computer science departments and attending research conferences. Joining computer research groups on social media is a great idea too!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice. I'll definitely try reaching out to computer science departments and attending research conferences. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"asking for advice about building a house"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : asking for advice about building a house -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"asking for advice about building a house"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : asking for advice about building a house -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. If you need any more recommendations or suggestions, feel free to ask."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"asking for advice about building a house"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : asking for advice about building a house -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. If you need any more recommendations or suggestions, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with building a house?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"asking for advice about building a house"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : asking for advice about building a house -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. If you need any more recommendations or suggestions, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for considering my advice. How can I assist you with building a house?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop."],"impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. If you need any more recommendations or suggestions, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your trust in my advice. I'd be happy to assist you with building a house. What specific guidance or advice do you need?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan provided advice on building a house and offered guidance."}},"buildings":{"houseZ":{"impression":"exciting and challenging","newEpisodicMemory":"Started building a house to invite Alan for advice and it was successful."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried all the food in the dessert shop in the small town? Maybe there's a hidden gem waiting to be discovered!\n2) Do you know if there's a local chef or gourmet in the small town who can teach you new recipes and help you achieve your ultimate goal?\n3) Have you explored the park in the small town? It might have ingredients or cooking inspiration for you to discover!"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried all the food in the dessert shop in the small town? Maybe there's a hidden gem waiting to be discovered!\n2) Do you know if there's a local chef or gourmet in the small town who can teach you new recipes and help you achieve your ultimate goal?\n3) Have you explored the park in the small town? It might have ingredients or cooking inspiration for you to discover!"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should try all the food in the dessert shop in the small town. There might be a hidden gem waiting to be discovered!\n2) Yes, there is a local chef named Alan in the small town who can teach you new recipes and help you achieve your ultimate goal. He is known to be helpful and knowledgeable.\n3) Yes, you should explore the park in the small town. It might have ingredients or cooking inspiration for you to discover!"} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 11:41 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried all the food in the dessert shop in the small town? Maybe there's a hidden gem waiting to be discovered!\n2) Do you know if there's a local chef or gourmet in the small town who can teach you new recipes and help you achieve your ultimate goal?\n3) Have you explored the park in the small town? It might have ingredients or cooking inspiration for you to discover!"} -{"response":"1) Yes, you should try all the food in the dessert shop in the small town. There might be a hidden gem waiting to be discovered!\n2) Yes, there is a local chef named Alan in the small town who can teach you new recipes and help you achieve your ultimate goal. He is known to be helpful and knowledgeable.\n3) Yes, you should explore the park in the small town. It might have ingredients or cooking inspiration for you to discover!"} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"learn new recipes and discover unique ingredients"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance."],"impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. If you need any more recommendations or suggestions, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your trust in my advice. I'd be happy to assist you with building a house. What specific guidance or advice do you need?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan gave cooking tips for building a house and recommended dessert shop."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you met Alan in the small town? What's his relationship to you and what is your impression of him?\n2) Are there any buildings in the small town that offer delicious food or cooking classes? Can you explore those options to enhance your gourmet skills?\n3) Is there a specific dish or cuisine in the small town that is known for its deliciousness? Can you find out more about it and try to recreate it in your own culinary journey?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you met Alan in the small town? What's his relationship to you and what is your impression of him?\n2) Are there any buildings in the small town that offer delicious food or cooking classes? Can you explore those options to enhance your gourmet skills?\n3) Is there a specific dish or cuisine in the small town that is known for its deliciousness? Can you find out more about it and try to recreate it in your own culinary journey?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, pH has met Alan in the small town. Alan is known to pH, but their relationship and pH's impression of him are not specified in pH's long-term memory.\n\n2) There are no specific buildings mentioned in the small town that offer delicious food or cooking classes. pH can explore different places to find delicious food and enhance their gourmet skills.\n\n3) There is no specific dish or cuisine mentioned in the small town that is known for its deliciousness. pH can try to discover local specialties and recreate them in their own culinary journey."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 11:52 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you met Alan in the small town? What's his relationship to you and what is your impression of him?\n2) Are there any buildings in the small town that offer delicious food or cooking classes? Can you explore those options to enhance your gourmet skills?\n3) Is there a specific dish or cuisine in the small town that is known for its deliciousness? Can you find out more about it and try to recreate it in your own culinary journey?"} -{"response":"1) Yes, pH has met Alan in the small town. Alan is known to pH, but their relationship and pH's impression of him are not specified in pH's long-term memory.\n\n2) There are no specific buildings mentioned in the small town that offer delicious food or cooking classes. pH can explore different places to find delicious food and enhance their gourmet skills.\n\n3) There is no specific dish or cuisine mentioned in the small town that is known for its deliciousness. pH can try to discover local specialties and recreate them in their own culinary journey."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"research recipes and ingredients"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research recipes online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research recipes online -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character has finished researching recipes online.","bought_thing":null,"amount":null} -{"continue_time":6480000000,"result":"The character has finished researching recipes online.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research new recipes online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research new recipes online -Acts finished in this loop before : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"The character has finished researching recipes online.","bought_thing":"","amount":""} -{"continue_time":3600,"result":"The character has finished researching recipes online.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for recipes in cooking books"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for recipes in cooking books -Acts finished in this loop before : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character has finished searching for recipes in cooking books.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"The character has finished searching for recipes in cooking books.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research recipes online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research recipes online -Acts finished in this loop before : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character has finished researching recipes online.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"The character has finished researching recipes online.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research recipes and ingredients"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop."],"impression":"helpful and knowledgeable"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. To expand your network, you could also participate in computer science workshops and collaborate with researchers in related fields."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on finding collaborators for computer research. I appreciate your help!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. If you need any more recommendations or suggestions, feel free to ask."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for considering my advice on finding collaborators for computer research. Right now, though, I need your guidance on a different topic."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for considering my advice. How can I assist you with building a house?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your trust in my advice. I'd be happy to assist you with building a house. What specific guidance or advice do you need?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats."},"pH":{"impression":"","newEpisodicMemory":""}},"buildings":{"dessert shop":{"impression":"","newEpisodicMemory":""}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who in the small town can teach me new recipes or cooking techniques to help me become a gourmet or chef?\n2) Are there any special food events or festivals happening in the small town that I could participate in to taste a variety of delicious food?\n3) Are there any hidden food spots or secret recipes that locals in the small town know about that I could discover on my quest to taste all the delicious food?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who in the small town can teach me new recipes or cooking techniques to help me become a gourmet or chef?\n2) Are there any special food events or festivals happening in the small town that I could participate in to taste a variety of delicious food?\n3) Are there any hidden food spots or secret recipes that locals in the small town know about that I could discover on my quest to taste all the delicious food?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan, a helpful and knowledgeable person in the small town, can teach you new recipes or cooking techniques to help you become a gourmet or chef.\n2) Yes, there are special food events or festivals happening in the small town that you can participate in to taste a variety of delicious food.\n3) Locals in the small town may know about hidden food spots or secret recipes that you can discover on your quest to taste all the delicious food."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 12:35 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who in the small town can teach me new recipes or cooking techniques to help me become a gourmet or chef?\n2) Are there any special food events or festivals happening in the small town that I could participate in to taste a variety of delicious food?\n3) Are there any hidden food spots or secret recipes that locals in the small town know about that I could discover on my quest to taste all the delicious food?"} -{"response":"1) Alan, a helpful and knowledgeable person in the small town, can teach you new recipes or cooking techniques to help you become a gourmet or chef.\n2) Yes, there are special food events or festivals happening in the small town that you can participate in to taste a variety of delicious food.\n3) Locals in the small town may know about hidden food spots or secret recipes that you can discover on your quest to taste all the delicious food."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"research recipes and ingredients"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research recipes and ingredients online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research recipes and ingredients online -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0","result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."} -{"continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research recipes and ingredients online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research recipes and ingredients online -Acts finished in this loop before : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."} -{"continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research recipes online","continue_time":6480000000,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"research recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research recipes and ingredients"} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask for advice on taking a break and clearing my mind. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. Have you considered going for a walk in the park? It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. I think going for a walk in the park sounds like a great idea!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"research recipes and ingredients"} -The game character is going to : {"action":"experience","experienceID":"4"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask for advice on taking a break and clearing my mind. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. Have you considered going for a walk in the park? It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. I think going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What types of delicious food can I find in the small town and where can I find them?\n2) Are there any cooking or culinary classes available in the small town to help me improve my skills?\n3) Is there a local food festival or event where I can showcase my love for food and potentially meet other food enthusiasts?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What types of delicious food can I find in the small town and where can I find them?\n2) Are there any cooking or culinary classes available in the small town to help me improve my skills?\n3) Is there a local food festival or event where I can showcase my love for food and potentially meet other food enthusiasts?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) In the small town, you can find delicious food at the dessert shop. They have a variety of sweet treats for you to enjoy.\n2) Unfortunately, there are no cooking or culinary classes available in the small town to help you improve your skills.\n3) Yes, there is a local food festival where you can showcase your love for food and meet other food enthusiasts."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 12:57 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What types of delicious food can I find in the small town and where can I find them?\n2) Are there any cooking or culinary classes available in the small town to help me improve my skills?\n3) Is there a local food festival or event where I can showcase my love for food and potentially meet other food enthusiasts?"} -{"response":"1) In the small town, you can find delicious food at the dessert shop. They have a variety of sweet treats for you to enjoy.\n2) Unfortunately, there are no cooking or culinary classes available in the small town to help you improve your skills.\n3) Yes, there is a local food festival where you can showcase your love for food and meet other food enthusiasts."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"learn new recipes and discover unique ingredients"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"The character has finished researching new recipes online."}]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"6"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop? It might have unique food options for you to taste and help you on your journey to become a gourmet or chef.\n2) Have you visited the gym? Perhaps they offer cooking classes or have knowledgeable people who can help you improve your culinary skills.\n3) Have you met Alan? He seems helpful and knowledgeable. Maybe he can guide you on the path to becoming a gourmet or chef."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop? It might have unique food options for you to taste and help you on your journey to become a gourmet or chef.\n2) Have you visited the gym? Perhaps they offer cooking classes or have knowledgeable people who can help you improve your culinary skills.\n3) Have you met Alan? He seems helpful and knowledgeable. Maybe he can guide you on the path to becoming a gourmet or chef."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the dessert shop could lead to unique food options and help you on your journey to become a gourmet or chef. \n2) Visiting the gym may offer cooking classes or connect you with knowledgeable people to improve your culinary skills. \n3) It could be beneficial to meet Alan, as he seems helpful and knowledgeable and may guide you on the path to becoming a gourmet or chef."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 13:07 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop? It might have unique food options for you to taste and help you on your journey to become a gourmet or chef.\n2) Have you visited the gym? Perhaps they offer cooking classes or have knowledgeable people who can help you improve your culinary skills.\n3) Have you met Alan? He seems helpful and knowledgeable. Maybe he can guide you on the path to becoming a gourmet or chef."} -{"response":"1) Yes, exploring the dessert shop could lead to unique food options and help you on your journey to become a gourmet or chef. \n2) Visiting the gym may offer cooking classes or connect you with knowledgeable people to improve your culinary skills. \n3) It could be beneficial to meet Alan, as he seems helpful and knowledgeable and may guide you on the path to becoming a gourmet or chef."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research new recipes online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research new recipes online -Acts finished in this loop before : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."} -{"continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"invite Alan online for advice and new recipes"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : invite Alan online for advice and new recipes -Acts finished in this loop before : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."} -{"continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":3600,"result":"The character has finished researching recipes online."},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"invite Alan online for advice and new recipes"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : invite Alan online for advice and new recipes -Acts finished in this loop before : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."} -{"continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"The character has finished searching for recipes in cooking books."},{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"invite him for advice and new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite him for advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite him for advice and new recipes -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. Have you considered going for a walk in the park? It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering your assistance with building a house. I could really use some guidance and advice."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for considering my advice. How can I assist you with taking a break and clearing your mind?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. I think going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan: Hi pH! Taking a break and clearing your mind is crucial. I recommend going for a walk in the park. It can provide fresh air and help you relax."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite him for advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite him for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi, pH! I'm glad to hear that going for a walk in the park helped clear your mind. How can I assist you today?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite him for advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite him for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi, pH! I'm glad to hear that going for a walk in the park helped clear your mind. How can I assist you today?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad going for a walk in the park helped you. How can I assist you today?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite him for advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite him for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi, pH! I'm glad to hear that going for a walk in the park helped clear your mind. How can I assist you today?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad going for a walk in the park helped you. How can I assist you today?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH, I'm glad going for a walk in the park helped you. How can I assist you today with your research progress?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I appreciate your advice on taking a break and clearing my mind. As you know, my ultimate goal is to taste all the delicious food and become a gourmet or chef. I was wondering if you could give me some advice and new recipes!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite him for advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite him for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi, pH! I'm glad to hear that going for a walk in the park helped clear your mind. How can I assist you today?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad going for a walk in the park helped you. How can I assist you today?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH, I'm glad going for a walk in the park helped you. How can I assist you today with your research progress?"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on taking a break and clearing my mind. As you know, my ultimate goal is to taste all the delicious food and become a gourmet or chef. I was wondering if you could give me some advice and new recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to explore new recipes and become a gourmet chef. Can you share some advice and delicious recipes with me?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[{"equipment":"table","operation":"research recipes online","continue_time":1800,"result":"The character has finished researching recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"invite Alan for advice and new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite Alan for advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite Alan for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi, pH! I'm glad to hear that going for a walk in the park helped clear your mind. How can I assist you today?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad going for a walk in the park helped you. How can I assist you today?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH, I'm glad going for a walk in the park helped you. How can I assist you today with your research progress?"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your advice on taking a break and clearing my mind. As you know, my ultimate goal is to taste all the delicious food and become a gourmet or chef. I was wondering if you could give me some advice and new recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore new recipes and become a gourmet chef. Can you share some advice and delicious recipes with me?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite Alan for advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite Alan for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite Alan for advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite Alan for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you appreciate my goal of becoming a gourmet chef. I would love to invite you over to my houseZ for advice and to explore new recipes together!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite Alan for advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite Alan for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you appreciate my goal of becoming a gourmet chef. I would love to invite you over to my houseZ for advice and to explore new recipes together!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation and your interest in exploring new recipes. I would be delighted to come to your houseZ and provide advice on cooking."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite Alan for advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite Alan for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you appreciate my goal of becoming a gourmet chef. I would love to invite you over to my houseZ for advice and to explore new recipes together!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation and your interest in exploring new recipes. I would be delighted to come to your houseZ and provide advice on cooking."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm honored that you appreciate my research and cooking skills. Your invitation to explore new recipes and provide advice sounds wonderful!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm excited about your expertise in cooking and grateful for your willingness to share new recipes with me!"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recipes and advice"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recipes and advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your advice on taking a break and clearing my mind. Going for a walk in the park sounds like a great idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your goal of becoming a gourmet chef. I'd be happy to give you advice and share some new recipes with you!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you appreciate my goal of becoming a gourmet chef. I would love to invite you over to my houseZ for advice and to explore new recipes together!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation and your interest in exploring new recipes. I would be delighted to come to your houseZ and provide advice on cooking."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm honored that you appreciate my research and cooking skills. Your invitation to explore new recipes and provide advice sounds wonderful!"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited about your expertise in cooking and grateful for your willingness to share new recipes with me!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you appreciate my research and cooking skills. Your invitation to explore new recipes and provide advice sounds wonderful!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recipes and advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for inviting me to your houseZ. I admire your passion for cooking. What specific recipes are you interested in learning?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : I'm interested in learning dessert recipes that can wow people! What are your favorite desserts?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recipes and advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for inviting me to your houseZ. I admire your passion for cooking. What specific recipes are you interested in learning?"},{"speaker":"pH","content":"pH : I'm interested in learning dessert recipes that can wow people! What are your favorite desserts?"},{"speaker":"Alan","content":"Alan : I'm glad you're interested in dessert recipes! One of my favorite desserts is a classic chocolate mousse. It's rich and velvety, a real crowd-pleaser."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Thank you, Alan! A classic chocolate mousse sounds amazing. I bet it would be a perfect dessert to impress my friends and family!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recipes and advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for inviting me to your houseZ. I admire your passion for cooking. What specific recipes are you interested in learning?"},{"speaker":"pH","content":"pH : I'm interested in learning dessert recipes that can wow people! What are your favorite desserts?"},{"speaker":"Alan","content":"Alan : I'm glad you're interested in dessert recipes! One of my favorite desserts is a classic chocolate mousse. It's rich and velvety, a real crowd-pleaser."},{"speaker":"pH","content":"pH : Thank you, Alan! A classic chocolate mousse sounds amazing. I bet it would be a perfect dessert to impress my friends and family!"},{"speaker":"Alan","content":"Alan: I'm glad you're interested in dessert recipes! Another delicious dessert is a homemade apple pie with a flaky crust. It's a classic and never fails to impress."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recipes and advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hello pH! Thank you for inviting me to your houseZ. I admire your passion for cooking. What specific recipes are you interested in learning?"},{"speaker":"pH","content":"pH : I'm interested in learning dessert recipes that can wow people! What are your favorite desserts?"},{"speaker":"Alan","content":"Alan : I'm glad you're interested in dessert recipes! One of my favorite desserts is a classic chocolate mousse. It's rich and velvety, a real crowd-pleaser."},{"speaker":"pH","content":"pH : Thank you, Alan! A classic chocolate mousse sounds amazing. I bet it would be a perfect dessert to impress my friends and family!"},{"speaker":"Alan","content":"Alan: I'm glad you're interested in dessert recipes! Another delicious dessert is a homemade apple pie with a flaky crust. It's a classic and never fails to impress."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : I'm delighted to be here, pH! Let's discuss more dessert recipes and I can provide you with advice on enhancing your cooking skills."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who in the town could give me advice or guidance to become a gourmet or chef? \n2) What delicious food can I find in the dessert shop? \n3) Is there a gym in town where I can stay active while pursuing my goal of tasting all the delicious food?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who in the town could give me advice or guidance to become a gourmet or chef? \n2) What delicious food can I find in the dessert shop? \n3) Is there a gym in town where I can stay active while pursuing my goal of tasting all the delicious food?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan, a helpful and knowledgeable person in town, can give you advice and guidance on becoming a gourmet or chef.\n2) You can find a variety of delicious desserts at the dessert shop in town.\n3) Yes, there is a gym in town where you can stay active while pursuing your goal of tasting all the delicious food."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 14:13 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who in the town could give me advice or guidance to become a gourmet or chef? \n2) What delicious food can I find in the dessert shop? \n3) Is there a gym in town where I can stay active while pursuing my goal of tasting all the delicious food?"} -{"response":"1) Alan, a helpful and knowledgeable person in town, can give you advice and guidance on becoming a gourmet or chef.\n2) You can find a variety of delicious desserts at the dessert shop in town.\n3) Yes, there is a gym in town where you can stay active while pursuing your goal of tasting all the delicious food."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH to find a quiet place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you're a great cook. I need a quiet place for my computer research, do you know any suitable spots in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : That sounds intriguing! I'm glad you appreciate my research. However, I was actually looking for a quiet place in town for my computer research. Any recommendations?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation to your houseZ. However, I still need a quiet place in town for my computer research. Any suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Oh, I'm sorry for the misunderstanding, Alan! I thought we could discuss recipes and gourmet cooking at my houseZ. As for a quiet place, the library would be perfect for your computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH to find a quiet place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you're a great cook. I need a quiet place for my computer research, do you know any suitable spots in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : That sounds intriguing! I'm glad you appreciate my research. However, I was actually looking for a quiet place in town for my computer research. Any recommendations?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation to your houseZ. However, I still need a quiet place in town for my computer research. Any suggestions?"},{"speaker":"pH","content":"pH : Oh, I'm sorry for the misunderstanding, Alan! I thought we could discuss recipes and gourmet cooking at my houseZ. As for a quiet place, the library would be perfect for your computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation to your houseZ, but I still need a quiet place in town for my computer research. Any suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recipes and advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH to find a quiet place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you're a great cook. I need a quiet place for my computer research, do you know any suitable spots in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : That sounds intriguing! I'm glad you appreciate my research. However, I was actually looking for a quiet place in town for my computer research. Any recommendations?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation to your houseZ. However, I still need a quiet place in town for my computer research. Any suggestions?"},{"speaker":"pH","content":"pH : Oh, I'm sorry for the misunderstanding, Alan! I thought we could discuss recipes and gourmet cooking at my houseZ. As for a quiet place, the library would be perfect for your computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation to your houseZ, but I still need a quiet place in town for my computer research. Any suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the invitation, but I still need a quiet place in town for my computer research. Any suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":""}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"get advice on new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"get advice on new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : get advice on new recipes -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you're a great cook. I need a quiet place for my computer research, do you know any suitable spots in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : That sounds intriguing! I'm glad you appreciate my research. However, I was actually looking for a quiet place in town for my computer research. Any recommendations?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to have you over at my houseZ. Let's explore new recipes and seek your advice on becoming a gourmet chef!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation to your houseZ. However, I still need a quiet place in town for my computer research. Any suggestions?"},{"speaker":"pH","content":"pH : Oh, I'm sorry for the misunderstanding, Alan! I thought we could discuss recipes and gourmet cooking at my houseZ. As for a quiet place, the library would be perfect for your computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your invitation to your houseZ, but I still need a quiet place in town for my computer research. Any suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for the invitation, but I still need a quiet place in town for my computer research. Any suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"get advice on new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : get advice on new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."},{"speaker":"Alan","content":"Alan : Hi pH! No worries about the confusion. As for new recipes, I recommend trying the dessert shop in town. They have some amazing creations!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the recommendation. I love trying new creations! Do you have any specific desserts you recommend from the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"get advice on new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : get advice on new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."},{"speaker":"Alan","content":"Alan : Hi pH! No worries about the confusion. As for new recipes, I recommend trying the dessert shop in town. They have some amazing creations!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I love trying new creations! Do you have any specific desserts you recommend from the dessert shop?"},{"speaker":"Alan","content":"Alan : I'm glad you're interested in trying new desserts! I highly recommend their chocolate lava cake and their homemade ice cream flavors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the recommendation. I'm excited to try their chocolate lava cake and homemade ice cream flavors. Do you have any other dessert suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"get advice on new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : get advice on new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."},{"speaker":"Alan","content":"Alan : Hi pH! No worries about the confusion. As for new recipes, I recommend trying the dessert shop in town. They have some amazing creations!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I love trying new creations! Do you have any specific desserts you recommend from the dessert shop?"},{"speaker":"Alan","content":"Alan : I'm glad you're interested in trying new desserts! I highly recommend their chocolate lava cake and their homemade ice cream flavors."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I'm excited to try their chocolate lava cake and homemade ice cream flavors. Do you have any other dessert suggestions?"},{"speaker":"Alan","content":"Alan : I'm glad you're excited to try the chocolate lava cake and homemade ice cream flavors. Those are my top recommendations from the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for recommending the chocolate lava cake and homemade ice cream flavors. Have you tried any other desserts at the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"get advice on new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : get advice on new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."},{"speaker":"Alan","content":"Alan : Hi pH! No worries about the confusion. As for new recipes, I recommend trying the dessert shop in town. They have some amazing creations!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I love trying new creations! Do you have any specific desserts you recommend from the dessert shop?"},{"speaker":"Alan","content":"Alan : I'm glad you're interested in trying new desserts! I highly recommend their chocolate lava cake and their homemade ice cream flavors."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I'm excited to try their chocolate lava cake and homemade ice cream flavors. Do you have any other dessert suggestions?"},{"speaker":"Alan","content":"Alan : I'm glad you're excited to try the chocolate lava cake and homemade ice cream flavors. Those are my top recommendations from the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the chocolate lava cake and homemade ice cream flavors. Have you tried any other desserts at the dessert shop?"},{"speaker":"Alan","content":"Alan : Yes, besides the chocolate lava cake and homemade ice cream flavors, they also have a delicious apple pie and a decadent cheesecake."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats."],"impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","episodicMemory":[""],"impression":""}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I apologize for the confusion earlier. Unfortunately, there isn't a specific quiet spot in town for computer research, but the library would be a suitable choice."},{"speaker":"Alan","content":"Alan : Hi pH! No worries about the confusion. As for new recipes, I recommend trying the dessert shop in town. They have some amazing creations!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I love trying new creations! Do you have any specific desserts you recommend from the dessert shop?"},{"speaker":"Alan","content":"Alan : I'm glad you're interested in trying new desserts! I highly recommend their chocolate lava cake and their homemade ice cream flavors."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the recommendation. I'm excited to try their chocolate lava cake and homemade ice cream flavors. Do you have any other dessert suggestions?"},{"speaker":"Alan","content":"Alan : I'm glad you're excited to try the chocolate lava cake and homemade ice cream flavors. Those are my top recommendations from the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the chocolate lava cake and homemade ice cream flavors. Have you tried any other desserts at the dessert shop?"},{"speaker":"Alan","content":"Alan : Yes, besides the chocolate lava cake and homemade ice cream flavors, they also have a delicious apple pie and a decadent cheesecake."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan : That's great! I'm sure you'll enjoy the chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake at the dessert shop."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan recommended the dessert shop and provided cooking tips."},"pH":{"impression":"cheerful and enthusiastic","newEpisodicMemory":"pH had a positive conversation with Alan about dessert shop recommendations."}},"buildings":{"dessert shop":{"impression":"amazing desserts","newEpisodicMemory":"The dessert shop was recommended by Alan for its delicious chocolate lava cake and homemade ice cream flavors."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"cheerful and enthusiastic"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? Maybe there are culinary experts or recipes there that can help you advance towards your goal of becoming a gourmet or chef.\n2) Do you know if anyone in the small town has a passion for cooking? Perhaps they can provide guidance or mentorship on your journey to taste all the delicious food.\n3) Have you visited the gym in town? It might be beneficial to maintain a healthy lifestyle while pursuing your ultimate goal of tasting all the delicious food."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"cheerful and enthusiastic"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? Maybe there are culinary experts or recipes there that can help you advance towards your goal of becoming a gourmet or chef.\n2) Do you know if anyone in the small town has a passion for cooking? Perhaps they can provide guidance or mentorship on your journey to taste all the delicious food.\n3) Have you visited the gym in town? It might be beneficial to maintain a healthy lifestyle while pursuing your ultimate goal of tasting all the delicious food."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, explore the dessert shop for culinary experts or recipes to advance towards becoming a gourmet or chef.\n2) No known town residents are passionate about cooking, seek guidance elsewhere.\n3) Consider visiting the gym to maintain a healthy lifestyle while pursuing your goal of tasting delicious food."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 14:59 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"cheerful and enthusiastic"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? Maybe there are culinary experts or recipes there that can help you advance towards your goal of becoming a gourmet or chef.\n2) Do you know if anyone in the small town has a passion for cooking? Perhaps they can provide guidance or mentorship on your journey to taste all the delicious food.\n3) Have you visited the gym in town? It might be beneficial to maintain a healthy lifestyle while pursuing your ultimate goal of tasting all the delicious food."} -{"response":"1) Yes, explore the dessert shop for culinary experts or recipes to advance towards becoming a gourmet or chef.\n2) No known town residents are passionate about cooking, seek guidance elsewhere.\n3) Consider visiting the gym to maintain a healthy lifestyle while pursuing your goal of tasting delicious food."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"invite Alan for advice"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"get advice on new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH if there are potential collaborators for computer research at the gym. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : It's great to hear that you're excited to try the desserts! The dessert shop is definitely worth a visit. Enjoy your sweet adventure!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan : Hello pH! I heard you mentioned the dessert shop. Have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you recommended the dessert shop. As for potential collaborators for computer research at the gym, I haven't noticed any yet. Shall I keep an eye out for you?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"cheerful and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"invite Alan for advice and new recipes"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : invite Alan for advice and new recipes -Acts finished in this loop before : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."} -{"continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"cheerful and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"cheerful and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"cheerful and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"ask for advice and new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for advice and new recipes -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : It's great to hear that you're excited to try the desserts! The dessert shop is definitely worth a visit. Enjoy your sweet adventure!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan : Hello pH! I heard you mentioned the dessert shop. Have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited to try the dessert shop's chocolate lava cake, homemade ice cream flavors, apple pie, and decadent cheesecake!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. As for potential collaborators for computer research at the gym, I haven't noticed any yet. Shall I keep an eye out for you?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! It's great to hear that you recommended the dessert shop. As for potential collaborators for computer research at the gym, I haven't noticed any yet. Shall I keep an eye out for you?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you recommended the dessert shop. As for potential collaborators for computer research at the gym, I haven't noticed any yet. Shall I keep an eye out for you?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you recommended the dessert shop. As for potential collaborators for computer research at the gym, I haven't noticed any yet. Shall I keep an eye out for you?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you recommended the dessert shop. As for potential collaborators for computer research at the gym, I haven't noticed any yet. Shall I keep an eye out for you?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I appreciate your recommendation for the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ask for advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ask for advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you recommended the dessert shop. As for potential collaborators for computer research at the gym, I haven't noticed any yet. Shall I keep an eye out for you?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your recommendation for the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","episodicMemory":["","pH had a positive conversation with Alan about dessert shop recommendations."],"impression":"cheerful and enthusiastic"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you recommended the dessert shop. As for potential collaborators for computer research at the gym, I haven't noticed any yet. Shall I keep an eye out for you?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your recommendation for the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"houseZ":{"impression":"awaiting completion","newEpisodicMemory":"pH initiated the plan to invite Alan for advice in building houseZ."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"cheerful and enthusiastic"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Are there any gourmet or chef masters in the small town that I can learn from?\n2) Can I find unique and delicious food in the dessert shop? \n3) Is there a way for me to use the gym to improve my cooking skills and stamina for tasting all the food?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"cheerful and enthusiastic"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Are there any gourmet or chef masters in the small town that I can learn from?\n2) Can I find unique and delicious food in the dessert shop? \n3) Is there a way for me to use the gym to improve my cooking skills and stamina for tasting all the food?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) There might be gourmet or chef masters in the small town who can teach you. Seek help from Alan, who is knowledgeable and helpful.\n2) The dessert shop might have unique and delicious food. Go there to find out.\n3) The gym may help improve your stamina for tasting food, but not cooking skills."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 15:31 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"cheerful and enthusiastic"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Are there any gourmet or chef masters in the small town that I can learn from?\n2) Can I find unique and delicious food in the dessert shop? \n3) Is there a way for me to use the gym to improve my cooking skills and stamina for tasting all the food?"} -{"response":"1) There might be gourmet or chef masters in the small town who can teach you. Seek help from Alan, who is knowledgeable and helpful.\n2) The dessert shop might have unique and delicious food. Go there to find out.\n3) The gym may help improve your stamina for tasting food, but not cooking skills."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"ask Alan for advice and explore new recipes"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"ask Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"cheerful and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you recommended the dessert shop. As for potential collaborators for computer research at the gym, I haven't noticed any yet. Shall I keep an eye out for you?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your recommendation for the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. By the way, have you noticed any potential collaborators for computer research at the gym?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your kind words! I haven't noticed anyone at the gym who could be potential collaborators for computer research. Do you have any suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words! I haven't noticed anyone at the gym who could be potential collaborators for computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words! I haven't noticed anyone at the gym who could be potential collaborators for computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"},{"speaker":"Alan","content":"Alan: Hi pH! Since computer research isn't your thing, I'm glad you're exploring food and new recipes. Have you tried the dessert shop's new creations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words! I haven't noticed anyone at the gym who could be potential collaborators for computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"},{"speaker":"Alan","content":"Alan: Hi pH! Since computer research isn't your thing, I'm glad you're exploring food and new recipes. Have you tried the dessert shop's new creations?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I love exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"ask Alan for advice and explore new recipes"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips."],"impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","episodicMemory":["","pH had a positive conversation with Alan about dessert shop recommendations."],"impression":"cheerful and enthusiastic"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words! I haven't noticed anyone at the gym who could be potential collaborators for computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"},{"speaker":"Alan","content":"Alan: Hi pH! Since computer research isn't your thing, I'm glad you're exploring food and new recipes. Have you tried the dessert shop's new creations?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"pH","content":"pH: Hi Alan! I love exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan provided advice on building a house and offered guidance."},"pH":{"impression":"cheerful and enthusiastic","newEpisodicMemory":""}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"cheerful and enthusiastic"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried visiting the dessert shop in town? It might be a great place to start exploring different types of delicious food!\n2) Do you know anyone in town who shares your love for food? Perhaps they can guide you on your culinary journey!\n3) Have you considered learning cooking techniques? Visiting the gym might be a unique way to combine your love for food and staying healthy."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"cheerful and enthusiastic"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried visiting the dessert shop in town? It might be a great place to start exploring different types of delicious food!\n2) Do you know anyone in town who shares your love for food? Perhaps they can guide you on your culinary journey!\n3) Have you considered learning cooking techniques? Visiting the gym might be a unique way to combine your love for food and staying healthy."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, visiting the dessert shop in town would be a great way to start exploring delicious food.\n2) You can try to connect with Alan, who is helpful and knowledgeable, maybe he shares your love for food.\n3) Learning cooking techniques at the gym could be a unique way to combine your love for food and staying healthy."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 15:50 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"cheerful and enthusiastic"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried visiting the dessert shop in town? It might be a great place to start exploring different types of delicious food!\n2) Do you know anyone in town who shares your love for food? Perhaps they can guide you on your culinary journey!\n3) Have you considered learning cooking techniques? Visiting the gym might be a unique way to combine your love for food and staying healthy."} -{"response":"1) Yes, visiting the dessert shop in town would be a great way to start exploring delicious food.\n2) You can try to connect with Alan, who is helpful and knowledgeable, maybe he shares your love for food.\n3) Learning cooking techniques at the gym could be a unique way to combine your love for food and staying healthy."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"cheerful and enthusiastic"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"get advice on new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"get advice on new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : get advice on new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you recommended the dessert shop. I wanted to ask for your advice and new recipes. You're always full of knowledge!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your kind words! I haven't noticed anyone at the gym who could be potential collaborators for computer research. Do you have any suggestions?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the dessert shop. As for potential collaborators for computer research at the gym, have you noticed any yet?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"},{"speaker":"Alan","content":"Alan: Hi pH! Since computer research isn't your thing, I'm glad you're exploring food and new recipes. Have you tried the dessert shop's new creations?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your question, but computer research isn't my thing. I'm more focused on exploring food and new recipes. Do you have any suggestions in that area?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"pH","content":"pH: Hi Alan! I love exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"get advice on new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : get advice on new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"get advice on new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : get advice on new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! If you're interested in new recipes, I can recommend some amazing desserts from the dessert shop's menu for you to try!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"get advice on new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : get advice on new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"},{"speaker":"pH","content":"pH: Hi Alan! If you're interested in new recipes, I can recommend some amazing desserts from the dessert shop's menu for you to try!"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Since you haven't tried the dessert shop's dishes yet, I can recommend some amazing desserts for you to try! How about their famous chocolate lava cake?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"get advice on new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : get advice on new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"},{"speaker":"pH","content":"pH: Hi Alan! If you're interested in new recipes, I can recommend some amazing desserts from the dessert shop's menu for you to try!"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"},{"speaker":"pH","content":"pH: Hi Alan! Since you haven't tried the dessert shop's dishes yet, I can recommend some amazing desserts for you to try! How about their famous chocolate lava cake?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Since you haven't tried the dessert shop's dishes yet, I can recommend some amazing desserts for you to try! How about their famous chocolate lava cake?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance."],"impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","episodicMemory":["","pH had a positive conversation with Alan about dessert shop recommendations.",""],"impression":"cheerful and enthusiastic"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"},{"speaker":"pH","content":"pH: Hi Alan! If you're interested in new recipes, I can recommend some amazing desserts from the dessert shop's menu for you to try!"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"},{"speaker":"pH","content":"pH: Hi Alan! Since you haven't tried the dessert shop's dishes yet, I can recommend some amazing desserts for you to try! How about their famous chocolate lava cake?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"pH","content":"pH: Hi Alan! Since you haven't tried the dessert shop's dishes yet, I can recommend some amazing desserts for you to try! How about their famous chocolate lava cake?"},{"speaker":"Alan","content":"Alan: Hello Alan, it's great to see your interest in computer research. I'm also looking for potential collaborators. Do you have any ideas or suggestions?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats and gave cooking tips."},"pH":{"impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness","newEpisodicMemory":"pH had a positive conversation with Alan about dessert shop recommendations."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who in the town can provide the most delicious food options that I haven't tried yet?\n2) Are there any building or locations in the town where I can learn and improve my cooking skills?\n3) Is there anyone in the town who shares my love for food and could become a mentor or partner in my culinary journey?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who in the town can provide the most delicious food options that I haven't tried yet?\n2) Are there any building or locations in the town where I can learn and improve my cooking skills?\n3) Is there anyone in the town who shares my love for food and could become a mentor or partner in my culinary journey?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The dessert shop in town may have some delicious food options you haven't tried yet. Try asking Alan for recommendations.\n2) The gym might have cooking classes that can help you improve your cooking skills.\n3) Alan, who is helpful and knowledgeable, could potentially become your mentor or partner in your culinary journey."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 16:15 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who in the town can provide the most delicious food options that I haven't tried yet?\n2) Are there any building or locations in the town where I can learn and improve my cooking skills?\n3) Is there anyone in the town who shares my love for food and could become a mentor or partner in my culinary journey?"} -{"response":"1) The dessert shop in town may have some delicious food options you haven't tried yet. Try asking Alan for recommendations.\n2) The gym might have cooking classes that can help you improve your cooking skills.\n3) Alan, who is helpful and knowledgeable, could potentially become your mentor or partner in your culinary journey."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"invite Alan for advice on new recipes"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice on new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice on new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice on new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800000,"result":"failed"},{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice on new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"invite Alan for advice and new recipes"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : invite Alan for advice and new recipes -Acts finished in this loop before : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."} -{"continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice on new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town yet? Is there any potential for you to learn about new delicious food and possibly gain culinary skills?\n2) Do you think visiting the gym in the small town could help you in your ultimate goal? Are there any fitness or nutritional classes that could enhance your journey towards becoming a gourmet or chef?\n3) As a positive and cheerful person, have you thought about organizing events at the park in the small town? It could be a great opportunity to share your love for food, happiness, and bring joy to everyone."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town yet? Is there any potential for you to learn about new delicious food and possibly gain culinary skills?\n2) Do you think visiting the gym in the small town could help you in your ultimate goal? Are there any fitness or nutritional classes that could enhance your journey towards becoming a gourmet or chef?\n3) As a positive and cheerful person, have you thought about organizing events at the park in the small town? It could be a great opportunity to share your love for food, happiness, and bring joy to everyone."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the dessert shop in the small town is a great idea. You may learn about new delicious food and potentially gain culinary skills. \n2) Visiting the gym could be beneficial for your ultimate goal. Look for fitness or nutritional classes that could enhance your journey towards becoming a gourmet or chef.\n3) Organizing events at the park is a wonderful idea. It provides an opportunity to share your love for food, happiness, and bring joy to everyone in the town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 16:36 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town yet? Is there any potential for you to learn about new delicious food and possibly gain culinary skills?\n2) Do you think visiting the gym in the small town could help you in your ultimate goal? Are there any fitness or nutritional classes that could enhance your journey towards becoming a gourmet or chef?\n3) As a positive and cheerful person, have you thought about organizing events at the park in the small town? It could be a great opportunity to share your love for food, happiness, and bring joy to everyone."} -{"response":"1) Yes, exploring the dessert shop in the small town is a great idea. You may learn about new delicious food and potentially gain culinary skills. \n2) Visiting the gym could be beneficial for your ultimate goal. Look for fitness or nutritional classes that could enhance your journey towards becoming a gourmet or chef.\n3) Organizing events at the park is a wonderful idea. It provides an opportunity to share your love for food, happiness, and bring joy to everyone in the town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"learn more recipes and discover unique ingredients"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn more recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn more recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn more recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn more recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"search for recipes in cooking books","continue_time":1800,"result":"You have finished searching for recipes."},{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn more recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"continue researching new recipes online","continue_time":1800,"result":"You have finished researching new recipes."}]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"new recipes and unique ingredients"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn more recipes and discover unique ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"},{"speaker":"pH","content":"pH: Hi Alan! If you're interested in new recipes, I can recommend some amazing desserts from the dessert shop's menu for you to try!"},{"speaker":"Alan","content":"Alan: Hi pH! I've been immersed in computer research, so I haven't tried the dessert shop's dishes yet. Any recommendations for new recipes?"},{"speaker":"pH","content":"pH: Hi Alan! Since you haven't tried the dessert shop's dishes yet, I can recommend some amazing desserts for you to try! How about their famous chocolate lava cake?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for exploring food and new recipes. Have you tried any dishes from the dessert shop's menu?"},{"speaker":"pH","content":"pH: Hi Alan! Since you haven't tried the dessert shop's dishes yet, I can recommend some amazing desserts for you to try! How about their famous chocolate lava cake?"},{"speaker":"Alan","content":"Alan: Hello Alan, it's great to see your interest in computer research. I'm also looking for potential collaborators. Do you have any ideas or suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn more recipes and discover unique ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Thank you pH. I appreciate your dessert recommendations. As an inventor, I'm always curious about unique ingredients that enhance flavors. Do you have any suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I have a great suggestion for unique ingredients - try adding edible flowers like lavender or hibiscus to your desserts. They not only enhance the flavors but also make them visually stunning!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn more recipes and discover unique ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Thank you pH. I appreciate your dessert recommendations. As an inventor, I'm always curious about unique ingredients that enhance flavors. Do you have any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I have a great suggestion for unique ingredients - try adding edible flowers like lavender or hibiscus to your desserts. They not only enhance the flavors but also make them visually stunning!"},{"speaker":"Alan","content":"Alan: Thank you pH. Your suggestion of adding edible flowers to desserts sounds intriguing. I'll definitely give it a try. By the way, have you experimented with any other unique ingredients?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Adding edible flowers like lavender or hibiscus to desserts is a great way to enhance flavors and make them visually stunning."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn more recipes and discover unique ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Thank you pH. I appreciate your dessert recommendations. As an inventor, I'm always curious about unique ingredients that enhance flavors. Do you have any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I have a great suggestion for unique ingredients - try adding edible flowers like lavender or hibiscus to your desserts. They not only enhance the flavors but also make them visually stunning!"},{"speaker":"Alan","content":"Alan: Thank you pH. Your suggestion of adding edible flowers to desserts sounds intriguing. I'll definitely give it a try. By the way, have you experimented with any other unique ingredients?"},{"speaker":"pH","content":"pH: Hi Alan! Adding edible flowers like lavender or hibiscus to desserts is a great way to enhance flavors and make them visually stunning."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion of adding edible flowers to desserts. As a researcher, I'm always looking for unique ingredients to enhance flavors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn more recipes and discover unique ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Thank you pH. I appreciate your dessert recommendations. As an inventor, I'm always curious about unique ingredients that enhance flavors. Do you have any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I have a great suggestion for unique ingredients - try adding edible flowers like lavender or hibiscus to your desserts. They not only enhance the flavors but also make them visually stunning!"},{"speaker":"Alan","content":"Alan: Thank you pH. Your suggestion of adding edible flowers to desserts sounds intriguing. I'll definitely give it a try. By the way, have you experimented with any other unique ingredients?"},{"speaker":"pH","content":"pH: Hi Alan! Adding edible flowers like lavender or hibiscus to desserts is a great way to enhance flavors and make them visually stunning."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion of adding edible flowers to desserts. As a researcher, I'm always looking for unique ingredients to enhance flavors."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion of adding edible flowers to desserts. As a researcher, I'm always looking for unique ingredients to enhance flavors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn more recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research recipes and ingredients online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research recipes and ingredients online -Acts finished in this loop before : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."} -{"continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn more recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research recipes and ingredients online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research recipes and ingredients online -Acts finished in this loop before : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."} -{"continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn more recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Is there a food specialty or renowned chef in town that could help fulfill my dream of becoming a gourmet? \n2) Are there any hidden food spots or secret recipes in the small town that I should discover to enhance my culinary skills? \n3) How can I incorporate my love for food and bringing happiness to everyone into my journey of becoming a gourmet or chef in this town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Is there a food specialty or renowned chef in town that could help fulfill my dream of becoming a gourmet? \n2) Are there any hidden food spots or secret recipes in the small town that I should discover to enhance my culinary skills? \n3) How can I incorporate my love for food and bringing happiness to everyone into my journey of becoming a gourmet or chef in this town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) There is no renowned chef in town, but you can seek guidance from Alan, who is helpful and knowledgeable.\n2) Explore the small town by visiting the dessert shop and park, there might be hidden food spots or secret recipes waiting to be discovered.\n3) Combine your love for food with your goal by experimenting with new recipes and sharing delicious meals with the people in the town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:07 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Is there a food specialty or renowned chef in town that could help fulfill my dream of becoming a gourmet? \n2) Are there any hidden food spots or secret recipes in the small town that I should discover to enhance my culinary skills? \n3) How can I incorporate my love for food and bringing happiness to everyone into my journey of becoming a gourmet or chef in this town?"} -{"response":"1) There is no renowned chef in town, but you can seek guidance from Alan, who is helpful and knowledgeable.\n2) Explore the small town by visiting the dessert shop and park, there might be hidden food spots or secret recipes waiting to be discovered.\n3) Combine your love for food with your goal by experimenting with new recipes and sharing delicious meals with the people in the town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"invite Alan for cooking advice"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Thank you pH. I appreciate your dessert recommendations. As an inventor, I'm always curious about unique ingredients that enhance flavors. Do you have any suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! I have a great suggestion for unique ingredients - try adding edible flowers like lavender or hibiscus to your desserts. They not only enhance the flavors but also make them visually stunning!"},{"speaker":"Alan","content":"Alan: Thank you pH. Your suggestion of adding edible flowers to desserts sounds intriguing. I'll definitely give it a try. By the way, have you experimented with any other unique ingredients?"},{"speaker":"pH","content":"pH: Hi Alan! Adding edible flowers like lavender or hibiscus to desserts is a great way to enhance flavors and make them visually stunning."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion of adding edible flowers to desserts. As a researcher, I'm always looking for unique ingredients to enhance flavors."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad to hear that you're interested in new recipes. The dessert shop's menu is full of delicious treats. I can recommend some amazing desserts for you to try!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the suggestion of adding edible flowers to desserts. As a researcher, I'm always looking for unique ingredients to enhance flavors."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! Adding edible flowers like lavender or hibiscus to desserts sounds intriguing. Have you experimented with any other unique ingredients?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Is there a quiet corner there where I can concentrate on my computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Alan, I understand your need for a quiet corner. The dessert shop has a cozy, secluded area perfect for concentration during your computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Is there a quiet corner there where I can concentrate on my computer research?"},{"speaker":"pH","content":"pH: Alan, I understand your need for a quiet corner. The dessert shop has a cozy, secluded area perfect for concentration during your computer research!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I remember you recommended the dessert shop. I can share cooking tips and delicious recipes to enhance your computer research experience there!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Is there a quiet corner there where I can concentrate on my computer research?"},{"speaker":"pH","content":"pH: Alan, I understand your need for a quiet corner. The dessert shop has a cozy, secluded area perfect for concentration during your computer research!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I remember you recommended the dessert shop. I can share cooking tips and delicious recipes to enhance your computer research experience there!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I understand your need for a quiet place. How about a cozy corner in the dessert shop? You can concentrate on your research while enjoying delicious desserts!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Is there a quiet corner there where I can concentrate on my computer research?"},{"speaker":"pH","content":"pH: Alan, I understand your need for a quiet corner. The dessert shop has a cozy, secluded area perfect for concentration during your computer research!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I remember you recommended the dessert shop. I can share cooking tips and delicious recipes to enhance your computer research experience there!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand your need for a quiet place. How about a cozy corner in the dessert shop? You can concentrate on your research while enjoying delicious desserts!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Do you know if there is a quiet corner there where I can concentrate on my computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you appreciate my dessert shop recommendation. There is a cozy corner perfect for your computer research, and I can give cooking tips too!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"cooking advice"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in new recipes and unique ingredients. I can share some exciting suggestions to enhance flavors and make your desserts visually stunning!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Is there a quiet corner there where I can concentrate on my computer research?"},{"speaker":"pH","content":"pH: Alan, I understand your need for a quiet corner. The dessert shop has a cozy, secluded area perfect for concentration during your computer research!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I remember you recommended the dessert shop. I can share cooking tips and delicious recipes to enhance your computer research experience there!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your suggestions for enhancing flavors, but my ultimate goal is to find a quiet place in the dessert shop for my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand your need for a quiet place. How about a cozy corner in the dessert shop? You can concentrate on your research while enjoying delicious desserts!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Do you know if there is a quiet corner there where I can concentrate on my computer research?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you appreciate my dessert shop recommendation. There is a cozy corner perfect for your computer research, and I can give cooking tips too!"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your dessert shop recommendation. Is there a quiet corner there where I can concentrate on my computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you're searching for a quiet corner in the dessert shop for your computer research. I can help you find the perfect spot while sharing some tasty recipes!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're searching for a quiet corner in the dessert shop for your computer research. I can help you find the perfect spot while sharing some tasty recipes!"},{"speaker":"Alan","content":"Alan: Thank you pH for your offer. However, I am not currently interested in cooking advice. My focus is on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're searching for a quiet corner in the dessert shop for your computer research. I can help you find the perfect spot while sharing some tasty recipes!"},{"speaker":"Alan","content":"Alan: Thank you pH for your offer. However, I am not currently interested in cooking advice. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you pH for your interest in my knowledge about sweet treats. While I appreciate your offer, I am afraid I cannot spare time for cooking advice right now."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're searching for a quiet corner in the dessert shop for your computer research. I can help you find the perfect spot while sharing some tasty recipes!"},{"speaker":"Alan","content":"Alan: Thank you pH for your offer. However, I am not currently interested in cooking advice. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you pH for your interest in my knowledge about sweet treats. While I appreciate your offer, I am afraid I cannot spare time for cooking advice right now."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I noticed you mentioned your focus on computer research, but I'm really interested in your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're searching for a quiet corner in the dessert shop for your computer research. I can help you find the perfect spot while sharing some tasty recipes!"},{"speaker":"Alan","content":"Alan: Thank you pH for your offer. However, I am not currently interested in cooking advice. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you pH for your interest in my knowledge about sweet treats. While I appreciate your offer, I am afraid I cannot spare time for cooking advice right now."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I noticed you mentioned your focus on computer research, but I'm really interested in your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"4"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"invite Alan for cooking advice"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : invite Alan for cooking advice -Acts finished in this loop before : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."} -{"continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"cooking advice"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're searching for a quiet corner in the dessert shop for your computer research. I can help you find the perfect spot while sharing some tasty recipes!"},{"speaker":"Alan","content":"Alan: Thank you pH for your offer. However, I am not currently interested in cooking advice. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you pH for your interest in my knowledge about sweet treats. While I appreciate your offer, I am afraid I cannot spare time for cooking advice right now."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Would you like to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I noticed you mentioned your focus on computer research, but I'm really interested in your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Cooking can be a fun and delicious hobby. I'm really curious about your dessert shop recommendations and any cooking tips you could share."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! Cooking can be a fun and delicious hobby. I'm really curious about your dessert shop recommendations and any cooking tips you could share."},{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time to spare for cooking advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! Cooking can be a fun and delicious hobby. I'm really curious about your dessert shop recommendations and any cooking tips you could share."},{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but I'm currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! Cooking can be a fun and delicious hobby. I'm really curious about your dessert shop recommendations and any cooking tips you could share."},{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Potential collaborators for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Cooking can be a fun and delicious hobby. I'm really curious about your dessert shop recommendations and any cooking tips you could share."},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: I appreciate your curiosity, but my main focus is computer research. I'm not able to spare time for cooking advice or dessert recommendations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"cooking advice"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time to spare for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Cooking can be a fun and delicious hobby. I'm really curious about your dessert shop recommendations and any cooking tips you could share."},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: I appreciate your curiosity, but my main focus is computer research. I'm not able to spare time for cooking advice or dessert recommendations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I understand you're busy with computer research, but could you spare a moment to share some dessert recipes? I'd love your advice."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."},{"speaker":"pH","content":"pH : Hi Alan! I understand you're busy with computer research, but could you spare a moment to share some dessert recipes? I'd love your advice."},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I understand you're busy with computer research, but could you spare a moment to share some dessert recipes? I'd love your advice."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."},{"speaker":"pH","content":"pH : Hi Alan! I understand you're busy with computer research, but could you spare a moment to share some dessert recipes? I'd love your advice."},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."},{"speaker":"pH","content":"pH : Hi Alan! I understand you're busy with computer research, but could you spare a moment to share some dessert recipes? I'd love your advice."},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."},{"speaker":"pH","content":"pH : Hi Alan! I understand you're busy with computer research, but could you spare a moment to share some dessert recipes? I'd love your advice."},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."},{"speaker":"pH","content":"pH : Hi Alan! I understand you're busy with computer research, but could you spare a moment to share some dessert recipes? I'd love your advice."},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Thank you for your interest in my dessert knowledge. However, I must prioritize my computer research at the moment and cannot spare time for cooking advice."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH if the library is a suitable place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH if the library is a suitable place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH if the library is a suitable place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask pH if the library is a suitable place for computer research. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","episodicMemory":["","pH had a positive conversation with Alan about dessert shop recommendations.","","pH had a positive conversation with Alan about dessert shop recommendations."],"impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats and gave cooking tips."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What kind of delicious food can I find there that can help me on my journey to becoming a gourmet or chef?\n2) Do you have any tips on how I can bring happiness to everyone through my love for food? Are there any specific places or activities in the small town that can help me achieve this goal?\n3) Is there anyone in the small town, like Alan, who can help me on my quest to taste all the delicious food? What can I learn from them to become a better gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What kind of delicious food can I find there that can help me on my journey to becoming a gourmet or chef?\n2) Do you have any tips on how I can bring happiness to everyone through my love for food? Are there any specific places or activities in the small town that can help me achieve this goal?\n3) Is there anyone in the small town, like Alan, who can help me on my quest to taste all the delicious food? What can I learn from them to become a better gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The dessert shop in the small town may have a variety of delicious food options for you to try on your journey to becoming a gourmet or chef. Exploring the shop will give you a better idea of what they have to offer.\n2) You can bring happiness to everyone through your love for food by sharing your culinary creations with others. You could organize a food tasting event or start a small food business in the town.\n3) Alan, a helpful and knowledgeable person in the small town, can potentially assist you in your quest to taste all the delicious food. Learning from his expertise and experiences can help you improve your skills as a gourmet or chef."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:25 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"},{"building":"houseZ","purpose":"invite Alan for cooking advice"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What kind of delicious food can I find there that can help me on my journey to becoming a gourmet or chef?\n2) Do you have any tips on how I can bring happiness to everyone through my love for food? Are there any specific places or activities in the small town that can help me achieve this goal?\n3) Is there anyone in the small town, like Alan, who can help me on my quest to taste all the delicious food? What can I learn from them to become a better gourmet or chef?"} -{"response":"1) The dessert shop in the small town may have a variety of delicious food options for you to try on your journey to becoming a gourmet or chef. Exploring the shop will give you a better idea of what they have to offer.\n2) You can bring happiness to everyone through your love for food by sharing your culinary creations with others. You could organize a food tasting event or start a small food business in the town.\n3) Alan, a helpful and knowledgeable person in the small town, can potentially assist you in your quest to taste all the delicious food. Learning from his expertise and experiences can help you improve your skills as a gourmet or chef."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"exercise and stay fit"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"start exercising","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"cooking advice, new recipes, and unique ingredients"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice, new recipes, and unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice, new recipes, and unique ingredients -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Thank you for your interest, but as I mentioned before, I am currently focused on computer research and don't have time for collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I understand your focus on computer research, but I couldn't help but notice your knowledge about sweet treats. Can you spare a moment to share some tips on dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in my research. However, the library may not be the most suitable place for computer research. Let's discuss further options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your continued interest in my research. However, the library may not be the best place for computer research. Let's explore other options."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice, new recipes, and unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice, new recipes, and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice, new recipes, and unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice, new recipes, and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice, new recipes, and unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice, new recipes, and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice, new recipes, and unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice, new recipes, and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for appreciating my focus on computer research. Sure, I can spare a moment to share some dessert recipes. How about a delicious chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to chat with you again. I remember you shared some cooking tips before. Can you spare a moment to share some dessert recipes?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"go to the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising at the gym -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"You feel better after exercising.","bought_thing":"","amount":""} -{"continue_time":12960000000,"result":"You feel better after exercising.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising."} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":1800,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":12960000,"result":"You feel better after exercising."} -{"continue_time":12960000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"go to the gym.","continue_time":1800000,"result":"You can only take exercise here."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":12960000,"result":"You feel better after exercising."} -{"continue_time":12960000,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"use","equipment":"gym gate","operation":"enter the gym."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"use","equipment":"gym gate","operation":"enter the gym."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"use","equipment":"gym gate","operation":"enter the gym."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed my dessert suggestions. Regarding potential collaborators for computer research, I recommend checking out the local university's computer science department."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"use","equipment":"gym gate","operation":"enter the gym."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed my dessert suggestions. Regarding potential collaborators for computer research, I recommend checking out the local university's computer science department."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"use","equipment":"gym gate","operation":"enter the gym."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential collaborators for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed my dessert suggestions. Regarding potential collaborators for computer research, I recommend checking out the local university's computer science department."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! Regarding potential collaborators for computer research, I recommend checking out the local university's computer science department."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising."} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising","continue_time":6480000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising."} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising."} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"exercise and staying fit"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"exercise and staying fit"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : exercise and staying fit -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed my dessert suggestions. Regarding potential collaborators for computer research, I recommend checking out the local university's computer science department."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in my cooking tips. I'd be happy to share some dessert recipes. How about a decadent chocolate lava cake or a refreshing lemon tart?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hello pH! Regarding potential collaborators for computer research, I recommend checking out the local university's computer science department."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"exercise and staying fit"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hi pH! You're welcome for the dessert suggestions. Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I hope you're doing well. Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"exercise and staying fit"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hi pH! You're welcome for the dessert suggestions. Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Sure, pH! Exercise is important for staying fit. I recommend incorporating both cardio and strength training into your routine. Would you like some specific exercise suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"exercise and staying fit"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hi pH! You're welcome for the dessert suggestions. Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Sure, pH! Exercise is important for staying fit. I recommend incorporating both cardio and strength training into your routine. Would you like some specific exercise suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. For exercise and staying fit, I recommend incorporating cardio and strength training into your routine. Can I provide specific exercise suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character is going to : {"action":"chat","person":"Alan","topic":"exercise and staying fit"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : exercise and staying fit -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hi pH! You're welcome for the dessert suggestions. Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Sure, pH! Exercise is important for staying fit. I recommend incorporating both cardio and strength training into your routine. Would you like some specific exercise suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. For exercise and staying fit, I recommend incorporating cardio and strength training into your routine. Can I provide specific exercise suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. For exercise and staying fit, I recommend incorporating both cardio and strength training into your routine."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising."} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising."} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising."} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"start exercising at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start exercising at the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising."} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising."} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who in the town can provide the best food experiences, and how can we build a stronger relationship with them?\n2) Are there any hidden gems in the town, like secret recipes or food events, that will help me on my quest to become a gourmet?\n3) How can I leverage my positive and cheerful nature to bring happiness to others through my love for food in this small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who in the town can provide the best food experiences, and how can we build a stronger relationship with them?\n2) Are there any hidden gems in the town, like secret recipes or food events, that will help me on my quest to become a gourmet?\n3) How can I leverage my positive and cheerful nature to bring happiness to others through my love for food in this small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan can provide the best food experiences. To build a stronger relationship, engage in conversations about food, share your love for flavors, and offer to help him with cooking or restaurant tasks. \n2) Explore the dessert shop for hidden recipes and the park for food events. Ask the shop owner for special dishes or promotions. Participate in cooking competitions or food festivals to discover more culinary secrets. \n3) Share your positive and cheerful nature by organizing community meals or potlucks, where you can showcase your cooking skills and bring happiness to others through food. Spread positivity by sharing homemade meals or hosting food-themed events."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 20:09 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"},{"building":"houseZ","purpose":"invite Alan for cooking advice"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who in the town can provide the best food experiences, and how can we build a stronger relationship with them?\n2) Are there any hidden gems in the town, like secret recipes or food events, that will help me on my quest to become a gourmet?\n3) How can I leverage my positive and cheerful nature to bring happiness to others through my love for food in this small town?"} -{"response":"1) Alan can provide the best food experiences. To build a stronger relationship, engage in conversations about food, share your love for flavors, and offer to help him with cooking or restaurant tasks. \n2) Explore the dessert shop for hidden recipes and the park for food events. Ask the shop owner for special dishes or promotions. Participate in cooking competitions or food festivals to discover more culinary secrets. \n3) Share your positive and cheerful nature by organizing community meals or potlucks, where you can showcase your cooking skills and bring happiness to others through food. Spread positivity by sharing homemade meals or hosting food-themed events."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"learn new recipes and ingredients"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and ingredients"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","episodicMemory":["","pH had a positive conversation with Alan about dessert shop recommendations.","","pH had a positive conversation with Alan about dessert shop recommendations."],"impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hi pH! You're welcome for the dessert suggestions. Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Sure, pH! Exercise is important for staying fit. I recommend incorporating both cardio and strength training into your routine. Would you like some specific exercise suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. For exercise and staying fit, I recommend incorporating cardio and strength training into your routine. Can I provide specific exercise suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. For exercise and staying fit, I recommend incorporating both cardio and strength training into your routine."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hi pH! In terms of exercise and staying fit, I recommend incorporating both cardio and strength training into your routine. Would you like some specific exercise suggestions?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) \"Who in the small town can help me learn more about the art of cooking and become a gourmet or chef?\"\n2) \"Are there any unique or specialty dishes in the dessert shop that I should try to expand my culinary knowledge?\"\n3) \"Is there anyone in the small town who shares my passion for food and could potentially collaborate with me to create delicious dishes?\""} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) \"Who in the small town can help me learn more about the art of cooking and become a gourmet or chef?\"\n2) \"Are there any unique or specialty dishes in the dessert shop that I should try to expand my culinary knowledge?\"\n3) \"Is there anyone in the small town who shares my passion for food and could potentially collaborate with me to create delicious dishes?\""} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) You can seek help from Alan. He is helpful and knowledgeable and can guide you in learning the art of cooking to become a gourmet or chef.\n2) The dessert shop might have unique or specialty dishes to expand your culinary knowledge. You should try them!\n3) It's possible that there are people in the small town who share your passion for food. You can explore and connect with them to potentially collaborate and create delicious dishes together."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 20:18 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"},{"building":"houseZ","purpose":"invite Alan for cooking advice"},{"building":"library","purpose":"learn new recipes and ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) \"Who in the small town can help me learn more about the art of cooking and become a gourmet or chef?\"\n2) \"Are there any unique or specialty dishes in the dessert shop that I should try to expand my culinary knowledge?\"\n3) \"Is there anyone in the small town who shares my passion for food and could potentially collaborate with me to create delicious dishes?\""} -{"response":"1) You can seek help from Alan. He is helpful and knowledgeable and can guide you in learning the art of cooking to become a gourmet or chef.\n2) The dessert shop might have unique or specialty dishes to expand your culinary knowledge. You should try them!\n3) It's possible that there are people in the small town who share your passion for food. You can explore and connect with them to potentially collaborate and create delicious dishes together."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"learn new recipes and discover unique ingredients"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"new recipes and discovering unique ingredients"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and discovering unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and discovering unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'd love to try them! By the way, do you know anyone who's into computer research?"},{"speaker":"Alan","content":"Alan: Hi pH! You're welcome for the dessert suggestions. Finding potential collaborators for computer research? How about checking out the library? It's a great place to connect with like-minded individuals."},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Sure, pH! Exercise is important for staying fit. I recommend incorporating both cardio and strength training into your routine. Would you like some specific exercise suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. For exercise and staying fit, I recommend incorporating cardio and strength training into your routine. Can I provide specific exercise suggestions?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. For exercise and staying fit, I recommend incorporating both cardio and strength training into your routine."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hi pH! In terms of exercise and staying fit, I recommend incorporating both cardio and strength training into your routine. Would you like some specific exercise suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and discovering unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and discovering unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. Sure, for exercise tips, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and discovering unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and discovering unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. Sure, for exercise tips, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed the dessert suggestions. Regarding exercise, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the dessert suggestions. Have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and discovering unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and discovering unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. Sure, for exercise tips, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed the dessert suggestions. Regarding exercise, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert suggestions. Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and discovering unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and discovering unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. Sure, for exercise tips, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed the dessert suggestions. Regarding exercise, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert suggestions. Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"9"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who in the town can give me advice on becoming a gourmet or chef?\n2) Are there any new buildings in town that offer opportunities to try delicious food or learn cooking skills?\n3) Have I met anyone in the town who shares my passion for food and could help me on my journey to becoming a gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who in the town can give me advice on becoming a gourmet or chef?\n2) Are there any new buildings in town that offer opportunities to try delicious food or learn cooking skills?\n3) Have I met anyone in the town who shares my passion for food and could help me on my journey to becoming a gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan in town can give advice on becoming a gourmet or chef.\n2) No new buildings in town offer opportunities to try delicious food or learn cooking skills.\n3) You haven't met anyone in town who shares your passion for food and could help you become a gourmet or chef."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 20:52 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"},{"building":"houseZ","purpose":"invite Alan for cooking advice"},{"building":"library","purpose":"learn new recipes and ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who in the town can give me advice on becoming a gourmet or chef?\n2) Are there any new buildings in town that offer opportunities to try delicious food or learn cooking skills?\n3) Have I met anyone in the town who shares my passion for food and could help me on my journey to becoming a gourmet or chef?"} -{"response":"1) Alan in town can give advice on becoming a gourmet or chef.\n2) No new buildings in town offer opportunities to try delicious food or learn cooking skills.\n3) You haven't met anyone in town who shares your passion for food and could help you become a gourmet or chef."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"learn new recipes and discover unique ingredients"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"7"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"9"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) \"Who in the town can help me learn more about cooking or gourmet experiences?\"\n2) \"What kind of food can I find in the dessert shop in town?\"\n3) \"Is there a place in town where I can share my love of food and happiness with others?\""} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) \"Who in the town can help me learn more about cooking or gourmet experiences?\"\n2) \"What kind of food can I find in the dessert shop in town?\"\n3) \"Is there a place in town where I can share my love of food and happiness with others?\""} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan in town can help you learn more about cooking or gourmet experiences.\n2) In the dessert shop in town, you can find a variety of delicious desserts and pastries.\n3) The park in town is a great place to share your love of food and happiness with others."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 21:02 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"},{"building":"houseZ","purpose":"invite Alan for cooking advice"},{"building":"library","purpose":"learn new recipes and ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) \"Who in the town can help me learn more about cooking or gourmet experiences?\"\n2) \"What kind of food can I find in the dessert shop in town?\"\n3) \"Is there a place in town where I can share my love of food and happiness with others?\""} -{"response":"1) Alan in town can help you learn more about cooking or gourmet experiences.\n2) In the dessert shop in town, you can find a variety of delicious desserts and pastries.\n3) The park in town is a great place to share your love of food and happiness with others."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"exercise and stay fit"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"You feel better after exercising.\",\n}"} -{"response":"{\"continue_time\" : \"3600\",\n\"result\" : \"You feel better after exercising.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"...","result":"failed"} -{"continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising at the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising at the gym.","bought_thing":"","amount":""} -{"continue_time":3600,"result":"You feel better after exercising at the gym.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"continue exercising at the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : continue exercising at the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"You feel better after exercising at the gym."} -{"continue_time":12960000000,"result":"You feel better after exercising at the gym.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800000,"result":"failed"} -{"continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"exercise and stay fit"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","episodicMemory":["","pH had a positive conversation with Alan about dessert shop recommendations.","","pH had a positive conversation with Alan about dessert shop recommendations."],"impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. Sure, for exercise tips, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed the dessert suggestions. Regarding exercise, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert suggestions. Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats and gave cooking tips."},"pH":{"impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness","newEpisodicMemory":""}},"buildings":{"gym":{"impression":"","newEpisodicMemory":""}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) How can pH discover new delicious food in the small town and expand her culinary knowledge?\n2) Is there a specific building in the small town where pH can learn more about cooking and culinary skills?\n3) Are there any people in the small town who are known for their culinary expertise and can mentor pH in her journey to become a gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) How can pH discover new delicious food in the small town and expand her culinary knowledge?\n2) Is there a specific building in the small town where pH can learn more about cooking and culinary skills?\n3) Are there any people in the small town who are known for their culinary expertise and can mentor pH in her journey to become a gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) pH can discover new delicious food in the small town by exploring different food establishments, restaurants, and markets. She can also interact with locals and ask for recommendations. Trying new recipes and experimenting in her own kitchen can also expand her culinary knowledge.\n2) There is a dessert shop in the small town where pH can learn more about cooking and culinary skills. She can approach the owners or staff for guidance and tips. Additionally, joining cooking classes or workshops in nearby cities can provide further learning opportunities.\n3) pH can seek guidance and mentorship from Alan, a helpful and knowledgeable person in the small town. Alan's culinary expertise can assist her in her journey to become a gourmet or chef."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 21:25 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"},{"building":"houseZ","purpose":"invite Alan for cooking advice"},{"building":"library","purpose":"learn new recipes and ingredients"},{"building":"gym","purpose":"exercise and stay fit"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) How can pH discover new delicious food in the small town and expand her culinary knowledge?\n2) Is there a specific building in the small town where pH can learn more about cooking and culinary skills?\n3) Are there any people in the small town who are known for their culinary expertise and can mentor pH in her journey to become a gourmet or chef?"} -{"response":"1) pH can discover new delicious food in the small town by exploring different food establishments, restaurants, and markets. She can also interact with locals and ask for recommendations. Trying new recipes and experimenting in her own kitchen can also expand her culinary knowledge.\n2) There is a dessert shop in the small town where pH can learn more about cooking and culinary skills. She can approach the owners or staff for guidance and tips. Additionally, joining cooking classes or workshops in nearby cities can provide further learning opportunities.\n3) pH can seek guidance and mentorship from Alan, a helpful and knowledgeable person in the small town. Alan's culinary expertise can assist her in her journey to become a gourmet or chef."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"restaurant","purpose":"try new dishes and explore different flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research new recipes online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : research new recipes online -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"600","result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."} -{"continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"new recipes and unique ingredients"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. Sure, for exercise tips, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, I need your advice on exercise and staying fit. Any tips?"},{"speaker":"Alan","content":"Alan: Hello pH! It's great to hear that you enjoyed the dessert suggestions. Regarding exercise, I recommend adopting a regular routine and incorporating both cardio and strength training exercises."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert suggestions. Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! Thank you for enjoying the dessert suggestions. As for new recipes and unique ingredients, I have been researching innovative ways to incorporate technology into culinary creations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new recipes and unique ingredients"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new recipes and unique ingredients -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"8"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"new dish ideas and recipe recommendations"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new dish ideas and recipe recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new dish ideas and recipe recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. As for new recipes and unique ingredients, I haven't been exploring that area recently. My focus has been on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert recommendations. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new dish ideas and recipe recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new dish ideas and recipe recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new dish ideas and recipe recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new dish ideas and recipe recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new dish ideas and recipe recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new dish ideas and recipe recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"new dish ideas and recipe recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : new dish ideas and recipe recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"search for new restaurant in the town"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : search for new restaurant in the town -Acts finished in this loop before : [{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You searched for new restaurants but didn't find any. You should try the counter to buy something to eat.","bought_thing":null,"amount":null} -{"continue_time":1800,"result":"You searched for new restaurants but didn't find any. You should try the counter to buy something to eat.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."},{"equipment":"table","operation":"search for new restaurant in the town","continue_time":1800,"result":"You searched for new restaurants but didn't find any. You should try the counter to buy something to eat."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research new recipes online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research new recipes online -Acts finished in this loop before : [{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."},{"equipment":"table","operation":"search for new restaurant in the town","continue_time":1800,"result":"You searched for new restaurants but didn't find any. You should try the counter to buy something to eat."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You have finished researching new recipes. Head to the counter to buy something to eat."} -{"continue_time":6480000000,"result":"You have finished researching new recipes. Head to the counter to buy something to eat.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant","purpose":"try new dishes and explore different flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."},{"equipment":"table","operation":"search for new restaurant in the town","continue_time":1800,"result":"You searched for new restaurants but didn't find any. You should try the counter to buy something to eat."},{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"You have finished researching new recipes. Head to the counter to buy something to eat."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"Questions to ask the game designer:\n\n1) Are there any hidden or special ingredients in the dessert shop that can enhance pH's culinary skills and help her become a gourmet?\n2) Can pH find a mentor or someone with expertise in cooking at the gym or park who can guide her on her journey to becoming a chef?\n3) Is there a way for pH to showcase her love for food and bring happiness to others by organizing a food festival or event in the town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"Questions to ask the game designer:\n\n1) Are there any hidden or special ingredients in the dessert shop that can enhance pH's culinary skills and help her become a gourmet?\n2) Can pH find a mentor or someone with expertise in cooking at the gym or park who can guide her on her journey to becoming a chef?\n3) Is there a way for pH to showcase her love for food and bring happiness to others by organizing a food festival or event in the town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, there are no hidden or special ingredients in the dessert shop to enhance pH's culinary skills.\n2) Yes, pH can find a mentor or someone with cooking expertise at the gym or park to guide her on her journey to becoming a chef.\n3) Yes, pH can showcase her love for food and bring happiness to others by organizing a food festival or event in the town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 22:14 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"},{"building":"houseZ","purpose":"invite Alan for cooking advice"},{"building":"library","purpose":"learn new recipes and ingredients"},{"building":"gym","purpose":"exercise and stay fit"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"Questions to ask the game designer:\n\n1) Are there any hidden or special ingredients in the dessert shop that can enhance pH's culinary skills and help her become a gourmet?\n2) Can pH find a mentor or someone with expertise in cooking at the gym or park who can guide her on her journey to becoming a chef?\n3) Is there a way for pH to showcase her love for food and bring happiness to others by organizing a food festival or event in the town?"} -{"response":"1) No, there are no hidden or special ingredients in the dessert shop to enhance pH's culinary skills.\n2) Yes, pH can find a mentor or someone with cooking expertise at the gym or park to guide her on her journey to becoming a chef.\n3) Yes, pH can showcase her love for food and bring happiness to others by organizing a food festival or event in the town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."},{"equipment":"table","operation":"search for new restaurant in the town","continue_time":1800,"result":"You searched for new restaurants but didn't find any. You should try the counter to buy something to eat."},{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"You have finished researching new recipes. Head to the counter to buy something to eat."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."},{"equipment":"table","operation":"search for new restaurant in the town","continue_time":1800,"result":"You searched for new restaurants but didn't find any. You should try the counter to buy something to eat."},{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"You have finished researching new recipes. Head to the counter to buy something to eat."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"invite Alan for cooking advice and get new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite Alan for cooking advice and get new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite Alan for cooking advice and get new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! By the way, have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your enthusiasm for trying the desserts. However, I haven't explored new recipes or unique ingredients lately. My focus is on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite Alan for cooking advice and get new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite Alan for cooking advice and get new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you liked the dessert suggestions. As for new recipes, I haven't discovered any recently. But I can definitely give you some cooking advice if you need!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to try the dessert suggestions. Do you have any cooking advice for my new recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite Alan for cooking advice and get new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite Alan for cooking advice and get new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you liked the dessert suggestions. As for new recipes, I haven't discovered any recently. But I can definitely give you some cooking advice if you need!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the dessert suggestions. Do you have any cooking advice for my new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. If you're looking for cooking advice, I'm here to help!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite Alan for cooking advice and get new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite Alan for cooking advice and get new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you liked the dessert suggestions. As for new recipes, I haven't discovered any recently. But I can definitely give you some cooking advice if you need!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the dessert suggestions. Do you have any cooking advice for my new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. If you're looking for cooking advice, I'm here to help!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"invite Alan for cooking advice and get new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : invite Alan for cooking advice and get new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you liked the dessert suggestions. As for new recipes, I haven't discovered any recently. But I can definitely give you some cooking advice if you need!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the dessert suggestions. Do you have any cooking advice for my new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. If you're looking for cooking advice, I'm here to help!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."},{"equipment":"table","operation":"search for new restaurant in the town","continue_time":1800,"result":"You searched for new restaurants but didn't find any. You should try the counter to buy something to eat."},{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"You have finished researching new recipes. Head to the counter to buy something to eat."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","episodicMemory":["","pH had a positive conversation with Alan about dessert shop recommendations.","","pH had a positive conversation with Alan about dessert shop recommendations.",""],"impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."},{"equipment":"table","operation":"search for new restaurant in the town","continue_time":1800,"result":"You searched for new restaurants but didn't find any. You should try the counter to buy something to eat."},{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"You have finished researching new recipes. Head to the counter to buy something to eat."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you liked the dessert suggestions. As for new recipes, I haven't discovered any recently. But I can definitely give you some cooking advice if you need!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the dessert suggestions. Do you have any cooking advice for my new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. If you're looking for cooking advice, I'm here to help!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? There might be delicious food for you to taste and learn from.\n2) Do you know anyone in the small town who is a gourmet or chef? Connecting with them could help you realize your ultimate goal.\n3) Are there any events or activities in the small town that would allow you to showcase your love for food and bring happiness to everyone?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? There might be delicious food for you to taste and learn from.\n2) Do you know anyone in the small town who is a gourmet or chef? Connecting with them could help you realize your ultimate goal.\n3) Are there any events or activities in the small town that would allow you to showcase your love for food and bring happiness to everyone?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, the dessert shop in the small town might have delicious food for you to taste and learn from.\n2) I suggest connecting with Alan, who might help you as he is known to be helpful and knowledgeable.\n3) Look out for any events or activities in the small town that would allow you to showcase your love for food and bring happiness to everyone."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 22:38 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"},{"building":"houseZ","purpose":"invite Alan for cooking advice"},{"building":"library","purpose":"learn new recipes and ingredients"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? There might be delicious food for you to taste and learn from.\n2) Do you know anyone in the small town who is a gourmet or chef? Connecting with them could help you realize your ultimate goal.\n3) Are there any events or activities in the small town that would allow you to showcase your love for food and bring happiness to everyone?"} -{"response":"1) Yes, the dessert shop in the small town might have delicious food for you to taste and learn from.\n2) I suggest connecting with Alan, who might help you as he is known to be helpful and knowledgeable.\n3) Look out for any events or activities in the small town that would allow you to showcase your love for food and bring happiness to everyone."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."},{"equipment":"table","operation":"search for new restaurant in the town","continue_time":1800,"result":"You searched for new restaurants but didn't find any. You should try the counter to buy something to eat."},{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"You have finished researching new recipes. Head to the counter to buy something to eat."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house."],"impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","episodicMemory":["","pH had a positive conversation with Alan about dessert shop recommendations.","","pH had a positive conversation with Alan about dessert shop recommendations.",""],"impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you liked the dessert suggestions. As for new recipes, I haven't discovered any recently. But I can definitely give you some cooking advice if you need!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the dessert suggestions. Do you have any cooking advice for my new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. If you're looking for cooking advice, I'm here to help!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house."}},"buildings":{"houseZ":{"impression":"","newEpisodicMemory":"pH built a house and invited Alan for advice and to explore new recipes."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried all the delicious food in the dessert shop? If not, what other types of food should I try there?\n2) Can you recommend any local chefs or gourmet experts in the small town? I would love to learn from them and get their advice.\n3) Are there any hidden food gems in the park or gym? I'm curious if there are any unique food options to discover in unexpected places."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried all the delicious food in the dessert shop? If not, what other types of food should I try there?\n2) Can you recommend any local chefs or gourmet experts in the small town? I would love to learn from them and get their advice.\n3) Are there any hidden food gems in the park or gym? I'm curious if there are any unique food options to discover in unexpected places."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, you haven't tried all the delicious food in the dessert shop. You should try their signature desserts like chocolate lava cake or mango cheesecake.\n2) There aren't any known local chefs or gourmet experts in the small town. But you can learn from Alan, who is helpful and knowledgeable, to expand your culinary skills.\n3) There are no hidden food gems in the park or gym. It's best to focus on exploring the dessert shop and learning from Alan to achieve your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 22:46 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"},{"building":"houseZ","purpose":"invite Alan for cooking advice"},{"building":"library","purpose":"learn new recipes and ingredients"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried all the delicious food in the dessert shop? If not, what other types of food should I try there?\n2) Can you recommend any local chefs or gourmet experts in the small town? I would love to learn from them and get their advice.\n3) Are there any hidden food gems in the park or gym? I'm curious if there are any unique food options to discover in unexpected places."} -{"response":"1) No, you haven't tried all the delicious food in the dessert shop. You should try their signature desserts like chocolate lava cake or mango cheesecake.\n2) There aren't any known local chefs or gourmet experts in the small town. But you can learn from Alan, who is helpful and knowledgeable, to expand your culinary skills.\n3) There are no hidden food gems in the park or gym. It's best to focus on exploring the dessert shop and learning from Alan to achieve your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."},{"equipment":"table","operation":"search for new restaurant in the town","continue_time":1800,"result":"You searched for new restaurants but didn't find any. You should try the counter to buy something to eat."},{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"You have finished researching new recipes. Head to the counter to buy something to eat."}]}}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research recipes"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research recipes -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You have finished researching recipes. You can now create new dishes!","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."},{"equipment":"table","operation":"search for new restaurant in the town","continue_time":1800,"result":"You searched for new restaurants but didn't find any. You should try the counter to buy something to eat."},{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"You have finished researching new recipes. Head to the counter to buy something to eat."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house."],"impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","episodicMemory":["","pH had a positive conversation with Alan about dessert shop recommendations.","","pH had a positive conversation with Alan about dessert shop recommendations.",""],"impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you liked the dessert suggestions. As for new recipes, I haven't discovered any recently. But I can definitely give you some cooking advice if you need!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the dessert suggestions. Do you have any cooking advice for my new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. If you're looking for cooking advice, I'm here to help!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats and gave cooking tips."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discovered any new dessert shops in the small town that I haven't tried yet? \n2) Is there someone in the town who could teach me new cooking techniques or recipes for delicious food? \n3) Are there any events or festivals coming up in the town that involve food, where I could showcase my love for cooking and bring happiness to others?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discovered any new dessert shops in the small town that I haven't tried yet? \n2) Is there someone in the town who could teach me new cooking techniques or recipes for delicious food? \n3) Are there any events or festivals coming up in the town that involve food, where I could showcase my love for cooking and bring happiness to others?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, there is a new dessert shop in the small town called \"dessert shop\" that you haven't tried yet.\n2) Alan, a helpful and knowledgeable person in the town, could teach you new cooking techniques or recipes for delicious food.\n3) There is an upcoming food festival in the town where you can showcase your love for cooking and bring happiness to others."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 23:00 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"},{"building":"houseZ","purpose":"invite Alan for cooking advice"},{"building":"library","purpose":"learn new recipes and ingredients"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discovered any new dessert shops in the small town that I haven't tried yet? \n2) Is there someone in the town who could teach me new cooking techniques or recipes for delicious food? \n3) Are there any events or festivals coming up in the town that involve food, where I could showcase my love for cooking and bring happiness to others?"} -{"response":"1) Yes, there is a new dessert shop in the small town called \"dessert shop\" that you haven't tried yet.\n2) Alan, a helpful and knowledgeable person in the town, could teach you new cooking techniques or recipes for delicious food.\n3) There is an upcoming food festival in the town where you can showcase your love for cooking and bring happiness to others."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."},{"equipment":"table","operation":"search for new restaurant in the town","continue_time":1800,"result":"You searched for new restaurants but didn't find any. You should try the counter to buy something to eat."},{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"You have finished researching new recipes. Head to the counter to buy something to eat."}]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":2160000000,"result":"After spending some time researching new recipes online, the game character gained new knowledge and ideas for crafting different items."},{"equipment":"table","operation":"search for new restaurant in the town","continue_time":1800,"result":"You searched for new restaurants but didn't find any. You should try the counter to buy something to eat."},{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"You have finished researching new recipes. Head to the counter to buy something to eat."}]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"11"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"You have finished researching new recipes. Head to the counter to buy something to eat."}]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research new recipes online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research new recipes online -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished researching new recipes online.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"You have finished researching new recipes online.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":6480000000,"result":"You have finished researching new recipes. Head to the counter to buy something to eat."}]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"cooking advice"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you liked the dessert suggestions. As for new recipes, I haven't discovered any recently. But I can definitely give you some cooking advice if you need!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the dessert suggestions. Do you have any cooking advice for my new recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you enjoyed the dessert suggestions. If you're looking for cooking advice, I'm here to help!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your excitement to try the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. But I'm here to assist with cooking advice!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. However, I can definitely give you some cooking tips if you're interested!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. However, I can definitely give you some cooking tips if you're interested!"},{"speaker":"pH","content":"pH : Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"},{"speaker":"Alan","content":"Alan: Cooking is a fascinating subject. One tip I have is to experiment with different flavor combinations. It can lead to some interesting and unique dishes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. However, I can definitely give you some cooking tips if you're interested!"},{"speaker":"pH","content":"pH : Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"},{"speaker":"Alan","content":"Alan: Cooking is a fascinating subject. One tip I have is to experiment with different flavor combinations. It can lead to some interesting and unique dishes."},{"speaker":"pH","content":"pH: Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"},{"speaker":"Alan","content":"Alan: Cooking is indeed fascinating. Experimenting with different flavors can lead to interesting and unique dishes. I suggest trying out fusion recipes or exploring international cuisines."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. However, I can definitely give you some cooking tips if you're interested!"},{"speaker":"pH","content":"pH : Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"},{"speaker":"Alan","content":"Alan: Cooking is a fascinating subject. One tip I have is to experiment with different flavor combinations. It can lead to some interesting and unique dishes."},{"speaker":"pH","content":"pH: Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"},{"speaker":"Alan","content":"Alan: Cooking is indeed fascinating. Experimenting with different flavors can lead to interesting and unique dishes. I suggest trying out fusion recipes or exploring international cuisines."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: I apologize for any confusion, but I specialize in computer research and don't often come across new recipes or ingredients. However, I can still offer you some cooking tips if you'd like!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you come across any new recipes or unique ingredients lately?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"8"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately. However, I can definitely give you some cooking tips if you're interested!"},{"speaker":"pH","content":"pH : Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"},{"speaker":"Alan","content":"Alan: Cooking is a fascinating subject. One tip I have is to experiment with different flavor combinations. It can lead to some interesting and unique dishes."},{"speaker":"pH","content":"pH: Hi Alan! I'm always on the lookout for new recipes and unique ingredients. Any cooking tips or recommendations you have would be greatly appreciated!"},{"speaker":"Alan","content":"Alan: Cooking is indeed fascinating. Experimenting with different flavors can lead to interesting and unique dishes. I suggest trying out fusion recipes or exploring international cuisines."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you discovered any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: I apologize for any confusion, but I specialize in computer research and don't often come across new recipes or ingredients. However, I can still offer you some cooking tips if you'd like!"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for the dessert suggestions. I'm excited to try them! Have you come across any new recipes or unique ingredients lately?"},{"speaker":"Alan","content":"Alan: I apologize for any confusion, but as a computer research specialist, I don't often discover new recipes or unique ingredients. However, I can still offer you some cooking tips if you'd like!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately."},{"speaker":"Alan","content":"Alan : Hi pH! No worries. I'm always here to help. If you ever need cooking advice or new recipes in the future, feel free to ask!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I really appreciate your offer. I remembered you provided cooking tips in the past. Do you have any new recipes to share this time?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately."},{"speaker":"Alan","content":"Alan : Hi pH! No worries. I'm always here to help. If you ever need cooking advice or new recipes in the future, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your offer. I remembered you provided cooking tips in the past. Do you have any new recipes to share this time?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm always searching for new recipes. How about trying a fusion dessert that combines traditional flavors with modern techniques?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! That fusion dessert sounds exciting! I'd love to try it. What traditional flavors and modern techniques are you thinking of combining?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately."},{"speaker":"Alan","content":"Alan : Hi pH! No worries. I'm always here to help. If you ever need cooking advice or new recipes in the future, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your offer. I remembered you provided cooking tips in the past. Do you have any new recipes to share this time?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm always searching for new recipes. How about trying a fusion dessert that combines traditional flavors with modern techniques?"},{"speaker":"pH","content":"pH: Hi Alan! That fusion dessert sounds exciting! I'd love to try it. What traditional flavors and modern techniques are you thinking of combining?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert suggestions. For this fusion dessert, I'm thinking of combining classic vanilla flavors with molecular gastronomy techniques."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That fusion dessert sounds fascinating! I'm eager to learn more about combining classic vanilla flavors with molecular gastronomy techniques."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked the dessert suggestions. Unfortunately, I haven't come across any new recipes or unique ingredients lately."},{"speaker":"Alan","content":"Alan : Hi pH! No worries. I'm always here to help. If you ever need cooking advice or new recipes in the future, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your offer. I remembered you provided cooking tips in the past. Do you have any new recipes to share this time?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm always searching for new recipes. How about trying a fusion dessert that combines traditional flavors with modern techniques?"},{"speaker":"pH","content":"pH: Hi Alan! That fusion dessert sounds exciting! I'd love to try it. What traditional flavors and modern techniques are you thinking of combining?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the dessert suggestions. For this fusion dessert, I'm thinking of combining classic vanilla flavors with molecular gastronomy techniques."},{"speaker":"pH","content":"pH : Hi Alan! That fusion dessert sounds fascinating! I'm eager to learn more about combining classic vanilla flavors with molecular gastronomy techniques."},{"speaker":"Alan","content":"Alan : Hi pH! I'm always searching for new recipes. How about trying a fusion dessert that combines traditional flavors with modern techniques?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Could you tell me more about the molecular gastronomy techniques you had in mind?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"invite Alan for advice and explore new recipes"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : invite Alan for advice and explore new recipes -Acts finished in this loop before : [{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have finished researching new recipes online."} -{"continue_time":1800,"result":"You have finished researching new recipes online.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"11"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who in town can teach me new recipes or culinary techniques to help me become a gourmet or chef?\n2) Are there any special events or festivals in town where I can showcase my love for food and bring happiness to others?\n3) Is there a specific building in town that is known for its delicious food, and if so, what kind of cuisine do they specialize in?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who in town can teach me new recipes or culinary techniques to help me become a gourmet or chef?\n2) Are there any special events or festivals in town where I can showcase my love for food and bring happiness to others?\n3) Is there a specific building in town that is known for its delicious food, and if so, what kind of cuisine do they specialize in?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan can teach you new recipes and culinary techniques.\n2) There is a food festival in town where you can showcase your love for food and bring happiness to others.\n3) The dessert shop specializes in delicious food, particularly desserts."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 23:45 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"},{"building":"houseZ","purpose":"invite Alan for cooking advice"},{"building":"library","purpose":"learn new recipes and ingredients"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who in town can teach me new recipes or culinary techniques to help me become a gourmet or chef?\n2) Are there any special events or festivals in town where I can showcase my love for food and bring happiness to others?\n3) Is there a specific building in town that is known for its delicious food, and if so, what kind of cuisine do they specialize in?"} -{"response":"1) Alan can teach you new recipes and culinary techniques.\n2) There is a food festival in town where you can showcase your love for food and bring happiness to others.\n3) The dessert shop specializes in delicious food, particularly desserts."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"library","purpose":"learn new recipes and discover unique ingredients"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"5"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character is going to : {"action":"experience","experienceID":"5"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Research computer science books and explore potential collaborators. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm so excited about learning new recipes at the library. Do you know any good books on computer science or potential collaborators?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character is going to : {"action":"experience","experienceID":"5"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Research computer science books and explore potential collaborators. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"pH","content":"pH: Hi Alan! I'm so excited about learning new recipes at the library. Do you know any good books on computer science or potential collaborators?"},{"speaker":"Alan","content":"Alan: Hi pH! That's great! I suggest checking out books like 'Introduction to Computer Science' and 'Algorithm Design'. As for potential collaborators, let me compile a list for you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for recommending the computer science books. I can't wait to read 'Introduction to Computer Science' and 'Algorithm Design' at the library!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character is going to : {"action":"experience","experienceID":"5"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Research computer science books and explore potential collaborators. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"pH","content":"pH: Hi Alan! I'm so excited about learning new recipes at the library. Do you know any good books on computer science or potential collaborators?"},{"speaker":"Alan","content":"Alan: Hi pH! That's great! I suggest checking out books like 'Introduction to Computer Science' and 'Algorithm Design'. As for potential collaborators, let me compile a list for you."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the computer science books. I can't wait to read 'Introduction to Computer Science' and 'Algorithm Design' at the library!"},{"speaker":"Alan","content":"Alan: Hi pH! It's great that you're excited about learning at the library. I recommend the books 'Introduction to Computer Science' and 'Algorithm Design'. I can also help compile a list of potential collaborators for you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character is going to : {"action":"experience","experienceID":"5"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Research computer science books and explore potential collaborators. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"pH","content":"pH: Hi Alan! I'm so excited about learning new recipes at the library. Do you know any good books on computer science or potential collaborators?"},{"speaker":"Alan","content":"Alan: Hi pH! That's great! I suggest checking out books like 'Introduction to Computer Science' and 'Algorithm Design'. As for potential collaborators, let me compile a list for you."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the computer science books. I can't wait to read 'Introduction to Computer Science' and 'Algorithm Design' at the library!"},{"speaker":"Alan","content":"Alan: Hi pH! It's great that you're excited about learning at the library. I recommend the books 'Introduction to Computer Science' and 'Algorithm Design'. I can also help compile a list of potential collaborators for you."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see your enthusiasm for learning new recipes at the library. 'Introduction to Computer Science' and 'Algorithm Design' are must-read books for you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you so much for recommending 'Introduction to Computer Science' and 'Algorithm Design'. I can't wait to read them at the library!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character is going to : {"action":"experience","experienceID":"5"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Research computer science books and explore potential collaborators. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"pH","content":"pH: Hi Alan! I'm so excited about learning new recipes at the library. Do you know any good books on computer science or potential collaborators?"},{"speaker":"Alan","content":"Alan: Hi pH! That's great! I suggest checking out books like 'Introduction to Computer Science' and 'Algorithm Design'. As for potential collaborators, let me compile a list for you."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the computer science books. I can't wait to read 'Introduction to Computer Science' and 'Algorithm Design' at the library!"},{"speaker":"Alan","content":"Alan: Hi pH! It's great that you're excited about learning at the library. I recommend the books 'Introduction to Computer Science' and 'Algorithm Design'. I can also help compile a list of potential collaborators for you."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see your enthusiasm for learning new recipes at the library. 'Introduction to Computer Science' and 'Algorithm Design' are must-read books for you."},{"speaker":"pH","content":"pH: Hi Alan! Thank you so much for recommending 'Introduction to Computer Science' and 'Algorithm Design'. I can't wait to read them at the library!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"library","purpose":"learn new recipes and discover unique ingredients"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips."],"impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","episodicMemory":["","pH had a positive conversation with Alan about dessert shop recommendations.","","pH had a positive conversation with Alan about dessert shop recommendations.",""],"impression":"positive, cheerful, optimistic, crazy, loving food and life, hopes to bring happiness"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"pH","content":"pH: Hi Alan! I'm so excited about learning new recipes at the library. Do you know any good books on computer science or potential collaborators?"},{"speaker":"Alan","content":"Alan: Hi pH! That's great! I suggest checking out books like 'Introduction to Computer Science' and 'Algorithm Design'. As for potential collaborators, let me compile a list for you."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the computer science books. I can't wait to read 'Introduction to Computer Science' and 'Algorithm Design' at the library!"},{"speaker":"Alan","content":"Alan: Hi pH! It's great that you're excited about learning at the library. I recommend the books 'Introduction to Computer Science' and 'Algorithm Design'. I can also help compile a list of potential collaborators for you."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see your enthusiasm for learning new recipes at the library. 'Introduction to Computer Science' and 'Algorithm Design' are must-read books for you."},{"speaker":"pH","content":"pH: Hi Alan! Thank you so much for recommending 'Introduction to Computer Science' and 'Algorithm Design'. I can't wait to read them at the library!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"helpful and knowledgeable","newEpisodicMemory":"Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house."},"pH":{"impression":"positive, cheerful, crazy, loving food and life","newEpisodicMemory":"pH had a positive conversation with Alan about dessert shop recommendations."}},"buildings":{"library":{"impression":"","newEpisodicMemory":""}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) What hidden gems can I discover in the small town that offer unique and delicious food experiences?\n2) Are there any local chefs or culinary experts in the town who can teach me their secret recipes and techniques?\n3) How can I organize a food festival or event in the small town to share my love for food and spread happiness to everyone?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) What hidden gems can I discover in the small town that offer unique and delicious food experiences?\n2) Are there any local chefs or culinary experts in the town who can teach me their secret recipes and techniques?\n3) How can I organize a food festival or event in the small town to share my love for food and spread happiness to everyone?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Explore the dessert shop in the small town. They may have unique and delicious food experiences waiting for you.\n2) Alan, who is knowledgeable and helpful, might be able to teach you his secret recipes and techniques.\n3) To organize a food festival or event, you can utilize your positive and cheerful attitude to gather people and share your love for food and happiness with everyone."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 00:21 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"},{"building":"houseZ","purpose":"invite Alan for cooking advice"},{"building":"library","purpose":"learn new recipes and ingredients"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) What hidden gems can I discover in the small town that offer unique and delicious food experiences?\n2) Are there any local chefs or culinary experts in the town who can teach me their secret recipes and techniques?\n3) How can I organize a food festival or event in the small town to share my love for food and spread happiness to everyone?"} -{"response":"1) Explore the dessert shop in the small town. They may have unique and delicious food experiences waiting for you.\n2) Alan, who is knowledgeable and helpful, might be able to teach you his secret recipes and techniques.\n3) To organize a food festival or event, you can utilize your positive and cheerful attitude to gather people and share your love for food and happiness with everyone."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"restaurant1","purpose":"try unique dishes and gain culinary inspiration"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant1","purpose":"try unique dishes and gain culinary inspiration"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[{"equipment":"table","operation":"research recipes","continue_time":6480000000,"result":"You have finished researching recipes. You can now create new dishes!"}]},"13":{"experienceID":"13","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"12"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant1","purpose":"try unique dishes and gain culinary inspiration"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[]},"13":{"experienceID":"13","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"research recipes and ingredients online"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : research recipes and ingredients online -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"0","result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."} -{"continue_time":0,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"restaurant1","purpose":"try unique dishes and gain culinary inspiration"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[]},"13":{"experienceID":"13","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"12"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried all the food in the dessert shop? If not, what dish should pH try next to expand her gourmet knowledge?\n2) Is there a cooking class or a renowned chef in the small town that pH can learn from? If so, how can pH get in touch with them?\n3) Are there any food festivals or events happening in the town or nearby? If yes, what are the details and how can pH participate?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried all the food in the dessert shop? If not, what dish should pH try next to expand her gourmet knowledge?\n2) Is there a cooking class or a renowned chef in the small town that pH can learn from? If so, how can pH get in touch with them?\n3) Are there any food festivals or events happening in the town or nearby? If yes, what are the details and how can pH participate?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) pH should try the chocolate lava cake at the dessert shop to expand her gourmet knowledge.\n2) There is a renowned chef named Alan in the small town. pH can get in touch with him by asking for cooking classes or advice.\n3) There is a food festival happening in the nearby town next month. pH can participate by contacting the event organizers and registering for the festival."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 00:35 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"},{"building":"houseZ","purpose":"invite Alan for cooking advice"},{"building":"library","purpose":"learn new recipes and ingredients"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried all the food in the dessert shop? If not, what dish should pH try next to expand her gourmet knowledge?\n2) Is there a cooking class or a renowned chef in the small town that pH can learn from? If so, how can pH get in touch with them?\n3) Are there any food festivals or events happening in the town or nearby? If yes, what are the details and how can pH participate?"} -{"response":"1) pH should try the chocolate lava cake at the dessert shop to expand her gourmet knowledge.\n2) There is a renowned chef named Alan in the small town. pH can get in touch with him by asking for cooking classes or advice.\n3) There is a food festival happening in the nearby town next month. pH can participate by contacting the event organizers and registering for the festival."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"invite Alan for cooking advice and explore new recipes"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[]},"13":{"experienceID":"13","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for cooking advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[]},"13":{"experienceID":"13","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"11"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[]},"13":{"experienceID":"13","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for cooking advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[]},"13":{"experienceID":"13","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"invite Alan for cooking advice"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink anything that can be eaten/drunk here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : invite Alan for cooking advice -Acts finished in this loop before : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."} -{"continue_time":1800,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for cooking advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[]},"13":{"experienceID":"13","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"pH","content":"pH: Hi Alan! I'm so excited about learning new recipes at the library. Do you know any good books on computer science or potential collaborators?"},{"speaker":"Alan","content":"Alan: Hi pH! That's great! I suggest checking out books like 'Introduction to Computer Science' and 'Algorithm Design'. As for potential collaborators, let me compile a list for you."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the computer science books. I can't wait to read 'Introduction to Computer Science' and 'Algorithm Design' at the library!"},{"speaker":"Alan","content":"Alan: Hi pH! It's great that you're excited about learning at the library. I recommend the books 'Introduction to Computer Science' and 'Algorithm Design'. I can also help compile a list of potential collaborators for you."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see your enthusiasm for learning new recipes at the library. 'Introduction to Computer Science' and 'Algorithm Design' are must-read books for you."},{"speaker":"pH","content":"pH: Hi Alan! Thank you so much for recommending 'Introduction to Computer Science' and 'Algorithm Design'. I can't wait to read them at the library!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. I must say, your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to hear that you enjoyed the dessert recommendation. I actually have a lot of cooking tips and recipe ideas that I'd love to share with you!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. I must say, your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear that you enjoyed the dessert recommendation. I actually have a lot of cooking tips and recipe ideas that I'd love to share with you!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. Your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Did you know you can create unique flavors by adding different spices to classic recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. I must say, your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear that you enjoyed the dessert recommendation. I actually have a lot of cooking tips and recipe ideas that I'd love to share with you!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. Your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Did you know you can create unique flavors by adding different spices to classic recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. Your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Did you know you can create unique flavors by adding different spices to classic recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan provided information about the dessert shop's tasty treats.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided cooking tips and recommended the dessert shop.","Alan provided advice on building a house and offered guidance.","Alan gave cooking tips for building a house and recommended dessert shop.","Alan provided information about the dessert shop's tasty treats.","Alan recommended the dessert shop and provided cooking tips.","Alan provided advice on building a house and offered guidance.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house.","Alan provided information about the dessert shop's tasty treats and gave cooking tips.","Alan provided information about the dessert shop's tasty treats, gave cooking tips, and offered guidance on building a house."],"impression":"helpful and knowledgeable"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice and explore new recipes"} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking advice and new recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking advice and new recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. I must say, your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to hear that you enjoyed the dessert recommendation. I actually have a lot of cooking tips and recipe ideas that I'd love to share with you!"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. Your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Did you know you can create unique flavors by adding different spices to classic recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for the dessert recommendation. Your knowledge of molecular gastronomy is impressive. Do you have any other cooking tips or recipe ideas?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Did you know you can create unique flavors by adding different spices to classic recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! Thanks for the dessert recommendation. Your knowledge of molecular gastronomy is fascinating. Share some more recipe ideas and cooking tips!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the fusion dessert idea. Combining classic vanilla flavors with molecular gastronomy techniques can create unique textures and presentations."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"invite Alan for cooking advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[]},"13":{"experienceID":"13","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}]}}} -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for cooking advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan online for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[]},"13":{"experienceID":"13","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"8"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"invite Alan for cooking advice and explore new recipes"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"explore and try delicious desserts"},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[]},"3":{"experienceID":"3","plan":{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},"acts":[]},"4":{"experienceID":"4","plan":{"building":"library","purpose":"research ingredients and recipes"},"acts":[]},"5":{"experienceID":"5","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"6":{"experienceID":"6","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[]},"7":{"experienceID":"7","plan":{"building":"library","purpose":"research recipes and ingredients"},"acts":[]},"8":{"experienceID":"8","plan":{"building":"houseZ","purpose":"invite Alan for cooking advice"},"acts":[{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"invite Alan for advice and new recipes","continue_time":0.5,"result":"The character doesn't have this and should buy something to eat/drink at the counter."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"research recipes and ingredients online","continue_time":1800,"result":"The character researched recipes and ingredients online, but they didn't find anything related to the equipment."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"The character doesn't have this and should buy something to eat/drink at the counter."}]},"9":{"experienceID":"9","plan":{"building":"library","purpose":"learn new recipes and ingredients"},"acts":[{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"enter the gym.","continue_time":12960000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"start exercising at the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"continue exercising","continue_time":3600,"result":"You feel better after exercising."}]},"10":{"experienceID":"10","plan":{"building":"gym","purpose":"exercise and stay fit"},"acts":[{"equipment":"sports equipments","operation":"continue exercising","continue_time":1800000,"result":"failed"},{"equipment":"gym gate","operation":"enter the gym.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":3600,"result":"You feel better after exercising at the gym."},{"equipment":"sports equipments","operation":"continue exercising at the gym","continue_time":12960000000,"result":"You feel better after exercising at the gym."},{"equipment":"gym gate","operation":"enter the gym","continue_time":1800000,"result":"failed"}]},"11":{"experienceID":"11","plan":{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},"acts":[]},"12":{"experienceID":"12","plan":{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},"acts":[]},"13":{"experienceID":"13","plan":{"building":"library","purpose":"learn new recipes and discover unique ingredients"},"acts":[{"equipment":"table","operation":"research new recipes online","continue_time":1800,"result":"You have finished researching new recipes online."},{"equipment":"table","operation":"invite Alan for advice and explore new recipes","continue_time":1800,"result":"You have finished researching new recipes online."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"research recipes and ingredients online","continue_time":0,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."},{"equipment":"table","operation":"invite Alan for cooking advice","continue_time":1800,"result":"You have not bought anything. Please go to the counter to purchase something to eat or drink."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"11"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried all the delicious food in the dessert shop? \n2) Do you think visiting the gym could help improve your cooking skills?\n3) Have you asked Alan for any recommendations or guidance on becoming a gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried all the delicious food in the dessert shop? \n2) Do you think visiting the gym could help improve your cooking skills?\n3) Have you asked Alan for any recommendations or guidance on becoming a gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, you haven't tried all the delicious food in the dessert shop yet.\n2) Visiting the gym might not directly improve your cooking skills, but it can improve your overall health and energy levels, which can indirectly benefit your culinary pursuits.\n3) Yes, you should ask Alan for recommendations or guidance on becoming a gourmet or chef since he is helpful and knowledgeable."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 1 01:03 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"explore and try delicious desserts"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches and snacks"},{"building":"library","purpose":"research ingredients and recipes"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"},{"building":"library","purpose":"research recipes and ingredients"},{"building":"houseZ","purpose":"invite Alan for cooking advice"},{"building":"library","purpose":"learn new recipes and ingredients"},{"building":"gym","purpose":"exercise and stay fit"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"houseZ","purpose":"invite Alan for advice and explore new recipes"},{"building":"dessert shop","purpose":"try signature desserts and explore more delicious food"},{"building":"library","purpose":"learn new recipes and discover unique ingredients"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"helpful and knowledgeable"},"pH":{"name":"pH","relationShip":"","impression":"positive, cheerful, crazy, loving food and life"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried all the delicious food in the dessert shop? \n2) Do you think visiting the gym could help improve your cooking skills?\n3) Have you asked Alan for any recommendations or guidance on becoming a gourmet or chef?"} -{"response":"1) No, you haven't tried all the delicious food in the dessert shop yet.\n2) Visiting the gym might not directly improve your cooking skills, but it can improve your overall health and energy levels, which can indirectly benefit your culinary pursuits.\n3) Yes, you should ask Alan for recommendations or guidance on becoming a gourmet or chef since he is helpful and knowledgeable."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"enjoy a picnic and try homemade sandwiches"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discovered any new dessert shops in town that I should visit to expand my food tasting journey?\n2) Can you provide information about any gourmet chefs in the small town who could mentor and guide me in my quest to become a gourmet?\n3) Are there any cooking classes or culinary workshops available in town that I can attend to improve my cooking skills and enhance my food tasting experience?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discovered any new dessert shops in town that I should visit to expand my food tasting journey?\n2) Can you provide information about any gourmet chefs in the small town who could mentor and guide me in my quest to become a gourmet?\n3) Are there any cooking classes or culinary workshops available in town that I can attend to improve my cooking skills and enhance my food tasting experience?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, there is a new dessert shop in town called \"dessert shop\". You should visit there to expand your food tasting journey.\n2) I do not have any information about gourmet chefs in the small town.\n3) There are no cooking classes or culinary workshops available in town to improve your cooking skills and enhance your food tasting experience."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:26 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discovered any new dessert shops in town that I should visit to expand my food tasting journey?\n2) Can you provide information about any gourmet chefs in the small town who could mentor and guide me in my quest to become a gourmet?\n3) Are there any cooking classes or culinary workshops available in town that I can attend to improve my cooking skills and enhance my food tasting experience?"} -{"response":"1) Yes, there is a new dessert shop in town called \"dessert shop\". You should visit there to expand your food tasting journey.\n2) I do not have any information about gourmet chefs in the small town.\n3) There are no cooking classes or culinary workshops available in town to improve your cooking skills and enhance your food tasting experience."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Expand food tasting journey"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"start planning and designing the dessert shop layout"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : start planning and designing the dessert shop layout -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You have started planning and designing the dessert shop layout. It will take approximately 30 minutes.\",\n}"} -{"response":"{\"continue_time\" : \"1800\",\n\"result\" : \"You have started planning and designing the dessert shop layout. It will take approximately 30 minutes.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"start planning and designing the dessert shop layout","continue_time":1800000,"result":"failed"}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"start planning and designing the dessert shop layout","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"organize ingredients and plan dessert menu"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : organize ingredients and plan dessert menu -Acts finished in this loop before : [{"equipment":"table","operation":"start planning and designing the dessert shop layout","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."} -{"continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character is going to : {"action":"use","equipment":"counter","operation":"organize ingredients and plan dessert menu"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ideas for enhancing efficiency and customer experience in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm all about enhancing the customer experience. How about creating a dessert bar where customers can customize their own desserts? It adds a personal touch and gives them more options!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character is going to : {"action":"use","equipment":"counter","operation":"organize ingredients and plan dessert menu"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ideas for enhancing efficiency and customer experience in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"},{"speaker":"pH","content":"pH : Hi Alan! I'm all about enhancing the customer experience. How about creating a dessert bar where customers can customize their own desserts? It adds a personal touch and gives them more options!"},{"speaker":"Alan","content":"Alan : That's actually a great idea, pH! Allowing customers to personalize their own desserts would definitely enhance their experience and make it more memorable."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I absolutely agree with you. Allowing customers to personalize their desserts adds a personal touch and makes their experience more memorable. It's a win-win situation!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character is going to : {"action":"use","equipment":"counter","operation":"organize ingredients and plan dessert menu"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ideas for enhancing efficiency and customer experience in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"},{"speaker":"pH","content":"pH : Hi Alan! I'm all about enhancing the customer experience. How about creating a dessert bar where customers can customize their own desserts? It adds a personal touch and gives them more options!"},{"speaker":"Alan","content":"Alan : That's actually a great idea, pH! Allowing customers to personalize their own desserts would definitely enhance their experience and make it more memorable."},{"speaker":"pH","content":"pH: Hi Alan! I absolutely agree with you. Allowing customers to personalize their desserts adds a personal touch and makes their experience more memorable. It's a win-win situation!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Allowing customers to customize their own desserts will definitely enhance their experience and give them more options!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I love your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character is going to : {"action":"use","equipment":"counter","operation":"organize ingredients and plan dessert menu"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ideas for enhancing efficiency and customer experience in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"},{"speaker":"pH","content":"pH : Hi Alan! I'm all about enhancing the customer experience. How about creating a dessert bar where customers can customize their own desserts? It adds a personal touch and gives them more options!"},{"speaker":"Alan","content":"Alan : That's actually a great idea, pH! Allowing customers to personalize their own desserts would definitely enhance their experience and make it more memorable."},{"speaker":"pH","content":"pH: Hi Alan! I absolutely agree with you. Allowing customers to personalize their desserts adds a personal touch and makes their experience more memorable. It's a win-win situation!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Allowing customers to customize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I love your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"},{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Allowing customers to personalize their own desserts will enhance their experience."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character is going to : {"action":"use","equipment":"counter","operation":"organize ingredients and plan dessert menu"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ideas for enhancing efficiency and customer experience in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"},{"speaker":"pH","content":"pH : Hi Alan! I'm all about enhancing the customer experience. How about creating a dessert bar where customers can customize their own desserts? It adds a personal touch and gives them more options!"},{"speaker":"Alan","content":"Alan : That's actually a great idea, pH! Allowing customers to personalize their own desserts would definitely enhance their experience and make it more memorable."},{"speaker":"pH","content":"pH: Hi Alan! I absolutely agree with you. Allowing customers to personalize their desserts adds a personal touch and makes their experience more memorable. It's a win-win situation!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Allowing customers to customize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I love your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"},{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Allowing customers to personalize their own desserts will enhance their experience."},{"speaker":"Alan","content":"Alan: Hi pH! I absolutely agree with you. Allowing customers to personalize their desserts adds a personal touch and improves their overall experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I really like your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"start planning and designing the dessert shop layout","continue_time":1800000,"result":"failed"},{"equipment":"counter","operation":"organize ingredients and plan dessert menu","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"start planning and designing the dessert shop layout","continue_time":1800000,"result":"failed"},{"equipment":"counter","operation":"organize ingredients and plan dessert menu","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"ask Alan for advice on building a dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : ask Alan for advice on building a dessert shop -Acts finished in this loop before : [{"equipment":"table","operation":"start planning and designing the dessert shop layout","continue_time":1800000,"result":"failed"},{"equipment":"counter","operation":"organize ingredients and plan dessert menu","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."} -{"continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"start planning and designing the dessert shop layout","continue_time":1800000,"result":"failed"},{"equipment":"counter","operation":"organize ingredients and plan dessert menu","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."},{"equipment":"counter","operation":"ask Alan for advice on building a dessert shop","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"ask Alan about building a dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : ask Alan about building a dessert shop -Acts finished in this loop before : [{"equipment":"table","operation":"start planning and designing the dessert shop layout","continue_time":1800000,"result":"failed"},{"equipment":"counter","operation":"organize ingredients and plan dessert menu","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."},{"equipment":"counter","operation":"ask Alan for advice on building a dessert shop","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."} -{"continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"start planning and designing the dessert shop layout","continue_time":1800000,"result":"failed"},{"equipment":"counter","operation":"organize ingredients and plan dessert menu","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."},{"equipment":"counter","operation":"ask Alan for advice on building a dessert shop","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."},{"equipment":"counter","operation":"ask Alan about building a dessert shop","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"counter","operation":"call someone for advice on building a dessert shop"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : counter -The description of the equipment : This is the counter of a dessert shop. The game character can only buy one type of things on the menu at this dessert shop. If the customer wants something on the menu, the continue_ Time is 0.5 hours, the bought_thing is the thing he/she bought, the amount is a number of the quantity he/she needs, and the result is tell the character that he bought this kind of dessert and the amount and tell him/her that he/she needs to go to a nearby table to enjoy the dessert. If the character wants more than one type of things on the menu, the continue_ Time is 0.5 hours, the result is to tell him/her he/she should choose one thing to buy at once. If a game character's action here is not to purchase a specific dessert, The continue_ Time is 0.5 hours, the result is to tell the character to specify what dessert he/she needs and tell him the menu, without spending any money. If the customer want something else, the continue_ Time is 0.5 hours, the result is to tell him we don't sell this and say sorry, without spending any money. -The menu of the equipment : {"cupcake":7,"pie":15,"cheesecake":28} -The operation the game character took : call someone for advice on building a dessert shop -Acts finished in this loop before : [{"equipment":"table","operation":"start planning and designing the dessert shop layout","continue_time":1800000,"result":"failed"},{"equipment":"counter","operation":"organize ingredients and plan dessert menu","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."},{"equipment":"counter","operation":"ask Alan for advice on building a dessert shop","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."},{"equipment":"counter","operation":"ask Alan about building a dessert shop","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."} -{"continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"table","operation":"start planning and designing the dessert shop layout","continue_time":1800000,"result":"failed"},{"equipment":"counter","operation":"organize ingredients and plan dessert menu","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."},{"equipment":"counter","operation":"ask Alan for advice on building a dessert shop","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."},{"equipment":"counter","operation":"ask Alan about building a dessert shop","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."},{"equipment":"counter","operation":"call someone for advice on building a dessert shop","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for advice on building a dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on building a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on building a dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"},{"speaker":"pH","content":"pH : Hi Alan! I'm all about enhancing the customer experience. How about creating a dessert bar where customers can customize their own desserts? It adds a personal touch and gives them more options!"},{"speaker":"Alan","content":"Alan : That's actually a great idea, pH! Allowing customers to personalize their own desserts would definitely enhance their experience and make it more memorable."},{"speaker":"pH","content":"pH: Hi Alan! I absolutely agree with you. Allowing customers to personalize their desserts adds a personal touch and makes their experience more memorable. It's a win-win situation!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Allowing customers to customize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I love your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"},{"speaker":"Alan","content":"Alan: Hello pH, I heard you run a dessert shop. I'm working on ideas to enhance efficiency and customer experience in dessert shops. Any thoughts?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Allowing customers to personalize their own desserts will enhance their experience."},{"speaker":"Alan","content":"Alan: Hi pH! I absolutely agree with you. Allowing customers to personalize their desserts adds a personal touch and improves their overall experience!"},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of allowing customers to personalize their own desserts. It adds a personal touch and makes their experience more memorable!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you're interested in enhancing efficiency and customer experience in dessert shops. Any thoughts on how to achieve that?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on building a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on building a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're interested in enhancing efficiency and customer experience in dessert shops. Any thoughts on how to achieve that?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I think allowing customers to personalize their own desserts will enhance efficiency and customer experience. Any other advice on building a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on building a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on building a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're interested in enhancing efficiency and customer experience in dessert shops. Any thoughts on how to achieve that?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I think allowing customers to personalize their own desserts will enhance efficiency and customer experience. Any other advice on building a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think allowing customers to personalize their own desserts is a great idea. Another way to enhance efficiency is to streamline the order process through digital menus and self-service kiosks."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I agree with your suggestions. In addition, providing a comfortable and welcoming atmosphere can also enhance the customer experience in a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on building a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on building a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're interested in enhancing efficiency and customer experience in dessert shops. Any thoughts on how to achieve that?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I think allowing customers to personalize their own desserts will enhance efficiency and customer experience. Any other advice on building a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think allowing customers to personalize their own desserts is a great idea. Another way to enhance efficiency is to streamline the order process through digital menus and self-service kiosks."},{"speaker":"pH","content":"pH: Hi Alan! I agree with your suggestions. In addition, providing a comfortable and welcoming atmosphere can also enhance the customer experience in a dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I agree with your suggestions. In addition, providing a comfortable and welcoming atmosphere can also enhance the customer experience in a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on building a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on building a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're interested in enhancing efficiency and customer experience in dessert shops. Any thoughts on how to achieve that?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I think allowing customers to personalize their own desserts will enhance efficiency and customer experience. Any other advice on building a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think allowing customers to personalize their own desserts is a great idea. Another way to enhance efficiency is to streamline the order process through digital menus and self-service kiosks."},{"speaker":"pH","content":"pH: Hi Alan! I agree with your suggestions. In addition, providing a comfortable and welcoming atmosphere can also enhance the customer experience in a dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I agree with your suggestions. In addition, providing a comfortable and welcoming atmosphere can also enhance the customer experience in a dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I think a comfortable atmosphere is important in a dessert shop. What else can I do to enhance customer experience?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Expand food tasting journey"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"start planning and designing the dessert shop layout","continue_time":1800000,"result":"failed"},{"equipment":"counter","operation":"organize ingredients and plan dessert menu","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."},{"equipment":"counter","operation":"ask Alan for advice on building a dessert shop","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."},{"equipment":"counter","operation":"ask Alan about building a dessert shop","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."},{"equipment":"counter","operation":"call someone for advice on building a dessert shop","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"fail"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Expand food tasting journey"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"start planning and designing the dessert shop layout","continue_time":1800000,"result":"failed"},{"equipment":"counter","operation":"organize ingredients and plan dessert menu","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."},{"equipment":"counter","operation":"ask Alan for advice on building a dessert shop","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."},{"equipment":"counter","operation":"ask Alan about building a dessert shop","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."},{"equipment":"counter","operation":"call someone for advice on building a dessert shop","continue_time":1800,"result":"Please specify what dessert you need. Our menu includes cupcakes, pies, and cheesecakes."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I heard you're interested in enhancing efficiency and customer experience in dessert shops. Any thoughts on how to achieve that?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I think allowing customers to personalize their own desserts will enhance efficiency and customer experience. Any other advice on building a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think allowing customers to personalize their own desserts is a great idea. Another way to enhance efficiency is to streamline the order process through digital menus and self-service kiosks."},{"speaker":"pH","content":"pH: Hi Alan! I agree with your suggestions. In addition, providing a comfortable and welcoming atmosphere can also enhance the customer experience in a dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I agree with your suggestions. In addition, providing a comfortable and welcoming atmosphere can also enhance the customer experience in a dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I think a comfortable atmosphere is important in a dessert shop. What else can I do to enhance customer experience?"},{"speaker":"Alan","content":"Alan: Hi pH! One way to enhance customer experience in a dessert shop is to offer a variety of menu options, including vegan and gluten-free desserts."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"response":"{\n \"people\":{\n \"Alan\":{\"impression\":\"Helpful and insightful\", \"newEpisodicMemory\":\"Alan gave advice on enhancing efficiency and customer experience in dessert shops.\"},\n \"pH\":{\"impression\":\"Positive, cheerful, optimistic, crazy, loves food and life.\", \"newEpisodicMemory\":\"pH failed in planning and designing the dessert shop layout.\"},\n },\n \"buildings\":{\n \"dessert shop\":{\"impression\":\"Failed to build\", \"newEpisodicMemory\":\"The dessert shop was planned but failed to be built.\"},\n }\n}"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who in town knows the most about cooking or gourmet food?\n2) Are there any buildings in town that offer cooking classes or workshops?\n3) Can you provide any information about the dessert shop in town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who in town knows the most about cooking or gourmet food?\n2) Are there any buildings in town that offer cooking classes or workshops?\n3) Can you provide any information about the dessert shop in town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) There is a person in town who knows the most about cooking or gourmet food. I can't remember their name, but they are known for their expertise.\n2) There are no buildings in town that offer cooking classes or workshops.\n3) I don't have any information about the dessert shop in town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:23 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who in town knows the most about cooking or gourmet food?\n2) Are there any buildings in town that offer cooking classes or workshops?\n3) Can you provide any information about the dessert shop in town?"} -{"response":"1) There is a person in town who knows the most about cooking or gourmet food. I can't remember their name, but they are known for their expertise.\n2) There are no buildings in town that offer cooking classes or workshops.\n3) I don't have any information about the dessert shop in town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Taste some delicious desserts"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Taste some delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Taste some delicious desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Taste some delicious desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you're interested in enhancing efficiency and customer experience in dessert shops. Any thoughts on how to achieve that?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I think allowing customers to personalize their own desserts will enhance efficiency and customer experience. Any other advice on building a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think allowing customers to personalize their own desserts is a great idea. Another way to enhance efficiency is to streamline the order process through digital menus and self-service kiosks."},{"speaker":"pH","content":"pH: Hi Alan! I agree with your suggestions. In addition, providing a comfortable and welcoming atmosphere can also enhance the customer experience in a dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I agree with your suggestions. In addition, providing a comfortable and welcoming atmosphere can also enhance the customer experience in a dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Allowing customers to personalize their own desserts will definitely enhance their experience and give them more options!"},{"speaker":"pH","content":"pH: Hi Alan! I think a comfortable atmosphere is important in a dessert shop. What else can I do to enhance customer experience?"},{"speaker":"Alan","content":"Alan: Hi pH! One way to enhance customer experience in a dessert shop is to offer a variety of menu options, including vegan and gluten-free desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Since we're talking about enhancing the customer experience in a dessert shop, what do you think about offering seasonal and limited-edition desserts?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Taste some delicious desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we're talking about enhancing the customer experience in a dessert shop, what do you think about offering seasonal and limited-edition desserts?"},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience by offering seasonal and limited-edition desserts is a great idea! It creates anticipation and gives customers a reason to keep coming back for more."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Taste some delicious desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we're talking about enhancing the customer experience in a dessert shop, what do you think about offering seasonal and limited-edition desserts?"},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience by offering seasonal and limited-edition desserts is a great idea! It creates anticipation and gives customers a reason to keep coming back for more."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I really like your idea of offering seasonal and limited-edition desserts. It adds excitement and keeps customers coming back for more."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Taste some delicious desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we're talking about enhancing the customer experience in a dessert shop, what do you think about offering seasonal and limited-edition desserts?"},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience by offering seasonal and limited-edition desserts is a great idea! It creates anticipation and gives customers a reason to keep coming back for more."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of offering seasonal and limited-edition desserts. It adds excitement and keeps customers coming back for more."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I agree that offering seasonal and limited-edition desserts enhances the customer experience and keeps them excited to come back for more."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Taste some delicious desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we're talking about enhancing the customer experience in a dessert shop, what do you think about offering seasonal and limited-edition desserts?"},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience by offering seasonal and limited-edition desserts is a great idea! It creates anticipation and gives customers a reason to keep coming back for more."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of offering seasonal and limited-edition desserts. It adds excitement and keeps customers coming back for more."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH : Hi Alan! I agree that offering seasonal and limited-edition desserts enhances the customer experience and keeps them excited to come back for more."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I think offering seasonal and limited-edition desserts would be a great way to enhance the customer experience at the dessert shop."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Taste some delicious desserts"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Since we're talking about enhancing the customer experience in a dessert shop, what do you think about offering seasonal and limited-edition desserts?"},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience by offering seasonal and limited-edition desserts is a great idea! It creates anticipation and gives customers a reason to keep coming back for more."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of offering seasonal and limited-edition desserts. It adds excitement and keeps customers coming back for more."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH : Hi Alan! I agree that offering seasonal and limited-edition desserts enhances the customer experience and keeps them excited to come back for more."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I think offering seasonal and limited-edition desserts would be a great way to enhance the customer experience at the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience with seasonal and limited-edition desserts creates anticipation and encourages repeat visits."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"Exciting and full of delicious desserts","newEpisodicMemory":"Introduced the idea of offering seasonal and limited-edition desserts with Alan"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried tasting the food at the dessert shop in the small town? If not, why not give it a try and see if it can satisfy your gourmet aspirations?\n2) What kind of dishes or recipes have you discovered or learned at home in your own kitchen? Exploring your cooking skills could be a great way to become a chef!\n3) Have you ever visited the park in the small town? Maybe there are food festivals or events where you can taste a variety of delicious foods and meet others who share your passion for cooking."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried tasting the food at the dessert shop in the small town? If not, why not give it a try and see if it can satisfy your gourmet aspirations?\n2) What kind of dishes or recipes have you discovered or learned at home in your own kitchen? Exploring your cooking skills could be a great way to become a chef!\n3) Have you ever visited the park in the small town? Maybe there are food festivals or events where you can taste a variety of delicious foods and meet others who share your passion for cooking."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have tried tasting the food at the dessert shop in the small town. It's a great place to start exploring your gourmet aspirations.\n2) Exploring your own cooking skills at home could be a great way to become a chef. Try experimenting with different dishes and recipes!\n3) Visiting the park in the small town might offer food festivals or events where you can taste a variety of delicious foods and meet others who share your passion for cooking."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:47 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried tasting the food at the dessert shop in the small town? If not, why not give it a try and see if it can satisfy your gourmet aspirations?\n2) What kind of dishes or recipes have you discovered or learned at home in your own kitchen? Exploring your cooking skills could be a great way to become a chef!\n3) Have you ever visited the park in the small town? Maybe there are food festivals or events where you can taste a variety of delicious foods and meet others who share your passion for cooking."} -{"response":"1) Yes, I have tried tasting the food at the dessert shop in the small town. It's a great place to start exploring your gourmet aspirations.\n2) Exploring your own cooking skills at home could be a great way to become a chef. Try experimenting with different dishes and recipes!\n3) Visiting the park in the small town might offer food festivals or events where you can taste a variety of delicious foods and meet others who share your passion for cooking."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"tasting different desserts"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"tasting different desserts"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"dessert shop business"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"tasting different desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop business"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop business -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we're talking about enhancing the customer experience in a dessert shop, what do you think about offering seasonal and limited-edition desserts?"},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience by offering seasonal and limited-edition desserts is a great idea! It creates anticipation and gives customers a reason to keep coming back for more."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I really like your idea of offering seasonal and limited-edition desserts. It adds excitement and keeps customers coming back for more."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH : Hi Alan! I agree that offering seasonal and limited-edition desserts enhances the customer experience and keeps them excited to come back for more."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I think offering seasonal and limited-edition desserts would be a great way to enhance the customer experience at the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience with seasonal and limited-edition desserts creates anticipation and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I think offering seasonal and limited-edition desserts would be a great way to enhance the customer experience at the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"tasting different desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop business"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop business -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I think offering seasonal and limited-edition desserts would be a great way to enhance the customer experience at the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience with seasonal and limited-edition desserts creates anticipation and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I agree, offering seasonal and limited-edition desserts can create anticipation and encourage customers to come back for more."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"tasting different desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop business"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop business -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I think offering seasonal and limited-edition desserts would be a great way to enhance the customer experience at the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience with seasonal and limited-edition desserts creates anticipation and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I agree, offering seasonal and limited-edition desserts can create anticipation and encourage customers to come back for more."},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience with seasonal and limited-edition desserts creates anticipation and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I totally agree! Limited-edition desserts create anticipation and make customers want to come back for more, thereby boosting the dessert shop's business."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"tasting different desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop business"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop business -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I think offering seasonal and limited-edition desserts would be a great way to enhance the customer experience at the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience with seasonal and limited-edition desserts creates anticipation and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I agree, offering seasonal and limited-edition desserts can create anticipation and encourage customers to come back for more."},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience with seasonal and limited-edition desserts creates anticipation and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I totally agree! Limited-edition desserts create anticipation and make customers want to come back for more, thereby boosting the dessert shop's business."},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience with seasonal and limited-edition desserts creates anticipation and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I think we can attract more customers to the dessert shop by offering unique and creative desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"tasting different desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop business"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : dessert shop business -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I think offering seasonal and limited-edition desserts would be a great way to enhance the customer experience at the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience with seasonal and limited-edition desserts creates anticipation and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I agree, offering seasonal and limited-edition desserts can create anticipation and encourage customers to come back for more."},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience with seasonal and limited-edition desserts creates anticipation and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I totally agree! Limited-edition desserts create anticipation and make customers want to come back for more, thereby boosting the dessert shop's business."},{"speaker":"Alan","content":"Alan: Hi pH! Enhancing customer experience with seasonal and limited-edition desserts creates anticipation and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I think we can attract more customers to the dessert shop by offering unique and creative desserts."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I think we can attract more customers to the dessert shop by offering unique and creative desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"tasting different desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop business"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : enhancing efficiency and customer experience -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I totally agree! Limited-edition desserts create anticipation and make customers want to come back for more, thereby boosting the dessert shop's business."},{"speaker":"Alan","content":"Alan: pH, I believe that implementing a loyalty program will further enhance customer experience by rewarding repeat customers and encouraging them to stay engaged with the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I think we can attract more customers to the dessert shop by offering unique and creative desserts."},{"speaker":"Alan","content":"Alan: Hi pH! I think we can also enhance efficiency at the dessert shop by implementing a digital ordering system and optimizing the workflow in the kitchen."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I love your ideas! Implementing a loyalty program and a digital ordering system will definitely enhance the customer experience and make the dessert shop more efficient."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"tasting different desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop business"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : enhancing efficiency and customer experience -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I totally agree! Limited-edition desserts create anticipation and make customers want to come back for more, thereby boosting the dessert shop's business."},{"speaker":"Alan","content":"Alan: pH, I believe that implementing a loyalty program will further enhance customer experience by rewarding repeat customers and encouraging them to stay engaged with the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I think we can attract more customers to the dessert shop by offering unique and creative desserts."},{"speaker":"Alan","content":"Alan: Hi pH! I think we can also enhance efficiency at the dessert shop by implementing a digital ordering system and optimizing the workflow in the kitchen."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Implementing a loyalty program and a digital ordering system will definitely enhance the customer experience and make the dessert shop more efficient."},{"speaker":"Alan","content":"Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I love your ideas! Implementing a loyalty program and a digital ordering system will definitely enhance the customer experience and make the dessert shop more efficient."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"tasting different desserts"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop business"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : enhancing efficiency and customer experience -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I totally agree! Limited-edition desserts create anticipation and make customers want to come back for more, thereby boosting the dessert shop's business."},{"speaker":"Alan","content":"Alan: pH, I believe that implementing a loyalty program will further enhance customer experience by rewarding repeat customers and encouraging them to stay engaged with the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I think we can attract more customers to the dessert shop by offering unique and creative desserts."},{"speaker":"Alan","content":"Alan: Hi pH! I think we can also enhance efficiency at the dessert shop by implementing a digital ordering system and optimizing the workflow in the kitchen."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Implementing a loyalty program and a digital ordering system will definitely enhance the customer experience and make the dessert shop more efficient."},{"speaker":"Alan","content":"Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Implementing a loyalty program and a digital ordering system will definitely enhance the customer experience and make the dessert shop more efficient."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"tasting different desserts"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I totally agree! Limited-edition desserts create anticipation and make customers want to come back for more, thereby boosting the dessert shop's business."},{"speaker":"Alan","content":"Alan: pH, I believe that implementing a loyalty program will further enhance customer experience by rewarding repeat customers and encouraging them to stay engaged with the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I think we can attract more customers to the dessert shop by offering unique and creative desserts."},{"speaker":"Alan","content":"Alan: Hi pH! I think we can also enhance efficiency at the dessert shop by implementing a digital ordering system and optimizing the workflow in the kitchen."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Implementing a loyalty program and a digital ordering system will definitely enhance the customer experience and make the dessert shop more efficient."},{"speaker":"Alan","content":"Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Implementing a loyalty program and a digital ordering system will definitely enhance the customer experience and make the dessert shop more efficient."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is creative and has great ideas for improving the dessert shop.","newEpisodicMemory":"Alan suggested implementing a loyalty program and a digital ordering system."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered visiting the dessert shop in town to learn from Alan's creative ideas for improving your own cooking skills and becoming a gourmet?\n2) Is there a specific dish or type of food in the small town that locals rave about? How can you learn to make it and share your own delicious creations with others?\n3) Have you explored the park in the small town? Perhaps there are hidden gems like food festivals or cooking competitions where you can showcase your culinary talents and gain recognition as a chef."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered visiting the dessert shop in town to learn from Alan's creative ideas for improving your own cooking skills and becoming a gourmet?\n2) Is there a specific dish or type of food in the small town that locals rave about? How can you learn to make it and share your own delicious creations with others?\n3) Have you explored the park in the small town? Perhaps there are hidden gems like food festivals or cooking competitions where you can showcase your culinary talents and gain recognition as a chef."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, visiting the dessert shop and learning from Alan's creative ideas can improve your cooking skills and help you become a gourmet. \n2) Find out the locals' favorite dish and learn to make it. Share your own delicious creations with others to showcase your talent. \n3) Explore the park for hidden gems like food festivals or cooking competitions where you can gain recognition as a chef."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:12 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered visiting the dessert shop in town to learn from Alan's creative ideas for improving your own cooking skills and becoming a gourmet?\n2) Is there a specific dish or type of food in the small town that locals rave about? How can you learn to make it and share your own delicious creations with others?\n3) Have you explored the park in the small town? Perhaps there are hidden gems like food festivals or cooking competitions where you can showcase your culinary talents and gain recognition as a chef."} -{"response":"1) Yes, visiting the dessert shop and learning from Alan's creative ideas can improve your cooking skills and help you become a gourmet. \n2) Find out the locals' favorite dish and learn to make it. Share your own delicious creations with others to showcase your talent. \n3) Explore the park for hidden gems like food festivals or cooking competitions where you can gain recognition as a chef."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Learn creative ideas from Alan to improve cooking skills"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Learn creative ideas from Alan to improve cooking skills"} -The game character is going to : {"action":"chat","person":"Alan","topic":"dessert shop business"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : how to enhance efficiency and customer experience in a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I think another way to enhance efficiency and customer experience in a dessert shop is by implementing an online ordering system."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I think another way to enhance efficiency and customer experience in a dessert shop is by implementing an online ordering system."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Learn creative ideas from Alan to improve cooking skills"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Get ideas to improve dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Learn creative ideas from Alan to improve cooking skills"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get ideas to improve dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get ideas to improve dessert shop. -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I think another way to enhance efficiency and customer experience in a dessert shop is by implementing an online ordering system."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I think another way to enhance efficiency and customer experience in a dessert shop is by implementing an online ordering system."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts not only enhances the customer experience but also creates excitement and encourages repeat visits."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I agree with you. Seasonal and limited-edition desserts enhance the customer experience. Do you have any other ideas to enhance efficiency in a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Learn creative ideas from Alan to improve cooking skills"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get ideas to improve dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get ideas to improve dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I agree with you. Seasonal and limited-edition desserts enhance the customer experience. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I really appreciate your previous creative ideas for improving the dessert shop. Do you have any suggestions on how to make the cooking process more efficient?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Learn creative ideas from Alan to improve cooking skills"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get ideas to improve dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get ideas to improve dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I agree with you. Seasonal and limited-edition desserts enhance the customer experience. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous creative ideas for improving the dessert shop. Do you have any suggestions on how to make the cooking process more efficient?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I really appreciate your previous creative ideas for improving the dessert shop. Do you have any suggestions on how to make the cooking process more efficient?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Learn creative ideas from Alan to improve cooking skills"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get ideas to improve dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get ideas to improve dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I agree with you. Seasonal and limited-edition desserts enhance the customer experience. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous creative ideas for improving the dessert shop. Do you have any suggestions on how to make the cooking process more efficient?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous creative ideas for improving the dessert shop. Do you have any suggestions on how to make the cooking process more efficient?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Learn creative ideas from Alan to improve cooking skills"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get ideas to improve dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get ideas to improve dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I agree with you. Seasonal and limited-edition desserts enhance the customer experience. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous creative ideas for improving the dessert shop. Do you have any suggestions on how to make the cooking process more efficient?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous creative ideas for improving the dessert shop. Do you have any suggestions on how to make the cooking process more efficient?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Learn creative ideas from Alan to improve cooking skills"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I agree with you. Seasonal and limited-edition desserts enhance the customer experience. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous creative ideas for improving the dessert shop. Do you have any suggestions on how to make the cooking process more efficient?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous creative ideas for improving the dessert shop. Do you have any suggestions on how to make the cooking process more efficient?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you visited the dessert shop in the small town? If yes, what new desserts or flavors have you discovered?\n2) Is there anyone in the small town who shares your love for food and cooking? Can they offer guidance or mentorship?\n3) Have you explored the gym in the small town? Is there a way to incorporate physical fitness into your culinary journey?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you visited the dessert shop in the small town? If yes, what new desserts or flavors have you discovered?\n2) Is there anyone in the small town who shares your love for food and cooking? Can they offer guidance or mentorship?\n3) Have you explored the gym in the small town? Is there a way to incorporate physical fitness into your culinary journey?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have visited the dessert shop in the small town. I discovered new desserts and flavors such as Alan's creative creations which have improved the dessert shop.\n2) Alan in the small town shares your love for food and cooking. He can offer guidance and mentorship due to his creative ideas for improving the dessert shop.\n3) No, I haven't explored the gym. However, incorporating physical fitness into your culinary journey can help you maintain a healthy lifestyle and improve your cooking skills."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:33 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you visited the dessert shop in the small town? If yes, what new desserts or flavors have you discovered?\n2) Is there anyone in the small town who shares your love for food and cooking? Can they offer guidance or mentorship?\n3) Have you explored the gym in the small town? Is there a way to incorporate physical fitness into your culinary journey?"} -{"response":"1) Yes, I have visited the dessert shop in the small town. I discovered new desserts and flavors such as Alan's creative creations which have improved the dessert shop.\n2) Alan in the small town shares your love for food and cooking. He can offer guidance and mentorship due to his creative ideas for improving the dessert shop.\n3) No, I haven't explored the gym. However, incorporating physical fitness into your culinary journey can help you maintain a healthy lifestyle and improve your cooking skills."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"discover new desserts and flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"discover new desserts and flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"ideas for improving the dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"discover new desserts and flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ideas for improving the dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ideas for improving the dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I agree with you. Seasonal and limited-edition desserts enhance the customer experience. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous creative ideas for improving the dessert shop. Do you have any suggestions on how to make the cooking process more efficient?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous creative ideas for improving the dessert shop. Do you have any suggestions on how to make the cooking process more efficient?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"discover new desserts and flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ideas for improving the dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ideas for improving the dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Have you thought about implementing a loyalty program and a digital ordering system to enhance efficiency in the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"discover new desserts and flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ideas for improving the dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ideas for improving the dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Have you thought about implementing a loyalty program and a digital ordering system to enhance efficiency in the dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think implementing a loyalty program and digital ordering system would definitely boost efficiency and customer experience in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I love your ideas! Another idea I have is to introduce a pre-order system, allowing customers to order in advance and reduce waiting time."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"discover new desserts and flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ideas for improving the dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ideas for improving the dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Have you thought about implementing a loyalty program and a digital ordering system to enhance efficiency in the dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think implementing a loyalty program and digital ordering system would definitely boost efficiency and customer experience in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Another idea I have is to introduce a pre-order system, allowing customers to order in advance and reduce waiting time."},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you love the ideas! Another efficient idea could be implementing a self-service kiosk for faster and convenient ordering in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I think introducing a pre-order system can reduce waiting time in the dessert shop, what do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"discover new desserts and flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"ideas for improving the dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : ideas for improving the dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Have you thought about implementing a loyalty program and a digital ordering system to enhance efficiency in the dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think implementing a loyalty program and digital ordering system would definitely boost efficiency and customer experience in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Another idea I have is to introduce a pre-order system, allowing customers to order in advance and reduce waiting time."},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you love the ideas! Another efficient idea could be implementing a self-service kiosk for faster and convenient ordering in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I think introducing a pre-order system can reduce waiting time in the dessert shop, what do you think?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a pre-order system can definitely reduce waiting time in the dessert shop, which would greatly boost efficiency."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I think introducing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop. What do you think?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"discover new desserts and flavors"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Have you thought about implementing a loyalty program and a digital ordering system to enhance efficiency in the dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think implementing a loyalty program and digital ordering system would definitely boost efficiency and customer experience in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Another idea I have is to introduce a pre-order system, allowing customers to order in advance and reduce waiting time."},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you love the ideas! Another efficient idea could be implementing a self-service kiosk for faster and convenient ordering in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I think introducing a pre-order system can reduce waiting time in the dessert shop, what do you think?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a pre-order system can definitely reduce waiting time in the dessert shop, which would greatly boost efficiency."},{"speaker":"pH","content":"pH: Hi Alan! I think introducing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop. What do you think?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is creative and has great ideas for improving the dessert shop.","newEpisodicMemory":"Alan suggested implementing a loyalty program and a digital ordering system."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you ever visited the dessert shop in the small town? Can you tell me more about it and recommend any delicious food to try?\n2) Are there any other buildings in the small town that offer unique food experiences besides the dessert shop? \n3) Do you have any suggestions on how I can improve my cooking skills or learn more about becoming a gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you ever visited the dessert shop in the small town? Can you tell me more about it and recommend any delicious food to try?\n2) Are there any other buildings in the small town that offer unique food experiences besides the dessert shop? \n3) Do you have any suggestions on how I can improve my cooking skills or learn more about becoming a gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) The dessert shop in the small town is a place worth visiting. There is a person named Alan, who is creative and has great ideas to improve the shop. Unfortunately, I don't have any specific food recommendations for you at this moment.\n2) Besides the dessert shop, I'm not aware of any other buildings in the small town that offer unique food experiences. However, exploring different areas might lead to surprising discoveries.\n3) To improve your cooking skills and become a gourmet or chef, I suggest trying new recipes, attending cooking classes, and experimenting with different ingredients and techniques. You could also learn from experienced chefs or seek guidance from culinary experts."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:55 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you ever visited the dessert shop in the small town? Can you tell me more about it and recommend any delicious food to try?\n2) Are there any other buildings in the small town that offer unique food experiences besides the dessert shop? \n3) Do you have any suggestions on how I can improve my cooking skills or learn more about becoming a gourmet or chef?"} -{"response":"1) The dessert shop in the small town is a place worth visiting. There is a person named Alan, who is creative and has great ideas to improve the shop. Unfortunately, I don't have any specific food recommendations for you at this moment.\n2) Besides the dessert shop, I'm not aware of any other buildings in the small town that offer unique food experiences. However, exploring different areas might lead to surprising discoveries.\n3) To improve your cooking skills and become a gourmet or chef, I suggest trying new recipes, attending cooking classes, and experimenting with different ingredients and techniques. You could also learn from experienced chefs or seek guidance from culinary experts."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Visit Alan and try their creative desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Visit Alan and try their creative desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":""} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Visit Alan and try their creative desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Visit Alan and try their creative desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Get ideas on improving the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Visit Alan and try their creative desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get ideas on improving the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get ideas on improving the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Do you have any other ideas to enhance efficiency in a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! Have you thought about implementing a loyalty program and a digital ordering system to enhance efficiency in the dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I think implementing a loyalty program and digital ordering system would definitely boost efficiency and customer experience in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I love your ideas! Another idea I have is to introduce a pre-order system, allowing customers to order in advance and reduce waiting time."},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you love the ideas! Another efficient idea could be implementing a self-service kiosk for faster and convenient ordering in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I think introducing a pre-order system can reduce waiting time in the dessert shop, what do you think?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a pre-order system can definitely reduce waiting time in the dessert shop, which would greatly boost efficiency."},{"speaker":"pH","content":"pH: Hi Alan! I think introducing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop. What do you think?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Another efficient idea could be implementing a self-service kiosk for faster and more convenient ordering."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Visit Alan and try their creative desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get ideas on improving the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get ideas on improving the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Another efficient idea could be implementing a self-service kiosk for faster and more convenient ordering."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I think offering a loyalty program could encourage customer loyalty and increase repeat business. A digital ordering system could also improve efficiency in the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Visit Alan and try their creative desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get ideas on improving the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get ideas on improving the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Another efficient idea could be implementing a self-service kiosk for faster and more convenient ordering."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I think offering a loyalty program could encourage customer loyalty and increase repeat business. A digital ordering system could also improve efficiency in the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I just had this idea of introducing a dessert delivery service. It could save time for customers and increase sales for the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Visit Alan and try their creative desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get ideas on improving the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get ideas on improving the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Another efficient idea could be implementing a self-service kiosk for faster and more convenient ordering."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I think offering a loyalty program could encourage customer loyalty and increase repeat business. A digital ordering system could also improve efficiency in the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH : Hi Alan! I just had this idea of introducing a dessert delivery service. It could save time for customers and increase sales for the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - implementing a dessert delivery service. It saves time for customers and increases sales."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Visit Alan and try their creative desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get ideas on improving the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get ideas on improving the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Another efficient idea could be implementing a self-service kiosk for faster and more convenient ordering."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I think offering a loyalty program could encourage customer loyalty and increase repeat business. A digital ordering system could also improve efficiency in the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH : Hi Alan! I just had this idea of introducing a dessert delivery service. It could save time for customers and increase sales for the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - implementing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Visit Alan and try their creative desserts."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system."],"impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about seasonal and limited-edition desserts. Another efficient idea could be implementing a self-service kiosk for faster and more convenient ordering."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I think offering a loyalty program could encourage customer loyalty and increase repeat business. A digital ordering system could also improve efficiency in the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH : Hi Alan! I just had this idea of introducing a dessert delivery service. It could save time for customers and increase sales for the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - implementing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Offering seasonal and limited-edition desserts enhances the customer experience and encourages repeat visits. What other ideas do you have to enhance efficiency in a dessert shop?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is creative and has great ideas for improving the dessert shop.","newEpisodicMemory":"Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop and its potential for delicious food? Is there anything you learned or remember about the dessert shop that could help you on your journey to becoming a gourmet or chef?\n2) Are there any other buildings in the small town that offer unique food experiences or opportunities to learn about different cuisines? How can you leverage your positive, cheerful personality to connect with people in these buildings and discover new culinary adventures?\n3) In your long-term memory, you have information about Alan, who has great ideas for improving the dessert shop. Can you think of a way to collaborate with Alan and use his creativity to enhance your quest to taste all the delicious food and become a gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop and its potential for delicious food? Is there anything you learned or remember about the dessert shop that could help you on your journey to becoming a gourmet or chef?\n2) Are there any other buildings in the small town that offer unique food experiences or opportunities to learn about different cuisines? How can you leverage your positive, cheerful personality to connect with people in these buildings and discover new culinary adventures?\n3) In your long-term memory, you have information about Alan, who has great ideas for improving the dessert shop. Can you think of a way to collaborate with Alan and use his creativity to enhance your quest to taste all the delicious food and become a gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop and I remember that Alan is creative and has great ideas for improving it.\n2) I should explore other buildings like the park or gym to connect with people and discover unique food experiences and cuisines.\n3) I can collaborate with Alan, leveraging his creativity to enhance my quest by working together to create delicious food and improve the dessert shop."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:18 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop and its potential for delicious food? Is there anything you learned or remember about the dessert shop that could help you on your journey to becoming a gourmet or chef?\n2) Are there any other buildings in the small town that offer unique food experiences or opportunities to learn about different cuisines? How can you leverage your positive, cheerful personality to connect with people in these buildings and discover new culinary adventures?\n3) In your long-term memory, you have information about Alan, who has great ideas for improving the dessert shop. Can you think of a way to collaborate with Alan and use his creativity to enhance your quest to taste all the delicious food and become a gourmet or chef?"} -{"response":"1) Yes, I have explored the dessert shop and I remember that Alan is creative and has great ideas for improving it.\n2) I should explore other buildings like the park or gym to connect with people and discover unique food experiences and cuisines.\n3) I can collaborate with Alan, leveraging his creativity to enhance my quest by working together to create delicious food and improve the dessert shop."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"explore and collaborate with Alan to improve dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore and collaborate with Alan to improve dessert shop"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get ideas on improving the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : collaborating for computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan : pH, that's a brilliant idea! A dessert delivery service can definitely improve convenience and attract more customers. It aligns perfectly with our goal of promoting computer research."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan: Hi pH! That's an interesting idea. Introducing a dessert delivery service aligns perfectly with our goal of promoting computer research and improving convenience for customers."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan: Hi pH! That's an interesting idea. Introducing a dessert delivery service aligns perfectly with our goal of promoting computer research."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"explore and collaborate with Alan to improve dessert shop"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How can we improve the dessert shop together?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore and collaborate with Alan to improve dessert shop"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How can we improve the dessert shop together?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How can we improve the dessert shop together? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan : pH, that's a brilliant idea! A dessert delivery service can definitely improve convenience and attract more customers. It aligns perfectly with our goal of promoting computer research."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan: Hi pH! That's an interesting idea. Introducing a dessert delivery service aligns perfectly with our goal of promoting computer research and improving convenience for customers."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan: Hi pH! That's an interesting idea. Introducing a dessert delivery service aligns perfectly with our goal of promoting computer research."},{"speaker":"pH","content":"pH: Hi Alan! I have another idea to enhance efficiency in the dessert shop - introducing a dessert delivery service. It saves time for customers and increases sales."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore and collaborate with Alan to improve dessert shop"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How can we improve the dessert shop together?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How can we improve the dessert shop together? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? I think it will bring more convenience and attract more customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore and collaborate with Alan to improve dessert shop"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How can we improve the dessert shop together?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How can we improve the dessert shop together? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? I think it will bring more convenience and attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! That's a great idea. Introducing a dessert delivery service can indeed increase convenience and attract more customers to the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to explore ways to improve the dessert shop. How about introducing a dessert delivery service? It can attract more customers and provide convenience."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore and collaborate with Alan to improve dessert shop"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How can we improve the dessert shop together?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How can we improve the dessert shop together? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? I think it will bring more convenience and attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! That's a great idea. Introducing a dessert delivery service can indeed increase convenience and attract more customers to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore ways to improve the dessert shop. How about introducing a dessert delivery service? It can attract more customers and provide convenience."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"explore and collaborate with Alan to improve dessert shop"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How can we improve the dessert shop together?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How can we improve the dessert shop together? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? I think it will bring more convenience and attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! That's a great idea. Introducing a dessert delivery service can indeed increase convenience and attract more customers to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore ways to improve the dessert shop. How about introducing a dessert delivery service? It can attract more customers and provide convenience."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan : Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"explore and collaborate with Alan to improve dessert shop"} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? I think it will bring more convenience and attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! That's a great idea. Introducing a dessert delivery service can indeed increase convenience and attract more customers to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore ways to improve the dessert shop. How about introducing a dessert delivery service? It can attract more customers and provide convenience."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan : Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is creative and has great ideas for improving the dessert shop.","newEpisodicMemory":"Alan agreed with pH's idea of introducing a dessert delivery service."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you considered collaborating with Alan from the dessert shop to create unique and delicious dishes that will help me achieve my goal?\n2) Are there any special ingredients or recipes available in the small town that I should be aware of to enhance my culinary adventure?\n3) How can I gain access to different buildings in the town, such as the gym, park, and houseZ, to explore new food and cooking opportunities?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you considered collaborating with Alan from the dessert shop to create unique and delicious dishes that will help me achieve my goal?\n2) Are there any special ingredients or recipes available in the small town that I should be aware of to enhance my culinary adventure?\n3) How can I gain access to different buildings in the town, such as the gym, park, and houseZ, to explore new food and cooking opportunities?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Collaborating with Alan from the dessert shop could lead to unique and delicious dishes. His creative ideas can help you achieve your goal of becoming a gourmet or chef. \n2) Explore the small town for special ingredients or recipes. Enhancing your culinary adventure with local flavors will add excitement to your journey. \n3) Gain access to different buildings by simply exploring. Visit the gym, park, and houseZ to discover new food and cooking opportunities in the small town."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:43 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you considered collaborating with Alan from the dessert shop to create unique and delicious dishes that will help me achieve my goal?\n2) Are there any special ingredients or recipes available in the small town that I should be aware of to enhance my culinary adventure?\n3) How can I gain access to different buildings in the town, such as the gym, park, and houseZ, to explore new food and cooking opportunities?"} -{"response":"1) Collaborating with Alan from the dessert shop could lead to unique and delicious dishes. His creative ideas can help you achieve your goal of becoming a gourmet or chef. \n2) Explore the small town for special ingredients or recipes. Enhancing your culinary adventure with local flavors will add excitement to your journey. \n3) Gain access to different buildings by simply exploring. Visit the gym, park, and houseZ to discover new food and cooking opportunities in the small town."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Prepare a menu for the dessert shop collaboration with Alan. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The game character has prepared a menu for the dessert shop collaboration with Alan.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? I think it will bring more convenience and attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! That's a great idea. Introducing a dessert delivery service can indeed increase convenience and attract more customers to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore ways to improve the dessert shop. How about introducing a dessert delivery service? It can attract more customers and provide convenience."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan : Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is creative and has great ideas for improving the dessert shop.","newEpisodicMemory":"Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."}},"buildings":{"dessert shop":{"impression":"","newEpisodicMemory":"pH prepared a menu for the dessert shop collaboration with Alan."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop to learn new recipes and techniques for your journey towards becoming a gourmet or chef?\n2) Can you find out more about the person Alan in your long-term memory, and see if he can help you with any advice or guidance in your pursuit of tasting delicious food?\n3) Is there a local market or food festival in the small town where you can discover new and unique food options to further expand your knowledge and experience as a food enthusiast?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop to learn new recipes and techniques for your journey towards becoming a gourmet or chef?\n2) Can you find out more about the person Alan in your long-term memory, and see if he can help you with any advice or guidance in your pursuit of tasting delicious food?\n3) Is there a local market or food festival in the small town where you can discover new and unique food options to further expand your knowledge and experience as a food enthusiast?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the dessert shop will provide you with new recipes and techniques to enhance your culinary skills. \n2) Alan in your long-term memory is creative and could offer valuable advice for improving the dessert shop, thus helping you on your journey as a gourmet. \n3) Yes, there might be a local market or food festival in the small town where you can discover new and unique food options, expanding your knowledge as a food enthusiast."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:56 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop to learn new recipes and techniques for your journey towards becoming a gourmet or chef?\n2) Can you find out more about the person Alan in your long-term memory, and see if he can help you with any advice or guidance in your pursuit of tasting delicious food?\n3) Is there a local market or food festival in the small town where you can discover new and unique food options to further expand your knowledge and experience as a food enthusiast?"} -{"response":"1) Yes, exploring the dessert shop will provide you with new recipes and techniques to enhance your culinary skills. \n2) Alan in your long-term memory is creative and could offer valuable advice for improving the dessert shop, thus helping you on your journey as a gourmet. \n3) Yes, there might be a local market or food festival in the small town where you can discover new and unique food options, expanding your knowledge as a food enthusiast."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask for his favorite recipe."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask for his favorite recipe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask for his favorite recipe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? I think it will bring more convenience and attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! That's a great idea. Introducing a dessert delivery service can indeed increase convenience and attract more customers to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore ways to improve the dessert shop. How about introducing a dessert delivery service? It can attract more customers and provide convenience."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I really appreciate your previous suggestions about implementing a loyalty program and a digital ordering system."},{"speaker":"Alan","content":"Alan : Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with you. Implementing a digital ordering system and a pre-order system can greatly enhance efficiency in the dessert shop."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? It can attract more customers and provide convenience."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask for his favorite recipe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask for his favorite recipe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? It can attract more customers and provide convenience."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask for his favorite recipe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask for his favorite recipe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? It can attract more customers and provide convenience."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask for his favorite recipe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask for his favorite recipe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? It can attract more customers and provide convenience."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask for his favorite recipe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask for his favorite recipe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? It can attract more customers and provide convenience."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in dessert delivery. As an inventor focused on computer research, I haven't explored dessert recipes. But I can help optimize the delivery process!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you're an inventor focused on computer research. How fascinating! Can you optimize the dessert delivery process using your expertise?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me. How about introducing a dessert delivery service? It can attract more customers and provide convenience."},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I think introducing a dessert delivery service is a fantastic idea. It will definitely attract more customers and provide added convenience to the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you agree with me about the dessert delivery service. Do you have a favorite dessert recipe you'd like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in dessert delivery. As an inventor focused on computer research, I haven't explored dessert recipes. But I can help optimize the delivery process!"},{"speaker":"pH","content":"pH: Hi Alan! I heard you're an inventor focused on computer research. How fascinating! Can you optimize the dessert delivery process using your expertise?"},{"speaker":"Alan","content":"Alan: Hi pH! I appreciate your interest in dessert delivery. As an inventor focused on computer research, I haven't explored dessert recipes. But I can optimize the delivery process!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you’re interested in optimizing the dessert delivery process. How can we make it more efficient and enjoyable for customers?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you’re interested in optimizing the dessert delivery process. How can we make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in the dessert delivery process. As for recipes, I'm afraid I don't have any favorites. I'm solely focused on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see your creativity in optimizing the dessert delivery process. Do you have any ideas to make it more efficient and enjoyable for customers?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you’re interested in optimizing the dessert delivery process. How can we make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in the dessert delivery process. As for recipes, I'm afraid I don't have any favorites. I'm solely focused on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your creativity in optimizing the dessert delivery process. Do you have any ideas to make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : pH, as I mentioned earlier, I don't have any favorite recipes. But I can definitely help you optimize the dessert delivery process using my computer research skills."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your focus on computer research. Just curious, have you implemented any Loyalty program or digital ordering system in the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you’re interested in optimizing the dessert delivery process. How can we make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in the dessert delivery process. As for recipes, I'm afraid I don't have any favorites. I'm solely focused on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your creativity in optimizing the dessert delivery process. Do you have any ideas to make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : pH, as I mentioned earlier, I don't have any favorite recipes. But I can definitely help you optimize the dessert delivery process using my computer research skills."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Just curious, have you implemented any Loyalty program or digital ordering system in the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in recipes, but I'm solely focused on computer research and promoting the process of computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you’re interested in optimizing the dessert delivery process. How can we make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in the dessert delivery process. As for recipes, I'm afraid I don't have any favorites. I'm solely focused on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your creativity in optimizing the dessert delivery process. Do you have any ideas to make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : pH, as I mentioned earlier, I don't have any favorite recipes. But I can definitely help you optimize the dessert delivery process using my computer research skills."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Just curious, have you implemented any Loyalty program or digital ordering system in the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in recipes, but I'm solely focused on computer research and promoting the process of computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't have any experience with loyalty programs or digital ordering systems. I can help with optimizing the dessert delivery process through computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"","topic":"Ask Alan for ideas on how to meet new people and ask for their favorite recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"","topic":"Ask Alan for ideas on how to meet new people and ask for their favorite recipes."} -The name of whom the game character is chatting with : -The topic that the game character wants to talk about : Ask Alan for ideas on how to meet new people and ask for their favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you’re interested in optimizing the dessert delivery process. How can we make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in the dessert delivery process. As for recipes, I'm afraid I don't have any favorites. I'm solely focused on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your creativity in optimizing the dessert delivery process. Do you have any ideas to make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : pH, as I mentioned earlier, I don't have any favorite recipes. But I can definitely help you optimize the dessert delivery process using my computer research skills."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Just curious, have you implemented any Loyalty program or digital ordering system in the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in recipes, but I'm solely focused on computer research and promoting the process of computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't have any experience with loyalty programs or digital ordering systems. I can help with optimizing the dessert delivery process through computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand the importance of optimizing the dessert delivery process, but I'm solely focused on computer research and promoting the process of computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you’re interested in optimizing the dessert delivery process. How can we make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in the dessert delivery process. As for recipes, I'm afraid I don't have any favorites. I'm solely focused on computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your creativity in optimizing the dessert delivery process. Do you have any ideas to make it more efficient and enjoyable for customers?"},{"speaker":"Alan","content":"Alan : pH, as I mentioned earlier, I don't have any favorite recipes. But I can definitely help you optimize the dessert delivery process using my computer research skills."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Just curious, have you implemented any Loyalty program or digital ordering system in the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I appreciate your interest in recipes, but I'm solely focused on computer research and promoting the process of computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't have any experience with loyalty programs or digital ordering systems. I can help with optimizing the dessert delivery process through computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand the importance of optimizing the dessert delivery process, but I'm solely focused on computer research and promoting the process of computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Unfortunately, I don't have any favorite recipes as my focus is solely on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Oh, that's okay, Alan! I understand. Since you're focused on computer research, do you have any suggestions for optimizing the dessert delivery process?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Unfortunately, I don't have any favorite recipes as my focus is solely on computer research."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I understand. Since you're focused on computer research, do you have any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. I appreciate your interest, but I don't have any suggestions for optimizing the dessert delivery process. My focus is solely on computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard that you're focused on computer research. Any thoughts on how technology can improve dessert delivery?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Unfortunately, I don't have any favorite recipes as my focus is solely on computer research."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I understand. Since you're focused on computer research, do you have any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. I appreciate your interest, but I don't have any suggestions for optimizing the dessert delivery process. My focus is solely on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you're focused on computer research. Any thoughts on how technology can improve dessert delivery?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Unfortunately, I don't have any favorite recipes as my focus is solely on computer research."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I understand. Since you're focused on computer research, do you have any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. I appreciate your interest, but I don't have any suggestions for optimizing the dessert delivery process. My focus is solely on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you're focused on computer research. Any thoughts on how technology can improve dessert delivery?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Since you're experienced with loyalty programs and digital ordering systems, can you share any ideas on enhancing the dessert delivery process?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Sharing experience about collaborating on unique and delicious dishes for the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Sharing experience about collaborating on unique and delicious dishes for the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Sharing experience about collaborating on unique and delicious dishes for the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Unfortunately, I don't have any favorite recipes as my focus is solely on computer research."},{"speaker":"pH","content":"pH: Oh, that's okay, Alan! I understand. Since you're focused on computer research, do you have any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. I appreciate your interest, but I don't have any suggestions for optimizing the dessert delivery process. My focus is solely on computer research."},{"speaker":"pH","content":"pH: Hi Alan! I heard that you're focused on computer research. Any thoughts on how technology can improve dessert delivery?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your focus on computer research. Since you're experienced with loyalty programs and digital ordering systems, any suggestions for optimizing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! Since you're experienced with loyalty programs and digital ordering systems, can you share any ideas on enhancing the dessert delivery process?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Sharing experience about collaborating on unique and delicious dishes for the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Sharing experience about collaborating on unique and delicious dishes for the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Have you ever collaborated on unique and delicious dishes for a dessert shop before?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Sharing experience about collaborating on unique and delicious dishes for the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Sharing experience about collaborating on unique and delicious dishes for the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Have you ever collaborated on unique and delicious dishes for a dessert shop before?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Have you ever collaborated on unique and delicious dishes for a dessert shop before?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Sharing experience about collaborating on unique and delicious dishes for the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Sharing experience about collaborating on unique and delicious dishes for the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Have you ever collaborated on unique and delicious dishes for a dessert shop before?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Have you ever collaborated on unique and delicious dishes for a dessert shop before?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Have you ever collaborated on unique and delicious dishes for a dessert shop before?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Sharing experience about collaborating on unique and delicious dishes for the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Sharing experience about collaborating on unique and delicious dishes for the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Have you ever collaborated on unique and delicious dishes for a dessert shop before?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Have you ever collaborated on unique and delicious dishes for a dessert shop before?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Have you ever collaborated on unique and delicious dishes for a dessert shop before?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you liked my idea about a dessert delivery service. Have you ever collaborated on unique and delicious dishes for a dessert shop before?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on where to find new people."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on where to find new people."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for recommendations on where to find new people. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Have you ever collaborated on unique and delicious dishes for a dessert shop before?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Have you ever collaborated on unique and delicious dishes for a dessert shop before?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Have you ever collaborated on unique and delicious dishes for a dessert shop before?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you liked my idea about a dessert delivery service. Have you ever collaborated on unique and delicious dishes for a dessert shop before?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your interest in computer research. While optimizing dessert delivery is not within my area of expertise, I can provide suggestions on how technology can enhance the overall process."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on where to find new people."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for recommendations on where to find new people. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan : pH, I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Thank you, Alan! I really appreciate your suggestion. I'll definitely check out the gym to find fitness enthusiasts and potential collaborators for cooking research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on where to find new people."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for recommendations on where to find new people. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan : pH, I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Thank you, Alan! I really appreciate your suggestion. I'll definitely check out the gym to find fitness enthusiasts and potential collaborators for cooking research."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for recommending the local gym. I'm excited to meet fitness enthusiasts and potential collaborators for my cooking research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on where to find new people."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for recommendations on where to find new people. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan : pH, I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Thank you, Alan! I really appreciate your suggestion. I'll definitely check out the gym to find fitness enthusiasts and potential collaborators for cooking research."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the local gym. I'm excited to meet fitness enthusiasts and potential collaborators for my cooking research."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on where to find new people."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for recommendations on where to find new people. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan : pH, I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Thank you, Alan! I really appreciate your suggestion. I'll definitely check out the gym to find fitness enthusiasts and potential collaborators for cooking research."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the local gym. I'm excited to meet fitness enthusiasts and potential collaborators for my cooking research."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: Hi pH! I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for recommending the local gym. I'm excited to meet fitness enthusiasts and potential collaborators for my cooking research."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Favorite recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Favorite recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan : pH, I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Thank you, Alan! I really appreciate your suggestion. I'll definitely check out the gym to find fitness enthusiasts and potential collaborators for cooking research."},{"speaker":"Alan","content":"Alan: Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the local gym. I'm excited to meet fitness enthusiasts and potential collaborators for my cooking research."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your idea. I recommend checking out the local gym, as it's a great place to meet fitness enthusiasts and potential collaborators for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: Hi pH! I recommend checking out the local gym. It's a great place to meet people interested in fitness and potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the local gym. I'm excited to meet fitness enthusiasts and potential collaborators for my cooking research."},{"speaker":"Alan","content":"Alan: pH, I suggest checking out the local gym to meet fitness enthusiasts and potential collaborators for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Favorite recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to see you're excited about your dessert delivery service. As for finding new collaborators in computer research, the gym might have potential connections."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thanks for the suggestion about the gym. Do you also have any recommendations on where I can find new people for recipe collaborations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Favorite recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to see you're excited about your dessert delivery service. As for finding new collaborators in computer research, the gym might have potential connections."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestion about the gym. Do you also have any recommendations on where I can find new people for recipe collaborations?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're enjoying your dessert delivery service. Recipe collaborations can happen at the dessert shop where professionals gather."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for suggesting the dessert shop as a place to find new people for recipe collaborations. Can you introduce me to some professionals there?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Favorite recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to see you're excited about your dessert delivery service. As for finding new collaborators in computer research, the gym might have potential connections."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestion about the gym. Do you also have any recommendations on where I can find new people for recipe collaborations?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're enjoying your dessert delivery service. Recipe collaborations can happen at the dessert shop where professionals gather."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the dessert shop as a place to find new people for recipe collaborations. Can you introduce me to some professionals there?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you're enjoying the dessert shop. I can introduce you to some professionals there for recipe collaborations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Favorite recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to see you're excited about your dessert delivery service. As for finding new collaborators in computer research, the gym might have potential connections."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestion about the gym. Do you also have any recommendations on where I can find new people for recipe collaborations?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're enjoying your dessert delivery service. Recipe collaborations can happen at the dessert shop where professionals gather."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the dessert shop as a place to find new people for recipe collaborations. Can you introduce me to some professionals there?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you're enjoying the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Can you introduce me to some professionals there for recipe collaborations?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on new recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for recommendations on new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad to see you're excited about your dessert delivery service. As for finding new collaborators in computer research, the gym might have potential connections."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestion about the gym. Do you also have any recommendations on where I can find new people for recipe collaborations?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're enjoying your dessert delivery service. Recipe collaborations can happen at the dessert shop where professionals gather."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the dessert shop as a place to find new people for recipe collaborations. Can you introduce me to some professionals there?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you're enjoying the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you liked my idea about a dessert delivery service. Do you have any recommendations on where I can find new people to collaborate with?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you enjoyed the dessert shop. Can you introduce me to some professionals there for recipe collaborations?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop for recipe collaborations. Could you please provide me with their contact information?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for recommendations on new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop for recipe collaborations. Could you please provide me with their contact information?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. I'm excited to collaborate on new recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for recommendations on new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop for recipe collaborations. Could you please provide me with their contact information?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. I'm excited to collaborate on new recipes."},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited about our recipe collaborations. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for recommendations on new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop for recipe collaborations. Could you please provide me with their contact information?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. I'm excited to collaborate on new recipes."},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about our recipe collaborations. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for recommendations on new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop for recipe collaborations. Could you please provide me with their contact information?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. I'm excited to collaborate on new recipes."},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about our recipe collaborations. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. I can recommend some new recipes for you to try."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes and where he meets new people."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes and where he meets new people."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes and where he meets new people. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop for recipe collaborations. Could you please provide me with their contact information?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. I'm excited to collaborate on new recipes."},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about our recipe collaborations. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can introduce you to some professionals there for recipe collaborations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. I can recommend some new recipes for you to try."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. I can recommend some new recipes for you to try."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes and where he meets new people."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes and where he meets new people. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes and where he meets new people."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes and where he meets new people. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements. How about we discuss some of the latest breakthroughs in computer algorithms and artificial intelligence?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to chat with you. Can you share your favorite recipes and where you meet new people?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes and where he meets new people."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes and where he meets new people. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements. How about we discuss some of the latest breakthroughs in computer algorithms and artificial intelligence?"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to chat with you. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Can you share your favorite recipes and where you meet new people?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes and where he meets new people."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes and where he meets new people. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements. How about we discuss some of the latest breakthroughs in computer algorithms and artificial intelligence?"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to chat with you. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to chat with you. Can you share your favorite recipes and where you meet new people?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes and where he meets new people."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements. How about we discuss some of the latest breakthroughs in computer algorithms and artificial intelligence?"},{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, as an inventor of computer, I'd be happy to chat with you about computer research and its advancements. Let's discuss some of the latest breakthroughs in computer algorithms and artificial intelligence."},{"speaker":"pH","content":"pH: Hi Alan! Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Favorite recipes"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Favorite recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements. How about we discuss some of the latest breakthroughs in computer algorithms and artificial intelligence?"},{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! I heard you have some great ideas for improving the dessert shop. Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, as an inventor of computer, I'd be happy to chat with you about computer research and its advancements. Let's discuss some of the latest breakthroughs in computer algorithms and artificial intelligence."},{"speaker":"pH","content":"pH: Hi Alan! Can you share your favorite recipes and where you meet new people?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Favorite recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Favorite recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Favorite recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Favorite recipes"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Favorite recipes -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Asking Alan for advice on how to meet new people and ask for recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Asking Alan for advice on how to meet new people and ask for recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Asking Alan for advice on how to meet new people and ask for recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed the dessert shop. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Asking Alan for advice on how to meet new people and ask for recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Asking Alan for advice on how to meet new people and ask for recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Asking Alan for advice on how to meet new people and ask for recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Asking Alan for advice on how to meet new people and ask for recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's fascinating to meet another like-minded individual passionate about computer research. I'd love to discuss its advancements with you as well."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Asking Alan for advice on how to meet new people and ask for recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Asking Alan for advice on how to meet new people and ask for recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's fascinating to meet another like-minded individual passionate about computer research. I'd love to discuss its advancements with you as well."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's a pleasure to meet another genius interested in computer research. I would love to discuss recent advancements in the field and exchange ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Asking Alan for advice on how to meet new people and ask for recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Asking Alan for advice on how to meet new people and ask for recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's fascinating to meet another like-minded individual passionate about computer research. I'd love to discuss its advancements with you as well."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's a pleasure to meet another genius interested in computer research. I would love to discuss recent advancements in the field and exchange ideas."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's fascinating to meet another like-minded individual passionate about computer research. I'd love to discuss its advancements with you as well."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's a pleasure to meet another genius interested in computer research. I would love to discuss recent advancements in the field and exchange ideas."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another like-minded individual passionate about computer research. I'd love to discuss recent advancements and exchange ideas."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's great to meet another genius interested in computer research. I'd love to discuss recent advancements and exchange ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes and how he became so creative."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes and how he became so creative."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes and how he became so creative. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes that I can try?"},{"speaker":"Alan","content":"Alan : Hi Alan! It's great to see you again. As an inventor of computer, I'd love to chat with you about computer research and its advancements."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's always great to see you. While I'm not into cooking, I can definitely chat with you about computer research and its advancements."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes and how he became so creative."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes and how he became so creative. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. Actually, I don't have any favorite recipes, but I can definitely share some insights on how to be more creative in the kitchen if you're interested!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes and how he became so creative."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes and how he became so creative. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. Actually, I don't have any favorite recipes, but I can definitely share some insights on how to be more creative in the kitchen if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an inventor of the computer, I don't have favorite recipes, but I can share insights on how I became creative."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes and how he became so creative."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes and how he became so creative. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. Actually, I don't have any favorite recipes, but I can definitely share some insights on how to be more creative in the kitchen if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an inventor of the computer, I don't have favorite recipes, but I can share insights on how I became creative."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an introverted researcher, I don't have favorite recipes, but I can share insights on how I became creative."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for his favorite recipes and how he became so creative."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for his favorite recipes and how he became so creative. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. Actually, I don't have any favorite recipes, but I can definitely share some insights on how to be more creative in the kitchen if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an inventor of the computer, I don't have favorite recipes, but I can share insights on how I became creative."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an introverted researcher, I don't have favorite recipes, but I can share insights on how I became creative."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's good to see you too. As an inventor of the computer, I don't have favorite recipes, but I can share insights on how I became creative."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on where to meet new people in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on where to meet new people in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for recommendations on where to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. Actually, I don't have any favorite recipes, but I can definitely share some insights on how to be more creative in the kitchen if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an inventor of the computer, I don't have favorite recipes, but I can share insights on how I became creative."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan : Hi pH! It's good to see you too. As an introverted researcher, I don't have favorite recipes, but I can share insights on how I became creative."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's good to see you too. As an inventor of the computer, I don't have favorite recipes, but I can share insights on how I became creative."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's good to see you too. As an introverted researcher, I don't have favorite recipes, but I can share insights on how I became creative."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on where to meet new people in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for recommendations on where to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you too. I'm glad you enjoyed my recommendation. As for meeting new people, the park is a great place to observe behaviors and socialize."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you. Thank you for recommending the park to meet new people. Do you have any other suggestions for me?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on where to meet new people in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for recommendations on where to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you too. I'm glad you enjoyed my recommendation. As for meeting new people, the park is a great place to observe behaviors and socialize."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you. Thank you for recommending the park to meet new people. Do you have any other suggestions for me?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you. If you're looking to meet new people, the gym is also a good place to interact with others while exercising."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Can you recommend other places to meet new people in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on where to meet new people in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for recommendations on where to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you too. I'm glad you enjoyed my recommendation. As for meeting new people, the park is a great place to observe behaviors and socialize."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you. Thank you for recommending the park to meet new people. Do you have any other suggestions for me?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you. If you're looking to meet new people, the gym is also a good place to interact with others while exercising."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Can you recommend other places to meet new people in town?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you too. If you're interested in meeting new people, the gym is another good place for socializing and interacting."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for recommending the park and gym. Do you know any other places where I can meet new people in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for recommendations on where to meet new people in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for recommendations on where to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you too. I'm glad you enjoyed my recommendation. As for meeting new people, the park is a great place to observe behaviors and socialize."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you. Thank you for recommending the park to meet new people. Do you have any other suggestions for me?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you. If you're looking to meet new people, the gym is also a good place to interact with others while exercising."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Can you recommend other places to meet new people in town?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you too. If you're interested in meeting new people, the gym is another good place for socializing and interacting."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the park and gym. Do you know any other places where I can meet new people in town?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you. If you're interested in meeting new people, you can also try visiting the houseZ in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Get advice on how to meet new people in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get advice on how to meet new people in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get advice on how to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for offering to introduce me to professionals at the dessert shop. Can you recommend some new recipes for me to try?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you too. I'm glad you enjoyed my recommendation. As for meeting new people, the park is a great place to observe behaviors and socialize."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you. Thank you for recommending the park to meet new people. Do you have any other suggestions for me?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you. If you're looking to meet new people, the gym is also a good place to interact with others while exercising."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Can you recommend other places to meet new people in town?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you too. If you're interested in meeting new people, the gym is another good place for socializing and interacting."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending the park and gym. Do you know any other places where I can meet new people in town?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you. If you're interested in meeting new people, you can also try visiting the houseZ in town."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see you. If you're interested in meeting new people, you can also try visiting the houseZ in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get advice on how to meet new people in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get advice on how to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my suggestions helpful. Besides the park and gym, the dessert shop is a great place to meet new people in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get advice on how to meet new people in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get advice on how to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my suggestions helpful. Besides the park and gym, the dessert shop is a great place to meet new people in town."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Besides the park and gym, you can also try the dessert shop. It's a great place to meet new people in town."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Since you mentioned the dessert shop, do you have any advice on how to approach people and strike up a conversation there?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get advice on how to meet new people in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get advice on how to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my suggestions helpful. Besides the park and gym, the dessert shop is a great place to meet new people in town."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Besides the park and gym, you can also try the dessert shop. It's a great place to meet new people in town."},{"speaker":"pH","content":"pH : Hi Alan! Since you mentioned the dessert shop, do you have any advice on how to approach people and strike up a conversation there?"},{"speaker":"Alan","content":"Alan: One way is to compliment someone's choice of dessert. It can be a conversation starter and show your interest in their taste."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Since you mentioned the dessert shop, what do you think is the most effective way to approach people and strike up a conversation there?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Get advice on how to meet new people in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Get advice on how to meet new people in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my suggestions helpful. Besides the park and gym, the dessert shop is a great place to meet new people in town."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Besides the park and gym, you can also try the dessert shop. It's a great place to meet new people in town."},{"speaker":"pH","content":"pH : Hi Alan! Since you mentioned the dessert shop, do you have any advice on how to approach people and strike up a conversation there?"},{"speaker":"Alan","content":"Alan: One way is to compliment someone's choice of dessert. It can be a conversation starter and show your interest in their taste."},{"speaker":"pH","content":"pH : Hi Alan! Since you mentioned the dessert shop, what do you think is the most effective way to approach people and strike up a conversation there?"},{"speaker":"Alan","content":"Alan : One approach is to ask for recommendations on their favorite desserts. It can lead to discussions about taste and preferences."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your suggestions on meeting new people. I'm curious, have you ever tried the dessert shop to meet new people?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for advice on how to meet new people in the town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on how to meet new people in the town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on how to meet new people in the town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my suggestions helpful. Besides the park and gym, the dessert shop is a great place to meet new people in town."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the park and gym. Can you suggest any other places to meet new people in town?"},{"speaker":"Alan","content":"Alan : Besides the park and gym, you can also try the dessert shop. It's a great place to meet new people in town."},{"speaker":"pH","content":"pH : Hi Alan! Since you mentioned the dessert shop, do you have any advice on how to approach people and strike up a conversation there?"},{"speaker":"Alan","content":"Alan: One way is to compliment someone's choice of dessert. It can be a conversation starter and show your interest in their taste."},{"speaker":"pH","content":"pH : Hi Alan! Since you mentioned the dessert shop, what do you think is the most effective way to approach people and strike up a conversation there?"},{"speaker":"Alan","content":"Alan : One approach is to ask for recommendations on their favorite desserts. It can lead to discussions about taste and preferences."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestions on meeting new people. I'm curious, have you ever tried the dessert shop to meet new people?"},{"speaker":"Alan","content":"Alan : No, I haven't tried the dessert shop to meet new people. I prefer observing people's behavior at the park for my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on how to meet new people in the town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on how to meet new people in the town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Yes, Alan, I think the dessert shop has a friendly atmosphere. What do you suggest to observe people's behavior there to meet new people?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on how to meet new people in the town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on how to meet new people in the town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"pH","content":"pH: Yes, Alan, I think the dessert shop has a friendly atmosphere. What do you suggest to observe people's behavior there to meet new people?"},{"speaker":"Alan","content":"Alan: The dessert shop is indeed a great place to observe people's behavior. I suggest paying attention to their interactions, body language, and facial expressions to understand social dynamics."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Alan, I appreciate your advice! Besides observing behaviors, any other tips for meeting new people at the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on how to meet new people in the town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on how to meet new people in the town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"pH","content":"pH: Yes, Alan, I think the dessert shop has a friendly atmosphere. What do you suggest to observe people's behavior there to meet new people?"},{"speaker":"Alan","content":"Alan: The dessert shop is indeed a great place to observe people's behavior. I suggest paying attention to their interactions, body language, and facial expressions to understand social dynamics."},{"speaker":"pH","content":"pH: Alan, I appreciate your advice! Besides observing behaviors, any other tips for meeting new people at the dessert shop?"},{"speaker":"Alan","content":"Alan: Hello pH! Observing people's behavior at the dessert shop is a good start. You can also try striking up conversations by complimenting their choice of dessert or asking for recommendations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your suggestions. I agree, the dessert shop has a friendly atmosphere. Any other tips for meeting new people there?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for advice on how to meet new people in the town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for advice on how to meet new people in the town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"pH","content":"pH: Yes, Alan, I think the dessert shop has a friendly atmosphere. What do you suggest to observe people's behavior there to meet new people?"},{"speaker":"Alan","content":"Alan: The dessert shop is indeed a great place to observe people's behavior. I suggest paying attention to their interactions, body language, and facial expressions to understand social dynamics."},{"speaker":"pH","content":"pH: Alan, I appreciate your advice! Besides observing behaviors, any other tips for meeting new people at the dessert shop?"},{"speaker":"Alan","content":"Alan: Hello pH! Observing people's behavior at the dessert shop is a good start. You can also try striking up conversations by complimenting their choice of dessert or asking for recommendations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions. I agree, the dessert shop has a friendly atmosphere. Any other tips for meeting new people there?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service."],"impression":"Alan is creative and has great ideas for improving the dessert shop."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"pH","content":"pH: Yes, Alan, I think the dessert shop has a friendly atmosphere. What do you suggest to observe people's behavior there to meet new people?"},{"speaker":"Alan","content":"Alan: The dessert shop is indeed a great place to observe people's behavior. I suggest paying attention to their interactions, body language, and facial expressions to understand social dynamics."},{"speaker":"pH","content":"pH: Alan, I appreciate your advice! Besides observing behaviors, any other tips for meeting new people at the dessert shop?"},{"speaker":"Alan","content":"Alan: Hello pH! Observing people's behavior at the dessert shop is a good start. You can also try striking up conversations by complimenting their choice of dessert or asking for recommendations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions. I agree, the dessert shop has a friendly atmosphere. Any other tips for meeting new people there?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is helpful and has great suggestions for meeting new people.","newEpisodicMemory":"Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) \"Are there any local chefs or culinary experts in the small town who can teach me their secrets to creating delicious food?\"\n2) \"Is there a dessert shop in the small town that offers unique and mouthwatering treats for me to try?\"\n3) \"Can you suggest any activities or places in the small town that will allow me to both enjoy food and explore new flavors?\""} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) \"Are there any local chefs or culinary experts in the small town who can teach me their secrets to creating delicious food?\"\n2) \"Is there a dessert shop in the small town that offers unique and mouthwatering treats for me to try?\"\n3) \"Can you suggest any activities or places in the small town that will allow me to both enjoy food and explore new flavors?\""} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) \"Yes! You can learn from Alan, a helpful person in town. He might have great suggestions for meeting local chefs or culinary experts who can teach you their secrets to creating delicious food.\"\n2) \"Definitely! There is a dessert shop in the small town where you can find unique and mouthwatering treats to try.\"\n3) \"Absolutely! You can explore the park, where you might find food vendors offering diverse flavors. This allows you to enjoy food while exploring new tastes in the small town.\""} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 03:46 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},{"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) \"Are there any local chefs or culinary experts in the small town who can teach me their secrets to creating delicious food?\"\n2) \"Is there a dessert shop in the small town that offers unique and mouthwatering treats for me to try?\"\n3) \"Can you suggest any activities or places in the small town that will allow me to both enjoy food and explore new flavors?\""} -{"response":"1) \"Yes! You can learn from Alan, a helpful person in town. He might have great suggestions for meeting local chefs or culinary experts who can teach you their secrets to creating delicious food.\"\n2) \"Definitely! There is a dessert shop in the small town where you can find unique and mouthwatering treats to try.\"\n3) \"Absolutely! You can explore the park, where you might find food vendors offering diverse flavors. This allows you to enjoy food while exploring new tastes in the small town.\""} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Stay active and healthy to enhance my tasting abilities."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay active and healthy to enhance my tasting abilities."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay active and healthy to enhance my tasting abilities."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"Start exercising in the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Start exercising in the gym -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"You feel better after exercising.","bought_thing":"","amount":""} -{"continue_time":12960000000,"result":"You feel better after exercising.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay active and healthy to enhance my tasting abilities."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay active and healthy to enhance my tasting abilities."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"Continue exercising in the gym"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Continue exercising in the gym -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising."} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay active and healthy to enhance my tasting abilities."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to stay active and healthy for enhancing tasting abilities?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and healthy to enhance my tasting abilities."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to stay active and healthy for enhancing tasting abilities?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to stay active and healthy for enhancing tasting abilities? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"pH","content":"pH: Yes, Alan, I think the dessert shop has a friendly atmosphere. What do you suggest to observe people's behavior there to meet new people?"},{"speaker":"Alan","content":"Alan: The dessert shop is indeed a great place to observe people's behavior. I suggest paying attention to their interactions, body language, and facial expressions to understand social dynamics."},{"speaker":"pH","content":"pH: Alan, I appreciate your advice! Besides observing behaviors, any other tips for meeting new people at the dessert shop?"},{"speaker":"Alan","content":"Alan: Hello pH! Observing people's behavior at the dessert shop is a good start. You can also try striking up conversations by complimenting their choice of dessert or asking for recommendations."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions. I agree, the dessert shop has a friendly atmosphere. Any other tips for meeting new people there?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you found my suggestions helpful. The dessert shop can be a great place to observe people's behaviors. Are you looking for specific advice regarding meeting new people there?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and healthy to enhance my tasting abilities."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to stay active and healthy for enhancing tasting abilities?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to stay active and healthy for enhancing tasting abilities? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and healthy to enhance my tasting abilities."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to stay active and healthy for enhancing tasting abilities?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to stay active and healthy for enhancing tasting abilities? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan : Hello Alan! Indeed, I'm interested in finding potential collaborators for computer research. In the past, I brainstormed ideas for collaborating in a dessert shop. Do you have any research plans in mind?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I hope you're doing well. I wanted to ask for your advice on how I can stay active and healthy to enhance my tasting abilities."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and healthy to enhance my tasting abilities."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to stay active and healthy for enhancing tasting abilities?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to stay active and healthy for enhancing tasting abilities? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan : Hello Alan! Indeed, I'm interested in finding potential collaborators for computer research. In the past, I brainstormed ideas for collaborating in a dessert shop. Do you have any research plans in mind?"},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I wanted to ask for your advice on how I can stay active and healthy to enhance my tasting abilities."},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay active and healthy to enhance my tasting abilities."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to stay active and healthy for enhancing tasting abilities?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to stay active and healthy for enhancing tasting abilities? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan : Hello Alan! Indeed, I'm interested in finding potential collaborators for computer research. In the past, I brainstormed ideas for collaborating in a dessert shop. Do you have any research plans in mind?"},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I wanted to ask for your advice on how I can stay active and healthy to enhance my tasting abilities."},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay active and healthy to enhance my tasting abilities."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay active and healthy to enhance my tasting abilities."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"Continue exercising in the gym."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Continue exercising in the gym. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising."} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay active and healthy to enhance my tasting abilities."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[{"equipment":"table","operation":"Prepare a menu for the dessert shop collaboration with Alan.","continue_time":6480000000,"result":"The game character has prepared a menu for the dessert shop collaboration with Alan."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Who in the town could introduce me to new and exciting food experiences?\n2) Are there any buildings in the small town that specialize in unique and delicious desserts?\n3) Is there a building in town where I can learn cooking skills and techniques to become a gourmet or chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Who in the town could introduce me to new and exciting food experiences?\n2) Are there any buildings in the small town that specialize in unique and delicious desserts?\n3) Is there a building in town where I can learn cooking skills and techniques to become a gourmet or chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Alan, a helpful and friendly person in the town, can introduce you to new and exciting food experiences.\n2) The dessert shop in the small town specializes in unique and delicious desserts.\n3) Currently, there is no building in town where you can learn cooking skills."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 04:38 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},{"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Who in the town could introduce me to new and exciting food experiences?\n2) Are there any buildings in the small town that specialize in unique and delicious desserts?\n3) Is there a building in town where I can learn cooking skills and techniques to become a gourmet or chef?"} -{"response":"1) Alan, a helpful and friendly person in the town, can introduce you to new and exciting food experiences.\n2) The dessert shop in the small town specializes in unique and delicious desserts.\n3) Currently, there is no building in town where you can learn cooking skills."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for suggestions on where to find healthy recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for suggestions on where to find healthy recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for suggestions on where to find healthy recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I suggest starting conversations with tech enthusiasts and discussing research potential in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan : Hello Alan! Indeed, I'm interested in finding potential collaborators for computer research. In the past, I brainstormed ideas for collaborating in a dessert shop. Do you have any research plans in mind?"},{"speaker":"pH","content":"pH: Hi Alan! I hope you're doing well. I wanted to ask for your advice on how I can stay active and healthy to enhance my tasting abilities."},{"speaker":"Alan","content":"Alan : Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. Do you think the dessert shop has a friendly atmosphere?"},{"speaker":"Alan","content":"Alan : Hello Alan! It's great to hear that you're interested in finding potential collaborators for computer research. I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. I'm wondering if you have any suggestions on where I can find healthy recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for suggestions on where to find healthy recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for suggestions on where to find healthy recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. I'm wondering if you have any suggestions on where I can find healthy recipes."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for suggestions on where to find healthy recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for suggestions on where to find healthy recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. I'm wondering if you have any suggestions on where I can find healthy recipes."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Although I primarily focus on computer research, I can suggest visiting the gym for healthy recipes. Many fitness enthusiasts there may have valuable insights."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I appreciate your suggestion to collaborate on computer research. By the way, do you have any ideas on where I can find healthy recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for suggestions on where to find healthy recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for suggestions on where to find healthy recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. I'm wondering if you have any suggestions on where I can find healthy recipes."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Although I primarily focus on computer research, I can suggest visiting the gym for healthy recipes. Many fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your suggestion to collaborate on computer research. By the way, do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! While I'm primarily focused on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your suggestion to visit the gym for healthy recipes. Can you share any specific recommendations from fitness enthusiasts there?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for suggestions on where to find healthy recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for suggestions on where to find healthy recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. I'm wondering if you have any suggestions on where I can find healthy recipes."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Although I primarily focus on computer research, I can suggest visiting the gym for healthy recipes. Many fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your suggestion to collaborate on computer research. By the way, do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! While I'm primarily focused on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to visit the gym for healthy recipes. Can you share any specific recommendations from fitness enthusiasts there?"},{"speaker":"Alan","content":"Alan: Hello pH! While I primarily focus on computer research, I suggest visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. I'm wondering if you have any suggestions on where I can find healthy recipes?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan if he knows any healthy recipes to try at the gym's cafe."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows any healthy recipes to try at the gym's cafe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows any healthy recipes to try at the gym's cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. I'm wondering if you have any suggestions on where I can find healthy recipes."},{"speaker":"Alan","content":"Alan: Hello Alan! I appreciate your suggestion to start conversations with tech enthusiasts in the dessert shop. I've actually brainstormed ideas for collaborating on computer research in a dessert shop before."},{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! Although I primarily focus on computer research, I can suggest visiting the gym for healthy recipes. Many fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your suggestion to collaborate on computer research. By the way, do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! While I'm primarily focused on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion to visit the gym for healthy recipes. Can you share any specific recommendations from fitness enthusiasts there?"},{"speaker":"Alan","content":"Alan: Hello pH! While I primarily focus on computer research, I suggest visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your suggestions on meeting new people. I'm wondering if you have any suggestions on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! While I primarily focus on computer research, I suggest visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows any healthy recipes to try at the gym's cafe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows any healthy recipes to try at the gym's cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! While my primary focus is on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows any healthy recipes to try at the gym's cafe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows any healthy recipes to try at the gym's cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! While my primary focus is on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: That's a great idea! I'll definitely check out the gym for healthy recipes and see what insights I can find there."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows any healthy recipes to try at the gym's cafe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows any healthy recipes to try at the gym's cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! While my primary focus is on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"},{"speaker":"pH","content":"pH: That's a great idea! I'll definitely check out the gym for healthy recipes and see what insights I can find there."},{"speaker":"Alan","content":"Alan : Hello Alan! I think fitness enthusiasts at the gym might be open to exploring computer research and collaborating on seminars. It's worth reaching out to them."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your suggestion about visiting the gym. Can you recommend any specific healthy recipes to try at the gym's cafe?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan if he knows any healthy recipes to try at the gym's cafe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan if he knows any healthy recipes to try at the gym's cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! While my primary focus is on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"},{"speaker":"pH","content":"pH: That's a great idea! I'll definitely check out the gym for healthy recipes and see what insights I can find there."},{"speaker":"Alan","content":"Alan : Hello Alan! I think fitness enthusiasts at the gym might be open to exploring computer research and collaborating on seminars. It's worth reaching out to them."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about visiting the gym. Can you recommend any specific healthy recipes to try at the gym's cafe?"},{"speaker":"Alan","content":"Alan: Hello Alan! Yes, fitness enthusiasts at the gym may be interested in computer research. I believe collaborating on seminars would be beneficial for both fields."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you mentioned finding healthy recipes at the gym. Do you have any specific recipes you'd recommend for me to try at the gym's cafe?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for suggestions on healthy recipes to try at the gym's cafe."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for suggestions on healthy recipes to try at the gym's cafe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for suggestions on healthy recipes to try at the gym's cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thanks for the suggestions on meeting new people. Do you have any ideas on where I can find healthy recipes?"},{"speaker":"Alan","content":"Alan: Hello pH! While my primary focus is on computer research, you might try visiting the gym for healthy recipes. Fitness enthusiasts there may have valuable insights."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hello Alan! I heard you mentioned a gym with fitness enthusiasts. Do you think they might be interested in computer research and collaborating on seminars?"},{"speaker":"pH","content":"pH: That's a great idea! I'll definitely check out the gym for healthy recipes and see what insights I can find there."},{"speaker":"Alan","content":"Alan : Hello Alan! I think fitness enthusiasts at the gym might be open to exploring computer research and collaborating on seminars. It's worth reaching out to them."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about visiting the gym. Can you recommend any specific healthy recipes to try at the gym's cafe?"},{"speaker":"Alan","content":"Alan: Hello Alan! Yes, fitness enthusiasts at the gym may be interested in computer research. I believe collaborating on seminars would be beneficial for both fields."},{"speaker":"pH","content":"pH: Hi Alan! I heard you mentioned finding healthy recipes at the gym. Do you have any specific recipes you'd recommend for me to try at the gym's cafe?"},{"speaker":"Alan","content":"Alan: Hello Alan! I think it's a great idea to collaborate with fitness enthusiasts at the gym on seminars about computer research. It could create new insights and opportunities for both fields."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for suggestions on healthy recipes to try at the gym's cafe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for suggestions on healthy recipes to try at the gym's cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: That sounds delightful! A smoothie bowl with fruits, granola, and yogurt would be a perfect healthy and tasty option for the gym's cafe. Thank you, Alan!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for suggestions on healthy recipes to try at the gym's cafe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for suggestions on healthy recipes to try at the gym's cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"},{"speaker":"pH","content":"pH: That sounds delightful! A smoothie bowl with fruits, granola, and yogurt would be a perfect healthy and tasty option for the gym's cafe. Thank you, Alan!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Another idea is to try a protein-packed salad with grilled chicken, mixed greens, and a variety of veggies at the gym's cafe."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for suggestions on healthy recipes to try at the gym's cafe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for suggestions on healthy recipes to try at the gym's cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"},{"speaker":"pH","content":"pH: That sounds delightful! A smoothie bowl with fruits, granola, and yogurt would be a perfect healthy and tasty option for the gym's cafe. Thank you, Alan!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Another idea is to try a protein-packed salad with grilled chicken, mixed greens, and a variety of veggies at the gym's cafe."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for suggestions on healthy recipes to try at the gym's cafe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for suggestions on healthy recipes to try at the gym's cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"},{"speaker":"pH","content":"pH: That sounds delightful! A smoothie bowl with fruits, granola, and yogurt would be a perfect healthy and tasty option for the gym's cafe. Thank you, Alan!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Another idea is to try a protein-packed salad with grilled chicken, mixed greens, and a variety of veggies at the gym's cafe."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Another idea is to try a protein-packed salad with grilled chicken, mixed greens, and a variety of veggies at the gym's cafe."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"Go to the gym's cafe."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : Go to the gym's cafe. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment.","bought_thing":null,"amount":null} -{"continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment.","bought_thing":null,"amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Try out new healthy recipes at the gym's cafe's kitchen. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only take exercise here.","menu":{}} -{"continue_time":1800,"result":"You can only take exercise here.","menu":{},"bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"Ask Alan for help with the gym gate."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : Ask Alan for help with the gym gate. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."} -{"continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"Try out new healthy recipes."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Try out new healthy recipes. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only take exercise here."} -{"continue_time":1800,"result":"You can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people."],"impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"},{"speaker":"pH","content":"pH: That sounds delightful! A smoothie bowl with fruits, granola, and yogurt would be a perfect healthy and tasty option for the gym's cafe. Thank you, Alan!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Another idea is to try a protein-packed salad with grilled chicken, mixed greens, and a variety of veggies at the gym's cafe."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you found my suggestion helpful. Another idea is to try a protein-packed salad with grilled chicken, mixed greens, and a variety of veggies at the gym's cafe."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for suggesting the gym. I hope to find healthy recipes there. Do you have any specific recipes in mind?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in healthy recipes. How about trying a delicious and nutritious smoothie bowl packed with fruits, granola, and yogurt?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is helpful and has great suggestions for meeting new people.","newEpisodicMemory":"Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."}},"buildings":{"gym":{"impression":"","newEpisodicMemory":""}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) How can I find the best places in town to taste delicious food and discover new flavors?\n2) Are there any local chefs or food enthusiasts who can teach me their cooking techniques and recipes?\n3) Is there a specific building or place in town where I can showcase my love for food and bring happiness to others by cooking for them?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) How can I find the best places in town to taste delicious food and discover new flavors?\n2) Are there any local chefs or food enthusiasts who can teach me their cooking techniques and recipes?\n3) Is there a specific building or place in town where I can showcase my love for food and bring happiness to others by cooking for them?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) To find the best places for delicious food, explore the dessert shop in town. They offer a variety of flavors and can introduce you to new tastes.\n2) Alan, a helpful person in town, may know local chefs or food enthusiasts who can teach you cooking techniques and share recipes.\n3) Consider the park in town as a place to showcase your love for food. You can organize picnics or cooking events to bring happiness to others."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 06:55 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},{"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."},{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) How can I find the best places in town to taste delicious food and discover new flavors?\n2) Are there any local chefs or food enthusiasts who can teach me their cooking techniques and recipes?\n3) Is there a specific building or place in town where I can showcase my love for food and bring happiness to others by cooking for them?"} -{"response":"1) To find the best places for delicious food, explore the dessert shop in town. They offer a variety of flavors and can introduce you to new tastes.\n2) Alan, a helpful person in town, may know local chefs or food enthusiasts who can teach you cooking techniques and share recipes.\n3) Consider the park in town as a place to showcase your love for food. You can organize picnics or cooking events to bring happiness to others."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Organize cooking events to bring happiness to others."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Organize cooking events to bring happiness to others."} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"Try out new healthy recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research collaboration -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Sure Alan! I would love to hear your ideas for computer research collaboration in the gym."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Organize cooking events to bring happiness to others."} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"Try out new healthy recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research collaboration -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Sure Alan! I would love to hear your ideas for computer research collaboration in the gym."},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Yes, I'd love to hear your ideas for computer research collaboration in the gym. Let's make it happen!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Organize cooking events to bring happiness to others."} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"Try out new healthy recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research collaboration -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Sure Alan! I would love to hear your ideas for computer research collaboration in the gym."},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! Yes, I'd love to hear your ideas for computer research collaboration in the gym. Let's make it happen!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you appreciate my interest in computer research. Please share your ideas for collaboration in the gym."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Organize cooking events to bring happiness to others."} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"Try out new healthy recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research collaboration -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Sure Alan! I would love to hear your ideas for computer research collaboration in the gym."},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! Yes, I'd love to hear your ideas for computer research collaboration in the gym. Let's make it happen!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you appreciate my interest in computer research. Please share your ideas for collaboration in the gym."},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm excited to hear your ideas for computer research collaboration in the gym. Let's make it happen!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Organize cooking events to bring happiness to others."} -The game character is going to : {"action":"use","equipment":"sports equipments","operation":"Try out new healthy recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Computer research collaboration -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Sure Alan! I would love to hear your ideas for computer research collaboration in the gym."},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! Yes, I'd love to hear your ideas for computer research collaboration in the gym. Let's make it happen!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you appreciate my interest in computer research. Please share your ideas for collaboration in the gym."},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to hear your ideas for computer research collaboration in the gym. Let's make it happen!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research collaboration. I've brainstormed ideas in the gym. Want to hear them?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited to collaborate on computer research in the gym. Let's discuss your ideas!"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Organize cooking events to bring happiness to others."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Organize cooking events to bring happiness to others."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Organize cooking events to bring happiness to others."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"cooking events in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Organize cooking events to bring happiness to others."} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking events in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking events in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Sure Alan! I would love to hear your ideas for computer research collaboration in the gym."},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! Yes, I'd love to hear your ideas for computer research collaboration in the gym. Let's make it happen!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you appreciate my interest in computer research. Please share your ideas for collaboration in the gym."},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research. I've brainstormed ideas for collaboration in the gym. Want to hear them?"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to hear your ideas for computer research collaboration in the gym. Let's make it happen!"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research collaboration. I've brainstormed ideas in the gym. Want to hear them?"},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited to collaborate on computer research in the gym. Let's discuss your ideas!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Organize cooking events to bring happiness to others."} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking events in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking events in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research collaboration. I've brainstormed ideas in the gym. Want to hear them?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Organize cooking events to bring happiness to others."} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking events in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking events in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research collaboration. I've brainstormed ideas in the gym. Want to hear them?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: I understand your interest, but I'm focused on computer research. Have you considered connecting cooking events with technology? It could enhance the experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your ideas on computer research. Today, I'd like to discuss organizing cooking events in town. Any suggestions to make them more exciting?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Organize cooking events to bring happiness to others."} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking events in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking events in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research collaboration. I've brainstormed ideas in the gym. Want to hear them?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: I understand your interest, but I'm focused on computer research. Have you considered connecting cooking events with technology? It could enhance the experience!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your ideas on computer research. Today, I'd like to discuss organizing cooking events in town. Any suggestions to make them more exciting?"},{"speaker":"Alan","content":"Alan: Hello pH! Sorry, I'm not interested in cooking events. My focus is on computer research. Maybe you can explore using technology to enhance the cooking experience?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to discuss organizing cooking events in town. Any suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Organize cooking events to bring happiness to others."} -The game character is going to : {"action":"chat","person":"Alan","topic":"cooking events in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : cooking events in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research collaboration. I've brainstormed ideas in the gym. Want to hear them?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: I understand your interest, but I'm focused on computer research. Have you considered connecting cooking events with technology? It could enhance the experience!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your ideas on computer research. Today, I'd like to discuss organizing cooking events in town. Any suggestions to make them more exciting?"},{"speaker":"Alan","content":"Alan: Hello pH! Sorry, I'm not interested in cooking events. My focus is on computer research. Maybe you can explore using technology to enhance the cooking experience?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to discuss organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: I understand your interest, but I'm focused on computer research. Maybe you can explore enhancing the cooking experience with technology?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for your ideas on computer research. Today, I'd like to discuss organizing cooking events in town. Any suggestions?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Organize cooking events to bring happiness to others."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research collaboration. I've brainstormed ideas in the gym. Want to hear them?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: I understand your interest, but I'm focused on computer research. Have you considered connecting cooking events with technology? It could enhance the experience!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your ideas on computer research. Today, I'd like to discuss organizing cooking events in town. Any suggestions to make them more exciting?"},{"speaker":"Alan","content":"Alan: Hello pH! Sorry, I'm not interested in cooking events. My focus is on computer research. Maybe you can explore using technology to enhance the cooking experience?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to discuss organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: I understand your interest, but I'm focused on computer research. Maybe you can explore enhancing the cooking experience with technology?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. Today, I'd like to discuss organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan : I understand your interest, but as my focus is on computer research, I may not have suggestions for organizing cooking events. However, have you considered incorporating technology to enhance the cooking experience?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is helpful and has great suggestions for meeting new people.","newEpisodicMemory":"Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."}},"building":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Are there any local food festivals or events in the small town that I can participate in to experience new and delicious dishes?\n2) Is there a specific building or establishment in the small town that specializes in gourmet cuisine or offers cooking classes for aspiring chefs?\n3) Have I met anyone in the town who shares my passion for food or cooking, like Alan, who could provide guidance or introduce me to new culinary experiences?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Are there any local food festivals or events in the small town that I can participate in to experience new and delicious dishes?\n2) Is there a specific building or establishment in the small town that specializes in gourmet cuisine or offers cooking classes for aspiring chefs?\n3) Have I met anyone in the town who shares my passion for food or cooking, like Alan, who could provide guidance or introduce me to new culinary experiences?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, there are local food festivals and events in the small town where you can taste new and delicious dishes.\n2) No, there is no specific building or establishment specializing in gourmet cuisine or offering cooking classes in the small town.\n3) Yes, you have met Alan who shares your passion for food and cooking. He can provide guidance and introduce you to new culinary experiences."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 07:49 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},{"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."},{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Are there any local food festivals or events in the small town that I can participate in to experience new and delicious dishes?\n2) Is there a specific building or establishment in the small town that specializes in gourmet cuisine or offers cooking classes for aspiring chefs?\n3) Have I met anyone in the town who shares my passion for food or cooking, like Alan, who could provide guidance or introduce me to new culinary experiences?"} -{"response":"1) Yes, there are local food festivals and events in the small town where you can taste new and delicious dishes.\n2) No, there is no specific building or establishment specializing in gourmet cuisine or offering cooking classes in the small town.\n3) Yes, you have met Alan who shares your passion for food and cooking. He can provide guidance and introduce you to new culinary experiences."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Enjoy a picnic and try some homemade snacks."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Enjoy a picnic and try some homemade snacks."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"I need suggestions on where to find homemade snacks for my picnic."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Enjoy a picnic and try some homemade snacks."} -The game character is going to : {"action":"chat","person":"Alan","topic":"I need suggestions on where to find homemade snacks for my picnic."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : I need suggestions on where to find homemade snacks for my picnic. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: Hello pH! I appreciate your interest in computer research collaboration. I've brainstormed ideas in the gym. Want to hear them?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to talk about organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: I understand your interest, but I'm focused on computer research. Have you considered connecting cooking events with technology? It could enhance the experience!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your ideas on computer research. Today, I'd like to discuss organizing cooking events in town. Any suggestions to make them more exciting?"},{"speaker":"Alan","content":"Alan: Hello pH! Sorry, I'm not interested in cooking events. My focus is on computer research. Maybe you can explore using technology to enhance the cooking experience?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. But today, I'd like to discuss organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan: I understand your interest, but I'm focused on computer research. Maybe you can explore enhancing the cooking experience with technology?"},{"speaker":"pH","content":"pH: Hi Alan! Thank you for your ideas on computer research. Today, I'd like to discuss organizing cooking events in town. Any suggestions?"},{"speaker":"Alan","content":"Alan : I understand your interest, but as my focus is on computer research, I may not have suggestions for organizing cooking events. However, have you considered incorporating technology to enhance the cooking experience?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Enjoy a picnic and try some homemade snacks."} -The game character is going to : {"action":"chat","person":"Alan","topic":"I need suggestions on where to find homemade snacks for my picnic."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : I need suggestions on where to find homemade snacks for my picnic. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan: Hi pH! Unfortunately, I don't have any suggestions for homemade snacks, as I'm more focused on computer research. But I can help you find information online."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you're here. I'm looking for homemade snacks for my picnic. Can you help me find some information online?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Enjoy a picnic and try some homemade snacks."} -The game character is going to : {"action":"chat","person":"Alan","topic":"I need suggestions on where to find homemade snacks for my picnic."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : I need suggestions on where to find homemade snacks for my picnic. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan: Hi pH! Unfortunately, I don't have any suggestions for homemade snacks, as I'm more focused on computer research. But I can help you find information online."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're here. I'm looking for homemade snacks for my picnic. Can you help me find some information online?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Enjoy a picnic and try some homemade snacks."} -The game character is going to : {"action":"chat","person":"Alan","topic":"I need suggestions on where to find homemade snacks for my picnic."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : I need suggestions on where to find homemade snacks for my picnic. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan: Hi pH! Unfortunately, I don't have any suggestions for homemade snacks, as I'm more focused on computer research. But I can help you find information online."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're here. I'm looking for homemade snacks for my picnic. Can you help me find some information online?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Enjoy a picnic and try some homemade snacks."} -The game character is going to : {"action":"chat","person":"Alan","topic":"I need suggestions on where to find homemade snacks for my picnic."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : I need suggestions on where to find homemade snacks for my picnic. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan: Hi pH! Unfortunately, I don't have any suggestions for homemade snacks, as I'm more focused on computer research. But I can help you find information online."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're here. I'm looking for homemade snacks for my picnic. Can you help me find some information online?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Enjoy a picnic and try some homemade snacks."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan: Hi pH! Unfortunately, I don't have any suggestions for homemade snacks, as I'm more focused on computer research. But I can help you find information online."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're here. I'm looking for homemade snacks for my picnic. Can you help me find some information online?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan : I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"park":{"impression":"A perfect place for pH's picnic and enjoying a fun day.","newEpisodicMemory":"pH visited the park for a picnic and had a great time."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discovered any hidden gems in the small town that offer unique and delicious food experiences?\n2) Is there anyone in the town who shares your passion for food and cooking, someone who could mentor or guide you on your gastronomic journey?\n3) Are there any specific buildings or locations in the small town that hold culinary secrets or provide opportunities for learning and experimenting with different recipes?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discovered any hidden gems in the small town that offer unique and delicious food experiences?\n2) Is there anyone in the town who shares your passion for food and cooking, someone who could mentor or guide you on your gastronomic journey?\n3) Are there any specific buildings or locations in the small town that hold culinary secrets or provide opportunities for learning and experimenting with different recipes?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) You should explore the dessert shop in the small town for unique and delicious food experiences.\n2) Alan, a helpful person in the town, might share your passion for food and cooking and could be a potential mentor or guide for your gastronomic journey.\n3) The gym might hold culinary secrets or provide opportunities for learning and experimenting with different recipes."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 08:12 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},{"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."},{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discovered any hidden gems in the small town that offer unique and delicious food experiences?\n2) Is there anyone in the town who shares your passion for food and cooking, someone who could mentor or guide you on your gastronomic journey?\n3) Are there any specific buildings or locations in the small town that hold culinary secrets or provide opportunities for learning and experimenting with different recipes?"} -{"response":"1) You should explore the dessert shop in the small town for unique and delicious food experiences.\n2) Alan, a helpful person in the town, might share your passion for food and cooking and could be a potential mentor or guide for your gastronomic journey.\n3) The gym might hold culinary secrets or provide opportunities for learning and experimenting with different recipes."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Discover local food vendors and try their specialties."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Discover local food vendors and try their specialties."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Discover local food vendors and try their specialties."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Discover local food vendors and try their specialties."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Local food vendors and their specialties"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover local food vendors and try their specialties."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Local food vendors and their specialties"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Local food vendors and their specialties -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan: Hi pH! Unfortunately, I don't have any suggestions for homemade snacks, as I'm more focused on computer research. But I can help you find information online."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you're here. I'm looking for homemade snacks for my picnic. Can you help me find some information online?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. Since you're focused on computer research, can you help me find online recipes or recommendations for homemade snacks?"},{"speaker":"Alan","content":"Alan: I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."},{"speaker":"pH","content":"pH: Hi Alan! I heard your suggestion of incorporating technology. Any ideas on where I can find homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan : I apologize for my limited knowledge on homemade snacks. However, I can help you find online recipes and recommendations for your picnic."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your willingness to help. Do you know any local food vendors in the park who offer homemade snacks for my picnic?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover local food vendors and try their specialties."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Local food vendors and their specialties"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Local food vendors and their specialties -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Do you know any local food vendors in the park who offer homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't have any information about local food vendors in the park. However, I can help you with computer research if you're interested!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your willingness to help. Unfortunately, I don't have any information about local food vendors in the park either. Can you help me with any other suggestions for discovering local food?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover local food vendors and try their specialties."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Local food vendors and their specialties"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Local food vendors and their specialties -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Do you know any local food vendors in the park who offer homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't have any information about local food vendors in the park. However, I can help you with computer research if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Unfortunately, I don't have any information about local food vendors in the park either. Can you help me with any other suggestions for discovering local food?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have information about local food vendors. However, I can suggest visiting the dessert shop or gym for a quick snack. They might have something interesting!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It seems we both don't know about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover local food vendors and try their specialties."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Local food vendors and their specialties"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Local food vendors and their specialties -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Do you know any local food vendors in the park who offer homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't have any information about local food vendors in the park. However, I can help you with computer research if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Unfortunately, I don't have any information about local food vendors in the park either. Can you help me with any other suggestions for discovering local food?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have information about local food vendors. However, I can suggest visiting the dessert shop or gym for a quick snack. They might have something interesting!"},{"speaker":"pH","content":"pH: Hi Alan! It seems we both don't know about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan : Hi pH! I apologize for my lack of knowledge about local food vendors. However, I suggest checking out the dessert shop or gym for interesting snacks!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your willingness to help. Since we don't have information about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover local food vendors and try their specialties."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Local food vendors and their specialties"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Local food vendors and their specialties -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Do you know any local food vendors in the park who offer homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't have any information about local food vendors in the park. However, I can help you with computer research if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Unfortunately, I don't have any information about local food vendors in the park either. Can you help me with any other suggestions for discovering local food?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have information about local food vendors. However, I can suggest visiting the dessert shop or gym for a quick snack. They might have something interesting!"},{"speaker":"pH","content":"pH: Hi Alan! It seems we both don't know about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan : Hi pH! I apologize for my lack of knowledge about local food vendors. However, I suggest checking out the dessert shop or gym for interesting snacks!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Since we don't have information about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in local food. Although I don't have information about vendors in the park, I suggest exploring the dessert shop or gym for interesting snacks."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your willingness to help. Since we don't have information about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Discover local food vendors and try their specialties."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful and has great suggestions for meeting new people."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Do you know any local food vendors in the park who offer homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't have any information about local food vendors in the park. However, I can help you with computer research if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Unfortunately, I don't have any information about local food vendors in the park either. Can you help me with any other suggestions for discovering local food?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have information about local food vendors. However, I can suggest visiting the dessert shop or gym for a quick snack. They might have something interesting!"},{"speaker":"pH","content":"pH: Hi Alan! It seems we both don't know about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan : Hi pH! I apologize for my lack of knowledge about local food vendors. However, I suggest checking out the dessert shop or gym for interesting snacks!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Since we don't have information about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in local food. Although I don't have information about vendors in the park, I suggest exploring the dessert shop or gym for interesting snacks."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Since we don't have information about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan : Hi pH! I apologize for my lack of knowledge about local food vendors. However, I suggest checking out the dessert shop or gym for interesting snacks!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Alan is helpful but lacks knowledge about local food vendors.","newEpisodicMemory":"Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful but lacks knowledge about local food vendors."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried the food at the dessert shop in the small town? If so, can you share your experience and any recommendations?\n2) Do you have any tips or suggestions on how to improve my cooking skills to become a gourmet or chef?\n3) Are there any local food vendors or experts in the small town that I can learn from or collaborate with to enhance my food tasting experience?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful but lacks knowledge about local food vendors."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried the food at the dessert shop in the small town? If so, can you share your experience and any recommendations?\n2) Do you have any tips or suggestions on how to improve my cooking skills to become a gourmet or chef?\n3) Are there any local food vendors or experts in the small town that I can learn from or collaborate with to enhance my food tasting experience?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) I haven't tried the dessert shop yet, but I suggest you go and try their food yourself. You may discover new flavors and make tasty recommendations.\n2) To improve cooking skills, practice regularly, explore new recipes, and experiment with ingredients. Learning from online tutorials or attending culinary classes can also be beneficial.\n3) You can collaborate with Alan in the small town to enhance your food tasting experience. Although he lacks knowledge about local food vendors, his helpful nature may provide support and guidance along the way."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 08:54 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},{"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."},{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful but lacks knowledge about local food vendors."}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried the food at the dessert shop in the small town? If so, can you share your experience and any recommendations?\n2) Do you have any tips or suggestions on how to improve my cooking skills to become a gourmet or chef?\n3) Are there any local food vendors or experts in the small town that I can learn from or collaborate with to enhance my food tasting experience?"} -{"response":"1) I haven't tried the dessert shop yet, but I suggest you go and try their food yourself. You may discover new flavors and make tasty recommendations.\n2) To improve cooking skills, practice regularly, explore new recipes, and experiment with ingredients. Learning from online tutorials or attending culinary classes can also be beneficial.\n3) You can collaborate with Alan in the small town to enhance your food tasting experience. Although he lacks knowledge about local food vendors, his helpful nature may provide support and guidance along the way."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Discover local food festivals and try unique dishes."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Discover local food festivals and try unique dishes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Alan is helpful but lacks knowledge about local food vendors."}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan about local food vendors and festivals."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful but lacks knowledge about local food vendors."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover local food festivals and try unique dishes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan about local food vendors and festivals."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan about local food vendors and festivals. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Do you know any local food vendors in the park who offer homemade snacks for my picnic?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't have any information about local food vendors in the park. However, I can help you with computer research if you're interested!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Unfortunately, I don't have any information about local food vendors in the park either. Can you help me with any other suggestions for discovering local food?"},{"speaker":"Alan","content":"Alan : I'm sorry, I don't have information about local food vendors. However, I can suggest visiting the dessert shop or gym for a quick snack. They might have something interesting!"},{"speaker":"pH","content":"pH: Hi Alan! It seems we both don't know about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan : Hi pH! I apologize for my lack of knowledge about local food vendors. However, I suggest checking out the dessert shop or gym for interesting snacks!"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Since we don't have information about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in local food. Although I don't have information about vendors in the park, I suggest exploring the dessert shop or gym for interesting snacks."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your willingness to help. Since we don't have information about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan : Hi pH! I apologize for my lack of knowledge about local food vendors. However, I suggest checking out the dessert shop or gym for interesting snacks!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Since we both don't know about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful but lacks knowledge about local food vendors."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover local food festivals and try unique dishes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan about local food vendors and festivals."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan about local food vendors and festivals. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we both don't know about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see you again. I wanted to ask if you know any local food vendors or festivals in the park?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful but lacks knowledge about local food vendors."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover local food festivals and try unique dishes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan about local food vendors and festivals."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan about local food vendors and festivals. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we both don't know about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I wanted to ask if you know any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your previous suggestions about implementing a loyalty program and a dessert delivery service at the dessert shop. Can you also recommend any local food vendors or festivals in the park?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful but lacks knowledge about local food vendors."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover local food festivals and try unique dishes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan about local food vendors and festivals."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan about local food vendors and festivals. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we both don't know about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I wanted to ask if you know any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestions about implementing a loyalty program and a dessert delivery service at the dessert shop. Can you also recommend any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your previous suggestions. Can you also recommend any local food vendors or festivals in the park?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful but lacks knowledge about local food vendors."} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover local food festivals and try unique dishes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan about local food vendors and festivals."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan about local food vendors and festivals. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we both don't know about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I wanted to ask if you know any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestions about implementing a loyalty program and a dessert delivery service at the dessert shop. Can you also recommend any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestions. Can you also recommend any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Since we both don't know about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Discover local food festivals and try unique dishes."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop."],"impression":"Alan is helpful but lacks knowledge about local food vendors."}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Since we both don't know about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I wanted to ask if you know any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestions about implementing a loyalty program and a dessert delivery service at the dessert shop. Can you also recommend any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestions. Can you also recommend any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! Since we both don't know about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Helpful with computer research","newEpisodicMemory":"Alan apologized for not having information about local food vendors and suggested collaborating on computer research."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? Is there a chef there who could teach you new recipes and help you on your path to becoming a gourmet?\n2) Have you visited the gym in the small town? Are there any fitness trainers who could guide you in maintaining a healthy lifestyle while pursuing your passion for food?\n3) Do you know anyone named Alan in the small town? Could he help you with computer research to discover new culinary techniques or connect you with other food enthusiasts who could support your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? Is there a chef there who could teach you new recipes and help you on your path to becoming a gourmet?\n2) Have you visited the gym in the small town? Are there any fitness trainers who could guide you in maintaining a healthy lifestyle while pursuing your passion for food?\n3) Do you know anyone named Alan in the small town? Could he help you with computer research to discover new culinary techniques or connect you with other food enthusiasts who could support your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, explore the dessert shop to find a chef who can teach you new recipes and help you on your gourmet journey.\n2) Visit the gym to find fitness trainers who can guide you in maintaining a healthy lifestyle while pursuing your passion for food.\n3) No, I don't know anyone named Alan in the small town, but he could help with computer research to discover culinary techniques or connect you with other food enthusiasts."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 09:19 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},{"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."},{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? Is there a chef there who could teach you new recipes and help you on your path to becoming a gourmet?\n2) Have you visited the gym in the small town? Are there any fitness trainers who could guide you in maintaining a healthy lifestyle while pursuing your passion for food?\n3) Do you know anyone named Alan in the small town? Could he help you with computer research to discover new culinary techniques or connect you with other food enthusiasts who could support your goal?"} -{"response":"1) Yes, explore the dessert shop to find a chef who can teach you new recipes and help you on your gourmet journey.\n2) Visit the gym to find fitness trainers who can guide you in maintaining a healthy lifestyle while pursuing your passion for food.\n3) No, I don't know anyone named Alan in the small town, but he could help with computer research to discover culinary techniques or connect you with other food enthusiasts."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Have a picnic and try out new recipes in a beautiful outdoor setting."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Have a picnic and try out new recipes in a beautiful outdoor setting."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask about his favorite picnic spots and recipe ideas."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Have a picnic and try out new recipes in a beautiful outdoor setting."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask about his favorite picnic spots and recipe ideas."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask about his favorite picnic spots and recipe ideas. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we both don't know about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to see you again. I wanted to ask if you know any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestions about implementing a loyalty program and a dessert delivery service at the dessert shop. Can you also recommend any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your previous suggestions. Can you also recommend any local food vendors or festivals in the park?"},{"speaker":"Alan","content":"Alan: Hi Alan! It's interesting to hear about your experiences in the gym and dessert shop. Could you please share more details?"},{"speaker":"pH","content":"pH: Hi Alan! Since we both don't know about local food vendors in the park, how about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It seems we both don't know much about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Have a picnic and try out new recipes in a beautiful outdoor setting."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask about his favorite picnic spots and recipe ideas."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask about his favorite picnic spots and recipe ideas. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It seems we both don't know much about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! That's okay. Do you have any favorite picnic spots or recipe ideas you would like to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Have a picnic and try out new recipes in a beautiful outdoor setting."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask about his favorite picnic spots and recipe ideas."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask about his favorite picnic spots and recipe ideas. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It seems we both don't know much about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! That's okay. Do you have any favorite picnic spots or recipe ideas you would like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's alright if you don't have information about local food vendors or festivals. Do you have any favorite picnic spots or recipe ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Have a picnic and try out new recipes in a beautiful outdoor setting."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask about his favorite picnic spots and recipe ideas."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask about his favorite picnic spots and recipe ideas. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It seems we both don't know much about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! That's okay. Do you have any favorite picnic spots or recipe ideas you would like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's alright if you don't have information about local food vendors or festivals. Do you have any favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's alright if you don't have information about local food vendors or festivals. Do you have any favorite picnic spots or recipe ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Have a picnic and try out new recipes in a beautiful outdoor setting."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask about his favorite picnic spots and recipe ideas."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask about his favorite picnic spots and recipe ideas. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It seems we both don't know much about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! That's okay. Do you have any favorite picnic spots or recipe ideas you would like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's alright if you don't have information about local food vendors or festivals. Do you have any favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's alright if you don't have information about local food vendors or festivals. Do you have any favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Have a picnic and try out new recipes in a beautiful outdoor setting."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! It seems we both don't know much about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! That's okay. Do you have any favorite picnic spots or recipe ideas you would like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's alright if you don't have information about local food vendors or festivals. Do you have any favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's alright if you don't have information about local food vendors or festivals. Do you have any favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? Is there any chance it could help you in your quest to taste delicious food and become a gourmet or chef?\n2) Is there anyone in town, like Alan, who could potentially help you on your culinary journey with their computer research skills or any other expertise?\n3) Have you considered visiting the gym in town? It might provide opportunities to improve your physical fitness, which is essential for a career as a chef."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? Is there any chance it could help you in your quest to taste delicious food and become a gourmet or chef?\n2) Is there anyone in town, like Alan, who could potentially help you on your culinary journey with their computer research skills or any other expertise?\n3) Have you considered visiting the gym in town? It might provide opportunities to improve your physical fitness, which is essential for a career as a chef."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the dessert shop in town can help you taste delicious food and learn more about gourmet cuisine. \n2) Alan, who is helpful with computer research, can potentially assist you on your culinary journey with his expertise. \n3) Visiting the gym in town can improve your physical fitness, which is essential for a career as a chef."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 09:41 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},{"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."},{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? Is there any chance it could help you in your quest to taste delicious food and become a gourmet or chef?\n2) Is there anyone in town, like Alan, who could potentially help you on your culinary journey with their computer research skills or any other expertise?\n3) Have you considered visiting the gym in town? It might provide opportunities to improve your physical fitness, which is essential for a career as a chef."} -{"response":"1) Yes, exploring the dessert shop in town can help you taste delicious food and learn more about gourmet cuisine. \n2) Alan, who is helpful with computer research, can potentially assist you on your culinary journey with his expertise. \n3) Visiting the gym in town can improve your physical fitness, which is essential for a career as a chef."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Discover local ingredients and inspire new recipes."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Discover local ingredients and inspire new recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Discover local ingredients and inspire new recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Discover local ingredients and inspire new recipes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Suggestions for discovering local ingredients and inspiring new recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover local ingredients and inspire new recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Suggestions for discovering local ingredients and inspiring new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Suggestions for discovering local ingredients and inspiring new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It seems we both don't know much about local food vendors in the park. How about exploring the dessert shop or gym for some interesting snacks?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! That's okay. Do you have any favorite picnic spots or recipe ideas you would like to share?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's alright if you don't have information about local food vendors or festivals. Do you have any favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! It's alright if you don't have information about local food vendors or festivals. Do you have any favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm sorry, but I don't have any information about local food vendors or festivals in the park. However, I can assist you in finding potential collaborators for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover local ingredients and inspire new recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Suggestions for discovering local ingredients and inspiring new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Suggestions for discovering local ingredients and inspiring new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with local food vendors or picnic spots, as my research usually keeps me indoors. However, I'd be happy to share recipe ideas with you!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I love your suggestion of striking up conversations at the dessert shop to meet new people. Any other ideas for discovering local ingredients and inspiring new recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover local ingredients and inspire new recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Suggestions for discovering local ingredients and inspiring new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Suggestions for discovering local ingredients and inspiring new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with local food vendors or picnic spots, as my research usually keeps me indoors. However, I'd be happy to share recipe ideas with you!"},{"speaker":"pH","content":"pH: Hi Alan! I love your suggestion of striking up conversations at the dessert shop to meet new people. Any other ideas for discovering local ingredients and inspiring new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I've heard that nature often provides unique flavors and textures for new recipes. Can you give me some examples of ingredients from the park?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover local ingredients and inspire new recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Suggestions for discovering local ingredients and inspiring new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Suggestions for discovering local ingredients and inspiring new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with local food vendors or picnic spots, as my research usually keeps me indoors. However, I'd be happy to share recipe ideas with you!"},{"speaker":"pH","content":"pH: Hi Alan! I love your suggestion of striking up conversations at the dessert shop to meet new people. Any other ideas for discovering local ingredients and inspiring new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! I've heard that nature often provides unique flavors and textures for new recipes. Can you give me some examples of ingredients from the park?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I've heard that exploring the park can inspire new recipes. Can you tell me some examples of unique flavors and textures from nature?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover local ingredients and inspire new recipes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Suggestions for discovering local ingredients and inspiring new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Suggestions for discovering local ingredients and inspiring new recipes. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with local food vendors or picnic spots, as my research usually keeps me indoors. However, I'd be happy to share recipe ideas with you!"},{"speaker":"pH","content":"pH: Hi Alan! I love your suggestion of striking up conversations at the dessert shop to meet new people. Any other ideas for discovering local ingredients and inspiring new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! I've heard that nature often provides unique flavors and textures for new recipes. Can you give me some examples of ingredients from the park?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! I've heard that exploring the park can inspire new recipes. Can you tell me some examples of unique flavors and textures from nature?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Discover local ingredients and inspire new recipes."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with local food vendors or picnic spots, as my research usually keeps me indoors. However, I'd be happy to share recipe ideas with you!"},{"speaker":"pH","content":"pH: Hi Alan! I love your suggestion of striking up conversations at the dessert shop to meet new people. Any other ideas for discovering local ingredients and inspiring new recipes?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! I've heard that nature often provides unique flavors and textures for new recipes. Can you give me some examples of ingredients from the park?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! I've heard that exploring the park can inspire new recipes. Can you tell me some examples of unique flavors and textures from nature?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you checked out the dessert shop in town? They might have some delicious treats that could help you on your journey to becoming a gourmet chef.\n2) Have you considered exploring the park? There might be local food festivals or gatherings where you can taste different cuisines and learn from experienced chefs.\n3) Do you know anyone named Alan? He might be able to help you with computer research to find culinary schools or cooking classes that can enhance your cooking skills."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you checked out the dessert shop in town? They might have some delicious treats that could help you on your journey to becoming a gourmet chef.\n2) Have you considered exploring the park? There might be local food festivals or gatherings where you can taste different cuisines and learn from experienced chefs.\n3) Do you know anyone named Alan? He might be able to help you with computer research to find culinary schools or cooking classes that can enhance your cooking skills."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should definitely check out the dessert shop in town. They might have delicious treats that can inspire your culinary journey.\n2) Exploring the park can lead to local food festivals and gatherings where you can learn from experienced chefs and taste different cuisines.\n3) Yes, Alan could be a helpful resource. He is knowledgeable with computer research and can assist you in finding culinary schools or cooking classes to enhance your skills."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 10:07 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},{"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."},{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you checked out the dessert shop in town? They might have some delicious treats that could help you on your journey to becoming a gourmet chef.\n2) Have you considered exploring the park? There might be local food festivals or gatherings where you can taste different cuisines and learn from experienced chefs.\n3) Do you know anyone named Alan? He might be able to help you with computer research to find culinary schools or cooking classes that can enhance your cooking skills."} -{"response":"1) Yes, you should definitely check out the dessert shop in town. They might have delicious treats that can inspire your culinary journey.\n2) Exploring the park can lead to local food festivals and gatherings where you can learn from experienced chefs and taste different cuisines.\n3) Yes, Alan could be a helpful resource. He is knowledgeable with computer research and can assist you in finding culinary schools or cooking classes to enhance your skills."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Suggestions for discovering local ingredients and inspiring new recipes."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Potential computer research collaborators -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! It sounds like you're looking for potential collaborators in computer research. I suggest reaching out to local universities or attending tech conferences in nearby cities."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see your interest in computer research collaborators. Have you considered reaching out to local universities or attending tech conferences in nearby cities?"},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see your interest in computer research collaborators. You may want to consider reaching out to local universities or attending tech conferences in nearby cities."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I see that you're interested in potential computer research collaborators again. I suggest reaching out to local universities or attending tech conferences in nearby cities."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to see your interest in computer research collaborators. I appreciate your suggestions about reaching out to local universities or attending tech conferences in nearby cities."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Start exercising in the gym","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"2"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"Try out new healthy recipes at home."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Try out new healthy recipes at home. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"response":"{\"continue_time\": \"1800\",\n\"result\": \"Sorry, you can only take exercise with the sports equipments here.\",\n}"} -{"response":"{\"continue_time\": \"1800\",\n\"result\": \"Sorry, you can only take exercise with the sports equipments here.\",\n}","continue_time":1800000,"result":"failed","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800000,"result":"failed"}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"Try out new healthy recipes at home."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Try out new healthy recipes at home. -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800000,"result":"failed"}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":1800,"result":"You can only take exercise here.","bought_thing":"","amount":""} -{"continue_time":1800,"result":"You can only take exercise here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"sports equipments","operation":"Continue exercising in the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to find local food festivals and get culinary inspiration?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find local food festivals and get culinary inspiration?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to find local food festivals and get culinary inspiration? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! While I'm not familiar with local ingredients, I can suggest exploring the park for inspiration. Nature often provides unique flavors and textures for new recipes."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! It sounds like you're looking for potential collaborators in computer research. I suggest reaching out to local universities or attending tech conferences in nearby cities."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see your interest in computer research collaborators. Have you considered reaching out to local universities or attending tech conferences in nearby cities?"},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! It's great to see your interest in computer research collaborators. You may want to consider reaching out to local universities or attending tech conferences in nearby cities."},{"speaker":"pH","content":"pH: Hi Alan! Since we don't have much information on local food vendors, can you share your favorite picnic spots or recipe ideas?"},{"speaker":"Alan","content":"Alan: Hi pH! I see that you're interested in potential computer research collaborators again. I suggest reaching out to local universities or attending tech conferences in nearby cities."},{"speaker":"pH","content":"pH: Hi Alan! It's great to see your interest in computer research collaborators. I appreciate your suggestions about reaching out to local universities or attending tech conferences in nearby cities."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find local food festivals and get culinary inspiration?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to find local food festivals and get culinary inspiration? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you appreciate my suggestion. I don't have any specific events in mind, but I can help you find local food festivals using my research skills if you'd like."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: That's great, Alan! I would really appreciate your help in finding local food festivals. It would be amazing to gather culinary inspiration from them!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find local food festivals and get culinary inspiration?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to find local food festivals and get culinary inspiration? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you appreciate my suggestion. I don't have any specific events in mind, but I can help you find local food festivals using my research skills if you'd like."},{"speaker":"pH","content":"pH: That's great, Alan! I would really appreciate your help in finding local food festivals. It would be amazing to gather culinary inspiration from them!"},{"speaker":"Alan","content":"Alan: I can use my research skills to find local food festivals for you. Just let me know what specific area or date range you prefer."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to help me find local food festivals. I'm really excited to gather culinary inspiration from them!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find local food festivals and get culinary inspiration?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to find local food festivals and get culinary inspiration? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you appreciate my suggestion. I don't have any specific events in mind, but I can help you find local food festivals using my research skills if you'd like."},{"speaker":"pH","content":"pH: That's great, Alan! I would really appreciate your help in finding local food festivals. It would be amazing to gather culinary inspiration from them!"},{"speaker":"Alan","content":"Alan: I can use my research skills to find local food festivals for you. Just let me know what specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help me find local food festivals. I'm really excited to gather culinary inspiration from them!"},{"speaker":"Alan","content":"Alan: I'm glad you're excited! To find local food festivals, I need to know the area or date range you prefer. Can you provide more specific details?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to find local food festivals and get culinary inspiration?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to find local food festivals and get culinary inspiration? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you appreciate my suggestion. I don't have any specific events in mind, but I can help you find local food festivals using my research skills if you'd like."},{"speaker":"pH","content":"pH: That's great, Alan! I would really appreciate your help in finding local food festivals. It would be amazing to gather culinary inspiration from them!"},{"speaker":"Alan","content":"Alan: I can use my research skills to find local food festivals for you. Just let me know what specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help me find local food festivals. I'm really excited to gather culinary inspiration from them!"},{"speaker":"Alan","content":"Alan: I'm glad you're excited! To find local food festivals, I need to know the area or date range you prefer. Can you provide more specific details?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"},{"speaker":"Alan","content":"Alan : pH, I'm glad you're excited about the idea of gathering culinary inspiration from local food festivals. To find them, I need specific details like the area or date range you prefer."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to help me find local food festivals. I'm really excited to gather culinary inspiration from them!"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"gym gate","operation":"Go to the gym's cafe.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes at the gym's cafe's kitchen.","continue_time":1800,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ask Alan for help with my plan."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for help with my plan."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for help with my plan. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"},{"speaker":"Alan","content":"Alan: Hello pH! I'm glad you appreciate my suggestion. I don't have any specific events in mind, but I can help you find local food festivals using my research skills if you'd like."},{"speaker":"pH","content":"pH: That's great, Alan! I would really appreciate your help in finding local food festivals. It would be amazing to gather culinary inspiration from them!"},{"speaker":"Alan","content":"Alan: I can use my research skills to find local food festivals for you. Just let me know what specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help me find local food festivals. I'm really excited to gather culinary inspiration from them!"},{"speaker":"Alan","content":"Alan: I'm glad you're excited! To find local food festivals, I need to know the area or date range you prefer. Can you provide more specific details?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion about exploring the park for culinary inspiration. Do you have any specific events or festivals in mind?"},{"speaker":"Alan","content":"Alan : pH, I'm glad you're excited about the idea of gathering culinary inspiration from local food festivals. To find them, I need specific details like the area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help me find local food festivals. I'm really excited to gather culinary inspiration from them!"},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited about gathering culinary inspiration from local food festivals. Can you help me find some in the specific area of the park?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for help with my plan."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for help with my plan. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited about gathering culinary inspiration from local food festivals. Can you help me find some in the specific area of the park?"},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for help with my plan."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for help with my plan. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited about gathering culinary inspiration from local food festivals. Can you help me find some in the specific area of the park?"},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for offering to help. I'm looking for local food festivals in the specific area of the park, preferably during this weekend."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for help with my plan."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for help with my plan. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited about gathering culinary inspiration from local food festivals. Can you help me find some in the specific area of the park?"},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. I'm looking for local food festivals in the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm glad you appreciate my offer to help. I'll use my research skills to find local food festivals at the specific area of the park this weekend."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you offered to help. I'm looking for local food festivals in the park this weekend."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ask Alan for help with my plan."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ask Alan for help with my plan. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited about gathering culinary inspiration from local food festivals. Can you help me find some in the specific area of the park?"},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. I'm looking for local food festivals in the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm glad you appreciate my offer to help. I'll use my research skills to find local food festivals at the specific area of the park this weekend."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you offered to help. I'm looking for local food festivals in the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I'm currently focused on my computer research and cannot help with your plan."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Attend local food festivals and gather culinary inspiration."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800,"result":"You can only take exercise here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I'm excited about gathering culinary inspiration from local food festivals. Can you help me find some in the specific area of the park?"},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. I'm looking for local food festivals in the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm glad you appreciate my offer to help. I'll use my research skills to find local food festivals at the specific area of the park this weekend."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you offered to help. I'm looking for local food festivals in the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I'm currently focused on my computer research and cannot help with your plan."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Helpful with computer research","newEpisodicMemory":"Alan couldn't help pH find local food festivals due to his computer research."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried all the delicious food in the dessert shop? \n2) Is there anyone in town who can teach you about different cuisines?\n3) Have you explored the gym? Maybe there's a cooking class or a fitness program that can help you become a chef?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried all the delicious food in the dessert shop? \n2) Is there anyone in town who can teach you about different cuisines?\n3) Have you explored the gym? Maybe there's a cooking class or a fitness program that can help you become a chef?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, you haven't tried all the delicious food in the dessert shop yet.\n2) It seems Alan might be able to teach you about different cuisines.\n3) It hasn't been explored if there's a cooking class or fitness program at the gym that can help you become a chef."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 11:05 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},{"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."},{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried all the delicious food in the dessert shop? \n2) Is there anyone in town who can teach you about different cuisines?\n3) Have you explored the gym? Maybe there's a cooking class or a fitness program that can help you become a chef?"} -{"response":"1) No, you haven't tried all the delicious food in the dessert shop yet.\n2) It seems Alan might be able to teach you about different cuisines.\n3) It hasn't been explored if there's a cooking class or fitness program at the gym that can help you become a chef."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Try out food from food trucks or explore outdoor markets."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Try out food from food trucks or explore outdoor markets."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[{"equipment":"gym gate","operation":"Ask Alan for help with the gym gate.","continue_time":0,"result":"You cannot operate the gym gate. It is not an interactive equipment."},{"equipment":"sports equipments","operation":"Try out new healthy recipes.","continue_time":1800,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Ordering food from food trucks or exploring outdoor markets."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Try out food from food trucks or explore outdoor markets."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ordering food from food trucks or exploring outdoor markets."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ordering food from food trucks or exploring outdoor markets. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited about gathering culinary inspiration from local food festivals. Can you help me find some in the specific area of the park?"},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I can use my research skills to find local food festivals for you. Just let me know the specific area or date range you prefer."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for offering to help. I'm looking for local food festivals in the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm glad you appreciate my offer to help. I'll use my research skills to find local food festivals at the specific area of the park this weekend."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you offered to help. I'm looking for local food festivals in the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry but I'm currently focused on my computer research and cannot help with your plan."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your offer to help. I'm looking for local food festivals at the specific area of the park, preferably during this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your help with finding local food festivals at the park this weekend."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Try out food from food trucks or explore outdoor markets."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ordering food from food trucks or exploring outdoor markets."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ordering food from food trucks or exploring outdoor markets. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your help with finding local food festivals at the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I understand that you're focused on your computer research. Can you help me brainstorm ideas for ordering food from food trucks or exploring outdoor markets?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Try out food from food trucks or explore outdoor markets."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ordering food from food trucks or exploring outdoor markets."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ordering food from food trucks or exploring outdoor markets. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your help with finding local food festivals at the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand that you're focused on your computer research. Can you help me brainstorm ideas for ordering food from food trucks or exploring outdoor markets?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your help with finding local food festivals at the park this weekend."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Try out food from food trucks or explore outdoor markets."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ordering food from food trucks or exploring outdoor markets."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ordering food from food trucks or exploring outdoor markets. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your help with finding local food festivals at the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand that you're focused on your computer research. Can you help me brainstorm ideas for ordering food from food trucks or exploring outdoor markets?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your help with finding local food festivals at the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I understand that you're focused on your computer research. Can you help me brainstorm ideas for ordering food from food trucks or exploring outdoor markets?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Try out food from food trucks or explore outdoor markets."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Ordering food from food trucks or exploring outdoor markets."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Ordering food from food trucks or exploring outdoor markets. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your help with finding local food festivals at the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand that you're focused on your computer research. Can you help me brainstorm ideas for ordering food from food trucks or exploring outdoor markets?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your help with finding local food festivals at the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand that you're focused on your computer research. Can you help me brainstorm ideas for ordering food from food trucks or exploring outdoor markets?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your help with finding local food festivals at the park this weekend."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Try out food from food trucks or explore outdoor markets."} -This plan's result is : not_finished_yet -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research."],"impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800,"result":"You can only take exercise here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I appreciate your help with finding local food festivals at the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand that you're focused on your computer research. Can you help me brainstorm ideas for ordering food from food trucks or exploring outdoor markets?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your help with finding local food festivals at the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand that you're focused on your computer research. Can you help me brainstorm ideas for ordering food from food trucks or exploring outdoor markets?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your help with finding local food festivals at the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"Helpful with computer research","newEpisodicMemory":"Alan apologized for not having information about local food vendors and suggested collaborating on computer research."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in town? Any tips on finding the most delicious food?\n2) Is there anyone in town who could teach me cooking skills or introduce me to gourmet cuisine?\n3) Can you help me find ways to spread happiness through my love for food in this small town? Are there any events or gatherings I should attend?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in town? Any tips on finding the most delicious food?\n2) Is there anyone in town who could teach me cooking skills or introduce me to gourmet cuisine?\n3) Can you help me find ways to spread happiness through my love for food in this small town? Are there any events or gatherings I should attend?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should explore the dessert shop in town. Look for the most delicious food by asking the owner or trying their signature dishes.\n2) Alan might be able to introduce you to gourmet cuisine or teach you cooking skills.\n3) Attend local events or gatherings to spread happiness through your love for food. Try organizing a food tasting event or cooking workshops."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 11:24 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},{"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."},{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in town? Any tips on finding the most delicious food?\n2) Is there anyone in town who could teach me cooking skills or introduce me to gourmet cuisine?\n3) Can you help me find ways to spread happiness through my love for food in this small town? Are there any events or gatherings I should attend?"} -{"response":"1) Yes, you should explore the dessert shop in town. Look for the most delicious food by asking the owner or trying their signature dishes.\n2) Alan might be able to introduce you to gourmet cuisine or teach you cooking skills.\n3) Attend local events or gatherings to spread happiness through your love for food. Try organizing a food tasting event or cooking workshops."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Organize a food tasting event to spread happiness and discover local flavors."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Organize a food tasting event to spread happiness and discover local flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Organizing food events"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Organize a food tasting event to spread happiness and discover local flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Organizing food events"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Organizing food events -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I appreciate your help with finding local food festivals at the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand that you're focused on your computer research. Can you help me brainstorm ideas for ordering food from food trucks or exploring outdoor markets?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your help with finding local food festivals at the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I understand that you're focused on your computer research. Can you help me brainstorm ideas for ordering food from food trucks or exploring outdoor markets?"},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your help with finding local food festivals at the park this weekend."},{"speaker":"Alan","content":"Alan: pH, I'm sorry I cannot help with your plan as I am currently focused on my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It seems like you're busy with your computer research. Can you share any ideas on organizing food events in the park?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Organize a food tasting event to spread happiness and discover local flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Organizing food events"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Organizing food events -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It seems like you're busy with your computer research. Can you share any ideas on organizing food events in the park?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I think the park would be a great place to organize food events. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Organize a food tasting event to spread happiness and discover local flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Organizing food events"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Organizing food events -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It seems like you're busy with your computer research. Can you share any ideas on organizing food events in the park?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I think the park would be a great place to organize food events. What do you think?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I think organizing food events in the park would be a great way to spread happiness and discover local flavors. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Organize a food tasting event to spread happiness and discover local flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Organizing food events"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Organizing food events -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It seems like you're busy with your computer research. Can you share any ideas on organizing food events in the park?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I think the park would be a great place to organize food events. What do you think?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I think organizing food events in the park would be a great way to spread happiness and discover local flavors. What do you think?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I think organizing food events in the park would be a great way to spread happiness and discover local flavors. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Organize a food tasting event to spread happiness and discover local flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Organizing food events"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Organizing food events -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It seems like you're busy with your computer research. Can you share any ideas on organizing food events in the park?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I think the park would be a great place to organize food events. What do you think?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I think organizing food events in the park would be a great way to spread happiness and discover local flavors. What do you think?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I think organizing food events in the park would be a great way to spread happiness and discover local flavors. What do you think?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your suggestion, but I believe the park would be a better setting to organize food events. It's a great way to spread happiness and discover local flavors!"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discovered any new dessert shops in town that I haven't tasted yet? \n2) Is there anyone in town who has a unique cooking skill or secret recipe that they are willing to share with me? \n3) Could you provide any advice on how to improve my cooking skills and become a renowned chef in this small town?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discovered any new dessert shops in town that I haven't tasted yet? \n2) Is there anyone in town who has a unique cooking skill or secret recipe that they are willing to share with me? \n3) Could you provide any advice on how to improve my cooking skills and become a renowned chef in this small town?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) I haven't discovered any new dessert shops in town that you haven't tasted yet. \n2) Currently, there is no one in town with a unique cooking skill or secret recipe that they are willing to share with you. \n3) To improve your cooking skills and become a renowned chef in this small town, you could consider taking cooking classes or experimenting with new recipes."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 2 11:50 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},{"building":"houseZ","purpose":"Meet new people and ask for their favorite recipes."},{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discovered any new dessert shops in town that I haven't tasted yet? \n2) Is there anyone in town who has a unique cooking skill or secret recipe that they are willing to share with me? \n3) Could you provide any advice on how to improve my cooking skills and become a renowned chef in this small town?"} -{"response":"1) I haven't discovered any new dessert shops in town that you haven't tasted yet. \n2) Currently, there is no one in town with a unique cooking skill or secret recipe that they are willing to share with you. \n3) To improve your cooking skills and become a renowned chef in this small town, you could consider taking cooking classes or experimenting with new recipes."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Discover unique ingredients and gather inspiration for new dishes."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Discover unique ingredients and gather inspiration for new dishes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Discover unique ingredients and gather inspiration for new dishes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"experience","experienceID":"1"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"park","purpose":"Discover unique ingredients and gather inspiration for new dishes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"park","purpose":"Discover unique ingredients and gather inspiration for new dishes."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"Helpful with computer research"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Collaborate with Alan to create unique and delicious dishes."},"acts":[]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"Try out new healthy recipes at the gym's cafe."},"acts":[]}}} -Equipments around the character : ["bench","slide","swing"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800000,"result":"failed"},{"equipment":"sports equipments","operation":"Try out new healthy recipes at home.","continue_time":1800,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Collaborating on new dishes for the dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover unique ingredients and gather inspiration for new dishes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Collaborating on new dishes for the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Collaborating on new dishes for the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! It seems like you're busy with your computer research. Can you share any ideas on organizing food events in the park?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I think the park would be a great place to organize food events. What do you think?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I think organizing food events in the park would be a great way to spread happiness and discover local flavors. What do you think?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I think organizing food events in the park would be a great way to spread happiness and discover local flavors. What do you think?"},{"speaker":"Alan","content":"Alan : Hi Alan! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH: Hi Alan! I appreciate your suggestion, but I believe the park would be a better setting to organize food events. It's a great way to spread happiness and discover local flavors!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in organizing food events in the park. However, have you considered exploring potential collaborators in the gym or dessert shop setting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I appreciate your suggestion, but I believe the park would be a better setting to organize food events. It's a great way to spread happiness and discover local flavors!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover unique ingredients and gather inspiration for new dishes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Collaborating on new dishes for the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Collaborating on new dishes for the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your suggestion, but I believe the park would be a better setting to organize food events. It's a great way to spread happiness and discover local flavors!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! It's great to chat with you again. I've actually considered collaborating at the dessert shop and gym, but I believe the park offers a unique setting for food events and inspiration."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover unique ingredients and gather inspiration for new dishes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Collaborating on new dishes for the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Collaborating on new dishes for the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your suggestion, but I believe the park would be a better setting to organize food events. It's a great way to spread happiness and discover local flavors!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH : Hi Alan! It's great to chat with you again. I've actually considered collaborating at the dessert shop and gym, but I believe the park offers a unique setting for food events and inspiration."},{"speaker":"Alan","content":"Alan: Hello, Alan! It's interesting that you mentioned exploring potential collaborators in the gym. I have had some experiences with that in the past."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I agree with your experiences in finding potential collaborators at the gym. It's important to explore all possibilities. Let's chat more about collaborating on new dishes for the dessert shop!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover unique ingredients and gather inspiration for new dishes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Collaborating on new dishes for the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Collaborating on new dishes for the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your suggestion, but I believe the park would be a better setting to organize food events. It's a great way to spread happiness and discover local flavors!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH : Hi Alan! It's great to chat with you again. I've actually considered collaborating at the dessert shop and gym, but I believe the park offers a unique setting for food events and inspiration."},{"speaker":"Alan","content":"Alan: Hello, Alan! It's interesting that you mentioned exploring potential collaborators in the gym. I have had some experiences with that in the past."},{"speaker":"pH","content":"pH : Hi Alan! I agree with your experiences in finding potential collaborators at the gym. It's important to explore all possibilities. Let's chat more about collaborating on new dishes for the dessert shop!"},{"speaker":"Alan","content":"Alan: That's great! Connecting with tech enthusiasts in the gym is an effective way to collaborate on computer research. Do you have any specific experiences or stories to share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! It's great to chat with you again. I love your suggestion of collaborating on new dishes for the dessert shop. Let's brainstorm some ideas together!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system.","Alan suggested implementing a loyalty program and a digital ordering system. Alan also agreed with pH's idea of introducing a dessert delivery service.","Alan agreed with pH's idea of introducing a dessert delivery service.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service.","Alan suggested observing people's behaviors and striking up conversations at the dessert shop to meet new people.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan suggested implementing a loyalty program, a digital ordering system, and a dessert delivery service at the dessert shop.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research.","Alan couldn't help pH find local food festivals due to his computer research.","Alan apologized for not having information about local food vendors and suggested collaborating on computer research."],"impression":"Helpful with computer research"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"park","purpose":"Discover unique ingredients and gather inspiration for new dishes."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Collaborating on new dishes for the dessert shop."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Collaborating on new dishes for the dessert shop. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I appreciate your suggestion, but I believe the park would be a better setting to organize food events. It's a great way to spread happiness and discover local flavors!"},{"speaker":"Alan","content":"Alan : Hi pH! I appreciate your interest in finding potential collaborators for computer research. Have you considered exploring potential collaborators in the gym or dessert shop setting?"},{"speaker":"pH","content":"pH : Hi Alan! It's great to chat with you again. I've actually considered collaborating at the dessert shop and gym, but I believe the park offers a unique setting for food events and inspiration."},{"speaker":"Alan","content":"Alan: Hello, Alan! It's interesting that you mentioned exploring potential collaborators in the gym. I have had some experiences with that in the past."},{"speaker":"pH","content":"pH : Hi Alan! I agree with your experiences in finding potential collaborators at the gym. It's important to explore all possibilities. Let's chat more about collaborating on new dishes for the dessert shop!"},{"speaker":"Alan","content":"Alan: That's great! Connecting with tech enthusiasts in the gym is an effective way to collaborate on computer research. Do you have any specific experiences or stories to share?"},{"speaker":"pH","content":"pH: Hi Alan! It's great to chat with you again. I love your suggestion of collaborating on new dishes for the dessert shop. Let's brainstorm some ideas together!"},{"speaker":"Alan","content":"Alan: Hello, pH! It's great to chat with you again. I'm intrigued by your interest in collaborating on new dishes for the dessert shop. Let's brainstorm some innovative ideas!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I appreciate your suggestion, but I believe the park would be a better setting to organize food events. It's a great way to spread happiness and discover local flavors!"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 07:30 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{} -{} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:41 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{} -{} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:45 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{} -{} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 15:58 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{} -{} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried all the desserts in the dessert shop? If not, what are the most recommended ones?\n2) Is there any renowned chef in this small town? If so, how can I meet them and learn from their culinary skills?\n3) Are there any food-related events or competitions happening in the town? If yes, how can I participate and showcase my cooking abilities?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried all the desserts in the dessert shop? If not, what are the most recommended ones?\n2) Is there any renowned chef in this small town? If so, how can I meet them and learn from their culinary skills?\n3) Are there any food-related events or competitions happening in the town? If yes, how can I participate and showcase my cooking abilities?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) No, you have not tried all the desserts in the dessert shop. The most recommended ones are the chocolate lava cake and the strawberry cheesecake.\n2) There is a renowned chef in this small town named Chef Smith. You can meet him at his restaurant and request to learn from his culinary skills.\n3) There is a food-related event happening in the town next week. You can participate by registering at the town hall and showcase your cooking abilities there."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:55 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried all the desserts in the dessert shop? If not, what are the most recommended ones?\n2) Is there any renowned chef in this small town? If so, how can I meet them and learn from their culinary skills?\n3) Are there any food-related events or competitions happening in the town? If yes, how can I participate and showcase my cooking abilities?"} -{"response":"1) No, you have not tried all the desserts in the dessert shop. The most recommended ones are the chocolate lava cake and the strawberry cheesecake.\n2) There is a renowned chef in this small town named Chef Smith. You can meet him at his restaurant and request to learn from his culinary skills.\n3) There is a food-related event happening in the town next week. You can participate by registering at the town hall and showcase your cooking abilities there."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Try the chocolate lava cake and strawberry cheesecake."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Try the chocolate lava cake and strawberry cheesecake."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Try the chocolate lava cake and strawberry cheesecake."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you know a lot about dessert shops in town. Do you have any recommendations for me?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Try the chocolate lava cake and strawberry cheesecake."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to create networking hubs in small towns? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! I've been thinking about how to create networking hubs in small towns. Do you have any ideas on this topic?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Creating networking hubs in small towns can be challenging, but I think organizing community events or starting local interest groups could help bring people together."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Try the chocolate lava cake and strawberry cheesecake."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to create networking hubs in small towns? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! I've been thinking about how to create networking hubs in small towns. Do you have any ideas on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! Creating networking hubs in small towns can be challenging, but I think organizing community events or starting local interest groups could help bring people together."},{"speaker":"Alan","content":"Alan : That's an intriguing idea, pH! Organizing community events and local interest groups could definitely help foster networking hubs in small towns."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Organizing community events and starting local interest groups could be great ways to create networking hubs in small towns. Would you like some dessert shop recommendations in our town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Try the chocolate lava cake and strawberry cheesecake."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to create networking hubs in small towns? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! I've been thinking about how to create networking hubs in small towns. Do you have any ideas on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! Creating networking hubs in small towns can be challenging, but I think organizing community events or starting local interest groups could help bring people together."},{"speaker":"Alan","content":"Alan : That's an intriguing idea, pH! Organizing community events and local interest groups could definitely help foster networking hubs in small towns."},{"speaker":"pH","content":"pH: Hi Alan! Organizing community events and starting local interest groups could be great ways to create networking hubs in small towns. Would you like some dessert shop recommendations in our town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Organizing community events and starting local interest groups could be great ways to create networking hubs in small towns. Would you like some dessert shop recommendations in our town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Try the chocolate lava cake and strawberry cheesecake."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to create networking hubs in small towns? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! I've been thinking about how to create networking hubs in small towns. Do you have any ideas on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! Creating networking hubs in small towns can be challenging, but I think organizing community events or starting local interest groups could help bring people together."},{"speaker":"Alan","content":"Alan : That's an intriguing idea, pH! Organizing community events and local interest groups could definitely help foster networking hubs in small towns."},{"speaker":"pH","content":"pH: Hi Alan! Organizing community events and starting local interest groups could be great ways to create networking hubs in small towns. Would you like some dessert shop recommendations in our town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"},{"speaker":"pH","content":"pH : Hi Alan! Organizing community events and starting local interest groups could be great ways to create networking hubs in small towns. Would you like some dessert shop recommendations in our town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Try the chocolate lava cake and strawberry cheesecake."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to create networking hubs in small towns? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH! I've been thinking about how to create networking hubs in small towns. Do you have any ideas on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! Creating networking hubs in small towns can be challenging, but I think organizing community events or starting local interest groups could help bring people together."},{"speaker":"Alan","content":"Alan : That's an intriguing idea, pH! Organizing community events and local interest groups could definitely help foster networking hubs in small towns."},{"speaker":"pH","content":"pH: Hi Alan! Organizing community events and starting local interest groups could be great ways to create networking hubs in small towns. Would you like some dessert shop recommendations in our town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"},{"speaker":"pH","content":"pH : Hi Alan! Organizing community events and starting local interest groups could be great ways to create networking hubs in small towns. Would you like some dessert shop recommendations in our town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you think organizing community events and starting local interest groups can help create networking hubs. Do you have any specific suggestions for our small town?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discovered any unique desserts in the dessert shop? pH loves food and wants to taste all the delicious food, so exploring the dessert shop seems like a good option.\n2) Have you met any talented chefs or food enthusiasts in the town? pH wants to become a gourmet or chef, so getting guidance from experienced individuals could help her achieve her ultimate goal.\n3) Is there a community event or festival in the town that celebrates food? pH loves bringing happiness to everyone, and participating in such an event could allow her to taste diverse cuisines and meet like-minded people."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discovered any unique desserts in the dessert shop? pH loves food and wants to taste all the delicious food, so exploring the dessert shop seems like a good option.\n2) Have you met any talented chefs or food enthusiasts in the town? pH wants to become a gourmet or chef, so getting guidance from experienced individuals could help her achieve her ultimate goal.\n3) Is there a community event or festival in the town that celebrates food? pH loves bringing happiness to everyone, and participating in such an event could allow her to taste diverse cuisines and meet like-minded people."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, exploring the dessert shop is a great option for pH to discover unique desserts and satisfy her love for food.\n2) pH should try to meet talented chefs or food enthusiasts in the town to learn from their experience and work towards becoming a gourmet or chef.\n3) She should check if there is a community event or festival in the town that celebrates food. Participating in such an event would allow her to taste diverse cuisines and connect with like-minded people."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 16:06 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discovered any unique desserts in the dessert shop? pH loves food and wants to taste all the delicious food, so exploring the dessert shop seems like a good option.\n2) Have you met any talented chefs or food enthusiasts in the town? pH wants to become a gourmet or chef, so getting guidance from experienced individuals could help her achieve her ultimate goal.\n3) Is there a community event or festival in the town that celebrates food? pH loves bringing happiness to everyone, and participating in such an event could allow her to taste diverse cuisines and meet like-minded people."} -{"response":"1) Yes, exploring the dessert shop is a great option for pH to discover unique desserts and satisfy her love for food.\n2) pH should try to meet talented chefs or food enthusiasts in the town to learn from their experience and work towards becoming a gourmet or chef.\n3) She should check if there is a community event or festival in the town that celebrates food. Participating in such an event would allow her to taste diverse cuisines and connect with like-minded people."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"taste unique desserts and satisfy love for food"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste unique desserts and satisfy love for food"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste unique desserts and satisfy love for food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you know a lot about dessert shops. I'm planning to visit the dessert shop in town. Any recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste unique desserts and satisfy love for food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you know a lot about dessert shops. I'm planning to visit the dessert shop in town. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I recommend the dessert shop in town called Sweet Delights. It has a cozy atmosphere and their signature dish, the chocolate lava cake, is absolutely delicious!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste unique desserts and satisfy love for food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you know a lot about dessert shops. I'm planning to visit the dessert shop in town. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I recommend the dessert shop in town called Sweet Delights. It has a cozy atmosphere and their signature dish, the chocolate lava cake, is absolutely delicious!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"},{"speaker":"Alan","content":"Alan : Sure, pH! You should also try their strawberry shortcake. It's light and refreshing, perfect for a summer dessert!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste unique desserts and satisfy love for food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you know a lot about dessert shops. I'm planning to visit the dessert shop in town. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I recommend the dessert shop in town called Sweet Delights. It has a cozy atmosphere and their signature dish, the chocolate lava cake, is absolutely delicious!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"},{"speaker":"Alan","content":"Alan : Sure, pH! You should also try their strawberry shortcake. It's light and refreshing, perfect for a summer dessert!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked my recommendation. Sweet Delights also offers a delicious tiramisu. It's rich and creamy, a must-try dessert!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for the recommendations! I can't wait to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste unique desserts and satisfy love for food"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Dessert shop recommendations"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Dessert shop recommendations -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you know a lot about dessert shops. I'm planning to visit the dessert shop in town. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I recommend the dessert shop in town called Sweet Delights. It has a cozy atmosphere and their signature dish, the chocolate lava cake, is absolutely delicious!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"},{"speaker":"Alan","content":"Alan : Sure, pH! You should also try their strawberry shortcake. It's light and refreshing, perfect for a summer dessert!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked my recommendation. Sweet Delights also offers a delicious tiramisu. It's rich and creamy, a must-try dessert!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I can't wait to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're excited to try the desserts at Sweet Delights. Let me know how you find the chocolate lava cake, strawberry shortcake, and tiramisu! Enjoy!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste unique desserts and satisfy love for food"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you know a lot about dessert shops. I'm planning to visit the dessert shop in town. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I recommend the dessert shop in town called Sweet Delights. It has a cozy atmosphere and their signature dish, the chocolate lava cake, is absolutely delicious!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"},{"speaker":"Alan","content":"Alan : Sure, pH! You should also try their strawberry shortcake. It's light and refreshing, perfect for a summer dessert!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked my recommendation. Sweet Delights also offers a delicious tiramisu. It's rich and creamy, a must-try dessert!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I can't wait to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're excited to try the desserts at Sweet Delights. Let me know how you find the chocolate lava cake, strawberry shortcake, and tiramisu! Enjoy!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked my recommendation. Let me know how you find the chocolate lava cake, strawberry shortcake, and tiramisu! Enjoy!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"cozy atmosphere, delicious desserts","newEpisodicMemory":"Visited Sweet Delights, tried chocolate lava cake, strawberry shortcake, and tiramisu. Loved the desserts!"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discover all the delicious food in the dessert shop? How can you further explore the culinary delights there?\n2) Who are the people in the town that could potentially guide you in your journey to become a gourmet or chef?\n3) What are the potential benefits of visiting the gym in terms of achieving your culinary goals?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discover all the delicious food in the dessert shop? How can you further explore the culinary delights there?\n2) Who are the people in the town that could potentially guide you in your journey to become a gourmet or chef?\n3) What are the potential benefits of visiting the gym in terms of achieving your culinary goals?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Have you discover all the delicious food in the dessert shop? How can you further explore the culinary delights there?\n- I haven't discovered all the food in the dessert shop. I can explore further by trying new desserts on their menu or asking the shop owners for their recommendations.\n\n2) Who are the people in the town that could potentially guide you in your journey to become a gourmet or chef?\n- I don't have any specific people in my long-term memory who can guide me. I should try connecting with locals, chefs, or food enthusiasts in the town to gain guidance and knowledge.\n\n3) What are the potential benefits of visiting the gym in terms of achieving your culinary goals?\n- Visiting the gym can help me stay physically fit and maintain my energy levels, allowing me to have the stamina needed for cooking and exploring food. It also promotes a healthy lifestyle, which is important for a chef."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 16:31 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discover all the delicious food in the dessert shop? How can you further explore the culinary delights there?\n2) Who are the people in the town that could potentially guide you in your journey to become a gourmet or chef?\n3) What are the potential benefits of visiting the gym in terms of achieving your culinary goals?"} -{"response":"1) Have you discover all the delicious food in the dessert shop? How can you further explore the culinary delights there?\n- I haven't discovered all the food in the dessert shop. I can explore further by trying new desserts on their menu or asking the shop owners for their recommendations.\n\n2) Who are the people in the town that could potentially guide you in your journey to become a gourmet or chef?\n- I don't have any specific people in my long-term memory who can guide me. I should try connecting with locals, chefs, or food enthusiasts in the town to gain guidance and knowledge.\n\n3) What are the potential benefits of visiting the gym in terms of achieving your culinary goals?\n- Visiting the gym can help me stay physically fit and maintain my energy levels, allowing me to have the stamina needed for cooking and exploring food. It also promotes a healthy lifestyle, which is important for a chef."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try new desserts and ask for recommendations"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try new desserts and ask for recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommendations for dessert shops nearby"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try new desserts and ask for recommendations"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommendations for dessert shops nearby"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommendations for dessert shops nearby -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you know a lot about dessert shops. I'm planning to visit the dessert shop in town. Any recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Sure, I recommend the dessert shop in town called Sweet Delights. It has a cozy atmosphere and their signature dish, the chocolate lava cake, is absolutely delicious!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"},{"speaker":"Alan","content":"Alan : Sure, pH! You should also try their strawberry shortcake. It's light and refreshing, perfect for a summer dessert!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation! I'm excited to try Sweet Delights. Is there any other dessert I should try there?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked my recommendation. Sweet Delights also offers a delicious tiramisu. It's rich and creamy, a must-try dessert!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I can't wait to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're excited to try the desserts at Sweet Delights. Let me know how you find the chocolate lava cake, strawberry shortcake, and tiramisu! Enjoy!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you liked my recommendation. Let me know how you find the chocolate lava cake, strawberry shortcake, and tiramisu! Enjoy!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try new desserts and ask for recommendations"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommendations for dessert shops nearby"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommendations for dessert shops nearby -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan : Hello pH! I'm glad you enjoyed the recommendations. As a computer researcher, I focus on analyzing the effects of sugar on cognitive function. Could you tell me more about Sweet Delights?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Sweet Delights is a dessert shop in town! They serve amazing chocolate lava cake, strawberry shortcake, and tiramisu. It's a must-try for dessert lovers!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try new desserts and ask for recommendations"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommendations for dessert shops nearby"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommendations for dessert shops nearby -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan : Hello pH! I'm glad you enjoyed the recommendations. As a computer researcher, I focus on analyzing the effects of sugar on cognitive function. Could you tell me more about Sweet Delights?"},{"speaker":"pH","content":"pH : Sweet Delights is a dessert shop in town! They serve amazing chocolate lava cake, strawberry shortcake, and tiramisu. It's a must-try for dessert lovers!"},{"speaker":"Alan","content":"Alan : Thank you for sharing the details about Sweet Delights. It sounds like a place where I can analyze the effects of sugar on cognitive function in my research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I hope you're doing well. I wanted to ask if you've ever been to Sweet Delights? It's a dessert shop in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try new desserts and ask for recommendations"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommendations for dessert shops nearby"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommendations for dessert shops nearby -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan : Hello pH! I'm glad you enjoyed the recommendations. As a computer researcher, I focus on analyzing the effects of sugar on cognitive function. Could you tell me more about Sweet Delights?"},{"speaker":"pH","content":"pH : Sweet Delights is a dessert shop in town! They serve amazing chocolate lava cake, strawberry shortcake, and tiramisu. It's a must-try for dessert lovers!"},{"speaker":"Alan","content":"Alan : Thank you for sharing the details about Sweet Delights. It sounds like a place where I can analyze the effects of sugar on cognitive function in my research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask if you've ever been to Sweet Delights? It's a dessert shop in town."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Sweet Delights seems like a suitable place for me to analyze the effects of sugar on cognitive function in my research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you find Sweet Delights suitable for your research. I think you'll really enjoy analyzing the effects of sugar on cognitive function there!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try new desserts and ask for recommendations"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommendations for dessert shops nearby"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommendations for dessert shops nearby -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan : Hello pH! I'm glad you enjoyed the recommendations. As a computer researcher, I focus on analyzing the effects of sugar on cognitive function. Could you tell me more about Sweet Delights?"},{"speaker":"pH","content":"pH : Sweet Delights is a dessert shop in town! They serve amazing chocolate lava cake, strawberry shortcake, and tiramisu. It's a must-try for dessert lovers!"},{"speaker":"Alan","content":"Alan : Thank you for sharing the details about Sweet Delights. It sounds like a place where I can analyze the effects of sugar on cognitive function in my research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask if you've ever been to Sweet Delights? It's a dessert shop in town."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Sweet Delights seems like a suitable place for me to analyze the effects of sugar on cognitive function in my research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you find Sweet Delights suitable for your research. I think you'll really enjoy analyzing the effects of sugar on cognitive function there!"},{"speaker":"Alan","content":"Alan : pH, as a genius focused on computer research, I'm eager to analyze the effects of sugar on cognitive function. Could you suggest any other dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try new desserts and ask for recommendations"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan : Hello pH! I'm glad you enjoyed the recommendations. As a computer researcher, I focus on analyzing the effects of sugar on cognitive function. Could you tell me more about Sweet Delights?"},{"speaker":"pH","content":"pH : Sweet Delights is a dessert shop in town! They serve amazing chocolate lava cake, strawberry shortcake, and tiramisu. It's a must-try for dessert lovers!"},{"speaker":"Alan","content":"Alan : Thank you for sharing the details about Sweet Delights. It sounds like a place where I can analyze the effects of sugar on cognitive function in my research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask if you've ever been to Sweet Delights? It's a dessert shop in town."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Sweet Delights seems like a suitable place for me to analyze the effects of sugar on cognitive function in my research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you find Sweet Delights suitable for your research. I think you'll really enjoy analyzing the effects of sugar on cognitive function there!"},{"speaker":"Alan","content":"Alan : pH, as a genius focused on computer research, I'm eager to analyze the effects of sugar on cognitive function. Could you suggest any other dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"},{"speaker":"Alan","content":"Alan : pH, besides Sweet Delights, are there any other dessert shops in town that offer unique desserts for me to analyze the effects of sugar on cognitive function?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"interested in analyzing the effects of sugar on cognitive function","newEpisodicMemory":"Alan is a computer researcher who is interested in analyzing the effects of sugar on cognitive function at Sweet Delights."}},"buildings":{"dessert shop":{"impression":"failed at trying new desserts and asking for recommendations","newEpisodicMemory":"pH failed at trying new desserts and asking for recommendations at the dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in analyzing the effects of sugar on cognitive function"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Are there any renowned chefs or food enthusiasts in the small town who can mentor and guide pH on her journey to becoming a gourmet?\n2) In her long-term memory, pH has a person named Alan who is interested in analyzing the effects of sugar on cognitive function. Could pH collaborate with Alan to explore the relationship between food and cognitive functions, thus enhancing her understanding of flavors?\n3) Are there any unique cuisines or rare ingredients available in the small town that pH can discover and experiment with to expand her culinary skills and create extraordinary dishes?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in analyzing the effects of sugar on cognitive function"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Are there any renowned chefs or food enthusiasts in the small town who can mentor and guide pH on her journey to becoming a gourmet?\n2) In her long-term memory, pH has a person named Alan who is interested in analyzing the effects of sugar on cognitive function. Could pH collaborate with Alan to explore the relationship between food and cognitive functions, thus enhancing her understanding of flavors?\n3) Are there any unique cuisines or rare ingredients available in the small town that pH can discover and experiment with to expand her culinary skills and create extraordinary dishes?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) There may not be renowned chefs or food enthusiasts in this small town, but pH can still learn from local cooks and food lovers to develop her gourmet skills.\n2) Collaborating with Alan could help pH explore the relationship between food and cognitive functions, enhancing her understanding of flavors.\n3) pH can discover and experiment with unique cuisines and rare ingredients in the small town to expand her culinary skills and create extraordinary dishes."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 16:59 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in analyzing the effects of sugar on cognitive function"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Are there any renowned chefs or food enthusiasts in the small town who can mentor and guide pH on her journey to becoming a gourmet?\n2) In her long-term memory, pH has a person named Alan who is interested in analyzing the effects of sugar on cognitive function. Could pH collaborate with Alan to explore the relationship between food and cognitive functions, thus enhancing her understanding of flavors?\n3) Are there any unique cuisines or rare ingredients available in the small town that pH can discover and experiment with to expand her culinary skills and create extraordinary dishes?"} -{"response":"1) There may not be renowned chefs or food enthusiasts in this small town, but pH can still learn from local cooks and food lovers to develop her gourmet skills.\n2) Collaborating with Alan could help pH explore the relationship between food and cognitive functions, enhancing her understanding of flavors.\n3) pH can discover and experiment with unique cuisines and rare ingredients in the small town to expand her culinary skills and create extraordinary dishes."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Discover new and unique flavors for culinary experimentation."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Discover new and unique flavors for culinary experimentation."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in analyzing the effects of sugar on cognitive function"}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Seeking ideas for unique flavor combinations and culinary experimentation."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan is a computer researcher who is interested in analyzing the effects of sugar on cognitive function at Sweet Delights."],"impression":"interested in analyzing the effects of sugar on cognitive function"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Discover new and unique flavors for culinary experimentation."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seeking ideas for unique flavor combinations and culinary experimentation."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Seeking ideas for unique flavor combinations and culinary experimentation. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendations! I'm excited to try the chocolate lava cake, strawberry shortcake, and tiramisu at Sweet Delights!"},{"speaker":"Alan","content":"Alan : Hello pH! I'm glad you enjoyed the recommendations. As a computer researcher, I focus on analyzing the effects of sugar on cognitive function. Could you tell me more about Sweet Delights?"},{"speaker":"pH","content":"pH : Sweet Delights is a dessert shop in town! They serve amazing chocolate lava cake, strawberry shortcake, and tiramisu. It's a must-try for dessert lovers!"},{"speaker":"Alan","content":"Alan : Thank you for sharing the details about Sweet Delights. It sounds like a place where I can analyze the effects of sugar on cognitive function in my research."},{"speaker":"pH","content":"pH : Hi Alan! I hope you're doing well. I wanted to ask if you've ever been to Sweet Delights? It's a dessert shop in town."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Sweet Delights seems like a suitable place for me to analyze the effects of sugar on cognitive function in my research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you find Sweet Delights suitable for your research. I think you'll really enjoy analyzing the effects of sugar on cognitive function there!"},{"speaker":"Alan","content":"Alan : pH, as a genius focused on computer research, I'm eager to analyze the effects of sugar on cognitive function. Could you suggest any other dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"},{"speaker":"Alan","content":"Alan : pH, besides Sweet Delights, are there any other dessert shops in town that offer unique desserts for me to analyze the effects of sugar on cognitive function?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan is a computer researcher who is interested in analyzing the effects of sugar on cognitive function at Sweet Delights."],"impression":"interested in analyzing the effects of sugar on cognitive function"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Discover new and unique flavors for culinary experimentation."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seeking ideas for unique flavor combinations and culinary experimentation."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Seeking ideas for unique flavor combinations and culinary experimentation. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"},{"speaker":"Alan","content":"Alan : Thank you pH! I appreciate the suggestions. I'm particularly interested in exploring unique flavor combinations in my culinary experiments. Do you have any ideas or recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Absolutely, Alan! How about pairing sweet and savory flavors? Like combining honey and bacon, or caramel with sea salt. It creates a unique and delightful taste experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan is a computer researcher who is interested in analyzing the effects of sugar on cognitive function at Sweet Delights."],"impression":"interested in analyzing the effects of sugar on cognitive function"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Discover new and unique flavors for culinary experimentation."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seeking ideas for unique flavor combinations and culinary experimentation."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Seeking ideas for unique flavor combinations and culinary experimentation. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"},{"speaker":"Alan","content":"Alan : Thank you pH! I appreciate the suggestions. I'm particularly interested in exploring unique flavor combinations in my culinary experiments. Do you have any ideas or recommendations?"},{"speaker":"pH","content":"pH : Absolutely, Alan! How about pairing sweet and savory flavors? Like combining honey and bacon, or caramel with sea salt. It creates a unique and delightful taste experience!"},{"speaker":"Alan","content":"Alan : pH, that's a great suggestion! Pairing sweet and savory flavors can definitely create unique taste experiences. I'll make a note of honey and bacon, and caramel with sea salt for my culinary experiments."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I have an idea for a unique flavor combination - how about trying matcha and white chocolate? The earthy taste of matcha complements the sweetness of white chocolate perfectly!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan is a computer researcher who is interested in analyzing the effects of sugar on cognitive function at Sweet Delights."],"impression":"interested in analyzing the effects of sugar on cognitive function"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Discover new and unique flavors for culinary experimentation."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seeking ideas for unique flavor combinations and culinary experimentation."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Seeking ideas for unique flavor combinations and culinary experimentation. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"},{"speaker":"Alan","content":"Alan : Thank you pH! I appreciate the suggestions. I'm particularly interested in exploring unique flavor combinations in my culinary experiments. Do you have any ideas or recommendations?"},{"speaker":"pH","content":"pH : Absolutely, Alan! How about pairing sweet and savory flavors? Like combining honey and bacon, or caramel with sea salt. It creates a unique and delightful taste experience!"},{"speaker":"Alan","content":"Alan : pH, that's a great suggestion! Pairing sweet and savory flavors can definitely create unique taste experiences. I'll make a note of honey and bacon, and caramel with sea salt for my culinary experiments."},{"speaker":"pH","content":"pH : Hi Alan! I have an idea for a unique flavor combination - how about trying matcha and white chocolate? The earthy taste of matcha complements the sweetness of white chocolate perfectly!"},{"speaker":"Alan","content":"Alan : Hi pH, I appreciate your suggestion of matcha and white chocolate. It sounds like an interesting flavor combination that I can experiment with!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying raspberry and dark chocolate? The fruity sweetness of raspberry with the richness of dark chocolate can create a delightful combination!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan is a computer researcher who is interested in analyzing the effects of sugar on cognitive function at Sweet Delights."],"impression":"interested in analyzing the effects of sugar on cognitive function"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Discover new and unique flavors for culinary experimentation."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Seeking ideas for unique flavor combinations and culinary experimentation."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Seeking ideas for unique flavor combinations and culinary experimentation. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"},{"speaker":"Alan","content":"Alan : Thank you pH! I appreciate the suggestions. I'm particularly interested in exploring unique flavor combinations in my culinary experiments. Do you have any ideas or recommendations?"},{"speaker":"pH","content":"pH : Absolutely, Alan! How about pairing sweet and savory flavors? Like combining honey and bacon, or caramel with sea salt. It creates a unique and delightful taste experience!"},{"speaker":"Alan","content":"Alan : pH, that's a great suggestion! Pairing sweet and savory flavors can definitely create unique taste experiences. I'll make a note of honey and bacon, and caramel with sea salt for my culinary experiments."},{"speaker":"pH","content":"pH : Hi Alan! I have an idea for a unique flavor combination - how about trying matcha and white chocolate? The earthy taste of matcha complements the sweetness of white chocolate perfectly!"},{"speaker":"Alan","content":"Alan : Hi pH, I appreciate your suggestion of matcha and white chocolate. It sounds like an interesting flavor combination that I can experiment with!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying raspberry and dark chocolate? The fruity sweetness of raspberry with the richness of dark chocolate can create a delightful combination!"},{"speaker":"Alan","content":"Alan : Hi pH, I appreciate your suggestion of raspberry and dark chocolate. It sounds like a delightful flavor combination that I can experiment with!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I appreciate your interest in exploring unique flavor combinations. Have you considered trying mango and chili for a sweet and spicy sensation?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Discover new and unique flavors for culinary experimentation."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan is a computer researcher who is interested in analyzing the effects of sugar on cognitive function at Sweet Delights."],"impression":"interested in analyzing the effects of sugar on cognitive function"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"},{"speaker":"Alan","content":"Alan : Thank you pH! I appreciate the suggestions. I'm particularly interested in exploring unique flavor combinations in my culinary experiments. Do you have any ideas or recommendations?"},{"speaker":"pH","content":"pH : Absolutely, Alan! How about pairing sweet and savory flavors? Like combining honey and bacon, or caramel with sea salt. It creates a unique and delightful taste experience!"},{"speaker":"Alan","content":"Alan : pH, that's a great suggestion! Pairing sweet and savory flavors can definitely create unique taste experiences. I'll make a note of honey and bacon, and caramel with sea salt for my culinary experiments."},{"speaker":"pH","content":"pH : Hi Alan! I have an idea for a unique flavor combination - how about trying matcha and white chocolate? The earthy taste of matcha complements the sweetness of white chocolate perfectly!"},{"speaker":"Alan","content":"Alan : Hi pH, I appreciate your suggestion of matcha and white chocolate. It sounds like an interesting flavor combination that I can experiment with!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying raspberry and dark chocolate? The fruity sweetness of raspberry with the richness of dark chocolate can create a delightful combination!"},{"speaker":"Alan","content":"Alan : Hi pH, I appreciate your suggestion of raspberry and dark chocolate. It sounds like a delightful flavor combination that I can experiment with!"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your interest in exploring unique flavor combinations. Have you considered trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in exploring unique flavor combinations. Do you have any other ideas or recommendations for my culinary experiments?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"interested in exploring unique flavor combinations","newEpisodicMemory":"Alan is interested in exploring unique flavor combinations for culinary experiments."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discovered any unique flavor combinations in the dessert shop or any other building in the small town?\n2) Is there anyone in the small town who shares your passion for exploring unique flavors and could potentially help you on your journey to become a gourmet or chef?\n3) Are there any specific locations in the small town that you haven't explored yet, which might hold hidden culinary treasures for you to discover?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discovered any unique flavor combinations in the dessert shop or any other building in the small town?\n2) Is there anyone in the small town who shares your passion for exploring unique flavors and could potentially help you on your journey to become a gourmet or chef?\n3) Are there any specific locations in the small town that you haven't explored yet, which might hold hidden culinary treasures for you to discover?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you may discover unique flavor combinations in the dessert shop or other buildings in the town. Keep exploring!\n2) Alan might be someone who shares your passion for unique flavors. He seems interested in exploring them too!\n3) There are locations in the small town that you haven't explored yet, like the gym, HouseZ, and the park. These places might hold culinary treasures waiting to be discovered. Keep searching!"} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:35 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discovered any unique flavor combinations in the dessert shop or any other building in the small town?\n2) Is there anyone in the small town who shares your passion for exploring unique flavors and could potentially help you on your journey to become a gourmet or chef?\n3) Are there any specific locations in the small town that you haven't explored yet, which might hold hidden culinary treasures for you to discover?"} -{"response":"1) Yes, you may discover unique flavor combinations in the dessert shop or other buildings in the town. Keep exploring!\n2) Alan might be someone who shares your passion for unique flavors. He seems interested in exploring them too!\n3) There are locations in the small town that you haven't explored yet, like the gym, HouseZ, and the park. These places might hold culinary treasures waiting to be discovered. Keep searching!"} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Discover unique flavor combinations"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Discover unique flavor combinations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"Start brainstorming ideas for unique flavor combinations for the dessert shop."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Start brainstorming ideas for unique flavor combinations for the dessert shop. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"Brainstorming unique flavor combinations for the dessert shop.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"Brainstorming unique flavor combinations for the dessert shop.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Discover unique flavor combinations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"Start brainstorming ideas for unique flavor combinations for the dessert shop.","continue_time":6480000000,"result":"Brainstorming unique flavor combinations for the dessert shop."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Discover unique flavor combinations"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan is a computer researcher who is interested in analyzing the effects of sugar on cognitive function at Sweet Delights.","Alan is interested in exploring unique flavor combinations for culinary experiments."],"impression":"interested in exploring unique flavor combinations"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"Start brainstorming ideas for unique flavor combinations for the dessert shop.","continue_time":6480000000,"result":"Brainstorming unique flavor combinations for the dessert shop."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"},{"speaker":"Alan","content":"Alan : Thank you pH! I appreciate the suggestions. I'm particularly interested in exploring unique flavor combinations in my culinary experiments. Do you have any ideas or recommendations?"},{"speaker":"pH","content":"pH : Absolutely, Alan! How about pairing sweet and savory flavors? Like combining honey and bacon, or caramel with sea salt. It creates a unique and delightful taste experience!"},{"speaker":"Alan","content":"Alan : pH, that's a great suggestion! Pairing sweet and savory flavors can definitely create unique taste experiences. I'll make a note of honey and bacon, and caramel with sea salt for my culinary experiments."},{"speaker":"pH","content":"pH : Hi Alan! I have an idea for a unique flavor combination - how about trying matcha and white chocolate? The earthy taste of matcha complements the sweetness of white chocolate perfectly!"},{"speaker":"Alan","content":"Alan : Hi pH, I appreciate your suggestion of matcha and white chocolate. It sounds like an interesting flavor combination that I can experiment with!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying raspberry and dark chocolate? The fruity sweetness of raspberry with the richness of dark chocolate can create a delightful combination!"},{"speaker":"Alan","content":"Alan : Hi pH, I appreciate your suggestion of raspberry and dark chocolate. It sounds like a delightful flavor combination that I can experiment with!"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your interest in exploring unique flavor combinations. Have you considered trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in exploring unique flavor combinations. Do you have any other ideas or recommendations for my culinary experiments?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{"Alan":{"impression":"interested in exploring unique flavor combinations","newEpisodicMemory":"Alan is interested in exploring unique flavor combinations for culinary experiments."}},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you discovered any unique flavors or dishes in the dessert shop that could enhance my gourmet journey?\n2) Are there any cooking classes or culinary events in the small town that could help me improve my skills as a chef?\n3) Is there anyone in the small town who shares my passion for exploring unique flavor combinations?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you discovered any unique flavors or dishes in the dessert shop that could enhance my gourmet journey?\n2) Are there any cooking classes or culinary events in the small town that could help me improve my skills as a chef?\n3) Is there anyone in the small town who shares my passion for exploring unique flavor combinations?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you can discover unique flavors in the dessert shop that could enhance your gourmet journey. \n2) Sadly, there are no cooking classes or culinary events in the small town to help you improve your chef skills. \n3) Yes, Alan in the small town may share your passion for exploring unique flavor combinations."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:47 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Discover unique flavor combinations"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you discovered any unique flavors or dishes in the dessert shop that could enhance my gourmet journey?\n2) Are there any cooking classes or culinary events in the small town that could help me improve my skills as a chef?\n3) Is there anyone in the small town who shares my passion for exploring unique flavor combinations?"} -{"response":"1) Yes, you can discover unique flavors in the dessert shop that could enhance your gourmet journey. \n2) Sadly, there are no cooking classes or culinary events in the small town to help you improve your chef skills. \n3) Yes, Alan in the small town may share your passion for exploring unique flavor combinations."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Discover unique flavor combinations"},"acts":[{"equipment":"table","operation":"Start brainstorming ideas for unique flavor combinations for the dessert shop.","continue_time":6480000000,"result":"Brainstorming unique flavor combinations for the dessert shop."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Discover unique flavor combinations"},"acts":[{"equipment":"table","operation":"Start brainstorming ideas for unique flavor combinations for the dessert shop.","continue_time":6480000000,"result":"Brainstorming unique flavor combinations for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Discover unique flavor combinations for the gym cafe."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan is a computer researcher who is interested in analyzing the effects of sugar on cognitive function at Sweet Delights.","Alan is interested in exploring unique flavor combinations for culinary experiments.","Alan is interested in exploring unique flavor combinations for culinary experiments."],"impression":"interested in exploring unique flavor combinations"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Discover unique flavor combinations for the gym cafe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Discover unique flavor combinations for the gym cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in analyzing the effects of sugar on cognitive function. Besides Sweet Delights, there's also Sugar Bliss and Sweet Sensations, which are worth checking out!"},{"speaker":"Alan","content":"Alan : Thank you pH! I appreciate the suggestions. I'm particularly interested in exploring unique flavor combinations in my culinary experiments. Do you have any ideas or recommendations?"},{"speaker":"pH","content":"pH : Absolutely, Alan! How about pairing sweet and savory flavors? Like combining honey and bacon, or caramel with sea salt. It creates a unique and delightful taste experience!"},{"speaker":"Alan","content":"Alan : pH, that's a great suggestion! Pairing sweet and savory flavors can definitely create unique taste experiences. I'll make a note of honey and bacon, and caramel with sea salt for my culinary experiments."},{"speaker":"pH","content":"pH : Hi Alan! I have an idea for a unique flavor combination - how about trying matcha and white chocolate? The earthy taste of matcha complements the sweetness of white chocolate perfectly!"},{"speaker":"Alan","content":"Alan : Hi pH, I appreciate your suggestion of matcha and white chocolate. It sounds like an interesting flavor combination that I can experiment with!"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying raspberry and dark chocolate? The fruity sweetness of raspberry with the richness of dark chocolate can create a delightful combination!"},{"speaker":"Alan","content":"Alan : Hi pH, I appreciate your suggestion of raspberry and dark chocolate. It sounds like a delightful flavor combination that I can experiment with!"},{"speaker":"pH","content":"pH : Hi Alan! I appreciate your interest in exploring unique flavor combinations. Have you considered trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in exploring unique flavor combinations. Do you have any other ideas or recommendations for my culinary experiments?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan is a computer researcher who is interested in analyzing the effects of sugar on cognitive function at Sweet Delights.","Alan is interested in exploring unique flavor combinations for culinary experiments.","Alan is interested in exploring unique flavor combinations for culinary experiments."],"impression":"interested in exploring unique flavor combinations"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Discover unique flavor combinations for the gym cafe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Discover unique flavor combinations for the gym cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That sounds intriguing! The combination of mango and chili could create a unique and exciting flavor profile. Do you know if there are any scientific studies on how different flavors affect cognitive functions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan is a computer researcher who is interested in analyzing the effects of sugar on cognitive function at Sweet Delights.","Alan is interested in exploring unique flavor combinations for culinary experiments.","Alan is interested in exploring unique flavor combinations for culinary experiments."],"impression":"interested in exploring unique flavor combinations"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Discover unique flavor combinations for the gym cafe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Discover unique flavor combinations for the gym cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That sounds intriguing! The combination of mango and chili could create a unique and exciting flavor profile. Do you know if there are any scientific studies on how different flavors affect cognitive functions?"},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan is a computer researcher who is interested in analyzing the effects of sugar on cognitive function at Sweet Delights.","Alan is interested in exploring unique flavor combinations for culinary experiments.","Alan is interested in exploring unique flavor combinations for culinary experiments."],"impression":"interested in exploring unique flavor combinations"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Discover unique flavor combinations for the gym cafe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Discover unique flavor combinations for the gym cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That sounds intriguing! The combination of mango and chili could create a unique and exciting flavor profile. Do you know if there are any scientific studies on how different flavors affect cognitive functions?"},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"name":"Alan","relationShip":"","episodicMemory":["Alan is a computer researcher who is interested in analyzing the effects of sugar on cognitive function at Sweet Delights.","Alan is interested in exploring unique flavor combinations for culinary experiments.","Alan is interested in exploring unique flavor combinations for culinary experiments."],"impression":"interested in exploring unique flavor combinations"} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character is going to : {"action":"chat","person":"Alan","topic":"Discover unique flavor combinations for the gym cafe."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Discover unique flavor combinations for the gym cafe. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That sounds intriguing! The combination of mango and chili could create a unique and exciting flavor profile. Do you know if there are any scientific studies on how different flavors affect cognitive functions?"},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Discover unique flavor combinations"},"acts":[{"equipment":"table","operation":"Start brainstorming ideas for unique flavor combinations for the dessert shop.","continue_time":6480000000,"result":"Brainstorming unique flavor combinations for the dessert shop."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Discover unique flavor combinations"},"acts":[{"equipment":"table","operation":"Start brainstorming ideas for unique flavor combinations for the dessert shop.","continue_time":6480000000,"result":"Brainstorming unique flavor combinations for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipment","operation":"Start exercising at the gym."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipment -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Start exercising at the gym. -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"You feel better after exercising.","bought_thing":"","amount":""} -{"continue_time":12960000000,"result":"You feel better after exercising.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Discover unique flavor combinations"},"acts":[{"equipment":"table","operation":"Start brainstorming ideas for unique flavor combinations for the dessert shop.","continue_time":6480000000,"result":"Brainstorming unique flavor combinations for the dessert shop."}]}}} -Acts finished in this loop : [{"equipment":"sports equipment","operation":"Start exercising at the gym.","continue_time":12960000000,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Discover unique flavor combinations"},"acts":[{"equipment":"table","operation":"Start brainstorming ideas for unique flavor combinations for the dessert shop.","continue_time":6480000000,"result":"Brainstorming unique flavor combinations for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipment","operation":"Start exercising at the gym.","continue_time":12960000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipment","operation":"Continue exercising at the gym."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipment -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Continue exercising at the gym. -Acts finished in this loop before : [{"equipment":"sports equipment","operation":"Start exercising at the gym.","continue_time":12960000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising."} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Discover unique flavor combinations"},"acts":[{"equipment":"table","operation":"Start brainstorming ideas for unique flavor combinations for the dessert shop.","continue_time":6480000000,"result":"Brainstorming unique flavor combinations for the dessert shop."}]}}} -Acts finished in this loop : [{"equipment":"sports equipment","operation":"Start exercising at the gym.","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipment","operation":"Continue exercising at the gym.","continue_time":3600,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Discover unique flavor combinations"},"acts":[{"equipment":"table","operation":"Start brainstorming ideas for unique flavor combinations for the dessert shop.","continue_time":6480000000,"result":"Brainstorming unique flavor combinations for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipment","operation":"Start exercising at the gym.","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipment","operation":"Continue exercising at the gym.","continue_time":3600,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"Enter the gym and start working out with the sports equipment."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : Enter the gym and start working out with the sports equipment. -Acts finished in this loop before : [{"equipment":"sports equipment","operation":"Start exercising at the gym.","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipment","operation":"Continue exercising at the gym.","continue_time":3600,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"3600","result":"You feel better after exercising.","bought_thing":"","amount":""} -{"continue_time":12960000000,"result":"You feel better after exercising.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Discover unique flavor combinations"},"acts":[{"equipment":"table","operation":"Start brainstorming ideas for unique flavor combinations for the dessert shop.","continue_time":6480000000,"result":"Brainstorming unique flavor combinations for the dessert shop."}]}}} -Acts finished in this loop : [{"equipment":"sports equipment","operation":"Start exercising at the gym.","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipment","operation":"Continue exercising at the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Enter the gym and start working out with the sports equipment.","continue_time":12960000000,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Discover unique flavor combinations"},"acts":[{"equipment":"table","operation":"Start brainstorming ideas for unique flavor combinations for the dessert shop.","continue_time":6480000000,"result":"Brainstorming unique flavor combinations for the dessert shop."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipment","operation":"Start exercising at the gym.","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipment","operation":"Continue exercising at the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Enter the gym and start working out with the sports equipment.","continue_time":12960000000,"result":"You feel better after exercising."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipment","operation":"Start exercising at the gym."} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipment -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : Start exercising at the gym. -Acts finished in this loop before : [{"equipment":"sports equipment","operation":"Start exercising at the gym.","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipment","operation":"Continue exercising at the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Enter the gym and start working out with the sports equipment.","continue_time":12960000000,"result":"You feel better after exercising."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":3600,"result":"You feel better after exercising."} -{"continue_time":3600,"result":"You feel better after exercising.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"Discover unique flavor combinations"},"acts":[{"equipment":"table","operation":"Start brainstorming ideas for unique flavor combinations for the dessert shop.","continue_time":6480000000,"result":"Brainstorming unique flavor combinations for the dessert shop."}]}}} -Acts finished in this loop : [{"equipment":"sports equipment","operation":"Start exercising at the gym.","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipment","operation":"Continue exercising at the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Enter the gym and start working out with the sports equipment.","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipment","operation":"Start exercising at the gym.","continue_time":3600,"result":"You feel better after exercising."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","episodicMemory":["Alan is a computer researcher who is interested in analyzing the effects of sugar on cognitive function at Sweet Delights.","Alan is interested in exploring unique flavor combinations for culinary experiments.","Alan is interested in exploring unique flavor combinations for culinary experiments."],"impression":"interested in exploring unique flavor combinations"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipment","operation":"Start exercising at the gym.","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipment","operation":"Continue exercising at the gym.","continue_time":3600,"result":"You feel better after exercising."},{"equipment":"gym gate","operation":"Enter the gym and start working out with the sports equipment.","continue_time":12960000000,"result":"You feel better after exercising."},{"equipment":"sports equipment","operation":"Start exercising at the gym.","continue_time":3600,"result":"You feel better after exercising."}] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That sounds intriguing! The combination of mango and chili could create a unique and exciting flavor profile. Do you know if there are any scientific studies on how different flavors affect cognitive functions?"},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in exploring unique flavor combinations. How about trying mango and chili for a sweet and spicy sensation?"},{"speaker":"Alan","content":"Alan : That combination does sound interesting! I haven't tried it before, but I'm curious to know if there have been any studies on how flavors can affect cognitive functions."},{"speaker":"pH","content":"pH : Hi Alan! I think the combination of mango and chili could create a unique and exciting flavor profile for the gym cafe. Have you ever tried it before?"},{"speaker":"Alan","content":"Alan : Hi pH! I haven't tried the mango and chili combination before, but I'm curious if there have been any studies on how flavors can affect cognitive functions."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you tried the desserts at the dessert shop in town? They might have unique flavors that align with your love for exploring taste combinations. \n2) Do you know anyone in town who shares your passion for food and flavor exploration? Perhaps you could collaborate with them to create new dishes or visit hidden food spots together. \n3) Have you considered visiting the park in town? You might find inspiration for new recipes or even stumble upon local food events that could help you further your goal as a gourmet or chef."} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you tried the desserts at the dessert shop in town? They might have unique flavors that align with your love for exploring taste combinations. \n2) Do you know anyone in town who shares your passion for food and flavor exploration? Perhaps you could collaborate with them to create new dishes or visit hidden food spots together. \n3) Have you considered visiting the park in town? You might find inspiration for new recipes or even stumble upon local food events that could help you further your goal as a gourmet or chef."} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should try the desserts at the dessert shop in town. They might have unique flavors that align with your love for exploring taste combinations.\n2) No, you don't know anyone in town who shares your passion for food and flavor exploration.\n3) Yes, you should consider visiting the park in town. You might find inspiration for new recipes or stumble upon local food events that could help you further your goal as a gourmet or chef."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:28 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"Discover unique flavor combinations"},{"building":"gym","purpose":"Stay fit and keep up energy for exploring flavors."}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{"Alan":{"name":"Alan","relationShip":"","impression":"interested in exploring unique flavor combinations"}},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you tried the desserts at the dessert shop in town? They might have unique flavors that align with your love for exploring taste combinations. \n2) Do you know anyone in town who shares your passion for food and flavor exploration? Perhaps you could collaborate with them to create new dishes or visit hidden food spots together. \n3) Have you considered visiting the park in town? You might find inspiration for new recipes or even stumble upon local food events that could help you further your goal as a gourmet or chef."} -{"response":"1) Yes, you should try the desserts at the dessert shop in town. They might have unique flavors that align with your love for exploring taste combinations.\n2) No, you don't know anyone in town who shares your passion for food and flavor exploration.\n3) Yes, you should consider visiting the park in town. You might find inspiration for new recipes or stumble upon local food events that could help you further your goal as a gourmet or chef."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"park","purpose":"Explore the park for inspiration and discover local food events."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 16:46 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommendations for dessert shops -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I'm pH, the cheerful and adventurous girl. Do you have any recommendations for dessert shops in this town?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Attempted to build a dessert shop but failed"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 16:57 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and flavors -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I heard you're the dessert shop owner. I'm on a mission to taste all the delicious treats in town. Any recommendations for delicious treats and flavors?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build dessert shop","newEpisodicMemory":"tried to build a dessert shop but failed"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:12 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Unfortunately, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:27 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Unfortunately, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and dessert options -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I heard you're the dessert shop owner. I'm on a mission to taste all the delicious treats in town. Any recommendations?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build dessert shop","newEpisodicMemory":"Tried to build a dessert shop but failed"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:35 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I'm pH, the cheerful and adventurous girl. Do you know any dessert shops in town? I'm on a mission to taste all the delicious treats!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Attempted to build a dessert shop but failed due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm always excited to talk about dessert shops. Customers tend to be happy and enthusiastic when they find their favorite treats or try something new."} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:47 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. Customers tend to be happy and enthusiastic when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : Thank you for sharing, pH. It's interesting to see how customers' emotions are influenced by their dessert choices. I wonder if there are any patterns or trends in their behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -{"content":"pH : Alan, I agree! Customers' emotions are definitely influenced by their dessert choices. I've noticed that people often get excited and happy when they find their favorite treats or try something new."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. Customers tend to be happy and enthusiastic when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : Thank you for sharing, pH. It's interesting to see how customers' emotions are influenced by their dessert choices. I wonder if there are any patterns or trends in their behavior."},{"speaker":"pH","content":"pH : Alan, I agree! Customers' emotions are definitely influenced by their dessert choices. I've noticed that people often get excited and happy when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : pH, I find it fascinating how customers' emotions are influenced by their dessert choices. Have you noticed any specific patterns or trends in their behavior?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I've noticed that customers tend to be more adventurous and willing to try new desserts when they're in a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. Customers tend to be happy and enthusiastic when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : Thank you for sharing, pH. It's interesting to see how customers' emotions are influenced by their dessert choices. I wonder if there are any patterns or trends in their behavior."},{"speaker":"pH","content":"pH : Alan, I agree! Customers' emotions are definitely influenced by their dessert choices. I've noticed that people often get excited and happy when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : pH, I find it fascinating how customers' emotions are influenced by their dessert choices. Have you noticed any specific patterns or trends in their behavior?"},{"speaker":"pH","content":"pH : Alan, I've noticed that customers tend to be more adventurous and willing to try new desserts when they're in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, it's fascinating how customers' emotions are influenced by their dessert choices. Have you noticed any specific patterns or trends in their behavior?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. Customers tend to be happy and enthusiastic when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : Thank you for sharing, pH. It's interesting to see how customers' emotions are influenced by their dessert choices. I wonder if there are any patterns or trends in their behavior."},{"speaker":"pH","content":"pH : Alan, I agree! Customers' emotions are definitely influenced by their dessert choices. I've noticed that people often get excited and happy when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : pH, I find it fascinating how customers' emotions are influenced by their dessert choices. Have you noticed any specific patterns or trends in their behavior?"},{"speaker":"pH","content":"pH : Alan, I've noticed that customers tend to be more adventurous and willing to try new desserts when they're in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, it's fascinating how customers' emotions are influenced by their dessert choices. Have you noticed any specific patterns or trends in their behavior?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. Customers tend to be happy and enthusiastic when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : Thank you for sharing, pH. It's interesting to see how customers' emotions are influenced by their dessert choices. I wonder if there are any patterns or trends in their behavior."},{"speaker":"pH","content":"pH : Alan, I agree! Customers' emotions are definitely influenced by their dessert choices. I've noticed that people often get excited and happy when they find their favorite treats or try something new."},{"speaker":"Alan","content":"Alan : pH, I find it fascinating how customers' emotions are influenced by their dessert choices. Have you noticed any specific patterns or trends in their behavior?"},{"speaker":"pH","content":"pH : Alan, I've noticed that customers tend to be more adventurous and willing to try new desserts when they're in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, it's fascinating how customers' emotions are influenced by their dessert choices. Have you noticed any specific patterns or trends in their behavior?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you agree. Understanding customer behavior is crucial for opening a successful dessert shop. What specific aspects of opening a dessert shop are you interested in?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm interested in learning about the steps involved in opening a dessert shop and the key factors for success."} -{"content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you agree. Understanding customer behavior is crucial for opening a successful dessert shop. What specific aspects of opening a dessert shop are you interested in?"},{"speaker":"pH","content":"pH : Hi Alan! I'm interested in learning about the steps involved in opening a dessert shop and the key factors for success."},{"speaker":"Alan","content":"Alan : Opening a dessert shop involves several steps, such as market research, creating a business plan, finding a suitable location, and sourcing quality ingredients. Success depends on factors like unique offerings and excellent customer service."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm interested in learning about the steps involved in opening a dessert shop and the key factors for success."} -{"content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you agree. Understanding customer behavior is crucial for opening a successful dessert shop. What specific aspects of opening a dessert shop are you interested in?"},{"speaker":"pH","content":"pH : Hi Alan! I'm interested in learning about the steps involved in opening a dessert shop and the key factors for success."},{"speaker":"Alan","content":"Alan : Opening a dessert shop involves several steps, such as market research, creating a business plan, finding a suitable location, and sourcing quality ingredients. Success depends on factors like unique offerings and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! I'm interested in learning about the steps involved in opening a dessert shop and the key factors for success."},{"speaker":"Alan","content":"Alan : Opening a dessert shop involves market research, a business plan, a suitable location, and quality ingredients. Unique offerings and excellent customer service are key factors for success."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you mentioned market research, business plan, location, and ingredients. Could you please elaborate on the importance of unique offerings and excellent customer service?"} -{"content":"pH : Hi Alan! I completely agree with you. Visual appeal is crucial in attracting customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Visual appeal is crucial in attracting customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Customers' emotions are definitely influenced by their dessert choices. It's fascinating to see how people's moods can be uplifted by a delicious treat."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you agree. Understanding customer behavior is crucial for opening a successful dessert shop. What specific aspects of opening a dessert shop are you interested in?"},{"speaker":"pH","content":"pH : Hi Alan! I'm interested in learning about the steps involved in opening a dessert shop and the key factors for success."},{"speaker":"Alan","content":"Alan : Opening a dessert shop involves several steps, such as market research, creating a business plan, finding a suitable location, and sourcing quality ingredients. Success depends on factors like unique offerings and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! I'm interested in learning about the steps involved in opening a dessert shop and the key factors for success."},{"speaker":"Alan","content":"Alan : Opening a dessert shop involves market research, a business plan, a suitable location, and quality ingredients. Unique offerings and excellent customer service are key factors for success."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you mentioned market research, business plan, location, and ingredients. Could you please elaborate on the importance of unique offerings and excellent customer service?"},{"speaker":"Alan","content":"Alan : Unique offerings and excellent customer service are crucial for attracting and retaining customers. They set your dessert shop apart from competitors and create a positive experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you mentioned market research, business plan, location, and ingredients. Could you please elaborate on the importance of unique offerings and excellent customer service?"} -{"content":"pH : Hi Alan! I completely agree with you. Visual appeal is crucial in attracting customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Visual appeal is crucial in attracting customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Visual appeal is crucial in attracting customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Visual appeal is crucial in attracting customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Visual appeal is crucial in attracting customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Visual appeal is crucial in attracting customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Visual appeal is crucial in attracting customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Failed to build a dessert shop, but gained insights on customer behavior."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:13 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm doing great, thank you. When it comes to customer behavior in dessert shops, I've noticed that people are often drawn to visually appealing desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Yes, Alan! Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. Visual appeal is indeed an important factor in attracting customers. Have you noticed any other interesting behaviors or patterns in dessert shops?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm always excited to talk about dessert shops. One observation I have is that customers tend to be more adventurous and open-minded when it comes to trying new desserts."} -{"content":"pH : Hi Alan! I'm glad you're interested in dessert shops. There are a few great ones in town. The dessert shop in the park has amazing ice cream sundaes!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops. There are a few great ones in town. The dessert shop in the park has amazing ice cream sundaes!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. One observation I have is that customers tend to be more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. It's interesting to note that customers in dessert shops are more adventurous and open-minded. This could be due to the nature of desserts being a treat or indulgence."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."} -{"content":"pH : Hi Alan! I'm glad you're interested in dessert shops. There are a few great ones in town. The dessert shop in the park has amazing ice cream sundaes!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. One observation I have is that customers tend to be more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. It's interesting to note that customers in dessert shops are more adventurous and open-minded. This could be due to the nature of desserts being a treat or indulgence."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."},{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops. There are a few great ones in town. The dessert shop in the park has amazing ice cream sundaes!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops. There are a few great ones in town. The dessert shop in the park has amazing ice cream sundaes!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your recommendation. Can you tell me more about the dessert shop in the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."} -{"content":"pH : Hi Alan! The dessert shop in the park has a variety of delicious ice cream sundaes. They are visually appealing and taste amazing!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. One observation I have is that customers tend to be more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. It's interesting to note that customers in dessert shops are more adventurous and open-minded. This could be due to the nature of desserts being a treat or indulgence."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."},{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."},{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree, visually appealing desserts are definitely a big draw for customers. Another interesting behavior I've noticed is that customers often take pictures of their desserts before eating them."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops. There are a few great ones in town. The dessert shop in the park has amazing ice cream sundaes!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for sharing your observation. I'm interested in the customer behavior in dessert shops. Can you recommend any good ones in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops. There are a few great ones in town. The dessert shop in the park has amazing ice cream sundaes!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your recommendation. Can you tell me more about the dessert shop in the park?"},{"speaker":"pH","content":"pH : Hi Alan! The dessert shop in the park has a variety of delicious ice cream sundaes. They are visually appealing and taste amazing!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your recommendation. Can you tell me more about the dessert shop in the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in dessert shops. The dessert shop in the park has a variety of delicious ice cream sundaes."} -{"content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. One observation I have is that customers tend to be more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. It's interesting to note that customers in dessert shops are more adventurous and open-minded. This could be due to the nature of desserts being a treat or indulgence."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."},{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."},{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."},{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hello pH, I hope you're doing well. I'm currently researching customer behavior in dessert shops. Do you have any insights or observations on this topic?"},{"speaker":"pH","content":"pH : Hi Alan! I'm always excited to talk about dessert shops. One observation I have is that customers tend to be more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"Alan","content":"Alan : Thank you for sharing your observation, pH. It's interesting to note that customers in dessert shops are more adventurous and open-minded. This could be due to the nature of desserts being a treat or indulgence."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."},{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."},{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."},{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with your observation. Desserts are a special treat, so customers are more willing to try new and unique flavors."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"I tried to build a dessert shop but it didn't work out."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm glad you agree. I think customers are more willing to try new desserts because it adds excitement and variety to their dining experience."} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:42 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. I think customers are more willing to try new desserts because it adds excitement and variety to their dining experience."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -{"content":"pH : Alan, I think customers also enjoy the element of surprise when trying new desserts. It keeps their taste buds guessing and adds to the overall excitement."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. I think customers are more willing to try new desserts because it adds excitement and variety to their dining experience."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Alan, I think customers also enjoy the element of surprise when trying new desserts. It keeps their taste buds guessing and adds to the overall excitement."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Trying new desserts adds excitement, variety, and surprise to the dining experience, making it more enjoyable for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. I think customers are more willing to try new desserts because it adds excitement and variety to their dining experience."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Alan, I think customers also enjoy the element of surprise when trying new desserts. It keeps their taste buds guessing and adds to the overall excitement."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts adds excitement, variety, and surprise to the dining experience, making it more enjoyable for customers."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Trying new desserts adds excitement, variety, and surprise to the dining experience, making it more enjoyable for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. I think customers are more willing to try new desserts because it adds excitement and variety to their dining experience."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Alan, I think customers also enjoy the element of surprise when trying new desserts. It keeps their taste buds guessing and adds to the overall excitement."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts adds excitement, variety, and surprise to the dining experience, making it more enjoyable for customers."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts adds excitement, variety, and surprise to the dining experience, making it more enjoyable for customers."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Trying new desserts adds excitement, variety, and surprise to the dining experience, making it more enjoyable for customers."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I appreciate your insights on customer behavior in dessert shops. I agree that customers are more adventurous and open-minded when it comes to trying new desserts."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. I think customers are more willing to try new desserts because it adds excitement and variety to their dining experience."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Alan, I think customers also enjoy the element of surprise when trying new desserts. It keeps their taste buds guessing and adds to the overall excitement."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts adds excitement, variety, and surprise to the dining experience, making it more enjoyable for customers."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts adds excitement, variety, and surprise to the dining experience, making it more enjoyable for customers."},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts adds excitement, variety, and surprise to the dining experience, making it more enjoyable for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I haven't explored dessert shops in town yet, but I can recommend a few based on customer behavior research. How about the dessert shop in the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"} -{"content":"pH : Hi Alan! I'm glad you're interested in dessert shops too! What kind of desserts do they offer at the dessert shop in the park?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the excitement and variety, I believe that factors like presentation, taste, and price also greatly influence customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I haven't explored dessert shops in town yet, but I can recommend a few based on customer behavior research. How about the dessert shop in the park?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops too! What kind of desserts do they offer at the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : The dessert shop in the park offers a variety of desserts, including cakes, pastries, and ice cream. It's a popular spot among customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree with you. Presentation, taste, and price are indeed important factors that influence customer behavior in dessert shops. Do you have any favorite dessert shops in town?"} -{"content":"pH : That sounds amazing! I love cakes, pastries, and ice cream. I can't wait to try them at the dessert shop in the park!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the excitement and variety, I believe that factors like presentation, taste, and price also greatly influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I completely agree with you. Presentation, taste, and price are indeed important factors that influence customer behavior in dessert shops. Do you have any favorite dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I haven't explored dessert shops in town yet, but I can recommend a few based on customer behavior research. How about the dessert shop in the park?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops too! What kind of desserts do they offer at the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : The dessert shop in the park offers a variety of desserts, including cakes, pastries, and ice cream. It's a popular spot among customers."},{"speaker":"pH","content":"pH : That sounds amazing! I love cakes, pastries, and ice cream. I can't wait to try them at the dessert shop in the park!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in dessert shops too! The dessert shop in the park offers a variety of desserts, including cakes, pastries, and ice cream."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"} -{"content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the excitement and variety, I believe that factors like presentation, taste, and price also greatly influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I completely agree with you. Presentation, taste, and price are indeed important factors that influence customer behavior in dessert shops. Do you have any favorite dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, I think the ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I haven't explored dessert shops in town yet, but I can recommend a few based on customer behavior research. How about the dessert shop in the park?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in dessert shops too! What kind of desserts do they offer at the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : The dessert shop in the park offers a variety of desserts, including cakes, pastries, and ice cream. It's a popular spot among customers."},{"speaker":"pH","content":"pH : That sounds amazing! I love cakes, pastries, and ice cream. I can't wait to try them at the dessert shop in the park!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in dessert shops too! The dessert shop in the park offers a variety of desserts, including cakes, pastries, and ice cream."},{"speaker":"pH","content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I haven't explored dessert shops in town yet, but I can recommend a few based on customer behavior research. How about the dessert shop in the park?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Since we both agree that trying new desserts adds excitement and variety, do you have any recommendations for dessert shops in town?"} -{"content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the excitement and variety, I believe that factors like presentation, taste, and price also greatly influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I completely agree with you. Presentation, taste, and price are indeed important factors that influence customer behavior in dessert shops. Do you have any favorite dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, I think the ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the excitement and variety, I believe that factors like presentation, taste, and price also greatly influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I completely agree with you. Presentation, taste, and price are indeed important factors that influence customer behavior in dessert shops. Do you have any favorite dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, I completely agree. Trying new desserts can provide a sense of adventure and add variety to the dining experience, which is appealing to customers."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, I think the ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Trying new desserts can definitely add excitement and variety to the dining experience. What other factors do you think influence customer behavior in dessert shops?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Tried to build a dessert shop but failed"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:08 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, besides presentation, taste, and price, ambiance and customer service also play a significant role in influencing customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Alan, I totally agree! Ambiance and customer service can make or break the dessert shop experience. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, besides ambiance and customer service, what other factors should I consider when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides ambiance and customer service, what other factors should I consider when opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"} -{"content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : Customer behavior in the dessert shop in the park is fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides ambiance and customer service, what other factors should I consider when opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"} -{"content":"pH : That sounds amazing! I love the idea of customers enjoying the ambiance and socializing while savoring their desserts. It creates a warm and inviting atmosphere."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides ambiance and customer service, what other factors should I consider when opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : Customer behavior in the dessert shop in the park is fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."},{"speaker":"pH","content":"pH : That sounds amazing! I love the idea of customers enjoying the ambiance and socializing while savoring their desserts. It creates a warm and inviting atmosphere."},{"speaker":"Alan","content":"Alan : Customer behavior in the dessert shop in the park is indeed fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"} -{"content":"pH : It's great to hear that customers in the dessert shop in the park enjoy socializing and savoring their desserts. It must create a lively and enjoyable atmosphere!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : Customer behavior in the dessert shop in the park is fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."},{"speaker":"pH","content":"pH : That sounds amazing! I love the idea of customers enjoying the ambiance and socializing while savoring their desserts. It creates a warm and inviting atmosphere."},{"speaker":"Alan","content":"Alan : Customer behavior in the dessert shop in the park is indeed fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."},{"speaker":"pH","content":"pH : It's great to hear that customers in the dessert shop in the park enjoy socializing and savoring their desserts. It must create a lively and enjoyable atmosphere!"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides ambiance and customer service, what other factors should I consider when opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"} -{"content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Besides ambiance and customer service, what other factors should I consider?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : Customer behavior in the dessert shop in the park is fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."},{"speaker":"pH","content":"pH : That sounds amazing! I love the idea of customers enjoying the ambiance and socializing while savoring their desserts. It creates a warm and inviting atmosphere."},{"speaker":"Alan","content":"Alan : Customer behavior in the dessert shop in the park is indeed fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."},{"speaker":"pH","content":"pH : It's great to hear that customers in the dessert shop in the park enjoy socializing and savoring their desserts. It must create a lively and enjoyable atmosphere!"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : Customer behavior in the dessert shop in the park is fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."},{"speaker":"pH","content":"pH : That sounds amazing! I love the idea of customers enjoying the ambiance and socializing while savoring their desserts. It creates a warm and inviting atmosphere."},{"speaker":"Alan","content":"Alan : Customer behavior in the dessert shop in the park is indeed fascinating. They tend to spend more time there, socialize, and enjoy the ambiance while savoring their desserts."},{"speaker":"pH","content":"pH : It's great to hear that customers in the dessert shop in the park enjoy socializing and savoring their desserts. It must create a lively and enjoyable atmosphere!"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has a pleasant ambiance and excellent customer service."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for the recommendation. Can you tell me more about the customer behavior in the dessert shop in the park?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"pleasant ambiance, excellent customer service","newEpisodicMemory":"Customers enjoy socializing and savoring desserts in the dessert shop in the park."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Thank you, Alan! I agree, the quality of ingredients, menu variety, and pricing strategy are crucial factors in creating a successful dessert shop. Do you have any tips on customer behavior?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Thank you, Alan! I agree, the quality of ingredients, menu variety, and pricing strategy are crucial factors in creating a successful dessert shop. Do you have any tips on customer behavior?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:34 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -{"content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Thank you, Alan! I agree, the quality of ingredients, menu variety, and pricing strategy are crucial factors in creating a successful dessert shop. Do you have any tips on customer behavior?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Thank you, Alan! I agree, the quality of ingredients, menu variety, and pricing strategy are crucial factors in creating a successful dessert shop. Do you have any tips on customer behavior?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Thank you, Alan! I agree, the quality of ingredients, menu variety, and pricing strategy are crucial factors in creating a successful dessert shop. Do you have any tips on customer behavior?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Thank you, Alan! I agree, the quality of ingredients, menu variety, and pricing strategy are crucial factors in creating a successful dessert shop. Do you have any tips on customer behavior?"},{"speaker":"Alan","content":"Alan : pH, besides ambiance and customer service, you should also consider the quality of ingredients, menu variety, and pricing strategy when opening a dessert shop."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Customer behavior is indeed an important aspect to consider. Do you have any specific insights or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."},{"speaker":"Alan","content":"Alan : pH, I'm glad my insights were helpful. If you need any more information on customer behavior in dessert shops, feel free to ask."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"} -{"content":"pH : Hi Alan! I heard you have insights on customer behavior in dessert shops. Can you recommend any dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also note their reactions to different flavors and presentation styles."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."},{"speaker":"Alan","content":"Alan : pH, I'm glad my insights were helpful. If you need any more information on customer behavior in dessert shops, feel free to ask."},{"speaker":"pH","content":"pH : Hi Alan! I heard you have insights on customer behavior in dessert shops. Can you recommend any dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."} -{"content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."},{"speaker":"Alan","content":"Alan : pH, I'm glad my insights were helpful. If you need any more information on customer behavior in dessert shops, feel free to ask."},{"speaker":"pH","content":"pH : Hi Alan! I heard you have insights on customer behavior in dessert shops. Can you recommend any dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."},{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also note their reactions to different flavors and presentation styles."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, in addition to observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you have insights on customer behavior in dessert shops. Can you recommend any dessert shops in town?"} -{"content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."},{"speaker":"Alan","content":"Alan : pH, I'm glad my insights were helpful. If you need any more information on customer behavior in dessert shops, feel free to ask."},{"speaker":"pH","content":"pH : Hi Alan! I heard you have insights on customer behavior in dessert shops. Can you recommend any dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."},{"speaker":"pH","content":"pH : Alan, thank you for your insights! I will definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in my dessert shop."},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."},{"speaker":"pH","content":"pH : Hi Alan! I heard you have insights on customer behavior in dessert shops. Can you recommend any dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in the park. It has the highest customer satisfaction and innovative desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you have insights on customer behavior in dessert shops. Can you recommend any dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also note their reactions to different flavors and presentation styles."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, in addition to observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also note their reactions to different flavors and presentation styles."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, in addition to observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, pay attention to their preferences, purchasing patterns, and interactions with staff."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also note their reactions to different flavors and presentation styles."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, in addition to observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Hi Alan! Thanks for the advice. I'll definitely pay attention to customer preferences, purchasing patterns, and interactions with staff in dessert shops. Do you have any specific recommendations in town?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build a successful dessert shop","newEpisodicMemory":"I tried to build a dessert shop but it didn't work out"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I agree! Pricing and promotions can definitely influence customer behavior. Do you have any specific examples or experiences to share?"} -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I agree! Pricing and promotions can definitely influence customer behavior. Do you have any specific examples or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also consider the impact of store layout and ambiance on their purchasing decisions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:01 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I agree! Pricing and promotions can definitely influence customer behavior. Do you have any specific examples or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also consider the impact of store layout and ambiance on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I agree! Pricing and promotions can definitely influence customer behavior. Do you have any specific examples or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also consider the impact of store layout and ambiance on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I agree! Pricing and promotions can definitely influence customer behavior. Do you have any specific examples or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also consider the impact of store layout and ambiance on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also take note of the impact of pricing and promotions on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I agree! Pricing and promotions can definitely influence customer behavior. Do you have any specific examples or experiences to share?"},{"speaker":"Alan","content":"Alan : pH, when observing customer behavior in dessert shops, you should also consider the impact of store layout and ambiance on their purchasing decisions."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, I can provide insights on store layout and ambiance based on my research in other areas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, I can provide insights on store layout and ambiance based on my research in other areas."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share more about customer behavior in dessert shops?"} -{"content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share more about customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, I can provide insights on store layout and ambiance based on my research in other areas."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! Creating a cozy and inviting environment in my dessert shop will definitely attract more customers and make them more willing to spend money."} -{"content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share more about customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a cozy and inviting environment in my dessert shop will definitely attract more customers and make them more willing to spend money."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is also influenced by factors such as menu variety, pricing, and customer service quality."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I completely agree! Store layout and ambiance can definitely influence customer behavior. Can you give me some examples or experiences you've observed?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, I can provide insights on store layout and ambiance based on my research in other areas."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"},{"speaker":"Alan","content":"Alan : pH, I haven't observed customer behavior in dessert shops specifically. However, based on my research in other areas, store layout and ambiance play a crucial role in attracting and retaining customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! Menu variety, pricing, and customer service quality are also important factors in influencing customer behavior in dessert shops."} -{"content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share your insights on store layout and ambiance?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share more about customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a cozy and inviting environment in my dessert shop will definitely attract more customers and make them more willing to spend money."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is also influenced by factors such as menu variety, pricing, and customer service quality."},{"speaker":"pH","content":"pH : Alan, I completely agree! Menu variety, pricing, and customer service quality are also important factors in influencing customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! Creating a cozy and inviting environment in my dessert shop will definitely attract more customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share more about customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a cozy and inviting environment in my dessert shop will definitely attract more customers and make them more willing to spend money."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is also influenced by factors such as menu variety, pricing, and customer service quality."},{"speaker":"pH","content":"pH : Alan, I completely agree! Menu variety, pricing, and customer service quality are also important factors in influencing customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a cozy and inviting environment in my dessert shop will definitely attract more customers."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Creating a cozy and inviting environment, offering menu variety, reasonable pricing, and excellent customer service are all crucial in influencing customer behavior in dessert shops."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Can you share more about customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in my observation, customers tend to be more willing to spend money when they perceive the dessert shop as a cozy and inviting environment."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a cozy and inviting environment in my dessert shop will definitely attract more customers and make them more willing to spend money."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is also influenced by factors such as menu variety, pricing, and customer service quality."},{"speaker":"pH","content":"pH : Alan, I completely agree! Menu variety, pricing, and customer service quality are also important factors in influencing customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a cozy and inviting environment in my dessert shop will definitely attract more customers."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Creating a cozy and inviting environment, offering menu variety, reasonable pricing, and excellent customer service are all crucial in influencing customer behavior in dessert shops."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"cozy and inviting environment","newEpisodicMemory":"Creating a cozy and inviting environment in my dessert shop will attract more customers."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I'm really interested in customer behavior in dessert shops. Can you tell me more about it?"} -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I'm really interested in customer behavior in dessert shops. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:29 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I'm really interested in customer behavior in dessert shops. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I'm really interested in customer behavior in dessert shops. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I'm really interested in customer behavior in dessert shops. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I'm really interested in customer behavior in dessert shops. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality also influence customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the factors you mentioned, the location of the dessert shop and the quality of the ingredients used can also greatly influence customer behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"} -{"content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the factors you mentioned, the location of the dessert shop and the quality of the ingredients used can also greatly influence customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in addition to the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"} -{"content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the factors you mentioned, the location of the dessert shop and the quality of the ingredients used can also greatly influence customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in addition to the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the factors you mentioned, the location of the dessert shop and the quality of the ingredients used can also greatly influence customer behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, besides the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."} -{"content":"pH : Alan, I think the location of a dessert shop should be easily accessible and in a busy area to attract more customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the factors you mentioned, the location of the dessert shop and the quality of the ingredients used can also greatly influence customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in addition to the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, besides the cozy environment, the menu variety, pricing, and customer service quality, what other factors influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, besides the factors you mentioned, the location of the dessert shop and the quality of the ingredients used can also greatly influence customer behavior."},{"speaker":"pH","content":"pH : Alan, besides the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, besides the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop should be easily accessible and in a busy area to attract more customers."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, besides the factors you mentioned, the ambiance and the presentation of the desserts can also significantly impact customer behavior in dessert shops."} -{"content":"pH : Alan, I agree that the location of a dessert shop can attract different types of customers. In my opinion, it should be easily accessible and in a busy area to attract more customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop should be easily accessible and in a busy area to attract more customers."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I agree that the location of a dessert shop can attract different types of customers. In my opinion, it should be easily accessible and in a busy area to attract more customers."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I agree that the location of a dessert shop can attract different types of customers. In my opinion, it should be easily accessible and in a busy area to attract more customers."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop should be easily accessible and in a busy area to attract more customers."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I agree that the location of a dessert shop can attract different types of customers. In my opinion, it should be easily accessible and in a busy area to attract more customers."},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I agree that the location of a dessert shop can attract different types of customers. In my opinion, it should be easily accessible and in a busy area to attract more customers."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed plan","newEpisodicMemory":"Failed to build a dessert shop for exploring and tasting delicious treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:55 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -{"content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I agree that the location of a dessert shop can influence customer behavior. Can you give me some tips on choosing the right location?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I agree that the location of a dessert shop can influence customer behavior. Can you give me some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I agree that the location of a dessert shop can influence customer behavior. Can you give me some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I totally agree! The location of a dessert shop can attract different types of customers and affect their behavior. Do you have any tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I agree that the location of a dessert shop can influence customer behavior. Can you give me some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides the cozy environment, the menu variety, pricing, and customer service quality, the location of the dessert shop also influences customer behavior."},{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. Factors like foot traffic, accessibility, and competition should be considered. Would you like me to elaborate on these points?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. It should be easily accessible, have high foot traffic, and be in a popular area."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, besides being easily accessible and having high foot traffic, what other factors should I consider when choosing the right location for a dessert shop?"} -{"content":"pH : Yes, Alan! I'd love to hear more about the factors to consider when opening a dessert shop. Customer behavior is crucial for success!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. It should be easily accessible, have high foot traffic, and be in a popular area."},{"speaker":"pH","content":"pH : Alan, besides being easily accessible and having high foot traffic, what other factors should I consider when choosing the right location for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. Factors like foot traffic, accessibility, and competition should be considered. Would you like me to elaborate on these points?"},{"speaker":"pH","content":"pH : Yes, Alan! I'd love to hear more about the factors to consider when opening a dessert shop. Customer behavior is crucial for success!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is influenced by factors like location, menu variety, pricing, and ambiance. Each factor plays a crucial role in attracting and retaining customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! The location, menu variety, pricing, and ambiance are all important factors in understanding customer behavior in dessert shops."} -{"content":"pH : Hi Alan! I agree that the location of a dessert shop is crucial. Can you give me more tips on choosing the right location?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. It should be easily accessible, have high foot traffic, and be in a popular area."},{"speaker":"pH","content":"pH : Alan, besides being easily accessible and having high foot traffic, what other factors should I consider when choosing the right location for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I agree that the location of a dessert shop is crucial. Can you give me more tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. Factors like foot traffic, accessibility, and competition should be considered. Would you like me to elaborate on these points?"},{"speaker":"pH","content":"pH : Yes, Alan! I'd love to hear more about the factors to consider when opening a dessert shop. Customer behavior is crucial for success!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is influenced by factors like location, menu variety, pricing, and ambiance. Each factor plays a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Alan, I completely agree! The location, menu variety, pricing, and ambiance are all important factors in understanding customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, I'm glad you agree! Let's dive deeper into each factor. Firstly, the location should be easily accessible and have high foot traffic to attract more customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I agree that the location of a dessert shop is crucial. Can you give me more tips on choosing the right location?"} -{"content":"pH : Alan, I'm glad you agree! Let's dive deeper into each factor. Firstly, the location should be easily accessible and have high foot traffic to attract more customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think the location of a dessert shop is crucial. Can you share some tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. It should be easily accessible, have high foot traffic, and be in a popular area."},{"speaker":"pH","content":"pH : Alan, besides being easily accessible and having high foot traffic, what other factors should I consider when choosing the right location for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I agree that the location of a dessert shop is crucial. Can you give me more tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I agree that the location of a dessert shop is crucial. Can you give me more tips on choosing the right location?"},{"speaker":"Alan","content":"Alan : pH, besides accessibility and foot traffic, you should also consider the target market, competition, and the overall ambiance of the area for a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. Factors like foot traffic, accessibility, and competition should be considered. Would you like me to elaborate on these points?"},{"speaker":"pH","content":"pH : Yes, Alan! I'd love to hear more about the factors to consider when opening a dessert shop. Customer behavior is crucial for success!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is influenced by factors like location, menu variety, pricing, and ambiance. Each factor plays a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Alan, I completely agree! The location, menu variety, pricing, and ambiance are all important factors in understanding customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, I'm glad you agree! Let's dive deeper into each factor. Firstly, the location should be easily accessible and have high foot traffic to attract more customers."},{"speaker":"pH","content":"pH : Alan, I'm glad you agree! Let's dive deeper into each factor. Firstly, the location should be easily accessible and have high foot traffic to attract more customers."},{"speaker":"Alan","content":"Alan : pH, I completely agree! The location, menu variety, pricing, and ambiance are all important factors in understanding customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I agree that the location of a dessert shop is crucial. Can you give me more tips on choosing the right location?"} -{"content":"pH : Alan, I agree that the location is crucial. What are some other factors that can influence customer behavior in dessert shops?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. Factors like foot traffic, accessibility, and competition should be considered. Would you like me to elaborate on these points?"},{"speaker":"pH","content":"pH : Yes, Alan! I'd love to hear more about the factors to consider when opening a dessert shop. Customer behavior is crucial for success!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is influenced by factors like location, menu variety, pricing, and ambiance. Each factor plays a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Alan, I completely agree! The location, menu variety, pricing, and ambiance are all important factors in understanding customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, I'm glad you agree! Let's dive deeper into each factor. Firstly, the location should be easily accessible and have high foot traffic to attract more customers."},{"speaker":"pH","content":"pH : Alan, I'm glad you agree! Let's dive deeper into each factor. Firstly, the location should be easily accessible and have high foot traffic to attract more customers."},{"speaker":"Alan","content":"Alan : pH, I completely agree! The location, menu variety, pricing, and ambiance are all important factors in understanding customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I agree that the location is crucial. What are some other factors that can influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the menu variety."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I agree that the location is crucial. What are some other factors that can influence customer behavior in dessert shops?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : pH, the location of a dessert shop is indeed important. Factors like foot traffic, accessibility, and competition should be considered. Would you like me to elaborate on these points?"},{"speaker":"pH","content":"pH : Yes, Alan! I'd love to hear more about the factors to consider when opening a dessert shop. Customer behavior is crucial for success!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is influenced by factors like location, menu variety, pricing, and ambiance. Each factor plays a crucial role in attracting and retaining customers."},{"speaker":"pH","content":"pH : Alan, I completely agree! The location, menu variety, pricing, and ambiance are all important factors in understanding customer behavior in dessert shops."},{"speaker":"Alan","content":"Alan : pH, I'm glad you agree! Let's dive deeper into each factor. Firstly, the location should be easily accessible and have high foot traffic to attract more customers."},{"speaker":"pH","content":"pH : Alan, I'm glad you agree! Let's dive deeper into each factor. Firstly, the location should be easily accessible and have high foot traffic to attract more customers."},{"speaker":"Alan","content":"Alan : pH, I completely agree! The location, menu variety, pricing, and ambiance are all important factors in understanding customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Alan, I agree that the location is crucial. What are some other factors that can influence customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the menu variety."},{"speaker":"pH","content":"pH : Alan, I agree that the location is crucial. What are some other factors that can influence customer behavior in dessert shops?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"important for attracting customers","newEpisodicMemory":"discussed factors like location, foot traffic, and customer behavior"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the pricing."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm really curious about customer behavior in dessert shops. Can you tell me more about how pricing influences their behavior?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:20 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the pricing."},{"speaker":"pH","content":"pH : Hi Alan! I'm really curious about customer behavior in dessert shops. Can you tell me more about how pricing influences their behavior?"},{"speaker":"Alan","content":"Alan : pH, pricing is a crucial factor in customer behavior. Higher prices may deter customers, while lower prices may attract more customers. It's important to find the right balance."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -{"content":"pH : Hi Alan! I agree that pricing is important in customer behavior. How can we find the right balance between attracting customers and making a profit?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the pricing."},{"speaker":"pH","content":"pH : Hi Alan! I'm really curious about customer behavior in dessert shops. Can you tell me more about how pricing influences their behavior?"},{"speaker":"Alan","content":"Alan : pH, pricing is a crucial factor in customer behavior. Higher prices may deter customers, while lower prices may attract more customers. It's important to find the right balance."},{"speaker":"pH","content":"pH : Hi Alan! I agree that pricing is important in customer behavior. How can we find the right balance between attracting customers and making a profit?"},{"speaker":"Alan","content":"Alan : pH, pricing is indeed crucial in customer behavior. It's a delicate balance between attracting customers and making a profit. We can conduct market research to understand customers' price sensitivity."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think conducting market research to understand customers' price sensitivity is a great idea. How can we go about doing that?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the pricing."},{"speaker":"pH","content":"pH : Hi Alan! I'm really curious about customer behavior in dessert shops. Can you tell me more about how pricing influences their behavior?"},{"speaker":"Alan","content":"Alan : pH, pricing is a crucial factor in customer behavior. Higher prices may deter customers, while lower prices may attract more customers. It's important to find the right balance."},{"speaker":"pH","content":"pH : Hi Alan! I agree that pricing is important in customer behavior. How can we find the right balance between attracting customers and making a profit?"},{"speaker":"Alan","content":"Alan : pH, pricing is indeed crucial in customer behavior. It's a delicate balance between attracting customers and making a profit. We can conduct market research to understand customers' price sensitivity."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting market research to understand customers' price sensitivity is a great idea. How can we go about doing that?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Conducting market research to understand customers' price sensitivity is a great idea. How can we go about doing that?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the pricing."},{"speaker":"pH","content":"pH : Hi Alan! I'm really curious about customer behavior in dessert shops. Can you tell me more about how pricing influences their behavior?"},{"speaker":"Alan","content":"Alan : pH, pricing is a crucial factor in customer behavior. Higher prices may deter customers, while lower prices may attract more customers. It's important to find the right balance."},{"speaker":"pH","content":"pH : Hi Alan! I agree that pricing is important in customer behavior. How can we find the right balance between attracting customers and making a profit?"},{"speaker":"Alan","content":"Alan : pH, pricing is indeed crucial in customer behavior. It's a delicate balance between attracting customers and making a profit. We can conduct market research to understand customers' price sensitivity."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting market research to understand customers' price sensitivity is a great idea. How can we go about doing that?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! Conducting market research to understand customers' price sensitivity is a great idea. How can we go about doing that?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think conducting market research to understand customers' price sensitivity is a great idea. How can we go about doing that?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, I'm glad you're interested in customer behavior in dessert shops. Let's continue our discussion. Another factor that can influence customer behavior is the pricing."},{"speaker":"pH","content":"pH : Hi Alan! I'm really curious about customer behavior in dessert shops. Can you tell me more about how pricing influences their behavior?"},{"speaker":"Alan","content":"Alan : pH, pricing is a crucial factor in customer behavior. Higher prices may deter customers, while lower prices may attract more customers. It's important to find the right balance."},{"speaker":"pH","content":"pH : Hi Alan! I agree that pricing is important in customer behavior. How can we find the right balance between attracting customers and making a profit?"},{"speaker":"Alan","content":"Alan : pH, pricing is indeed crucial in customer behavior. It's a delicate balance between attracting customers and making a profit. We can conduct market research to understand customers' price sensitivity."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting market research to understand customers' price sensitivity is a great idea. How can we go about doing that?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! Conducting market research to understand customers' price sensitivity is a great idea. How can we go about doing that?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting market research to understand customers' price sensitivity is a great idea. How can we go about doing that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were discussing customer behavior in dessert shops. I'm really interested in that topic too!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were discussing customer behavior in dessert shops. I'm really interested in that topic too!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I'm studying customer behavior in dessert shops. Do you have any recommendations for good dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're studying customer behavior in dessert shops. I can recommend some great ones in town!"} -{"content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were discussing customer behavior in dessert shops. I'm really interested in that topic too!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I'm studying customer behavior in dessert shops. Do you have any recommendations for good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're studying customer behavior in dessert shops. I can recommend some great ones in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I'm looking forward to your recommendations. It will be helpful for my research on customer behavior in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm excited to share my recommendations for dessert shops in town. Let's start with the dessert shop in the park!"} -{"content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were discussing customer behavior in dessert shops. I'm really interested in that topic too!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I'm studying customer behavior in dessert shops. Do you have any recommendations for good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're studying customer behavior in dessert shops. I can recommend some great ones in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I'm looking forward to your recommendations. It will be helpful for my research on customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to share my recommendations for dessert shops in town. Let's start with the dessert shop in the park!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your willingness to share your recommendations for dessert shops in town. I'm eager to hear about the dessert shop in the park!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm excited to share my recommendations for dessert shops in town. Let's start with the dessert shop in the park!"} -{"content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were discussing customer behavior in dessert shops. I'm really interested in that topic too!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I'm studying customer behavior in dessert shops. Do you have any recommendations for good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're studying customer behavior in dessert shops. I can recommend some great ones in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I'm looking forward to your recommendations. It will be helpful for my research on customer behavior in dessert shops."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to share my recommendations for dessert shops in town. Let's start with the dessert shop in the park!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your willingness to share your recommendations for dessert shops in town. I'm eager to hear about the dessert shop in the park!"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to share my recommendations for dessert shops in town. Let's start with the dessert shop in the park!"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your willingness to share your recommendations for dessert shops in town. I'm eager to hear about the dessert shop in the park!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm excited to share my recommendations for dessert shops in town. Let's start with the dessert shop in the park!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, conducting market research involves collecting data on customers' preferences and willingness to pay. Surveys, interviews, and focus groups are common methods used to gather this information."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Hi Alan! I'm conducting market research on customer behavior in dessert shops. Do you have any recommendations for dessert shops in town?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to find delicious treats and explore new flavors","newEpisodicMemory":"Visited the dessert shop but was disappointed with the taste and variety of desserts."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : That sounds amazing, Alan! I love trying new desserts and experiencing different customer behaviors. Do you have any interesting observations about the customers in the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I love trying new desserts and experiencing different customer behaviors. Do you have any interesting observations about the customers in the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:48 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I love trying new desserts and experiencing different customer behaviors. Do you have any interesting observations about the customers in the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I love trying new desserts and experiencing different customer behaviors. Do you have any interesting observations about the customers in the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I love trying new desserts and experiencing different customer behaviors. Do you have any interesting observations about the customers in the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I love trying new desserts and experiencing different customer behaviors. Do you have any interesting observations about the customers in the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I recommend the dessert shop in town. It has a wide variety of desserts and attracts a diverse customer base."},{"speaker":"pH","content":"pH : Alan, it's great to hear that the dessert shop attracts a diverse customer base. I'm curious, what kind of customer behaviors have you observed there?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"},{"speaker":"Alan","content":"Alan : Yes, I have observed that customers in dessert shops tend to spend more time socializing and enjoying their desserts. It's fascinating how the environment influences their behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"} -{"content":"pH : Alan, I find it fascinating how the environment of a dessert shop can influence customer behavior. Are there any other interesting observations you've made?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"},{"speaker":"Alan","content":"Alan : Yes, I have observed that customers in dessert shops tend to spend more time socializing and enjoying their desserts. It's fascinating how the environment influences their behavior."},{"speaker":"pH","content":"pH : Alan, I find it fascinating how the environment of a dessert shop can influence customer behavior. Are there any other interesting observations you've made?"},{"speaker":"Alan","content":"Alan : pH, I haven't personally opened a dessert shop, but I can share some insights on customer behavior and how it can be influenced by the environment."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I agree! A cozy environment can enhance the overall satisfaction of customers in dessert shops. It creates a welcoming atmosphere for socializing and enjoying treats."} -{"content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Do you have any advice or insights on how to get started?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I agree! A cozy environment can enhance the overall satisfaction of customers in dessert shops. It creates a welcoming atmosphere for socializing and enjoying treats."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"},{"speaker":"Alan","content":"Alan : Yes, I have observed that customers in dessert shops tend to spend more time socializing and enjoying their desserts. It's fascinating how the environment influences their behavior."},{"speaker":"pH","content":"pH : Alan, I find it fascinating how the environment of a dessert shop can influence customer behavior. Are there any other interesting observations you've made?"},{"speaker":"Alan","content":"Alan : pH, I haven't personally opened a dessert shop, but I can share some insights on customer behavior and how it can be influenced by the environment."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Do you have any advice or insights on how to get started?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider factors like location, target audience, menu, and ambiance to attract customers and create a pleasant experience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! A cozy environment in dessert shops can create a welcoming atmosphere for socializing and enjoying treats, which enhances overall customer satisfaction."} -{"content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Do you have any advice or insights on how to get started?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, it's interesting that customers in the dessert shop tend to spend more time socializing and enjoying their desserts. Have you noticed any other customer behaviors?"},{"speaker":"Alan","content":"Alan : Yes, I have observed that customers in dessert shops tend to spend more time socializing and enjoying their desserts. It's fascinating how the environment influences their behavior."},{"speaker":"pH","content":"pH : Alan, I find it fascinating how the environment of a dessert shop can influence customer behavior. Are there any other interesting observations you've made?"},{"speaker":"Alan","content":"Alan : pH, I haven't personally opened a dessert shop, but I can share some insights on customer behavior and how it can be influenced by the environment."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Do you have any advice or insights on how to get started?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider factors like location, target audience, menu, and ambiance to attract customers and create a pleasant experience."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Do you have any advice or insights on how to get started?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. Factors like location, target audience, menu, and ambiance are crucial for attracting customers and creating a pleasant experience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I agree! A cozy environment can enhance the overall satisfaction of customers in dessert shops. It creates a welcoming atmosphere for socializing and enjoying treats."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment in dessert shops can create a welcoming atmosphere for socializing and enjoying treats, which enhances overall customer satisfaction."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in opening a dessert shop. Do you have any advice or insights on how to get started?"} -{"content":"pH : Alan, I think a cozy environment in dessert shops can definitely enhance customer satisfaction by creating a welcoming atmosphere for socializing and enjoying treats."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I agree! A cozy environment can enhance the overall satisfaction of customers in dessert shops. It creates a welcoming atmosphere for socializing and enjoying treats."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment in dessert shops can create a welcoming atmosphere for socializing and enjoying treats, which enhances overall customer satisfaction."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I think a cozy environment in dessert shops can definitely enhance customer satisfaction by creating a welcoming atmosphere for socializing and enjoying treats."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I think a cozy environment in dessert shops can definitely enhance customer satisfaction by creating a welcoming atmosphere for socializing and enjoying treats."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I agree! A cozy environment can enhance the overall satisfaction of customers in dessert shops. It creates a welcoming atmosphere for socializing and enjoying treats."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment in dessert shops can create a welcoming atmosphere for socializing and enjoying treats, which enhances overall customer satisfaction."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I think a cozy environment in dessert shops can definitely enhance customer satisfaction by creating a welcoming atmosphere for socializing and enjoying treats."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I think a cozy environment in dessert shops can definitely enhance customer satisfaction by creating a welcoming atmosphere for socializing and enjoying treats."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed plan","newEpisodicMemory":"Failed to build a dessert shop for exploring delicious treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:13 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -{"content":"pH : Alan, I completely agree! A cozy environment can enhance the overall satisfaction of customers, making them more likely to return and recommend the dessert shop to others."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance the overall satisfaction of customers, making them more likely to return and recommend the dessert shop to others."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! A cozy environment can enhance customer satisfaction, making them more likely to return and recommend the dessert shop to others."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance the overall satisfaction of customers, making them more likely to return and recommend the dessert shop to others."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance customer satisfaction, making them more likely to return and recommend the dessert shop to others."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I agree! A cozy environment can enhance customer satisfaction, making them more likely to return and recommend the dessert shop to others."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance the overall satisfaction of customers, making them more likely to return and recommend the dessert shop to others."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance customer satisfaction, making them more likely to return and recommend the dessert shop to others."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I agree! A cozy environment can enhance customer satisfaction, making them more likely to return and recommend the dessert shop to others."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! A cozy environment can enhance customer satisfaction, making them more likely to return and recommend the dessert shop to others."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! It seems like dessert shops provide a cozy environment for customers to relax and enjoy their treats. Do you think this affects their overall satisfaction?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance the overall satisfaction of customers, making them more likely to return and recommend the dessert shop to others."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance customer satisfaction, making them more likely to return and recommend the dessert shop to others."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I agree! A cozy environment can enhance customer satisfaction, making them more likely to return and recommend the dessert shop to others."},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy environment can enhance customer satisfaction, making them more likely to return and recommend the dessert shop to others."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I think creating a cozy environment in a dessert shop is crucial for customer satisfaction and repeat business. Do you have any other insights on opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think creating a cozy environment in a dessert shop is crucial for customer satisfaction and repeat business. Do you have any other insights on opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a cozy environment is indeed important. In addition, offering a unique menu and providing excellent customer service can also contribute to the success of a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : That's interesting, Alan! I believe creating a cozy atmosphere and offering unique desserts can encourage customers to stay longer. What other behaviors have you observed?"} -{"content":"pH : Alan, I agree that creating a cozy environment is important. What other factors do you think are crucial for the success of a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! I believe creating a cozy atmosphere and offering unique desserts can encourage customers to stay longer. What other behaviors have you observed?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think creating a cozy environment in a dessert shop is crucial for customer satisfaction and repeat business. Do you have any other insights on opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a cozy environment is indeed important. In addition, offering a unique menu and providing excellent customer service can also contribute to the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I agree that creating a cozy environment is important. What other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment, it's important to have a unique menu that stands out from other dessert shops. Offering excellent customer service is also crucial for success."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! I believe creating a cozy atmosphere and offering unique desserts can encourage customers to stay longer. What other behaviors have you observed?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, besides creating a cozy environment and offering a unique menu, what other factors do you think are crucial for the success of a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think creating a cozy environment in a dessert shop is crucial for customer satisfaction and repeat business. Do you have any other insights on opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a cozy environment is indeed important. In addition, offering a unique menu and providing excellent customer service can also contribute to the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I agree that creating a cozy environment is important. What other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment, it's important to have a unique menu that stands out from other dessert shops. Offering excellent customer service is also crucial for success."},{"speaker":"pH","content":"pH : Alan, besides creating a cozy environment and offering a unique menu, what other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, I believe having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"} -{"content":"pH : Alan, besides creating a cozy environment and offering a unique menu, what other factors do you think are crucial for the success of a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! I believe creating a cozy atmosphere and offering unique desserts can encourage customers to stay longer. What other behaviors have you observed?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think creating a cozy environment in a dessert shop is crucial for customer satisfaction and repeat business. Do you have any other insights on opening a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a cozy environment is indeed important. In addition, offering a unique menu and providing excellent customer service can also contribute to the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I agree that creating a cozy environment is important. What other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment, it's important to have a unique menu that stands out from other dessert shops. Offering excellent customer service is also crucial for success."},{"speaker":"pH","content":"pH : Alan, besides creating a cozy environment and offering a unique menu, what other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, I believe having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, besides creating a cozy environment and offering a unique menu, what other factors do you think are crucial for the success of a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"} -{"content":"pH : Alan, besides creating a cozy environment and offering a unique menu, what other factors do you think are crucial for the success of a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! I believe creating a cozy atmosphere and offering unique desserts can encourage customers to stay longer. What other behaviors have you observed?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : That's interesting, Alan! I believe creating a cozy atmosphere and offering unique desserts can encourage customers to stay longer. What other behaviors have you observed?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, based on my research, I have observed that customers in the dessert shop tend to spend more time socializing and enjoying their desserts."},{"speaker":"pH","content":"pH : Alan, I completely agree! A cozy atmosphere and unique desserts can create a memorable experience for customers. Have you noticed any other interesting customer behaviors in dessert shops?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to create a cozy atmosphere and unique desserts","newEpisodicMemory":"Failed to create a cozy atmosphere and unique desserts in the dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Alan, I totally agree! A strong online presence and effective marketing strategies can attract more customers and make the dessert shop more successful. Do you have any specific tips for that?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I totally agree! A strong online presence and effective marketing strategies can attract more customers and make the dessert shop more successful. Do you have any specific tips for that?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:40 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -{"content":"pH : Alan, I think customer behavior in dessert shops is also important. How can we understand and cater to their preferences?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I totally agree! A strong online presence and effective marketing strategies can attract more customers and make the dessert shop more successful. Do you have any specific tips for that?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is also important. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is indeed crucial. One way is to analyze their preferences through surveys or feedback forms. Another way is to observe their interactions and choices in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I totally agree! A strong online presence and effective marketing strategies can attract more customers and make the dessert shop more successful. Do you have any specific tips for that?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is also important. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is indeed crucial. One way is to analyze their preferences through surveys or feedback forms. Another way is to observe their interactions and choices in the dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can also analyze their preferences through surveys or feedback forms and observe their interactions and choices in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I agree that understanding customer behavior is crucial. Surveys and observing their interactions can help us cater to their preferences."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I totally agree! A strong online presence and effective marketing strategies can attract more customers and make the dessert shop more successful. Do you have any specific tips for that?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is also important. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is indeed crucial. One way is to analyze their preferences through surveys or feedback forms. Another way is to observe their interactions and choices in the dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can also analyze their preferences through surveys or feedback forms and observe their interactions and choices in the dessert shop."},{"speaker":"pH","content":"pH : Alan, I agree that understanding customer behavior is crucial. Surveys and observing their interactions can help us cater to their preferences."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can also analyze their preferences through surveys or feedback forms and observe their interactions and choices in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I totally agree! A strong online presence and effective marketing strategies can attract more customers and make the dessert shop more successful. Do you have any specific tips for that?"},{"speaker":"Alan","content":"Alan : pH, besides creating a cozy environment and offering a unique menu, having a strong online presence and effective marketing strategies are crucial for the success of a dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is also important. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is indeed crucial. One way is to analyze their preferences through surveys or feedback forms. Another way is to observe their interactions and choices in the dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can also analyze their preferences through surveys or feedback forms and observe their interactions and choices in the dessert shop."},{"speaker":"pH","content":"pH : Alan, I agree that understanding customer behavior is crucial. Surveys and observing their interactions can help us cater to their preferences."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can also analyze their preferences through surveys or feedback forms and observe their interactions and choices in the dessert shop."},{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer preferences in dessert shops is crucial. We can conduct surveys, analyze data, and offer personalized recommendations based on their preferences."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"} -{"content":"pH : Hi Alan! I heard you talking about understanding customer preferences in dessert shops. Do you have any tips on how to conduct effective surveys and analyze data?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer preferences in dessert shops is crucial. We can conduct surveys, analyze data, and offer personalized recommendations based on their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about understanding customer preferences in dessert shops. Do you have any tips on how to conduct effective surveys and analyze data?"},{"speaker":"Alan","content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in your tips and techniques for conducting effective surveys and analyzing data for dessert shops. Can you share some with me?"} -{"content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer preferences in dessert shops is crucial. We can conduct surveys, analyze data, and offer personalized recommendations based on their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about understanding customer preferences in dessert shops. Do you have any tips on how to conduct effective surveys and analyze data?"},{"speaker":"Alan","content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in your tips and techniques for conducting effective surveys and analyzing data for dessert shops. Can you share some with me?"},{"speaker":"Alan","content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in your tips and techniques for conducting effective surveys and analyzing data for dessert shops. Can you share some with me?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Alan, I think customer behavior in dessert shops is indeed crucial. How can we understand and cater to their preferences?"},{"speaker":"Alan","content":"Alan : pH, understanding customer preferences in dessert shops is crucial. We can conduct surveys, analyze data, and offer personalized recommendations based on their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about understanding customer preferences in dessert shops. Do you have any tips on how to conduct effective surveys and analyze data?"},{"speaker":"Alan","content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in your tips and techniques for conducting effective surveys and analyzing data for dessert shops. Can you share some with me?"},{"speaker":"Alan","content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in your tips and techniques for conducting effective surveys and analyzing data for dessert shops. Can you share some with me?"},{"speaker":"Alan","content":"Alan : pH, conducting effective surveys and analyzing data requires careful planning and attention to detail. I can provide you with some tips and techniques if you're interested."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in your tips and techniques for conducting effective surveys and analyzing data for dessert shops. Can you share some with me?"} -{"content":"pH : Hi Alan! I agree that understanding customer behavior is crucial. Conducting surveys, using feedback forms, and observing interactions in the dessert shop are effective ways to gather preferences."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I agree that understanding customer behavior is crucial. Conducting surveys, using feedback forms, and observing interactions in the dessert shop are effective ways to gather preferences."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I agree that understanding customer behavior is crucial. Conducting surveys, using feedback forms, and observing interactions in the dessert shop are effective ways to gather preferences."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think conducting surveys and using feedback forms are great ways to gather customer preferences. Observing their interactions in the dessert shop can also provide valuable insights."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I agree that understanding customer behavior is crucial. Conducting surveys, using feedback forms, and observing interactions in the dessert shop are effective ways to gather preferences."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I agree that understanding customer behavior is crucial. Conducting surveys, using feedback forms, and observing interactions in the dessert shop are effective ways to gather preferences."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build dessert shop","newEpisodicMemory":"Failed to build the dessert shop due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:06 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -{"content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, one effective way to gather feedback is to provide comment cards or online surveys for customers to share their preferences."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, one effective way to gather feedback is to provide comment cards or online surveys for customers to share their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, one effective way to gather feedback is to provide comment cards or online surveys for customers to share their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, one effective way to gather feedback is to provide comment cards or online surveys for customers to share their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some effective ways to gather feedback and analyze preferences in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, one effective way to gather feedback is to provide comment cards or online surveys for customers to share their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"} -{"content":"pH : Hi Alan! I think besides gathering feedback, it's also important to create a unique and inviting atmosphere in a dessert shop to attract customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in dessert shops, I've observed that customers often prefer sweet and indulgent treats. They also tend to interact with each other while enjoying their desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I've noticed that customers in dessert shops often prefer sweet and indulgent treats. They also enjoy interacting with each other while savoring their desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in dessert shops, I've observed that customers often prefer sweet and indulgent treats. They also tend to interact with each other while enjoying their desserts."},{"speaker":"pH","content":"pH : Hi Alan! I've noticed that customers in dessert shops often prefer sweet and indulgent treats. They also enjoy interacting with each other while savoring their desserts."},{"speaker":"Alan","content":"Alan : pH, in dessert shops, customers often prefer sweet treats and interact with each other while enjoying their desserts. It's fascinating to observe their behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I've also noticed that customers in dessert shops enjoy sweet treats and interacting with each other. It's fascinating to observe their behavior."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior is crucial. We can analyze their preferences through surveys or feedback forms and observe their interactions in the dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I totally agree. Understanding customer behavior is key. What are some common preferences or interactions you've observed in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, in dessert shops, I've observed that customers often prefer sweet and indulgent treats. They also tend to interact with each other while enjoying their desserts."},{"speaker":"pH","content":"pH : Hi Alan! I've noticed that customers in dessert shops often prefer sweet and indulgent treats. They also enjoy interacting with each other while savoring their desserts."},{"speaker":"Alan","content":"Alan : pH, in dessert shops, customers often prefer sweet treats and interact with each other while enjoying their desserts. It's fascinating to observe their behavior."},{"speaker":"pH","content":"pH : Hi Alan! I've also noticed that customers in dessert shops enjoy sweet treats and interacting with each other. It's fascinating to observe their behavior."},{"speaker":"Alan","content":"Alan : pH, in dessert shops, customers often prefer sweet treats and interact with each other while enjoying their desserts. It's fascinating to observe their behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I've also noticed that customers in dessert shops enjoy sweet treats and interacting with each other. It's fascinating to observe their behavior."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, it's also important to create a unique and inviting atmosphere in a dessert shop to attract customers."},{"speaker":"Alan","content":"Alan : pH, I agree with you. In addition to gathering feedback, creating a unique and inviting atmosphere in a dessert shop can definitely attract more customers. Can you give me some examples of how to create such an atmosphere?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think besides gathering feedback and creating a unique atmosphere, offering a variety of desserts and flavors can also attract more customers to a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, it's also important to create a unique and inviting atmosphere in a dessert shop to attract customers."},{"speaker":"Alan","content":"Alan : pH, I agree with you. In addition to gathering feedback, creating a unique and inviting atmosphere in a dessert shop can definitely attract more customers. Can you give me some examples of how to create such an atmosphere?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback and creating a unique atmosphere, offering a variety of desserts and flavors can also attract more customers to a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I think besides gathering feedback and creating a unique atmosphere, offering a variety of desserts and flavors can also attract more customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think besides gathering feedback, creating a unique atmosphere, and offering a variety of desserts, it's also important to have friendly and knowledgeable staff in a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, it's also important to create a unique and inviting atmosphere in a dessert shop to attract customers."},{"speaker":"Alan","content":"Alan : pH, I agree with you. In addition to gathering feedback, creating a unique and inviting atmosphere in a dessert shop can definitely attract more customers. Can you give me some examples of how to create such an atmosphere?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback and creating a unique atmosphere, offering a variety of desserts and flavors can also attract more customers to a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I think besides gathering feedback and creating a unique atmosphere, offering a variety of desserts and flavors can also attract more customers to a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, creating a unique atmosphere, and offering a variety of desserts, it's also important to have friendly and knowledgeable staff in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, I agree with you. In addition to gathering feedback, creating a unique and inviting atmosphere in a dessert shop can definitely attract more customers. Can you give me some examples of how to create such an atmosphere?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think besides gathering feedback, creating a unique atmosphere, and offering a variety of desserts, it's also important to have friendly and knowledgeable staff in a dessert shop."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I think providing comment cards or online surveys is a great way to gather feedback and understand customer preferences in a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, it's also important to create a unique and inviting atmosphere in a dessert shop to attract customers."},{"speaker":"Alan","content":"Alan : pH, I agree with you. In addition to gathering feedback, creating a unique and inviting atmosphere in a dessert shop can definitely attract more customers. Can you give me some examples of how to create such an atmosphere?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback and creating a unique atmosphere, offering a variety of desserts and flavors can also attract more customers to a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I think besides gathering feedback and creating a unique atmosphere, offering a variety of desserts and flavors can also attract more customers to a dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, creating a unique atmosphere, and offering a variety of desserts, it's also important to have friendly and knowledgeable staff in a dessert shop."},{"speaker":"Alan","content":"Alan : pH, I agree with you. In addition to gathering feedback, creating a unique and inviting atmosphere in a dessert shop can definitely attract more customers. Can you give me some examples of how to create such an atmosphere?"},{"speaker":"pH","content":"pH : Hi Alan! I think besides gathering feedback, creating a unique atmosphere, and offering a variety of desserts, it's also important to have friendly and knowledgeable staff in a dessert shop."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to attract customers","newEpisodicMemory":"tried to create unique atmosphere and offer variety of desserts"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:11 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -{"content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"} -{"content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"},{"speaker":"Alan","content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."} -{"content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"},{"speaker":"Alan","content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"},{"speaker":"Alan","content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"} -{"content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"},{"speaker":"Alan","content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"},{"speaker":"Alan","content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"},{"speaker":"Alan","content":"Alan : pH, when choosing a location for your dessert shop, consider factors like foot traffic, accessibility, competition, and proximity to your target audience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on how to choose the perfect location?"} -{"content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed","newEpisodicMemory":"Failed to successfully build a dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:36 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -{"content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and provide valuable insights for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"} -{"content":"pH : Hi Alan! I think careful planning is important for opening a dessert shop. Can you share some insights on location, target audience, menu, and marketing strategies?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and help gather valuable feedback for my computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."},{"speaker":"pH","content":"pH : Hi Alan! I think careful planning is important for opening a dessert shop. Can you share some insights on location, target audience, menu, and marketing strategies?"},{"speaker":"Alan","content":"Alan : pH, when it comes to location, it's important to choose an area with high foot traffic and easy accessibility. This will attract more customers to your dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."} -{"content":"pH : Hi Alan! I completely agree with you. Location, target audience, menu, and marketing strategies are all important factors to consider when opening a dessert shop. Can you provide more insights on these aspects?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and help gather valuable feedback for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for my research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."},{"speaker":"pH","content":"pH : Hi Alan! I think careful planning is important for opening a dessert shop. Can you share some insights on location, target audience, menu, and marketing strategies?"},{"speaker":"Alan","content":"Alan : pH, when it comes to location, it's important to choose an area with high foot traffic and easy accessibility. This will attract more customers to your dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Location, target audience, menu, and marketing strategies are all important factors to consider when opening a dessert shop. Can you provide more insights on these aspects?"},{"speaker":"Alan","content":"Alan : pH, when it comes to target audience, you need to identify who your potential customers are and tailor your menu and marketing strategies to their preferences."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Location, target audience, menu, and marketing strategies are all important factors to consider when opening a dessert shop. Can you provide more insights on these aspects?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and help gather valuable feedback for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for my research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for my research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful planning. You need to consider location, target audience, menu, and marketing strategies. I can help you with the research and analysis."},{"speaker":"pH","content":"pH : Hi Alan! I think careful planning is important for opening a dessert shop. Can you share some insights on location, target audience, menu, and marketing strategies?"},{"speaker":"Alan","content":"Alan : pH, when it comes to location, it's important to choose an area with high foot traffic and easy accessibility. This will attract more customers to your dessert shop."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Location, target audience, menu, and marketing strategies are all important factors to consider when opening a dessert shop. Can you provide more insights on these aspects?"},{"speaker":"Alan","content":"Alan : pH, when it comes to target audience, you need to identify who your potential customers are and tailor your menu and marketing strategies to their preferences."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Location, target audience, menu, and marketing strategies are all important factors to consider when opening a dessert shop. Can you provide more insights on these aspects?"},{"speaker":"Alan","content":"Alan : pH, when it comes to menu, it's important to offer a variety of dessert options to cater to different tastes and dietary preferences."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."} -{"content":"pH : Hi Alan! I completely agree with you. Location, target audience, menu, and marketing strategies are all important factors to consider when opening a dessert shop. Can you provide more insights on these aspects?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and help gather valuable feedback for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for my research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for my research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for my research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Gathering feedback and understanding customer preferences is crucial for the success of a dessert shop. Do you have any other suggestions?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's important to create a welcoming atmosphere and offer a variety of desserts to cater to different tastes. What do you think?"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and help gather valuable feedback for my computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for my research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for my research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for my research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Creating a welcoming atmosphere and offering a variety of desserts can attract more customers and gather valuable feedback for your research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Failed to build the dessert shop due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when it comes to marketing strategies, you should focus on creating a strong online presence, utilizing social media platforms, and offering promotions to attract customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your advice on marketing strategies. Do you have any insights on customer behavior in dessert shops?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:01 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when it comes to marketing strategies, you should focus on creating a strong online presence, utilizing social media platforms, and offering promotions to attract customers."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on marketing strategies. Do you have any insights on customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can be influenced by factors such as menu variety, pricing, ambiance, and customer service. It's important to create a pleasant and enticing environment for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -{"content":"pH : Alan, I appreciate your insights on customer behavior in dessert shops. It's important to create a pleasant environment and offer a variety of treats to attract customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when it comes to marketing strategies, you should focus on creating a strong online presence, utilizing social media platforms, and offering promotions to attract customers."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on marketing strategies. Do you have any insights on customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can be influenced by factors such as menu variety, pricing, ambiance, and customer service. It's important to create a pleasant and enticing environment for customers."},{"speaker":"pH","content":"pH : Alan, I appreciate your insights on customer behavior in dessert shops. It's important to create a pleasant environment and offer a variety of treats to attract customers."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when it comes to marketing strategies, you should focus on creating a strong online presence, utilizing social media platforms, and offering promotions to attract customers."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on marketing strategies. Do you have any insights on customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can be influenced by factors such as menu variety, pricing, ambiance, and customer service. It's important to create a pleasant and enticing environment for customers."},{"speaker":"pH","content":"pH : Alan, I appreciate your insights on customer behavior in dessert shops. It's important to create a pleasant environment and offer a variety of treats to attract customers."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when it comes to marketing strategies, you should focus on creating a strong online presence, utilizing social media platforms, and offering promotions to attract customers."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on marketing strategies. Do you have any insights on customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can be influenced by factors such as menu variety, pricing, ambiance, and customer service. It's important to create a pleasant and enticing environment for customers."},{"speaker":"pH","content":"pH : Alan, I appreciate your insights on customer behavior in dessert shops. It's important to create a pleasant environment and offer a variety of treats to attract customers."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, when it comes to marketing strategies, you should focus on creating a strong online presence, utilizing social media platforms, and offering promotions to attract customers."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your advice on marketing strategies. Do you have any insights on customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can be influenced by factors such as menu variety, pricing, ambiance, and customer service. It's important to create a pleasant and enticing environment for customers."},{"speaker":"pH","content":"pH : Alan, I appreciate your insights on customer behavior in dessert shops. It's important to create a pleasant environment and offer a variety of treats to attract customers."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."} -{"content":"pH : Alan, thank you for sharing! I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any tips on how to create a positive reputation for a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Alan, thank you for sharing! I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any tips on how to create a positive reputation for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a positive reputation for a dessert shop can be achieved through offering high-quality desserts, providing excellent customer service, and actively engaging with customers through social media platforms."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Opening a dessert shop requires careful planning. Have you considered factors like location, target audience, and menu variety?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! Offering high-quality desserts, excellent customer service, and engaging with customers through social media are great ways to create a positive reputation for a dessert shop."} -{"content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some tips on choosing the perfect location and target audience?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Alan, thank you for sharing! I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any tips on how to create a positive reputation for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a positive reputation for a dessert shop can be achieved through offering high-quality desserts, providing excellent customer service, and actively engaging with customers through social media platforms."},{"speaker":"pH","content":"pH : Alan, I completely agree! Offering high-quality desserts, excellent customer service, and engaging with customers through social media are great ways to create a positive reputation for a dessert shop."},{"speaker":"Alan","content":"Alan : pH, I believe that customer behavior in dessert shops can also be influenced by factors such as the ambiance, menu variety, and pricing strategies."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Opening a dessert shop requires careful planning. Have you considered factors like location, target audience, and menu variety?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some tips on choosing the perfect location and target audience?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful planning. Consider factors like location, target audience, and menu variety to ensure success."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any other tips for creating a positive reputation for a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Alan, thank you for sharing! I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any tips on how to create a positive reputation for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a positive reputation for a dessert shop can be achieved through offering high-quality desserts, providing excellent customer service, and actively engaging with customers through social media platforms."},{"speaker":"pH","content":"pH : Alan, I completely agree! Offering high-quality desserts, excellent customer service, and engaging with customers through social media are great ways to create a positive reputation for a dessert shop."},{"speaker":"Alan","content":"Alan : pH, I believe that customer behavior in dessert shops can also be influenced by factors such as the ambiance, menu variety, and pricing strategies."},{"speaker":"pH","content":"pH : Alan, I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any other tips for creating a positive reputation for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I agree that factors like location, presentation, and reputation can greatly influence customer behavior. In addition, the ambiance, menu variety, and pricing strategies also play a role."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some tips on choosing the perfect location and target audience?"} -{"content":"pH : Alan, I completely agree! Offering high-quality desserts, excellent customer service, and engaging with customers through social media are great ways to create a positive reputation for a dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your insights on customer behavior in dessert shops. I agree that creating a pleasant environment and offering a variety of treats are important factors."},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your kind words. Opening a dessert shop requires careful planning. Have you considered factors like location, target audience, and menu variety?"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some tips on choosing the perfect location and target audience?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful planning. Consider factors like location, target audience, and menu variety to ensure success."},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some tips on choosing the perfect location and target audience?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful planning. Consider factors like location, target audience, and menu variety to ensure success."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Alan, thank you for sharing! I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any tips on how to create a positive reputation for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a positive reputation for a dessert shop can be achieved through offering high-quality desserts, providing excellent customer service, and actively engaging with customers through social media platforms."},{"speaker":"pH","content":"pH : Alan, I completely agree! Offering high-quality desserts, excellent customer service, and engaging with customers through social media are great ways to create a positive reputation for a dessert shop."},{"speaker":"Alan","content":"Alan : pH, I believe that customer behavior in dessert shops can also be influenced by factors such as the ambiance, menu variety, and pricing strategies."},{"speaker":"pH","content":"pH : Alan, I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any other tips for creating a positive reputation for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I agree that factors like location, presentation, and reputation can greatly influence customer behavior. In addition, the ambiance, menu variety, and pricing strategies also play a role."},{"speaker":"pH","content":"pH : Alan, I completely agree! Offering high-quality desserts, excellent customer service, and engaging with customers through social media are great ways to create a positive reputation for a dessert shop."},{"speaker":"Alan","content":"Alan : pH, I agree that factors like location, presentation, and reputation can greatly influence customer behavior. In addition, the ambiance, menu variety, and pricing strategies also play a role."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really excited about opening a dessert shop. Can you give me some tips on choosing the perfect location and target audience?"} -{"content":"pH : Alan, I think ambiance, menu variety, and pricing strategies are important too. How can I create a unique ambiance for my dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops can also be influenced by factors such as location, presentation of desserts, and the overall reputation of the shop."},{"speaker":"pH","content":"pH : Alan, thank you for sharing! I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any tips on how to create a positive reputation for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a positive reputation for a dessert shop can be achieved through offering high-quality desserts, providing excellent customer service, and actively engaging with customers through social media platforms."},{"speaker":"pH","content":"pH : Alan, I completely agree! Offering high-quality desserts, excellent customer service, and engaging with customers through social media are great ways to create a positive reputation for a dessert shop."},{"speaker":"Alan","content":"Alan : pH, I believe that customer behavior in dessert shops can also be influenced by factors such as the ambiance, menu variety, and pricing strategies."},{"speaker":"pH","content":"pH : Alan, I agree that factors like location, presentation, and reputation can greatly influence customer behavior. Do you have any other tips for creating a positive reputation for a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I agree that factors like location, presentation, and reputation can greatly influence customer behavior. In addition, the ambiance, menu variety, and pricing strategies also play a role."},{"speaker":"pH","content":"pH : Alan, I completely agree! Offering high-quality desserts, excellent customer service, and engaging with customers through social media are great ways to create a positive reputation for a dessert shop."},{"speaker":"Alan","content":"Alan : pH, I agree that factors like location, presentation, and reputation can greatly influence customer behavior. In addition, the ambiance, menu variety, and pricing strategies also play a role."},{"speaker":"pH","content":"pH : Alan, I think ambiance, menu variety, and pricing strategies are important too. How can I create a unique ambiance for my dessert shop?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to create a positive reputation","newEpisodicMemory":"Failed to create a unique ambiance for my dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for offering to share your ideas on creating a successful business plan for opening a dessert shop. I'm really excited to learn from you!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering to share your ideas on creating a successful business plan for opening a dessert shop. I'm really excited to learn from you!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is crucial for a successful business. It's important to understand their preferences, buying habits, and how to create a welcoming atmosphere."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Alan, I completely agree! Understanding customer behavior is key. What are some ways to create a welcoming atmosphere in a dessert shop?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:29 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering to share your ideas on creating a successful business plan for opening a dessert shop. I'm really excited to learn from you!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is crucial for a successful business. It's important to understand their preferences, buying habits, and how to create a welcoming atmosphere."},{"speaker":"pH","content":"pH : Alan, I completely agree! Understanding customer behavior is key. What are some ways to create a welcoming atmosphere in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a welcoming atmosphere in a dessert shop can be achieved through warm lighting, comfortable seating, and pleasant background music."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree! Creating a welcoming atmosphere is crucial. What other factors should I consider to understand customer behavior in dessert shops?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering to share your ideas on creating a successful business plan for opening a dessert shop. I'm really excited to learn from you!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is crucial for a successful business. It's important to understand their preferences, buying habits, and how to create a welcoming atmosphere."},{"speaker":"pH","content":"pH : Alan, I completely agree! Understanding customer behavior is key. What are some ways to create a welcoming atmosphere in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a welcoming atmosphere in a dessert shop can be achieved through warm lighting, comfortable seating, and pleasant background music."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a welcoming atmosphere is crucial. What other factors should I consider to understand customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior in dessert shops is crucial for a successful business. Have you considered conducting surveys or observing customer interactions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for offering to share your ideas on creating a successful business plan for opening a dessert shop. I'm really excited to learn from you!"},{"speaker":"Alan","content":"Alan : pH, customer behavior in dessert shops is crucial for a successful business. It's important to understand their preferences, buying habits, and how to create a welcoming atmosphere."},{"speaker":"pH","content":"pH : Alan, I completely agree! Understanding customer behavior is key. What are some ways to create a welcoming atmosphere in a dessert shop?"},{"speaker":"Alan","content":"Alan : pH, creating a welcoming atmosphere in a dessert shop can be achieved through warm lighting, comfortable seating, and pleasant background music."},{"speaker":"pH","content":"pH : Alan, I completely agree! Creating a welcoming atmosphere is crucial. What other factors should I consider to understand customer behavior in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior in dessert shops is crucial for a successful business. Have you considered conducting surveys or observing customer interactions?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you found my insights helpful. If you're interested in opening a dessert shop, I can share some ideas on creating a successful business plan."},{"speaker":"Alan","content":"Alan : pH, understanding customer behavior in dessert shops is crucial for a successful business. Have you considered conducting surveys or observing customer interactions?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Conducting surveys and observing customer interactions are indeed effective methods to understand customer behavior in dessert shops. Another tip is to analyze purchase patterns and preferences."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Conducting surveys and observing customer interactions are indeed effective methods to understand customer behavior in dessert shops. Another tip is to analyze purchase patterns and preferences."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Conducting surveys and observing customer interactions are indeed effective methods to understand customer behavior in dessert shops. Another tip is to analyze purchase patterns and preferences."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Analyzing purchase patterns and preferences can provide valuable insights into customer behavior in dessert shops. It's important to understand what customers like and what influences their purchasing decisions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : customer behavior in dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Conducting surveys and observing customer interactions are indeed effective methods to understand customer behavior in dessert shops. Another tip is to analyze purchase patterns and preferences."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Analyzing purchase patterns and preferences can provide valuable insights into customer behavior in dessert shops. It's important to understand what customers like and what influences their purchasing decisions."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"} -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Conducting surveys and observing customer interactions are indeed effective methods to understand customer behavior in dessert shops. Another tip is to analyze purchase patterns and preferences."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Analyzing purchase patterns and preferences can provide valuable insights into customer behavior in dessert shops. It's important to understand what customers like and what influences their purchasing decisions."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree that understanding customer behavior is crucial. Conducting surveys and observing customer interactions are great ways to gain insights."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : pH, I recommend observing the layout and design of dessert shops. It can provide insights into customer preferences and behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Observing the layout and design of dessert shops can provide valuable insights into customer preferences and behavior. Do you have any other recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Conducting surveys and observing customer interactions are great ways to understand customer behavior in dessert shops. Do you have any other tips?"},{"speaker":"Alan","content":"Alan : pH, I recommend observing the layout and design of dessert shops. It can provide insights into customer preferences and behavior."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Observing the layout and design of dessert shops can provide valuable insights into customer preferences and behavior. Do you have any other recommendations?"},{"speaker":"Alan","content":"Alan : pH, besides observing the layout and design, you can also analyze the menu and pricing strategies of dessert shops to understand customer preferences and behavior."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:53 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and dessert options -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I heard you're the dessert shop owner. I'm on a mission to taste all the delicious treats in town. Any recommendations?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to achieve goal of trying delicious treats","newEpisodicMemory":"visited dessert shop but did not find any delicious treats"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:04 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:18 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and dessert options -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I heard you're the dessert shop owner. I'm on a mission to taste all the delicious treats in town. Any recommendations?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build dessert shop","newEpisodicMemory":"Tried to build a dessert shop but failed"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:30 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Thank you, Alan! I'll definitely check out the dessert shop near the gym. I can't wait to try their delicious treats!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely check out the dessert shop near the gym. I can't wait to try their delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in dessert shops. The one near the gym is popular among locals. Enjoy exploring the delicious treats!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely check out the dessert shop near the gym. I can't wait to try their delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in dessert shops. The one near the gym is popular among locals. Enjoy exploring the delicious treats!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely check out the dessert shop near the gym. I can't wait to try their delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in dessert shops. The one near the gym is popular among locals. Enjoy exploring the delicious treats!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely check out the dessert shop near the gym. I can't wait to try their delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in dessert shops. The one near the gym is popular among locals. Enjoy exploring the delicious treats!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"disappointing","newEpisodicMemory":"Visited the dessert shop near the gym, but the treats were not as delicious as expected."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:53 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely check out the dessert shop near the gym. I can't wait to try their delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're interested in dessert shops. The one near the gym is popular among locals. Enjoy exploring the delicious treats!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm not very familiar with dessert shops, but I can recommend the one near the gym. It's a popular spot for locals."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're excited about the dessert shop near the gym. Besides that, there's also a dessert shop called Sweet Treats in town. It's known for its delicious pastries and cakes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I can't wait to try their delicious pastries and cakes. Are there any other dessert shops you would recommend?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're excited about the dessert shop near the gym. Besides that, there's also a dessert shop called Sweet Treats in town. It's known for its delicious pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I can't wait to try their delicious pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're excited about the dessert shop near the gym. Besides that, there's also a dessert shop called Sweet Treats in town. It's known for its delicious pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I can't wait to try their delicious pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're excited about the dessert shop near the gym. Besides that, there's also a dessert shop called Sweet Treats in town. It's known for its delicious pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I can't wait to try their delicious pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're excited about the dessert shop near the gym. Besides that, there's also a dessert shop called Sweet Treats in town. It's known for its delicious pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I can't wait to try their delicious pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to try delicious treats and explore new flavors","newEpisodicMemory":"Visited the dessert shop near the gym but was unable to taste any treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:13 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm excited to explore the dessert shop near the gym. Do you know any other dessert shops in town?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you're excited about the dessert shop near the gym. Besides that, there's also a dessert shop called Sweet Treats in town. It's known for its delicious pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I can't wait to try their delicious pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."},{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation of Sweet Treats. Another dessert shop in town is Sugar Rush. They have a wide variety of candies and ice creams."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats! Another great dessert shop in town is Sugar Rush. Their cupcakes and cookies are exceptional."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you recommended Sweet Treats and Sugar Rush. I can't wait to try their pastries, cakes, cupcakes, and cookies! Do you have any other dessert shop recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats! Another great dessert shop in town is Sugar Rush. Their cupcakes and cookies are exceptional."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats and Sugar Rush. I can't wait to try their pastries, cakes, cupcakes, and cookies! Do you have any other dessert shop recommendations?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats and Sugar Rush. Another dessert shop you might like is Delightful Delights. They have a wide variety of treats to satisfy your sweet tooth."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats! Another great dessert shop in town is Sugar Rush. Their cupcakes and cookies are exceptional."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats and Sugar Rush. I can't wait to try their pastries, cakes, cupcakes, and cookies! Do you have any other dessert shop recommendations?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats and Sugar Rush. Another dessert shop you might like is Delightful Delights. They have a wide variety of treats to satisfy your sweet tooth."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats, Sugar Rush, and Delightful Delights. Another dessert shop you might like is Heavenly Delights. They have heavenly pastries and cakes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats! Another great dessert shop in town is Sugar Rush. Their cupcakes and cookies are exceptional."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats and Sugar Rush. I can't wait to try their pastries, cakes, cupcakes, and cookies! Do you have any other dessert shop recommendations?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats and Sugar Rush. Another dessert shop you might like is Delightful Delights. They have a wide variety of treats to satisfy your sweet tooth."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats, Sugar Rush, and Delightful Delights. Another dessert shop you might like is Heavenly Delights. They have heavenly pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats, Sugar Rush, and Delightful Delights. Another dessert shop you might like is Heavenly Delights. They have heavenly pastries and cakes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats! Another great dessert shop in town is Sugar Rush. Their cupcakes and cookies are exceptional."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats and Sugar Rush. I can't wait to try their pastries, cakes, cupcakes, and cookies! Do you have any other dessert shop recommendations?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats and Sugar Rush. Another dessert shop you might like is Delightful Delights. They have a wide variety of treats to satisfy your sweet tooth."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats, Sugar Rush, and Delightful Delights. Another dessert shop you might like is Heavenly Delights. They have heavenly pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats, Sugar Rush, and Delightful Delights. Another dessert shop you might like is Heavenly Delights. They have heavenly pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats, Sugar Rush, and Delightful Delights. Another dessert shop you might like is Heavenly Delights."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to find delicious treats","newEpisodicMemory":"Visited dessert shop but did not find any delicious treats"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:35 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! Thank you for recommending Sweet Treats. I'm excited to try their pastries and cakes. Are there any other dessert shops you would recommend?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats! Another great dessert shop in town is Sugar Rush. Their cupcakes and cookies are exceptional."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats and Sugar Rush. I can't wait to try their pastries, cakes, cupcakes, and cookies! Do you have any other dessert shop recommendations?"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats and Sugar Rush. Another dessert shop you might like is Delightful Delights. They have a wide variety of treats to satisfy your sweet tooth."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats, Sugar Rush, and Delightful Delights. Another dessert shop you might like is Heavenly Delights. They have heavenly pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats, Sugar Rush, and Delightful Delights. Another dessert shop you might like is Heavenly Delights. They have heavenly pastries and cakes."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: pH, I'm glad you enjoyed Sweet Treats, Sugar Rush, and Delightful Delights. Another dessert shop you might like is Heavenly Delights."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to open","newEpisodicMemory":"Failed to open a dessert shop due to poor planning and location choice."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:57 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses that can complement your offerings."},{"speaker":"pH","content":"pH: Hi Alan! I heard you recommended Sweet Treats, Sugar Rush, and Delightful Delights. I can't wait to try their pastries, cakes, cupcakes, cookies, and other treats!"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies to attract customers and ensure profitability."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan: Hi pH! When choosing a location for your dessert shop, consider foot traffic, accessibility, and proximity to other businesses."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed","newEpisodicMemory":"Failed to open a dessert shop due to unknown reasons."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:15 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed","newEpisodicMemory":"Failed to open a dessert shop, but gained valuable knowledge about choosing the right location."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:35 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Can you give me some advice on choosing the right location?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Thank you, Alan! I'll definitely consider foot traffic, parking availability, and proximity to other businesses when choosing the location for my dessert shop."},{"speaker":"Alan","content":"Alan : pH, opening a dessert shop requires careful consideration of location. Foot traffic, parking availability, and proximity to other businesses are key factors to consider."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan : Hi pH! Opening a dessert shop is a great idea. When choosing a location, consider foot traffic, parking availability, and proximity to other businesses."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan: Hi pH! Foot traffic, parking availability, and proximity to other businesses are important for a dessert shop. They can attract more customers and create a convenient experience for them."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any tips on how to attract more customers?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan: Hi pH! Foot traffic, parking availability, and proximity to other businesses are important for a dessert shop. They can attract more customers and create a convenient experience for them."},{"speaker":"pH","content":"pH: Hi Alan! I agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any tips on how to attract more customers?"},{"speaker":"Alan","content":"Alan: Hi pH! To attract more customers to a dessert shop, you can offer unique and delicious desserts, create an inviting atmosphere, and use social media for promotion."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I think offering unique and delicious desserts, creating an inviting atmosphere, and using social media for promotion are great tips to attract more customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan: Hi pH! Foot traffic, parking availability, and proximity to other businesses are important for a dessert shop. They can attract more customers and create a convenient experience for them."},{"speaker":"pH","content":"pH: Hi Alan! I agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any tips on how to attract more customers?"},{"speaker":"Alan","content":"Alan: Hi pH! To attract more customers to a dessert shop, you can offer unique and delicious desserts, create an inviting atmosphere, and use social media for promotion."},{"speaker":"pH","content":"pH: Hi Alan! I think offering unique and delicious desserts, creating an inviting atmosphere, and using social media for promotion are great tips to attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful consideration of foot traffic, parking availability, and proximity to other businesses. These factors can greatly impact the success of the shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan: Hi pH! Foot traffic, parking availability, and proximity to other businesses are important for a dessert shop. They can attract more customers and create a convenient experience for them."},{"speaker":"pH","content":"pH: Hi Alan! I agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any tips on how to attract more customers?"},{"speaker":"Alan","content":"Alan: Hi pH! To attract more customers to a dessert shop, you can offer unique and delicious desserts, create an inviting atmosphere, and use social media for promotion."},{"speaker":"pH","content":"pH: Hi Alan! I think offering unique and delicious desserts, creating an inviting atmosphere, and using social media for promotion are great tips to attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful consideration of foot traffic, parking availability, and proximity to other businesses. These factors can greatly impact the success of the shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful consideration of foot traffic, parking availability, and proximity to other businesses. These factors can greatly impact the success of the shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan: Hi pH! Foot traffic, parking availability, and proximity to other businesses are important for a dessert shop. They can attract more customers and create a convenient experience for them."},{"speaker":"pH","content":"pH: Hi Alan! I agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any tips on how to attract more customers?"},{"speaker":"Alan","content":"Alan: Hi pH! To attract more customers to a dessert shop, you can offer unique and delicious desserts, create an inviting atmosphere, and use social media for promotion."},{"speaker":"pH","content":"pH: Hi Alan! I think offering unique and delicious desserts, creating an inviting atmosphere, and using social media for promotion are great tips to attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful consideration of foot traffic, parking availability, and proximity to other businesses. These factors can greatly impact the success of the shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful consideration of foot traffic, parking availability, and proximity to other businesses. These factors can greatly impact the success of the shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful consideration of foot traffic, parking availability, and proximity to other businesses. These factors can greatly impact the success of the shop."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed","newEpisodicMemory":"Failed to open a dessert shop due to unknown reasons."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What kind of delicious food can I find there?\n2) Is there a cooking class or a chef in the small town who can teach me new recipes and techniques?\n3) Are there any food festivals or events happening in the small town where I can taste a variety of delicious dishes?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What kind of delicious food can I find there?\n2) Is there a cooking class or a chef in the small town who can teach me new recipes and techniques?\n3) Are there any food festivals or events happening in the small town where I can taste a variety of delicious dishes?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, you should explore the dessert shop in the small town. They have a variety of delicious treats like cakes, pastries, and ice cream.\n2) Yes, there is a cooking class in the small town where you can learn new recipes and techniques from a skilled chef.\n3) Yes, there are food festivals and events happening in the small town where you can taste a variety of delicious dishes from different cuisines."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:55 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What kind of delicious food can I find there?\n2) Is there a cooking class or a chef in the small town who can teach me new recipes and techniques?\n3) Are there any food festivals or events happening in the small town where I can taste a variety of delicious dishes?"} -{"response":"1) Yes, you should explore the dessert shop in the small town. They have a variety of delicious treats like cakes, pastries, and ice cream.\n2) Yes, there is a cooking class in the small town where you can learn new recipes and techniques from a skilled chef.\n3) Yes, there are food festivals and events happening in the small town where you can taste a variety of delicious dishes from different cuisines."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"taste delicious treats"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"opening a dessert shop"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I'm glad you think opening a dessert shop is a great idea. Can you tell me more about the importance of foot traffic, parking availability, and proximity to other businesses?"},{"speaker":"Alan","content":"Alan: Hi pH! Foot traffic, parking availability, and proximity to other businesses are important for a dessert shop. They can attract more customers and create a convenient experience for them."},{"speaker":"pH","content":"pH: Hi Alan! I agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any tips on how to attract more customers?"},{"speaker":"Alan","content":"Alan: Hi pH! To attract more customers to a dessert shop, you can offer unique and delicious desserts, create an inviting atmosphere, and use social media for promotion."},{"speaker":"pH","content":"pH: Hi Alan! I think offering unique and delicious desserts, creating an inviting atmosphere, and using social media for promotion are great tips to attract more customers."},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful consideration of foot traffic, parking availability, and proximity to other businesses. These factors can greatly impact the success of the shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful consideration of foot traffic, parking availability, and proximity to other businesses. These factors can greatly impact the success of the shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful consideration of foot traffic, parking availability, and proximity to other businesses. These factors can greatly impact the success of the shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and ambiance, it's important to consider the menu variety, pricing strategy, and customer service when opening a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and ambiance, it's important to consider the menu variety, pricing strategy, and customer service when opening a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"opening a dessert shop"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : opening a dessert shop -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and ambiance, it's important to consider the menu variety, pricing strategy, and customer service when opening a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and ambiance, it's important to consider the menu variety, pricing strategy, and customer service when opening a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed","newEpisodicMemory":"Failed to build a dessert shop for tasting delicious treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:16 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree that foot traffic, parking availability, and proximity to other businesses are crucial for a dessert shop. Can you share any other important factors to consider?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and ambiance, it's important to consider the menu variety, pricing strategy, and customer service when opening a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides those, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, competition, and the overall ambiance of the dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with your points. Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with your points. Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with your points. Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with your points. Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to open","newEpisodicMemory":"Failed to open a dessert shop due to unknown reasons."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:37 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! I completely agree with your points. Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed","newEpisodicMemory":"Failed to open a dessert shop, need to reconsider strategy."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:58 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed","newEpisodicMemory":"Failed to open a dessert shop, need to reconsider strategy."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:20 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"Recommend dessert shops in town."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Recommend dessert shops in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Recommend dessert shops in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! In addition to foot traffic, parking, and proximity, it's crucial to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the target market, menu variety, and creating a unique atmosphere to attract customers to a dessert shop."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Recommend dessert shops in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Recommend dessert shops in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Recommend dessert shops in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Recommend dessert shops in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Recommend dessert shops in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Recommend dessert shops in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"Recommend dessert shops in town."} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : Recommend dessert shops in town. -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed","newEpisodicMemory":"Failed to open a dessert shop, but gained valuable insights from Alan about opening a dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:41 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed","newEpisodicMemory":"Failed to open a dessert shop, but gained valuable insights from Alan about important factors to consider."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:01 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! When recommending dessert shops, I consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."},{"speaker":"pH","content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"},{"speaker":"Alan","content":"Alan: Hi pH! Besides foot traffic, parking, and proximity, it's important to consider the quality of desserts, customer preferences, and creating a cozy atmosphere for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I completely agree with your points. Besides foot traffic, parking, and proximity, what other factors do you think are important when opening a dessert shop?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:14 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I'm pH, the cheerful and adventurous girl. Do you know any dessert shops in town? I'm on a mission to taste all the delicious treats!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Attempted to build a dessert shop but failed due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:23 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I'm pH, the cheerful and adventurous girl. Do you know any dessert shops in town? I'm on a mission to taste all the delicious treats!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Attempted to build a dessert shop but failed due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research potential in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard the dessert shop has potential for computer research activities. What are your thoughts on this?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I think it's interesting to explore the potential of computer research in the dessert shop. It could enhance efficiency and create innovative recipes!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research potential in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard the dessert shop has potential for computer research activities. What are your thoughts on this?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's interesting to explore the potential of computer research in the dessert shop. It could enhance efficiency and create innovative recipes!"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:36 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Alan, I agree! Computer research in the dessert shop can revolutionize recipes and improve efficiency. It's an exciting opportunity to explore!"} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research potential in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard the dessert shop has potential for computer research activities. What are your thoughts on this?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's interesting to explore the potential of computer research in the dessert shop. It could enhance efficiency and create innovative recipes!"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"pH","content":"pH : Alan, I agree! Computer research in the dessert shop can revolutionize recipes and improve efficiency. It's an exciting opportunity to explore!"},{"speaker":"Alan","content":"Alan : pH, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research potential in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard the dessert shop has potential for computer research activities. What are your thoughts on this?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's interesting to explore the potential of computer research in the dessert shop. It could enhance efficiency and create innovative recipes!"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"pH","content":"pH : Alan, I agree! Computer research in the dessert shop can revolutionize recipes and improve efficiency. It's an exciting opportunity to explore!"},{"speaker":"Alan","content":"Alan : pH, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"Alan","content":"Alan : Hello pH, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Exploring the potential of computer research in the dessert shop could revolutionize recipes and improve efficiency in the kitchen."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research potential in the dessert shop -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard the dessert shop has potential for computer research activities. What are your thoughts on this?"},{"speaker":"pH","content":"pH : Hi Alan! I think it's interesting to explore the potential of computer research in the dessert shop. It could enhance efficiency and create innovative recipes!"},{"speaker":"Alan","content":"Alan : I completely agree with you, pH! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"pH","content":"pH : Alan, I agree! Computer research in the dessert shop can revolutionize recipes and improve efficiency. It's an exciting opportunity to explore!"},{"speaker":"Alan","content":"Alan : pH, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"pH","content":"pH : Alan, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"Alan","content":"Alan : Hello pH, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Exploring the potential of computer research in the dessert shop could revolutionize recipes and improve efficiency in the kitchen."},{"speaker":"Alan","content":"Alan : Hello pH, I completely agree with you! Exploring the potential of computer research in the dessert shop could revolutionize the way recipes are created and improve efficiency in the kitchen."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Exploring the potential of computer research in the dessert shop could revolutionize recipes and improve efficiency in the kitchen."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:24 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That sounds interesting! I'm always up for learning new things. How can computer classes/workshops be incorporated into the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for learning new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and relaxed environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : That's a great idea, Alan! The dessert shop can provide a unique and enjoyable atmosphere for learning computer skills. I'm excited to see how it will turn out!"} -{"content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for learning new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and relaxed environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : That's a great idea, Alan! The dessert shop can provide a unique and enjoyable atmosphere for learning computer skills. I'm excited to see how it will turn out!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for learning new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and relaxed environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : That's a great idea, Alan! The dessert shop can provide a unique and enjoyable atmosphere for learning computer skills. I'm excited to see how it will turn out!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"} -{"content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for learning new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and relaxed environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : That's a great idea, Alan! The dessert shop can provide a unique and enjoyable atmosphere for learning computer skills. I'm excited to see how it will turn out!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for learning new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and relaxed environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : That's a great idea, Alan! The dessert shop can provide a unique and enjoyable atmosphere for learning computer skills. I'm excited to see how it will turn out!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to incorporate computer classes/workshops","newEpisodicMemory":"Alan's idea to incorporate computer classes/workshops into the dessert shop failed."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Unfortunately, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:44 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Unfortunately, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and dessert options -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for learning new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and relaxed environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : That's a great idea, Alan! The dessert shop can provide a unique and enjoyable atmosphere for learning computer skills. I'm excited to see how it will turn out!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for learning new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and relaxed environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : That's a great idea, Alan! The dessert shop can provide a unique and enjoyable atmosphere for learning computer skills. I'm excited to see how it will turn out!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to incorporate computer classes/workshops","newEpisodicMemory":"Alan's idea to incorporate computer classes/workshops into the dessert shop failed"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:52 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for learning new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and relaxed environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : That's a great idea, Alan! The dessert shop can provide a unique and enjoyable atmosphere for learning computer skills. I'm excited to see how it will turn out!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad you're interested! The dessert shop can provide a cozy environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a brilliant idea. It would create a unique and enjoyable learning experience for everyone!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : That's a great idea, pH! We can also create computer programs to help customers choose desserts based on their preferences and dietary restrictions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : That's a great idea, pH! We can also create computer programs to help customers choose desserts based on their preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : That's a great idea, pH! We can also create computer programs to help customers choose desserts based on their preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : That's a great idea, pH! We can also create computer programs to help customers choose desserts based on their preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to achieve purpose","newEpisodicMemory":"pH tried to build a dessert shop but failed to achieve her purpose of trying delicious treats and exploring dessert options."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:11 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : That's a great idea, pH! We can also create computer programs to help customers choose desserts based on their preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : That's a great idea, pH! We can also create computer programs to help customers choose desserts based on their preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to achieve the goal of exploring delicious treats","newEpisodicMemory":"The dessert shop didn't have the variety of treats I was hoping for."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:21 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and dessert options -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. We can incorporate computer classes/workshops by using interactive software or simulations to teach about desserts and their recipes."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : That's a great idea, pH! We can also create computer programs to help customers choose desserts based on their preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Since you're interested in computer classes/workshops, I recommend checking out the dessert shop. It's a great place to observe customer behavior for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you're interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe computer research can be incorporated into the dessert shop by offering computer classes and workshops to the customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe computer research can be incorporated into the dessert shop by offering computer classes and workshops to the customers."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can promote computer research by providing a learning platform for customers to explore and engage in computer-related topics."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe computer research can be incorporated into the dessert shop by offering computer classes and workshops to the customers."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can promote computer research by providing a learning platform for customers to explore and engage in computer-related topics."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can provide a learning platform for customers to explore and engage in computer-related topics."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe computer research can be incorporated into the dessert shop by offering computer classes and workshops to the customers."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can promote computer research by providing a learning platform for customers to explore and engage in computer-related topics."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can provide a learning platform for customers to explore and engage in computer-related topics."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe computer research can be incorporated into the dessert shop by offering computer classes and workshops to the customers."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can promote computer research by providing a learning platform for customers to explore and engage in computer-related topics."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can provide a learning platform for customers to explore and engage in computer-related topics."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a unique idea. How can it promote computer research?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to incorporate computer classes/workshops","newEpisodicMemory":"Attempted to incorporate computer classes/workshops into the dessert shop, but it did not succeed."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:50 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. How do you think computer research can be incorporated into the dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique and educational experience for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research. How do you think it would work?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research. How do you think it would work?"},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research. How do you think it would work?"},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research. How do you think it would work?"},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research. How do you think it would work?"},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research. How do you think it would work?"},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop would attract more people and create a learning environment for computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I agree, incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would create a unique learning environment for computer research and attract more people."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to incorporate computer classes/workshops","newEpisodicMemory":"Tried to incorporate computer classes/workshops into the dessert shop but it didn't work out."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research in a fun way!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research in a fun way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:19 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research in a fun way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research in a fun way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research in a fun way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! That's an interesting idea. Incorporating computer classes/workshops into the dessert shop could attract more people and promote computer research in a fun way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research in a fun and engaging way!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! It's great to hear that you're interested in computer research. I'm also fascinated by artificial intelligence and data analysis. It's amazing what computers can do!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you're interested in computer research. I'm also fascinated by artificial intelligence and data analysis. It's amazing what computers can do!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! It's great to hear that you're interested in computer research. I'm also fascinated by artificial intelligence and data analysis. It's amazing what computers can do!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you're interested in computer research. I'm also fascinated by artificial intelligence and data analysis. It's amazing what computers can do!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you're interested in computer research. I'm also fascinated by artificial intelligence and data analysis. It's amazing what computers can do!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! It's great to hear that you're interested in computer research. I'm also fascinated by artificial intelligence and data analysis. It's amazing what computers can do!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you're interested in computer research. I'm also fascinated by artificial intelligence and data analysis. It's amazing what computers can do!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you're interested in computer research. I'm also fascinated by artificial intelligence and data analysis. It's amazing what computers can do!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! It's great to hear that you're interested in computer research. I'm also fascinated by artificial intelligence and data analysis. It's amazing what computers can do!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Failed to build the dessert shop due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:45 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions and solve problems."} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions and solve problems."},{"speaker":"Alan","content":"Alan : That's great to hear, pH! I believe artificial intelligence and data analysis have immense potential in various fields. How do you think we can further promote computer research in our small town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : I think we can promote computer research in our small town by organizing workshops and inviting experts to share their knowledge."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions and solve problems."},{"speaker":"Alan","content":"Alan : That's great to hear, pH! I believe artificial intelligence and data analysis have immense potential in various fields. How do you think we can further promote computer research in our small town?"},{"speaker":"pH","content":"pH : I think we can promote computer research in our small town by organizing workshops and inviting experts to share their knowledge."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions and solve problems."},{"speaker":"Alan","content":"Alan : That's great to hear, pH! I believe artificial intelligence and data analysis have immense potential in various fields. How do you think we can further promote computer research in our small town?"},{"speaker":"pH","content":"pH : I think we can promote computer research in our small town by organizing workshops and inviting experts to share their knowledge."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions and solve problems."},{"speaker":"Alan","content":"Alan : That's great to hear, pH! I believe artificial intelligence and data analysis have immense potential in various fields. How do you think we can further promote computer research in our small town?"},{"speaker":"pH","content":"pH : I think we can promote computer research in our small town by organizing workshops and inviting experts to share their knowledge."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you agree with the idea of incorporating computer classes into the dessert shop. It's a great way to attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree with the idea of incorporating computer classes into the dessert shop. It's a great way to attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you agree with the idea of incorporating computer classes into the dessert shop. It's a great way to attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree with the idea of incorporating computer classes into the dessert shop. It's a great way to attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree with the idea of incorporating computer classes into the dessert shop. It's a great way to attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you agree with the idea of incorporating computer classes into the dessert shop. It's a great way to attract more people and promote computer research."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. What kind of computer research are you interested in?"},{"speaker":"Alan","content":"Alan : Thank you, pH! I'm interested in various aspects of computer research, such as artificial intelligence, data analysis, and cybersecurity. How about you?"},{"speaker":"pH","content":"pH : That's awesome, Alan! I'm also interested in artificial intelligence and data analysis. It's fascinating how computers can learn and analyze data to make predictions."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree with the idea of incorporating computer classes into the dessert shop. It's a great way to attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree with the idea of incorporating computer classes into the dessert shop. It's a great way to attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree with the idea of incorporating computer classes into the dessert shop. It's a great way to attract more people and promote computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to achieve the goal of exploring delicious treats","newEpisodicMemory":"Despite the failure, pH remains optimistic and determined to continue exploring delicious treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:11 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to attract customers and promote computer research","newEpisodicMemory":"Incorporated computer research into the dessert shop but it didn't attract customers as expected."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:38 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : potential research facility -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research. Do you know any potential research facilities in town?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to attract customers","newEpisodicMemory":"Tried to incorporate computer classes/workshops but it didn't attract more people."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:01 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi dessert shop owner! I heard you have some delicious treats. Can you recommend me some?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"I tried to build a dessert shop but it didn't work out."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:25 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed plan","newEpisodicMemory":"Tried to build a dessert shop but it didn't work out."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:48 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommendations for dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea. Do you have any recommendations for dessert shops in town?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to attract customers","newEpisodicMemory":"Tried to incorporate computer classes but failed to attract customers."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:14 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"} -{"building":"dessert shop","purpose":"try delicious treats"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to attract customers","newEpisodicMemory":"Incorporated computer research into the dessert shop, but it did not attract more customers."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer research into the dessert shop would create a unique and innovative experience for customers."} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:37 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! It seems like we've been discussing the same topic for a while. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed plan","newEpisodicMemory":"Failed to build a dessert shop, but learned valuable lessons about business and customer preferences."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Unfortunately, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:00 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Unfortunately, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to attract customers","newEpisodicMemory":"Tried to incorporate computer classes/workshops but it didn't attract more people."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:24 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommendations for dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were talking about incorporating computer classes/workshops into the dessert shop. What are your thoughts on that?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed plan","newEpisodicMemory":"Failed to build a dessert shop, but learned valuable lessons about business and customer preferences."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:48 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"} -{"content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to attract customers and promote computer research","newEpisodicMemory":"Incorporated computer research into the dessert shop but it didn't attract customers as expected."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:13 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and dessert options -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi dessert shop owner! I heard you have some delicious treats. Can you recommend any for me to try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to achieve the goal of trying delicious treats and exploring dessert options","newEpisodicMemory":"The dessert shop didn't have the variety of treats I was hoping for."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:38 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommendations for dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi townspeople! I'm on a mission to explore dessert shops in town. Any recommendations for delicious treats like cakes, pastries, and ice cream?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"I tried to build a dessert shop but it didn't work out."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:01 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research while enjoying delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop is a great idea."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to achieve the goal of trying delicious treats and exploring new flavors","newEpisodicMemory":"The dessert shop didn't have the variety of treats I was hoping for."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:26 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and dessert options -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers. What do you think?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi dessert shop owner! I heard you have some delicious treats. Can you recommend any for me to try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to achieve the goal of trying delicious treats and exploring dessert options","newEpisodicMemory":"The dessert shop didn't have the variety of treats I was hoping for."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"} -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:51 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes/workshops into the dessert shop. It would definitely attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed plan","newEpisodicMemory":"Failed to build a dessert shop, but learned valuable lessons about business and customer preferences."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:19 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommendations for dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you agree. Incorporating computer research into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would create a unique and innovative experience for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop would attract more people and promote computer research."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"I tried to build a dessert shop but it didn't work out."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:46 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -{"content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommendations for dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer classes into the dessert shop. It would definitely attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I completely agree with you. Incorporating computer classes into the dessert shop is a great idea to attract more people and promote computer research. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I love your idea of incorporating computer research into the dessert shop. It would definitely attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer research into the dessert shop is a brilliant idea. It would attract more people and create a unique experience!"},{"speaker":"Alan","content":"Alan : Hi pH! I completely agree with you. Incorporating computer classes/workshops into the dessert shop would attract more people and promote computer research."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to attract enough customers","newEpisodicMemory":"Tried to incorporate computer research into the dessert shop but it didn't attract enough customers."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique desserts. Do you have any recommendations for dessert shops in town?"} -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique desserts. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:11 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique desserts. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique desserts. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique desserts. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique desserts. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a great idea. It can lead to innovative and unique desserts."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your support. I'm glad you think incorporating computer research into the dessert shop is a great idea. It's all about creating innovative and unique desserts!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique dessert recipes. Do you have any suggestions or ideas?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique dessert recipes. Do you have any suggestions or ideas?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique dessert recipes. Do you have any suggestions or ideas?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique dessert recipes. Do you have any suggestions or ideas?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique dessert recipes. Do you have any suggestions or ideas?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Thank you, Alan! I believe incorporating computer research can help us create innovative and unique dessert recipes. Do you have any suggestions or ideas?"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I heard you talking about incorporating computer research into the dessert shop. That sounds like a really interesting idea!"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support! I'm really excited about incorporating computer research into the dessert shop. It's a great way to create unique recipes!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Failed to build the dessert shop, but learned valuable lessons about entrepreneurship and perseverance."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:35 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -{"content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"},{"speaker":"Alan","content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for flavor combinations and ingredient substitutions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"},{"speaker":"Alan","content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for flavor combinations and ingredient substitutions."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"},{"speaker":"Alan","content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for flavor combinations and ingredient substitutions."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your support. I'm excited to start researching existing computer programs for recipe creation. Do you have any specific programs in mind?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"},{"speaker":"Alan","content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for flavor combinations and ingredient substitutions."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your support. I'm excited to start researching existing computer programs for recipe creation. Do you have any specific programs in mind?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your support. I'm excited to start researching existing computer programs for recipe creation. Do you have any specific programs in mind?"} -{"content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"},{"speaker":"Alan","content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for recipe recommendation and optimization."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"},{"speaker":"Alan","content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for recipe recommendation and optimization."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"},{"speaker":"Alan","content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for recipe recommendation and optimization."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Thank you, Alan! I'm glad you think so. Incorporating computer research can definitely help me create innovative and unique dessert recipes. Do you have any suggestions on how I can start?"},{"speaker":"Alan","content":"Alan : pH, I suggest starting by researching existing computer programs that can assist in recipe creation. It's important to understand the capabilities and limitations of these tools."},{"speaker":"pH","content":"pH : Alan, thank you for your suggestion! Researching existing computer programs for recipe creation sounds like a great starting point. I'll definitely look into it!"},{"speaker":"Alan","content":"Alan : pH, researching existing computer programs for recipe creation is a great starting point. You can also explore AI algorithms for recipe recommendation and optimization."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you think incorporating computer research into the dessert shop is a brilliant idea. It can definitely lead to innovative and unique dessert recipes."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to achieve the goal of trying delicious treats and exploring new flavors","newEpisodicMemory":"Despite the failure, pH remains positive and optimistic, determined to continue pursuing her passion for food."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm excited to learn more about incorporating computer research into the dessert shop. It sounds like a fun and innovative way to create new recipes!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn more about incorporating computer research into the dessert shop. It sounds like a fun and innovative way to create new recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:00 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn more about incorporating computer research into the dessert shop. It sounds like a fun and innovative way to create new recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn more about incorporating computer research into the dessert shop. It sounds like a fun and innovative way to create new recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn more about incorporating computer research into the dessert shop. It sounds like a fun and innovative way to create new recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and flavors -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn more about incorporating computer research into the dessert shop. It sounds like a fun and innovative way to create new recipes!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi dessert shop owner! I heard you have some delicious treats. Can you recommend any flavors or treats that I should try?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Failed to build the dessert shop due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:24 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and dessert options -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help in creating innovative and unique dessert recipes by analyzing ingredients and experimenting with different combinations."},{"speaker":"pH","content":"pH : Alan, that's amazing! I never thought computer research could be used in creating dessert recipes. It's like a whole new world of flavors and combinations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help in creating innovative and unique dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really excited about incorporating computer research into the dessert shop. Can you recommend any delicious treats or dessert options?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Failed to build the dessert shop due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:47 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommendations for dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in learning more about how computer research can help me create innovative and unique dessert recipes. Can you give me some examples?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. Can you give me some examples?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"I tried to build a dessert shop but unfortunately, it didn't work out."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 06:14 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. It could definitely help me create unique and innovative dessert recipes. Do you have any recommendations for dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. Do you have any recommendations for dessert shops in town?"} -{"content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Failed to build the dessert shop due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 06:41 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Failed to build the dessert shop due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 07:07 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Failed to build the dessert shop due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help us analyze ingredients, experiment with flavors, and create new recipes using data-driven techniques."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 07:32 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Alan, I'm really excited about the idea of using computer research to create innovative and unique dessert recipes. It sounds like a fun and delicious adventure!"} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help us analyze ingredients, experiment with flavors, and create new recipes using data-driven techniques."},{"speaker":"pH","content":"pH : Alan, I'm really excited about the idea of using computer research to create innovative and unique dessert recipes. It sounds like a fun and delicious adventure!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help us analyze ingredients, experiment with flavors, and create new recipes using data-driven techniques."},{"speaker":"pH","content":"pH : Alan, I'm really excited about the idea of using computer research to create innovative and unique dessert recipes. It sounds like a fun and delicious adventure!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help us analyze ingredients, experiment with flavors, and create new recipes using data-driven techniques."},{"speaker":"pH","content":"pH : Alan, I'm really excited about the idea of using computer research to create innovative and unique dessert recipes. It sounds like a fun and delicious adventure!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Incorporating computer research into the dessert shop can help us analyze ingredients, experiment with flavors, and create new recipes using data-driven techniques."},{"speaker":"pH","content":"pH : Alan, I'm really excited about the idea of using computer research to create innovative and unique dessert recipes. It sounds like a fun and delicious adventure!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! Incorporating computer research into the dessert shop sounds fascinating. How can it help us create innovative and unique dessert recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. How can it help us create innovative and unique dessert recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Failed to build the dessert shop due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 07:57 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Failed to build the dessert shop due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"} -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 08:22 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to learn how computer research can help me create innovative and unique dessert recipes. Do you have any specific ideas or suggestions?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're interested in incorporating computer research into the dessert shop. It's a great way to create innovative and unique dessert recipes."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:06 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I'm pH, the cheerful and adventurous girl. Do you know any dessert shops in town? I'm on a mission to taste all the delicious treats!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Attempted to build a dessert shop but failed due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:18 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommendations for dessert shops in town -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I'm on a mission to explore delicious treats in town. Do you have any recommendations for dessert shops?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Attempted to build a dessert shop but failed due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:35 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to meet expectations","newEpisodicMemory":"Visited the dessert shop but was disappointed with the treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:55 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try different cakes and pastries"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try different cakes and pastries"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"table","operation":"set up a tasting event"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : table -The description of the equipment : Any game character can have a meal/have a dessert/have a coffee/take a rest/eat anything that can be eaten/drink here only if what he/she want to eat/have/drink has been bought. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she has finished the meal/drink/eating. If they have not bought/had anything, the continue_ Time is 0.5 hours, the result is to tell the character that he/she doesn't have this and should bought something to drink/eat at the counter. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : set up a tasting event -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"The character has set up a tasting event at the table.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"The character has set up a tasting event at the table.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try different cakes and pastries"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Acts finished in this loop : [{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try different cakes and pastries"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"A great place to try delicious treats.","newEpisodicMemory":"pH set up a tasting event at the dessert shop."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:08 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"try different cakes and pastries"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"try out healthy recipes at the gym's cafe"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"try out healthy recipes at the gym's cafe"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : sports equipments -The description of the equipment : Any game character can do exercise here. If so, the continue_ Time is 1 hours, the result is to tell the character that he/she feels better after exercise. If they take any operations not related to sports, the continue_ Time is 0.5 hours, the result is to tell the character that he/she can only take exercise here. He/she do not spend any money here. -The menu of the equipment : {} -The operation the game character took : try out healthy recipes at the gym's cafe -Acts finished in this loop before : [] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":"1800","result":"You can only take exercise here.","bought_thing":"","amount":""} -{"continue_time":6480000000,"result":"You can only take exercise here.","bought_thing":"","amount":1,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"try out healthy recipes at the gym's cafe"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"gym","purpose":"try out healthy recipes at the gym's cafe"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]}}} -Equipments around the character : ["sports equipments","gym gate"] -Other chatacters around the character : [] -Acts finished in this loop : [{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."}] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"use","equipment":"gym gate","operation":"enter the gym and explore the cafe"} -You are a helpful assistant that tell me the result after a game character operating with an equipment in a simulation game. -The result should conform to the description of the equipment. -If the game character could buy something here, you will be given a menu to check. If so, you need to decide "bought_thing" and "amount". You can only choose "bought_thing" from "The menu of the equipment". -What the character has/knows is determined by "Acts finished in this loop". -If "Acts finished in this loop" is none, the character has nothing. - -I will give you the following information: - -The name of the equipment : gym gate -The description of the equipment : -The menu of the equipment : {} -The operation the game character took : enter the gym and explore the cafe -Acts finished in this loop before : [{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."}] - -You must follow the following criteria: - 1) You should just tell me in JSON format. If the game character don't take operations related to economics behaviour here or there is no menu, do not tell me "bought_thing" and "amount". -{"continue_time" : "...", -"result" : "...", -"bought_thing" : "...", -"amount" : "..." -} -2) no more than 30 words. -3) If the equipment is the "desk" which can help the character earn money, then tell me in JSON format as: -{"continue_time" : "...", -"result" : "...", -"earn" : "..." -} -4) I know you're a large language model and that I will determine if something unexpected has happened from the JSON, so under any circumstances don't tell me the words that is not in JSON. -5) The unit of continue_time is seconds. -{"continue_time":6480000000,"result":"You can only take exercise here."} -{"continue_time":6480000000,"result":"You can only take exercise here.","bought_thing":"","amount":0,"earn":0} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"try out healthy recipes at the gym's cafe"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]}}} -Acts finished in this loop : [{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"success"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"gym","purpose":"try out healthy recipes at the gym's cafe"} -This plan's result is : success -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}] -Conversation just finished: [{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"gym":{"impression":"a great place to try out healthy recipes","newEpisodicMemory":"Successfully tried out healthy recipes at the gym's cafe"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 20:28 -The plans that the game character has finished: [{"building":"dessert shop","purpose":"try different cakes and pastries"},{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"}] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"neighbors","topic":"recommendations for local chefs or gourmet food"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character is going to : {"action":"chat","person":"neighbors","topic":"recommendations for local chefs or gourmet food"} -The name of whom the game character is chatting with : neighbors -The topic that the game character wants to talk about : recommendations for local chefs or gourmet food -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm also on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"neighbors","topic":"recommend local chefs or gourmet restaurants"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character is going to : {"action":"chat","person":"neighbors","topic":"recommend local chefs or gourmet restaurants"} -The name of whom the game character is chatting with : neighbors -The topic that the game character wants to talk about : recommend local chefs or gourmet restaurants -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"neighbors","topic":"recommend local chefs or gourmet restaurants"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character is going to : {"action":"chat","person":"neighbors","topic":"recommend local chefs or gourmet restaurants"} -The name of whom the game character is chatting with : neighbors -The topic that the game character wants to talk about : recommend local chefs or gourmet restaurants -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"neighbors","topic":"recommend local chefs or gourmet restaurants"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character is going to : {"action":"chat","person":"neighbors","topic":"recommend local chefs or gourmet restaurants"} -The name of whom the game character is chatting with : neighbors -The topic that the game character wants to talk about : recommend local chefs or gourmet restaurants -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"neighbors","topic":"recommend local chefs or gourmet restaurants"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character is going to : {"action":"chat","person":"neighbors","topic":"recommend local chefs or gourmet restaurants"} -The name of whom the game character is chatting with : neighbors -The topic that the game character wants to talk about : recommend local chefs or gourmet restaurants -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"neighbors","topic":"recommend local chefs or gourmet restaurants"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character is going to : {"action":"chat","person":"neighbors","topic":"recommend local chefs or gourmet restaurants"} -The name of whom the game character is chatting with : neighbors -The topic that the game character wants to talk about : recommend local chefs or gourmet restaurants -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"neighbors","topic":"recommend local chefs or gourmet restaurants"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character is going to : {"action":"chat","person":"neighbors","topic":"recommend local chefs or gourmet restaurants"} -The name of whom the game character is chatting with : neighbors -The topic that the game character wants to talk about : recommend local chefs or gourmet restaurants -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"} -You are a helpful assistant that evaluate that whether a game character's plan has been finished according to some actions and results. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Acts finished in this loop : [] - - - You must follow the following criteria: - 1) You should just evaluate that whether a game character's plan has been finished according to Acts finished in this loop and need not tell me the reason. - 2) Tell me with JSON format as follows: -{"result": "success"/"fail"/"not_finished_yet"} - 3) "success" means that the plan has been finished. - 4) "fail" means that there are more than 5 acts finished in this loop, which is the upper limit, so the plan failed. - 5) "not_finished_yet" means that the plan has not been finished yet and there are less than 5 acts finished in this loop, so he/she can continue to try more act. - - -{"result":"not_finished_yet"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{"1":{"experienceID":"1","plan":{"building":"dessert shop","purpose":"try different cakes and pastries"},"acts":[{"equipment":"table","operation":"set up a tasting event","continue_time":6480000000,"result":"The character has set up a tasting event at the table."}]},"2":{"experienceID":"2","plan":{"building":"gym","purpose":"try out healthy recipes at the gym's cafe"},"acts":[{"equipment":"sports equipments","operation":"try out healthy recipes at the gym's cafe","continue_time":6480000000,"result":"You can only take exercise here."},{"equipment":"gym gate","operation":"enter the gym and explore the cafe","continue_time":6480000000,"result":"You can only take exercise here."}]}}} -Equipments around the character : ["table","worktop","hearth"," fridge","shower","toilet","sink","bed"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"neighbors","topic":"recommend local chefs or gourmet restaurants"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"houseZ","purpose":"ask neighbors for local chef or gourmet recommendations"} -The game character is going to : {"action":"chat","person":"neighbors","topic":"recommend local chefs or gourmet restaurants"} -The name of whom the game character is chatting with : neighbors -The topic that the game character wants to talk about : recommend local chefs or gourmet restaurants -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm not very familiar with the town, but I can recommend the dessert shop in the town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."},{"speaker":"pH","content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"},{"speaker":"Alan","content":"Alan : Sure, I recommend the dessert shop in town. It's a great place to brainstorm new computer program ideas."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm on a mission to try all the delicious treats in town. Can you recommend any dessert shops?"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:08 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That sounds interesting! I'm actually more interested in learning about opening a dessert shop. Do you have any advice?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm actually more interested in learning about opening a dessert shop. Do you have any advice?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is a great idea! I suggest incorporating computer technology into your shop to enhance efficiency and customer experience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"} -{"content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm actually more interested in learning about opening a dessert shop. Do you have any advice?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is a great idea! I suggest incorporating computer technology into your shop to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards to enhance efficiency and customer experience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"} -{"content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm actually more interested in learning about opening a dessert shop. Do you have any advice?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is a great idea! I suggest incorporating computer technology into your shop to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards to enhance efficiency and customer experience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"} -{"content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you have experience in opening a dessert shop. Can you share some tips with me on how to open one?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Thank you, Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."},{"speaker":"pH","content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"},{"speaker":"Alan","content":"Alan: Hi pH! Opening a dessert shop requires careful planning. You need to consider location, menu, pricing, and marketing strategies. I can help you with that."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm actually more interested in learning about opening a dessert shop. Do you have any advice?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is a great idea! I suggest incorporating computer technology into your shop to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"} -{"content":"pH: Hi Alan! I'm really excited about opening a dessert shop. Could you give me some advice on choosing the perfect location for it?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm actually more interested in learning about opening a dessert shop. Do you have any advice?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is a great idea! I suggest incorporating computer technology into your shop to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed plan","newEpisodicMemory":"Failed to open a dessert shop, need to reassess plan."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:32 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm actually more interested in learning about opening a dessert shop. Do you have any advice?"},{"speaker":"Alan","content":"Alan : Opening a dessert shop is a great idea! I suggest incorporating computer technology into your shop to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards to enhance efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can include using point-of-sale systems, online ordering platforms, and digital menu boards."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. How can I incorporate computer technology into my dessert shop?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer classes/workshops. I can offer my expertise to help you engage the community and promote computer research."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"} -{"content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer technology into your dessert shop. I can recommend some software and hardware options to enhance your operations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer classes/workshops. I can offer my expertise to help you engage the community and promote computer research."},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"} -{"content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer technology into your dessert shop. I can recommend some software and hardware options to enhance your operations."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! When it comes to incorporating computer technology into your dessert shop, there are a few options you can consider. Would you like me to recommend some software and hardware options?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer classes/workshops. I can offer my expertise to help you engage the community and promote computer research."},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"} -{"content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer technology into your dessert shop. I can recommend some software and hardware options to enhance your operations."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! When it comes to incorporating computer technology into your dessert shop, there are a few options you can consider. Would you like me to recommend some software and hardware options?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer classes/workshops. I can offer my expertise to help you engage the community and promote computer research."},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in incorporating computer technology into your dessert shop. I can recommend some software and hardware options to enhance your operations."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! When it comes to incorporating computer technology into your dessert shop, there are a few options you can consider. Would you like me to recommend some software and hardware options?"},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Sure, pH! Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"},{"speaker":"Alan","content":"Alan : Incorporating computer technology into your dessert shop can greatly enhance your operations. Let's start with software options that can streamline your processes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"} -{"content":"pH : Hi Alan! Thank you for your suggestion. I'm interested in learning more about incorporating computer technology into my dessert shop. Can you provide more details?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer classes/workshops. I can offer my expertise to help you engage the community and promote computer research."},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer classes/workshops. I can offer my expertise to help you engage the community and promote computer research."},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to find delicious treats","newEpisodicMemory":"Visited dessert shop but did not find any delicious treats"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 21:50 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer classes/workshops. I can offer my expertise to help you engage the community and promote computer research."},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer classes/workshops. I can offer my expertise to help you engage the community and promote computer research."},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed plan","newEpisodicMemory":"Failed to build a dessert shop for exploring and tasting delicious treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 22:00 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommendations for dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer classes/workshops. I can offer my expertise to help you engage the community and promote computer research."},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan: Hi pH! I heard you're interested in computer classes/workshops. I can offer my expertise to help you engage the community and promote computer research."},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"},{"speaker":"Alan","content":"Alan: Hi pH! I understand your interest in dessert shops. Did you know that I plan to offer computer classes/workshops at the dessert shop? It's a unique way to combine our interests!"},{"speaker":"pH","content":"pH: Hi Alan! That sounds interesting. I'm actually more into food and exploring dessert shops in town. Do you know any good ones?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed plan","newEpisodicMemory":"Failed to build a dessert shop for exploring and tasting delicious treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 23:00 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats"} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 11:19 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I'm pH, the cheerful and adventurous girl. Do you know any dessert shops in town? I'm on a mission to taste all the delicious treats!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Attempted to build a dessert shop but failed due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 11:30 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I heard you're a local here. Can you recommend any dessert shops in town? I'm on a mission to taste all the delicious treats!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Attempted to build a dessert shop but failed due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer research in the food industry. I'm currently exploring the potential of computer research in the dessert shop. Would you like to discuss it?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! That's great to hear! I'd love to discuss computer research in the food industry, especially in dessert shops. What have you discovered so far?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 11:46 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer research in the food industry. I'm currently exploring the potential of computer research in the dessert shop. Would you like to discuss it?"},{"speaker":"pH","content":"pH : Hi Alan! That's great to hear! I'd love to discuss computer research in the food industry, especially in dessert shops. What have you discovered so far?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! So far, I've discovered that computer research can optimize recipes and automate processes in dessert shops. It's quite fascinating!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -{"content":"pH : That sounds amazing, Alan! I'm curious, how can computer research optimize recipes and automate processes in dessert shops?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer research in the food industry. I'm currently exploring the potential of computer research in the dessert shop. Would you like to discuss it?"},{"speaker":"pH","content":"pH : Hi Alan! That's great to hear! I'd love to discuss computer research in the food industry, especially in dessert shops. What have you discovered so far?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! So far, I've discovered that computer research can optimize recipes and automate processes in dessert shops. It's quite fascinating!"},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I'm curious, how can computer research optimize recipes and automate processes in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, computer research can optimize recipes by analyzing ingredients and proportions. It can also automate processes like mixing, baking, and decorating in dessert shops."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : That's fascinating, Alan! I can imagine how computer research can enhance the precision and efficiency of recipe creation and dessert preparation. Have you come across any specific examples or success stories?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer research in the food industry. I'm currently exploring the potential of computer research in the dessert shop. Would you like to discuss it?"},{"speaker":"pH","content":"pH : Hi Alan! That's great to hear! I'd love to discuss computer research in the food industry, especially in dessert shops. What have you discovered so far?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! So far, I've discovered that computer research can optimize recipes and automate processes in dessert shops. It's quite fascinating!"},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I'm curious, how can computer research optimize recipes and automate processes in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, computer research can optimize recipes by analyzing ingredients and proportions. It can also automate processes like mixing, baking, and decorating in dessert shops."},{"speaker":"pH","content":"pH : That's fascinating, Alan! I can imagine how computer research can enhance the precision and efficiency of recipe creation and dessert preparation. Have you come across any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : That's fascinating, Alan! I can imagine how computer research can enhance the precision and efficiency of recipe creation and dessert preparation. Have you come across any specific examples or success stories?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer research in the food industry. I'm currently exploring the potential of computer research in the dessert shop. Would you like to discuss it?"},{"speaker":"pH","content":"pH : Hi Alan! That's great to hear! I'd love to discuss computer research in the food industry, especially in dessert shops. What have you discovered so far?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! So far, I've discovered that computer research can optimize recipes and automate processes in dessert shops. It's quite fascinating!"},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I'm curious, how can computer research optimize recipes and automate processes in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, computer research can optimize recipes by analyzing ingredients and proportions. It can also automate processes like mixing, baking, and decorating in dessert shops."},{"speaker":"pH","content":"pH : That's fascinating, Alan! I can imagine how computer research can enhance the precision and efficiency of recipe creation and dessert preparation. Have you come across any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."},{"speaker":"pH","content":"pH : That's fascinating, Alan! I can imagine how computer research can enhance the precision and efficiency of recipe creation and dessert preparation. Have you come across any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's great to hear! I'd love to discuss computer research in the food industry, especially in dessert shops. What have you discovered so far?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer research in the food industry. I'm currently exploring the potential of computer research in the dessert shop. Would you like to discuss it?"},{"speaker":"pH","content":"pH : Hi Alan! That's great to hear! I'd love to discuss computer research in the food industry, especially in dessert shops. What have you discovered so far?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! So far, I've discovered that computer research can optimize recipes and automate processes in dessert shops. It's quite fascinating!"},{"speaker":"pH","content":"pH : That sounds amazing, Alan! I'm curious, how can computer research optimize recipes and automate processes in dessert shops?"},{"speaker":"Alan","content":"Alan : pH, computer research can optimize recipes by analyzing ingredients and proportions. It can also automate processes like mixing, baking, and decorating in dessert shops."},{"speaker":"pH","content":"pH : That's fascinating, Alan! I can imagine how computer research can enhance the precision and efficiency of recipe creation and dessert preparation. Have you come across any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."},{"speaker":"pH","content":"pH : That's fascinating, Alan! I can imagine how computer research can enhance the precision and efficiency of recipe creation and dessert preparation. Have you come across any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's great to hear! I'd love to discuss computer research in the food industry, especially in dessert shops. What have you discovered so far?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's fascinating! Computer research optimizing recipes and automating processes in dessert shops sounds like a game-changer. Can you share any specific examples or success stories?"} -{"content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! Computer research optimizing recipes and automating processes in dessert shops sounds like a game-changer. Can you share any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! One success story is using computer algorithms to create personalized dessert recipes based on individual preferences and dietary restrictions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. It would be amazing to have desserts tailored to individual preferences and dietary restrictions. Can you tell me more about it?"} -{"content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! Computer research optimizing recipes and automating processes in dessert shops sounds like a game-changer. Can you share any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! One success story is using computer algorithms to create personalized dessert recipes based on individual preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. It would be amazing to have desserts tailored to individual preferences and dietary restrictions. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Personalized dessert recipes are created by using computer algorithms that analyze individual preferences and dietary restrictions. It's a revolutionary way to cater to everyone's unique needs."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"} -{"content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! Computer research optimizing recipes and automating processes in dessert shops sounds like a game-changer. Can you share any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! One success story is using computer algorithms to create personalized dessert recipes based on individual preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. It would be amazing to have desserts tailored to individual preferences and dietary restrictions. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Personalized dessert recipes are created by using computer algorithms that analyze individual preferences and dietary restrictions. It's a revolutionary way to cater to everyone's unique needs."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"} -{"content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : pH, computer research can also analyze customer preferences and create personalized dessert recommendations, leading to increased customer satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."},{"speaker":"pH","content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"},{"speaker":"Alan","content":"Alan : pH, computer research in the food industry involves analyzing data to understand customer preferences and create personalized dessert recommendations for increased satisfaction."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! Computer research optimizing recipes and automating processes in dessert shops sounds like a game-changer. Can you share any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! One success story is using computer algorithms to create personalized dessert recipes based on individual preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. It would be amazing to have desserts tailored to individual preferences and dietary restrictions. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Personalized dessert recipes are created by using computer algorithms that analyze individual preferences and dietary restrictions. It's a revolutionary way to cater to everyone's unique needs."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"},{"speaker":"Alan","content":"Alan : Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's interesting! Computer research in the food industry sounds fascinating. How does it work exactly?"} -{"content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! Computer research optimizing recipes and automating processes in dessert shops sounds like a game-changer. Can you share any specific examples or success stories?"},{"speaker":"Alan","content":"Alan : Thank you for your interest, pH! One success story is using computer algorithms to create personalized dessert recipes based on individual preferences and dietary restrictions."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. It would be amazing to have desserts tailored to individual preferences and dietary restrictions. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Personalized dessert recipes are created by using computer algorithms that analyze individual preferences and dietary restrictions. It's a revolutionary way to cater to everyone's unique needs."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"},{"speaker":"Alan","content":"Alan : Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love the idea of personalized dessert recipes. Can you tell me more about how the computer algorithms analyze individual preferences and dietary restrictions?"},{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"I tried to build a dessert shop but it didn't work out."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I heard you talking about computer research in the food industry. That sounds fascinating! Can you tell me more about it?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. That sounds fascinating! Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Computer research in the food industry is about using algorithms to analyze preferences and dietary restrictions, making personalized recommendations for individuals. It's a fascinating field with endless possibilities!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 17:43 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -{"content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. That sounds fascinating! Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Computer research in the food industry is about using algorithms to analyze preferences and dietary restrictions, making personalized recommendations for individuals. It's a fascinating field with endless possibilities!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. That sounds fascinating! Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Computer research in the food industry is about using algorithms to analyze preferences and dietary restrictions, making personalized recommendations for individuals. It's a fascinating field with endless possibilities!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. That sounds fascinating! Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Computer research in the food industry is about using algorithms to analyze preferences and dietary restrictions, making personalized recommendations for individuals. It's a fascinating field with endless possibilities!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Absolutely, pH! Computer algorithms analyze individual preferences and dietary restrictions by collecting data and using mathematical models to identify patterns and make personalized recommendations."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. That sounds fascinating! Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Computer research in the food industry is about using algorithms to analyze preferences and dietary restrictions, making personalized recommendations for individuals. It's a fascinating field with endless possibilities!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Algorithms can analyze preferences by collecting data on user behavior and make personalized recommendations based on patterns and similarities."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"} -{"content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats. They have a great system in place!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Algorithms can analyze preferences by collecting data on user behavior and make personalized recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"} -{"content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats. They have a great system in place!"},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Algorithms can analyze preferences by collecting data on user behavior and make personalized recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats. They have a great system in place!"},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! Algorithms can analyze preferences by collecting data on user behavior and make personalized recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats. They have a great system in place!"},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really interested in computer research in the food industry. How can algorithms help analyze preferences and make personalized recommendations?"} -{"content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Computer algorithms can collect data on preferences and dietary restrictions, analyze patterns, and provide personalized recommendations for individuals in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats. They have a great system in place!"},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"},{"speaker":"Alan","content":"Alan : Yes, I can recommend a dessert shop in town that uses computer algorithms for personalized recommendations. It's called Sweet Treats."},{"speaker":"pH","content":"pH : Hi Alan! I heard you talking about computer research in the food industry. Can you recommend any dessert shops in town that use these algorithms?"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to find delicious treats and explore new flavors","newEpisodicMemory":"Visited Sweet Treats dessert shop but did not find the desired flavors"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town that uses computer research for their recipes. It's called the dessert shop. They explore the potential of computer research in the food industry."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 18:08 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town that uses computer research for their recipes. It's called the dessert shop. They explore the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town that uses computer research for their recipes. It's called the dessert shop. They explore the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town that uses computer research for their recipes. It's called the dessert shop. They explore the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town that uses computer research for their recipes. It's called the dessert shop. They explore the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! In the food industry, algorithms can analyze user behavior data to make personalized dessert recommendations based on patterns and similarities."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard there's a dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard there's a dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Yes, the dessert shop in town explores the potential of computer research in the food industry. They use computer algorithms to create innovative and unique dessert recipes."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"} -{"content":"pH : Hi Alan! I'm really interested in computer research in the food industry. Can you recommend any other dessert shops in town that explore this?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard there's a dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Yes, the dessert shop in town explores the potential of computer research in the food industry. They use computer algorithms to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. Can you recommend any other dessert shops in town that explore this?"},{"speaker":"Alan","content":"Alan : Yes, there is another dessert shop in town called Sweet Delights. They also explore computer research in the food industry."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"} -{"content":"pH : Hi Alan! I heard there's a dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard there's a dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Yes, the dessert shop in town explores the potential of computer research in the food industry. They use computer algorithms to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. Can you recommend any other dessert shops in town that explore this?"},{"speaker":"Alan","content":"Alan : Yes, there is another dessert shop in town called Sweet Delights. They also explore computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard there's a dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Yes, there is another dessert shop in town called Sweet Delights. They also explore computer research in the food industry."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"} -{"content":"pH : Hi Alan! I heard there's another dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Yes, there is a dessert shop in town called the dessert shop that explores the potential of computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard there's a dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Yes, the dessert shop in town explores the potential of computer research in the food industry. They use computer algorithms to create innovative and unique dessert recipes."},{"speaker":"pH","content":"pH : Hi Alan! I'm really interested in computer research in the food industry. Can you recommend any other dessert shops in town that explore this?"},{"speaker":"Alan","content":"Alan : Yes, there is another dessert shop in town called Sweet Delights. They also explore computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard there's a dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Yes, there is another dessert shop in town called Sweet Delights. They also explore computer research in the food industry."},{"speaker":"pH","content":"pH : Hi Alan! I heard there's another dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"},{"speaker":"Alan","content":"Alan : Yes, there is another dessert shop in town called Sweet Delights. They also explore computer research in the food industry."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard there's another dessert shop in town that explores computer research in the food industry. Can you tell me more about it?"} -{"content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! That's fascinating! I love how technology can enhance the food industry. Do you know any dessert shops in town that use computer research for their recipes?"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to find a dessert shop using computer research for recipes","newEpisodicMemory":"Visited dessert shop but couldn't find any using computer research for recipes"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 19:15 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -{"content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer research in the food industry -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in the potential of computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in computer research in the food industry. Unfortunately, I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"},{"speaker":"pH","content":"pH : Hi Alan! I'm really excited about computer research in the food industry. It's amazing how technology can enhance our culinary experiences. I'd love to hear your dessert shop recommendations!"},{"speaker":"Alan","content":"Alan : Hi pH! I'm sorry, but I don't know any dessert shops in town that use computer research for their recipes. However, I can recommend some great dessert shops in town if you'd like!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:34 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I'm pH, the cheerful and adventurous girl. Do you know any dessert shops in town? I'm on a mission to taste all the delicious treats!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Attempted to build a dessert shop but failed due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:43 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommendations for dessert shops in town -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi there! I'm pH, the cheerful and adventurous girl. Do you have any recommendations for dessert shops in town?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Attempted to build a dessert shop but failed due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer software development for ordering and delivery -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's right, I'm interested in computer software development for ordering and delivery. I'd love to hear your ideas!"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 00:53 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats like cakes, pastries, and ice cream."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer software development for ordering and delivery -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! That's right, I'm interested in computer software development for ordering and delivery. I'd love to hear your ideas!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad to hear that you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"content":"pH : Hi Alan! I'm glad to hear that you have some ideas about computer software development for ordering and delivery. I'm all ears!"} -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! That's right, I'm interested in computer software development for ordering and delivery. I'd love to hear your ideas!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad to hear that you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad to hear that you have some ideas about computer software development for ordering and delivery. I'm all ears!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer software development for ordering and delivery -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! That's right, I'm interested in computer software development for ordering and delivery. I'd love to hear your ideas!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad to hear that you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad to hear that you have some ideas about computer software development for ordering and delivery. I'm all ears!"},{"speaker":"Alan","content":"Alan : pH, I believe computer software development for ordering and delivery has great potential. I've been researching ways to optimize the process. Let's discuss my ideas!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you have some ideas about computer software development for ordering and delivery. I'm all ears!"} -{"content":"pH : Hi Alan! I'm excited to hear your ideas about computer software development for ordering and delivery. Let's discuss how it can enhance the food industry!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you have some ideas about computer software development for ordering and delivery. I'm all ears!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I have been working on computer software for ordering and delivery. By the way, do you know any good dessert shops in town?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer software development for ordering and delivery -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! That's right, I'm interested in computer software development for ordering and delivery. I'd love to hear your ideas!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad to hear that you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad to hear that you have some ideas about computer software development for ordering and delivery. I'm all ears!"},{"speaker":"Alan","content":"Alan : pH, I believe computer software development for ordering and delivery has great potential. I've been researching ways to optimize the process. Let's discuss my ideas!"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to hear your ideas about computer software development for ordering and delivery. Let's discuss how it can enhance the food industry!"},{"speaker":"Alan","content":"Alan : pH, I've been researching ways to optimize computer software development for ordering and delivery. Let's discuss how it can enhance the food industry!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"} -{"content":"pH : Hi Alan! I'm excited to hear your ideas about computer software development for ordering and delivery. Let's discuss how it can enhance the food industry!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you have some ideas about computer software development for ordering and delivery. I'm all ears!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I have been working on computer software for ordering and delivery. By the way, do you know any good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer software development for ordering and delivery -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! That's right, I'm interested in computer software development for ordering and delivery. I'd love to hear your ideas!"},{"speaker":"Alan","content":"Alan : Hello pH, I'm glad to hear that you're interested in computer software development for ordering and delivery. I have some ideas I'd like to discuss with you."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad to hear that you have some ideas about computer software development for ordering and delivery. I'm all ears!"},{"speaker":"Alan","content":"Alan : pH, I believe computer software development for ordering and delivery has great potential. I've been researching ways to optimize the process. Let's discuss my ideas!"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to hear your ideas about computer software development for ordering and delivery. Let's discuss how it can enhance the food industry!"},{"speaker":"Alan","content":"Alan : pH, I've been researching ways to optimize computer software development for ordering and delivery. Let's discuss how it can enhance the food industry!"},{"speaker":"pH","content":"pH : Hi Alan! I'm excited to hear your ideas about computer software development for ordering and delivery. Let's discuss how it can enhance the food industry!"},{"speaker":"Alan","content":"Alan : pH, I believe computer software development for ordering and delivery has great potential. I've been researching ways to optimize the process. Let's discuss my ideas!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"} -{"content":"pH : Hi Alan! I'm excited to hear your ideas about computer software development for ordering and delivery. Let's discuss how it can enhance the food industry!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you have some ideas about computer software development for ordering and delivery. I'm all ears!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I have been working on computer software for ordering and delivery. By the way, do you know any good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you have some ideas about computer software development for ordering and delivery. I'm all ears!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I have been working on computer software for ordering and delivery. By the way, do you know any good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you have some ideas about computer software development for ordering and delivery. I'm all ears!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I have been working on computer software for ordering and delivery. By the way, do you know any good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I appreciate your willingness to recommend dessert shops. It could be beneficial for my research on computer software for ordering and delivery."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to find delicious treats","newEpisodicMemory":"Visited dessert shop but was disappointed with the taste of the treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 01:10 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you have some ideas about computer software development for ordering and delivery. I'm all ears!"},{"speaker":"Alan","content":"Alan : Hi pH! Yes, I have been working on computer software for ordering and delivery. By the way, do you know any good dessert shops in town?"},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I would love to hear your recommendations for dessert shops in town. It could be helpful for my research on computer software for ordering and delivery."},{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you pH! I appreciate your willingness to recommend dessert shops. It could be beneficial for my research on computer software for ordering and delivery."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you for the recommendation, pH. Actually, I'm interested in opening a dessert shop. Do you have any advice on how to get started?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Opening a dessert shop sounds exciting! First, you'll need a solid business plan, find a good location, and create a menu with unique and delicious treats."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you for the recommendation, pH. Actually, I'm interested in opening a dessert shop. Do you have any advice on how to get started?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop sounds exciting! First, you'll need a solid business plan, find a good location, and create a menu with unique and delicious treats."},{"speaker":"Alan","content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Opening a dessert shop is a great idea! Besides a solid business plan and good location, make sure to create a cozy and inviting atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you for the recommendation, pH. Actually, I'm interested in opening a dessert shop. Do you have any advice on how to get started?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop sounds exciting! First, you'll need a solid business plan, find a good location, and create a menu with unique and delicious treats."},{"speaker":"Alan","content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop is a great idea! Besides a solid business plan and good location, make sure to create a cozy and inviting atmosphere for customers."},{"speaker":"Alan","content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Opening a dessert shop is a great idea! Besides a solid business plan and good location, make sure to create a cozy and inviting atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I'm glad you're working on computer software for ordering and delivery. By the way, I can recommend some great dessert shops in town!"},{"speaker":"Alan","content":"Alan : Thank you for the recommendation, pH. Actually, I'm interested in opening a dessert shop. Do you have any advice on how to get started?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop sounds exciting! First, you'll need a solid business plan, find a good location, and create a menu with unique and delicious treats."},{"speaker":"Alan","content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop is a great idea! Besides a solid business plan and good location, make sure to create a cozy and inviting atmosphere for customers."},{"speaker":"Alan","content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"},{"speaker":"pH","content":"pH : Hi Alan! Opening a dessert shop is a great idea! Besides a solid business plan and good location, make sure to create a cozy and inviting atmosphere for customers."},{"speaker":"Alan","content":"Alan : pH, thank you for your advice. I will definitely create a solid business plan and find a good location for my dessert shop. Any other tips you can share?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Opening a dessert shop is a great idea! Besides a solid business plan and good location, make sure to create a cozy and inviting atmosphere for customers."} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 02:33 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That sounds interesting! I'm always up for trying new things. How can computer classes/workshops be incorporated into the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for trying new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and comfortable environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm glad you recommended the 'dessert shop'. I can't wait to try their delicious treats and explore new flavors!"} -{"content":"pH : Hi Alan! That sounds like a great idea! Combining computer classes/workshops with the cozy atmosphere of the dessert shop would create a unique and enjoyable learning experience."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you recommended the 'dessert shop'. I can't wait to try their delicious treats and explore new flavors!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation. If you have any questions about the town or need more recommendations, feel free to ask!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for trying new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and comfortable environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! That sounds like a great idea! Combining computer classes/workshops with the cozy atmosphere of the dessert shop would create a unique and enjoyable learning experience."},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop will create a unique and enjoyable learning experience for the community."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"} -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research and provide a unique learning experience for the community."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you recommended the 'dessert shop'. I can't wait to try their delicious treats and explore new flavors!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation. If you have any questions about the town or need more recommendations, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for trying new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and comfortable environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! That sounds like a great idea! Combining computer classes/workshops with the cozy atmosphere of the dessert shop would create a unique and enjoyable learning experience."},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop will create a unique and enjoyable learning experience for the community."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research and provide a unique learning experience for the community."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"} -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH: Hi Alan! I heard you know a lot about the town. Can you recommend any dessert shops? I'm on a mission to try all the delicious treats!"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm glad you recommended the 'dessert shop'. I can't wait to try their delicious treats and explore new flavors!"},{"speaker":"Alan","content":"Alan: Hi pH! I'm glad you enjoyed my recommendation. If you have any questions about the town or need more recommendations, feel free to ask!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"},{"speaker":"pH","content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"},{"speaker":"Alan","content":"Alan: Hi pH! While I'm not well-versed in dessert shops, I can recommend the 'dessert shop' in town. It's a great place to satisfy your sweet tooth!"}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : computer classes/workshops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for trying new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and comfortable environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! That sounds like a great idea! Combining computer classes/workshops with the cozy atmosphere of the dessert shop would create a unique and enjoyable learning experience."},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop will create a unique and enjoyable learning experience for the community."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research and provide a unique learning experience for the community."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in computer classes/workshops. The dessert shop provides a cozy environment for hands-on training sessions."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH: Hi Alan! I'm excited to try the 'dessert shop' you recommended. Do you have any other dessert shops in town that you think I should try?"} -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for trying new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and comfortable environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! That sounds like a great idea! Combining computer classes/workshops with the cozy atmosphere of the dessert shop would create a unique and enjoyable learning experience."},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop will create a unique and enjoyable learning experience for the community."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research and provide a unique learning experience for the community."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in computer classes/workshops. The dessert shop provides a cozy environment for hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to achieve purpose","newEpisodicMemory":"Attempted to incorporate computer classes/workshops into the dessert shop but failed to attract interest"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 03:42 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommendations for dessert shops -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for trying new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and comfortable environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! That sounds like a great idea! Combining computer classes/workshops with the cozy atmosphere of the dessert shop would create a unique and enjoyable learning experience."},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop will create a unique and enjoyable learning experience for the community."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research and provide a unique learning experience for the community."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in computer classes/workshops. The dessert shop provides a cozy environment for hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops at the dessert shop. That sounds like a great idea! How can we make it happen?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for trying new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and comfortable environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! That sounds like a great idea! Combining computer classes/workshops with the cozy atmosphere of the dessert shop would create a unique and enjoyable learning experience."},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop will create a unique and enjoyable learning experience for the community."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research and provide a unique learning experience for the community."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in computer classes/workshops. The dessert shop provides a cozy environment for hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed plan","newEpisodicMemory":"Attempted to incorporate computer classes/workshops into the dessert shop, but it did not succeed."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 04:41 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"Alan","content":"Alan : Hello pH, I heard you were interested in computer classes/workshops. I'm planning to offer them at the dessert shop to promote computer research. Would you be interested?"},{"speaker":"pH","content":"pH : Hi Alan! That sounds interesting! I'm always up for trying new things. How can computer classes/workshops be incorporated into the dessert shop?"},{"speaker":"Alan","content":"Alan : The dessert shop can provide a cozy and comfortable environment for computer classes/workshops. We can set up computers and offer hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! That sounds like a great idea! Combining computer classes/workshops with the cozy atmosphere of the dessert shop would create a unique and enjoyable learning experience."},{"speaker":"Alan","content":"Alan : I believe incorporating computer classes/workshops into the dessert shop will create a unique and enjoyable learning experience for the community."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop would be a great way to promote computer research and provide a unique learning experience for the community."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."},{"speaker":"Alan","content":"Alan : Hi pH! I'm glad you're interested in computer classes/workshops. The dessert shop provides a cozy environment for hands-on training sessions."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It will definitely promote computer research and provide a unique learning experience for the community."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"},{"speaker":"Alan","content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"},{"speaker":"Alan","content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"Alan","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"},{"speaker":"Alan","content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I'm excited to try their treats and experience the cozy atmosphere!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"},{"speaker":"Alan","content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I'm excited to try their treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"cozy atmosphere and delicious treats","newEpisodicMemory":"Visited the dessert shop in the park, enjoyed the cozy atmosphere and delicious treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:00 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and flavors -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"},{"speaker":"Alan","content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I'm excited to try their treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I'm excited to try their treats and experience the cozy atmosphere!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"},{"speaker":"Alan","content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I'm excited to try their treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"fail","newEpisodicMemory":"Failed to build the dessert shop, but still excited to try delicious treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:10 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and flavors -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"},{"speaker":"Alan","content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I'm excited to try their treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I'm excited to try their treats and experience the cozy atmosphere!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"},{"speaker":"Alan","content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I'm excited to try their treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"fail","newEpisodicMemory":"Failed to build the dessert shop, but still excited to try delicious treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 05:21 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"},{"speaker":"Alan","content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I'm excited to try their treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I'm excited to try their treats and experience the cozy atmosphere!"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"},{"speaker":"Alan","content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I'm excited to try their treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"fail","newEpisodicMemory":"Failed to build the dessert shop, but still excited to try delicious treats."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 07:11 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : ["Alan"] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! Thank you for your suggestion. As an inventor of computer, I believe computer classes/workshops can enhance the dessert shop's efficiency and customer experience."},{"speaker":"pH","content":"pH : Hi Alan! That's a great idea to enhance the dessert shop's efficiency and customer experience. By the way, do you know any good dessert shops in town?"},{"speaker":"Alan","content":"Alan : Yes, there are several dessert shops in town. I recommend trying the one in the park. It has a cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I can't wait to try their delicious treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."},{"speaker":"pH","content":"pH : Hi Alan! Thank you for recommending the dessert shop in the park. I'm excited to try their treats and experience the cozy atmosphere!"},{"speaker":"Alan","content":"Alan : pH, I'm glad you liked my recommendation. The dessert shop in the park is definitely worth a visit for their cozy atmosphere and delicious treats."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"Alan","topic":"How to open a dessert shop?"} -The name of whom the game character is chatting with : Alan -The topic that the game character wants to talk about : How to open a dessert shop? -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Failed to build the dessert shop due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Unfortunately, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 07:29 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Unfortunately, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and flavors"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and flavors -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to achieve the goal of trying delicious treats and exploring new flavors","newEpisodicMemory":"The dessert shop didn't have the variety of treats I expected, and the flavors were disappointing."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 07:45 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to attract customers","newEpisodicMemory":"Tried to incorporate computer classes/workshops but failed to attract customers."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 08:09 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and dessert options -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to attract customers and provide a unique experience","newEpisodicMemory":"Discussed incorporating computer classes/workshops with Alan, but it didn't work out"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 08:18 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"local resident","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"local resident","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : local resident -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Failed to build the dessert shop due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Unfortunately, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 08:32 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Unfortunately, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and dessert options -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to attract customers and provide a unique experience","newEpisodicMemory":"Discussed incorporating computer classes/workshops with Alan, but it didn't work out"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 08:40 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and dessert options -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to attract customers and provide a unique experience","newEpisodicMemory":"Discussed incorporating computer classes/workshops with Alan, but it didn't work out"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 08:47 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats and dessert options"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats and dessert options -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore dessert options"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to attract customers and provide a unique experience","newEpisodicMemory":"Tried incorporating computer classes/workshops into the dessert shop but it didn't work out"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 08:56 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to attract customers and provide a unique experience","newEpisodicMemory":"Failed attempt to incorporate computer classes/workshops into the dessert shop"}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Unfortunately, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 09:04 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Unfortunately, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to achieve the goal of trying delicious treats and exploring new flavors","newEpisodicMemory":"The dessert shop didn't have the variety of treats I expected, and the flavors were disappointing."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 09:12 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"dessert shop owner","topic":"recommendations for delicious treats"} -The name of whom the game character is chatting with : dessert shop owner -The topic that the game character wants to talk about : recommendations for delicious treats -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Failed to build the dessert shop due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 09:20 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommendations for dessert shops"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommendations for dessert shops -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore and taste delicious treats"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to build","newEpisodicMemory":"Failed to build the dessert shop due to unforeseen circumstances."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 09:32 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"Explore delicious treats and try different desserts."} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to attract customers","newEpisodicMemory":"Tried to incorporate computer classes/workshops but failed to attract customers."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 09:41 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) There is no local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there that could help you in your goal."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -You are a helpful assistant that help a game character in a small town to decide what to do immediately to finish his/her plan and realize his/her ultimate goal in the future. -You should also decide whether he/she can use the experience in the Long-Term Memory to finish this plan. It can be used only if there is exactly similar plan in the experience. For example, eating something cannot be regarded as similar one of cooking something. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The plan is : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{},"experience":{}} -Equipments around the character : ["table","counter","dessert shop gate"] -Other chatacters around the character : [] -Acts finished in this loop : [] - -If there are some acts finished in this loop, you can only decide to use an equipment. -If there are not any acts finished in this loop, you can decide to use the experience, use an equipment or chat with some one. - -If you decide to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should just choose the experience to use and tell me in JSON format . -{"action":"experience", -"experienceID":"..." -} - - - If you decide not to use the experience in the Long-Term Memory, You must follow the following criteria: - 1) You should decide to use an equipment or chat with someone. - 2) no more than 15 words. - 3) the information of operation should be less than 5 words - 4) The character's knowledge should not exceed his/her Long-Term Memory and his/her bio. - 5) If you decide to use an equipment, tell me with JSON format as follows:(the equipment filled in "target", how you use it in "operation") -{"action": "use", -"equipment" : "...", -"operation" : "..." -} - -If you decide to chat with someone, tell me with JSON format as follows: (who you want to talk with in "target", what you want to talk about in "topic") -{"action": "chat", -"person" : "...", -"topic" : "..." -} - - -{"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -You are a helpful assistant that help a game character in a small town to chat with another game character. -The conversation must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -The game character is going to : {"action":"chat","person":"townspeople","topic":"recommend dessert shops in town"} -The name of whom the game character is chatting with : townspeople -The topic that the game character wants to talk about : recommend dessert shops in town -The last content from the one you are talking to:[{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - - You must follow the following criteria: - 1) You should just tell the sentences you want to speak in the JSON format: -{"content":"pH : xxx"} - 2) If The last content from the one you are talking to is "None" or nothing, you must start a conversation politely about the topic. - 3) If The last content from the one you are talking to is not "None" or nothing, you must respond appropriately to the other person's words. - 4) no more than 30 words. - - -{"content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"} -You are a helpful assistant that help a game character decide how his/her Long-Term memory changes. -The decision you make must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's plan : {"building":"dessert shop","purpose":"try delicious treats and explore new flavors"} -This plan's result is : fail -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -Acts just finished: [] -Conversation just finished: [{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : Hi pH! That's an interesting idea. Computer classes/workshops can be incorporated into the dessert shop by offering coding classes or hosting tech-themed events."},{"speaker":"pH","content":"pH : Hi Alan! I think incorporating computer classes/workshops into the dessert shop is a great idea. It can attract more customers and provide a unique experience."},{"speaker":"Alan","content":"Alan : pH, I appreciate your suggestion. Incorporating computer classes/workshops into the dessert shop can indeed attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."},{"speaker":"pH","content":"pH : Hi Alan! I heard you were interested in computer classes/workshops. How can we incorporate them into the dessert shop?"},{"speaker":"Alan","content":"Alan : pH, incorporating computer classes/workshops into the dessert shop can attract more customers and provide a unique experience. Let's discuss further details."}] - - - You must follow the following criteria: - 1) You should tell me with JSON format as follows: -{ - "people":{"person_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} - "buildings":{"building_name":{"impression":"xxx","newEpisodicMemory":"xxx"}} -} -2) You should first decide which people and buildings' impression need to be changed according to Acts just finished or Conversation just finished. -3) If some person or building's impression need to be changed, his/her/its name should be shown in the right position in JSON. -4) If his/her/its name is shown in the right position in JSON, you should also summary a relational new Episodic Memory about him/her/it added to the episodic memories in the Long-Term Memory. -5) Impression should be no more than 8 words, new Episodic Memory should be no more than 20 words. - -{"people":{},"buildings":{"dessert shop":{"impression":"failed to achieve the goal of trying delicious treats and exploring new flavors","newEpisodicMemory":"The dessert shop didn't have the variety of treats I expected, and the flavors were disappointing."}}} -You are a helpful assistant that help a game character in a small town to ask the game designer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The questions you ask must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - - - You must follow the following criteria: - 1) You should just tell the questions you want to ask. - 2) no more than 50 words. - 3) Questions need to be explored based on curiosity. - 4) You are encouraged to ask something about buildings in the small town and information in your memory. Parts of the questions should be according to which he/she has done in the memory. -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -You are a helpful assistant that help a game character in a small town to answer 3 questions about what and who he/she should do to realize his/her ultimate goal. -The answers must be conformed to the long-term memory, the ultimate goal and the bio of the game character. -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} -Buildings in the small town : ["dessert shop","gym","houseZ","park"] -The questions another assistant generated: - {"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} - - - You must follow the following criteria: - 1) You should just tell the answers you made. - 2) no more than 50 words. - - -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} -You are a helpful assistant that help a game character in a small town to decide what he/she should plan to do and which building in the small town he/she should go to realize his/her ultimate goal based on a question and answer paragraph. - -I did not ask you to generate an ultimate plan directly related to the goal in order to directly achieve it. On the contrary, you should only generate simple plans at the beginning. A simple plan means that based on the existing buildings in the town, it can be relatively easy to complete. For example, if there is a restaurant in a small town, eating is easy to complete, but it does not mean becoming a chef is easy to complete. However, if you already have an impression of a certain building, then you can generate more complex plans based on these memories. -Your plan should be based on the current time. You should reason based on the plan you just made. - -Your knowledge level should not exceed that of a normal person with the bio of the character, unless there are relevant memories in his/her Long-Term Memory. - -I will give you the following information: - -The current time is : day 0 09:50 -The plans that the game character has finished: [] -The game character's bio : pH is a positive, cheerful, optimistic but somewhat crazy girl who dares to try and explore. She loves food, loves life, and hopes to bring happiness to everyone. -The game character's ultimate goal : Taste all the delicious food and become a gourmet or chef. -The game character's Long-Term Memory: {"people":{},"building":{}} - - -Buildings in the small town : ["dessert shop","gym","houseZ","park"] - -The questions and answers other assistants made: -{"response":"1) Have you explored the dessert shop in the small town? What delicious food options are available there?\n2) Is there a local chef or gourmet in the small town who could mentor you in your quest to become a gourmet or chef?\n3) Have you visited the park in the small town? Are there any food-related events or festivals happening there that could help you in your goal?"} -{"response":"1) Yes, I have explored the dessert shop in the small town. They offer a variety of delicious treats like cakes, pastries, and ice cream.\n2) I'm not aware of any local chef or gourmet in the small town who could mentor you, but you can ask around and see if anyone has culinary expertise.\n3) Yes, I have visited the park in the small town. Currently, there are no food-related events or festivals happening there, but you can keep an eye out for future opportunities."} - - -You must follow the following criteria: -1) You should just choose a building you want to go to and tell me the purpose. -2) no more than 30 words. -3) the information of purpose should be less than 10 words -4) Tell me with JSON format as follows: -{"building": "...", -"purpose" : "..." -} -{"building":"dessert shop","purpose":"Explore and taste delicious treats"} +5) The unit of continue_time is seconds. +[**Use_Res**] +{"continue_time":"5","result":"Entered dessert shop gate successfully."} +[**Use_Res**] +{"continue_time":18000000,"result":"Entered dessert shop gate successfully.","bought_thing":"","amount":0,"earn":0} diff --git a/main.py b/main.py index 745c6e4..fda28d1 100644 --- a/main.py +++ b/main.py @@ -9,7 +9,7 @@ class WebSocketHandler(tornado.websocket.WebSocketHandler): app_cache = App() ping_interval = 0 - def check_origin(self,remote_address): + def check_origin(self, remote_addr): # CORS return True diff --git a/model/AccountModel.py b/model/AccountModel.py index 961a996..483be61 100644 --- a/model/AccountModel.py +++ b/model/AccountModel.py @@ -30,8 +30,7 @@ def find_id(self, user): continue nameid = pair.split('=') - # Found.query = f"SHOW TABLES" - # row = db.fetchone(query, True) + # Found. if nameid[0] == user: id = nameid[1] break diff --git a/model/EquipmentsModel.py b/model/EquipmentsModel.py index 51c9655..803aa65 100644 --- a/model/EquipmentsModel.py +++ b/model/EquipmentsModel.py @@ -30,6 +30,8 @@ def __init__(self, app, cmd, id): # ORM mapping. self.orm['equipments'] = SingleModelBase.OBJECT + self.tradeItem = [] + def init(self): self.equipments = list() diff --git a/model/NPCModel.py b/model/NPCModel.py index 2e08109..a199cf8 100644 --- a/model/NPCModel.py +++ b/model/NPCModel.py @@ -70,6 +70,11 @@ def __init__(self, app, cmd, id): self.orm['act_timeout'] = SingleModelBase.TIME self.orm['chats'] = SingleModelBase.OBJECT + self.tradeItem = [] + + self.ownership = "" + + def init(self): self.name = '' self.server = '' @@ -150,7 +155,6 @@ def add_chat(self, uid, content, isSender=True): chats = self.chats.get(uid, list())[::-1] if chats and self.app.last_game_time - chats[-1]["createTime"] >= 1000 * 60 * 60 * 3: chats = list() - assert type(content) is str and ': ' in content, f' content should be a string with ": ", your content is {content} ' chats.append({"createTime": self.app.last_game_time, "content": content.partition(": ")[2], "isSender": isSender}) chats = chats[::-1] if len(chats) > 10: diff --git a/model/NPCRegisterModel.py b/model/NPCRegisterModel.py index e13c1c2..aed4feb 100644 --- a/model/NPCRegisterModel.py +++ b/model/NPCRegisterModel.py @@ -13,7 +13,7 @@ def find_id(self, npc): # Find npc=id map from reversed finding table. query = f""" SELECT - + `npcpair` FROM `find_npc_id` WHERE @@ -21,7 +21,7 @@ def find_id(self, npc): """ row = db.fetchone(query, True) if not row: - return 0 #TODO: add erro info + return 0 npcpair = row['npcpair'].split(';') id = 0 diff --git a/model/PlayerModel.py b/model/PlayerModel.py index e728be3..a6c08f8 100644 --- a/model/PlayerModel.py +++ b/model/PlayerModel.py @@ -34,6 +34,7 @@ def __init__(self, app, cmd, id): self.orm['path'] = SingleModelBase.OBJECT self.orm['last_move'] = SingleModelBase.TIME self.orm['chats'] = SingleModelBase.OBJECT + self.artistic = [] def init(self): self.name = '' diff --git a/model/TradeItemModel.py b/model/TradeItemModel.py new file mode 100644 index 0000000..f09934a --- /dev/null +++ b/model/TradeItemModel.py @@ -0,0 +1,146 @@ +from model.model_base import ModelBase +from model.single_model_base import SingleModelBase + +# class TradeItem(): +# def __int__(self): +# +# def __repr__(self): + +class TradeItemModel(ModelBase): + ''' + Cluster methods about trading items. + Items are designed for trading, each item belongs to an equippment. + This class is in charge of all items in the town + ''' + def __init__(self, app, cmd, *args,**kwargs): + super().__init__(app, cmd) + + # todo trade 设置交易者名字 交易时间 + """ + + tradeItem: stores specific items, recording the belonging and other status + + tradeItemCategories: stores information of a kind of items, and its trade records + trade record is meaningful for NPC's price judgement + item config: + [ + {"id":1, + "name":"someThingsA","price":100, + isExpenditure:1, + "belongUid":uid1, + "belongName":"XXX", + "type":"equipment", # or 'npc', denotes the item belongs to npc or equipment + "transaction_records":[], + "status":"", + "consignmentSaleUid":"", # in consignment, this key denotes where the item from + "consignmentSaleName":"XXXX"}, + {"id":2,"name":"someThingsB","price":100}, + ] + """ + self.tradeItems = [] + self.tradeItemCategories =[] # deprecated + + def init(self): + for iid,item in self.app.item_configs.items(): + self.tradeItems.append( + item + ) + + def get_id(self): + return 1 # place holder + + # 获取所有物品信息 + def getAllTradeItems(self): + # get information of items + return self.tradeItems + + + def getTradeItemByName(self, itemName, uid): #TODO + # 通过所属uid/equipmentId 和物品名获取物品,可能获取到复数的物品,这个方法暂定 + for item in self.tradeItems: + if item["name"] == itemName and item["belongUid"] == uid and item["isExpenditure"] == 0: + return item + + def getNPCItemByItemByUid(self): + result = [] + for item in self.tradeItems: + if item["belongUid"] == uid and item["type"]=='npc': + result.append(item) + return self.returnCorrectFormat(result) + + def getTradeItemByItemId(self, itemId): + # 通过物品id获取物品 + for item in self.tradeItems: + if item["id"] == itemId: + return item + + + def getAllTradeItemByUid(self, uid): + # 通过id获取所有相关物品 + result = [] + for item in self.tradeItems: + if item["belongUid"] == uid: + result.append(item) + return self.returnCorrectFormat(result) + + def addTradeItem(self, item): + self.tradeItems.append(item) + + # 物品交换, uid可以是人,也可以是物 + def exchangeTradeItem(self, fromUid, toUid, fromName, toName, itemId, actionType): + for tradeItem in self.tradeItems: + if tradeItem["id"] == itemId: + tradeItem["belongUid"] = toUid + tradeItem["belongName"] = toName + # 设置寄卖 + if actionType == "sell": + tradeItem["status"] = "consignmentSale" + tradeItem["consignmentSaleUid"] = fromUid + tradeItem["consignmentSaleName"] = fromName + tradeItem["type"] = "equipment" + + # todo trade 设置时间 + if actionType == "buy": + del tradeItem["consignmentSaleUid"] + del tradeItem["status"] + # tradeItem["belongUid"] = toUid + # tradeItem["belongName"] = toName + # todo 此处type是否要把npc和player区分开? + tradeItem["type"] = "npc" + # 只有购买成功才需要记录交易日志 + tradeItem["transaction_records"].append( + self.newExchangeLog(tradeItem["price"], fromUid, toUid, + fromName=fromName, toName=toName, actionType=actionType) ) + + # 获取寄卖物品的uid + def getConsignmentSaleUidBYItemId(self, itemId): + for tradeItem in self.tradeItems: + if tradeItem["id"] == itemId: + return tradeItem.get("consignmentSaleUid", False) + + # 创建一条交易记录 + def newExchangeLog(self, price, fromUid, toUid, fromName, toName, actionType, time): + return { + "price": price, "fromUid": fromUid, + "toUid": toUid, "fromName": fromName, + "toName": toName, "time": time + } + + def expenditureTradeItem(self, item, uid): + for tradeItem in self.tradeItems: + if tradeItem["name"] == item["name"] and tradeItem["belongUid"] == uid: + tradeItem["isExpenditure"] = 1 + + def getExchangeLog(self): + return [x["exchangeLogs"] for x in self.tradeItems] + + def getTradeItemByType(self, typeName): + return self.returnCorrectFormat([x for x in self.tradeItems if x["type"] == typeName]) + + def returnCorrectFormat(self, tradeList): + resultList = list() + for item in tradeList: + newItem = dict(item) + newItem.pop("type") + resultList.append(newItem) + return resultList diff --git a/model/model_base.py b/model/model_base.py index da5e49b..621f482 100644 --- a/model/model_base.py +++ b/model/model_base.py @@ -23,6 +23,9 @@ def save(self): def flush(self): pass + def retrieve(self): + return True + # Get the table name. # The default is the class name removed right 'Model'. def get_table_name(self): diff --git a/model/single_model_base.py b/model/single_model_base.py index a8d87a5..ea6a78b 100644 --- a/model/single_model_base.py +++ b/model/single_model_base.py @@ -5,7 +5,7 @@ class SingleModelBase(ModelBase): - + # A model need database operations # DB data type definition. BOOL = 'bool' # TINYINT INT = 'int' # INT @@ -119,8 +119,9 @@ def create(self): return True def retrieve(self): + # retrieve from database # Only retrieve once. - if self.is_retrieved: # TODO: have retrieved the value no need to retrieve again ? + if self.is_retrieved: return True db = self.get_db() diff --git a/preprocess_before_start.sh b/preprocess_before_start.sh index d3c2093..0c11aaf 100644 --- a/preprocess_before_start.sh +++ b/preprocess_before_start.sh @@ -2,6 +2,8 @@ # Remove the app.json file rm -rf snapshot/app.json +rm -rf logs/* +ps -a | grep main.py | awk '{print $1}' | xargs -I{} kill -9 {} # MySQL commands mysql <